Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.21 @ 16:55:58 Player: Candesce Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (121) 605 Value Destroyed (3559) 3559 Prototype IDs (16) 320 Alien Tech Used (1) 200 Bonus (166) 166 TOTAL SCORE: 8350 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 114 Friendly Fire -14 Cogmind --------- Core Integrity 461/700 Matter 300/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Improved Signal Interpreter Advanced Targeting Computer Hacking Suite Hacking Suite > --- WEAPON (4) ------- Phasing Sabre > --- INVENTORY (5) ---- Trap Extractor (4/4 Dirty Bomb) Improved Trap Extractor (4/6 Dirty Bomb) Guided Missile Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- Experimental Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hacking Suite Hacking Suite > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Cooled Ion Engine Trap Extractor Guided Missile Launcher CR-A16's Pointy Stick [Rating: 56] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Utility Hacking Suite Device Experimental Sensor Array Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun Gatling Laser Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . Utility 3 | . . . 1 . 2 . . . . . Weapon 2 | . . . 1 . . 1 . . . . Parts Attached 124 | 7 6 4 8 22 12 25 3 10 15 12 Power 7 | 1 1 . 1 1 . 1 . . 1 1 Engine 7 | 1 1 . 1 1 . 1 . . 1 1 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 17 | 2 . . 2 6 3 3 . 1 . . Treads 17 | 2 . . 2 6 3 3 . 1 . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 31 | 1 1 1 3 3 5 12 . 2 . 3 Device 23 | 1 . . 1 2 2 12 . 2 . 3 Storage . | . . . . . . . . . . . Processor 2 | . . . . . 2 . . . . . Hackware 4 | . . . 2 1 1 . . . . . Protection 2 | . 1 1 . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 69 | 3 4 3 2 12 4 9 3 7 14 8 Energy Gun 14 | 1 . . . . . 4 1 1 5 2 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 38 | 2 2 2 2 9 4 5 1 3 6 2 Ballistic Cannon 1 | . 1 . . . . . . . . . Launcher 8 | . 1 1 . 2 . . 1 2 . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . 1 1 3 Piercing Weapon 2 | . . . . . . . . . 2 . Special Melee Weapon 1 | . . . . 1 . . . . . . Unidentified Prototypes 6 | . . . 1 3 . . . . 1 1 Parts Lost 16 | . . . 1 3 . 3 . 1 . 8 Power 1 | . . . . . . . . . . 1 Propulsion 6 | . . . . . . 2 . 1 . 3 Utility 5 | . . . 1 3 . . . . . 1 Weapon 4 | . . . . . . 1 . . . 3 Highest Loss Streak 7 | . . . 1 2 . 2 . 1 . 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 99 98 98 99 99 93 97 98 Engine 9 | . 14 14 11 11 9 7 7 7 7 13 Treads 21 | . 28 28 22 22 18 22 23 16 23 20 Device 9 | . 14 14 12 9 19 7 7 7 7 5 Processor 9 | . . . . . 7 15 15 15 15 14 Hackware 13 | . . . 8 20 16 15 15 15 15 14 Protection 2 | . 13 14 11 1 . . . . . . Energy Gun 5 | . 6 . . . . 4 14 14 8 1 Ballistic Gun 21 | . 18 27 33 32 26 25 14 8 10 20 Slashing Weapon 2 | . . . . . . . . 5 4 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 38 | 8 17 17 23 20 26 30 29 28 27 38 Greatest Support 68 | 40 40 40 40 40 40 60 60 68 68 68 Greatest Overweight (x) 1 | . . . . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 4 4 4 4 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 24% | Scavenger-Skirmisher 13% | Mutant 12% | Hacker-Skirmisher 12% | Hacker-Tank 8% | Scavenger-Gunner 7% | Tank 6% | Derelict-Skirmisher 5% | Scavenger-Mutant 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Hacker-Tank | -9/Storage Hacker-Gunner | -8/Materials Hacker-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Matter Collected 3770 | 294 127 91 498 759 448 693 165 172 150 373 Remotely . | . . . . . . . . . . . Salvage Created 4959 | 109 269 3 656 1168 572 940 239 331 79 593 Parts 297 | 6 22 2 59 80 33 50 8 15 . 22 Haulers Intercepted 8 | . 2 . . 5 1 . . . . . Recyclers Shooed 3 | . . . . 2 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . 4 8 1 13 Prevented 6 | . . . . . . . . . . 6 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 87 | . 5 1 14 23 6 17 3 6 . 12 Guns 71 | . 4 . 14 23 6 15 . . . 9 Cannons 1 | . 1 . . . . . . . . . AOE 15 | . . 1 . . . 2 3 6 . 3 Classes Destroyed 14 | 2 4 . 3 . 1 1 1 1 . 1 Worker 3 | . . . . . 2 1 . . . . Builder 1 | . . . 1 . . . . . . . Tunneler 3 | 2 . . . . 1 . . . . . Hauler 8 | . 2 . . 5 1 . . . . . Recycler 4 | 1 . . . . 1 2 . . . . Minesweeper 3 | . . . . . . . . 1 . 2 Operator 3 | . . . 2 . 1 . . . . . Watcher 9 | . 3 . 3 1 2 . . . . . Swarmer 28 | . 3 1 2 7 . 3 3 6 . 3 Grunt 34 | . 2 . 8 6 3 8 . . . 7 Duelist 2 | . . . . . . . . . . 2 Sentry 20 | . . . 4 10 3 3 . . . . Programmer 3 | . . . . . . 3 . . . . Decomposer 4 | . . . . . . . . 4 . . Samaritan 7 | . . . . . . . 4 3 . . Best Kill Streak 5 | 3 3 1 5 4 4 5 3 4 . 4 Combat Bots Only 4 | . 3 1 4 4 3 4 3 4 . 4 Max Kills in Single Turn 3 | 1 1 1 2 2 3 2 3 2 . 2 Gunslinging 1 | . . . 1 1 . . . . . . Exploded 3 | . . 1 . . . 2 3 2 . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Damage Taken 3443 | . 128 51 320 531 225 1277 . 61 . 850 Core 453 | . 9 10 46 118 31 204 . . . 35 Absorbed by Shields 320 | . . . 111 119 90 . . . . . Regen/Repaired (Parts) 145 | . . . . 11 91 . . . 43 . Core Remaining (%) 86 | 100 . 92 . 59 94 . . . . . Volleys Fired 247 | 8 24 1 38 55 29 36 29 4 . 23 Largest 4 | 2 2 1 3 3 3 4 1 1 . 4 Hottest 205 | 60 60 30 69 69 75 205 69 39 . 172 Shots Fired 666 | 16 49 2 114 162 87 129 29 7 . 71 Gun 650 | 16 42 1 114 161 87 129 28 3 . 69 Cannon 7 | . 7 . . . . . . . . . Launcher 9 | . . 1 . 1 . . 1 4 . 2 Special . | . . . . . . . . . . . Kinetic 583 | 8 33 1 114 161 87 116 . 1 . 62 Thermal 48 | . . . . . . 11 28 2 . 7 Explosive 9 | . . 1 . 1 . . 1 4 . 2 Electromagnetic 26 | 8 16 . . . . 2 . . . . Robot Hit Streak 24 | 6 6 . 11 23 13 21 23 . . 24 Robot Miss Streak 5 | 3 3 . 4 5 3 5 1 . . 3 Penetration Max 1 | . . . . . . 1 . . . 1 Secondary Targets 10 | . . . 2 4 1 2 . . . 1 Max Gunslinging Chain 1 | . . . 1 1 1 1 . . . 1 Shots Hit Robots 466 | 10 30 . 66 104 59 102 26 11 4 54 Core Hits 210 | 4 15 2 32 41 22 43 14 13 2 22 Critical Kills 4 | . . . . 1 1 2 . . . . Critical Parts Destroyed 7 | . . . 2 . 1 2 . . . 2 Critical Strikes 13 | . 1 . 2 1 2 4 1 . . 2 Burn 1 | . . . . . . . 1 . . . Destroy 11 | . . . 2 1 2 4 . . . 2 Blast 1 | . 1 . . . . . . . . . Melee Attacks 25 | . . . . . . . . 13 4 8 Impact . | . . . . . . . . . . . Slashing 22 | . . . . . . . . 13 1 8 Piercing 3 | . . . . . . . . . 3 . Sneak Attacks 13 | . . . . . . . . 9 . 4 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11093 | 133 413 73 1097 1758 1067 2693 690 1321 330 1518 Guns 8412 | 133 346 14 1091 1752 1062 2491 494 . . 1029 Cannons 67 | . 67 . . . . . . . . . Explosions 1031 | . . 50 . . . 195 196 396 . 194 Melee 1550 | . . . . . . . . 925 330 295 Ramming 33 | . . 9 6 6 5 7 . . . . Kinetic 7430 | 81 281 14 1091 1752 1062 2285 . . . 864 Thermal 1024 | . . . . . . 365 494 . . 165 Explosive 836 | . . 50 . . . . 196 396 . 194 Electromagnetic 220 | 52 132 . . . . 36 . . . . Impact . | . . . . . . . . . . . Slashing 1329 | . . . . . . . . 925 109 295 Piercing 221 | . . . . . . . . . 221 . Highest Corruption 2 | . 1 1 . . . 2 2 2 2 . Average Corruption 1 | . 1 1 . . . 1 2 2 2 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 47 | . 5 7 . . . 3 12 19 1 . Message Errors 13 | . 2 1 . . . . 5 5 . . Matter Fused 9 | . 1 2 . . . 1 4 1 . . Heat Flow Errors 5 | . . 1 . . . 1 2 1 . . Energy Discharges 7 | . . 1 . . . . . 6 . . Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 2 | . . 1 . . . . . 1 . . Data Loss (major) 1 | . . . . . . . . 1 . . Misfires 5 | . 1 1 . . . . . 3 . . Alerts 4 | . 1 . . . . 1 1 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 642 | . . . . . . . . 470 28 144 Projectiles . | . . . . . . . . . . . Explosions 22 | . . . . . . . . 22 . . Melee 620 | . . . . . . . . 448 28 144 Knockbacks 1 | . 1 . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic 1 | . 1 . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 78 | . . . . . . 75 . 3 . . Shots 2 | . . . . . . 1 . 1 . . Rammed 14 | . . 1 2 5 2 4 . . . . Targets Rammed 15 | . . 1 2 5 3 4 . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . Highest Temperature 466 | . 69 214 102 47 159 466 267 188 . 336 Average Temperature 74 | . 18 107 26 13 45 124 97 57 . 153 Received Heat Transfer 1039 | . 48 . 102 123 115 402 . . . 249 Effects 3 | . . . . . . 2 . . . 1 Energy Bleed 1 | . . . . . . . . . . 1 Matter Decay 2 | . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . 1 . . . 2 . . . Heat Transferred 1744 | . . . . . . 449 1036 . . 259 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Peak Influence 532 | 15 131 137 435 532 353 401 . . . . Initial 180 | . 9 51 . 89 180 . . . . . Average 174 | 5 96 83 255 296 168 121 . . . . Maximum Alert Level 2 | . . . 2 2 1 2 . . . . Low Security (%) 59 | 100 100 100 31 19 59 68 . . . . Level 1 32 | . . . 47 58 40 27 . . . . Level 2 8 | . . . 21 21 . 3 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 20 | . 2 . 4 4 2 7 . . . 1 Investigation 8 | . 1 . 1 2 1 3 . . . . Extermination 4 | . . . . . . 4 . . . . Reinforcement 7 | . 1 . 3 2 1 . . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Distress Signals 10 | . . . 4 3 2 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 134 | . 10 3 29 26 15 21 . 3 . 27 Peak Tracking Total 8 | . 3 3 6 4 4 5 . 3 . 8 Tactical Retreats 10 | . . . 2 1 2 1 . . . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Traps Triggered 4 | . 1 . . . 2 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 14 | . . . . 14 . . . . . . Triggered . | . . . . . . . . . . . Disarmed 7 | . 6 . . 1 . . . . . . Reprogrammed 6 | . 4 . . 2 . . . . . . Reused 1 | . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . Installed 4 | . . 3 . . . . . . . 1 Triggered 1 | . . . . . . . . . . 1 Most Traps Carried 9 | . . . . . . . . 4 4 9 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Machines Disabled 5 | . 1 . . . 1 3 . . . . Max in Single Turn 3 | . 1 . . . 1 3 . . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Machines Accessed 37 | . 8 . 10 7 4 8 . . . . Terminals 25 | . 7 . 7 5 3 3 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 4 | . . . 1 1 1 1 . . . . Recycling Units 3 | . 1 . 1 1 . . . . . . Scanalyzers 3 | . . . 1 . . 2 . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 118 | . 35 . 28 16 18 21 . . . . Successful 62 | . 16 . 15 9 15 7 . . . . Failed 55 | . 19 . 13 6 3 14 . . . . Catastrophic 5 | . 1 . . 1 1 2 . . . . Database Lockouts 1 | . . . . 1 . . . . . . Manual 49 | . 17 . 11 6 12 2 . . 1 . Terminals 83 | . 33 . 19 11 14 6 . . . . Fabricators 5 | . . . . . . 5 . . . . Repair Stations 14 | . . . 3 3 4 4 . . . . Recycling Units 6 | . 2 . 2 2 . . . . . . Scanalyzers 8 | . . . 4 . . 4 . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 36 | . 13 . 6 5 10 2 . . . . Record 1 | . 1 . . . . . . . . . Part Schematic 4 | . . . . . 3 1 . . . . Robot Schematic 2 | . 2 . . . . . . . . . Robot Analysis 8 | . 3 . 1 1 3 . . . . . Prototype ID Bank 6 | . 2 . 2 . 2 . . . . . Open Door 2 | . . . . 2 . . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . Scanalyzer Index 1 | . . . . . . 1 . . . . Unreport Threat 2 | . . . 1 . 1 . . . . . Locate Traps 3 | . 2 . . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . Hauler Manifests 3 | . 1 . 1 1 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Network Status 1 | . . . . . . 1 . . . . Load Schematic 1 | . . . . . . 1 . . . . Repair Station Hacks 8 | . . . 1 2 4 1 . . . . Scan Component 5 | . . . 1 1 2 1 . . . . Repair 3 | . . . . 1 2 . . . . . Recycling Unit Hacks 3 | . 1 . 1 1 . . . . . . Report Inventory 3 | . 1 . 1 1 . . . . . . Scanalyzer 4 | . . . 3 . . 1 . . . . Insert Component 2 | . . . 1 . . 1 . . . . Analyze 2 | . . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 8 | . 2 . 4 1 1 . . . . . Terminals 5 | . 1 . 3 . 1 . . . . . Assimilate 2 | . . . 2 . . . . . . . Operators 3 | . 1 . 1 . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 1 . 1 1 . . . . . . Tunnel 3 | . 1 . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 34 | . 8 . 9 5 4 8 . . . . Full Trace Events 4 | . . . 1 1 . 2 . . . . Feedback Events 2 | . . . . 1 . 1 . . . . Corruption 1 | . . . . . . 1 . . . . Hackware Fried 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . 2 . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . 3 1 . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . . 1 2 . . . . . Time 200 | . . . . 136 64 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Total Allies 3 | . . 3 . . . . . . . . Largest Group 3 | . . 3 3 . . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 62 | . . 3 59 . . . . . . . Total Damage 582 | . . 30 552 . . . . . . . Kills 7 | . . 2 5 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Robot Analysis Total 8 | . 3 . 1 1 3 . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 1 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Turns Passed 11711 | 118 754 636 993 1241 808 1640 1018 1244 1643 1616 Spaces Moved 6125 | 51 408 389 529 506 389 781 594 739 998 741 Core 3 | 3 . . . . . . . . . . Treads 6122 | 48 408 389 529 506 389 781 594 739 998 741 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 160 Average Speed 159 | 153 160 160 160 160 160 160 160 160 160 160 Slowest Speed 240 | 160 160 160 160 160 160 240 160 160 160 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 57 | 5 83 86 57 61 30 22 64 79 80 70 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 5 | . 1 . 1 1 . . . . 2 . Known Exits Taken 6 | . . . 1 . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . Scrap Searched 10 | . . 2 . . . . 2 1 4 1 Spaces Dug 12 | . . . . 8 . . . 2 . 2 Terrain Destroyed 120 | . . 5 . 8 . 49 6 36 . 16 Melee 4 | . . . . . . . . 2 . 2 Projectile 1 | . . . . . . 1 . . . . AOE 115 | . . 5 . 8 . 48 6 34 . 14 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Total 7534 | 71 464 400 613 821 528 1081 635 773 1039 1109 Wait 868 | 5 10 1 27 198 84 223 2 . 5 313 Move 6115 | 50 407 388 528 505 388 780 593 738 997 741 Hop . | . . . . . . . . . . . Pick Up 36 | 1 9 1 4 5 3 3 4 1 2 3 Fast Attach 49 | 6 2 . 2 5 4 8 . 5 11 6 Attach 17 | . 1 . 1 3 2 1 3 2 1 3 Detach 5 | . . . . 1 . . . 2 1 1 Swap 59 | 1 3 4 5 14 6 16 . 3 3 4 Drop 80 | . 8 1 6 16 9 10 4 5 15 6 Fire 247 | 8 24 1 38 55 29 36 29 4 . 23 Melee 25 | . . . . . . . . 13 4 8 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 15 | . . 1 2 5 3 4 . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 18 | . . 3 . 14 . . . . . 1 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 17 | -11/Junkyard | Discovered new exit (range 13) 119 | -11/Junkyard | Entered Materials 314 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 15) 551 | -10/Materials | Discovered new exit (range 13) 687 | -10/Materials | Discovered new exit (range 12) 855 | -10/Materials | Discovered new exit (range 6) 873 | -10/Materials | Entered Mines 878 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 901 | -10/Mines | Discovered new exit (range 12) 1109 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1114 | -10/Mines | Found Prototype Device 1214 | -10/Mines | Found a hidden stash of uninstalled traps 1509 | -10/Mines | Entered Materials 1509 | -9/Materials | Accompanied by 3 allies 1509 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1680 | -9/Materials | Discovered new exit (range 7) 1769 | -9/Materials | Identified Exp. Sensor Array 1795 | -9/Materials | Build established: Tank 2128 | -9/Materials | Discovered new exit (range 6) 2248 | -9/Materials | Discovered new exit (range 8) 2399 | -9/Materials | Identified exit to Mines 2399 | -9/Materials | Identified exit to Storage 2455 | -9/Materials | Build established: Hacker-Tank 2502 | -9/Materials | Entered Storage 2946 | -9/Storage | Repaired Broken Exp. Sensor Array 3394 | -9/Storage | Discovered new exit (range 14) 3451 | -9/Storage | Central database locked down 3597 | -9/Storage | Hacking Suite fried by hacking feedback 3605 | -9/Storage | Found Prototype Launcher 3704 | -9/Storage | Identified Gui. Missile Launcher 3743 | -9/Storage | Entered Materials 3743 | -8/Materials | Evolved 2 slots: Utility x2 4096 | -8/Materials | Discovered new exit (range 16) 4354 | -8/Materials | Build established: Hacker-Gunner 4453 | -8/Materials | Repaired Lgt. Treads 4492 | -8/Materials | Repaired Minigun 4550 | -8/Materials | Identified exit to Factory 4551 | -8/Materials | Entered Factory 4551 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5221 | -7/Factory | Build established: Hacker-Skirmisher 6157 | -7/Factory | Discovered new exit (range 16) 6189 | -7/Factory | Identified exit to Lower Caves 6191 | -7/Factory | Entered Lower Caves 6397 | -7/Lower Caves | Encountered a Warlord checkpoint 6590 | -7/Lower Caves | Build established: Scavenger-Mutant 6717 | -7/Lower Caves | Discovered new exit (range 9) 6728 | -7/Lower Caves | Identified exit to Lower Caves 7052 | -7/Lower Caves | Build established: Scavenger-Skirmisher 7209 | -7/Lower Caves | Entered another Lower Caves area 7301 | -7/Lower Caves | Discovered new exit (range 9) 7323 | -7/Lower Caves | Identified exit to Factory 7638 | -7/Lower Caves | Learned Factory emergency access door positions 8366 | -7/Lower Caves | Discovered new exit (range 8) 8381 | -7/Lower Caves | Identified exit to Zion 8453 | -7/Lower Caves | Entered Zion 8469 | -7/Zion | Learned Factory terminal intel 8548 | -7/Zion | System corruption cleaned by Quarantine Array 8740 | -7/Zion | Discovered new exit (range 12) 8759 | -7/Zion | Identified exit to Proximity Caves 8853 | -7/Zion | Learned location of Warlord (-4) 9001 | -7/Zion | Found CR-A16's Pointy Stick 9075 | -7/Zion | Learned Factory emergency access door positions 9368 | -7/Zion | Received a visual enhancement algorithm 9422 | -7/Zion | Found Prototype Energy Gun 9422 | -7/Zion | Identified Storm Laser 9588 | -7/Zion | Build established: Hacker-Skirmisher 9960 | -7/Zion | Build established: Derelict-Skirmisher 10096 | -7/Zion | Entered Proximity Caves 10158 | -6/Proximity Caves | Found Alien Artifact 10158 | -6/Proximity Caves | Identified Core Expander 10158 | -6/Proximity Caves | Installed Core Expander, added new Power slot 10318 | -6/Proximity Caves | Learned 4 Factory zone layouts 10397 | -6/Proximity Caves | Learned Factory stockpile data 10711 | -6/Proximity Caves | Build established: Derelict-Gunner 11253 | -6/Proximity Caves | Build established: Scavenger-Gunner 11313 | -6/Proximity Caves | Discovered exit to Factory (range 12) 11495 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11665 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11712 | -6/Proximity Caves | Self-destructed Last Messages --------------- 11687_ Slug penetrates Wall. 11687_ G-50 Soldier destroyed. 11688_ C-30 ARC bursts open, deploying its payload. 11688_ G-67 Veteran unfolds itself. 11688_ L-41 Fighter unfolds itself. 11688_ G-50 Soldier unfolds itself. 11688_ M-28 Smith unfolds itself. 11689_ Carbon-fiber Leg fries itself beyond repair. 11692_ Slug penetrates G-50 Soldier. 11693_ Carbon-fiber Leg fries itself beyond repair. 11693_ Adv. Heat Sink fries itself beyond repair. 11695_ Slug penetrates G-50 Soldier. 11696_ Hvy. Battle Rifle destroyed. 11698_ G-50 Soldier destroyed. 11701_ Acquired 42 matter. 11707_ Coil Gun destroyed. 11710_ Cld. Ion Engine destroyed. 11710_ Med. Treads destroyed. 11710_ Lgt. Treads destroyed. 11712_ Barrage Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????####??#######???????#####??????????????????? | | ###???# ##?# ###???### ###????????????????? | | #### ### ##### ###???###????????? | | #?? #????????? | | ### ## #????????? | | #### ####### ## #?????????? | | #?????# " #?????????? | | < #?????### ########%" #?????????? | | ##### #??????## #??????#" #?????????? | | ????## ####?????# #??????#%# ## #???????? | | ??####### ##????# #??????#s###### #???????? | | ??# #### #????# #???#+##g#????# #??????? | | ?## #????# #???# l@%#????# #??????? | | ?# #????# #???# #????## #?????? | | ## ## ##????# #???## m#??????# #?????? | | # #######?????# ???? #??????? #????? | | # #??????????? ???######??????? ##????? | | #??????????? ???????????????? #####?????? | | #??????????? ???????????????? ####?????????? | | #????????????????????????????? #????????????? | | #?????????????????????????????? ????????????? | | ##??????????????????????????????????????????? | | ###????????????????????????????????????????? | | ## #?###????????????????????????????????????? | | ?## ### ##???????????????????????????????????? | | #### ##??????????????????????????????????? | | ### #??????????????????????????????????? | | ##?????????????????????????????????? | | ###???????????????????????????????? | | #### #???????????????????????????????? | | #??#### #???????????????????????????????? | | #??????###???????????????????????????????? | | ## #????????????????????????????????????????? | | ## #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | ## #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 25 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 20 Trap Extractor Capacity 6 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Imp. Utility Shielding | -8/Materials | Hacked Minigun | -8/Materials | Hacked Adv. Targeting Computer | -8/Materials | Hacked Adv. Terrain Scan Processor | -7/Factory | Hacked Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked O-16 Technician | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed CommSuspensionArray Manual? 0 Play Time 01:39:45 Cumulative 148.8 hours Start 2023.03.20 @ 23:48:28 End 2023.03.21 @ 16:55:58 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 203 Rogue 203 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 62 Gallery% 72 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79fed97a-8fd1-4179-b78b-b64a9c6da393