Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.02 @ 11:00:27 Player: yam Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (88) 440 Value Destroyed (2287) 2287 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (154) 154 TOTAL SCORE: 6201 Bonus ------- High Alert Combat Kills 154 Cogmind --------- Core Integrity 0/850 Matter 69/300 Energy 98/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Battery (200) Hardened Medium Armor Plating Gatling Laser Heavy Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Seismic Detector Recoil Stabilizer Hardened Medium Armor Plating > --- WEAPON ----------- Flak Gun Advanced Assault Cannon Missile Launcher Improved Datajack > --- INVENTORY -------- Flight Unit Flight Unit Flight Unit Huge Storage Unit Improved Trap Scanner Advanced Terrain Scan Processor Hardlight Generator Improved Field Recycling Unit Beam Rifle Gatling Laser Heavy Assault Rifle Autogun Assault Cannon Magnetic Acceleration Cannon Rocket Launcher [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Grenade Launcher Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . . . . 1 1 Utility 3 | . . . 1 1 1 . Weapon 2 | . . . 1 . . 1 Parts Attached 74 | 11 15 4 9 12 13 10 Power 8 | 3 . . 2 1 . 2 Engine 7 | 3 . . 2 1 . 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 22 | 2 5 . 2 2 6 5 Treads . | . . . . . . . Leg 12 | . 5 . 2 2 3 . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight 8 | . . . . . 3 5 Utility 19 | 3 3 . 2 6 4 1 Device 10 | 3 2 . . 2 2 1 Storage 3 | . . . . 1 2 . Processor 4 | . 1 . 2 1 . . Hackware . | . . . . . . . Protection 2 | . . . . 2 . . Artifact . | . . . . . . . Weapon 25 | 3 7 4 3 3 3 2 Energy Gun 3 | 1 . . 1 . . 1 Energy Cannon 1 | . 1 . . . . . Ballistic Gun 7 | 1 3 . 2 . 1 . Ballistic Cannon 3 | . . . . 2 1 . Launcher 7 | . 2 3 . 1 1 . Special Weapon 3 | 1 1 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes . | . . . . . . . Parts Lost 23 | . 1 2 . 1 2 17 Power 5 | . . 1 . . 1 3 Propulsion 6 | . . . . . . 6 Utility 5 | . 1 . . 1 . 3 Weapon 7 | . . 1 . . 1 5 Highest Loss Streak 9 | . 1 2 . 1 2 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 97 90 98 88 96 61 Engine 9 | . 14 4 10 10 13 3 Leg 20 | . 23 28 21 17 21 11 Wheel 1 | . 4 . . . . . Device 19 | . 18 28 22 13 23 13 Storage 3 | . . . . 7 7 4 Processor 4 | . 7 . 10 6 . . Protection 2 | . . . . 4 7 3 Energy Gun 3 | . 2 . 5 9 1 . Energy Cannon 5 | . 11 14 5 . . . Ballistic Gun 4 | . 2 . 10 5 5 4 Ballistic Cannon 2 | . . . . 3 7 4 Launcher 8 | . 10 11 11 9 5 4 Naked Turns 25 | . . . . . . 25 Heaviest Build 114 | 11 13 13 15 47 114 51 Greatest Support 45 | 20 20 20 30 30 45 45 Greatest Overweight (x) 10 | . 1 . 4 2 4 10 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 25 | 5 5 5 5 15 25 15 Average Capacity 10 | 5 5 5 5 13 21 13 Most Carried 15 | 5 5 4 5 15 14 15 Average Carried 7 | 2 4 3 4 9 11 12 Final Capacity 15 | 5 5 5 5 15 15 5 Final Carried 13 | 5 3 4 5 11 13 5 Class Distribution -------------------- 34% | Mutant 16% | Bomber 13% | Scavenger-Mutant 10% | Scavenger-Tank 9% | Skirmisher 9% | Scavenger-Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Bomber | -7/Factory Bomber | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 1614 | 316 368 152 158 366 166 88 Remotely . | . . . . . . . Salvage Created 1847 | 76 551 106 245 581 151 137 Parts 142 | 12 43 8 17 51 5 6 Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed 2 | . 1 . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 56 | 1 16 5 4 21 4 5 Guns 19 | 1 4 . . 10 3 1 Cannons 13 | . 6 4 1 . 1 1 AOE 24 | . 6 1 3 11 . 3 Classes Destroyed 13 | 2 5 . 2 2 2 . Worker 9 | . 5 . 3 1 . . Builder 5 | . . . . 5 . . Tunneler 4 | 2 1 . . . . 1 Hauler 2 | . 1 . 1 . . . Recycler 3 | . 2 . . 1 . . Mechanic 1 | . . . . . 1 . Operator 1 | . . . 1 . . . Watcher 7 | . 3 . 1 2 . 1 Swarmer 18 | . 3 3 . 11 1 . Grunt 33 | 1 13 2 2 9 2 4 Sentry 2 | . . . 2 . . . Hunter 1 | . . . . 1 . . Programmer 2 | . . . . . 1 1 Best Kill Streak 10 | 3 6 2 7 10 4 3 Combat Bots Only 7 | 1 3 2 2 7 3 3 Max Kills in Single Turn 5 | 1 3 1 3 5 2 2 Gunslinging . | . . . . . . . Exploded 3 | . 1 1 1 3 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 333 | 10 49 46 8 48 30 142 Missed 120 | 1 20 14 5 20 7 53 Damage Taken 3153 | 99 343 297 76 325 351 1662 Core 1151 | 23 95 60 . 68 51 854 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 19 | . 19 . . . . . Core Remaining (%) 79 | 90 . 28 100 87 92 . Volleys Fired 171 | 6 56 25 15 37 10 22 Largest 3 | 2 2 2 3 3 2 3 Hottest 160 | 70 150 160 116 109 76 112 Shots Fired 259 | 11 87 30 24 58 19 30 Gun 111 | 11 32 . 11 38 9 10 Cannon 60 | . 20 21 5 2 9 3 Launcher 77 | . 30 3 8 18 1 17 Special 11 | . 5 6 . . . . Kinetic 80 | 6 17 . 8 20 18 11 Thermal 102 | 5 40 27 8 20 . 2 Explosive 77 | . 30 3 8 18 1 17 Electromagnetic . | . . . . . . . Robot Hit Streak 12 | 2 6 7 11 12 6 5 Robot Miss Streak 5 | 1 2 4 5 4 5 4 Penetration Max . | . . . . . . . Secondary Targets 6 | 1 1 . . 4 . . Max Gunslinging Chain 1 | 1 1 . . 1 . . Shots Hit Robots 131 | 6 35 12 10 30 12 26 Core Hits 161 | 4 40 7 19 49 19 23 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | 1 2 . . . . 2 Burn 4 | 1 2 . . . . 1 Blast 1 | . . . . . . 1 Melee Attacks 8 | . . . . . . 8 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 8 | . . . . . . 8 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6023 | 97 1864 315 454 1792 335 1166 Guns 1117 | 92 215 . 54 348 214 194 Cannons 616 | . 155 195 51 46 114 55 Explosions 4167 | . 1414 102 344 1396 . 911 Melee . | . . . . . . . Ramming 51 | 5 8 18 5 2 7 6 Kinetic 921 | 41 114 . 40 178 328 220 Thermal 1097 | 51 541 195 65 216 . 29 Explosive 3954 | . 1201 102 344 1396 . 911 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 2 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . . . . 1 6 Message Errors 2 | . . . . . . 2 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 2 | . . . . . . 2 Data Loss (minor) 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 136 | . 73 1 . 22 . 40 Projectiles 1 | . . 1 . . . . Explosions 135 | . 73 . . 22 . 40 Melee . | . . . . . . . Knockbacks 5 | . . 1 . 1 2 1 Impact 2 | . . 1 . . 1 . Kinetic 3 | . . . . 1 1 1 Secondary . | . . . . . . . Self-Inflicted Damage 156 | 2 24 36 35 4 . 55 Shots 5 | . 1 1 1 1 . 1 Rammed 12 | 1 . . . . . 11 Targets Rammed 25 | 1 2 7 2 1 1 11 Kicked 13 | . 2 7 2 1 1 . Crushed . | . . . . . . . Highest Temperature 300 | 31 168 300 62 72 117 224 Average Temperature 49 | 17 43 86 26 23 48 65 Received Heat Transfer 1065 | 54 147 9 6 135 126 588 Effects 2 | . . 2 . . . . Interference 2 | . . 2 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . 2 . . Heat Transferred 2557 | 222 1077 407 148 555 . 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 575 | 30 575 276 340 575 218 186 Initial 210 | . 19 210 64 59 171 30 Average 256 | 11 422 204 218 387 132 78 Maximum Alert Level 2 | . 2 1 1 2 1 . Low Security (%) 47 | 100 11 36 55 17 78 100 Level 1 26 | . 24 63 44 25 21 . Level 2 26 | . 63 . . 57 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 4 . 3 3 1 4 Investigation 6 | . 3 . 1 2 . . Extermination 2 | . . . . . 1 1 Reinforcement 7 | . 1 . 2 1 . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 4 | . 2 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 90 | 1 25 5 8 26 4 21 Peak Tracking Total 8 | 1 5 3 4 4 3 8 Tactical Retreats 4 | . 1 1 . . . 2 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 2 | . . . 1 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 20 | . 10 . 1 2 1 6 Max in Single Turn 3 | . 3 . 1 1 1 2 Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 14 | . 6 . 2 3 . 3 Terminals 6 | . 4 . 1 . . 1 Fabricators 2 | . . . . . . 2 Repair Stations 1 | . 1 . . . . . Recycling Units 3 | . 1 . 1 1 . . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . 1 . . Total Hacks 52 | . 25 . 8 10 . 9 Successful 31 | . 16 . 4 7 . 4 Failed 21 | . 9 . 4 3 . 5 Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 29 | . 19 . 4 . . 6 Fabricators 3 | . . . . . . 3 Repair Stations 3 | . 3 . . . . . Recycling Units 11 | . 3 . 4 4 . . Scanalyzers 4 | . . . . 4 . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 16 | . 11 . 2 . . 3 Record 4 | . 4 . . . . . Prototype ID Bank 3 | . 2 . 1 . . . Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Locate Traps 2 | . 1 . . . . 1 Maintenance Status 1 | . 1 . . . . . Transport Status 1 | . . . . . . 1 Assault Status 1 | . . . . . . 1 Hauler Manifests 2 | . 1 . 1 . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 3 | . 3 . . . . . Scan Component 2 | . 2 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 7 | . 2 . 2 3 . . Recycle Component 2 | . 2 . . . . . Report Inventory 2 | . . . 1 1 . . Retrieve Matter 2 | . . . 1 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer 2 | . . . . 2 . . Insert Component 2 | . . . . 2 . . Garrison Access Hacks 2 | . . . . 2 . . Unlock Access 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 10 | . 6 . 1 2 . 1 Full Trace Events 8 | . 6 . . 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled 2 | . 2 . . . . . Recycled Matter . | . . . . . . . Retrieved Matter 300 | . . . 211 89 . . Retrieved Components 9 | . . . . 9 . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 3 | . . . . . . 3 Non-combat 3 | . . . . . . 3 Combat . | . . . . . . . Robot Hacks Applied 5 | . . . . . . 5 parse_system 1 | . . . . . . 1 no_distress 3 | . . . . . . 3 find_chute 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 4812 | 167 1197 630 498 880 621 819 Spaces Moved 2791 | 153 816 354 314 388 239 527 Core 134 | 53 . . 1 . . 80 Treads . | . . . . . . . Legs 2203 | . 694 354 313 388 238 216 Wheels 222 | 100 122 . . . . . Hover . | . . . . . . . Flight 232 | . . . . . 1 231 Fastest Speed 40 | 50 80 120 120 120 120 40 Average Speed 134 | 69 114 120 120 182 223 127 Slowest Speed 850 | 80 190 120 250 260 354 850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 4 | . . . . . . 4 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 6 56 65 26 23 4 14 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 27 | . 7 4 . 8 . 8 Terrain Destroyed 477 | . 159 36 66 107 2 107 Melee . | . . . . . . . Projectile 7 | . . 5 . . 1 1 AOE 470 | . 159 31 66 107 1 106 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 3524 | 202 983 516 412 509 303 599 Wait 372 | 16 80 123 61 50 30 12 Move 2777 | 152 815 353 313 387 238 519 Hop 4 | . . . . . . 4 Pick Up 50 | 12 6 2 5 11 8 6 Fast Attach 18 | 2 2 . 5 5 . 4 Attach 29 | 7 3 3 2 5 3 6 Detach 17 | 2 2 2 2 6 . 3 Swap 27 | 2 10 1 2 2 10 . Drop 26 | 2 7 . 5 5 3 4 Fire 171 | 6 56 25 15 37 10 22 Melee 8 | . . . . . . 8 Ram 12 | 1 . . . . . 11 Kick 13 | . 2 7 2 1 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 83 | -11/Scrapyard | Discovered new exit (range 8) 168 | -11/Scrapyard | Entered Materials 370 | -10/Materials | Discovered new exit (range 13) 371 | -10/Materials | Discovered new exit (range 14) 514 | -10/Materials | Build established: Mutant 579 | -10/Materials | Identified exit to Materials 653 | -10/Materials | Identified exit to Mines 873 | -10/Materials | Discovered exit to Mines (range 12) 1205 | -10/Materials | Repaired Seismic Detector? 1365 | -10/Materials | Entered Mines 1389 | -10/Mines | Met a Derelict bent on vengeance 1526 | -10/Mines | Build established: Scavenger-Mutant 1545 | -10/Mines | Core integrity fell below 50% 1654 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1825 | -10/Mines | Discovered exit to Materials (range 10) 1872 | -10/Mines | Build established: Mutant 1888 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1890 | -10/Mines | Found Prototype Device 1995 | -10/Mines | Entered Materials 1995 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2223 | -9/Materials | Discovered new exit (range 16) 2304 | -9/Materials | Build established: Scavenger-Skirmisher 2492 | -9/Materials | Identified exit to Materials 2493 | -9/Materials | Entered another Materials area 2493 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2581 | -8/Materials | Identified Exp. Sensor Array 2656 | -8/Materials | Build established: Skirmisher 2790 | -8/Materials | Destroyed 7 combat bots 2972 | -8/Materials | Identified exit to Garrison 3238 | -8/Materials | Discovered new exit (range 12) 3373 | -8/Materials | Entered Factory 3373 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3476 | -7/Factory | Build established: Scavenger-Tank 3614 | -7/Factory | Discovered new exit (range 6) 3994 | -7/Factory | Entered another Factory area 3994 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4300 | -6/Factory | Build established: Bomber 4494 | -6/Factory | Lost 3 parts (2n1u) 4670 | -6/Factory | Lost 9 parts (1p2n2u4w) 4697 | -6/Factory | Core integrity fell below 50% 4754 | -6/Factory | Core integrity fell below 20% 4813 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Retrieving latest reported positions... Found 8 active transport squads. Downloaded coordinate data. >>Enumerate(Assaults) Retrieving latest reported positions... No active assault squads found. Acquired Mic. Nuclear Core. Acquired Lrg. Battery. Connecting with Repair Station... D31&Y#MAFR2#WABTUSFVEODLSYH Acquired Matter Filter. Dropped Matter Filter. ALERT: Cargo convoy en route, clear transfer corridor. System corrupted: Component data lost. Nuclear Pulse Thruster destroyed. System corrupted: Heat flow error (+254). Mic. Nuclear Core destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#######???????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ?????????????????????? | | ? ?????????????????????# ??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????#s@#??????????????????????? | | ????????????????????# #??????????????????????? | | ???####???????###+### #??????????????????????? | | ####T ######### ]# #??????????????????????? | | # #??????????????????????? | | s #??????????????????????? | | ####??????????????????????? | | ?## ###+####### #?????????????????????????? | | ??# # ########?????????????????????????? | | ??# # """ #????????????????????????????????? | | ??# # """ #????????????????????????????????? | | ??# # """ #????????????????????????????????? | | ??+ + #????????????????????????????????? | | ??# #### """ #????????????????????????????????? | | ??# #??# """ #????????????????????????????????? | | ### #### """ #????????????????????????????????? | | # ## #????????????????????????????????? | | # ###########????????????????????????????????? | | #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | ###+#######??????????????????????????????????????? | | #??????????????????????????????????????? | | " """ // #??????????????????????????????????????? | | " """ // #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 62 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV One Hack Too Far Oops Part-time Mechanic Remodeling Safety First Shopping List Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed OmegaRocketBoregun Manual? 0 Play Time 02:36:58 Cumulative 2.5 hours Start 2024.08.02 @ 06:47:06 End 2024.08.02 @ 11:00:27 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: b44c5bc4-0d06-4402-946f-47d2f387e5c0