Cogmind - Beta 12 X3 @@@ ROGUE MODE // 2022.09.08 @ 23:35:18 Player: albenzo Result: Destroyed self with Sigix Terminator Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (71) 355 Value Destroyed (3048) 3048 Prototype IDs (10) 200 Alien Tech Used (2) 400 Bonus (86) 86 TOTAL SCORE: 10689 Bonus ------- Follower Combat Kills 93 Met Imprinter 300 Friendly Fire -307 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 28% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Advanced Visual Processing Unit Terrain Scan Processor System Shield Improved System Shield Advanced Corruption Screen > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Chainsword CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Advanced Heavy Treads Myomer Leg Flying Cooled-Aluminum Exoskeleton Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Armored Scrap Engine Advanced Power Amplifier Advanced Cryofiber Web High-capacity Storage Unit Advanced Visual Processing Unit Advanced Terrain Scanner Terrain Scan Processor Improved Targeting Computer Advanced Reaction Control System Improved System Shield > --- WEAPON ----------- Gatling Laser Gatling Laser > --- INVENTORY -------- Light Deuterium Engine Improved Heat Sink Advanced Coolant Injector Transmission Jammer Hacking Drone Bay Gatling Laser Gatling Laser Plasma Rifle Autogun Flak Cannon Linear Accelerator Improved Plasma Cutter Chainsword CR-A16's Behemoth Slayer Self-destruct Interrupter [Rating: 121] Favorites ----------- Power Antimatter-Deuterium Reactor Engine Ion Engine Power Core Nuclear Core Reactor Antimatter-Deuterium Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Improved Linear Gravjet Flight Unit Flying Cooled-Aluminum Exoskeleton Utility Improved Targeting Computer Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Layered Light Armor Plating Weapon Laser Neutralizer Construct/C Energy Gun Field Laser Energy Cannon Laser Neutralizer Construct/C Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Slashing Weapon Chainsword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Qua Slots Evolved 16 | . . 2 2 2 . . . 2 2 2 2 2 . Power . | . . . . . . . . . . . . . . Propulsion 6 | . . 1 2 . . . . . 1 . 1 1 . Utility 10 | . . 1 . 2 . . . 2 1 2 1 1 . Weapon . | . . . . . . . . . . . . . . Parts Attached 125 | 6 6 12 15 17 2 4 8 6 8 7 7 18 9 Power 10 | 1 1 1 2 1 2 . . . . . . 2 . Engine 6 | 1 1 1 1 . 1 . . . . . . 1 . Core 3 | . . . 1 1 1 . . . . . . . . Reactor 1 | . . . . . . . . . . . . 1 . Propulsion 42 | 2 . 5 9 7 . 2 4 1 3 . 1 8 . Treads 6 | . . 1 . . . . . . 2 . 1 2 . Leg 31 | 2 . 4 9 7 . 2 4 1 1 . . 1 . Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 . Flight 4 | . . . . . . . . . . . . 4 . Utility 37 | 1 1 4 3 2 . . . 4 4 4 4 6 4 Device 23 | . 1 2 2 2 . . . 4 1 1 4 4 2 Storage 2 | 1 . . 1 . . . . . . . . . . Processor 6 | . . 1 . . . . . . 2 . . 2 1 Hackware 3 | . . . . . . . . . . 2 . . 1 Protection 3 | . . 1 . . . . . . 1 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 36 | 2 4 2 1 7 . 2 4 1 1 3 2 2 5 Energy Gun 14 | 2 . . . 3 . 1 1 1 1 3 1 1 . Energy Cannon 1 | . . . . . . . . . . . . . 1 Ballistic Gun 5 | . 3 1 1 . . . . . . . . . . Ballistic Cannon 3 | . . . . 2 . . . . . . . 1 . Launcher 8 | . 1 1 . 2 . . 1 . . . 1 . 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 1 . . . . . . Piercing Weapon 3 | . . . . . . . 1 . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . . . . 3 Parts Lost 53 | . . 2 3 5 . . 7 . 5 1 7 22 1 Power 3 | . . . . . . . 1 . . . . 2 . Propulsion 30 | . . 1 2 3 . . 6 . 2 . 5 11 . Utility 15 | . . 1 1 1 . . . . 3 . 1 7 1 Weapon 5 | . . . . 1 . . . . . 1 1 2 . Highest Loss Streak 10 | . . 2 1 2 . . 7 . 4 1 7 10 1 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 98 95 96 90 92 92 78 85 86 88 81 57 27 Engine 2 | . 14 11 6 1 . . 1 . . . . . . Core 3 | . . . 2 5 7 7 5 6 5 1 . . . Treads 2 | . . . . . . . . . 8 10 8 4 . Leg 27 | . 28 32 45 38 38 38 25 25 18 15 11 1 . Device 14 | . 12 10 5 15 15 15 15 25 16 12 18 16 3 Storage 6 | . 14 11 9 7 7 7 7 6 5 5 4 2 . Processor 8 | . . 5 9 7 7 7 7 6 14 12 9 9 12 Hackware 1 | . . . . . . . . . . 10 9 5 6 Protection 1 | . . 1 . . . . . . 2 5 4 1 . Energy Gun 9 | . 9 . . 7 15 14 13 13 11 9 8 4 . Ballistic Gun 3 | . 17 21 18 2 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 71 | 11 14 17 52 59 56 56 57 64 63 66 68 71 21 Greatest Support 126 | 20 20 33 58 60 60 70 60 55 56 54 126 70 3 Greatest Overweight (x) 11 | . . . . . . . 2 1 2 1 1 11 6 Average Overweight (x) . | . . . . . . . . 1 1 1 . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 18 | 5 8 8 19 20 20 20 20 20 20 20 20 15 5 Most Carried 20 | 6 8 8 20 20 19 20 20 20 20 20 20 17 5 Average Carried 17 | 3 7 7 18 19 19 19 18 19 19 19 19 12 4 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 6 8 8 20 20 19 20 20 20 19 20 18 5 3 Class Distribution -------------------- 45% | Scavenger-Mutant 38% | Mutant 16% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Mutant | -2/Research Hacker-Mutant | -2/Quarantine Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Qua Matter Collected 1686 | 224 144 160 229 190 85 40 88 . 120 35 87 179 105 Remotely . | . . . . . . . . . . . . . . Salvage Created 2704 | . 184 227 325 543 58 . 179 . 344 142 197 430 75 Parts 146 | . 10 20 19 25 3 . 13 . 4 8 10 30 4 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . 4 . 6 . . . . . . Prevented 6 | . . . . . 2 . 4 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Qua Combat Hostiles Destroyed 60 | . 5 7 6 11 1 . 4 . 5 5 6 9 1 Guns 33 | . 1 3 6 5 1 . 3 . 3 5 3 3 . Cannons 6 | . . . . 1 . . . . . . . 5 . AOE 18 | . 4 4 . 5 . . 1 . . . 3 . 1 Classes Destroyed 13 | . 3 3 2 . . . 1 . . . . 2 2 Worker 1 | . . . . . . . . . . . . 1 . Builder 3 | . . 1 . . . . . . . . . 2 . Tunneler 1 | . . 1 . . . . . . . . . . . Recycler 3 | . 2 . . 1 . . . . . . . . . Watcher 1 | . . . . . . . . . . . . 1 . Swarmer 21 | . 3 2 . . . . 1 . . 5 5 5 . Grunt 23 | . 2 4 4 8 . . 1 . . . . 4 . Brawler 1 | . . . . . . . 1 . . . . . . Duelist 2 | . . 1 . 1 . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . 1 Sentry 7 | . . . 1 2 . . . . 3 . 1 . . Hunter 5 | . . . 1 . 1 . 1 . 2 . . . . Alpha 7 1 | . . . . . . . . . . . . . 1 Wasp 1 | . . . . . . . 1 . . . . . . Best Kill Streak 7 | . 7 6 3 5 1 . 2 . 3 4 5 6 1 Combat Bots Only 5 | . 5 4 3 5 1 . 2 . 3 4 5 5 1 Max Kills in Single Turn 2 | . 2 2 1 2 1 . 1 . 1 1 2 2 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . 2 2 . 1 . . 1 . . . 2 . 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Qua Damage Taken 10057 | . 83 281 562 787 117 . 920 . 1289 314 849 4139 716 Core 2168 | . 12 68 97 52 33 . 89 . 196 69 83 974 495 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 89 | 100 95 83 82 . . . 75 100 80 94 93 . . Volleys Fired 172 | . 12 13 33 24 4 1 9 . 25 9 16 25 1 Largest 2 | . 2 2 2 2 2 1 2 . 2 2 2 2 1 Hottest 294 | . 40 40 43 150 150 87 294 . 162 184 189 189 . Shots Fired 308 | . 21 23 66 36 8 1 16 . 50 18 25 43 1 Gun 267 | . 18 20 66 28 8 1 14 . 50 18 23 21 . Cannon 23 | . . . . 1 . . . . . . . 22 . Launcher 18 | . 3 3 . 7 . . 2 . . . 2 . 1 Special . | . . . . . . . . . . . . . . Kinetic 128 | . 18 20 66 10 . . . . . . . 14 . Thermal 163 | . . . . 19 8 1 14 . 50 18 23 29 1 Explosive 17 | . 3 3 . 7 . . 2 . . . 2 . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 26 | . 6 12 18 20 3 . 3 . 15 5 8 26 . Robot Miss Streak 5 | . 3 1 2 1 2 . 4 . 2 2 3 5 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . . . Shots Hit Robots 241 | . 11 16 58 29 4 . 11 . 39 11 20 41 1 Core Hits 172 | . 12 17 21 26 2 . 11 . 15 7 14 45 2 Critical Kills 1 | . . . . 1 . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . Critical Strikes 7 | . . . 1 1 . . 1 . 1 1 1 . 1 Burn 4 | . . . . . . . 1 . 1 1 1 . . Destroy 2 | . . . 1 1 . . . . . . . . . Impale 1 | . . . . . . . . . . . . . 1 Melee Attacks 10 | . . . . . . 1 6 . . . . . 3 Impact . | . . . . . . . . . . . . . . Slashing 1 | . . . . . . 1 . . . . . . . Piercing 9 | . . . . . . . 6 . . . . . 3 Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 6371 | . 259 386 598 1038 68 . 601 . 677 166 604 1189 785 Guns 3002 | . 92 130 593 376 68 . 126 . 677 166 308 466 . Cannons 363 | . . . . 24 . . . . . . . 339 . Explosions 2856 | . 167 256 . 638 . . 380 . . . 296 384 735 Melee 145 | . . . . . . . 95 . . . . . 50 Ramming 5 | . . . 5 . . . . . . . . . . Kinetic 1158 | . 92 130 593 116 . . . . . . . 227 . Thermal 3326 | . . . . 284 68 . 126 . 677 166 308 962 735 Explosive 1737 | . 167 256 . 638 . . 380 . . . 296 . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 145 | . . . . . . . 95 . . . . . 50 Highest Corruption 28 | . . . . . . . . . . . . 27 28 Average Corruption 20 | . . . . . . . . . . . . 13 28 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 13 | . . . . . . . . . . . . 7 6 Message Errors 5 | . . . . . . . . . . . . 3 2 Matter Fused 2 | . . . . . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . . . . 1 . Energy Discharges 2 | . . . . . . . . . . . . 1 1 Data Loss (major) 1 | . . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . 2 . Overload Shots 2 | . . . . . . . 2 . . . . . . Effects 1 | . . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . Overflow Damage 224 | . . . . . . . . . . . 13 45 166 Projectiles . | . . . . . . . . . . . . . . Explosions 224 | . . . . . . . . . . . 13 45 166 Melee . | . . . . . . . . . . . . . . Knockbacks 17 | . . . . . . . . . . . . 17 . Impact . | . . . . . . . . . . . . . . Kinetic 13 | . . . . . . . . . . . . 13 . Secondary 4 | . . . . . . . . . . . . 4 . Self-Inflicted Damage 1237 | . 20 . . 57 . . 90 . . . 74 46 950 Shots 9 | . 1 . . 2 . . 2 . . . 2 1 1 Rammed . | . . . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . Kicked 1 | . . . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 405 | . 7 3 24 56 108 4 360 . 299 405 . 235 . Average Temperature 92 | . 5 3 4 24 57 3 115 . 115 148 . 53 . Received Heat Transfer 786 | . 18 30 216 189 . . 99 . 117 . 36 72 9 Effects 6 | . . . . . . . 2 . 1 3 . . . Energy Bleed 2 | . . . . . . . . . 1 1 . . . Interference 2 | . . . . . . . 2 . . . . . . Damage (minor) 2 | . . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . 2 . . 1 . Combat Hostiles 3 | . . . . . . . . . 2 . . 1 . Parts Melted 23 | . . . . . . . 1 . 17 1 3 1 . Heat Transferred 5509 | . . . . 471 148 . 370 . 1803 535 832 1350 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Qua Peak Influence 322 | . 168 320 322 226 . . . 50 130 189 165 302 95 Initial 135 | . . 70 135 61 . . . 50 . 14 6 87 23 Average 99 | . 35 140 197 132 . . . 49 22 99 44 190 56 Maximum Alert Level 1 | . . 1 1 1 . . . . . . . 1 . Low Security (%) 86 | 100 100 84 55 85 . . . 100 100 100 100 45 100 Level 1 13 | . . 15 44 14 . . . . . . . 54 . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 10 | . 1 . . 1 . . . . . . 3 5 . Investigation . | . . . . . . . . . . . . . . Extermination 2 | . . . . . . . . . . . 1 1 . Reinforcement 6 | . 1 . . 1 . . . . . . . 4 . Assault . | . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Qua Distress Signals 6 | . 1 2 1 . . . . . 1 . . 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 111 | . 7 11 9 12 1 . 8 . 10 8 10 33 2 Peak Tracking Total 15 | . 6 6 4 5 1 . 3 . 5 5 5 15 1 Tactical Retreats 10 | . . 1 2 . . . 1 . . 2 1 3 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Qua Traps Triggered 3 | . . . . 1 . . . . 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Qua Machines Disabled 8 | . . . . 2 . . . . 2 . . . 4 Max in Single Turn 1 | . . . . 1 . . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Qua Machines Accessed 14 | . 1 2 2 4 . . . 1 1 1 1 . 1 Terminals 9 | . 1 2 2 1 . . . . 1 1 . . 1 Fabricators 1 | . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . Total Hacks 30 | . 3 6 4 9 . . . 1 1 3 2 . 1 Successful 19 | . 1 5 3 5 . . . . 1 2 1 . 1 Failed 11 | . 2 1 1 4 . . . 1 . 1 1 . . Catastrophic 1 | . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 10 | . 2 . . 2 . . . . . 3 2 . 1 Terminals 21 | . 3 6 4 3 . . . . 1 3 . . 1 Fabricators 1 | . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . . Scanalyzers 4 | . . . . 4 . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 . . Terminal Hacks 13 | . 1 5 3 1 . . . . 1 1 . . 1 Prototype ID Bank 1 | . . 1 . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . 1 . . . . Terminal Index 1 | . . . . . . . . . . 1 . . . Alert Level 3 | . . 2 1 . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 4 | . . . . 4 . . . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . . . Analyze 2 | . . . . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . . 1 1 . . Terminals 1 | . . . . . . . . . . 1 . . . Botnet 1 | . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . Watchers 1 | . . . . . . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 10 | . 1 2 2 3 . . . 1 . . 1 . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 3 . . . . . . 1 Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . 2 . 15 . . . . . . 2 Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Qua Total Allies 6 | . . . . . . 4 . . . . . . 2 Largest Group 4 | . . . . . . 4 3 . . . . . 2 Highest-Rated Group 192 | . . . . . . 93 79 . . . . . 192 Highest-Rated Ally 96 | . . . . . . 29 29 . . . . . 96 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 41 | . . . . . . . 32 . . . . . 9 Total Damage 1250 | . . . . . . . 976 . . . . . 274 Kills 2 | . . . . . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . 1 Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Qua Turns Passed 6772 | 68 248 396 458 814 288 1182 668 407 820 580 297 427 119 Spaces Moved 4057 | 49 164 243 240 541 222 917 346 206 356 277 127 275 94 Core 157 | 7 . . . . . . . . . . . 56 94 Treads 175 | . . . . . . . . . 51 . 29 95 . Legs 3601 | 42 164 243 240 541 222 917 346 206 305 277 98 . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 124 | . . . . . . . . . . . . 124 . Fastest Speed 37 | 50 120 120 120 120 120 120 120 188 188 188 145 37 50 Average Speed 140 | 110 120 120 120 120 120 121 173 188 198 188 178 112 69 Slowest Speed 970 | 120 120 120 120 120 120 124 258 189 258 188 188 970 350 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . 4 . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 22 | 4 33 25 21 13 40 86 51 5 10 8 4 12 6 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . . . . 1 4 4 . . . . . . Spaces Dug 59 | . . . . . . . . . . . . . 59 Terrain Destroyed 153 | . 15 17 . 28 . . 19 . . . 10 5 59 Melee . | . . . . . . . . . . . . . . Projectile 2 | . . . . . . . 2 . . . . . . AOE 151 | . 15 17 . 28 . . 17 . . . 10 5 59 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Qua Total 4842 | 60 196 328 358 672 235 983 386 224 418 320 172 344 146 Wait 338 | . 8 50 35 74 8 48 9 11 26 16 16 8 29 Move 4036 | 48 163 242 239 540 221 916 345 205 355 276 126 266 94 Hop 4 | . . . . . . . . . . . . 4 . Pick Up 69 | 6 4 4 20 7 . 6 6 . 3 6 3 1 3 Fast Attach 36 | 6 1 4 2 3 . . . 2 3 1 1 11 2 Attach 46 | . . 2 5 7 1 . 3 2 5 4 4 6 7 Detach 17 | . . . 1 3 . . . 1 1 2 1 4 4 Swap 43 | . 5 6 8 7 1 4 5 2 . 2 2 1 . Drop 70 | . 3 7 14 7 . 7 3 1 . 4 3 18 3 Fire 172 | . 12 13 33 24 4 1 9 . 25 9 16 25 1 Melee 10 | . . . . . . 1 6 . . . . . 3 Ram . | . . . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory -4/Factory -3/Research -2/Research -2/Quarantine History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 6) 317 | -10/Materials | Entered another Materials area 317 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 338 | -9/Materials | Build established: Mutant 484 | -9/Materials | Discovered new exit (range 16) 650 | -9/Materials | Discovered new exit (range 12) 713 | -9/Materials | Entered another Materials area 713 | -8/Materials | Evolved 2 slots: Propulsion x2 999 | -8/Materials | Build established: Scavenger-Mutant 1145 | -8/Materials | Discovered new exit (range 8) 1171 | -8/Materials | Entered Factory 1171 | -7/Factory | Evolved 2 slots: Utility x2 1171 | -7/Factory | Found Scrap Engine 1967 | -7/Factory | Discovered new exit (range 16) 1985 | -7/Factory | Entered Lower Caves 2030 | -7/Lower Caves | Spotted B-75 Beast 2269 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2273 | -7/Lower Caves | Entered Zion 2386 | -7/Zion | Discovered new exit (range 11) 2438 | -7/Zion | Given A8's code to call for help 2582 | -7/Zion | Given the Hacking Drone Bay 2593 | -7/Zion | Found Prototype Device 2625 | -7/Zion | Found CR-A16's Pointy Stick 2982 | -7/Zion | Found GAL Module 3038 | -7/Zion | Gained Derelict followers 3455 | -7/Zion | Entered Proximity Caves 3455 | -6/Proximity Caves | Accompanied by 4 allies 3563 | -6/Proximity Caves | Spotted B-75 Beast 3594 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 3595 | -6/Proximity Caves | Allies destroyed B-75 Beast 3623 | -6/Proximity Caves | Lost 7 parts (1p6n) 3879 | -6/Proximity Caves | Build established: Mutant 4115 | -6/Proximity Caves | Discovered new exit (range 5) 4123 | -6/Proximity Caves | Entered Factory 4123 | -6/Factory | Evolved 2 slots: Utility x2 4124 | -6/Factory | Identified exit to Extension 4208 | -6/Factory | Discovered new exit (range 4) 4530 | -6/Factory | Entered another Factory area 4530 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4678 | -5/Factory | Identified exit to DSF 4945 | -5/Factory | Lost 4 parts (2n2u) 5309 | -5/Factory | Discovered new exit (range 6) 5350 | -5/Factory | Entered another Factory area 5350 | -4/Factory | Evolved 2 slots: Utility x2 5665 | -4/Factory | Build established: Hacker-Mutant 5847 | -4/Factory | Discovered new exit (range 12) 5930 | -4/Factory | Entered Research 5930 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6116 | -3/Research | Garrison activated, responded to threat 6146 | -3/Research | Discovered new exit (range 9) 6218 | -3/Research | Lost 7 parts (5n1u1w) 6227 | -3/Research | Entered another Research area 6227 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6441 | -2/Research | Lost 7 parts (1p1n4u1w) 6572 | -2/Research | Lost 5 parts (5n) 6581 | -2/Research | System corruption reached 10% 6650 | -2/Research | Discovered new exit (range 7) 6652 | -2/Research | Core integrity fell below 50% 6654 | -2/Research | Entered Quarantine 6679 | -2/Quarantine | Identified Hacking Drone Bay 6680 | -2/Quarantine | Found Alien Energy Cannon 6684 | -2/Quarantine | Lost 10 parts (1p5n3u1w) 6708 | -2/Quarantine | Spotted Alpha 7 6718 | -2/Quarantine | Identified Core Cannon 6719 | -2/Quarantine | Found Alien Launcher 6721 | -2/Quarantine | Enhanced Grunt warped into view, answering call for help 6721 | -2/Quarantine | Identified Sigix Terminator 6725 | -2/Quarantine | Enhanced Grunt warped into view, answering call for help 6773 | -2/Quarantine | Fired Sigix Terminator 6773 | -2/Quarantine | Destroyed Alpha 7 6773 | -2/Quarantine | Destroyed self with Sigix Terminator Last Messages --------------- 06739_ Slug penetrates Wall. 06742_ Slug penetrates Enhanced Grunt. 06742_ Enhanced Grunt suffers critical hit (Destroy). 06742_ Slug penetrates Enhanced Grunt. 06742_ Enhanced Grunt suffers critical hit (Destroy). 06742_ Slug penetrates Wall. 06742_ Enhanced Grunt destroyed. 06745_ Slug penetrates Hacking Drone. 06745_ Slug penetrates Wall. 06745_ Slug penetrates Reinforced Barrier. 06745_ Hacking Drone destroyed. 06755_ System corrupted: Energy discharge (-40). 06770_ Acquired 65 matter. 06772_ Penetrated by Slug. 06772_ Slug penetrates Wall. 06773_ Sigix Terminator expended. 06773_ Machine disabled. 06773_ Alpha 7 destroyed. 06773_ Hacking Drone Bay destroyed. 06773_ Destroyed Hacking Drone Bay. Map ----- +----------------------------------------------------+ | ?????????????#""" ! + #????????? | | ?????????????#""" # #########????????????? | | ?????????????#""" # #????????????????????? | | ?????????????# # #????????????????????? | | ?????????????######## #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ??????????????#######+##???????????????????? | | ??????????????# #???????????????????? | | ??????????????# #???????????????????? | | ??????????????# #???????????????????? | | ??????????????# """"" #???????????????????? | | ??????????????# "" " #???????????????????? | | ??????????????# """ #???????????????????? | | ??????????????# "!"! #???????????????????? | | ??????????????# " " #???????????????????? | | ??????????????# | % #????????????? ???? | | ??????????????######+######+###### " "????? | | ????????????????# "G"????? | | ????????????????# """ "??? | | ????????????????# ? | | ????????????????# ? | | ????????????????####;;;;;;;;;;##########???? | | ????????????????####;; ; ?????????????? | | ????????????????# =@ ; ?????????????? | | ????????????????# = ; ; ?????????????? | | ????????????????# ;; ; ?????????????? | | ????????????????#"! ;; ; ?????????????? | | ????????????????#"] ;; ; ?????????????? | | ????????????????###;;;;;;; ?????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 25 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 12 Power Amplification 30 Additional Mass Support 9 Base Temperature (-) 200 Corruption Block 16 Armor Coverage 225 Core Shielding 20 Evasion (%) 62 Targeting Accuracy 17 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Offensive Hacking 12 Defensive Hacking 22 Item Schematics ----------------- Energy Filter | -7/Factory | Scanalyzed Transmission Jammer | -7/Factory | Scanalyzed Nuclear Pulse Thruster | -7/Zion | Archive Flak Gun | -7/Zion | Archive Matter Filter | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Beamcaster | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Ripper | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Exp. Thermal Defense Suite | -2/Quarantine | Archive Enh. Coil Gun | -2/Quarantine | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive A-27 Freighter | -2/Quarantine | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Core Cannon Sigix Terminator Achievements -------------- None Challenges ------------ None Game ------ Seed CryofiberSupercompositeMace Manual? 0 Play Time 01:13:21 Cumulative 62.5 hours Start 2022.09.08 @ 22:17:15 End 2022.09.08 @ 23:35:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 54 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 420e07a9-c1aa-4775-96de-6419145c2b7c