Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.01 @ 04:07:10 Player: TheSkyeDoctor Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (105) 525 Value Destroyed (3632) 3632 Prototype IDs (42) 840 Alien Tech Used (1) 200 Bonus (10341) 10341 TOTAL SCORE: 20538 Bonus ------- Follower Combat Kills 159 Prayed to X0-1V1 5000 Major X0-1V1 Interference 4200 Aligned with FarCom 300 Met Data Miner 300 MAIN.C Attacked Proxy Base 500 Friendly Fire -118 Cogmind --------- Core Integrity 0/570 Matter 250/300 Energy 173/200 System Corruption 14% Temperature Cool (-150) Movement Treading (240) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Cold Fusion Reactor > --- PROPULSION (4) --- Light Treads Light Treads Nuclear Pulse Thruster > --- UTILITY (7) ------ Improved Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Armor Integrity Analyzer X0-1V1's Piety Tracker > --- WEAPON (4) ------- Matter Neutralizer XL Autogun Subcomponent Hardcell Cannon Heavy Gauss Cannon > --- INVENTORY (20) --- Light Fission Core Micro Antimatter Reactor High-capacity Battery (250) High-capacity Matter Pod (200) Advanced Targeting Computer Advanced Melee Analysis Suite Microactuators Hardened Heavy Armor Plating Improved Force Field Improved Remote Force Field Plasma Cannon Hypervelocity Gauss Rifle Hardcell Cannon Hardcell Cannon Hardcell Cannon Heavy Rocket Launcher Remote Datajack Flail Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Experimental Terrain Scan Processor Advanced Targeting Computer X0-1V1's Piety Tracker > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- High-capacity Battery High-capacity Matter Pod Advanced Targeting Computer Advanced Melee Analysis Suite Microactuators Hardened Heavy Armor Plating Hacking Drone Bay Plasma Cannon Hypervelocity Gauss Rifle Heavy Rocket Launcher Remote Datajack Flail [Rating: 89] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Advanced Treads Treads Advanced Treads Flight Unit Nuclear Pulse Thruster Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon XL Autogun Subcomponent Energy Gun Field Laser Energy Cannon Plasma Cannon Ballistic Gun XL Autogun Subcomponent Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Launcher Impact Weapon Flail Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . 1 . . . . Utility 3 | . . . . . 2 1 . . . . . . . . . Weapon 3 | . . . . . 1 1 . . . . 1 . . . . Parts Attached 80 | 7 5 2 1 2 12 6 . 6 9 1 13 4 4 . 8 Power 8 | 1 1 . . . 1 1 . . . . 2 . 1 . 1 Engine 5 | 1 1 . . . 1 1 . . . . 1 . . . . Core 2 | . . . . . . . . . . . 1 . 1 . . Reactor 1 | . . . . . . . . . . . . . . . 1 Propulsion 19 | 2 2 1 . . 5 . . 1 2 . 2 . 2 . 2 Treads 17 | 2 2 1 . . 5 . . 1 2 . 2 . . . 2 Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . 2 . . Utility 31 | 2 1 . 1 1 5 2 . 4 6 1 5 . 1 . 2 Device 11 | 1 1 . . 1 . 2 . 1 1 . 2 . 1 . 1 Storage 4 | 1 . . 1 . 2 . . . . . . . . . . Processor 11 | . . . . . 2 . . 1 5 . 2 . . . 1 Hackware . | . . . . . . . . . . . . . . . . Protection 5 | . . . . . 1 . . 2 . 1 1 . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 22 | 2 1 1 . 1 1 3 . 1 1 . 4 4 . . 3 Energy Gun 4 | 1 . . . . 1 1 . . . . 1 . . . . Energy Cannon 3 | . . . . . . . . 1 . . 1 . . . 1 Ballistic Gun 8 | 1 . . . . . 1 . . . . 2 4 . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . 2 Launcher 3 | . 1 1 . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . 1 . . . . 1 . 1 5 . . 1 . . 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 System Corruption 6 | . . . . . . . . . . . . . . . 6 Parts Lost 41 | . . . . 7 . 1 . 8 . . 17 4 2 . 2 Power 4 | . . . . 1 . . . . . . 2 1 . . . Propulsion 11 | . . . . 3 . . . 2 . . 4 1 . . 1 Utility 13 | . . . . 1 . 1 . 4 . . 4 1 2 . . Weapon 13 | . . . . 2 . . . 2 . . 7 1 . . 1 Highest Loss Streak 14 | . . . . 7 . 1 . 5 . . 14 2 2 . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 11 | 2 6 7 6 4 5 15 15 12 14 16 13 11 11 11 14 Power . | . . . . . . . 1 1 1 1 . . . . . Propulsion . | . 1 1 . . . 2 2 . . . . . . . . Utility 5 | . 1 2 2 2 2 6 7 5 6 7 7 6 6 6 7 Weapon 5 | . 2 4 3 2 2 6 5 5 7 8 5 3 4 4 5 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 23 | . 1 2 1 2 1 . . . . . . . 1 . 15 Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . 1 1 . . . . . . . . . . . . . Utility 11 | . . . . 2 . . . . . . . . 1 . 8 Weapon 9 | . . 1 1 . 1 . . . . . . . . . 6 Tool/Special 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 84 | . 99 99 100 66 65 92 100 95 93 100 83 64 57 62 83 Engine 6 | . 13 14 14 7 7 6 7 7 7 7 5 4 . . . Treads 16 | . 28 40 42 24 12 22 23 21 16 21 14 1 . . 4 Device 11 | . 14 14 14 10 9 14 15 12 7 7 8 13 11 12 17 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 Processor 16 | . . . . . 10 15 15 20 26 28 23 18 15 12 17 Protection 3 | . . . . . 7 7 7 6 6 7 4 . . . . Energy Gun 7 | . 13 10 . . 9 7 7 6 14 14 8 . . . . Ballistic Gun 6 | . 13 1 . . . 1 7 7 4 . 5 20 15 12 11 Launcher 1 | . . 3 14 9 . . . . . . . . . . . Impact Weapon 2 | . . . . . . 6 7 1 2 7 4 . . . . Peak Build Rating 89 | 7 22 24 28 28 58 66 58 62 79 80 88 89 58 58 87 Average Rating 58 | 5 17 23 24 20 46 63 57 56 68 79 80 70 56 58 79 On Entrance 46 | . 7 22 23 28 19 58 56 58 53 79 80 88 58 58 58 Avg Prop Armor Cover (%) 2 | . . . . . . . . . . . . . . . 2 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 80 | 13 14 13 18 18 59 68 67 70 67 69 76 67 55 55 80 Greatest Support 78 | 40 46 69 69 69 66 66 74 74 78 78 78 28 20 20 48 Greatest Overweight (x) 6 | . . . . 4 6 1 1 . 1 . 4 5 4 2 5 Average Overweight (x) . | . . . . 1 1 . . . . . . 4 3 2 2 Largest Inventory Capacity 20 | 8 8 8 10 10 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 8 8 9 10 15 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 8 8 10 10 19 20 19 19 20 20 20 13 13 12 20 Average Carried 13 | 2 6 7 7 8 8 18 18 15 17 19 16 12 12 12 15 Final Capacity 20 | 8 8 8 10 10 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 8 6 10 7 19 18 19 13 19 20 11 13 12 12 19 Class Distribution -------------------- 56% | Mutant 42% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Mutant | -6/Data Miner Gunner | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 3006 | 288 13 82 138 102 155 270 106 303 158 . 401 458 22 . 510 Remotely 49 | . . . . . . . . . 49 . . . . . . Salvage Created 3963 | 164 134 6 . . 600 609 106 220 . 235 1285 395 22 . 187 Parts 212 | 14 14 2 . . 34 35 5 13 . 13 47 21 4 . 10 Haulers Intercepted 1 | . . . . . . . . . . . 1 . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 78 | . . . . . . . 12 19 5 13 . 21 . . 8 Prevented 70 | . . . . . . . 1 . . . . . . . 69 Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 87 | . 8 3 . . 15 10 2 6 . 4 20 13 1 . 5 Guns 69 | . 3 . . . 15 9 2 5 . 4 16 13 1 . 1 Cannons 8 | . . . . . . . . . . . 4 . . . 4 AOE 9 | . 5 3 . . . . . 1 . . . . . . . Classes Destroyed 19 | 2 4 . . . 3 2 1 1 . 1 2 1 . . 2 Worker 2 | . 1 . . . . 1 . . . . . . . . . Builder 2 | . . . . . 1 . . . . . 1 . . . . Tunneler 4 | 3 . . . . . 1 . . . . . . . . . Hauler 1 | . . . . . . . . . . . 1 . . . . Recycler 3 | 1 . . . . . 1 . . . . 1 . . . . Operator 1 | . . . . . . 1 . . . . . . . . . Watcher 5 | . 1 . . . 3 1 . . . . . . . . . Swarmer 32 | . 6 3 . . 7 . . . . . 5 11 . . . Saboteur 1 | . . . . . . . . . . . . . . . 1 Grunt 27 | . 2 . . . 3 5 . 2 . 2 11 . . . 2 Brawler 2 | . . . . . . . . . . 1 1 . . . . Protector 1 | . . . . . . . . . . . . . . . 1 Sentry 6 | . . . . . 4 1 . 1 . . . . . . . Specialist 2 | . . . . . . . 2 . . . . . . . . Hunter 4 | . . . . . 1 1 . 2 . . . . . . . Programmer 8 | . . . . . . 3 . . . 1 2 1 . . 1 Heavy 1 | . . . . . . . . . . . 1 . . . . Behemoth 1 | . . . . . . . . . . . . 1 . . . Master Thief 2 | . . . . . . . . 1 . . . . 1 . . Best Kill Streak 7 | 3 7 3 . . 5 5 2 2 . 3 6 4 1 . 3 Combat Bots Only 6 | . 6 3 . . 5 5 2 2 . 3 6 4 1 . 3 Max Kills in Single Turn 2 | 1 2 2 . . 1 1 1 1 . 1 2 2 1 . 1 Gunslinging 1 | . . . . . . . . . . . . 1 . . . Exploded 2 | . 2 2 . . . . . 1 . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 702 | . 29 13 . 34 27 63 28 62 . 27 293 103 7 . 16 Missed 256 | . 13 2 . 6 6 17 20 26 . 12 101 44 3 . 6 Hits 446 | . 16 11 . 28 21 46 8 36 . 15 192 59 4 . 10 Melee 12 | . . . . . . . . 5 . 2 1 . 4 . . Projectile 434 | . 16 11 . 28 21 46 8 31 . 13 191 59 . . 10 AOE 29 | . . . . 28 . . . . . . 1 . . . . Critical Strikes 11 | . . . . . 2 2 . 3 . 1 1 2 . . . Part Disruptions 4 | . . . . . . . . . . . 4 . . . . Damage Taken 7147 | . 147 111 . 888 272 521 92 937 . 303 2519 1076 . . 281 Core 975 | . 11 14 . 227 30 11 . 73 . 19 290 238 . . 62 Absorbed by Shields 42 | . . . . . . . . . . . 42 . . . . Regen/Repaired (Parts) 214 | . . . . . . . . . . . . . . . 214 Core Remaining (%) 78 | 100 . . . 40 94 . . . . 78 . . . . . Volleys Fired 191 | 6 18 3 . 11 . 8 4 22 . 9 52 36 7 . 15 Largest 4 | 2 2 1 . 1 . 2 2 3 . 2 3 4 3 . 4 Hottest 231 | 70 80 33 . 33 . 105 105 185 . 126 194 80 60 . 231 Shots Fired 545 | 12 34 3 . 11 54 34 8 52 . 18 129 122 19 . 49 Gun 476 | 12 28 . . . 54 34 8 41 . 18 120 122 19 . 20 Cannon 49 | . . . . . . . . 11 . . 9 . . . 29 Launcher 20 | . 6 3 . 11 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 274 | 6 10 . . . . 8 4 23 . . 47 122 19 . 35 Thermal 251 | 6 18 . . . 54 26 4 29 . 18 82 . . . 14 Explosive 20 | . 6 3 . 11 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 34 | 7 3 . . 11 26 34 10 13 . 4 31 11 4 . 9 Robot Miss Streak 6 | 1 4 3 . . 2 1 1 4 . 1 2 6 2 . 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 8 | . . . . . . . 1 1 . . 2 4 . . . Max Gunslinging Chain 1 | . . . . . . . 1 1 . . 1 1 . . . Autonomous 73 | . . . . . 54 19 . . . . . . . . . Shots Hit Robots 375 | 10 10 . . 11 49 33 7 38 . 15 86 70 11 . 35 Core Hits 190 | 5 13 2 . 7 21 19 4 21 . 10 50 19 5 . 14 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . . . . Critical Strikes 15 | . 2 . . . . 1 . . . 3 8 . . . 1 Burn 13 | . 2 . . . . . . . . 3 8 . . . . Blast 1 | . . . . . . . . . . . . . . . 1 Smash 1 | . . . . . . 1 . . . . . . . . . Melee Attacks 18 | . . . . . . 3 4 . 3 2 6 . . . . Impact 18 | . . . . . . 3 4 . 3 2 6 . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . 2 . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 10458 | 127 479 216 . 92 1425 1098 145 835 . 315 2435 1864 259 . 1168 Guns 8070 | 127 154 . . . 1425 894 145 651 . 268 2000 1864 259 . 283 Cannons 1276 | . . . . . . . . 184 . . 207 . . . 885 Explosions 773 | . 325 216 . 92 . . . . . . 140 . . . . Melee 339 | . . . . . . 204 . . . 47 88 . . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 4467 | 64 68 . . . . 113 57 277 . . 1105 1864 259 . 660 Thermal 4879 | 63 86 . . . 1425 781 88 558 . 268 1102 . . . 508 Explosive 773 | . 325 216 . 92 . . . . . . 140 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact 339 | . . . . . . 204 . . . 47 88 . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . 1 7 7 . . 7 8 8 8 14 Average Corruption 6 | . . . . . . 1 5 7 . . 5 7 8 8 8 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 127 | . . . . . . 2 12 13 . . 20 34 22 3 21 Message Errors 25 | . . . . . . 1 4 3 . . 4 3 5 . 5 Matter Fused 28 | . . . . . . . 1 5 . . 3 6 6 . 7 Heat Flow Errors 21 | . . . . . . . 5 . . . 4 5 3 2 2 Energy Discharges 13 | . . . . . . . 2 2 . . 2 2 3 . 2 Parts Rejected 1 | . . . . . . . . 1 . . . . . . . Data Loss (minor) 13 | . . . . . . 1 . . . . 3 4 2 1 2 Data Loss (major) 8 | . . . . . . . . . . . 1 5 2 . . Misfires 7 | . . . . . . . . 1 . . 2 2 1 . 1 Alerts 3 | . . . . . . . . . . . . 3 . . . Weapon Failures 8 | . . . . . . . . 1 . . 1 4 . . 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 244 | . 4 51 . . . 124 . . . . 43 . . . 22 Projectiles 22 | . . . . . . . . . . . . . . . 22 Explosions 55 | . 4 51 . . . . . . . . . . . . . Melee 167 | . . . . . . 124 . . . . 43 . . . . Knockbacks 7 | . . . . . . 2 . . . . . . . . 5 Impact 2 | . . . . . . 2 . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . . . . 5 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 35 | . . 31 . 4 . . . . . . . . . . . Shots 2 | . . 1 . 1 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 445 | 45 90 . . . 278 192 233 268 . 441 445 150 116 39 251 Average Temperature 126 | 20 37 . . . 125 66 91 112 . 194 166 87 68 26 76 Received Heat Transfer 1145 | . 48 . . . 108 120 . 132 . 93 467 120 . . 57 Effects 10 | . . . . . . . 6 . . . 4 . . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . . Interference 7 | . . . . . . . 6 . . . 1 . . . . Matter Decay 1 | . . . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 6 | . . . . . . 5 . . . . 1 . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . Parts Melted 18 | . . . . . 3 3 1 1 . 4 6 . . . . Heat Transferred 8954 | 185 407 . . . 1813 1141 200 1200 . 777 2805 . . . 426 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen 7 | . . . . . . . . 3 . . . . 4 . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Maximum Alert Level 1 | . . . . . 1 . . . . . 1 . . . . Low Security (%) 94 | 100 100 100 . 100 83 100 . . . . 92 . . . . Level 1 5 | . . . . . 16 . . . . . 7 . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 250 | 10 153 91 . 5 250 112 . . . . 220 . . . . Initial 97 | . . 44 . . . 97 . . . . 12 . . . . Average 52 | 1 68 19 . . 63 41 . . . . 74 . . . . Influence Increases 2540 | 20 239 91 . 8 411 286 40 145 . 115 645 314 . . 226 Destroy 0b10 Robot/C 1780 | . 160 60 . . 300 200 40 100 . 80 400 260 . . 180 Destroy 0b10 Robot/NC 95 | 20 10 . . . 20 25 . . . . 15 . . . 5 Destroy Leader 322 | . 42 10 . . 86 52 . . . 20 62 50 . . . Allied During Kill 45 | . . . . . . . . . . . . 4 . . 41 Successful Hack 22 | . 8 . . . . 9 . . . . 5 . . . . Disable Machine 75 | . . . . . . . . . . . 75 . . . . Destroy Structure 111 | . 19 21 . 8 5 . . . . . 58 . . . . Lose Combat Pursuer 90 | . . . . . . . . 45 . 15 30 . . . . Influence Decreases 2384 | 20 124 171 35 8 197 438 102 145 . 95 512 385 82 . 70 Entered New Map 329 | . . 71 35 . . 117 24 . . . 8 57 17 . . Time Decay 1825 | 20 124 100 . . 197 311 78 125 . 95 352 318 65 . 40 Lost Part 210 | . . . . 8 . 10 . 20 . . 152 10 . . 10 Lost Ally 20 | . . . . . . . . . . . . . . . 20 Squads Dispatched 11 | . 2 . . . 2 2 . . . . 5 . . . . Investigation 1 | . 1 . . . . . . . . . . . . . . Extermination 4 | . . . . . . 2 . . . . 2 . . . . Reinforcement 6 | . 1 . . . 2 . . . . . 3 . . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 3 | . 2 . . . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 134 | . 13 3 . 4 20 13 2 13 1 5 24 13 3 . 20 Peak Tracking Total 9 | . 5 3 . 3 3 6 2 5 1 3 9 4 3 . 7 Tactical Retreats 5 | . . . . . . . . 2 . 1 2 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 5 | . 2 . . . . . . . . . 3 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 6 | . . . . . . . 1 . . . 5 . . . . Max in Single Turn 2 | . . . . . . . 1 . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 13 | . 3 . 1 . 2 2 . . . . 2 . . 3 . Terminals 8 | . 3 . . . 2 1 . . . . 2 . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 46 | . 4 . 1 . 3 6 . . . . 5 . . 27 . Successful 32 | . 1 . 1 . . 2 . . . . 1 . . 27 . Failed 14 | . 3 . . . 3 4 . . . . 4 . . . . Catastrophic 5 | . 1 . . . 1 . . . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 17 | . 5 . 1 . 3 3 . . . . 5 . . . . Terminals 15 | . 4 . . . 3 3 . . . . 5 . . . . Fabricators 3 | . . . . . . 3 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 30 | . 1 . 1 . . 1 . . . . . . . 27 . Record 6 | . . . . . . . . . . . . . . 6 . Part Schematic 11 | . . . . . . . . . . . . . . 11 . Robot Schematic 7 | . . . . . . . . . . . . . . 7 . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . Branch Access Points 2 | . 1 . . . . 1 . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . 1 . . . . 1 . . . . Terminals 2 | . . . . . . 1 . . . . 1 . . . . Botnet 2 | . . . . . . 1 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . Hacking Detections 8 | . 2 . . . 2 2 . . . . 2 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . 4 . . . . 7 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . . . 15 . . . . 11 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 3 | . . . . . . . . . . . . 1 . . 2 Largest Group 1 | . . . . . . . . . . . . 1 . . 1 Highest-Rated Group 138 | . . . . . . . . . . . . 138 . . 96 Highest-Rated Ally 138 | . . . . . . . . . . . . 138 . . 96 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 26 | . . . . . . . . . . . . . . . 26 Total Damage 990 | . . . . . . . . . . . . . . . 990 Kills 5 | . . . . . . . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 X0-1V1 Amusement Gains 171 | . 11 . . 30 . 15 . 40 . . 15 20 . . 40 Average Entertainment 11 | . 7 2 . 6 11 12 10 12 . 6 15 12 13 . 21 Good Acts 22 | . 1 1 . . . 1 4 6 . 3 . 3 . . 3 Bad Acts 35 | . . 2 . . 6 6 2 3 . 1 4 8 1 . 2 Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Active Infowar (turns) 103 | 21 79 . . . . . . . . . 3 . . . . Seismic 100 | 21 79 . . . . . . . . . . . . . . Decoding 3 | . . . . . . . . . . . 3 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . 1 . 1 . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 10910 | 134 456 522 525 144 1096 924 517 678 1794 491 981 1266 647 168 567 Spaces Moved 5139 | 66 236 320 324 68 468 409 316 400 897 273 413 412 277 86 174 Core 555 | 3 . . . 25 39 . . . . . 2 333 153 . . Treads 4289 | 63 236 320 324 43 429 409 316 400 897 273 411 79 . . 89 Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 295 | . . . . . . . . . . . . . 124 86 85 Fastest Speed 50 | 50 160 160 160 160 145 145 145 145 150 155 155 250 197 197 197 Average Speed 195 | 155 160 160 160 176 222 214 155 149 196 155 186 286 226 197 289 Slowest Speed 440 | 160 160 160 160 250 350 225 225 150 232 155 330 330 280 197 440 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . . . . . Exploration Rate (%) 45 | 3 48 73 66 32 51 12 57 55 79 47 15 52 46 68 21 Regions Visited 15 Branch Regions 11 Pre-discovered Areas 3 | . . . . . . . . . 2 . . . . 1 . Known Exits Taken 7 | . 1 . . . . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 8 | 1 . 1 1 1 1 . 1 1 1 . . . . . . Scrap Searched 13 | . . 2 . 2 . . . 2 4 1 . 2 . . . Spaces Dug 4 | . . . . . . . . . . 1 3 . . . . Terrain Destroyed 169 | . 27 38 . 27 5 . . . . 1 65 2 . . 4 Melee 4 | . . . . . . . . . . 1 3 . . . . Projectile 16 | . . . . . 5 . . . . . 5 2 . . 4 AOE 149 | . 27 38 . 27 . . . . . . 57 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 5625 | 82 280 329 333 82 517 437 327 432 926 318 528 452 287 85 210 Wait 106 | . 9 . . . 20 3 3 . . 34 32 . . . 5 Move 5124 | 65 235 319 323 67 467 408 315 399 896 272 412 411 276 85 174 Hop . | . . . . . . . . . . . . . . . . Pick Up 58 | 4 6 2 4 . 15 3 1 2 7 . 6 1 . . 7 Fast Attach 50 | 7 2 . . 1 8 5 . 2 7 . 3 4 4 . 7 Attach 27 | . . 1 . 1 1 3 . 6 2 . 12 . . . 1 Detach 11 | . . . . . . 1 . . 7 . 2 . . . 1 Swap 14 | . 6 1 1 . 3 . . 1 1 1 . . . . . Drop 25 | . 4 3 5 2 3 3 . . 3 . 2 . . . . Fire 191 | 6 18 3 . 11 . 8 4 22 . 9 52 36 7 . 15 Melee 18 | . . . . . . 3 4 . 3 2 6 . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . 1 . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves (discovered 2 exits: *Low / *Fac) -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 49 | -11/Scrapyard | Discovered new exit (range 12) 135 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Prayed at D.C.S.S. Altar Unit 311 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 7) 423 | -10/Materials | Identified exit to Mines 591 | -10/Materials | Entered Mines 620 | -10/Mines | X0-1V1 put everyone to sleep 623 | -10/Mines | Learned Materials emergency access door positions 636 | -10/Mines | X0-1V1 mutated your Weapon slot to Propulsion slot 693 | -10/Mines | Discovered new exit (range 9) 821 | -10/Mines | Discovered new exit (range 6) 885 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 940 | -10/Mines | Discovered new exit (range 8) 1014 | -10/Mines | Learned Materials trap positions 1072 | -10/Mines | Found a hidden stash of uninstalled traps 1102 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1103 | -10/Mines | Discovered new exit (range 5) 1113 | -10/Mines | Entered Exiles 1150 | -10/Exiles | Met 8R-AWN 1179 | -10/Exiles | Met EX-HEX 1225 | -10/Exiles | Met EX-BIN 1243 | -10/Exiles | Aligned with FarCom system 1245 | -10/Exiles | Given EX-Vault access code 1448 | -10/Exiles | Opened EX-Vault 1456 | -10/Exiles | Found AWS/Thermal 1460 | -10/Exiles | Found XL Autogun Array 1494 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1536 | -10/Exiles | Met EX-DEC 1625 | -10/Exiles | Discovered new exit (range 10) 1638 | -10/Exiles | Stole two prototypes: AWS/Thermal, XL Autogun Array 1638 | -10/Exiles | Entered Mines 1710 | -9/Mines | Core integrity fell below 50% 1727 | -9/Mines | Crushed by falling debris 1727 | -9/Mines | Core integrity fell below 20% 1736 | -9/Mines | X0-1V1 rescued you from certain death 1760 | -9/Mines | Discovered new exit (range 16) 1765 | -9/Mines | Lost 7 parts (1p3n1u2w) 1782 | -9/Mines | Entered Materials 1782 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1783 | -8/Materials | Loaded intel: 4 trap records 2115 | -8/Materials | X0-1V1 mutated your Propulsion slot to Utility slot 2833 | -8/Materials | Discovered new exit (range 12) 2856 | -8/Materials | X0-1V1 announced a LAN party 2878 | -8/Materials | Entered Factory 2878 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2880 | -7/Factory | FarCom data flow suspended 3254 | -7/Factory | Identified exit to Storage 3254 | -7/Factory | Identified exit to Lower Caves 3369 | -7/Factory | X0-1V1 sent hostile G-47 Trooper (x5) 3465 | -7/Factory | X0-1V1 redirected Transport squads to designated parking area 3630 | -7/Factory | AWS/Thermal suddenly broke down 3752 | -7/Factory | X0-1V1 caused items to flee you 3777 | -7/Factory | Ranged accuracy permanently improved by X0-1V1 (+6%; -60 max core) 3802 | -7/Factory | Entered Lower Caves 3887 | -7/Lower Caves | Encountered a Warlord checkpoint 3895 | -7/Lower Caves | Mass support permanently improved by X0-1V1 (+8; -220 max core) 4035 | -7/Lower Caves | Found Alien Artifact 4095 | -7/Lower Caves | X0-1V1 sent hostile X-57 Shotgunner (x2) 4251 | -7/Lower Caves | Learned 8 Factory zone layouts 4301 | -7/Lower Caves | Discovered new exit (range 8) 4319 | -7/Lower Caves | Entered another Lower Caves area 4401 | -7/Lower Caves | Utility slot count permanently improved by X0-1V1 (+1) 4440 | -7/Lower Caves | X0-1V1 sent hostile H-55 Commando (x2) 4741 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4743 | -7/Lower Caves | Build established: Gunner 4842 | -7/Lower Caves | Spotted B-75 Beast 4900 | -7/Lower Caves | Encountered a Master Thief 4901 | -7/Lower Caves | Encountered a Master Thief 4901 | -7/Lower Caves | Encountered a Master Thief 4902 | -7/Lower Caves | Encountered a Master Thief 4903 | -7/Lower Caves | Encountered a Master Thief 4903 | -7/Lower Caves | XL Autogun Array stolen by Master Thief 4903 | -7/Lower Caves | Plasma Cannon stolen by Master Thief 4905 | -7/Lower Caves | Identified Dimensional Node Initializer 4905 | -7/Lower Caves | Initialized slip node 4911 | -7/Lower Caves | Discovered new exit (range 15) 4937 | -7/Lower Caves | Lost 5 parts (3u2w) 4958 | -7/Lower Caves | Identified exit to Factory 4958 | -7/Lower Caves | X0-1V1 revealed exit location to -6/Factory 4997 | -7/Lower Caves | Entered Zion 5114 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5123 | -7/Zion | Discovered new exit (range 16) 5263 | -7/Zion | Learned Factory interactive machine intel 5496 | -7/Zion | Found Prototype Processor 5496 | -7/Zion | Identified Exp. Terrain Scan Processor 5513 | -7/Zion | Found Prototype Processor 5513 | -7/Zion | Identified Exp. Core Analyzer 5519 | -7/Zion | Found Prototype Processor 5519 | -7/Zion | Identified Spectral Analyzer 5525 | -7/Zion | Found Prototype Processor 5525 | -7/Zion | Identified Exp. Target Analyzer 5611 | -7/Zion | Learned location of Warlord (-4) 5672 | -7/Zion | Given the Hacking Drone Bay 5672 | -7/Zion | Found Prototype Device 5946 | -7/Zion | Learned location of Armory (-4) 6508 | -7/Zion | Build established: Mutant 6791 | -7/Zion | Entered Proximity Caves 6799 | -6/Proximity Caves | Spotted B-75 Beast 6833 | -6/Proximity Caves | X0-1V1 activates XOMVISION 6897 | -6/Proximity Caves | X0-1V1 revealed exit location to -6/Factory 7282 | -6/Proximity Caves | Entered Factory 7282 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7283 | -6/Factory | Identified exit to Factory 7284 | -6/Factory | Loaded intel: 54 interactive machine locations 7561 | -6/Factory | Discovered exit to Factory (range 7) 7592 | -6/Factory | Build established: Gunner 7692 | -6/Factory | Lost 3 parts (1u2w) 8053 | -6/Factory | Core integrity fell below 50% 8070 | -6/Factory | Lost 14 parts (2p4n3u5w) 8217 | -6/Factory | Discovered new exit (range 15) 8260 | -6/Factory | Identified exit to Lower Caves 8263 | -6/Factory | Entered Lower Caves 8499 | -6/Lower Caves | Spotted B-75 Beast 8568 | -6/Lower Caves | Core integrity fell below 20% 8572 | -6/Lower Caves | Destroyed B-75 Beast 8577 | -6/Lower Caves | 99-TNT showed up to help 8581 | -6/Lower Caves | 99-TNT revealed a hidden path 9335 | -6/Lower Caves | X0-1V1 caused items to flee you 9502 | -6/Lower Caves | Discovered new exit (range 11) 9524 | -6/Lower Caves | Identified exit to Lower Caves 9529 | -6/Lower Caves | Entered another Lower Caves area 9678 | -6/Lower Caves | Encountered a Warlord checkpoint 9902 | -6/Lower Caves | Encountered a Master Thief 9902 | -6/Lower Caves | Encountered a Master Thief 9903 | -6/Lower Caves | Encountered a Master Thief 9906 | -6/Lower Caves | Prototype Device stolen by Master Thief 9910 | -6/Lower Caves | XL Autogun Subcomponent stolen by Master Thief 10154 | -6/Lower Caves | Discovered new exit (range 10) 10174 | -6/Lower Caves | Identified exit to Data Miner 10176 | -6/Lower Caves | Entered Data Miner 10176 | -6/Data Miner | Discovered new exit (range 6) 10214 | -6/Data Miner | Met Data Miner 10220 | -6/Data Miner | Build established: Mutant 10253 | -6/Data Miner | Learned location of Section 7 (-3) 10253 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10283 | -6/Data Miner | Received God Mode back door access code from Data Miner 10342 | -6/Data Miner | Identified exit to Proximity Caves 10344 | -6/Data Miner | Entered Proximity Caves 10346 | -5/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 10517 | -5/Proximity Caves | X0-1V1 sent hostile P-60 Hacker (x2) 10525 | -5/Proximity Caves | Escorted by Enhanced Grunt 10596 | -5/Proximity Caves | Former 0b10 base attacked by MAIN.C 10727 | -5/Proximity Caves | X0-1V1 activates XOMVISION 10731 | -5/Proximity Caves | Build established: Gunner 10791 | -5/Proximity Caves | Lost 4 allies 10858 | -5/Proximity Caves | System corruption reached 10% 10911 | -5/Proximity Caves | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 10897_ Self-destruct Interrupter emitting active interruption sequence. 10898_ Self-destruct Interrupter shorts Energy Well self-destruct mechanism. 10898_ Self-destruct Interrupter shorts Power Amplifier self-destruct mechanism. 10900_ P-80 Master knocked back. 10903_ Destroyed Gamma Rifle. 10903_ P-80 Master knocked back. 10905_ Destroyed Imp. Antigrav System. 10905_ P-80 Master knocked back. 10906_ P-80 Master fails to hack Enhanced Grunt. 10907_ P-70 Sage fails to hack Enhanced Grunt. 10908_ P-80 Master resets P-70 Sage, system corruption cleaned. 10908_ Enhanced Grunt destroyed. 10909_ System corrupted: Hardcell Cannon jammed. 10909_ P-80 Master destroyed. 10911_ System corrupted: Component data lost. 10911_ X0-1V1 chortles! Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #?###????????????????????????????????????????????? | | ### ###########??????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ????????????????????????????????? | | ?????????????????????????????????? | | ""############ % "?????????????????????????? | | "# [[[[ # "#???????????????????????? | | "# # #???????????????????????? | | #|||| !!!! # #???????????????????????? | | # # #???????????????????????? | | / # #???????????????????????? | | # # % #???????????????????????? | | # # !% #???????????????????????? | | # %%% # #???????????????????????? | | #%%%% # % #???????????????????????? | | ############" #???????????????????????? | | ##### #####" #???????????????????????? | | ##%##% ## ##"" ##??????????????????????? | | [&#??????????????????????? | | % ]]=#???????????????????????? | | %%!#???????=???????????????? | | =%= =####??=|!!??????????????? | | =%**!%@[%#%p%*= #??????????? | | % ![%%!*=%/p[!=|= "#??????????? | | % */% [==%=%=[[! ;;#??????????? | | % =!* [%!*%%*!% ;; ?????????? | | ! =[!=%=!!=[% % ; ?????????? | | % = [=[/! ; ??????????? | | % % *=!#; ;;#### ??????????? | | ########+########+###;######### ##???????????????? | | ??????????????? S ? ?????????# #???????????????? | | ?????????????? # ??????????##???????????????? | | ????????????? # ???????????????????????????? | | ???????????? # ???????????????????????????? | | ??????????? # ???????????????????????????? | | ??????????# " " # ???????????????????????????? | | ??????????# " "" ""# ???????????????????????????? | | ??????????##########?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 18 Energy Capacity 1210 Matter Stores 443 Matter Capacity 700 Sight Range 16 Terrain Scan Density 1010 Base Temperature (-) 150 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 12 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 3 Item Schematics ----------------- Adv. Assault Cannon | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Power Sword | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Drone Bay | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Adv. Launcher Guidance Computer | -6/Data Miner | Free Biometal Medium Treads | -6/Data Miner | Free Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive M-28 Smith | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive B-48 Gladiator | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentBeamStorm Manual? 0 Play Time 00:45:25 Cumulative 186.6 hours Start 2026.09.01 @ 03:22:08 End 2026.09.01 @ 04:07:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 372 Rogue 372 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 60 Achievement% 47 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 369e9cc3-56f3-4355-bb1d-fc4008a8fff6