Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.11 @ 16:35:44 Player: spacekitteh Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (139) 695 Value Destroyed (4286) 4286 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (404) 404 TOTAL SCORE: 7945 Bonus ------- High Alert Combat Kills 404 Cogmind --------- Core Integrity 0/700 Matter 219/300 Energy 99/100 System Corruption 10% Temperature Cool (6) Movement Core (600) Ox11 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Signal Interpreter Terrain Scan Processor Improved Power Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- High-capacity Storage Unit High-capacity Matter Pod (105) Armor Integrity Analyzer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Advanced Sensor Array Terrain Scan Processor Targeting Computer System Shield > --- WEAPON ----------- Disruptor Cannon Autogun Flak Cannon > --- INVENTORY -------- Light Nuclear Core High-capacity Storage Unit High-capacity Matter Pod Improved Signal Interpreter Armor Integrity Analyzer Core Shielding Improved Power Shielding Heavy Assault Rifle Heavy Assault Rifle Flak Gun Rocket Launcher Improved Datajack [Rating: 32] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit VTOL Module Utility Targeting Computer Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Disruptor Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 4 | . . 2 1 1 Weapon 1 | . . . 1 . Parts Attached 89 | 8 18 25 19 19 Power 14 | 2 3 4 3 2 Engine 10 | 2 3 3 2 . Core 4 | . . 1 1 2 Reactor . | . . . . . Propulsion 24 | 2 8 8 3 3 Treads 5 | . . 2 3 . Leg 15 | 2 4 6 . 3 Wheel . | . . . . . Hover 2 | . 2 . . . Flight 2 | . 2 . . . Utility 20 | 2 5 3 5 5 Device 6 | 1 2 . 1 2 Storage 4 | 1 2 1 . . Processor 5 | . 1 1 2 1 Hackware 2 | . . 1 1 . Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 31 | 2 2 10 8 9 Energy Gun 4 | . 1 1 . 2 Energy Cannon 2 | . . . . 2 Ballistic Gun 20 | 2 1 9 5 3 Ballistic Cannon 3 | . . . 3 . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Parts Lost 34 | . 3 8 1 22 Power 3 | . . 1 . 2 Propulsion 7 | . . 3 . 4 Utility 8 | . 2 . 1 5 Weapon 16 | . 1 4 . 11 Highest Loss Streak 15 | . 1 3 1 15 Average Slot Usage (%) 95 | . 98 96 98 82 Engine 8 | . 14 10 5 . Core 1 | . . . 3 5 Treads 7 | . . 4 18 5 Leg 11 | . 22 16 . 8 Device 5 | . 9 . 7 13 Storage 10 | . 14 11 9 7 Processor 16 | . 2 21 18 15 Hackware 7 | . . 10 9 3 Energy Gun 1 | . 5 2 . . Ballistic Gun 18 | . 22 19 18 7 Ballistic Cannon 3 | . . . 8 4 Naked Turns . | . . . . . Heaviest Build 58 | 12 24 46 52 58 Greatest Support 40 | 20 26 40 40 40 Greatest Overweight (x) 13 | . 2 8 1 13 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 12 | 6 10 12 12 12 Average Capacity 10 | 5 8 11 12 12 Most Carried 12 | 6 8 12 12 12 Average Carried 8 | 5 4 7 11 10 Final Capacity 12 | 6 10 12 12 12 Final Carried 12 | 6 2 12 12 3 Class Distribution -------------------- 33% | Hacker-Mutant 27% | Hacker-Skirmisher 24% | Mutant 6% | Scavenger-Mutant 5% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 3329 | 314 369 737 1231 678 Remotely 279 | . 279 . . . Salvage Created 4692 | 173 732 1785 1259 743 Parts 314 | 10 65 121 87 31 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 2 | 2 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 115 | . 23 43 30 19 Guns 93 | . 23 43 20 7 Cannons 19 | . . . 10 9 AOE 3 | . . . . 3 Classes Destroyed 15 | 2 4 5 3 1 Worker 4 | . . 1 3 . Builder 2 | . . . 2 . Tunneler 3 | 3 . . . . Hauler 1 | . 1 . . . Recycler 1 | 1 . . . . Mechanic 1 | . . 1 . . Operator 1 | . . . 1 . Watcher 11 | . 3 5 2 1 Swarmer 30 | . 12 10 8 . Grunt 57 | . 11 23 12 11 Brawler 1 | . . 1 . . Duelist 1 | . . 1 . . Sentry 23 | . . 8 9 6 Hunter 1 | . . . 1 . Programmer 2 | . . . . 2 Best Kill Streak 10 | 2 4 10 7 6 Combat Bots Only 7 | . 3 5 7 5 Max Kills in Single Turn 2 | 1 2 2 2 2 Gunslinging 1 | . 1 1 . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5778 | . 716 1489 1061 2512 Core 1302 | . 129 260 210 703 Absorbed by Shields . | . . . . . Core Remaining (%) 61 | 100 48 35 61 . Volleys Fired 416 | 21 114 130 85 66 Largest 3 | 2 2 2 3 3 Hottest 148 | 40 70 70 94 148 Shots Fired 855 | 40 211 243 254 107 Gun 722 | 40 211 243 169 59 Cannon 123 | . . . 85 38 Launcher 10 | . . . . 10 Special . | . . . . . Kinetic 783 | 40 183 222 254 84 Thermal 58 | . 28 21 . 9 Explosive 10 | . . . . 10 Electromagnetic 4 | . . . . 4 Robot Hit Streak 49 | 9 20 49 27 25 Robot Miss Streak 6 | 2 2 3 6 4 Penetration Max . | . . . . . Secondary Targets 13 | . 4 9 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 688 | 31 168 204 185 100 Core Hits 289 | 11 49 83 64 82 Critical Hits 4 | . . 1 2 1 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 3 | . . 1 1 1 Melee Attacks 1 | . . . . 1 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9125 | 245 1035 2236 3296 2313 Guns 6427 | 245 1035 2236 1971 940 Cannons 2045 | . . . 1181 864 Explosions 639 | . . . 130 509 Melee . | . . . . . Ramming 14 | . . . 14 . Kinetic 7781 | 245 830 2051 3152 1503 Thermal 755 | . 205 185 113 252 Explosive 509 | . . . . 509 Electromagnetic 66 | . . . 17 49 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . 1 . 1 10 Average Corruption 1 | . 1 . 1 3 Corruption Purged . | . . . . . Effects 22 | . 4 . 8 10 Message Errors 4 | . . . 2 2 Matter Fused 2 | . . . . 2 Energy Discharges 4 | . 1 . 2 1 Data Loss (minor) 4 | . 1 . 3 . Data Loss (major) 1 | . . . . 1 Targeting Errors 7 | . 2 . 1 4 Overload Shots . | . . . . . Overflow Damage 127 | . . . 100 27 Projectiles 32 | . . . 32 . Explosions 95 | . . . 68 27 Melee . | . . . . . Knockbacks 13 | . . . 9 4 Impact . | . . . . . Kinetic 12 | . . . 8 4 Secondary 1 | . . . 1 . Self-Inflicted Damage 100 | . . . 100 . Shots 3 | . . . 3 . Rammed 3 | . . . 3 . Targets Rammed 3 | . . . 3 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 311 | . 268 57 311 230 Average Temperature 60 | . 61 14 74 70 Received Heat Transfer 2481 | . 330 696 495 960 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . 1 2 1 3 Heat Transferred 1638 | . 592 460 50 536 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 743 | 20 397 528 432 743 Initial 60 | . 11 60 45 56 Average 269 | 12 190 300 221 533 Maximum Alert Level 3 | . 1 2 2 3 Low Security (%) 32 | 100 49 22 31 14 Level 1 51 | . 50 58 66 . Level 2 14 | . . 19 2 68 Level 3 1 | . . . . 17 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 34 | . 8 7 3 16 Investigation 15 | . 8 4 1 2 Extermination 1 | . . . . 1 Reinforcement 8 | . . 3 2 3 Assault . | . . . . . Garrison 10 | . . . . 10 Intercept . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 7 | . 1 1 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 167 | . 30 60 49 28 Peak Tracking Total 6 | . 4 6 5 3 Tactical Retreats 4 | . . 1 2 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . . 2 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . . 6 . Reprogrammed 12 | . 6 6 . . Reused 1 | . 1 . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . 1 . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 8 | . . 1 5 2 Max in Single Turn 3 | . . 1 3 2 Garrison Access 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns 1 | . . . . 1 Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 33 | . 10 12 8 3 Terminals 20 | . 7 8 5 . Fabricators 1 | . . . . 1 Repair Stations 5 | . 1 1 2 1 Recycling Units 3 | . 2 1 . . Scanalyzers 2 | . . 2 . . Garrison Access 2 | . . . 1 1 Total Hacks 161 | . 41 73 37 10 Successful 113 | . 26 61 23 3 Failed 48 | . 15 12 14 7 Catastrophic 4 | . 2 1 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 96 | . 27 43 26 . Fabricators 3 | . . . . 3 Repair Stations 29 | . 9 8 8 4 Recycling Units 7 | . 5 2 . . Scanalyzers 20 | . . 20 . . Garrison Access 6 | . . . 3 3 Terminal Hacks 61 | . 13 32 16 . Record 14 | . . 13 1 . Robot Analysis 1 | . . 1 . . Prototype ID Bank 9 | . 1 4 4 . Level Access Points 1 | . . 1 . . Emergency Access Points 6 | . 2 3 1 . Machine Index 1 | . . 1 . . Terminal Index 1 | . 1 . . . Recycling Unit Index 1 | . 1 . . . Scanalyzer Index 1 | . . 1 . . Alert Level 2 | . 1 1 . . Locate Traps 4 | . 1 2 1 . Disarm Traps 1 | . . . 1 . Reprogram Traps 2 | . 1 1 . . Dispatch Records 1 | . 1 . . . Maintenance Status 1 | . . . 1 . Surveillance Status 1 | . . . 1 . Patrol Status 1 | . . . 1 . Transport Status 3 | . 1 1 1 . Investigation Status 2 | . . 1 1 . Hauler Manifests 3 | . 1 1 1 . Registered Components 2 | . 1 . 1 . Zone Layout 3 | . 1 1 1 . Fabricator Hacks 2 | . . . . 2 Network Status 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 20 | . 8 7 4 1 Scan Component 11 | . 3 4 3 1 Repair 7 | . 3 3 1 . Refit 2 | . 2 . . . Recycling Unit Hacks 7 | . 5 2 . . Recycle Component 2 | . 2 . . . Report Inventory 3 | . 2 1 . . Retrieve Components 2 | . 1 1 . . Scanalyzer 20 | . . 20 . . Insert Component 10 | . . 10 . . Analyze 10 | . . 10 . . Garrison Access Hacks 3 | . . . 3 . Unlock Access 1 | . . . 1 . Seal Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 23 | . 9 7 4 3 Full Trace Events 16 | . 9 3 2 2 Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 10 | . . 10 . . Parts Built 1 | . . . . 1 Matter 212 | . . . . 212 Time 53 | . . . . 53 Total Part Build Rating 6 | . . . . 6 Parts Repaired 7 | . 3 3 1 . Time 249 | . 90 108 51 . Parts Recycled 2 | . 2 . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 19 | . 10 9 . . Parts Scanalyzed 10 | . . 10 . . Part Schematics Acquired 10 | . . 10 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 6630 | 237 1237 2434 2035 687 Spaces Moved 3094 | 145 666 1181 894 208 Core 23 | 13 . 2 . 8 Treads 1217 | . . 245 894 78 Legs 1723 | 132 535 934 . 122 Wheels . | . . . . . Hover 125 | . 125 . . . Flight 6 | . 6 . . . Fastest Speed 50 | 50 116 120 180 150 Average Speed 160 | 113 123 160 187 193 Slowest Speed 700 | 120 190 450 190 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 47 | 7 79 82 63 4 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 81 | . . . 38 43 Melee . | . . . . . Projectile 16 | . . . 16 . AOE 65 | . . . 22 43 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 4079 | 182 908 1489 1097 403 Wait 377 | . 77 121 76 103 Move 3090 | 144 665 1180 893 208 Hop . | . . . . . Pick Up 67 | 9 17 27 9 5 Fast Attach 12 | 4 1 1 3 3 Attach 35 | 3 3 12 3 14 Detach . | . . . . . Swap 42 | 1 14 12 13 2 Drop 36 | . 17 6 12 1 Fire 416 | 21 114 130 85 66 Melee 1 | . . . . 1 Ram . | . . . . . Kick . | . . . . . Crush 3 | . . . 3 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 238 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 12) 607 | -10/Materials | Discovered new exit (range 14) 705 | -10/Materials | Discovered new exit (range 16) 796 | -10/Materials | Discovered new exit (range 10) 952 | -10/Materials | Repaired Ion Engine 1105 | -10/Materials | Repaired Imp. Aluminum Leg 1140 | -10/Materials | Repaired Imp. Aluminum Leg 1184 | -10/Materials | Discovered new exit (range 15) 1286 | -10/Materials | Core integrity fell below 50% 1475 | -10/Materials | Entered another Materials area 1475 | -9/Materials | Evolved 2 slots: Utility x2 1657 | -9/Materials | Discovered new exit (range 7) 1689 | -9/Materials | Identified exit to Storage 1887 | -9/Materials | Build established: Hacker-Mutant 1892 | -9/Materials | Repaired Carbon-fiber Leg 1932 | -9/Materials | Repaired Carbon-fiber Leg 2034 | -9/Materials | Repaired Hvy. Assault Rifle 2172 | -9/Materials | Discovered new exit (range 9) 2297 | -9/Materials | Lost 3 parts (1p2n) 2584 | -9/Materials | Discovered new exit (range 5) 2739 | -9/Materials | Discovered new exit (range 15) 3016 | -9/Materials | Core integrity fell below 50% 3777 | -9/Materials | Identified exit to Materials 3909 | -9/Materials | Entered another Materials area 3909 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4169 | -8/Materials | Repaired Hvy. Ion Engine 4227 | -8/Materials | Destroyed 7 combat bots 4391 | -8/Materials | Build established: Hacker-Skirmisher 4523 | -8/Materials | Identified exit to Garrison 4786 | -8/Materials | Discovered new exit (range 16) 5813 | -8/Materials | Discovered new exit (range 16) 5944 | -8/Materials | Entered Factory 5944 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6024 | -7/Factory | Fabricated Disruptor Cannon (x1) 6043 | -7/Factory | Local fabrication network quarantined 6439 | -7/Factory | Garrison activated, responded to threat 6540 | -7/Factory | Crushed by falling debris 6540 | -7/Factory | System corruption reached 10% 6599 | -7/Factory | Core integrity fell below 50% 6620 | -7/Factory | Core integrity fell below 20% 6631 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 06607_ Targeting Computer destroyed. 06607_ U-05 Engineer lays Concrete. 06609_ H-55 Commando destroyed. 06611_ U-05 Engineer builds a Wall. 06612_ Core Shielding destroyed. 06613_ Acquired Particle Gun. 06614_ System corrupted: Matter fused (-9). 06614_ U-05 Engineer lays Concrete. 06618_ U-05 Engineer builds a Wall. 06620_ U-05 Engineer lays Concrete. 06622_ U-05 Engineer destroyed. 06623_ U-05 Engineer lays Concrete. 06625_ Particle Gun destroyed. 06626_ U-05 Engineer lays Concrete. 06626_ U-05 Engineer builds a Wall. 06627_ U-05 Engineer lays Concrete. 06628_ U-05 Engineer destroyed. 06629_ System corrupted: Substantial component data lost. 06629_ U-05 Engineer builds a Wall. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????# [ # "" # | | ????????????# # """ # | | ????????????# !] + """ # | | ????????????# ]! # """ # | | ????????????# "" "" ]! + # | | ????????????# "F "" # "" # | | ????????????# """"" ! # "" # | | ????????????######## ###### # """ # | | ?????????????????? # #????# # """ # | | ???????????"?????? # #????# # """ # | | ???????????"" """" # #????# # # | | ??????? """" """" # #????# ######## | | ??? ???? """" """" + #????# #! # | | ??? ????? # #????# # ! # | | ?? ?????"" # #????# # # | | ?? ?????"" # #????# + # | | ??????? #######????# # # | | ?" ????????? #??????????# # # | | ?"T ?????????? ]]=#??????????# #u##### | | ? ?????????? ]!%###???????? # #? | | ? ????????################### # #? | | ?# #????????# =%| m=%! # #? | | ?# #???????## *! [* # #?? | | ?# #???????## ! ""G"" # #?? | | ?# ########## = ! "*"* # #?? | | ?# ! = @Y=%!=!= # #??? | | ?# = Y[%![ ###??? | | ?# ! * ! ##???? | | ##+## o |%! #????? | | # u* # ### #????? | | """## ## ######+###### #?# #????? | | """## ## #???# #?# #????? | | R"## ###### #???# #?# #????? | | """## #????# #???# #?# #????? | | +^^^^^ ###### #???# #?# #????? | | ########### + #####+###+#????? | | ??????????######## ! # #????? | | ?????????????????######## #????? | | ????????????????????????# #????? | | ????????????????????????# #????? | | ????????????????????????###########????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Power Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Seismic Analyzer | -9/Materials | Scanalyzed Sml. Laser | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Armor Integrity Analyzer | -9/Materials | Scanalyzed Imp. Signal Interpreter | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Disruptor Cannon | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Just What I Needed Librarian Made in Tau Ceti IV Party Time Storm Trooper System Compromised Troublemaker Unlikely Earthworm Use The Force Challenges ------------ None Game ------ Seed WarpMeleeField Manual? 0 Play Time 01:37:07 Cumulative 5.4 hours Start 2020.10.11 @ 08:25:45 End 2020.10.11 @ 16:35:44 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f39726bc-9361-4bf0-8d9f-6060ee8e4616