Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.09 @ 14:07:43 Player: soporte tecnico Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (131) 655 Value Destroyed (3114) 3114 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (324) 324 TOTAL SCORE: 7093 Bonus ------- High Alert Combat Kills 79 Follower Combat Kills 285 Friendly Fire -40 Cogmind --------- Core Integrity 460/700 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Walking (200) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- High-powered Shotgun > --- INVENTORY (15) --- Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Medium Matter Pod (100) Targeting Computer Light Armor Plating Medium Insulated Plating Hacking Suite High-powered Shotgun High-powered Shotgun Remote Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Terrain Scanner Recalibrator > --- WEAPON ----------- Beam Rifle Gatling Laser Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Improved Targeting Computer Light Armor Plating Hardened Medium Armor Plating Medium Insulated Plating Medium Insulated Plating Hacking Suite Lightning Gun Remote Datajack [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Slots Evolved 6 | . . . 2 . 2 . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . 1 . . Utility 2 | . . . . . 1 . 1 Weapon 1 | . . . 1 . . . . Parts Attached 95 | 6 8 2 15 1 5 21 37 Power 12 | 1 1 1 3 . . 2 4 Engine 10 | 1 1 1 3 . . 2 2 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 26 | 2 2 . 3 1 2 5 11 Treads . | . . . . . . . . Leg 26 | 2 2 . 3 1 2 5 11 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 1 2 1 1 . 2 5 12 Device 14 | 1 2 1 1 . . 4 5 Storage 3 | . . . . . . . 3 Processor 2 | . . . . . . 1 1 Hackware 1 | . . . . . . . 1 Protection 4 | . . . . . 2 . 2 Artifact . | . . . . . . . . Weapon 33 | 2 3 . 8 . 1 9 10 Energy Gun 12 | 1 1 . . . . 5 5 Energy Cannon 2 | . . . 2 . . . . Ballistic Gun 9 | 1 . . 1 . 1 3 3 Ballistic Cannon 7 | . 2 . 5 . . . . Launcher 1 | . . . . . . 1 . Special Weapon 2 | . . . . . . . 2 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 12 | . . . . . . 2 10 Power 2 | . . . . . . . 2 Propulsion 5 | . . . . . . 1 4 Utility 3 | . . . . . . 1 2 Weapon 2 | . . . . . . . 2 Highest Loss Streak 6 | . . . . . . 1 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 98 100 100 100 88 99 97 Engine 11 | . 14 14 11 11 9 9 11 Core 1 | . . . . . . . 2 Leg 30 | . 28 28 33 33 27 35 29 Device 19 | . 26 28 22 22 14 21 16 Storage 2 | . . . . . . . 6 Processor 1 | . . . . . . . 2 Protection 2 | . . . . . 9 5 3 Energy Gun 7 | . 4 . . . . 10 11 Ballistic Gun 7 | . 4 . 1 11 9 11 8 Ballistic Cannon 9 | . 18 28 30 22 18 4 . Naked Turns . | . . . . . . . . Heaviest Build 77 | 8 13 13 21 21 25 25 77 Greatest Support 71 | 20 26 26 39 36 43 43 71 Greatest Overweight (x) 2 | . . . . . . . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 5 5 5 15 Average Capacity 8 | 5 5 5 5 5 5 5 12 Most Carried 13 | 3 5 5 5 4 5 5 13 Average Carried 6 | 1 3 4 4 3 4 4 9 Final Capacity 15 | 5 5 5 5 5 5 5 15 Final Carried 12 | 2 4 5 4 4 5 5 12 Class Distribution -------------------- 25% | Scavenger-Skirmisher 19% | Mutant 14% | Scavenger-Tank 14% | Scavenger-Mutant 9% | Scavenger-Gunner 8% | Skirmisher 7% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 ----------- Run | Jun Mat Min Mat Min Mat Sto Fac Matter Collected 2862 | 266 131 244 556 208 193 529 735 Remotely . | . . . . . . . . Salvage Created 4629 | 45 207 412 909 670 229 927 1230 Parts 273 | 3 13 20 60 31 12 63 71 Haulers Intercepted 3 | . . . 2 . . . 1 Recyclers Shooed 5 | . . 1 . 2 . 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Combat Hostiles Destroyed 65 | 1 7 2 13 . 5 18 19 Guns 34 | 1 4 . . . . 10 19 Cannons 29 | . 2 2 13 . 5 7 . AOE 2 | . 1 . . . . 1 . Classes Destroyed 14 | 1 2 4 4 . . 1 2 Worker 16 | . . 4 2 4 1 1 4 Builder 16 | . . 3 6 2 . 2 3 Tunneler 5 | . . 2 1 2 . . . Hauler 3 | . . . 2 . . . 1 Recycler 18 | . . 4 3 7 . 2 2 Operator 2 | . . . 1 . . 1 . Watcher 6 | . 1 . 1 . 1 2 1 Swarmer 12 | . 3 . 4 . . 4 1 Grunt 26 | 1 4 2 4 . 3 4 8 Brawler 1 | . . . 1 . . . . Duelist 1 | . . . . . . 1 . Sentry 15 | . . . 4 . 2 9 . Hunter 3 | . . . . . . . 3 Programmer 7 | . . . . . . . 7 Best Kill Streak 10 | 1 5 9 10 10 4 8 6 Combat Bots Only 7 | 1 5 2 4 . 4 7 6 Max Kills in Single Turn 2 | 1 1 1 1 1 1 2 2 Gunslinging 1 | . . . . . . . 1 Exploded 1 | . 1 . . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Jun Mat Min Mat Min Mat Sto Fac Damage Taken 4087 | 8 186 114 281 . 107 1017 2374 Core 419 | . 29 27 20 . 35 68 240 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 99 | . . . . . 23 76 . Core Remaining (%) 88 | 100 . 77 . 95 . 81 . Volleys Fired 239 | 2 16 25 35 18 13 48 82 Largest 3 | 2 2 2 3 3 3 3 3 Hottest 175 | 60 78 78 175 101 101 127 164 Shots Fired 625 | 4 32 50 105 54 39 144 197 Gun 346 | 4 16 . 6 18 13 99 190 Cannon 268 | . 16 50 99 36 26 41 . Launcher 4 | . . . . . . 4 . Special 7 | . . . . . . . 7 Kinetic 440 | 2 24 50 101 54 39 104 66 Thermal 96 | . . . 4 . . 24 68 Explosive 4 | . . . . . . 4 . Electromagnetic 78 | 2 8 . . . . 12 56 Robot Hit Streak 43 | 3 11 15 9 10 10 23 43 Robot Miss Streak 4 | 1 1 2 2 2 3 3 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . 2 . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 437 | 3 26 37 52 28 26 101 164 Core Hits 230 | 2 11 15 30 16 11 52 93 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 12 | . . . 3 . 1 3 5 Burn 4 | . . . . . . 2 2 Destroy 3 | . . . . . . . 3 Blast 5 | . . . 3 . 1 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7788 | 37 479 787 1121 539 489 1652 2684 Guns 4092 | 37 177 . 76 212 141 994 2455 Cannons 3277 | . 220 776 1045 327 348 561 . Explosions 319 | . 75 . . . . 68 176 Melee . | . . . . . . . . Ramming 100 | . 7 11 . . . 29 53 Kinetic 5206 | 25 321 776 1061 539 489 1034 961 Thermal 1757 | . 75 . 60 . . 349 1273 Explosive 68 | . . . . . . 68 . Electromagnetic 657 | 12 76 . . . . 172 397 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . . 5 Average Corruption 3 | . . . . . . . 3 Corruption Purged 5 | . . . . . . . 5 Corruption Blocked . | . . . . . . . . Effects 25 | . . . . . . . 25 Message Errors 3 | . . . . . . . 3 Matter Fused 4 | . . . . . . . 4 Heat Flow Errors 5 | . . . . . . . 5 Energy Discharges 3 | . . . . . . . 3 Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 2 | . . . . . . . 2 Misfires 2 | . . . . . . . 2 Alerts 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 29 | . . 12 1 13 2 . 1 Projectiles 28 | . . 12 1 13 2 . . Explosions 1 | . . . . . . . 1 Melee . | . . . . . . . . Knockbacks 39 | . 7 8 12 4 4 4 . Impact 2 | . . 1 . . . 1 . Kinetic 35 | . 6 7 11 4 4 3 . Secondary 2 | . 1 . 1 . . . . Self-Inflicted Damage 170 | . 31 . . . . 111 28 Shots 5 | . 1 . . . . 3 1 Rammed . | . . . . . . . . Targets Rammed 15 | . 1 2 . . . 6 6 Kicked 15 | . 1 2 . . . 6 6 Crushed . | . . . . . . . . Highest Temperature 340 | 6 6 14 117 9 85 340 339 Average Temperature 73 | 6 3 8 26 2 32 80 122 Received Heat Transfer 1560 | 6 93 84 69 . 54 477 777 Effects 5 | . . . . . . 1 4 Shutdowns 2 | . . . . . . 1 1 Interference 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 15 | . . . . . . . 15 Heat Transferred 3813 | . 100 . 111 . . 999 2603 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Peak Influence 528 | 20 227 78 329 172 248 528 307 Initial 120 | . 11 13 21 95 56 88 120 Average 143 | 12 115 59 183 139 117 315 85 Maximum Alert Level 2 | . 1 . 1 . 1 2 1 Low Security (%) 72 | 100 93 100 59 100 90 14 88 Level 1 23 | . 6 . 40 . 9 67 11 Level 2 3 | . . . . . . 18 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . . . 1 . 1 1 14 Investigation 2 | . . . 1 . . . 1 Extermination 6 | . . . . . . . 6 Reinforcement 6 | . . . . . 1 1 4 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Sto Fac Distress Signals 9 | . 1 . 1 . . 2 5 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 119 | 1 11 3 18 . 11 27 48 Peak Tracking Total 9 | 1 6 2 4 . 4 6 9 Tactical Retreats 7 | . . . . . . 1 6 Traps | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Traps Triggered 4 | . . . 1 . . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 ---------- Run | Jun Mat Min Mat Min Mat Sto Fac Machines Disabled 13 | . 1 . 2 . 2 3 5 Max in Single Turn 4 | . 1 . 1 . 1 1 4 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Sto Fac Machines Accessed 18 | . 3 . 3 . 1 8 3 Terminals 13 | . 2 . 2 . 1 6 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 1 . 1 . . 2 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 37 | . 6 . 6 . 4 17 4 Successful 27 | . 6 . 5 . 3 9 4 Failed 10 | . . . 1 . 1 8 . Catastrophic 2 | . . . . . . 2 . Database Lockouts . | . . . . . . . . Manual 3 | . . . . . . 3 . Terminals 28 | . 4 . 5 . 4 12 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 9 | . 2 . 1 . . 5 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 22 | . 4 . 4 . 3 8 3 Record 11 | . 1 . 3 . 2 4 1 Part Schematic 1 | . . . . . . 1 . Prototype ID Bank 2 | . 1 . . . . . 1 Open Door 1 | . . . . . . 1 . Branch Access Points 1 | . . . . . 1 . . Emergency Access Points 1 | . . . . . . . 1 Terminal Index 1 | . 1 . . . . . . Alert Level 1 | . . . . . . 1 . Locate Traps 2 | . . . 1 . . 1 . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 5 | . 2 . 1 . . 1 1 Recycle Component 1 | . 1 . . . . . . Report Inventory 2 | . 1 . 1 . . . . Retrieve Components 2 | . . . . . . 1 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 . . 1 . Used 1 | . . . 1 . . . . Hacking Detections 10 | . . . 2 . . 5 3 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . 1 . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 20 | . . . . . . 10 10 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 ------------ Run | Jun Mat Min Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked 5 | . . . . . . . 5 Non-combat 3 | . . . . . . . 3 Combat 2 | . . . . . . . 2 Robot Hacks Applied 6 | . . . . . . . 6 parse_system 3 | . . . . . . . 3 no_distress 1 | . . . . . . . 1 find_chute 1 | . . . . . . . 1 find_recycling 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Jun Mat Min Mat Min Mat Sto Fac Total Allies 10 | . . . . . . 10 . Largest Group 10 | . . . . . . 10 8 Highest-Rated Group 173 | . . . . . . 173 141 Highest-Rated Ally 29 | . . . . . . 29 29 Total Orders . | . . . . . . . . Ally Attacks 61 | . . . . . . 27 34 Total Damage 716 | . . . . . . 408 308 Kills 10 | . . . . . . 4 6 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 ------------- Run | Jun Mat Min Mat Min Mat Sto Fac Turns Passed 6935 | 209 488 609 626 333 277 1442 2951 Spaces Moved 4571 | 168 344 438 389 225 183 976 1848 Core 29 | 29 . . . . . . . Treads . | . . . . . . . . Legs 4542 | 139 344 438 389 225 183 976 1848 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 123 | 107 120 120 120 120 120 120 129 Slowest Speed 270 | 120 120 120 120 120 120 120 270 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 9 45 57 24 42 12 75 43 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 80 | . 1 1 4 2 1 37 34 Melee . | . . . . . . . . Projectile 12 | . 1 1 4 2 1 3 . AOE 67 | . . . . . . 34 33 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Sto Fac Total 5365 | 191 388 471 469 247 212 1143 2244 Wait 280 | 8 . . 13 2 . 54 203 Move 4564 | 167 343 437 388 224 182 975 1848 Hop . | . . . . . . . . Pick Up 98 | 8 11 3 8 1 7 20 40 Fast Attach 5 | . 1 . 1 . 1 . 2 Attach 21 | 6 2 . 2 . 2 2 7 Detach 1 | . 1 . . . . . . Swap 69 | . 5 2 12 1 2 19 28 Drop 72 | . 8 2 10 1 5 18 28 Fire 239 | 2 16 25 35 18 13 48 82 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 15 | . 1 2 . . . 6 6 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 70 | -11/Junkyard | Discovered new exit (range 8) 210 | -11/Junkyard | Entered Materials 313 | -10/Materials | Build established: Mutant 589 | -10/Materials | Discovered new exit (range 8) 698 | -10/Materials | Entered Mines 751 | -10/Mines | Met a Derelict bent on vengeance 851 | -10/Mines | Discovered new exit (range 15) 1307 | -10/Mines | Entered Materials 1307 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1609 | -9/Materials | Build established: Skirmisher 1905 | -9/Materials | Discovered new exit (range 15) 1933 | -9/Materials | Entered Mines 2062 | -9/Mines | Discovered new exit (range 16) 2094 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2172 | -9/Mines | Build established: Scavenger-Skirmisher 2266 | -9/Mines | Entered Materials 2266 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2292 | -8/Materials | Identified exit to Storage 2543 | -8/Materials | Entered Storage 2743 | -8/Storage | Build established: Scavenger-Tank 2944 | -8/Storage | Destroyed 7 combat bots 3372 | -8/Storage | Build established: Scavenger-Skirmisher 3502 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3792 | -8/Storage | Build established: Commander-Skirmisher 3903 | -8/Storage | Discovered new exit (range 11) 3985 | -8/Storage | Entered Factory 3985 | -7/Factory | Accompanied by 8 allies 3985 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4297 | -7/Factory | Build established: Scavenger-Skirmisher 4774 | -7/Factory | Build established: Scavenger-Mutant 5541 | -7/Factory | Cargo convoy interrupted 5835 | -7/Factory | Build established: Scavenger-Tank 6361 | -7/Factory | Build established: Scavenger-Gunner 6694 | -7/Factory | Garrison activated, responded to threat 6936 | -7/Factory | Self-destructed Last Messages --------------- 06819_ U-05 Engineer lays Concrete. 06820_ U-05 Engineer builds a Wall. 06820_ U-05 Engineer lays Concrete. 06824_ U-05 Engineer builds a Wall. 06824_ U-05 Engineer lays Concrete. 06827_ R-06 Scavenger destroyed. 06829_ U-05 Engineer builds a Wall. 06838_ Penetrated by Slug. 06838_ U-05 Engineer lays Concrete. 06841_ U-05 Engineer builds a Wall. 06861_ Aluminum Leg destroyed. 06878_ Imp. Aluminum Leg destroyed. 06890_ Lgt. Nuclear Core destroyed. 06891_ Critical hit (Burn: +37). 06900_ Gauss Rifle destroyed. 06902_ Critical hit (Burn: +37). 06927_ System corrupted: Substantial component data lost. 06930_ Med. Insulated Plating destroyed. 06931_ Hpw. Shotgun destroyed. 06931_ Critical hit (Burn: +37). 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""" # # [# """ """ | | ??""" """ # ############ | | # """ """ # #???# ^ """ """ | | # + #???# """ """ | | # """ """ # #???# """ """ | | ??""" """ # k##### | | # """ """ # | | # + #######+############# | | # """ """ ########## # #? | | ??""" """ #????????# # #? | | ??""" """ #????????# # #? | | ?? #????????# # #? | | ???########????????# # ## | | ???????????????????# # + | | ???????????????????# # ## | | ???????????????????# = # ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 21 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 40 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 20 Item Schematics ----------------- Imp. Thermal Generator | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Hey, That's Mine! Loot Pinata The More The Merrier Troublemaker Challenges ------------ None Game ------ Seed HeatMetafiberTerminator Manual? 0 Play Time 01:58:07 Cumulative 8.6 hours Start 2023.03.08 @ 17:13:22 End 2023.03.09 @ 14:07:43 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d82792d-2845-4b93-a67e-af066220e25d