Cogmind - Beta 16 --- EXPLORER MODE // 2025.11.17 @ 14:14:57 Player: K.K.Y. Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (21) 105 Value Destroyed (701) 701 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (943) 943 TOTAL SCORE: 3189 Bonus ------- Follower Combat Kills 143 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Treading (241) Ox1 Location -8/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads (fused) Armored Treads Advanced Treads > --- UTILITY (2) ------ Huge Storage Unit A0-MCA's Component Scanner > --- WEAPON (2) ------- Improved Datajack Axe > --- INVENTORY (25) --- Subdweller Monowheel Cargo Storage Unit Humpback Improved Sensor Array Light Armor Plating Tower Shield Makeshift Hacking Suite Makeshift System Shield Authchip [R/Combat] Authchip [Processor] Heavy EM Pulse Gun Riot Gun Riot Gun Pulse Rifle Heavy Particle Cannon Heavy Ion Cannon Battle Rifle Minigun Minigun Assault Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit A0-MCA's Component Scanner > --- WEAPON ----------- Subdweller Laser Minigun > --- INVENTORY -------- Subdweller Monowheel Cargo Storage Unit Humpback Improved Sensor Array Light Armor Plating Tower Shield Makeshift Hacking Suite Makeshift System Shield Authchip [R/Combat] Authchip [Processor] Heavy EM Pulse Gun Riot Gun Riot Gun Pulse Rifle Heavy Particle Cannon Heavy Ion Cannon Battle Rifle Minigun Assault Cannon Flak Cannon Improved Datajack Axe [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Subdweller Monowheel Utility V3-11A's Pendant Device V3-11A's Pendant Storage Medium Storage Unit Processor A0-MCA's Component Scanner Protection Light Armor Plating Weapon Subdweller Laser Energy Gun Subdweller Laser Ballistic Gun Battle Rifle Special Weapon Mining Laser Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Slots Evolved 1 | . 1 . . . Power . | . . . . . Propulsion 1 | . 1 . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 34 | 6 2 11 9 6 Power 4 | 1 . 2 . 1 Engine 4 | 1 . 2 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 1 . 7 . Treads 6 | 2 1 . 3 . Leg 3 | . . . 3 . Wheel 1 | . . . 1 . Hover . | . . . . . Flight . | . . . . . Utility 7 | 2 . 1 2 2 Device 2 | . . 1 . 1 Storage 3 | 1 . . 2 . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 1 | 1 . . . . Artifact . | . . . . . Weapon 13 | 1 1 8 . 3 Energy Gun 4 | . . 4 . . Energy Cannon . | . . . . . Ballistic Gun 6 | 1 1 3 . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 1 | . . 1 . . Parts Lost 9 | . . 6 2 1 Power 3 | . . 1 1 1 Propulsion 2 | . . 2 . . Utility 1 | . . 1 . . Weapon 3 | . . 2 1 . Highest Loss Streak 2 | . . 2 2 1 To Critical Strikes . | . . . . . Average Backups 12 | . 2 8 19 22 Power . | . . . . . Propulsion . | . . . 1 1 Utility 5 | . . 3 7 9 Weapon 6 | . 1 4 9 11 Tool/Special . | . . . . . Unused Backups 24 | . . 4 . 20 Power . | . . . . . Propulsion . | . . . . . Utility 11 | . . . . 11 Weapon 13 | . . 4 . 9 Tool/Special . | . . . . . Average Slot Usage (%) 83 | . 94 76 83 94 Engine 9 | . 12 9 7 10 Treads 25 | . 36 18 21 37 Leg 1 | . . . 8 . Device 7 | . . 9 12 4 Storage 12 | . 12 12 12 12 Processor 1 | . . . . 5 Protection 2 | . 12 2 . . Energy Gun 8 | . . 4 20 10 Ballistic Gun 12 | . 20 17 . 8 Peak Build Rating 33 | 6 8 14 25 33 Average Rating 16 | 4 7 11 20 28 On Entrance 10 | . 6 8 14 23 Avg Prop Armor Cover (%) 13 | . . . 13 . Naked Turns . | . . . . . Heaviest Build 93 | 20 22 22 92 93 Greatest Support 71 | 40 60 60 62 71 Greatest Overweight (x) 4 | . . 1 4 1 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 25 | 10 10 10 25 25 Average Capacity 16 | 8 10 10 24 25 Most Carried 25 | 5 6 10 25 25 Average Carried 14 | . 2 8 21 24 Final Capacity 25 | 10 10 10 25 25 Final Carried 25 | . 6 10 25 24 Class Distribution -------------------- 70% | Hacker-Mutant 29% | Commander-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Resources | -11 -10 -10 -8 -8 ----------- Run | Yrd Mat Sub Rec Scr Matter Collected 1051 | 149 260 426 92 124 Remotely . | . . . . . Salvage Created 791 | . 260 321 210 . Parts 39 | . 9 18 12 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Combat Hostiles Destroyed 18 | . 6 7 5 . Guns 18 | . 6 7 5 . Classes Destroyed 8 | . 3 3 2 . Turret 2 | . . 2 . . Watcher 1 | . 1 . . . Swarmer 5 | . 2 3 . . Grunt 4 | . 4 . . . Sentry 4 | . . 1 3 . Demolisher 1 | . . . 1 . Programmer 1 | . . . 1 . Subdweller 3 | . . 3 . . Best Kill Streak 5 | . 3 5 2 . Combat Bots Only 3 | . 3 3 2 . Max Kills in Single Turn 1 | . 1 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Rec Scr Hostile Shots Fired 193 | . 29 129 35 . Missed 58 | . 10 42 6 . Hits 135 | . 19 87 29 . Projectile 135 | . 19 87 29 . AOE 15 | . . . 15 . Critical Strikes 4 | . 2 2 . . Part Disruptions 2 | . . . 2 . Damage Taken 1691 | . 136 808 469 278 Core 250 | . 15 86 77 72 Absorbed by Shields . | . . . . . Ignored by Resistances 873 | . 91 501 281 . Core Remaining (%) 100 | 100 . . . . Volleys Fired 130 | . 33 83 14 . Largest 2 | . 2 2 2 . Hottest 120 | . 40 120 120 . Shots Fired 230 | . 47 155 27 1 Gun 223 | . 47 148 27 1 Cannon . | . . . . . Launcher . | . . . . . Special 7 | . . 7 . . Kinetic 162 | . 47 114 . 1 Thermal 67 | . . 40 27 . Explosive . | . . . . . Electromagnetic 1 | . . 1 . . Robot Hit Streak 44 | . 16 31 44 . Robot Miss Streak 3 | . 2 2 3 . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 129 | . 35 74 20 . Core Hits 45 | . 15 23 7 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 23 | . . . . 23 Impact . | . . . . . Slashing 23 | . . . . 23 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2051 | . 418 1111 502 20 Guns 1927 | . 418 991 498 20 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 4 | . . . 4 . Kinetic 1229 | . 418 791 . 20 Thermal 818 | . . 320 498 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 1 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 26 | . . . 7 19 Message Errors 3 | . . . 1 2 Matter Fused 6 | . . . 2 4 Heat Flow Errors 5 | . . . 1 4 Energy Discharges 3 | . . . . 3 Parts Fused 1 | . . . 1 . Data Loss (minor) 5 | . . . 1 4 Data Loss (major) 1 | . . . 1 . Misfires 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 2 | . . . 2 . Targets Rammed 2 | . . . 2 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 260 | . 23 8 255 260 Average Temperature 72 | . 7 3 105 108 Received Heat Transfer 498 | . 153 300 45 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1100 | . . 500 600 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 60 | . 60 . 40 . Initial . | . . . . . Average 2 | . 4 . . . Influence Increases 517 | . 185 203 129 . Destroy 0b10 Robot/C 400 | . 120 160 120 . Destroy 0b10 Robot/NC 5 | . 5 . . . Destroy Leader 42 | . 32 10 . . Allied During Kill 4 | . . 3 1 . Trap Triggered on 0b10 20 | . 20 . . . Successful Hack 15 | . 7 . 8 . Destroy Structure 1 | . 1 . . . Lose Combat Pursuer 30 | . . 30 . . Influence Decreases 517 | . 185 203 129 . Time Decay 487 | . 185 203 99 . Lost Part 10 | . . . 10 . Lost Ally 20 | . . . 20 . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Rec Scr Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 42 | . 19 18 5 . Peak Tracking Total 6 | . 4 6 3 . Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Traps Triggered 2 | . . 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 3 | . 3 . . . Reprogrammed 4 | . 4 . . . Reused 2 | . 2 . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . 2 . . . Machines | -11 -10 -10 -8 -8 ---------- Run | Yrd Mat Sub Rec Scr Machines Disabled 8 | . . 1 . 7 Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Rec Scr Machines Accessed 15 | . 7 2 3 3 Terminals 10 | . 7 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 43 | . 19 5 8 11 Successful 38 | . 17 5 5 11 Failed 5 | . 2 . 3 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 27 | . 19 . 8 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 38 | . 17 5 5 11 Record 14 | . . 4 . 10 Part Schematic 2 | . . . 2 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 2 | . 2 . . . Level Access Points 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Emergency Access Points 3 | . 3 . . . Disarm Traps 1 | . 1 . . . Reprogram Traps 1 | . 1 . . . Hauler Manifests 2 | . 1 . 1 . Registered Components 2 | . 1 . 1 . Registered Prototypes 1 | . 1 . . . Zone Layout 5 | . 4 . 1 . Proto ID Catalog 2 | . . 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 6 . 2 . Full Trace Events 5 | . 3 . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -8 ------------ Run | Yrd Mat Sub Rec Scr Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 5 | . . . 5 . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Rec Scr Total Allies 10 | . . 5 5 . Largest Group 5 | . . 5 5 5 Highest-Rated Group 95 | . . 95 83 83 Highest-Rated Ally 34 | . . 19 34 34 Total Orders . | . . . . . Ally Attacks 39 | . . 9 10 20 Total Damage 706 | . . 82 174 450 Kills 11 | . . 3 3 5 Allies Corrupted 1 | . . . . 1 Allies Melted 3 | . . . . 3 Intel | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Active Infowar (turns) . | . . . . . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 4 | . . 2 . 2 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -8 ------------- Run | Yrd Mat Sub Rec Scr Turns Passed 11822 | 61 1139 5613 2291 2718 Spaces Moved 5627 | 42 615 3124 761 1085 Core 18 | 18 . . . . Treads 5430 | 24 615 3124 582 1085 Legs 179 | . . . 179 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 240 241 Average Speed 197 | 112 160 169 285 241 Slowest Speed 480 | 160 160 240 480 241 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 12 | . . . . 12 Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 74 | 3 100 96 91 82 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 3 | . . 2 . 1 Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched 15 | . . 6 . 9 Spaces Dug 23 | . . . . 23 Terrain Destroyed 23 | . . . . 23 Melee 23 | . . . . 23 Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Rec Scr Total 6070 | 55 723 3290 851 1151 Wait 141 | 3 66 39 9 24 Move 5623 | 41 614 3123 760 1085 Hop . | . . . . . Pick Up 55 | 5 8 18 21 3 Fast Attach 6 | 1 . . . 5 Attach 25 | 5 2 8 7 3 Detach 8 | . . 4 3 1 Swap 6 | . . 3 3 . Drop 24 | . . 11 6 7 Fire 130 | . 33 83 14 . Melee 23 | . . . . 23 Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . 2 . Escape Stasis . | . . . . . Rewire 27 | . . 1 26 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 1 exit: *Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 62 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Evolved 1 slot: Propulsion x1 162 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Hacker-Mutant 328 | -10/Materials | Identified exit to Materials 328 | -10/Materials | Discovered exit to Materials (range 15) 511 | -10/Materials | Discovered exit to Materials (range 16) 615 | -10/Materials | Identified exit to Subcaves 615 | -10/Materials | Discovered exit to Subcaves (range 11) 899 | -10/Materials | Discovered exit to Materials (range 16) 1201 | -10/Materials | Entered Subcaves 1223 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1295 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1305 | -10/Subcaves | Identified exit to Materials 1305 | -10/Subcaves | Discovered exit to Materials (range 9) 1363 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1566 | -10/Subcaves | Identified exit to Recycling 1612 | -10/Subcaves | Learned location of Zion (-6) 1612 | -10/Subcaves | Met a Zionite searching for "candidates" 1896 | -10/Subcaves | Disturbed a concealed Subdweller 2076 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2234 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 2344 | -10/Subcaves | Visited triangular shrine 2354 | -10/Subcaves | Found Prototype Device 2518 | -10/Subcaves | Identified V3-11A's Pendant 2523 | -10/Subcaves | Befriended Subdweller 4028 | -10/Subcaves | Befriended Subdweller 4028 | -10/Subcaves | Befriended Subdweller 4263 | -10/Subcaves | Befriended Subdweller 4263 | -10/Subcaves | Befriended Subdweller 4536 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4763 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 5334 | -10/Subcaves | Visited 4L-MR0's lab 5353 | -10/Subcaves | Found Tower Shield 5860 | -10/Subcaves | Visited Clippyterm 5864 | -10/Subcaves | Learned location of Section 7 (-3) 5864 | -10/Subcaves | Learned Research machine intel 6814 | -10/Subcaves | Entered Recycling 6814 | -8/Recycling | Accompanied by 4 allies 7921 | -8/Recycling | Lost 4 allies 8169 | -8/Recycling | Identified exit to Factory 8169 | -8/Recycling | Discovered exit to Factory (range 8) 8198 | -8/Recycling | Scanned before Scraplab entrance 8225 | -8/Recycling | Core integrity fell below 50% 8592 | -8/Recycling | Build established: Commander-Mutant 9081 | -8/Recycling | Entered Scraplab 9100 | -8/Recycling | Identified exit to Scraptown 9100 | -8/Recycling | Discovered exit to Scraptown (range 3) 9105 | -8/Recycling | Entered Scraptown 9105 | -8/Scraptown | Accompanied by 5 allies 9361 | -8/Scraptown | Visited Symbiants 9433 | -8/Scraptown | Visited Bundlers 9633 | -8/Scraptown | Delivered V3-11A's Pendant to T0-NE2 in exchange for information 9898 | -8/Scraptown | Discovered exit to Factory (range 13) 10012 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 10024 | -8/Scraptown | Learned location of Extension (-4) 10091 | -8/Scraptown | Visited Cave Peace 10115 | -8/Scraptown | Visited Red Mages 10192 | -8/Scraptown | Visited CR-KLE's Repair Center 10255 | -8/Scraptown | Visited UFD Registry 10255 | -8/Scraptown | Registered with UFD as "Cargothruster" 10308 | -8/Scraptown | Visited TADAMA 10344 | -8/Scraptown | Visited Awakened 10477 | -8/Scraptown | Visited Derelict Rescue Squad 10510 | -8/Scraptown | Visited A0-MCA Data Center 10525 | -8/Scraptown | Given a C+ rating by A0-MCA 10533 | -8/Scraptown | Found A0-MCA's Component Scanner 10582 | -8/Scraptown | Visited Curators Association 10669 | -8/Scraptown | Visited Scrapoid Research Area 10722 | -8/Scraptown | Visited DA-N13 Charitable Foundation 10744 | -8/Scraptown | Found DCF Scrap (30 items) 10794 | -8/Scraptown | Visited Scrapoid Pod Storage 10840 | -8/Scraptown | Visited Cartography Club 10874 | -8/Scraptown | Visited Research Penetration Think Tank 10946 | -8/Scraptown | Visited Science Guys 11040 | -8/Scraptown | Visited Science Testing Area 11383 | -8/Scraptown | Met Optimus 11383 | -8/Scraptown | Accepted into 0bPrime 11680 | -8/Scraptown | Civil war broke out across Scraptown 11760 | -8/Scraptown | Lost 3 allies 11824 | -8/Scraptown | Crushed by falling debris 11824 | -8/Scraptown | Smashed by cave-in Last Messages --------------- Don't worry Cargothruster, they can't stop us now. Get out of here and do your job, we'll deal with this." 11684_ Optimus: "No holds barred, if they're hostile, they are an enemy of the people and we must shoot to kill. Collateral damage is to be expected!" 11727_ System corrupted: Component data lost. 11728_ The unstable cave ceiling collapses. 11728_ Transporter 3a crushed by falling debris. 11728_ Transporter 3a system corrupted by crushing effect. 11822_ The unstable cave ceiling collapses. 11822_ Scavenger 3a crushed by falling debris. 11822_ Scavenger 3a system corrupted by crushing effect. 11824_ The unstable cave ceiling collapses. 11824_ Crushed by falling debris. 11824_ Ion Engine destroyed. 11824_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | "##[!=*###??????????????????????? | | =**=*###??????????????????????? | | "##=!]! #??????????????????????? | | "## % #??????????????????????? | | "## #??????????????????????? | | "##############?????????????????? | | "## """ "#?????????????????? | | "## """"" ""#?????????????????? | | "## """ "#?????????????????? | | "## ""#?????????????????? | | "#?????????????????? | | "## #?????????????????? | | "## """ #?????????????????? | | "## " """"" #?????????????????? | | ## """ """ ???????????????????? | | ###########???????????????????? | | ##?????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????######??????????????????? | | #?????## ###?????????????????? | | #######""###"##??????######????? | | = # ####???#g# #????? | | *%[ ## #??## @ #????? | | !! # ##### ####????? | | # #???????? | | # # #######???????? | | ############## ###?????????????? | | #####????????###???????????????? | | """"#??????????????????????????? | | "" "#??????????????????????????? | | "#??????????????????????????? | | " "#??????????????????????????? | | """"#??????????????????????????? | | ######??????????????????????????? | | #???????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 20 Authchip Count 2 Item Schematics ----------------- Adv. Weight Redist. System | -8/Recycling | Hacked System Restoration Module | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyShrapnelClaymores Manual? 0 Play Time 00:37:09 Cumulative 102.5 hours Start 2025.11.17 @ 13:39:31 End 2025.11.17 @ 14:14:57 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 118 Rogue 0 Adventurer 0 Explorer 118 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 60 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95196430-6937-4fd7-8eb3-ae273335364d