Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.20 @ 19:56:21 Player: RNGesus Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (65) 325 Value Destroyed (1673) 1673 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (779) 779 TOTAL SCORE: 7357 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -21 Cogmind --------- Core Integrity 770/1000 Matter 6/300 Energy 550/550 System Corruption 3% Temperature Critical (583) Movement Treading (330) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Antimatter Reactor Antimatter Reactor > --- PROPULSION (5) --- Armored Medium Treads > --- UTILITY (8) ------ High-capacity Storage Unit Experimental Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Enhanced Coil Gun > --- INVENTORY (20) --- Cold Fusion Reactor Micro Fission Core Medium Treads Heavy Treads Improved Cooling System Improved Cooling System Improved Cooling System Improved Medium Armor Plating Damper Plating A0-MCA's Component Scanner Compact HERF Cannon Nova Cannon Improved Grenade Launcher Makeshift Sword DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Heavy Treads Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array Improved Signal Interpreter Damper Plating Hacking Suite > --- WEAPON ----------- Nova Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Cold Fusion Reactor Micro Fission Core Medium Treads Heavy Treads Improved Cooling System Improved Cooling System Improved Cooling System Improved Medium Armor Plating Damper Plating A0-MCA's Component Scanner Compact HERF Cannon Enhanced Coil Gun Hypervelocity Gauss Cannon Improved Grenade Launcher Makeshift Sword DRS Beacon [Rating: 109] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Multireflex Exoskeleton Wheel Compact Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Battle Rifle Energy Cannon Subdweller Beam Cannon Ballistic Gun Battle Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Makeshift Sword Build | -11 -10 -10 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Slots Evolved 10 | . . . . . 10 . . Power 1 | . . . . . 1 . . Propulsion 3 | . . . . . 3 . . Utility 6 | . . . . . 6 . . Weapon . | . . . . . . . . Parts Attached 74 | 6 5 16 6 9 19 8 5 Power 12 | 1 . 3 2 . 4 2 . Engine 5 | 1 . 3 1 . . . . Core 4 | . . . 1 . 3 . . Reactor 3 | . . . . . 1 2 . Propulsion 17 | 2 2 3 2 1 3 3 1 Treads 11 | 2 2 1 1 1 1 2 1 Leg 1 | . . . . . . 1 . Wheel 3 | . . 2 1 . . . . Hover . | . . . . . . . . Flight 2 | . . . . . 2 . . Utility 22 | 1 2 3 1 3 10 2 . Device 7 | . 1 . 1 1 3 1 . Storage 3 | 1 1 . . . 1 . . Processor 2 | . . . . . 2 . . Hackware 2 | . . . . 1 1 . . Protection 8 | . . 3 . 1 3 1 . Artifact . | . . . . . . . . Weapon 23 | 2 1 7 1 5 2 1 4 Energy Gun . | . . . . . . . . Energy Cannon 2 | . . . . 1 . 1 . Ballistic Gun 12 | 2 . 6 . 2 1 . 1 Ballistic Cannon 2 | . . . . . 1 . 1 Launcher 3 | . 1 1 . . . . 1 Special Weapon 1 | . . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . 1 1 . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 1 2 Parts Lost 14 | . 2 5 . . 2 1 4 Power 1 | . . 1 . . . . . Propulsion 7 | . 2 2 . . 1 . 2 Utility 5 | . . 2 . . 1 1 1 Weapon 1 | . . . . . . . 1 Highest Loss Streak 4 | . 2 2 . . 2 1 4 To Critical Strikes . | . . . . . . . . Average Backups 11 | 1 6 6 15 17 12 14 14 Power 1 | . 1 1 2 1 1 1 2 Propulsion 1 | . 1 . 1 1 2 1 2 Utility 4 | . . 2 5 8 5 7 6 Weapon 3 | . 3 2 6 4 3 3 3 Tool/Special . | . . . . . . . . Unused Backups 17 | . . 4 1 2 . 2 8 Power . | . . . . . . . . Propulsion 3 | . . . . 1 . 1 1 Utility 8 | . . . 1 . . 1 6 Weapon 5 | . . 3 . 1 . . 1 Tool/Special 1 | . . 1 . . . . . Average Slot Usage (%) 84 | . 87 84 99 85 84 67 67 Engine 6 | . 14 13 12 . . . . Core 5 | . . . 1 13 10 4 . Treads 18 | . 27 18 8 20 12 16 16 Wheel 6 | . . 7 19 7 4 2 . Device 1 | . 2 . . . 6 2 5 Storage 8 | . 14 3 14 14 5 5 5 Processor 1 | . . . . . 5 5 5 Hackware 1 | . . . . . 4 5 5 Protection 10 | . . 11 14 13 14 4 4 Ballistic Gun 14 | . 27 27 17 2 4 . . Slashing Weapon 4 | . . . 10 8 3 5 2 Peak Build Rating 109 | 6 8 21 22 29 73 100 109 Average Rating 27 | 4 6 12 20 21 58 74 101 On Entrance 30 | . 6 7 21 21 29 62 100 Naked Turns . | . . . . . . . . Heaviest Build 140 | 14 51 54 54 61 86 131 140 Greatest Support 167 | 40 40 40 40 48 48 167 167 Greatest Overweight (x) 5 | . 1 2 3 3 5 5 1 Average Overweight (x) 1 | . . . 1 2 4 1 . Largest Inventory Capacity 25 | 8 20 20 20 20 25 20 20 Average Capacity 16 | 7 16 9 20 20 20 20 20 Most Carried 20 | 2 9 18 20 20 20 20 20 Average Carried 13 | 1 6 6 19 19 13 18 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 2 9 18 20 20 14 20 19 Class Distribution -------------------- 35% | Commander-Mutant 34% | Mutant 18% | Scavenger-Mutant 6% | Derelict-Mutant 3% | Subdweller-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Commander-Mutant | -7/Recycling Commander-Mutant | -7/Scraptown Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -7 -7 -5 -5 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Matter Collected 2686 | 196 349 792 93 120 498 478 160 Remotely . | . . . . . . . . Salvage Created 2584 | . 598 480 399 . 413 445 249 Parts 128 | . 58 30 13 . 17 . 10 Haulers Intercepted 3 | . 2 . . . . . 1 Recyclers Shooed 6 | . . . 1 . 4 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 18 | . . 18 . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Combat Hostiles Destroyed 44 | . 15 15 1 . 5 1 7 Guns 25 | . 13 10 1 . 1 . . Cannons 7 | . . . . . 4 1 2 AOE 12 | . 2 5 . . . . 5 Classes Destroyed 13 | . 6 3 1 . 2 1 . Worker 6 | . 4 . . . 2 . . Tunneler 1 | . . . . . 1 . . Hauler 4 | . 2 . 1 . . . 1 Recycler 5 | . . . 4 . 1 . . Operator 1 | . 1 . . . . . . Turret 2 | . . 2 . . . . . Watcher 2 | . 2 . . . . . . Swarmer 17 | . 9 3 . . . . 5 Grunt 8 | . 6 . . . 1 . 1 Sentry 4 | . . 1 1 . 1 . 1 Programmer 3 | . . . . . 3 . . Compactor 1 | . . . . . . 1 . Subdweller 11 | . . 11 . . . . . Best Kill Streak 5 | . 3 5 2 . 3 1 5 Combat Bots Only 5 | . 3 3 1 . 2 1 5 Max Kills in Single Turn 3 | . 2 2 1 . 1 1 3 Gunslinging . | . . . . . . . . Exploded 3 | . 1 2 . . . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -7 -7 -5 -5 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Hostile Shots Fired 351 | . 63 140 9 . 60 1 78 Missed 104 | . 20 46 6 . 15 . 17 Hits 247 | . 43 94 3 . 45 1 61 Melee 1 | . . . . . . 1 . Projectile 246 | . 43 94 3 . 45 . 61 AOE 2 | . . 2 . . . . . Critical Strikes 9 | . 1 2 . . 3 . 3 Damage Taken 4162 | . 474 1567 15 . 838 52 1216 Core 383 | . 39 114 . . 142 . 88 Absorbed by Shields 184 | . . . 14 . 170 . . Core Remaining (%) 69 | 100 . . . 38 . . . Volleys Fired 233 | . 57 73 1 . 37 33 32 Largest 2 | . 2 2 1 . 2 1 2 Hottest 113 | . 40 55 25 . 52 51 113 Shots Fired 363 | . 112 129 1 . 45 34 42 Gun 248 | . 110 114 1 . 16 . 7 Cannon 95 | . . . . . 29 34 32 Launcher 20 | . 2 15 . . . . 3 Special . | . . . . . . . . Kinetic 340 | . 110 114 1 . 45 34 36 Thermal 3 | . . . . . . . 3 Explosive 20 | . 2 15 . . . . 3 Electromagnetic . | . . . . . . . . Robot Hit Streak 12 | . 8 10 2 . 9 12 7 Robot Miss Streak 6 | . 4 2 . . 6 2 6 Penetration Max 1 | . . . . . 1 1 1 Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 240 | . 73 65 9 . 42 27 24 Core Hits 115 | . 35 35 6 . 18 5 16 Critical Kills 11 | . . 1 1 . 4 2 3 Critical Parts Destroyed 19 | . . . . . 11 5 3 Critical Strikes 39 | . . 1 1 . 15 16 6 Destroy 39 | . . 1 1 . 15 16 6 Melee Attacks 21 | . . . 8 . 13 . . Impact . | . . . . . . . . Slashing 21 | . . . 8 . 13 . . Piercing . | . . . . . . . . Sneak Attacks 12 | . . . 7 . 5 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5503 | . 1084 1487 515 . 1065 480 872 Guns 2192 | . 939 881 14 . 215 . 143 Cannons 1123 | . . . . . 386 480 257 Explosions 1223 | . 145 606 . . . . 472 Melee 965 | . . . 501 . 464 . . Ramming . | . . . . . . . . Kinetic 3278 | . 939 881 14 . 601 480 363 Thermal 37 | . . . . . . . 37 Explosive 1223 | . 145 606 . . . . 472 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 965 | . . . 501 . 464 . . Piercing . | . . . . . . . . Highest Corruption 4 | . 1 1 2 . 4 1 3 Average Corruption 1 | . 1 1 1 . 2 1 1 Corruption Purged 4 | . . . . . 4 . . Corruption Blocked . | . . . . . . . . Effects 61 | . 10 27 6 . 5 6 7 Message Errors 13 | . 2 9 1 . . . 1 Matter Fused 12 | . 1 4 1 . 3 2 1 Heat Flow Errors 9 | . 1 2 1 . . 2 3 Energy Discharges 5 | . . 4 . . . . 1 Parts Fused 2 | . 1 1 . . . . . Data Loss (minor) 10 | . 3 4 1 . 2 . . Data Loss (major) 5 | . 2 1 1 . . 1 . Misfires 3 | . . 2 . . . 1 . Alerts 1 | . . . 1 . . . . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 149 | . . . . . 124 . 25 Projectiles . | . . . . . . . . Explosions 25 | . . . . . . . 25 Melee 124 | . . . . . 124 . . Knockbacks 4 | . . . . . 2 . 2 Impact . | . . . . . . . . Kinetic 4 | . . . . . 2 . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 139 | . 65 . . . . . 74 Shots 5 | . 2 . . . . . 3 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 599 | . 132 228 105 . 327 122 599 Average Temperature 152 | . 54 90 47 . 156 34 166 Received Heat Transfer 977 | . 156 459 6 . 61 . 295 Effects 30 | . . . . . 3 . 27 Shutdowns 8 | . . . . . . . 8 Energy Bleed 5 | . . . . . 2 . 3 Interference 4 | . . . . . 1 . 3 Matter Decay 4 | . . . . . . . 4 Short Circuit 3 | . . . . . . . 3 Damage (minor) 3 | . . . . . . . 3 Damage (major) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . 1 . . . . . Heat Transferred 37 | . . . . . . . 37 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 . 100 . 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 156 | . 156 . 43 . 55 14 138 Initial 19 | . . . 19 . . 14 . Average 20 | . 54 . 7 . 7 . 16 Influence Increases 1144 | . 508 120 125 . 196 . 195 Destroy 0b10 Robot/C 680 | . 300 120 20 . 100 . 140 Destroy 0b10 Robot/NC 95 | . 45 . 20 . 25 . 5 Destroy Leader 122 | . 68 . . . 32 . 22 Allied During Kill 4 | . . . 3 . 1 . . Successful Hack 75 | . 25 . 22 . 28 . . Select Force Hacks 90 | . 30 . 60 . . . . Disable Machine 15 | . 15 . . . . . . Destroy Structure 48 | . 10 . . . 10 . 28 Lose Combat Pursuer 15 | . 15 . . . . . . Influence Decreases 1060 | . 410 177 166 . 155 41 111 Entered New Map 97 | . . 48 22 . . 27 . Time Decay 881 | . 390 119 144 . 143 14 71 Lost Part 80 | . 20 10 . . 10 . 40 Lost Ally 2 | . . . . . 2 . . Squads Dispatched 6 | . 2 . . . 3 . 1 Investigation 3 | . 1 . . . 1 . 1 Extermination 2 | . . . . . 2 . . Reinforcement 1 | . 1 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -7 -7 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Distress Signals 1 | . 1 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 66 | . 23 22 1 . 8 1 11 Peak Tracking Total 6 | . 3 6 1 . 2 1 6 Tactical Retreats 1 | . 1 . . . . . . Traps | -11 -10 -10 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Traps Triggered 9 | . 1 6 . . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -7 -7 -5 -5 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Machines Disabled 6 | . 1 5 . . . . . Max in Single Turn 2 | . 1 2 . . . . . Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -7 -7 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Machines Accessed 22 | . 5 2 6 5 2 . 2 Terminals 11 | . 4 . 4 . 2 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 66 | . 13 13 17 15 4 . 4 Successful 46 | . 7 13 8 15 2 . 1 Failed 20 | . 6 . 9 . 2 . 3 Catastrophic 5 | . 1 . 3 . . . 1 Database Lockouts . | . . . . . . . . Manual 21 | . 8 . 7 . 4 . 2 Terminals 31 | . 12 . 13 . 4 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 1 . 4 . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 38 | . 5 13 5 15 . . . Record 26 | . . 12 . 14 . . . Part Schematic 1 | . . . 1 . . . . Prototype ID Bank 3 | . 1 . 2 . . . . Branch Access Points 1 | . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . Proto ID Catalog 2 | . . 1 . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . Process 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 6 | . 2 . 2 . 2 . . Terminals 3 | . 1 . . . 2 . . Assimilate 2 | . . . . . 2 . . Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . Tunnel 3 | . 1 . 2 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 3 . 5 . 2 . 1 Full Trace Events 4 | . . . 2 . 1 . 1 Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 62 | . . . 62 . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -7 -7 -5 -5 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 6 | . . . 6 . . . . Allies Hacked 2 | . . . . . 2 . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -7 -7 -5 -5 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Total Allies 7 | . . . 6 . 1 . . Largest Group 6 | . . . 6 5 5 . . Highest-Rated Group 120 | . . . 120 110 110 . . Highest-Rated Ally 40 | . . . 40 40 40 . . Total Orders 2 | . . . . . 2 . . STAY 1 | . . . . . 1 . . ROAM 1 | . . . . . 1 . . Ally Attacks 3 | . . . . . 3 . . Total Damage 42 | . . . . . 42 . . Kills 1 | . . . . . 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Active Infowar (turns) 1322 | . 221 . 2 28 621 . 450 Optics 28 | . . . . 28 . . . Sensors 873 | . . . . . 423 . 450 IFF 406 | . . . . . 406 . . Terrain 221 | . 221 . . . . . . ECM 2 | . . . 2 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 3 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -7 -7 -5 -5 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Turns Passed 10709 | 77 1217 3326 858 3039 914 728 550 Spaces Moved 5819 | 47 478 2080 469 1708 449 344 244 Core 7 | 7 . . . . . . . Treads 2769 | 40 478 1106 74 553 23 251 244 Legs . | . . . . . . . . Wheels 3043 | . . 974 395 1155 426 93 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 110 120 145 160 145 163 Average Speed 165 | 143 212 144 160 175 168 183 172 Slowest Speed 320 | 160 240 240 320 240 240 240 245 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 57 | 3 70 96 81 92 15 96 10 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 6 | . 1 1 2 2 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 15 | . . 10 . 5 . . . Spaces Dug 16 | . 3 7 . . 5 . 1 Terrain Destroyed 71 | . 9 37 . . 5 . 20 Melee 5 | . . . . . 5 . . Projectile 7 | . . . . . . . 7 AOE 59 | . 9 37 . . . . 13 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -7 -7 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Total 6490 | 54 568 2261 565 1753 545 414 330 Wait 112 | . 15 48 . . 11 . 38 Move 5813 | 46 477 2079 468 1707 449 343 244 Hop . | . . . . . . . . Pick Up 59 | 2 9 16 8 15 2 7 . Fast Attach 36 | 6 2 7 4 2 5 6 4 Attach 21 | . 2 2 1 3 9 3 1 Detach 21 | . 2 . 2 3 5 7 2 Swap 41 | . 2 12 3 8 10 2 4 Drop 63 | . 2 14 10 15 4 13 5 Fire 233 | . 57 73 1 . 37 33 32 Melee 21 | . . . 8 . 13 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 60 | . . . 60 . . . . Trap . | . . . . . . . . Miscellaneous 10 | . . 10 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat] / *Min x2 / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 9) 630 | -10/Materials | Discovered new exit (range 13) 1295 | -10/Materials | Entered Subcaves 1296 | -10/Subcaves | Approached by a straggling Scientist 1798 | -10/Subcaves | Visited 4L-MR0's lab 1862 | -10/Subcaves | Learned Materials interactive machine intel 2020 | -10/Subcaves | Learned 2 Materials zone layouts 2418 | -10/Subcaves | Discovered new exit (range 14) 2496 | -10/Subcaves | Learned location of Zion (-7) 2496 | -10/Subcaves | Met a Zionite searching for "candidates" 2844 | -10/Subcaves | Visited Clippyterm 2848 | -10/Subcaves | Learned Research machine intel 2848 | -10/Subcaves | Learned Factory stockpile data 3341 | -10/Subcaves | Disturbed a concealed Subdweller 3525 | -10/Subcaves | Discovered new exit (range 8) 3534 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 3575 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 3877 | -10/Subcaves | Discovered new exit (range 16) 3896 | -10/Subcaves | Core integrity fell below 50% 4298 | -10/Subcaves | Found Arachnoskeleton 4436 | -10/Subcaves | Build established: Derelict-Mutant 4621 | -10/Subcaves | Entered Recycling 5115 | -7/Recycling | Build established: Commander-Mutant 5444 | -7/Recycling | Scanned before Scraplab entrance 5476 | -7/Recycling | Discovered new exit (range 2) 5479 | -7/Recycling | Entered Scraptown 5479 | -7/Scraptown | Accompanied by 5 allies 5479 | -7/Scraptown | System corruption cleaned by C-Scrubber 5501 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5697 | -7/Scraptown | Visited The Evicted 5723 | -7/Scraptown | Visited Assassins FH 6003 | -7/Scraptown | Discovered new exit (range 5) 6057 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 6061 | -7/Scraptown | Learned location of Extension (-4) 6064 | -7/Scraptown | Learned Factory emergency access door positions 6224 | -7/Scraptown | Visited Comm Corps 6292 | -7/Scraptown | Visited Cyclists 6345 | -7/Scraptown | Visited UFD Registry 6345 | -7/Scraptown | Registered with UFD as "Cryosink" 6369 | -7/Scraptown | Visited Spacefarers 6387 | -7/Scraptown | Visited Junk Repository 6442 | -7/Scraptown | Visited Science Testing Area 6539 | -7/Scraptown | Entered Cyclist Reading Room 6641 | -7/Scraptown | Visited A0-MCA Data Center 6649 | -7/Scraptown | Given a C rating by A0-MCA 6654 | -7/Scraptown | Found A0-MCA's Component Scanner 6688 | -7/Scraptown | Visited Science Guys 6766 | -7/Scraptown | Visited Derelict Rescue Squad 6781 | -7/Scraptown | Found DRS Beacon 6789 | -7/Scraptown | Found DRS Beacon 6918 | -7/Scraptown | Discovered new exit (range 5) 6962 | -7/Scraptown | Visited LU-1G1's Boring Crew 7055 | -7/Scraptown | Visited Scrap Suit Storage 7095 | -7/Scraptown | Visited Infowarlord's Domain 7107 | -7/Scraptown | Found Exp. Sensor Array 7151 | -7/Scraptown | Visited DA-N13 Charitable Foundation 7163 | -7/Scraptown | Found DCF Scrap (29 items) 7547 | -7/Scraptown | Visited Scrapoid Research Area 7665 | -7/Scraptown | Visited Junk Repository 7737 | -7/Scraptown | Visited Botcube Research 8374 | -7/Scraptown | Met Optimus 8374 | -7/Scraptown | Accepted into 0bPrime 8518 | -7/Scraptown | Entered Factory 8518 | -5/Factory | Accompanied by 5 allies 8518 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x3, Utility x6 8769 | -5/Factory | Discovered new exit (range 16) 8819 | -5/Factory | Lost 3 allies 8905 | -5/Factory | Identified exit to Factory 9432 | -5/Factory | Sucked down chute 9432 | -5/Factory | Entered Waste 9432 | -5/Waste | The area was eerily silent 9443 | -5/Waste | Build established: Scavenger-Mutant 9479 | -5/Waste | Found Damper Plating 9592 | -5/Waste | A Compactor rumbled back to life 9592 | -5/Waste | Spotted C-40 Crusher 9594 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9660 | -5/Waste | Destroyed C-40 Crusher 9794 | -5/Waste | Found Damper Plating 9964 | -5/Waste | Discovered new exit (range 16) 10000 | -5/Waste | Found Damper Plating 10026 | -5/Waste | Identified exit to Factory 10160 | -5/Waste | Entered Factory 10710 | -5/Factory | Self-destructed Last Messages --------------- 10688_ G-50 Soldier knocked back. 10690_ Critical hit (Burn: +50). 10691_ Slug penetrates G-67 Veteran. 10693_ Damper Plating destroyed. 10697_ HV Slug penetrates G-67 Veteran. 10697_ G-67 Veteran suffers critical hit (Destroy). 10697_ Destroyed Field Laser. 10697_ G-67 Veteran knocked back. 10700_ Slug penetrates Wall. 10701_ Hvy. Treads destroyed. 10703_ System corrupted: Enh. Coil Gun jammed. 10705_ Hyp. Gauss Cannon destroyed. 10706_ Slug penetrates G-50 Soldier. 10707_ U-05 Engineer builds a Wall. 10708_ Power failure, Antimatter Reactor shutdown. 10708_ System corrupted: Heat flow error (+144). 10709_ Enh. Coil Gun broken. 10709_ Overheating: Short circuit. 10709_ Imp. Treads destroyed. 10710_ Power failure, Antimatter Reactor shutdown. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ???????????? ???????????????????????? | | ???????? ##;###????????????????????? | | ?????? #????????????????????? | | ?????? t +????????????????????? | | ??????? #????????????????????? | | ??????? #??????? ??????????? | | ???????? #??????? ????????? | | ???????? ;??????? #???????? | | ????????? #??????# #???????? | | ????????? u/??????# #???????? | | ?????????? % #??????# #???????? | | ??????????% ggm#???? ?# #???????? | | ???????????;%gu#??"" ?# #???????? | | ???????????; # """ ?# #?? ????? | | ???????????# # """ ?# #? ????? | | ???????????#@ u#??????# # ?????? | | ???????????# #?????## + ??????? | | ???????????# #???## # #???????? | | ???????????# #???# # #???????? | | ???????????# #??## ###??###? | | ???????????# #??# [ #?? ?? | | ???????????# #### % #? "??? | | ?########### # ]????? | | ?# + + ?????? | | ?# # #??????? | | ?# """ """ ########## #??????? | | ?# """ """ #?????????# #??????? | | ?# """ """ #?????????### ###??????? | | ?# #?????####### #????????? | | ?# #?????# # #????????? | | ?# #?????#! # #????????? | | ?########+##?????# # #????????? | | ?????# #??????# """ # #????????? | | ?????# #??????# """ # #????????? | | ?????# ######## """ # +????????? | | ????## # # #????????? | | ????# # """ # ########## | | ????# # """ # ## | | ????#+###### # """ # ## | | ????# # # + ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 1600 Resistance: EM 90 Evasion (%) 40 Melee Accuracy 8 Recoil Reduction 5 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Hacking Suite | -7/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteSalvagingBlade Manual? 0 Play Time 01:08:23 Cumulative 417.8 hours Start 2025.06.20 @ 18:24:01 End 2025.06.20 @ 19:56:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 555 Rogue 555 Adventurer 0 Explorer 0 Win Type - Total 9 Types 6/1/1/1/0/0/0/0/0/0 Lore% 75 Gallery% 76 Achievement% 75 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d5a69e5-c235-4cdf-93e5-fe52c215deca