Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.24 @ 15:34:59 Player: ktur Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (197) 985 Value Destroyed (6503) 6503 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1626) 1626 TOTAL SCORE: 13514 Bonus ------- High Alert Combat Kills 326 Met Imprinter 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/700 Matter 259/300 Energy 1100/1100 System Corruption 9% Temperature Cool (0) Movement Walking (210) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (3) --- Medium Treads Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (6) ------ Huge Storage Unit Assembled Biocell Array Experimental Sensor Array Advanced Targeting Computer GOLEM Unit > --- WEAPON (2) ------- Assembled Focal Cannon Improved Grenade Launcher > --- INVENTORY (25) --- Improved Deuterium Engine Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved Cooling System Coolant Injector High-capacity Matter Pod (148) Advanced Signal Interpreter Experimental Core Analyzer Hardened Light Armor Plating Makeshift Armor Plating Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Mobile Refinery Mk. CCLXVII Plasma Cannon Heavy Ion Cannon Minigun Improved Grenade Launcher Plasma Cutter Power Maul Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Medium Treads Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Huge Storage Unit Assembled Biocell Array Experimental Sensor Array Advanced Targeting Computer GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved Cooling System Coolant Injector High-capacity Matter Pod Advanced Signal Interpreter Experimental Core Analyzer Hardened Light Armor Plating Makeshift Armor Plating Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Mobile Refinery Mk. CCLXVII Plasma Cannon Heavy Ion Cannon Minigun Improved Grenade Launcher Improved Grenade Launcher Plasma Cutter Power Maul [Rating: 104] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Assembled Flux Generator Propulsion Light Treads Treads Light Treads Leg Assembled Alloy Leg Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . 2 . . . 2 2 . . . . . Power 1 | . . . . . . . 1 . . . . . Propulsion 1 | . . 1 . . . . . . . . . . Utility 4 | . . 1 . . . 2 1 . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 216 | 5 10 36 . . . 41 53 8 21 13 26 3 Power 18 | 1 1 8 . . . 2 5 . . 1 . . Engine 16 | 1 1 8 . . . 2 3 . . 1 . . Core 2 | . . . . . . . 2 . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 55 | 1 2 15 . . . 14 13 3 3 1 3 . Treads 55 | 1 2 15 . . . 14 13 3 3 1 3 . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 68 | 1 3 6 . . . 10 18 3 8 5 13 1 Device 14 | . 1 2 . . . . . 1 2 3 4 1 Storage 7 | 1 1 1 . . . 1 2 . . . 1 . Processor 5 | . 1 . . . . . 2 1 . 1 . . Hackware 3 | . . . . . . 1 2 . . . . . Protection 39 | . . 3 . . . 8 12 1 6 1 8 . Artifact . | . . . . . . . . . . . . . Weapon 75 | 2 4 7 . . . 15 17 2 10 6 10 2 Energy Gun 5 | 1 1 . . . . . 3 . . . . . Energy Cannon 5 | . . 1 . . . . . . . 1 3 . Ballistic Gun 41 | 1 3 6 . . . 9 11 1 5 4 1 . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 15 | . . . . . . 3 3 1 3 . 3 2 Special Weapon 2 | . . . . . . 1 . . . . 1 . Impact Weapon 7 | . . . . . . 2 . . 2 1 2 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 2 . . . 2 . . . 1 1 . Corrupted Parts 1 | . . . . . . . . . . . 1 . System Corruption 9 | . . . . . . . . . . . 9 . Parts Lost 28 | . . 4 . . . 4 6 2 4 . 8 . Power 3 | . . 1 . . . . 2 . . . . . Propulsion 8 | . . 1 . . . 2 1 1 2 . 1 . Utility 10 | . . 2 . . . 1 1 . 2 . 4 . Weapon 7 | . . . . . . 1 2 1 . . 3 . Highest Loss Streak 6 | . . 2 . . . 1 2 2 3 . 6 . To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 93 99 100 100 100 94 92 92 91 90 80 84 Engine 9 | . 14 10 11 11 11 9 7 7 7 7 11 . Treads 24 | . 27 33 33 33 33 27 22 23 22 23 16 7 Device 2 | . 6 2 . . . . . 7 3 2 6 14 Storage 8 | . 14 11 11 11 11 9 7 7 7 7 7 15 Processor 11 | . 2 11 11 11 11 9 12 23 21 15 8 7 Hackware 1 | . . . . . . 2 5 . . . . . Protection 13 | . . 7 11 11 11 19 19 7 12 20 13 . Energy Cannon 1 | . . 1 . . . . . . . 5 4 15 Ballistic Gun 13 | . 21 20 22 22 22 17 14 15 13 6 1 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 157 | 14 30 97 97 97 97 118 121 101 115 122 157 153 Greatest Support 76 | 20 40 60 60 60 60 60 66 69 71 76 76 60 Greatest Overweight (x) 5 | . . 1 1 1 1 2 2 1 1 1 5 2 Average Overweight (x) . | . . . 1 1 1 1 1 1 1 1 1 2 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 6 11 24 25 25 25 25 25 25 25 25 21 25 Most Carried 25 | 7 15 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 4 11 24 24 25 25 24 24 24 23 24 20 24 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 7 15 25 25 25 25 24 25 24 25 25 25 24 Class Distribution -------------------- 74% | Mutant 12% | Scavenger-Mutant 5% | Derelict-Mutant 3% | Golem 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Golem | -6/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Matter Collected 6062 | 221 575 1112 . . 12 1146 1444 214 598 193 453 94 Remotely . | . . . . . . . . . . . . . Salvage Created 7411 | . 622 1707 . . 37 1601 2194 443 461 . 229 117 Parts 438 | . 30 124 . . 3 96 128 16 15 . 18 8 Haulers Intercepted 14 | . 2 6 . . . 5 1 . . . . . Recyclers Shooed 9 | . 3 4 . . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . 13 12 . . 5 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 159 | . 10 33 . . 2 37 38 9 16 . 7 7 Guns 116 | . 10 31 . . 2 30 32 2 9 . . . Cannons 2 | . . 2 . . . . . . . . . . AOE 40 | . . . . . . 7 6 7 7 . 6 7 Classes Destroyed 18 | . 5 3 . . . 3 3 . 1 . 3 . Worker 9 | . 2 2 . . . 1 4 . . . . . Tunneler 3 | . . . . . . . 3 . . . . . Hauler 14 | . 2 6 . . . 5 1 . . . . . Recycler 5 | . . 2 . . . 1 2 . . . . . Operator 5 | . 2 1 . . . 1 1 . . . . . Watcher 5 | . 1 3 . . . 1 . . . . . . Swarmer 40 | . . 11 . . 2 17 . . 3 . . 7 Grunt 63 | . 10 13 . . . 10 21 3 6 . . . Brawler 8 | . . . . . . 1 . 5 2 . . . Duelist 3 | . . . . . . . 1 . 2 . . . Protector 1 | . . . . . . 1 . . . . . . Sentry 25 | . . 9 . . . 7 6 1 2 . . . Hunter 4 | . . . . . . 1 3 . . . . . Programmer 7 | . . . . . . . 7 . . . . . Behemoth 1 | . . . . . . . . . 1 . . . Z-Technician 4 | . . . . . . . . . . . 4 . Z-Light 2 | . . . . . . . . . . . 2 . Assembled 3 | . . . . . . . . . . . 3 . Golem 1 | . . . . . . . . . . . 1 . Best Kill Streak 11 | . 3 8 . . 2 11 8 9 8 . 3 4 Combat Bots Only 10 | . 2 8 . . 2 10 5 9 8 . 3 4 Max Kills in Single Turn 5 | . 1 2 . . 1 2 5 4 2 . 2 4 Gunslinging 1 | . . 1 . . . 1 . . . . . . Exploded 4 | . . . . . . 2 2 4 2 . 2 4 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Damage Taken 10802 | . 780 1271 . . 32 1810 3479 386 1597 . 1243 204 Core 1251 | . 195 134 . . 9 213 357 82 110 . 108 43 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 1027 | . 212 118 . . . 11 686 . . . . . Core Remaining (%) 61 | 100 22 . . . 64 61 . . . . . . Volleys Fired 471 | . 69 99 . . 2 98 123 6 39 1 30 4 Largest 2 | . 2 2 . . 2 2 2 2 2 1 2 2 Hottest 138 | . 70 91 . . 46 48 95 56 75 80 138 50 Shots Fired 902 | . 138 198 . . 4 193 242 12 74 1 33 7 Gun 828 | . 138 187 . . 4 187 235 10 67 . . . Cannon 21 | . . 11 . . . . . . . 1 5 4 Launcher 39 | . . . . . . 5 7 2 7 . 15 3 Special 14 | . . . . . . 1 . . . . 13 . Kinetic 780 | . 104 187 . . 4 187 221 10 67 . . . Thermal 64 | . 34 11 . . . 1 . . . 1 13 4 Explosive 39 | . . . . . . 5 7 2 7 . 15 3 Electromagnetic 19 | . . . . . . . 14 . . . 5 . Robot Hit Streak 34 | . 11 27 . . 30 34 29 14 17 . 20 2 Robot Miss Streak 5 | . 4 5 . . . 3 4 . 3 . . 2 Penetration Max 1 | . . . . . . . 1 . 1 . . . Secondary Targets 15 | . 2 4 . . . 6 3 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 1 . . . . . Shots Hit Robots 652 | . 90 149 . . 3 135 179 10 64 . 20 2 Core Hits 399 | . 35 64 . . 2 70 103 19 69 . 27 10 Critical Kills 2 | . . 1 . . . . 1 . . . . . Critical Parts Destroyed 7 | . . 1 . . . . 4 . 1 . 1 . Critical Strikes 14 | . 3 2 . . . . 6 . 1 . 2 . Burn 3 | . 3 . . . . . . . . . . . Destroy 9 | . . 2 . . . . 6 . 1 . . . Smash 1 | . . . . . . . . . . . 1 . Sever 1 | . . . . . . . . . . . 1 . Melee Attacks 29 | . . . . . . 3 . . 6 10 10 . Impact 29 | . . . . . . 3 . . 6 10 10 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 15678 | . 1209 2318 22 . 68 2727 4538 669 2411 . 1212 504 Guns 10520 | . 1163 2111 . . 50 2061 3577 160 1398 . . . Cannons 305 | . . 144 . . . . . . . . 103 58 Explosions 4348 | . . . . . . 603 870 509 1013 . 907 446 Melee 62 | . . . . . . . . . . . 62 . Ramming 293 | . 46 63 22 . 18 53 91 . . . . . Kinetic 9966 | . 922 2111 . . 50 2061 3264 160 1398 . . . Thermal 593 | . 241 144 . . . 10 . . . . 140 58 Explosive 4348 | . . . . . . 603 870 509 1013 . 907 446 Electromagnetic 416 | . . . . . . . 313 . . . 103 . Impact 62 | . . . . . . . . . . . 62 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . 2 4 4 4 4 9 9 Average Corruption 3 | . . . . . . 2 1 4 4 4 9 9 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 186 | . . . . . . 22 53 23 39 4 31 14 Message Errors 37 | . . . . . . 6 8 6 5 . 6 6 Matter Fused 40 | . . . . . . 4 12 3 10 1 8 2 Heat Flow Errors 24 | . . . . . . 1 6 6 7 1 3 . Energy Discharges 23 | . . . . . . 5 5 2 5 . 5 1 Parts Rejected 3 | . . . . . . . 3 . . . . . Data Loss (minor) 27 | . . . . . . 2 10 2 5 1 4 3 Data Loss (major) 7 | . . . . . . . 2 1 2 . 2 . Misfires 17 | . . . . . . 4 6 2 3 . . 2 Alerts 7 | . . . . . . . 1 1 1 1 3 . Weapon Failures 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 228 | . . . . . . 67 12 . 4 . 92 53 Projectiles 35 | . . . . . . . . . . . 2 33 Explosions 129 | . . . . . . 65 12 . 4 . 28 20 Melee 64 | . . . . . . 2 . . . . 62 . Knockbacks 2 | . . . . . 1 . 1 . . . . . Impact 2 | . . . . . 1 . 1 . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 359 | . . . . . . 68 89 19 101 . . 82 Shots 11 | . . . . . . 2 3 1 3 . . 2 Rammed 34 | . 9 9 3 . 1 4 8 . . . . . Targets Rammed 38 | . 9 11 3 . 1 4 10 . . . . . Kicked . | . . . . . . . . . . . . . Crushed 4 | . . 2 . . . . 2 . . . . . Highest Temperature 316 | . 195 186 . . . 316 286 264 264 139 242 . Average Temperature 64 | . 76 38 . . . 55 63 98 68 61 82 . Received Heat Transfer 3432 | . 456 429 . . . 630 1218 63 384 . 252 . Effects 2 | . . . . . . 1 . . 1 . . . Energy Bleed 1 | . . . . . . 1 . . . . . . Interference 1 | . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Parts Fried 1 | . . . . . . . 1 . . . . . Impact Corruptions 2 | . . . . . . 1 . . . . 1 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | . 2 . . . . . . . . . 4 . Heat Transferred 1727 | . 925 259 . . . 37 . . . . 481 25 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Peak Influence 721 | . 199 290 43 . 65 709 721 . . . . . Initial 313 | . . . 43 . . 25 313 . . . . . Average 232 | . 69 150 39 . 60 287 333 . . . . . Maximum Alert Level 3 | . . 1 . . . 3 3 . . . . . Low Security (%) 55 | 100 100 67 100 . 100 45 34 . . . . . Level 1 25 | . . 32 . . . 20 37 . . . . . Level 2 14 | . . . . . . 27 22 . . . . . Level 3 3 | . . . . . . 7 5 . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 31 | . 4 4 . . . 6 16 . 1 . . . Investigation 12 | . 3 3 . . . 1 5 . . . . . Extermination 7 | . . . . . . . 7 . . . . . Reinforcement 5 | . 1 1 . . . 1 2 . . . . . Assault 4 | . . . . . . 1 2 . 1 . . . Garrison 3 | . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Distress Signals 8 | . 1 . . . . 2 5 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 227 | . 25 41 . . 3 52 66 9 17 . 6 8 Peak Tracking Total 8 | . 4 8 . . 3 7 8 7 7 . 3 4 Tactical Retreats 3 | . 1 1 . . . 1 . . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Traps Triggered 8 | . 1 1 . . . 1 5 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Disabled 12 | . . 2 . . . 2 5 1 1 . 1 . Max in Single Turn 2 | . . 1 . . . 2 2 1 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Accessed 55 | . 9 16 . 1 . 12 16 1 . . . . Terminals 33 | . 6 11 . . . 7 9 . . . . . Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations 7 | . 1 1 . . . 1 4 . . . . . Recycling Units 7 | . 2 2 . . . 2 1 . . . . . Scanalyzers 4 | . . 2 . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 152 | . 29 50 . 1 . 36 35 1 . . . . Successful 90 | . 19 34 . 1 . 19 16 1 . . . . Failed 60 | . 9 15 . . . 17 19 . . . . . Catastrophic 13 | . 2 4 . . . 3 4 . . . . . Database Lockouts 2 | . 1 1 . . . . . . . . . . Manual 68 | . 21 22 . . . 15 10 . . . . . Terminals 96 | . 23 35 . . . 18 20 . . . . . Fabricators 5 | . . . . . . . 5 . . . . . Repair Stations 23 | . 4 4 . . . 6 9 . . . . . Recycling Units 13 | . 2 4 . . . 6 1 . . . . . Scanalyzers 13 | . . 7 . . . 6 . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 39 | . 9 19 . 1 . 5 4 1 . . . . Record 1 | . . . . 1 . . . . . . . . Part Schematic 2 | . 2 . . . . . . . . . . . Robot Analysis 5 | . 2 2 . . . 1 . . . . . . Prototype ID Bank 8 | . 3 2 . . . 3 . . . . . . Open Door 1 | . . . . . . . . 1 . . . . Branch Access Points 2 | . . 1 . . . . 1 . . . . . Recycling Unit Index 1 | . . 1 . . . . . . . . . . Alert Level 7 | . . 6 . . . . 1 . . . . . Unreport Threat 5 | . 1 3 . . . . 1 . . . . . Locate Traps 3 | . 1 1 . . . . 1 . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . Hauler Manifests 3 | . . 2 . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 18 | . 4 3 . . . 3 8 . . . . . Scan Component 10 | . 2 2 . . . 2 4 . . . . . Repair 8 | . 2 1 . . . 1 4 . . . . . Recycling Unit Hacks 4 | . . 1 . . . 2 1 . . . . . Retrieve Components 4 | . . 1 . . . 2 1 . . . . . Scanalyzer 11 | . . 6 . . . 5 . . . . . . Insert Component 5 | . . 3 . . . 2 . . . . . . Analyze 6 | . . 3 . . . 3 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 18 | . 6 5 . . . 4 3 . . . . . Terminals 10 | . 4 3 . . . 2 1 . . . . . Assimilate 1 | . 1 . . . . . . . . . . . Botnet 6 | . 2 2 . . . 1 1 . . . . . Operators 3 | . 1 1 . . . 1 . . . . . . Fabricators 2 | . . . . . . . 2 . . . . . Liberate 1 | . . . . . . . 1 . . . . . Haulers 1 | . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 6 | . 2 2 . . . 2 . . . . . . Reject 1 | . . . . . . 1 . . . . . . Mask 1 | . . . . . . 1 . . . . . . Tunnel 4 | . 2 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 48 | . 7 14 . . . 12 15 . . . . . Full Trace Events 9 | . 2 . . . . 4 3 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 21 | . 2 3 . . . 1 . . . 15 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 8 | . 2 1 . . . 1 4 . . . . . Time 385 | . 52 64 . . . 136 133 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 29 | . . 10 . . . 10 9 . . . . . Parts Scanalyzed 4 | . . 3 . . . 1 . . . . . . Part Schematics Acquired 4 | . . 3 . . . 1 . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total Allies 2 | . . . 1 . . . . . 1 . . . Largest Group 1 | . . . 1 . . . . . 1 . . . Highest-Rated Group 32 | . . . 31 . . . . . 32 . . . Highest-Rated Ally 32 | . . . 31 . . . . . 32 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Robot Analysis Total 5 | . 2 2 . . . 1 . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 1 1 2 . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Turns Passed 22627 | 73 1572 3480 435 305 71 3747 4441 1103 1586 2391 2919 504 Spaces Moved 8211 | 40 780 1231 177 128 27 1271 1540 413 580 957 834 233 Core 4 | 4 . . . . . . . . . . . . Treads 7927 | 36 780 1231 177 128 27 1271 1540 413 580 957 787 . Legs 280 | . . . . . . . . . . . 47 233 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 240 240 240 240 240 243 243 180 210 Average Speed 234 | 149 160 235 240 240 240 242 241 240 243 243 263 210 Slowest Speed 560 | 160 160 240 240 240 240 320 330 243 246 246 560 210 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 56 | 4 99 92 54 48 12 80 40 60 61 85 71 25 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 5 | . 2 2 . 1 . . . . . . . . Known Exits Taken 4 | . . 1 . . . . 1 1 . 1 . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 . . 1 . 1 . Scrap Searched 10 | . . . 1 . . . . 3 2 3 . 1 Spaces Dug 38 | . . . . . . 18 . . 6 3 . 11 Terrain Destroyed 254 | . . . . . . 30 30 25 63 3 74 29 Melee 12 | . . . . . . 3 . . 6 3 . . Projectile 4 | . . . . . . . . . 1 . . 3 AOE 238 | . . . . . . 27 30 25 56 . 74 26 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total 10669 | 51 965 1614 184 127 29 1771 2023 514 662 997 1490 242 Wait 1374 | . 63 150 3 . . 295 239 80 6 1 536 1 Move 8199 | 39 779 1230 176 127 26 1270 1539 412 579 956 833 233 Hop . | . . . . . . . . . . . . . Pick Up 168 | 7 21 43 1 . . 20 24 5 7 7 33 . Fast Attach 53 | 5 6 8 . . . 10 18 . . 3 3 . Attach 55 | . 2 12 . . . 6 10 3 6 3 13 . Detach 6 | . . 2 . . . . 1 . . . 2 1 Swap 110 | . 2 16 . . . 27 25 5 15 7 10 3 Drop 163 | . 14 43 1 . . 38 34 3 1 9 20 . Fire 471 | . 69 99 . . 2 98 123 6 39 1 30 4 Melee 29 | . . . . . . 3 . . 6 10 10 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 38 | . 9 11 3 . 1 4 10 . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . 3 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 9) 541 | -10/Materials | Discovered new exit (range 15) 579 | -10/Materials | Core integrity fell below 50% 765 | -10/Materials | Repaired Lgt. Treads 876 | -10/Materials | Discovered new exit (range 13) 1065 | -10/Materials | Repaired Assault Rifle 1333 | -10/Materials | Central database locked down 1492 | -10/Materials | Discovered new exit (range 16) 1646 | -10/Materials | Entered another Materials area 1646 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2519 | -9/Materials | Build established: Scavenger-Mutant 2785 | -9/Materials | Discovered new exit (range 11) 2987 | -9/Materials | Identified exit to Mines 3049 | -9/Materials | Destroyed 8 combat bots 3250 | -9/Materials | Repaired Broken Imp. Assault Rifle 3741 | -9/Materials | Build established: Mutant 4219 | -9/Materials | Central database locked down 5102 | -9/Materials | Build established: Scavenger-Mutant 5126 | -9/Materials | Entered Mines 5131 | -9/Mines | Discovered new exit (range 8) 5137 | -9/Mines | Received a Mining Laser from a helpful Derelict 5160 | -9/Mines | Met a Derelict bent on vengeance 5225 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5235 | -9/Mines | Found Prototype Device 5551 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5551 | -9/Mines | Discovered new exit (range 5) 5561 | -9/Mines | Entered Exiles 5629 | -9/Exiles | Met 8R-AWN 5662 | -9/Exiles | Met EX-HEX 5758 | -9/Exiles | Met EX-DEC 5770 | -9/Exiles | Learned location of Zion (-7) 5847 | -9/Exiles | Discovered new exit (range 10) 5866 | -9/Exiles | Entered Mines 5930 | -8/Mines | Discovered new exit (range 3) 5937 | -8/Mines | Entered Materials 5937 | -8/Materials | Evolved 2 slots: Utility x2 6503 | -8/Materials | Build established: Mutant 6993 | -8/Materials | Identified Exp. Sensor Array 7042 | -8/Materials | Discovered new exit (range 7) 8458 | -8/Materials | Discovered new exit (range 12) 9137 | -8/Materials | First assault squad dispatched 9151 | -8/Materials | Garrison activated, responded to threat 9199 | -8/Materials | Destroyed 10 combat bots 9409 | -8/Materials | Repaired Broken Exp. Sensor Array? 9684 | -8/Materials | Entered Factory 9684 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 9788 | -7/Factory | Repaired Arm. Treads 10220 | -7/Factory | Repaired Imp. Medium Armor Plating 12262 | -7/Factory | Repaired Hvy. Ion Engine 12500 | -7/Factory | Discovered new exit (range 7) 12629 | -7/Factory | Identified exit to Storage 13284 | -7/Factory | First assault squad dispatched 13549 | -7/Factory | Build established: Hacker-Mutant 13612 | -7/Factory | Repaired Arm. Treads 13686 | -7/Factory | Identified exit to Lower Caves 13855 | -7/Factory | Core integrity fell below 50% 14125 | -7/Factory | Entered Lower Caves 14411 | -7/Lower Caves | Build established: Mutant 14520 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 14558 | -7/Lower Caves | Destroyed 9 combat bots 15167 | -7/Lower Caves | Discovered new exit (range 6) 15193 | -7/Lower Caves | Learned 8 Factory zone layouts 15226 | -7/Lower Caves | Identified exit to Lower Caves 15227 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 15228 | -7/Lower Caves | Entered another Lower Caves area 15264 | -7/Lower Caves | Learned Factory garrison access intel 16052 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 16094 | -7/Lower Caves | Destroyed 8 combat bots 16292 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 16483 | -7/Lower Caves | Spotted B-75 Beast 16529 | -7/Lower Caves | Destroyed B-75 Beast 16548 | -7/Lower Caves | Lost 3 parts (1n2u) 16757 | -7/Lower Caves | Discovered new exit (range 14) 16814 | -7/Lower Caves | Entered Zion 16963 | -7/Zion | System corruption cleaned by Quarantine Array 17258 | -7/Zion | Found Prototype Processor 17263 | -7/Zion | Identified Spectral Analyzer 17266 | -7/Zion | Found Prototype Processor 17270 | -7/Zion | Found Prototype Processor 17303 | -7/Zion | Identified Exp. Melee Analysis Suite 17366 | -7/Zion | Identified Exp. Core Analyzer 17427 | -7/Zion | Discovered new exit (range 15) 18209 | -7/Zion | Learned 4 Factory zone layouts 18253 | -7/Zion | Build established: Derelict-Mutant 18367 | -7/Zion | Identified exit to Deep Caves 18418 | -7/Zion | Learned location of 2 exits from Factory 18452 | -7/Zion | Given the Hacking Drone Bay 18661 | -7/Zion | Received a hallucinogenic algorithm 18963 | -7/Zion | Found Prototype Device 19022 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 19199 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 19205 | -7/Zion | Entered Deep Caves 19339 | -7/Deep Caves | Build established: Mutant 19653 | -7/Deep Caves | Attacked by Z-Imprinter 19662 | -7/Deep Caves | Core integrity fell below 20% 19674 | -7/Deep Caves | Destroyed Z-Imprinter 19796 | -7/Deep Caves | Z-Facility disabled 19992 | -7/Deep Caves | Discovered new exit (range 7) 20553 | -7/Deep Caves | Spotted as-32427 20586 | -7/Deep Caves | Destroyed as-32427 20595 | -7/Deep Caves | Found Corrupted GOLEM Unit 20614 | -7/Deep Caves | Lost 6 parts (1n3u2w) 21817 | -7/Deep Caves | Build established: Golem 22124 | -7/Deep Caves | Entered Proximity Caves 22280 | -6/Proximity Caves | Learned Factory terminal intel 22628 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 22196_ System corrupted: Component data lost. 22241_ System corrupted: Matter fused (-5). 22277_ UPQZS0R6GD:,ZFEU665/=/MBR 22280_ Acquired derelict log, extracted data. Data stored: Factory terminal intel. 22338_ MC0NSCKTPWHV6 22623_ Discarded Asb. Focal Cannon. 22625_ S-27 Virus destroyed. 22627_ Destroyed Lgt. Nuclear Core. 22627_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????##??????????????? | | ????????????????????????????????? ##?????????????? | | ????????????????????????????????# ###???????????? | | ???????????????????????????????# ????????????? | | ??????????????###??####???????# ?????????????? | | ##????????????# ### #??????? ??????????????? | | ##??????????# ###???## #???????????????? | | #??????????# ???? #????????????????? | | ??????????# #?????# ! #????????????????? | | # ??????????## #######! #????????????????? | | # #??????????## ! = #????????????????? | | # ??????????## ######## #???????????????? | | # ????????##### #?????#?####???????????????? | | ######## #???? ###??????????????????? | | ?? # # # ## #???? ???????????????????? | | #?????# # ## ## #???? ???????????????????? | | ##????# ## #???? ????????????????????? | | #????# #???# ????????????????????? | | ##??### #####;### ?????????????????????? | | #??# #??## ?????????????????????? | | #???## ##?# ??????????????????????? | | #?????# #?# ??????????????????????? | | #????## ####?# #??????????????????????? | | #????# ### ##?????# @#??????????????????????? | | ##???# ??# #??????## #?????????????????????? | | ##??# #??# #???????# #?????????????????????? | | #??# #?## #####?? #?????????????????????? | | ##?# ### #?# % #?????????????????????? | | ### ## ### ?????????????????????? | | # ## s ####?????????????????? | | # ## ##### #?????????????????? | | ## ### ### #???# ##?????????????????? | | ?## #?####?# #???##*%[ #??????????????????? | | ??# #??????# #????## ###??????????????????? | | ?# ##??????# #?????# ###????????????????????? | | ?#####???????# #?????# #??????????????????????? | | ?????????????# #?????# ;#??????????????????????? | | ?????????????# ####### ##???????????????????????? | | ?????????????# #????????????????????????? | | ?????????????######### #????????????????????????? | | ?????????????????????## #????????????????????????? | | ??????????????????????###????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 45 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 850 Resistance: TH 15 Resistance: EM 15 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Transmission Jammer | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Matter Filter | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalBladeBeamcaster Manual? 0 Play Time 01:22:45 Cumulative 496.2 hours Start 2022.06.24 @ 14:03:32 End 2022.06.24 @ 15:34:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 466 Rogue 466 Adventurer 0 Explorer 0 Win Type - Total 22 Types 13/2/4/2/0/0/0/1/0 Lore% 94 Gallery% 93 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0cf6820c-34e1-45e2-9d64-ef55238ede40