Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.29 @ 14:25:14 Player: UnderDoug Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1447) 1447 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3842 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 288/300 Energy 315/315 System Corruption 0% Temperature Cool (12) Movement Walking (140) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (2) --- Makeshift Leg Makeshift Leg > --- UTILITY (3) ------ Makeshift Terrain Scan Processor Targeting Computer Core Shielding > --- WEAPON (2) ------- Flak Cannon CR-A16's Pointy Stick > --- INVENTORY (5) ---- ECM Suite Core Shielding Light EM Pulse Cannon Heavy Battle Rifle Makeshift Axe Peak State ------------ > --- POWER ------------ Light Ion Engine Neutrino Core > --- PROPULSION ------- Makeshift Leg Makeshift Leg > --- UTILITY ---------- Makeshift Terrain Scan Processor Targeting Computer Core Shielding > --- WEAPON ----------- Flak Cannon CR-A16's Pointy Stick > --- INVENTORY -------- ECM Suite Core Shielding Light EM Pulse Cannon Heavy Battle Rifle Makeshift Axe [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Propulsion Makeshift Leg Treads Light Treads Leg Makeshift Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Core Shielding Device Sensor Array Storage Small Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 58 | 8 13 31 . 6 . Power 11 | 1 2 7 . 1 . Engine 8 | 1 . 7 . . . Core 3 | . 2 . . 1 . Reactor . | . . . . . . Propulsion 21 | 3 4 12 . 2 . Treads 1 | . . 1 . . . Leg 7 | 1 . 4 . 2 . Wheel 2 | 2 . . . . . Hover 6 | . 4 2 . . . Flight 5 | . . 5 . . . Utility 11 | 1 5 4 . 1 . Device 4 | . 3 1 . . . Storage 1 | 1 . . . . . Processor 3 | . 1 1 . 1 . Hackware . | . . . . . . Protection 3 | . 1 2 . . . Artifact . | . . . . . . Weapon 15 | 3 2 8 . 2 . Energy Gun . | . . . . . . Energy Cannon 4 | . 1 3 . . . Ballistic Gun 7 | 3 . 4 . . . Ballistic Cannon 2 | . . 1 . 1 . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 16 | . . 15 . . 1 Power 5 | . . 4 . . 1 Propulsion 5 | . . 5 . . . Utility 3 | . . 3 . . . Weapon 3 | . . 3 . . . Highest Loss Streak 8 | . . 8 . . 1 To Critical Strikes . | . . . . . . Average Backups 4 | 2 5 4 5 5 5 Power . | 1 1 . 1 . . Propulsion . | . . 1 1 . . Utility 1 | . 2 1 1 1 2 Weapon 1 | . . 1 2 2 3 Tool/Special . | . . . . . . Unused Backups 9 | . 6 . . . 3 Power 3 | . 3 . . . . Propulsion 2 | . 2 . . . . Utility 1 | . . . . . 1 Weapon 2 | . . . . . 2 Tool/Special 1 | . 1 . . . . Average Slot Usage (%) 91 | . 98 79 77 95 98 Engine 8 | . 1 11 11 11 9 Core 7 | . 12 2 . 7 11 Leg 8 | . . 6 . 15 22 Wheel 2 | . 9 . . . . Hover 7 | . 18 7 . . . Flight 4 | . . 4 22 6 . Device 5 | . 12 5 . . . Storage 1 | . 4 . . . . Processor 13 | . 8 8 11 18 22 Protection 11 | . . 16 22 14 11 Energy Cannon 5 | . 6 9 11 2 . Ballistic Gun 6 | . 20 4 . . . Ballistic Cannon 4 | . . 1 . 7 11 Piercing Weapon 4 | . . . . 10 11 Peak Build Rating 29 | 6 9 13 8 29 29 Average Rating 15 | 3 8 9 8 23 28 On Entrance 10 | . 6 9 8 8 29 Avg Prop Armor Cover (%) 8 | . . 8 . . . Naked Turns . | . . . . . . Heaviest Build 27 | 12 15 23 9 27 27 Greatest Support 40 | 26 26 20 10 40 40 Greatest Overweight (x) 3 | . . 3 . 2 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 5 6 5 5 5 5 Most Carried 8 | 5 8 5 5 5 5 Average Carried 4 | 2 5 4 5 4 5 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1277 | 222 351 566 . 126 12 Remotely . | . . . . . . Salvage Created 1584 | . 414 1140 . . 30 Parts 107 | . 28 76 . . 3 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 2 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . 2 6 Prevented 2 | . . . . . 2 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 37 | . 10 26 . . 1 Guns 16 | . 6 10 . . . Cannons 17 | . 1 15 . . 1 AOE 3 | . 3 . . . . Classes Destroyed 9 | . 2 6 . . 1 Worker 3 | . . 3 . . . Recycler 1 | . . 1 . . . Operator 3 | . . 3 . . . Watcher 7 | . 3 4 . . . Swarmer 6 | . . 6 . . . Grunt 22 | . 10 12 . . . Brawler 1 | . . 1 . . . Sentry 7 | . . 7 . . . Programmer 1 | . . . . . 1 Best Kill Streak 8 | . 3 8 . . 1 Combat Bots Only 4 | . 3 4 . . 1 Max Kills in Single Turn 2 | . 1 2 . . 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 229 | . 36 177 . . 16 Missed 78 | . 8 61 . . 9 Hits 151 | . 28 116 . . 7 Projectile 151 | . 28 116 . . 7 Critical Strikes 3 | . 1 2 . . . Damage Taken 1836 | . 331 1381 . . 124 Core 481 | . 80 357 . . 44 Absorbed by Shields . | . . . . . . Redirected to Shielding 71 | . . 61 . . 10 Regen/Repaired (Parts) 35 | . 35 . . . . Core Remaining (%) 84 | 100 68 . . . . Volleys Fired 176 | . 50 116 . 6 4 Largest 2 | . 2 2 . 1 1 Hottest 136 | . 80 136 . 37 37 Shots Fired 261 | . 98 153 . 6 4 Gun 149 | . 83 66 . . . Cannon 108 | . 11 87 . 6 4 Launcher 4 | . 4 . . . . Special . | . . . . . . Kinetic 182 | . 83 89 . 6 4 Thermal 60 | . 11 49 . . . Explosive 4 | . 4 . . . . Electromagnetic 15 | . . 15 . . . Robot Hit Streak 11 | . 9 11 . . 11 Robot Miss Streak 14 | . 14 8 . . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 170 | . 50 116 . . 4 Core Hits 101 | . 30 65 . . 6 Critical Kills 2 | . . 2 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 3 . . . Meltdown 1 | . . 1 . . . Destroy 1 | . . 1 . . . Corrupt 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2727 | . 788 1849 . . 90 Guns 737 | . 323 414 . . . Cannons 1663 | . 141 1432 . . 90 Explosions 324 | . 324 . . . . Melee . | . . . . . . Ramming 3 | . . 3 . . . Kinetic 1218 | . 323 805 . . 90 Thermal 861 | . 141 720 . . . Explosive 324 | . 324 . . . . Electromagnetic 321 | . . 321 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 2 2 . Average Corruption 2 | . . 2 2 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . 2 1 1 . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 1 | . . 1 . . . Data Loss (major) 1 | . . . 1 . . Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 10 | . 4 6 . . . Projectiles 6 | . . 6 . . . Explosions 4 | . 4 . . . . Melee . | . . . . . . Knockbacks 10 | . . 6 . . 4 Impact . | . . . . . . Kinetic 10 | . . 6 . . 4 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 505 | . 258 505 . 30 12 Average Temperature 94 | . 59 121 . 14 7 Received Heat Transfer 738 | . 204 507 . . 27 Effects 12 | . . 12 . . . Shutdowns 5 | . . 5 . . . Energy Bleed 1 | . . 1 . . . Interference 3 | . . 3 . . . Matter Decay 1 | . . 1 . . . Short Circuit 2 | . . 2 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 3 | . . 3 . . . Heat Transferred 1591 | . 296 1295 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 86 | 100 100 72 100 . . Level 1 13 | . . 27 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 304 | . 123 304 113 . . Initial 113 | . . 18 113 . . Average 91 | . 45 139 103 . . Influence Increases 1202 | . 372 800 . . 30 Destroy 0b10 Robot/C 740 | . 200 520 . . 20 Destroy 0b10 Robot/NC 70 | . 15 55 . . . Destroy Leader 204 | . 46 148 . . 10 Successful Hack 18 | . 2 16 . . . Disable Machine 30 | . 15 15 . . . Destroy Structure 20 | . 19 1 . . . Lose Combat Pursuer 120 | . 75 45 . . . Influence Decreases 1202 | . 326 554 199 93 30 Entered New Map 300 | . . 28 179 93 . Time Decay 772 | . 326 396 20 . 30 Lost Part 130 | . . 130 . . . Squads Dispatched 6 | . 2 4 . . . Investigation 3 | . 2 1 . . . Extermination . | . . . . . . Reinforcement 3 | . . 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . 2 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 73 | . 22 47 . . 4 Peak Tracking Total 6 | . 4 6 . . 3 Tactical Retreats 8 | . 2 6 . . . ECM-based Alert Blocks 12 | . . 12 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . 1 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 14 | . 6 8 . . . Terminals 8 | . 3 5 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 4 | . 2 2 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 36 | . 12 24 . . . Successful 20 | . 9 11 . . . Failed 15 | . 3 12 . . . Catastrophic 2 | . 1 1 . . . Database Lockouts 1 | . . 1 . . . Manual 1 | . . . . 1 . Terminals 27 | . 8 19 . . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 4 | . 2 2 . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 5 8 . . . Record 10 | . 5 5 . . . Prototype ID Bank 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Registered Components 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 4 | . 2 2 . . . Report Inventory 4 | . 2 2 . . . Scanalyzer 1 | . . 1 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 3 | . . 3 . . . Used 2 | . . 2 . . . Hacking Detections 10 | . 5 5 . . . Full Trace Events 5 | . 2 3 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 13 | . . . . 13 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired 1 | . 1 . . . . Time 38 | . 38 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 160 | . . . . 160 . Highest-Rated Ally 41 | . . . . 41 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1061 | . 841 220 . . . Sensors 650 | . 549 101 . . . Terrain 316 | . 226 90 . . . ECM 196 | . 66 130 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3491 | 58 938 1007 53 1296 139 Spaces Moved 3018 | 38 953 764 144 1033 86 Core 24 | 18 . 6 . . . Treads 25 | . . 25 . . . Legs 878 | 2 . 127 . 663 86 Wheels 219 | 18 201 . . . . Hover 996 | . 752 244 . . . Flight 876 | . . 362 144 370 . Fastest Speed 37 | 50 56 37 37 37 140 Average Speed 87 | 72 63 75 37 121 140 Slowest Speed 260 | 120 90 260 37 197 140 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 4 | . . 3 1 . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 4 97 63 42 81 20 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 3 | . . . . 1 2 Spaces Dug . | . . . . . . Terrain Destroyed 23 | . 23 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 23 | . 23 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3642 | 65 1211 1052 142 1071 101 Wait 291 | 11 161 96 . 12 11 Move 3005 | 37 952 757 141 1032 86 Hop 4 | . . 3 1 . . Pick Up 44 | 6 16 19 . 3 . Fast Attach 24 | 3 2 14 . 5 . Attach 29 | 4 4 18 . 3 . Detach 9 | . 1 5 . 3 . Swap 19 | 3 9 6 . 1 . Drop 40 | 1 16 17 . 6 . Fire 176 | . 50 116 . 6 4 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 14) 251 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 542 | -10/Materials | Discovered new exit (range 13) 576 | -10/Materials | Identified exit to Materials 729 | -10/Materials | Repaired Lgt. Nuclear Core 789 | -10/Materials | Discovered exit to Materials (range 10) 997 | -10/Materials | Entered another Materials area 997 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1158 | -9/Materials | Lost 8 parts (2p2n2u2w) 1229 | -9/Materials | Core integrity fell below 50% 1285 | -9/Materials | Central database locked down 1286 | -9/Materials | Lost 5 parts (1p2n1u1w) 1760 | -9/Materials | Core integrity fell below 20% 1888 | -9/Materials | Discovered new exit (range 16) 1982 | -9/Materials | Discovered new exit (range 12) 2004 | -9/Materials | Entered Mines 2055 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2057 | -9/Mines | Entered Zion 2077 | -7/Zion | Learned location of 1 exit from Lower Caves 2085 | -7/Zion | Found CR-A16's Pointy Stick 2105 | -7/Zion | Given A8's code to call for help 2125 | -7/Zion | Discovered new exit (range 15) 2192 | -7/Zion | System corruption cleaned by Quarantine Array 2250 | -7/Zion | Learned location of Data Miner (-6) 2316 | -7/Zion | Received a visual enhancement algorithm 2317 | -7/Zion | Ran a visual enhancement algorithm 2356 | -7/Zion | Learned location of Warlord (-4) 2606 | -7/Zion | Learned Factory emergency access door positions 2942 | -7/Zion | Met Imprinter 2971 | -7/Zion | Imprinted 2973 | -7/Zion | Declared Zion's savior 3353 | -7/Zion | Entered Proximity Caves 3418 | -6/Proximity Caves | Learned 4 Factory zone layouts 3492 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- Target Analyzer fries itself beyond repair. Shock Rifle fries itself beyond repair. Imp. Heat Sink fries itself beyond repair. Acquired 12 matter. Searching scrap... Found Mak. Light Armor Plating. Found Mak. System Shield. Found Lyr. Medium Armor Plating. Found Lrg. Storage Unit. Found 62 Matter. Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). Searching scrap... Found Med. Treads. Found Imp. Heavy Armor Plating. Found Imp. Melee Analysis Suite. Found 51 Matter. Lgt. Ion Engine destroyed. G-50 Soldier knocked back. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ??????????????????????????# ##??????????????????? | | ????????????????????????## ??????????????????? | | ????????????????????????# ??????????????????? | | ???????????????????????? ##?????????????????? | | ????????????????????????? ####??????????????? | | ????????????????????????? #??# ??????????? | | ????????????????????????? #? ?????????? | | ????????????????????????? ## ?????????? | | # ???????????????????????# g ????????? | | ????????????""?????????# ????????? | | ??????????? "???????# ???????? | | ##???????# """" ?????# ???????? | | ###????# #### gg ???????? | | ###?????# @ ??????? | | #??????# ## ??????? | | # ######??????## ## #???????????? | | ??# ## ##????### ?# #???????????? | | ???# #????# ?### #### #???????????? | | ???# #??????# #???# #????? #??????????? | | ??## ######### #???# #??????? ??????????? | | ??# != ## #???# #??????????????????? | | ?## !% ## #???# #####??????????????? | | ?# ######## ## ##### #??????????????? | | ## ! ##?????## ## ## #??????????????? | | # % ##?????# ##??????????????? | | !!! ##????## ##???????????????? | | #?????# ### #????????????????? | | #?????#####?###### ##????????????????? | | #????????????????####?????????????????? | | ##?????????????????????????????????????? | | ####??????????????????????????????????????? | | ##?????????????????????????????????????????? | | ### ???????????????????????????????????????? | | ##?# ## ?????????????????????????????????????? | | ??? #?? ?????????????????????????????????????? | | ??? #??? ????????????????????????????????????? | | ?? ## ???? ????????????????????????????????????? | | ?? ?? ????? ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 24 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 135 ECM Strength 1 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- Imp. Thermal Shield | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Antigrav System | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive W-25 Informer | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 30% | -10/Materials Studied --------- Flight Unit | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Crack Shot Dynamic Key First Step to Greatness For Emergencies Only It's Just You Item+ Librarian Novice Programmer One Hack Too Far Organ Harvest Part-time Mechanic Robot Respite Storm Trooper The One There's More Where That Came From Tourist Uninvited Guest Universal Adapter Well Done Challenges ------------ None Game ------ Seed JammingWeaponPod Manual? 0 Play Time 00:52:53 Cumulative 0.8 hours Start 2026.08.29 @ 13:31:31 End 2026.08.29 @ 14:25:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 73f25e8d-0481-4f99-83cd-3b0f709ce5d4