Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.02.12 @ 19:49:02 Player: ConfiG Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (96) 480 Value Destroyed (3867) 3867 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7947 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 258/300 Energy 340/340 System Corruption 2% Temperature Cool (582) Movement Walking (150) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (2) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (9) ------ Medium Storage Unit Medium Storage Unit Advanced Signal Interpreter Improved Terrain Scan Processor Makeshift Terrain Scan Processor Improved Launcher Guidance Computer Target Analyzer Improved Light Armor Plating Medium Reactive Plating > --- WEAPON (3) ------- Plasma Cannon Advanced Assault Cannon > --- INVENTORY (12) --- Light Deuterium Engine Improved Deuterium Engine Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Makeshift Salvage Targeting Computer Overload Amplifier Dynamic Insulation System Tesla Rifle Heavy Laser Heavy Laser Heavy Phase Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Advanced Signal Interpreter Improved Terrain Scan Processor Makeshift Terrain Scan Processor Improved Launcher Guidance Computer Target Analyzer Improved Medium Armor Plating Focal Shield > --- WEAPON ----------- Tesla Rifle Plasma Cannon Great Axe > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Makeshift Salvage Targeting Computer Overload Amplifier Dynamic Insulation System Heavy Laser Heavy Laser Heavy Phase Cannon Heavy Flak Cannon [Rating: 68] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Propulsion Flexi-carbon Leg Treads Improved Treads Leg Flexi-carbon Leg Utility Medium Storage Unit Device Focal Shield Storage Medium Storage Unit Processor Target Analyzer Protection Core Shielding Weapon Assault Cannon Energy Gun Tesla Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Slots Evolved 9 | . 1 2 2 2 . 2 . . Power 1 | . . 1 . . . . . . Propulsion . | . . . . . . . . . Utility 7 | . 1 1 2 1 . 2 . . Weapon 1 | . . . . 1 . . . . Parts Attached 91 | 8 5 10 13 5 14 13 19 4 Power 17 | 1 . 3 2 1 5 . 5 . Engine 17 | 1 . 3 2 1 5 . 5 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 16 | 2 . 2 1 1 6 . 4 . Treads 13 | 2 . 2 1 1 6 . 1 . Leg 3 | . . . . . . . 3 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 32 | 3 1 3 5 2 2 9 5 2 Device 6 | . . 1 2 . . 3 . . Storage 5 | 1 . 1 1 . . 1 1 . Processor 9 | . . . 2 . . 3 4 . Hackware . | . . . . . . . . . Protection 12 | 2 1 1 . 2 2 2 . 2 Artifact . | . . . . . . . . . Weapon 26 | 2 4 2 5 1 1 4 5 2 Energy Gun 3 | . . . . . . . 3 . Energy Cannon 2 | . . . . . . . 1 1 Ballistic Gun 6 | 2 2 1 . . . 1 . . Ballistic Cannon 7 | . . . 4 1 . . 1 1 Launcher 6 | . 2 1 1 . . 2 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . 1 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 33 | . . . 6 . 16 3 7 1 Power 5 | . . . . . 4 . 1 . Propulsion 4 | . . . 2 . 1 . 1 . Utility 14 | . . . 2 . 8 1 3 . Weapon 10 | . . . 2 . 3 2 2 1 Highest Loss Streak 10 | . . . 3 . 10 3 3 1 Average Slot Usage (%) 92 | . 100 100 93 91 81 71 98 99 Engine 13 | . 12 20 16 14 12 12 11 12 Treads 9 | . 25 20 14 12 12 12 5 . Leg 4 | . . . . . . . 6 12 Device 9 | . . 10 15 14 8 10 13 . Storage 8 | . 12 10 8 7 5 5 6 12 Processor 17 | . . . 9 14 11 6 25 31 Protection 11 | . 25 20 10 13 12 9 7 11 Energy Gun 1 | . . . . . . . 2 2 Energy Cannon 1 | . . . . . . . 2 5 Ballistic Gun 3 | . 23 20 8 . . 6 . . Ballistic Cannon 6 | . . . 6 15 15 . 5 3 Slashing Weapon 3 | . . . . . . 3 6 5 Naked Turns . | . . . . . . . . . Heaviest Build 81 | 20 22 39 46 53 56 67 75 81 Greatest Support 56 | 40 40 46 46 43 56 43 43 40 Greatest Overweight (x) 14 | . . . 14 2 1 1 3 2 Average Overweight (x) . | . . . . 1 . . 1 1 Largest Inventory Capacity 14 | 8 8 10 14 10 10 8 12 12 Average Capacity 9 | 6 8 8 10 10 8 7 8 12 Most Carried 12 | 5 5 7 9 9 10 4 12 12 Average Carried 6 | 3 4 3 6 7 8 1 6 11 Final Capacity 12 | 8 8 10 10 10 4 8 12 12 Final Carried 12 | 5 5 6 7 8 4 2 12 12 Class Distribution -------------------- 40% | Hacker-Mutant 30% | Scavenger-Mutant 19% | Hacker-Skirmisher 9% | Derelict-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Storage Hacker-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Matter Collected 3075 | 199 257 193 429 170 513 333 640 341 Remotely . | . . . . . . . . . Salvage Created 3555 | . 306 360 607 38 434 429 697 684 Parts 181 | . 17 24 44 4 22 19 22 29 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Combat Hostiles Destroyed 94 | . 8 9 18 1 15 9 21 13 Melee 4 | . . . . . 2 1 . 1 Guns 31 | . 6 7 6 . . 8 2 2 Cannons 53 | . . . 12 1 13 . 17 10 AOE 6 | . 2 2 . . . . 2 . Classes Destroyed 14 | . 4 1 3 1 1 . 4 . Worker 1 | . . . . . 1 . . . Builder 1 | . . . 1 . . . . . Recycler 1 | . 1 . . . . . . . Operator 2 | . . . 2 . . . . . Watcher 4 | . 1 1 1 . 1 . . . Swarmer 19 | . 2 2 5 . 5 2 1 2 Grunt 37 | . 6 5 7 . 1 5 8 5 Brawler 4 | . . . . . . . 1 3 Duelist 3 | . . . 1 . 1 . 1 . Sentry 16 | . . 2 5 . 7 . 1 1 Hunter 2 | . . . . . . . 2 . Programmer 6 | . . . . 1 1 2 . 2 Samaritan 1 | . . . . . . . 1 . Assembled 7 | . . . . . . . 7 . Best Kill Streak 9 | . 5 4 7 1 7 3 9 9 Combat Bots Only 9 | . 4 3 4 1 6 3 9 9 Max Kills in Single Turn 3 | . 1 2 1 1 2 1 3 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 2 . . . . 2 . Melee 1 | . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Damage Taken 6759 | . 316 214 1051 118 2118 572 1190 1180 Core 1618 | . 6 26 102 . 628 44 260 552 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 76 | 100 97 93 81 . 10 . . . Volleys Fired 267 | . 23 23 53 2 35 66 42 23 Largest 3 | . 2 2 2 2 3 2 2 2 Hottest 133 | . 50 50 88 88 132 53 133 128 Shots Fired 457 | . 44 46 100 4 85 69 68 41 Gun 218 | . 39 45 39 . . 66 21 8 Cannon 225 | . . . 58 4 85 . 45 33 Launcher 14 | . 5 1 3 . . 3 2 . Special . | . . . . . . . . . Kinetic 396 | . 39 45 97 4 85 66 42 18 Thermal 39 | . . . . . . . 24 15 Explosive 14 | . 5 1 3 . . 3 2 . Electromagnetic 8 | . . . . . . . . 8 Robot Hit Streak 36 | . 29 20 22 19 30 25 36 26 Robot Miss Streak 3 | . 1 1 2 . 1 2 3 1 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 409 | . 39 39 84 4 81 67 59 36 Core Hits 229 | . 16 19 37 2 36 28 74 17 Critical Hits 8 | . 1 . 1 . 2 . 1 3 Critical Kills 2 | . . . . . . . 1 1 Critical Parts Destroyed 6 | . 1 . 1 . 2 . . 2 Melee Attacks 13 | . . . . . 8 4 . 1 Impact . | . . . . . . . . . Slashing 13 | . . . . . 8 4 . 1 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9264 | . 740 529 1678 122 2193 1142 1806 1054 Guns 2675 | . 428 439 415 . . 911 292 190 Cannons 5024 | . . . 1106 122 1785 . 1178 833 Explosions 1018 | . 312 90 157 . 32 91 336 . Melee 448 | . . . . . 277 140 . 31 Ramming 99 | . . . . . 99 . . . Kinetic 6726 | . 428 439 1521 122 1785 911 1092 428 Thermal 783 | . . . . . . . 378 405 Explosive 1018 | . 312 90 157 . 32 91 336 . Electromagnetic 190 | . . . . . . . . 190 Impact . | . . . . . . . . . Slashing 448 | . . . . . 277 140 . 31 Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . . 11 1 2 2 Average Corruption 2 | . . . . . 9 1 1 2 Corruption Purged . | . . . . . . . . . Effects 42 | . . . . . 4 2 22 14 Message Errors 15 | . . . . . 1 . 10 4 Heat Flow Errors 5 | . . . . . 1 . 3 1 Energy Discharges 7 | . . . . . 1 1 1 4 Data Loss (minor) 8 | . . . . . . . 4 4 Misdirections 1 | . . . . . 1 . . . Targeting Errors 6 | . . . . . . 1 4 1 Overload Shots . | . . . . . . . . . Overflow Damage 124 | . . . 33 . 73 . . 18 Projectiles 75 | . . . . . 57 . . 18 Explosions 33 | . . . 33 . . . . . Melee 16 | . . . . . 16 . . . Knockbacks 52 | . . . 8 . 10 . 29 5 Impact . | . . . . . . . . . Kinetic 47 | . . . 8 . 10 . 26 3 Secondary 5 | . . . . . . . 3 2 Self-Inflicted Damage 114 | . 7 3 9 . 63 18 14 . Shots 8 | . 2 1 1 . 1 1 2 . Rammed 29 | . . . . . 29 . . . Targets Rammed 29 | . . . . . 29 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 892 | . 36 20 441 84 417 50 568 892 Average Temperature 168 | . 12 7 180 43 148 10 202 323 Received Heat Transfer 2822 | . 270 138 540 24 741 432 398 279 Effects 78 | . . . 10 . 4 . 23 41 Shutdowns 25 | . . . 5 . 3 . 6 11 Energy Bleed 5 | . . . . . . . 2 3 Interference 12 | . . . 2 . . . . 10 Matter Decay 10 | . . . . . 1 . 4 5 Short Circuit 5 | . . . 1 . . . . 4 Damage (minor) 2 | . . . 2 . . . . . Damage (major) 14 | . . . . . . . 10 4 Damage (core) 5 | . . . . . . . 1 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1505 | . . . . . . . 755 750 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Peak Influence 359 | . 217 317 278 52 359 191 . . Initial 65 | . . 65 18 52 9 12 . . Average 99 | . 108 193 97 46 120 66 . . Maximum Alert Level 1 | . 1 1 1 . 1 . . . Low Security (%) 83 | 100 71 48 86 100 76 100 . . Level 1 16 | . 28 51 13 . 23 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . . 1 3 1 5 5 . 1 Investigation . | . . . . . . . . . Extermination 5 | . . . . 1 2 2 . . Reinforcement 7 | . . 1 3 . . 3 . . Assault 1 | . . . . . . . . 1 Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Distress Signals 7 | . 1 3 1 . 1 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 138 | . 10 15 32 1 27 15 23 15 Peak Tracking Total 13 | . 5 4 5 1 7 4 9 13 Tactical Retreats 9 | . . 1 2 . 4 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Traps Triggered 4 | . . . 1 3 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 4 | . . . 4 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Machines Disabled 3 | . . . 1 . 2 . . . Max in Single Turn 1 | . . . 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Machines Accessed 5 | . . . 1 . 2 . 1 1 Terminals 3 | . . . 1 . 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 5 | . . . 1 . 2 . 1 1 Successful 5 | . . . 1 . 2 . 1 1 Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . 1 . . . Terminals 3 | . . . 1 . 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . . . 1 . 2 . 1 1 Open Door 4 | . . . . . 2 . 1 1 Disarm Traps 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used 1 | . . . 1 . . . . . Hacking Detections 1 | . . . . . 1 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . Programmers 3 | . . . . 3 . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Total Allies 1 | . . . . . . . . 1 Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 3 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Turns Passed 7562 | 95 237 471 946 507 942 826 2155 1383 Spaces Moved 3742 | 51 102 178 345 268 448 361 1230 759 Core 27 | 5 . . 1 . 21 . . . Treads 2204 | 46 102 178 344 268 427 361 478 . Legs 1511 | . . . . . . . 752 759 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 50 160 150 150 Average Speed 164 | 149 160 160 165 182 156 179 162 162 Slowest Speed 750 | 160 160 160 750 200 180 180 220 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 39 | 6 31 22 39 9 68 16 94 74 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 6 | . . . . . . . 4 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 131 | . 31 9 26 . 24 10 30 1 Melee . | . . . . . . . . . Projectile 14 | . . . 5 . 8 . . 1 AOE 117 | . 31 9 21 . 16 10 30 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Total 4649 | 69 130 318 621 280 584 464 1320 863 Wait 418 | . . 91 200 . 44 10 . 73 Move 3734 | 50 101 177 344 267 447 360 1229 759 Hop . | . . . . . . . . . Pick Up 75 | 11 1 10 9 5 5 11 23 . Fast Attach 5 | 1 . . . . 3 . . 1 Attach 47 | 6 1 2 8 3 6 13 8 . Detach 3 | . . . 1 . . . 1 1 Swap 39 | 1 4 8 5 2 5 . 11 3 Drop 19 | . . 7 1 1 2 . 6 2 Fire 267 | . 23 23 53 2 35 66 42 23 Melee 13 | . . . . . 8 4 . 1 Ram 13 | . . . . . 13 . . . Kick . | . . . . . . . . . Crush 16 | . . . . . 16 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 19 | -11/Scrapyard | Identified exit to Materials 19 | -11/Scrapyard | Discovered exit to Materials (range 15) 96 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Evolved 1 slot: Utility x1 301 | -10/Materials | Build established: Hacker-Mutant 309 | -10/Materials | Identified exit to Materials 309 | -10/Materials | Discovered exit to Materials (range 16) 333 | -10/Materials | Entered another Materials area 333 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 714 | -9/Materials | Identified exit to Materials 714 | -9/Materials | Discovered exit to Materials (range 3) 804 | -9/Materials | Entered another Materials area 804 | -8/Materials | Evolved 2 slots: Utility x2 1501 | -8/Materials | Build established: Hacker-Skirmisher 1676 | -8/Materials | Lost 3 parts (2n1u) 1714 | -8/Materials | Identified exit to Factory 1714 | -8/Materials | Discovered exit to Factory (range 16) 1750 | -8/Materials | Entered Factory 1750 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2249 | -7/Factory | Identified exit to Storage 2249 | -7/Factory | Discovered exit to Storage (range 5) 2257 | -7/Factory | Entered Storage 2772 | -7/Storage | Garrison activated, responded to threat 2842 | -7/Storage | Lost 3 parts (3u) 3040 | -7/Storage | Core integrity fell below 50% 3069 | -7/Storage | Lost 10 parts (4p1n3u2w) 3083 | -7/Storage | Core integrity fell below 20% 3085 | -7/Storage | System corruption reached 10% 3122 | -7/Storage | Build established: Hacker-Mutant 3163 | -7/Storage | Identified exit to Factory 3163 | -7/Storage | Discovered exit to Factory (range 7) 3199 | -7/Storage | Entered Factory 3199 | -6/Factory | Evolved 2 slots: Utility x2 3506 | -6/Factory | Build established: Scavenger-Mutant 3639 | -6/Factory | Lost 3 parts (1u2w) 3906 | -6/Factory | Build established: Hacker-Mutant 4020 | -6/Factory | Identified exit to Lower Caves 4020 | -6/Factory | Discovered exit to Lower Caves (range 3) 4025 | -6/Factory | Entered Lower Caves 4159 | -6/Lower Caves | Identified exit to Lower Caves 4219 | -6/Lower Caves | Learned location of 1 exit from Factory 4368 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4433 | -6/Lower Caves | Crushed by falling debris 4464 | -6/Lower Caves | Lost 3 parts (1p1u1w) 4468 | -6/Lower Caves | Destroyed 9 combat bots 4790 | -6/Lower Caves | Learned Factory stockpile data 5309 | -6/Lower Caves | Build established: Scavenger-Mutant 5677 | -6/Lower Caves | Encountered a Warlord checkpoint 6180 | -6/Lower Caves | Entered another Lower Caves area 6350 | -6/Lower Caves | Identified exit to Factory 6350 | -6/Lower Caves | Discovered exit to Factory (range 4) 6837 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6892 | -6/Lower Caves | Core integrity fell below 50% 6899 | -6/Lower Caves | Destroyed 9 combat bots 7164 | -6/Lower Caves | Build established: Derelict-Mutant 7561 | -6/Lower Caves | Core integrity fell below 20% 7564 | -6/Lower Caves | Core destroyed Last Messages --------------- 07549_ P-60 Hacker suffers critical hit. 07549_ Destroyed Shock Rifle. 07549_ P-60 Hacker suffers critical hit. 07549_ Destroyed Unknown Special Weapon. 07549_ P-60 Hacker knocked back. 07552_ P-60 Hacker destroyed. 07552_ P-60 Hacker knocked back. 07555_ P-60 Hacker destroyed. 07559_ Penetrated by Slug. 07560_ Power failure, Rnf. Deuterium Engine shutdown. 07560_ Overheating: Core damaged (-161). A strange signal echoes through the caves. 07561_ Overheating: Core damaged (-119). 07562_ Power failure, Lgt. Angular Momentum Engine shutdown. 07562_ Penetrated by Slug. 07563_ Overheating: System interference. 07563_ Imp. Terrain Scan Processor temporarily disabled. 07563_ Target Analyzer temporarily disabled. 07563_ Imp. Terrain Scan Processor temporarily disabled. 07564_ Overheating: Core damaged (-93). Map ----- +----------------------------------------------------+ | ### ## #?????????????????????????? | | ## ## #### #?????????????????????????? | | #?# # # #??# #?????????????????????????? | | #?# ##### # %#??# #?????????????????????????? | | #?# ## # #??# #?????????????????????????? | | ###% #! #??# #?????????????????????????? | | ##%*% #??# #?????????????????????????? | | !==! ### ## #?????????????????????????? | | ! %/!##?## ## #?????????????????????????? | | ####???# ### ## #?????????????????????????? | | ##?????? #?###### ####??????????????????????? | | #??????? #??????# ##?????????????????????? | | #??????######?????## #?????????????????????? | | ##????????????????## #?????????????????????? | | #???###??????????## ######?????????????????? | | ????# ####?????### ##???????????????? | | ????# ###???# % ####### #???????????????? | | ????# #####% %% ##"""""#?? #???????????????? | | ???## % ##""*=%""??# #???????????????? | | ???#% #?? = ???# #???????????????? | | ???#% %#?? ???# #???????????????? | | ???#% # % #??? !%????# #???????????????? | | ???# ## ## % #???*[|????# #???????????????? | | ???#% ####### %% #???#s##???# #????###????????? | | ??## #####?# #???#YX#??## #??## ##?????### | | ### #?# #???#@##??# #??# #?????# | | % ###%% ##??#=#??## #?## #?????# # | | ### %% #??#!#?## ###% % ##????# # | | ### # ### ### % % %%#????# # | | % ######### ## % % #????# # | | ##?????? %############## % % #????# # | | % ##????? %#??#####?????# ###????# # | | #????? ##?## ##????# %% ##??????# # | | % #???? ##??# ###### #???????# # | | # ## ######????#% ##??????# # | | % #?# %## % ##???# % % ##?????# # | | # #??# ##% ##?## #### ### % %%#?## | | ####### #?# ##### ### % #### | | # ## ##?# ## ## ### ## #### ##?# | | # #?# #?##### % % %## ##???###??## | | %### ####??# % #?????????# # | | #% % %#??#% ####%% %#?????????## # | | #### % % #??# ####### ##??????????# # | | ???## % ### #??# ## % #???????????# # | | #???## ##?# #??# ###% #???????????# | | ##??## %##??# %#??# %#?# #### #####???????# | | #### ##???# #??# #?# ##?# #???????# | | ## #????#% #??#% #?## ######## #???????# | | ##????# #??# #??###% #??# #?####?## | | %#?????# #??# #????### #??# #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 235 EM Shielding 2 Armor Coverage 450 Resistance: KI 65 Resistance: TH 55 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Launcher Accuracy 30 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Fist Fight System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed MiniSupersonicMatter Manual? 0 Play Time 01:10:49 Cumulative 5.6 hours Start 2021.07.09 @ 21:56:14 End 2022.02.12 @ 19:49:02 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 0 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 10/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79332fc7-1be6-476f-b824-71437ce4c853