Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.16 @ 01:38:52 Player: Empythree Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (105) 525 Value Destroyed (3633) 3633 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (58) 58 TOTAL SCORE: 9336 Bonus ------- High Alert Combat Kills 58 Cogmind --------- Core Integrity 0/1000 Matter 35/300 Energy 61/100 System Corruption 8% Temperature Cool (11) Movement Hovering (110) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (6) ------ Large Storage Unit Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Gravmag System Gyrokinetic Inverter Gyrokinetic Inverter Compact Battery (89) Compact Battery (0) Compact Battery (0) Compact Battery (0) Machine Analyzer Focal Shield Focal Shield Improved Shock Absorption System Wave Gun Disruptor Cannon Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Medium Treads Antigrav System Antigrav System Antigrav System Cooled VTOL Module > --- UTILITY ---------- Improved Signal Interpreter Advanced Terrain Scanner Improved Targeting Computer Transmission Jammer Graphene Brace Improved Shock Absorption System > --- WEAPON ----------- Beamcaster Beamcaster Disruptor Cannon > --- INVENTORY -------- Advanced Sensor Array Improved Arc Projector [Rating: 82] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Hover Unit Antigrav System Flight Unit Cooled VTOL Module Utility Medium Storage Unit Device Weapon Cycler Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Improved Proton Missile Launcher Impact Weapon Power Maul Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Slots Evolved 10 | . . . 2 . 2 2 . . 2 . . 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 3 | . . . 1 . . 1 . . . . . 1 Utility 4 | . . . 1 . . 1 . . 1 . . 1 Weapon 2 | . . . . . 2 . . . . . . . Parts Attached 219 | 8 12 7 17 3 62 19 24 . 15 8 7 37 Power 23 | 1 1 1 3 . 5 2 4 . 1 1 . 4 Engine 15 | 1 1 1 3 . 2 1 2 . 1 1 . 2 Core 8 | . . . . . 3 1 2 . . . . 2 Reactor . | . . . . . . . . . . . . . Propulsion 54 | 4 2 . 2 . 17 2 7 . 6 1 . 13 Treads 11 | 2 . . . . 8 . . . . . . 1 Leg 15 | . . . . . 6 2 4 . 3 . . . Wheel 9 | 2 2 . 2 . 3 . . . . . . . Hover 10 | . . . . . . . . . . . . 10 Flight 9 | . . . . . . . 3 . 3 1 . 2 Utility 49 | 1 3 1 5 . 12 3 5 . 3 2 1 13 Device 24 | . 2 1 3 . 7 1 1 . . 1 . 8 Storage 7 | 1 1 . . . . . 2 . . . . 3 Processor 10 | . . . 2 . 2 1 1 . 1 . 1 2 Hackware 2 | . . . . . . . . . 1 1 . . Protection 6 | . . . . . 3 1 1 . 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 93 | 2 6 5 7 3 28 12 8 . 5 4 6 7 Energy Gun 30 | . . . 5 . 12 1 3 . . 1 5 3 Energy Cannon 19 | . 3 3 . 2 6 2 1 . . . . 2 Ballistic Gun 17 | 2 3 2 . 1 4 3 1 . 1 . . . Ballistic Cannon 5 | . . . . . . 3 2 . . . . . Launcher 14 | . . . 2 . 3 . 1 . 3 3 1 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 5 | . . . . . 2 2 . . 1 . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 . . . . . 1 Unidentified Prototypes 11 | . . . 2 . 4 4 . . 1 . . . Corrupted Parts 2 | . . . . . 1 . . . . . . 1 System Corruption 8 | . . . . . 4 . . . . . . 4 Parts Lost 58 | . 1 1 2 8 17 1 6 . 2 6 4 10 Power 9 | . 1 . 1 1 1 . 1 . . 2 . 2 Propulsion 16 | . . . . 3 8 . . . . 1 1 3 Utility 16 | . . . 1 2 3 1 2 . . 2 2 3 Weapon 17 | . . 1 . 2 5 . 3 . 2 1 1 2 Highest Loss Streak 8 | . 1 1 2 8 5 1 2 . 2 5 3 6 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 94 99 99 50 71 99 97 100 92 58 48 55 Engine 6 | . 13 14 10 3 6 4 5 7 10 1 . 1 Core 1 | . . . . . 1 2 1 . . . . 3 Treads 2 | . . . . . 11 . . . . . . . Leg 9 | . . . . . 3 30 29 30 22 . . . Wheel 7 | . 28 28 33 9 . . . . . . . . Hover 1 | . . . . . . . . . . . . 13 Flight 1 | . . . . . . . . . 1 21 18 2 Device 9 | . 9 14 10 1 5 8 11 15 8 10 6 12 Storage 7 | . 14 14 11 11 9 7 6 7 3 . . 2 Processor 6 | . . . 11 6 1 7 9 7 10 13 17 9 Protection 2 | . . . . . 4 5 . . 3 . . . Energy Gun 6 | . . . 18 7 13 5 7 7 1 . . 5 Energy Cannon 6 | . 14 25 . 6 5 6 5 7 1 . . . Ballistic Gun 3 | . 14 2 . 4 2 3 4 7 6 . . . Ballistic Cannon 2 | . . . . . . 9 8 7 3 . . . Launcher 1 | . . . 2 . 1 . 1 . 7 1 . . Impact Weapon 1 | . . . . . 4 1 . . 4 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 54 | 11 24 26 26 23 48 41 41 28 54 30 9 33 Greatest Support 80 | 20 24 24 36 36 63 80 78 78 78 20 14 44 Greatest Overweight (x) 12 | . . 1 . 5 12 8 1 . 10 1 2 6 Average Overweight (x) . | . . . . 2 . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 5 5 5 5 15 Average Capacity 8 | 6 8 10 10 10 10 10 7 5 5 5 5 8 Most Carried 15 | 6 10 10 10 10 10 10 10 1 5 5 5 15 Average Carried 7 | 4 7 9 9 8 8 9 6 . 2 4 4 6 Final Capacity 15 | 8 10 10 10 10 10 10 5 5 5 5 5 15 Final Carried 14 | 6 9 10 10 8 10 10 . 1 4 5 4 14 Class Distribution -------------------- 45% | Mutant 27% | Gunner 11% | Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Matter Collected 3018 | 239 134 297 124 21 857 302 430 44 305 99 20 146 Remotely . | . . . . . . . . . . . . . Salvage Created 3890 | . 134 312 337 18 1448 215 505 42 466 157 26 230 Parts 177 | . 12 12 26 . 66 10 21 2 15 5 1 7 Haulers Intercepted 4 | . . . . . 2 . . . 1 . . 1 Recyclers Shooed 4 | . . 1 1 . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 14 . . 3 4 . Prevented 6 | . . . . . . . 4 1 . 1 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Combat Hostiles Destroyed 88 | . 9 8 11 4 26 5 11 1 6 2 . 5 Melee 3 | . . . . . 3 . . . . . . . Guns 38 | . 6 2 5 3 15 . 4 1 2 . . . Cannons 18 | . 3 3 . 1 2 4 3 . 2 . . . AOE 23 | . . 2 6 . 3 . 4 . 1 2 . 5 Classes Destroyed 18 | . 1 1 3 2 8 . 1 . 1 . 1 . Worker 4 | . . . 1 . 2 1 . . . . . . Builder 2 | . . . . . 1 . . . 1 . . . Tunneler 1 | . . . . . 1 . . . . . . . Hauler 4 | . . . . . 2 . . . 1 . . 1 Recycler 1 | . . . . . 1 . . . . . . . Minesweeper 1 | . . . . . . . . . . . 1 . Operator 1 | . . . 1 . . . . . . . . . Watcher 5 | . . . 3 . 1 . . . . . . 1 Swarmer 27 | . 9 . 6 . 3 . 3 . . 1 . 5 Grunt 41 | . . 8 5 . 14 3 6 . 4 1 . . Brawler 2 | . . . . . . . 1 . 1 . . . Duelist 2 | . . . . . 1 . 1 . . . . . Sentry 7 | . . . . . 5 2 . . . . . . Demolisher 2 | . . . . 2 . . . . . . . . Hunter 3 | . . . . . 2 . . 1 . . . . Programmer 1 | . . . . . . . . . 1 . . . Heavy 1 | . . . . . 1 . . . . . . . Packrat 1 | . . . . . . . . . . 1 . . Assembled 2 | . . . . 2 . . . . . . . . Best Kill Streak 8 | . 6 3 8 4 7 3 7 1 4 2 1 6 Combat Bots Only 7 | . 6 3 6 4 5 2 7 1 3 2 . 5 Max Kills in Single Turn 5 | . 1 1 4 1 2 1 3 1 2 1 1 5 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . 1 3 . 1 . 2 . 1 1 . 4 Melee 1 | . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Hostile Shots Fired 869 | . 52 14 96 33 214 121 64 9 32 69 47 118 Missed 301 | . 18 2 30 7 53 44 32 4 7 42 15 47 Damage Taken 9442 | . 267 167 706 932 2578 775 530 75 423 617 520 1852 Core 2419 | . 86 25 141 214 291 26 29 20 55 240 277 1015 Absorbed by Shields 87 | . . . 45 42 . . . . . . . . Regen/Repaired (Parts) 22 | . . . . . . 22 . . . . . . Core Remaining (%) 55 | 100 . 55 . 11 47 . . 89 . . 32 . Volleys Fired 261 | . 28 35 27 13 90 16 12 3 13 8 10 6 Largest 4 | . 2 2 2 2 4 4 4 4 4 1 1 3 Hottest 231 | . 112 112 112 112 224 185 185 186 186 75 75 231 Shots Fired 519 | . 56 47 43 17 180 56 40 12 36 8 10 14 Gun 346 | . 50 26 35 15 138 13 22 6 16 4 9 12 Cannon 149 | . 6 21 2 2 36 43 17 6 15 . . 1 Launcher 24 | . . . 6 . 6 . 1 . 5 4 1 1 Special . | . . . . . . . . . . . . . Kinetic 205 | . 50 26 . 6 45 35 13 6 24 . . . Thermal 214 | . . . 35 9 117 14 7 3 4 4 9 12 Explosive 13 | . . . 6 . 6 . 1 . . . . . Electromagnetic 87 | . 6 21 2 2 12 7 19 3 8 4 1 2 Robot Hit Streak 14 | . 4 10 6 7 9 14 5 12 5 5 5 2 Robot Miss Streak 6 | . 4 1 2 1 6 2 3 1 3 1 1 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . 1 . . . 1 . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . 1 . . . . . Shots Hit Robots 279 | . 24 16 22 12 106 35 17 11 20 3 8 5 Core Hits 171 | . 11 7 21 5 52 15 19 3 15 9 2 12 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . Critical Strikes 8 | . . . . 1 6 . . . 1 . . . Burn 6 | . . . . 1 5 . . . . . . . Destroy 1 | . . . . . 1 . . . . . . . Blast 1 | . . . . . . . . . 1 . . . Melee Attacks 19 | . . . . . 17 1 . . 1 . . . Impact 14 | . . . . . 13 . . . 1 . . . Slashing 4 | . . . . . 4 . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8737 | . 294 509 1004 248 2899 804 619 196 916 530 215 503 Guns 3484 | . 238 106 413 210 1555 143 215 96 173 62 151 122 Cannons 1932 | . 56 263 54 38 437 621 120 100 243 . . . Explosions 2759 | . . 130 537 . 410 40 284 . 457 468 64 369 Melee 537 | . . . . . 494 . . . 43 . . . Ramming 25 | . . 10 . . 3 . . . . . . 12 Kinetic 1884 | . 238 106 . 125 479 454 59 79 344 . . . Thermal 3184 | . . 130 413 85 1376 185 303 61 61 297 151 122 Explosive 1289 | . . . 537 . 410 40 42 . . . . 260 Electromagnetic 1818 | . 56 263 54 38 137 125 215 56 468 233 64 109 Impact 504 | . . . . . 461 . . . 43 . . . Slashing 33 | . . . . . 33 . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . . 5 6 . . . 1 1 1 8 Average Corruption 4 | . . . . 5 4 . . . 1 1 1 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 47 | . . . . 1 27 . . . . 1 2 16 Message Errors 17 | . . . . . 10 . . . . . 1 6 Matter Fused 7 | . . . . . 6 . . . . . . 1 Heat Flow Errors 5 | . . . . . 1 . . . . . . 4 Energy Discharges 5 | . . . . . 2 . . . . . . 3 Parts Rejected 2 | . . . . 1 1 . . . . . . . Data Loss (minor) 2 | . . . . . 1 . . . . . . 1 Data Loss (major) 5 | . . . . . 2 . . . . 1 1 1 Misfires 2 | . . . . . 2 . . . . . . . Alerts 1 | . . . . . 1 . . . . . . . Weapon Failures 1 | . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 207 | . . . 34 . 86 . . . 19 65 3 . Projectiles . | . . . . . . . . . . . . . Explosions 118 | . . . 34 . . . . . 16 65 3 . Melee 89 | . . . . . 86 . . . 3 . . . Knockbacks 6 | . . . . . 3 . . . 3 . . . Impact 4 | . . . . . 3 . . . 1 . . . Kinetic 2 | . . . . . . . . . 2 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 393 | . . 5 8 . 27 133 . . . 120 . 100 Shots 10 | . . . 1 . 3 2 . . . 3 . 1 Rammed 4 | . . 1 . . 1 . . . . . . 2 Targets Rammed 4 | . . 1 . . 1 . . . . . . 2 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 578 | . 153 220 146 168 504 511 548 342 492 60 37 578 Average Temperature 166 | . 79 73 48 81 189 173 201 172 223 13 25 252 Received Heat Transfer 2010 | . . 78 215 40 864 129 132 27 126 114 39 246 Effects 26 | . . . . . 11 . 4 . 3 . . 8 Shutdowns 8 | . . . . . 4 . 1 . 1 . . 2 Energy Bleed 3 | . . . . . 2 . . . . . . 1 Interference 4 | . . . . . . . 1 . 2 . . 1 Matter Decay 6 | . . . . . 2 . 2 . . . . 2 Damage (minor) 2 | . . . . . 1 . . . . . . 1 Damage (major) 2 | . . . . . 2 . . . . . . . Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 4 | . . 1 . . . 1 . . 2 . . . Combat Hostiles 3 | . . 1 . . . 1 . . 1 . . . Parts Fried 8 | . . 1 . . 2 1 . . 3 . . 1 Impact Corruptions 6 | . . . . . 5 . . . 1 . . . Robots Melted 1 | . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Parts Melted 12 | . . . 3 . 8 . . . . . . 1 Heat Transferred 5963 | . . 150 777 259 2923 333 411 111 124 431 259 185 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . 1 . . . . 2 . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Peak Influence 848 | . 234 179 408 86 509 309 . . 195 . . 848 Initial 411 | . . 91 63 86 11 231 . . 61 . . 411 Average 247 | . 135 116 310 31 164 245 . . 120 . . 661 Maximum Alert Level 3 | . 1 . 2 . 2 1 . . . . . 3 Low Security (%) 53 | 100 90 100 15 100 68 15 . . 100 . . . Level 1 26 | . 9 . 77 . 15 84 . . . . . . Level 2 13 | . . . 7 . 16 . . . . . . 54 Level 3 6 | . . . . . . . . . . . . 45 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 12 | . . . 1 . 6 3 . . 2 . . . Investigation 3 | . . . . . 1 2 . . . . . . Extermination 2 | . . . . . . 1 . . 1 . . . Reinforcement 4 | . . . 1 . 2 . . . 1 . . . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Distress Signals 8 | . 1 . 2 . 2 2 . . . . . 1 Communications Jammed 3 | . . . . . . . . . . . . 3 Distress Signals 3 | . . . . . . . . . . . . 3 Times Spotted 222 | . 14 10 28 7 39 10 18 5 7 44 16 24 Peak Tracking Total 17 | . 4 2 7 7 6 3 9 4 3 17 8 10 Tactical Retreats 19 | . . . 1 . 1 . 1 . . 8 4 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Traps Triggered 5 | . . . . . . . . . 1 . . 4 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Machines Disabled 32 | . . 2 1 . 6 3 . . . 4 . 16 Max in Single Turn 7 | . . 2 1 . 2 3 . . . 4 . 7 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Machines Accessed 15 | . 2 1 1 . 3 3 1 . . 2 1 1 Terminals 9 | . 2 1 1 . 1 2 . . . 1 . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Total Hacks 36 | . 4 1 2 . 9 7 1 . . 4 1 7 Successful 23 | . 4 1 1 . 3 3 1 . . 4 1 5 Failed 13 | . . . 1 . 6 4 . . . . . 2 Catastrophic 2 | . . . . . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 24 | . 4 1 2 . 3 4 . . . 3 . 7 Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 3 . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . . . Terminal Hacks 19 | . 4 1 1 . 1 1 1 . . 4 1 5 Record 12 | . 3 . . . . . 1 . . 3 . 5 Open Door 2 | . . . . . . . . . . 1 1 . Open DSF 1 | . . . . . . 1 . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . Repair 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 6 | . 1 . . . 1 3 . . . . . 1 Full Trace Events 3 | . . . . . 1 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . Time 19 | . . . . . . 19 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . . Non-combat 1 | . . . . . . 1 . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . . . parse_system 1 | . . . . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Total Allies 3 | . . 1 . 2 . . . . . . . . Largest Group 2 | . . 1 . 2 . . . . . . . . Highest-Rated Group 60 | . . 31 . 60 . . . . . . . . Highest-Rated Ally 31 | . . 31 . 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 1 | . . 1 . . . . . . . . . . Total Damage 21 | . . 21 . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . 1 . . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Turns Passed 6031 | 66 368 591 412 64 1487 849 531 26 414 248 251 724 Spaces Moved 5052 | 62 279 475 331 17 571 574 348 14 226 661 605 889 Core 92 | 16 . . . 9 54 1 . . . . 6 6 Treads 389 | . . . . . 342 . . . . . . 47 Legs 1268 | . . . . . 117 573 348 14 216 . . . Wheels 1197 | 46 279 475 331 8 58 . . . . . . . Hover 650 | . . . . . . . . . . . . 650 Flight 1456 | . . . . . . . . . 10 661 599 186 Fastest Speed 26 | 50 80 90 90 90 95 127 125 127 122 26 26 32 Average Speed 92 | 72 86 93 90 192 186 130 128 127 140 32 36 66 Slowest Speed 685 | 80 90 105 90 300 650 450 190 127 685 94 150 350 Overloaded Moves 14 | . . . . . . . . . . . 14 . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . 1 Cave-ins Triggered 1 | . . . . 1 . . . . . . . . Exploration Rate (%) 34 | 3 52 80 32 11 48 12 51 4 7 71 57 25 Regions Visited 12 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . . . 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . Scrap Searched 5 | . . 1 . . . . 2 . . 1 1 . Spaces Dug 3 | . . . . . 3 . . . . . . . Terrain Destroyed 194 | . . 15 23 . 47 33 32 1 1 13 . 29 Melee 3 | . . . . . 3 . . . . . . . Projectile 14 | . . 1 . . 7 3 1 1 1 . . . AOE 177 | . . 14 23 . 37 30 31 . . 13 . 29 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Total 5997 | 83 354 575 401 32 835 643 408 17 306 692 629 1022 Wait 126 | . 1 42 2 . 8 14 10 . 21 . 3 25 Move 5038 | 61 278 474 330 16 570 573 347 13 225 660 604 887 Hop 1 | . . . . . . . . . . . . 1 Pick Up 191 | 12 20 9 13 . 54 12 8 1 19 5 . 38 Fast Attach 17 | . . . 3 . 6 . 1 . 1 . 1 5 Attach 124 | 8 4 1 5 2 37 5 8 . 10 8 6 30 Detach 29 | 2 . . . . 4 . . . . 6 5 12 Swap 78 | . 8 6 9 1 19 14 15 . 4 . . 2 Drop 109 | . 15 7 12 . 29 8 7 . 12 5 . 14 Fire 261 | . 28 35 27 13 90 16 12 3 13 8 10 6 Melee 19 | . . . . . 17 1 . . 1 . . . Ram 3 | . . 1 . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: [*Fac] / Upp) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 15) 200 | -10/Materials | Discovered new exit (range 16) 220 | -10/Materials | Discovered new exit (range 14) 339 | -10/Materials | Build established: Mutant 435 | -10/Materials | Entered Mines 454 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 546 | -10/Mines | Received a Mining Laser from a helpful Derelict 621 | -10/Mines | Discovered new exit (range 4) 670 | -10/Mines | Learned Materials interactive machine intel 737 | -10/Mines | Excavation squad dispatched 737 | -10/Mines | A large section of the Mines collapsed 864 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1026 | -10/Mines | Entered Materials 1026 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1027 | -9/Materials | Loaded intel: 18 interactive machine locations 1410 | -9/Materials | Discovered new exit (range 11) 1438 | -9/Materials | Entered Mines 1439 | -9/Mines | Assembled infested the area 1461 | -9/Mines | Core integrity fell below 50% 1467 | -9/Mines | Crushed by falling debris 1467 | -9/Mines | Discovered new exit (range 9) 1481 | -9/Mines | Core integrity fell below 20% 1502 | -9/Mines | Entered Materials 1502 | -8/Materials | Evolved 2 slots: Weapon x2 1505 | -8/Materials | Lost 8 parts (1p3n2u2w) 1884 | -8/Materials | Lost 4 parts (1n3w) 2266 | -8/Materials | Garrison activated, responded to threat 2732 | -8/Materials | Lost 5 parts (3n2u) 2874 | -8/Materials | Core integrity fell below 50% 2929 | -8/Materials | Discovered new exit (range 15) 2989 | -8/Materials | Entered Factory 2989 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3024 | -7/Factory | Repaired Lgt. Nuclear Core? 3283 | -7/Factory | Discovered new exit (range 13) 3424 | -7/Factory | Build established: Gunner 3838 | -7/Factory | Entered Lower Caves 3984 | -7/Lower Caves | Encountered a Warlord checkpoint 4207 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4207 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4262 | -7/Lower Caves | Destroyed 7 combat bots 4360 | -7/Lower Caves | Discovered new exit (range 7) 4361 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4369 | -7/Lower Caves | Entered another Lower Caves area 4377 | -7/Lower Caves | Discovered new exit (range 11) 4395 | -7/Lower Caves | Entered Factory 4395 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4788 | -6/Factory | Discovered new exit (range 4) 4807 | -6/Factory | Identified exit to Lower Caves 4809 | -6/Factory | Entered Lower Caves 4859 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 4859 | -6/Lower Caves | Learned Factory security intel 4860 | -6/Lower Caves | Attracted the attention of an 0b10 base 4910 | -6/Lower Caves | Lost 5 parts (2p1n1u1w) 4934 | -6/Lower Caves | Spotted B-75 Beast 5054 | -6/Lower Caves | Discovered new exit (range 8) 5056 | -6/Lower Caves | Identified exit to Lower Caves 5057 | -6/Lower Caves | Entered another Lower Caves area 5091 | -6/Lower Caves | Encountered a Warlord checkpoint 5137 | -6/Lower Caves | Discovered new exit (range 13) 5262 | -6/Lower Caves | Lost 3 parts (1n1u1w) 5269 | -6/Lower Caves | Core integrity fell below 50% 5307 | -6/Lower Caves | Identified exit to Factory 5308 | -6/Lower Caves | Entered Factory 5308 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5309 | -5/Factory | Identified exit to Upper Caves 5726 | -5/Factory | Core integrity fell below 50% 5756 | -5/Factory | Lost 6 parts (1p2n2u1w) 5904 | -5/Factory | Discovered new exit (range 12) 5908 | -5/Factory | Search patrols dispatched 5983 | -5/Factory | Core integrity fell below 20% 5988 | -5/Factory | Build established: Mutant 6032 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05928_ Slammed into K-01 Serf. 05944_ Acquired Gravmag System. 05956_ System corrupted: Substantial component data lost. 05957_ Slug penetrates Wall. 05957_ W-25 Informer sends out distress signal. 05963_ Slug penetrates Wall. 05982_ Penetrated by Slug. 05992_ System corrupted: Energy discharge (-12). 05998_ Dropped Prototype Device. 05999_ Dropped Gravmag System. 06020_ Transmission Jammer destroyed. 06026_ UEDZFYPR=H=EFL>/AFYQF2KJMUP 1UFM|ACS>M 06028_ Slug penetrates B-60 Warrior. 06028_ Slug penetrates Fusion Modulator. 06028_ Slug penetrates Y-64 Sentinel. 06029_ Critical hit (Burn: +37). 06030_ Slug penetrates B-60 Warrior. 06032_ Pressure Siphon disabled. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????????+##+#??##?????????????? | | ????????????????????? ### #######??????? | | ????????????????????? # = ]]#??????? | | ??????????????????? ? # ] #??????? | | ??????????????????"" 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""" # ???????? | | ???????????????? ###### #?"???????? | | ???????????????? #????# #?????????? | | ??????????????? #????# #?????????? | | ????????????????### #????# #?????????? | | ??????????????????# ?????#!#?????????? | | ??????????????????# ?????#=#?????????? | | ??????????????????# ?????# #?????????? | | ??????????????????+ ?????# #?????????? | | ??????????????????# ?????# #?????????? | | ??????????????????# ?????# #?????????? | | ??????????????????# ######/#######???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 31 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 9 Armor Coverage 600 Resistance: EX 50 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 12 Recoil Reduction 7 Energy Filtering 30 Salvage Targeting 3 Offensive Hacking 20 Item Schematics ----------------- Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club GoHome() It's Just You Librarian Made in Tau Ceti IV Part-time Mechanic Power Corrupts Risk Taker Serviceable Loadout Slippery One Tourist Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed SpliceCargoMicroactuators Manual? 0 Play Time 02:31:16 Cumulative 3.8 hours Start 2024.05.15 @ 14:40:32 End 2024.05.16 @ 01:38:52 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 3 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ee95bc0-83c8-4828-92f2-1bbde10fa250