Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.17 @ 18:35:28 // Halloween2020/ForbiddenLore

Player: OctarineSorcerer

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (50)      250
Value Destroyed (1408)     1408
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (70)                 70
              TOTAL SCORE: 6048

 Bonus
-------
High Alert Combat Kills    70

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          23%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (6) ------
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (4) ----
        (None)

 Peak State 
------------
>           --- POWER ------------
      Micro Nuclear Core
      Light Angular Momentum Engine
>           --- PROPULSION -------
            Carbon-fiber Leg
            Carbon-fiber Leg
    Armored Leg
>           --- UTILITY ----------
            Power Amplifier
   Advanced Heat Sink
   Advanced Heat Sink
            Transport Network Coupler
   Improved Maneuvering Thrusters
   Hardened Medium Armor Plating
>           --- WEAPON -----------
  Precision Shock Rifle
            Plasma Rifle
            Proton Cannon
>           --- INVENTORY --------
            Remote Datajack
[Rating: 59]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Xenon Bombardment Thruster
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Hover Unit
  Flight Unit              Xenon Bombardment Thruster
Utility                    Improved Targeting Computer
  Device                   Power Amplifier
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Proton Cannon
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Remote Datajack
  Impact Weapon            Power Maul
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Fac Low 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   1   .   
  Utility                  4    | .   .   .   1   .   .   .   1   1   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             73   | 5   7   3   4   4   .   .   15  5   4   22  4   
  Power                    11   | 1   1   1   .   .   .   .   6   .   .   2   .   
    Engine                 9    | 1   1   .   .   .   .   .   6   .   .   1   .   
    Core                   2    | .   .   1   .   .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   2   2   2   3   .   .   3   .   1   4   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    6    | 2   .   .   .   .   .   .   .   .   .   3   1   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Hover                  6    | .   2   2   2   .   .   .   .   .   .   .   .   
    Flight                 7    | .   .   .   .   3   .   .   3   .   1   .   .   
  Utility                  18   | .   2   .   1   .   .   .   4   1   .   10  .   
    Device                 9    | .   .   .   1   .   .   .   2   .   .   6   .   
    Storage                1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Processor              5    | .   2   .   .   .   .   .   1   1   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             2    | .   .   .   .   .   .   .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   2   .   1   1   .   .   2   4   3   6   3   
    Energy Gun             12   | 1   2   .   1   .   .   .   2   2   2   2   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   1   1   
    Ballistic Gun          5    | 1   .   .   .   1   .   .   .   2   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   .   .   3   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   1   1   .   
Parts Lost                 43   | .   .   2   1   1   .   .   .   1   15  6   17  
  Power                    5    | .   .   1   .   .   .   .   .   .   2   .   2   
  Propulsion               10   | .   .   1   .   .   .   .   .   .   4   1   4   
  Utility                  15   | .   .   .   .   .   .   .   .   .   5   4   6   
  Weapon                   13   | .   .   .   1   1   .   .   .   1   4   1   5   
  Highest Loss Streak      17   | .   .   1   1   1   .   .   .   1   14  6   17  
Average Slot Usage (%)     83   | .   98  99  98  97  100 100 94  94  53  66  71  
  Engine                   5    | .   14  .   .   .   .   .   7   15  5   1   4   
  Core                     5    | .   .   13  11  11  11  11  8   .   .   5   3   
  Leg                      4    | .   5   .   .   .   .   .   .   .   .   9   16  
  Hover                    7    | .   22  27  33  9   .   .   .   .   .   .   .   
  Flight                   8    | .   .   .   .   23  33  33  26  23  9   .   .   
  Device                   9    | .   .   .   11  11  11  11  8   7   4   16  19  
  Storage                  1    | .   .   .   .   .   .   .   8   7   4   .   .   
  Processor                15   | .   26  28  22  22  22  22  18  19  14  .   5   
  Protection               2    | .   .   .   .   .   .   .   .   .   .   8   3   
  Energy Gun               13   | .   26  28  21  12  11  11  16  18  2   1   10  
  Ballistic Gun            2    | .   1   .   .   6   11  11  1   2   10  .   .   
  Impact Weapon            2    | .   .   .   .   .   .   .   .   .   .   14  .   
Naked Turns                14   | .   .   .   .   .   .   .   .   .   1   .   13  
Heaviest Build             44   | 8   11  11  12  10  10  10  22  26  25  44  44  
  Greatest Support         46   | 20  20  12  18  18  12  12  27  27  27  46  46  
  Greatest Overweight (x)  11   | .   1   1   .   1   .   .   1   .   1   11  1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 6    | 4   4   4   4   4   4   4   6   6   6   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   5   6   5   4   4   
  Most Carried             6    | 4   4   4   3   4   4   4   6   6   6   4   1   
  Average Carried          3    | .   3   3   2   3   4   4   3   5   3   2   .   
  Final Capacity           6    | 4   4   4   4   4   4   4   6   6   4   4   4   
  Final Carried            6    | .   4   4   3   4   4   4   6   6   4   1   .   

 Class Distribution 
--------------------
 66% | Mutant
 14% | Scavenger-Mutant
 10% | Gunner
  9% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
           Mutant | -8/Materials
           Gunner | -7/Factory
           Gunner | -7/Lower Caves
           Mutant | -6/Factory
   Scavenger-Tank | -6/Lower Caves

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Fac Low 
Matter Collected           1134 | 195 120 30  35  24  .   .   126 59  335 140 70  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2057 | .   172 166 162 57  .   .   156 209 594 177 364 
  Parts                    112  | .   10  13  11  6   .   .   12  22  29  5   4   
Haulers Intercepted        3    | .   .   .   .   .   .   .   1   2   .   .   .   
Recyclers Shooed           3    | .   2   .   .   .   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      29   | .   .   .   .   .   .   .   .   .   28  .   1   
  Prevented                2    | .   .   .   .   .   .   .   .   .   .   .   2   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Fac Low 
Combat Hostiles Destroyed  35   | .   4   5   3   4   .   .   .   4   10  3   2   
  Melee                    3    | .   .   .   .   .   .   .   .   .   1   2   .   
  Guns                     26   | .   4   5   3   4   .   .   .   .   9   .   1   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  AOE                      4    | .   .   .   .   .   .   .   .   4   .   .   .   
Classes Destroyed          13   | .   4   1   2   .   .   .   1   1   4   .   .   
  Worker                   3    | .   .   1   .   .   .   .   .   2   .   .   .   
  Tunneler                 3    | .   1   1   .   .   .   .   1   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   .   .   1   2   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Watcher                  3    | .   .   .   1   .   .   .   2   .   .   .   .   
  Swarmer                  14   | .   3   3   .   4   .   .   .   4   .   .   .   
  Grunt                    10   | .   1   2   2   .   .   .   .   .   2   3   .   
  Brawler                  4    | .   .   .   1   .   .   .   .   .   3   .   .   
  Duelist                  4    | .   .   .   .   .   .   .   .   .   2   .   2   
  Sentry                   1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Packrat                  3    | .   .   .   .   .   .   .   .   .   .   .   3   
Best Kill Streak           6    | .   3   3   3   4   .   .   2   6   5   1   2   
  Combat Bots Only         5    | .   3   3   3   4   .   .   .   4   5   1   2   
Max Kills in Single Turn   6    | .   2   1   1   2   .   .   1   6   1   1   1   
  Gunslinging              1    | .   1   .   .   1   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   4   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Fac  Low  
Damage Taken               5014 | .    64   133  58   128  .    .    55   195  1489 942  1950 
  Core                     1552 | .    23   16   11   31   .    .    22   6    579  130  734  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         77   | 100  .    84   .    .    .    89   96   .    16   .    .    
Volleys Fired              97   | .    10   12   11   9    .    .    4    9    27   .    15   
  Largest                  3    | .    2    2    2    2    .    .    2    3    3    .    3    
  Hottest                  205  | .    112  112  112  112  .    .    110  165  111  .    205  
Shots Fired                204  | .    20   24   21   13   .    .    8    23   59   .    36   
  Gun                      193  | .    20   24   21   13   .    .    8    23   59   .    25   
  Cannon                   10   | .    .    .    .    .    .    .    .    .    .    .    10   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  48   | .    .    .    .    2    .    .    .    .    46   .    .    
  Thermal                  103  | .    20   24   21   11   .    .    .    .    13   .    14   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          52   | .    .    .    .    .    .    .    8    23   .    .    21   
  Robot Hit Streak         15   | .    6    10   8    10   .    .    6    8    10   .    15   
  Robot Miss Streak        7    | .    1    1    3    1    .    .    .    3    7    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        9    | .    2    2    .    1    .    .    .    .    3    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    .    .    .    1    .    1    
Shots Hit Robots           181  | .    15   18   14   11   .    .    6    12   56   20   29   
  Core Hits                114  | .    7    9    5    6    .    .    4    11   49   5    18   
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              24   | .    .    .    .    .    .    .    .    .    .    22   2    
  Impact                   22   | .    .    .    .    .    .    .    .    .    .    22   .    
  Slashing                 2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        5    | .    .    .    .    .    .    .    .    .    .    5    .    
Damage Inflicted           4491 | .    234  261  189  144  .    .    165  977  1118 603  800  
  Guns                     2757 | .    234  261  189  144  .    .    165  258  1091 .    415  
  Cannons                  246  | .    .    .    .    .    .    .    .    .    .    .    246  
  Explosions               774  | .    .    .    .    .    .    .    .    719  .    .    55   
  Melee                    630  | .    .    .    .    .    .    .    .    .    .    603  27   
  Ramming                  84   | .    .    .    .    .    .    .    .    .    27   .    57   
  Kinetic                  850  | .    .    .    .    12   .    .    .    .    838  .    .    
  Thermal                  1344 | .    234  261  189  132  .    .    .    .    253  .    275  
  Explosive                719  | .    .    .    .    .    .    .    .    719  .    .    .    
  Electromagnetic          864  | .    .    .    .    .    .    .    165  258  .    .    441  
  Impact                   603  | .    .    .    .    .    .    .    .    .    .    603  .    
  Slashing                 27   | .    .    .    .    .    .    .    .    .    .    .    27   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         23   | .    .    .    .    .    .    .    .    1    10   7    23   
  Average Corruption       6    | .    .    .    .    .    .    .    .    1    4    6    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  25   | .    .    .    .    .    .    .    .    .    6    5    14   
    Message Errors         6    | .    .    .    .    .    .    .    .    .    2    1    3    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    .    .    .    1    3    
    Energy Discharges      3    | .    .    .    .    .    .    .    .    .    1    1    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    1    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    1    .    
    Targeting Errors       4    | .    .    .    .    .    .    .    .    .    1    1    2    
    Weapon Failures        3    | .    .    .    .    .    .    .    .    .    1    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            167  | .    .    .    .    .    .    .    .    117  .    25   25   
  Projectiles              25   | .    .    .    .    .    .    .    .    .    .    .    25   
  Explosions               117  | .    .    .    .    .    .    .    .    117  .    .    .    
  Melee                    25   | .    .    .    .    .    .    .    .    .    .    25   .    
Knockbacks                 4    | .    .    .    .    .    .    .    .    .    .    4    .    
  Impact                   4    | .    .    .    .    .    .    .    .    .    .    4    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      142  | .    .    .    .    .    .    .    .    64   11   .    67   
  Shots                    3    | .    .    .    .    .    .    .    .    2    .    .    1    
  Rammed                   35   | .    .    .    .    .    .    .    .    .    12   .    23   
Targets Rammed             38   | .    .    .    .    .    .    .    .    .    12   .    26   
  Kicked                   3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        609  | .    228  277  156  54   .    .    45   385  609  157  126  
  Average Temperature      137  | .    90   106  54   36   .    .    21   189  281  46   33   
  Received Heat Transfer   1155 | .    .    36   30   6    .    .    9    12   342  369  351  
  Effects                  21   | .    .    .    .    .    .    .    .    8    13   .    .    
    Shutdowns              3    | .    .    .    .    .    .    .    .    1    2    .    .    
    Energy Bleed           4    | .    .    .    .    .    .    .    .    3    1    .    .    
    Interference           3    | .    .    .    .    .    .    .    .    3    .    .    .    
    Matter Decay           2    | .    .    .    .    .    .    .    .    1    1    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    1    .    .    
    Damage (minor)         2    | .    .    .    .    .    .    .    .    .    2    .    .    
    Damage (major)         5    | .    .    .    .    .    .    .    .    .    5    .    .    
    Damage (core)          1    | .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    .    .    .    .    4    1    .    .    1    
  Impact Corruptions       2    | .    .    .    .    .    .    .    .    .    .    2    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    2    2    .    1    .    .    .    .    1    .    .    
  Heat Transferred         3103 | .    592  666  481  333  .    .    .    .    481  .    550  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Fac Low 
Peak Influence             461  | .   178 194 177 164 .   .   187 461 .   284 .   
  Initial                  264  | .   .   69  75  69  .   .   .   84  .   264 .   
  Average                  144  | .   56  166 109 156 .   .   65  220 .   269 .   
Maximum Alert Level        2    | .   .   .   .   .   .   .   .   2   .   1   .   
  Low Security (%)         70   | 100 100 100 100 100 .   100 100 58  .   .   .   
  Level 1                  27   | .   .   .   .   .   .   .   .   22  .   100 .   
  Level 2                  2    | .   .   .   .   .   .   .   .   19  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   2   .   .   .   .   .   .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Fac Low 
Distress Signals           4    | .   2   .   1   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              69   | .   10  4   6   6   .   .   5   15  14  4   5   
  Peak Tracking Total      9    | .   4   3   3   4   .   .   3   6   9   4   5   
  Tactical Retreats        8    | .   1   .   .   .   .   .   2   3   1   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Fac Low 
Traps Triggered            2    | .   1   .   .   .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Fac Low 
Machines Disabled          8    | .   .   .   .   .   .   .   .   8   .   .   .   
  Max in Single Turn       4    | .   .   .   .   .   .   .   .   4   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Fac Low 
Machines Accessed          10   | .   2   .   2   .   1   .   3   1   .   1   .   
  Terminals                7    | .   2   .   2   .   .   .   2   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   1   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                44   | .   5   .   4   .   23  .   9   1   .   2   .   
  Successful               35   | .   3   .   3   .   23  .   5   1   .   .   .   
  Failed                   9    | .   2   .   1   .   .   .   4   .   .   2   .   
    Catastrophic           3    | .   1   .   1   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                16   | .   5   .   4   .   .   .   6   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   3   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             33   | .   3   .   3   .   23  .   3   1   .   .   .   
  Record                   25   | .   1   .   .   .   23  .   .   1   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   .   2   .   .   .   3   1   .   1   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   .   .   .   .   .   .   5   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Fac Low 
Total Allies               1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      163  | .   .   .   .   .   .   .   .   .   163 .   .   
  Highest-Rated Ally       163  | .   .   .   .   .   .   .   .   .   163 .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Fac Low 
Robot Analysis Total       1    | .   .   .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
-------------              Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Fac Low 
Turns Passed               1872 | 65  237 163 113 72  58  75  178 149 190 347 225 
Spaces Moved               2415 | 60  299 210 144 118 169 220 383 320 168 204 120 
  Core                     117  | 23  .   .   .   .   .   .   .   .   67  19  8   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     282  | 37  31  .   .   .   .   .   .   .   .   102 112 
  Wheels                   83   | .   .   .   .   .   .   .   .   .   .   83  .   
  Hover                    625  | .   268 210 144 3   .   .   .   .   .   .   .   
  Flight                   1308 | .   .   .   .   115 169 220 383 320 101 .   .   
  Fastest Speed            34   | 50  56  56  52  34  34  34  34  34  34  100 50  
  Average Speed            56   | 93  62  56  52  35  34  34  34  34  54  133 116 
  Slowest Speed            600  | 120 120 120 52  120 34  34  120 34  100 600 150 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            3    | .   .   .   .   .   .   .   2   1   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       28   | 4   37  51  12  20  53  70  38  20  16  4   15  
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      10   | 1   1   .   1   1   1   1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          19   | .   .   .   .   .   .   .   .   12  .   .   7   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      19   | .   .   .   .   .   .   .   .   12  .   .   7   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Fac Low 
Total                      2694 | 68  328 229 160 133 168 219 419 340 214 246 170 
  Wait                     8    | .   .   2   1   .   .   .   .   2   3   .   .   
  Move                     2398 | 59  298 209 143 117 168 219 378 317 167 203 120 
  Hop                      3    | .   .   .   .   .   .   .   2   1   .   .   .   
  Pick Up                  31   | 4   9   2   1   2   .   .   7   2   1   2   1   
  Fast Attach              36   | 1   1   1   .   1   .   .   8   4   1   17  2   
  Attach                   25   | 4   4   1   3   .   .   .   2   1   3   5   2   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Swap                     12   | .   2   1   1   3   .   .   5   .   .   .   .   
  Drop                     26   | .   4   1   .   1   .   .   13  4   .   3   .   
  Fire                     97   | .   10  12  11  9   .   .   4   9   27  .   15  
  Melee                    18   | .   .   .   .   .   .   .   .   .   .   16  2   
  Ram                      28   | .   .   .   .   .   .   .   .   .   12  .   16  
  Kick                     10   | .   .   .   .   .   .   .   .   .   .   .   10  
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-7/Lower Caves
-6/Factory
-6/Lower Caves (discovered 1 exit: Low)

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 15)
   66 | -11/Scrapyard  | Entered Materials
  273 | -10/Materials  | Discovered new exit (range 9)
  303 | -10/Materials  | Entered Mines
  314 | -10/Mines      | Build established: Mutant
  344 | -10/Mines      | Identified exit to Materials
  466 | -10/Mines      | Entered Materials
  466 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  552 | -9/Materials   | Discovered new exit (range 16)
  579 | -9/Materials   | Entered Mines
  650 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  650 | -9/Mines       | Discovered new exit (range 5)
  651 | -9/Mines       | Entered Exiles
  657 | -9/Exiles      | Discovered new exit (range 15)
  661 | -9/Exiles      | Met 8R-AWN
  666 | -9/Exiles      | Met EX-HEX
  679 | -9/Exiles      | Met EX-DEC
  691 | -9/Exiles      | Learned location of Zion (-7)
  704 | -9/Exiles      | Discovered new exit (range 14)
  709 | -9/Exiles      | Entered Mines
  782 | -8/Mines       | Discovered new exit (range 6)
  784 | -8/Mines       | Entered Materials
  784 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
  894 | -8/Materials   | Discovered new exit (range 11)
  951 | -8/Materials   | Discovered new exit (range 15)
  962 | -8/Materials   | Entered Factory
  962 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 1109 | -7/Factory     | Discovered new exit (range 6)
 1111 | -7/Factory     | Entered Lower Caves
 1169 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 1225 | -7/Lower Caves | Core integrity fell below 50%
 1238 | -7/Lower Caves | System corruption reached 10%
 1246 | -7/Lower Caves | P1-3CE showed up to help
 1247 | -7/Lower Caves | Core integrity fell below 20%
 1248 | -7/Lower Caves | P1-3CE revealed a hidden path
 1268 | -7/Lower Caves | Lost 14 parts (2p3n5u4w)
 1301 | -7/Lower Caves | Entered Factory
 1301 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1423 | -6/Factory     | Discovered new exit (range 6)
 1577 | -6/Factory     | Lost 6 parts (1n4u1w)
 1648 | -6/Factory     | Entered Lower Caves
 1776 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 1800 | -6/Lower Caves | System corruption reached 10%
 1825 | -6/Lower Caves | Identified exit to Lower Caves
 1854 | -6/Lower Caves | Core integrity fell below 50%
 1865 | -6/Lower Caves | Core integrity fell below 20%
 1873 | -6/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
01853_ Broken Arm. Leg destroyed.
01853_ System corrupted by crushing effect (+3).
01853_ Destabilizing: Core damaged (-42).
01853_ Transport Network Coupler destroyed.
01853_ System corrupted by crushing effect (+1).
01854_ Slammed into Y-64 Sentinel.
01854_ Penetrated by Slug.
01855_ Slammed into Y-64 Sentinel. <x3>
01857_ Penetrated by Slug.
01858_ System corrupted: Heat flow error (+140).
01858_ Slammed into Y-64 Sentinel. <x2>
01860_ Penetrated by Slug.
01862_ Acquired Axe.
01863_ Acquired 10 matter.
01868_ Penetrated by Slug.
01869_ Axe destroyed.
01869_ System corrupted by crushing effect (+5).
01869_ Slammed into B-48 Gladiator. <x4>
01873_ AZM>JZ4ALB3<X0AB%=DF5S5
01873_ Slammed into B-48 Gladiator.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          32
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Power Amplification        40
Additional Mass Support    6
Armor Coverage             450
Evasion (%)                63
Targeting Accuracy         14
Energy Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Leap Before You Look
Librarian
More Dakka Please
Novice Programmer
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              DronePowerRailgun
  Manual?         0
Play Time         00:56:45
  Cumulative      14.7 hours
  Start           2020.11.17 @ 17:22:21
  End             2020.11.17 @ 18:35:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          15
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4cb85508-f27e-447b-82a9-44be737c8e34