Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.07.30 @ 18:37:59 Player: Scyralis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (11) 55 Value Destroyed (113) 113 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2928 Bonus ------- None Cogmind --------- Core Integrity 568/700 Matter 156/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Hover Unit Improved Core Analyzer Advanced EMP Blaster Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Hover Unit > --- UTILITY ---------- Weight Redist. System Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Improved ECM Suite > --- WEAPON ----------- Advanced EMP Blaster Datajack > --- INVENTORY -------- (None) [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Sensor Array Device Sensor Array Processor Signal Interpreter Weapon Medium Laser Energy Gun Medium Laser Launcher Advanced EMP Blaster Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . 1 . . Propulsion 1 | . . . . 1 . . Utility 4 | . . . 2 . 2 . Weapon . | . . . . . . . Parts Attached 18 | 3 3 . 1 6 5 . Power 1 | . . . . 1 . . Engine 1 | . . . . 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 5 | 2 1 . 1 1 . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover 2 | . . . 1 1 . . Flight 1 | . 1 . . . . . Utility 6 | . 2 . . 2 2 . Device 3 | . 1 . . 1 1 . Storage . | . . . . . . . Processor 3 | . 1 . . 1 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 6 | 1 . . . 2 3 . Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . 1 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . . . 1 2 . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 5 | . . . 2 . . 3 Power 1 | . . . . . . 1 Propulsion 1 | . . . 1 . . . Utility 2 | . . . . . . 2 Weapon 1 | . . . 1 . . . Highest Loss Streak 3 | . . . 2 . . 3 Average Slot Usage (%) 48 | . 54 57 44 36 54 49 Engine 1 | . . . . 3 7 5 Wheel 8 | . 22 . . . . . Hover 1 | . . . . 4 7 5 Flight 5 | . 2 14 11 4 . . Device 12 | . 9 14 11 11 20 19 Processor 8 | . 4 14 11 9 15 13 Energy Gun 8 | . 14 14 10 . . . Launcher 1 | . . . . 2 3 5 Naked Turns 4 | . . . . . . 4 Heaviest Build 12 | 2 3 3 3 7 12 12 Greatest Support 26 | 26 26 4 6 6 12 12 Greatest Overweight (x) 1 | . . . . 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | 2 1 . 1 3 3 4 Average Carried . | . . . . 1 1 2 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | . . . 1 3 1 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Matter Collected 206 | 82 77 . 27 20 . . Remotely . | . . . . . . . Salvage Created 256 | 50 88 . 79 20 19 . Parts 22 | 2 7 . 7 4 2 . Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 3 | . 3 . . . . . Guns 3 | . 3 . . . . . Classes Destroyed 7 | 1 4 . 1 1 . . Worker 2 | . 1 . . . 1 . Builder 1 | . 1 . . . . . Hauler 1 | . . . 1 . . . Recycler 1 | 1 . . . . . . Operator 1 | . . . . 1 . . Watcher 2 | . 1 . 1 . . . Swarmer 3 | . 3 . . . . . Best Kill Streak 4 | 1 4 . 2 1 1 . Combat Bots Only 3 | . 3 . . . . . Max Kills in Single Turn 1 | 1 1 . 1 1 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Damage Taken 318 | . 38 . 96 35 15 134 Core 180 | . 5 . 31 12 . 132 Absorbed by Shields . | . . . . . . . Core Remaining (%) 96 | 100 . 98 92 97 . . Volleys Fired 39 | 8 18 . 11 1 1 . Largest 1 | 1 1 . 1 1 1 . Hottest 50 | 50 50 . 50 36 36 . Shots Fired 39 | 8 18 . 11 1 1 . Gun 37 | 8 18 . 11 . . . Cannon . | . . . . . . . Launcher 2 | . . . . 1 1 . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 37 | 8 18 . 11 . . . Explosive . | . . . . . . . Electromagnetic 2 | . . . . 1 1 . Robot Hit Streak 18 | 7 18 . 2 3 . . Robot Miss Streak 3 | 1 1 . 3 . 1 . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 30 | 7 17 . 5 1 . . Core Hits 16 | 2 7 . 4 1 1 1 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 596 | 98 216 . 72 139 53 18 Guns 377 | 98 216 . 63 . . . Cannons . | . . . . . . . Explosions 192 | . . . . 139 53 . Melee . | . . . . . . . Ramming 27 | . . . 9 . . 18 Kinetic . | . . . . . . . Thermal 491 | 98 216 . 63 114 . . Explosive . | . . . . . . . Electromagnetic 78 | . . . . 25 53 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . . 7 Average Corruption 7 | . . . . . . 7 Corruption Purged . | . . . . . . . Effects 1 | . . . . . . 1 Message Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 40 | . . . 4 14 15 7 Shots 2 | . . . . 1 1 . Rammed 9 | . . . 3 . . 6 Targets Rammed 9 | . . . 3 . . 6 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 4 | . 4 . . . . . Average Temperature 2 | . 2 . . . . . Received Heat Transfer 42 | . . . 33 9 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 2 . . . . . Heat Transferred 1160 | 296 629 . 185 50 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Peak Influence 128 | 5 128 . 44 103 44 27 Average Influence 24 | . 36 . 7 32 40 12 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . . 1 . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . . 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 24 | . 6 . 12 5 . 1 Peak Tracking Total 9 | . 3 . 9 2 . 1 Tactical Retreats 3 | . . . 2 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Machines Disabled 2 | . . . . 2 . . Max in Single Turn 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Machines Accessed 6 | . 4 . 1 1 . . Terminals 6 | . 4 . 1 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 27 | . 21 . 2 4 . . Successful 15 | . 12 . 1 2 . . Failed 12 | . 9 . 1 2 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 17 | . 13 . 2 2 . . Terminals 27 | . 21 . 2 4 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 10 . 1 1 . . Robot Analysis 4 | . 4 . . . . . Prototype ID Bank 1 | . 1 . . . . . Level Access Points 1 | . . . . 1 . . Unreport Threat 2 | . 1 . 1 . . . Dispatch Records 1 | . 1 . . . . . Patrol Status 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 4 . . 2 . . Terminals 3 | . 2 . . 1 . . Botnet 2 | . 2 . . . . . Detonate 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 4 . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 40 | . . 40 40 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders 4 | . . 2 2 . . . ROAM 3 | . . 1 2 . . . FOLLOW 1 | . . 1 . . . . Ally Attacks 9 | . . . 9 . . . Total Damage 93 | . . . 93 . . . Kills 1 | . . . 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Robot Analysis Total 4 | . 4 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Turns Passed 655 | 45 237 46 119 107 64 37 Spaces Moved 825 | 30 271 65 170 151 92 46 Core 15 | 10 . . 3 . . 2 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 187 | 20 167 . . . . . Hover 222 | . . . 7 79 92 44 Flight 401 | . 104 65 160 72 . . Fastest Speed 40 | 50 40 40 40 40 60 50 Average Speed 58 | 76 70 40 41 60 60 59 Slowest Speed 120 | 90 90 40 60 120 60 60 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . . 3 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 3 49 17 19 16 4 53 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 19 | . . . . 19 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 19 | . . . . 19 . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Total 952 | 43 298 84 204 167 101 55 Wait 43 | . 2 20 21 . . . Move 814 | 29 270 64 163 150 92 46 Hop 3 | . . . 3 . . . Pick Up 18 | 3 3 . 2 6 1 3 Fast Attach . | . . . . . . . Attach 18 | 3 3 . 1 6 5 . Detach 4 | . . . . 2 2 . Swap . | . . . . . . . Drop 4 | . 2 . . 2 . . Fire 39 | 8 18 . 11 1 1 . Melee . | . . . . . . . Ram 9 | . . . 3 . . 6 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 16) 259 | -10/Materials | Identified exit to Materials 272 | -10/Materials | Discovered new exit (range 15) 279 | -10/Materials | Identified exit to Mines 283 | -10/Materials | Entered Mines 285 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 295 | -10/Mines | Discovered exit to Materials (range 8) 313 | -10/Mines | Build established: Mutant 329 | -10/Mines | Entered Materials 329 | -9/Materials | Accompanied by 3 allies 329 | -9/Materials | Evolved 2 slots: Utility x2 341 | -9/Materials | Discovered new exit (range 6) 429 | -9/Materials | Discovered new exit (range 12) 447 | -9/Materials | Identified exit to Materials 448 | -9/Materials | Entered another Materials area 448 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 532 | -8/Materials | Identified exit to Factory 555 | -8/Materials | Entered Factory 555 | -7/Factory | Evolved 2 slots: Utility x2 619 | -7/Factory | Sucked down chute 619 | -7/Factory | Entered Waste 634 | -7/Waste | EMP discharged 637 | -7/Waste | Spotted C-40 Crusher 646 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 649 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 652 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 656 | -7/Waste | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 00624_ ALERT: Foreign system detected. Charging EMP. 00627_ Acquired Imp. Core Analyzer. 00634_ Overload Amplifier fried beyond repair. 00634_ System corrupted (+7). 00634_ Adv. Cooling System fried beyond repair. 00636_ S J|LY=MOAIYYL61/OLI 00646_ Lgt. Ion Engine crushed. 00646_ Adv. EMP Blaster crushed. 00646_ Hover Unit crushed. 00647_ Acquired Hover Unit. 00649_ Acquired Adv. EMP Blaster. 00649_ Weight Redist. System crushed. 00649_ Imp. Signal Interpreter crushed. 00649_ Sensor Array crushed. 00650_ Slammed into C-40 Crusher. 00652_ Imp. ECM Suite crushed. 00652_ Adv. Signal Interpreter crushed. 00653_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????######????##########??????????????????????? | | ?????? ???# #??????????????????????? | | ?????# #??# #??????????????????????? | | ?????# #??# #??????????????????????? | | ?????# #??# #??????????????????????? | | ?????# #??# #??????????????????????? | | ?????# #??# #??????????????????????? | | ?????? ???? ???????????????????????? | | #??????[ ?????? ????????????????????????? | | #??????# #??????# #????????????????????????? | | #??????# #??????#! #????????????????????????? | | #??????# #??????# #????????????????????????? | | #??????# #??????# #???????????#????????????? | | ######## ######## ######## ##???????????? | | @ #??????????? | | CC #??????????? | | CC #??????????? | | #??????????? | | ######## ######## ######## ###??????????? | | #??????# #??????# #???????? #????????????? | | #??????# #??????# #?????????? #????????????? | | #??????# #??????# #????????????????????????? | | #??????# #??????# #????????????????????????? | | #??????# #??????# #????????????????????????? | | #??????# #??????# #????????????????????????? | | #??????# #??????# #????????????????????????? | | #??????# #??????# #????????????????????????? | | #??????# #??????# #????????????????????????? | | #??????# #??????# #????????????????????????? | | #??????# #??????? ?????????????????????????? | | #??????? ?????????????????????????????????????? | | #????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 10 Energy Capacity 125 Matter Stores 225 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperCoolantRay Manual? 0 Play Time 00:09:17 Cumulative 155.5 hours Start 2020.07.30 @ 18:29:11 End 2020.07.30 @ 18:37:59 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 72 Rogue 0 Adventurer 72 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 29 Gallery% 52 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: a6cec413-2cae-49d0-b3fe-31330c277fcc