Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 17:35:29 // Winter2019/RPGLIKE Player: abcdefg Result: Destroyed by B-75 Beast via exploding Fusion Modulator Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (106) 530 Value Destroyed (3445) 3445 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (661) 661 TOTAL SCORE: 8896 Bonus ------- High Alert Combat Kills 95 Follower Combat Kills 278 Met Data Miner 300 Friendly Fire -12 Cogmind --------- Core Integrity 0/600 Matter 250/300 Energy 58/147 System Corruption 0% Temperature Cool (26) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (1) -------- Multi-Deuterium Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Armored Scrap Engine Improved Heat Sink Improved Shield Generator > --- WEAPON (5) ------- Ballistic Assault Construct/G Laser Autogun Construct/G Ballistic Assault Construct/G Directed Particle Construct/C Kinetic Assault Construct/G > --- INVENTORY (3) ---- Triangulator Kinecellerator Weapon Cycler Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Armored Scrap Engine Coolant Injector Improved Shield Generator > --- WEAPON ----------- Ballistic Assault Construct/G Laser Autogun Construct/G Ballistic Assault Construct/G Directed Particle Construct/C Kinetic Assault Construct/G > --- INVENTORY -------- Triangulator Kinecellerator Weapon Cycler [Rating: 49] Favorites ----------- Power Micro Nuclear Core Engine Constructs Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility Armored Scrap Engine Device Armored Scrap Engine Storage Small Matter Pod Processor Targeting Computer Weapon Assault Rifle Energy Gun Constructs Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Low Dat Pro Fac Slots Evolved 8 | 2 2 . 1 . 2 . . 1 . Power . | . . . . . . . . . . Propulsion 1 | 1 . . . . . . . . . Utility 3 | . 1 . . . 2 . . . . Weapon 4 | 1 1 . 1 . . . . 1 . Parts Attached 26 | 5 5 . 4 2 5 1 . 2 2 Power 5 | 1 1 . 1 . 2 . . . . Engine 2 | 1 . . 1 . . . . . . Core 3 | . 1 . . . 2 . . . . Reactor . | . . . . . . . . . . Propulsion 3 | 2 . . . . . . . . 1 Treads 3 | 2 . . . . . . . . 1 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 11 | . 3 . . 1 3 1 . 2 1 Device 7 | . . . . 1 2 1 . 2 1 Storage 1 | . 1 . . . . . . . . Processor 3 | . 2 . . . 1 . . . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 7 | 2 1 . 3 1 . . . . . Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 6 | 2 1 . 2 1 . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost . | . . . . . . . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility . | . . . . . . . . . . Weapon . | . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 90 | . 97 100 90 80 88 90 90 89 89 Engine 2 | . 5 . 1 3 1 . . . 5 Core 6 | . 8 12 2 . 8 9 9 8 1 Treads 21 | . 28 25 23 22 20 18 18 17 16 Device 12 | . . . . 10 16 27 27 26 25 Storage 1 | . 5 . . . . . . . . Processor 7 | . 12 25 23 . 1 . . . . Energy Gun 4 | . . . . . 5 12 18 10 12 Energy Cannon 1 | . . . . . . . . 7 3 Ballistic Gun 27 | . 35 37 39 44 25 5 . 7 14 Ballistic Cannon 5 | . . . . . 9 18 18 10 8 Naked Turns . | . . . . . . . . . . Heaviest Build 36 | 9 12 11 11 17 28 31 31 31 36 Greatest Support 40 | 40 40 40 40 40 40 40 40 40 40 Greatest Overweight (x) . | . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 3 | 1 3 3 3 3 3 3 3 3 3 Average Capacity 2 | . 2 3 3 3 3 3 3 3 3 Most Carried 3 | 1 3 3 3 3 3 3 3 3 3 Average Carried 2 | . 2 2 2 2 2 3 3 2 2 Final Capacity 3 | 1 3 3 3 3 3 3 3 3 3 Final Carried 3 | . 3 3 3 3 3 3 3 3 3 Scrap Engine Consumption 150 | . . . . 37 88 1 . 5 19 Constructs Created 7 | . . . . 1 4 . . . 2 Constructs Modified 12 | . . . . . 2 1 . 2 7 Class Distribution -------------------- 41% | Gunner 38% | Hacker-Construct 9% | Commander-Gunner 8% | Mutant Dominant Class ---------------- Gunner | -10/Materials Gunner | -10/Mines Gunner | -10/Subcaves Commander-Gunner | -9/Recycling Hacker-Construct | -7/Factory Hacker-Construct | -7/Lower Caves Hacker-Construct | -7/Data Miner Hacker-Construct | -6/Proximity Caves Hacker-Construct | -6/Factory Resources | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Sub Rec Fac Low Dat Pro Fac Matter Collected 2935 | 250 775 3 351 147 820 17 . 276 296 Remotely . | . . . . . . . . . . Salvage Created 3280 | . 724 7 375 126 1201 . . 432 415 Parts 221 | . 67 1 34 9 61 . . 24 25 Haulers Intercepted 4 | . 2 . . . 2 . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 45 | . . . 19 . . . . 26 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Low Dat Pro Fac Combat Hostiles Destroyed 82 | . 22 . 13 4 23 . . 8 12 Guns 71 | . 22 . 13 4 20 . . 4 8 Cannons 10 | . . . . . 2 . . 4 4 Classes Destroyed 17 | . 5 1 3 1 5 . . 2 . Worker 6 | . 3 1 . . 2 . . . . Tunneler 1 | . . 1 . . . . . . . Hauler 4 | . 2 . . . 2 . . . . Recycler 2 | . . . . . 2 . . . . Operator 1 | . . . . . 1 . . . . Drone 1 | . . . . . . . . 1 . Turret 2 | . . . 2 . . . . . . Watcher 8 | . 3 . . . 5 . . . . Swarmer 20 | . 6 . 7 . 4 . . . 3 Grunt 33 | . 16 . . . 6 . . 4 7 Brawler 3 | . . . . . 3 . . . . Protector 2 | . . . . 1 1 . . . . Sentry 6 | . . . 1 3 1 . . . 1 Hunter 5 | . . . . . 3 . . 2 . Programmer 6 | . . . . . 5 . . . 1 Behemoth 1 | . . . . . . . . 1 . Subdweller 5 | . . . 5 . . . . . . Best Kill Streak 6 | . 3 1 6 2 4 . . 4 3 Combat Bots Only 4 | . 3 . 4 2 4 . . 4 3 Max Kills in Single Turn 2 | . 2 1 2 1 2 . . 1 1 Gunslinging 1 | . 1 . 1 . 1 . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac Low Dat Pro Fac Hostile Shots Fired 539 | . 149 . 66 16 83 . . 93 132 Missed 190 | . 48 . 27 5 36 . . 31 43 Damage Taken 4409 | . 1076 . 614 155 726 . . 721 1117 Core 3527 | . 847 . 486 123 590 . . 583 898 Absorbed by Shields 506 | . . . . 14 36 . . 201 255 Redirected to Core 3020 | . 730 . 431 110 486 . . 497 766 Regen/Repaired (Parts) 88 | . . . . 3 24 . . 10 51 Core Remaining (%) 89 | 100 . . . 93 . . . 76 . Volleys Fired 240 | . 94 . 29 7 62 . . 19 29 Largest 5 | . 3 . 4 4 4 . . 4 5 Hottest 160 | . 60 . 88 91 140 . . 131 160 Shots Fired 810 | . 223 1 96 28 247 . . 75 140 Gun 667 | . 223 1 94 28 198 . . 37 86 Cannon 141 | . . . . . 49 . . 38 54 Launcher 2 | . . . 2 . . . . . . Special . | . . . . . . . . . . Kinetic 722 | . 223 1 94 28 213 . . 56 107 Thermal 81 | . . . . . 29 . . 19 33 Explosive 2 | . . . 2 . . . . . . Electromagnetic 5 | . . . . . 5 . . . . Robot Hit Streak 47 | . 8 . 15 10 32 . . 27 47 Robot Miss Streak 7 | . 7 . 4 3 3 . . 1 2 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 9 | . 4 . 3 . 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . Shots Hit Robots 556 | . 136 . 60 15 184 . . 61 100 Core Hits 213 | . 49 . 26 7 73 . . 25 33 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 3 | . 2 . . . . . . . 1 Critical Strikes 4 | . 2 . . . 1 . . . 1 Meltdown 1 | . . . . . 1 . . . . Destroy 3 | . 2 . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8516 | . 1762 12 708 203 3092 . . 1095 1644 Guns 6095 | . 1762 . 708 201 2206 . . 342 876 Cannons 2365 | . . . . . 844 . . 753 768 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 56 | . . 12 . 2 42 . . . . Kinetic 7295 | . 1762 . 708 201 2546 . . 781 1297 Thermal 1046 | . . . . . 385 . . 314 347 Explosive . | . . . . . . . . . . Electromagnetic 119 | . . . . . 119 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . 1 1 1 1 4 4 4 4 . Average Corruption 1 | . 1 1 1 1 1 4 4 4 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 70 | . 6 5 5 8 21 5 1 19 . Message Errors 17 | . 3 2 . . 5 2 . 5 . Matter Fused 21 | . 1 . . 5 6 2 1 6 . Heat Flow Errors 10 | . . . 3 2 3 1 . 1 . Energy Discharges 6 | . 1 . 2 1 . . . 2 . Data Loss (minor) 10 | . . 1 . . 4 . . 5 . Data Loss (major) 4 | . . 1 . . 3 . . . . Misfires 1 | . . 1 . . . . . . . Weapon Failures 1 | . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 8 | . . . . . 8 . . . . Projectiles 8 | . . . . . 8 . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 11 | . . . . . 2 . . 1 8 Impact . | . . . . . . . . . . Kinetic 11 | . . . . . 2 . . 1 8 Secondary . | . . . . . . . . . . Self-Inflicted Damage 21 | . . . 21 . . . . . . Shots 1 | . . . 1 . . . . . . Rammed 14 | . . 3 . 1 10 . . . . Targets Rammed 18 | . . 5 . 1 12 . . . . Kicked . | . . . . . . . . . . Crushed 4 | . . 2 . . 2 . . . . Highest Temperature 390 | . 60 . 174 241 282 217 . 390 199 Average Temperature 79 | . 16 . 85 60 79 116 . 123 94 Received Heat Transfer 1307 | . 459 . 114 50 125 . . 333 226 Effects 3 | . . . . . . 3 . . . Interference 3 | . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 3 | . . . . . 3 . . . . Heat Transferred 1850 | . . . . . 666 . . 555 629 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Low Dat Pro Fac Peak Influence 447 | . 297 65 . 226 447 . . . 303 Initial 362 | . . 60 . 157 362 . . . . Average 210 | . 176 44 . 113 358 . . . 129 Maximum Alert Level 2 | . 1 . . 1 2 . . . 1 Low Security (%) 46 | 100 46 100 . 72 5 . . . 82 Level 1 42 | . 53 . . 27 62 . . . 17 Level 2 11 | . . . . . 32 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 6 . . . 9 . . . 5 Investigation 7 | . 6 . . . 1 . . . . Extermination 6 | . . . . . 5 . . . 1 Reinforcement 1 | . . . . . . . . . 1 Assault . | . . . . . . . . . . Garrison 6 | . . . . . 3 . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Low Dat Pro Fac Distress Signals 4 | . 4 . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 120 | . 29 . 26 9 35 . . 7 14 Peak Tracking Total 5 | . 5 . 5 4 5 . . 4 3 Tactical Retreats 3 | . . . 2 . 1 . . . . Traps | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Low Dat Pro Fac Traps Triggered 4 | . 2 . 1 . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . . . 3 . Machines | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Sub Rec Fac Low Dat Pro Fac Machines Disabled 3 | . 1 . 1 . . . . . 1 Max in Single Turn 1 | . 1 . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Low Dat Pro Fac Machines Accessed 27 | . 9 . 1 6 5 . 4 . 2 Terminals 19 | . 8 . . 6 3 . . . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 1 . . . 2 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 105 | . 35 . 2 22 14 . 29 . 3 Successful 65 | . 18 . 2 10 4 . 29 . 2 Failed 40 | . 17 . . 12 10 . . . 1 Catastrophic 9 | . 3 . . 3 2 . . . 1 Database Lockouts . | . . . . . . . . . . Manual 1 | . . . 1 . . . . . . Terminals 67 | . 34 . . 22 8 . . . 3 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 7 | . 1 . . . 6 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 63 | . 17 . 2 10 3 . 29 . 2 Record 20 | . 6 . 2 . . . 11 . 1 Part Schematic 12 | . . . . 2 . . 10 . . Robot Schematic 5 | . . . . . . . 5 . . Prototype ID Bank 6 | . 1 . . 1 1 . 3 . . Open DSF 1 | . . . . . 1 . . . . Branch Access Points 2 | . . . . 1 . . . . 1 Terminal Index 2 | . 1 . . 1 . . . . . Alert Level 7 | . 1 . . 5 1 . . . . Locate Traps 2 | . 2 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Transport Status 1 | . 1 . . . . . . . . Hauler Manifests 2 | . 2 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . 1 . . . . Report Inventory 2 | . 1 . . . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 8 . . 6 4 . . . 2 Full Trace Events 15 | . 8 . . 6 1 . . . . Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 12 | . . . . 2 . . 10 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Sub Rec Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 8 | . . . . 8 . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac Low Dat Pro Fac Total Allies 9 | . . 1 . 8 . . . . . Largest Group 7 | . . 1 1 7 7 . . . . Highest-Rated Group 105 | . . 31 31 105 105 . . . . Highest-Rated Ally 34 | . . 31 31 34 34 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 38 | . . . 10 20 8 . . . . Total Damage 871 | . . . 186 593 92 . . . . Kills 13 | . . . 3 10 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 1 . . 1 . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Sub Rec Fac Low Dat Pro Fac Turns Passed 9482 | 74 1623 558 1218 1180 2305 301 135 1279 809 Spaces Moved 5174 | 42 781 341 669 680 1224 188 85 742 422 Core 2 | 2 . . . . . . . . . Treads 5172 | 40 781 341 669 680 1224 188 85 742 422 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 Average Speed 159 | 154 160 160 160 160 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 55 | 5 99 88 46 96 26 35 71 76 12 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 2 | . . . 1 . . . 1 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . 1 3 . . 2 . 3 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 10 | . . . 9 . . . . . 1 Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . . . 1 AOE 9 | . . . 9 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Low Dat Pro Fac Total 5836 | 51 960 352 750 758 1423 188 84 788 482 Wait 86 | . 20 3 19 4 34 . . 1 5 Move 5165 | 41 780 340 668 679 1223 187 84 741 422 Hop . | . . . . . . . . . . Pick Up 47 | 5 12 2 4 6 15 . . 1 2 Fast Attach 1 | . . . . . . . . . 1 Attach 17 | 5 4 . 2 2 4 . . . . Detach . | . . . . . . . . . . Swap 8 | . 1 . 2 . 1 1 . 2 1 Drop 41 | . 6 2 4 7 17 . . 1 4 Fire 240 | . 94 . 29 7 62 . . 19 29 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 18 | . . 5 . 1 12 . . . . Escape Stasis . | . . . . . . . . . . Rewire 43 | . . . . 40 3 . . . . Trap . | . . . . . . . . . . Miscellaneous 170 | . 43 . 22 12 52 . . 23 18 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -9/Recycling -7/Factory -7/Lower Caves (discovered 2 exits: Low / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Low x2 / Ext x2) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 25 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 25 | -11/Scrapyard | Upgraded with Weapon slot (x1) 75 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 19) 305 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 9) 619 | -10/Materials | Discovered new exit (range 5) 732 | -10/Materials | Reached level 2 798 | -10/Materials | Upgraded with Weapon slot (x1) 887 | -10/Materials | Upgraded with Utility slot (x1) 958 | -10/Materials | Discovered new exit (range 7) 1113 | -10/Materials | Build established: Gunner 1575 | -10/Materials | Discovered new exit (range 12) 1698 | -10/Materials | Entered Mines 1700 | -10/Mines | Reached level 3 1738 | -10/Mines | Discovered new exit (range 11) 1763 | -10/Mines | Learned 2 Materials zone layouts 1945 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2133 | -10/Mines | Received a Mining Laser from a helpful Derelict 2245 | -10/Mines | Discovered new exit (range 5) 2256 | -10/Mines | Entered Subcaves 2256 | -10/Subcaves | Accompanied by 1 ally 2257 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2418 | -10/Subcaves | Core integrity fell below 50% 2672 | -10/Subcaves | Reached level 4 3046 | -10/Subcaves | Learned Materials trap positions 3068 | -10/Subcaves | Upgraded with Weapon slot (x1) 3180 | -10/Subcaves | Learned location of Zion (-6) 3180 | -10/Subcaves | Met a Zionite searching for "candidates" 3292 | -10/Subcaves | Visited Clippyterm 3296 | -10/Subcaves | Learned Factory stockpile data 3454 | -10/Subcaves | Discovered new exit (range 11) 3474 | -10/Subcaves | Entered Recycling 3476 | -9/Recycling | Reached level 5 3480 | -9/Recycling | Found Scrap Engine 4208 | -9/Recycling | Build established: Commander-Gunner 4351 | -9/Recycling | Reached level 6 4630 | -9/Recycling | Discovered new exit (range 15) 4654 | -9/Recycling | Entered Factory 4654 | -7/Factory | Accompanied by 7 allies 4656 | -7/Factory | Reached level 7 4800 | -7/Factory | Lost 4 allies 4875 | -7/Factory | Discovered new exit (range 15) 4984 | -7/Factory | P-60 Hacker assimilated allied Savior 2a 5064 | -7/Factory | Build established: Gunner 5297 | -7/Factory | Upgraded with Utility slot (x1) 5386 | -7/Factory | Reached level 8 6132 | -7/Factory | Build established: Hacker-Construct 6496 | -7/Factory | Garrison activated, responded to threat 6526 | -7/Factory | Reached level 9 6703 | -7/Factory | Upgraded with Utility slot (x1) 6959 | -7/Factory | Entered Lower Caves 6960 | -7/Lower Caves | Encountered a Warlord checkpoint 7254 | -7/Lower Caves | Identified exit to Lower Caves 7255 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7260 | -7/Lower Caves | Entered Data Miner 7260 | -7/Data Miner | Discovered new exit (range 6) 7291 | -7/Data Miner | Met Data Miner 7326 | -7/Data Miner | Learned location of Section 7 (-2) 7326 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7353 | -7/Data Miner | Received God Mode back door access code from Data Miner 7395 | -7/Data Miner | Entered Proximity Caves 7397 | -6/Proximity Caves | Reached level 10 7786 | -6/Proximity Caves | Spotted B-75 Beast 7847 | -6/Proximity Caves | Core integrity fell below 50% 7915 | -6/Proximity Caves | Destroyed B-75 Beast 8372 | -6/Proximity Caves | Learned Factory trap positions 8508 | -6/Proximity Caves | Upgraded with Weapon slot (x1) 8566 | -6/Proximity Caves | Reached level 11 8653 | -6/Proximity Caves | Discovered new exit (range 14) 8674 | -6/Proximity Caves | Entered Factory 8675 | -6/Factory | Loaded intel: 76 trap records 8676 | -6/Factory | Reached level 12 8809 | -6/Factory | Core integrity fell below 50% 8896 | -6/Factory | Core integrity fell below 20% 8929 | -6/Factory | Garrison activated, responded to threat 8959 | -6/Factory | Reached level 13 9223 | -6/Factory | Identified exit to Lower Caves 9223 | -6/Factory | Identified exit to Extension 9406 | -6/Factory | Spotted B-75 Beast 9483 | -6/Factory | Destroyed by B-75 Beast via exploding Fusion Modulator Last Messages --------------- 09259_ Dropped Lgt. Treads. 09259_ Acquired Lgt. Treads. 09285_ Dropped Kinecellerator. 09285_ Acquired Imp. Heat Sink. 09288_ Dropped Coolant Injector. 09290_ Acquired Kinecellerator. 09305_ Arm. Scrap Engine consumes Flexi-carbon Leg. 09416_ U-05 Engineer builds a Wall. 09416_ Acquired 6 matter. 09419_ U-05 Engineer builds a Wall. 09424_ ALERT: Rogue bot located, Programmers report to Factory Zone 5A. 09438_ Arm. Scrap Engine consumes Proton Cannon. 09458_ Y-54 Guardian destroyed. 09462_ R-10 Processor collects Lgt. Treads. 09466_ R-10 Processor collects Flak Gun. 09470_ R-10 Processor collects Gatling Laser. 09483_ U-05 Engineer builds a Wall. 09483_ Fusion Modulator explodes. Map ----- +----------------------------------------------------+ | # #?# """# """" #??????? | | # #?# """# """" #??????? | | #### #?# """# ? #??????? | | # #?# #####?###??????? | | # #?# """#??????????????? | | + #?# """#??????????????? | | # #?# """#??????????????? | | # #?# #??????????????? | | #### #?######???????????????? | | ???# ! #??????????????????????? | | ???# #??????????????????????? | | ???####+#########??????????????????????? | | ??????# #??????????????????????????????? | | ??????# #??????????????????????????????? | | ??????# #??????????????????????????????? | | ??????# #??????????????????????????????? | | ####### ##########?????????????????????? | | #?????????????????????? | | #?????????????????????? | | ##############????????? | | # #????????? | | B # #????????? | | ######### BB # #????????? | | ##??????# u ; #????????? | | #???????# # #????????? | | ????????# # @ #????????? | | ?????????# t p #????????? | | ??????????# ; % #????????? | | ??????????# R# % #????????? | | ???????????# # #????????? | | ???????????# # ! #????????? | | ???????????# # %% #????????? | | ???????????# ########;#####????????? | | ???????????# #??????###????????????? | | ???????????# #?????????????????????? | | ???????????# #?????????????????????? | | ???????????# #?????????????????????? | | ???????????# #?????????????????????? | | ???????????# #?????????????????????? | | ???????????# #?????????????????????? | | ???????????# #?????????????????????? | | ???????????# +?????????????????????? | | ???????????? ??????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Coolant Potential 65 Energy Generation 15 Energy Capacity 257 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 10 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Reflective Plating | -9/Recycling | Hacked Titanium Leg | -9/Recycling | Hacked Combat Drone Bay | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Adv. Trap Extractor | -7/Data Miner | Free Hvy. Disruptor Cannon | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free System Guard | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Robot Schematics ------------------ M-14 Sweeper | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Low Dat Pro Fac Levels Raised 12 | . 1 1 1 2 3 . . 2 2 XP Earned 21517 | 3000 2935 500 2095 2232 4585 500 650 1850 3170 XP Spent 15500 | 1250 2950 . 1100 . 8800 . . 1400 . Upgrades 23 | 3 5 . 1 . 13 . . 1 . Propulsion Slot 1 | 1 . . . . . . . . . Utility Slot 3 | . 1 . . . 2 . . . . Weapon Slot 4 | 1 1 . 1 . . . . 1 . Inventory Capacity 3 | 1 2 . . . . . . . . Ranged Accuracy 8 | . 1 . . . 7 . . . . Hack Attack % 2 | . . . . . 2 . . . . Hack Defense % 2 | . . . . . 2 . . . . Protomatter Created 1201 | . 293 . 113 93 368 . . 107 227 Integrity Restored 3490 | . 828 . 477 279 1026 . . 493 387 Core 2874 | . 658 . 477 279 632 . . 441 387 Parts 616 | . 170 . . . 394 . . 52 . Protomatter Decayed 313 | . 11 49 95 3 16 . . 41 98 Game ------ Seed TachyonEnergySpear Manual? 0 Play Time 01:02:49 Cumulative 18.0 hours Start 2024.05.01 @ 14:09:55 End 2024.05.02 @ 17:35:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ba28a25-ca75-44c0-855f-68d10efc8983