Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 21:27:46 Player: NeoBoaz Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (32) 160 Value Destroyed (675) 675 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2015 Bonus ------- None Cogmind --------- Core Integrity 51/400 Matter 108/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (350) Ox6 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Ion Engine High-capacity Storage Unit Signal Interpreter Terrain Scanner Hardened Light Armor Plating Hardened Light Armor Plating Tractor Beam Light Assault Rifle Light Assault Rifle Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Bore Cannon > --- INVENTORY -------- Ion Engine Aluminum Leg High-capacity Storage Unit Signal Interpreter Terrain Scanner Hardened Light Armor Plating Hardened Light Armor Plating Tractor Beam Light Assault Rifle Light Assault Rifle Light Assault Rifle Rocket Launcher Rocket Launcher [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Parts Attached 35 | 8 10 8 9 Power 3 | 1 . 2 . Engine 3 | 1 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 9 | 4 2 . 3 Treads 2 | 2 . . . Leg 7 | 2 2 . 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 2 2 . Device 1 | . . 1 . Storage 2 | 1 1 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 18 | 2 6 4 6 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 9 | 1 4 2 2 Ballistic Cannon 3 | . . 1 2 Launcher 5 | . 2 1 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 15 | . 5 . 10 Power 2 | . 1 . 1 Propulsion 7 | . 2 . 5 Utility 1 | . . . 1 Weapon 5 | . 2 . 3 Highest Loss Streak 6 | . 5 . 6 To Critical Strikes . | . . . . Average Slot Usage (%) 89 | . 87 99 56 Engine 10 | . 7 13 5 Leg 26 | . 26 28 21 Device 6 | . . 12 . Storage 13 | . 14 14 11 Processor 3 | . 11 . . Protection 1 | . . 1 4 Ballistic Gun 23 | . 26 27 7 Ballistic Cannon 1 | . . . 4 Naked Turns . | . . . . Heaviest Build 40 | 12 22 40 40 Greatest Support 40 | 40 20 20 40 Greatest Overweight (x) 9 | . 4 1 9 Average Overweight (x) . | . . 1 2 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 10 15 15 Most Carried 15 | 3 14 15 14 Average Carried 11 | 1 7 14 11 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 3 14 15 11 Class Distribution -------------------- 76% | Scavenger-Mutant 23% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 638 | 200 280 138 20 Remotely . | . . . . Salvage Created 600 | . 394 136 70 Parts 54 | . 31 14 9 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 25 | . 15 7 3 Guns 14 | . 9 3 2 Cannons 1 | . . 1 . AOE 10 | . 6 3 1 Classes Destroyed 8 | . 4 . 4 Worker 2 | . 2 . . Builder 1 | . . . 1 Tunneler 1 | . . . 1 Operator 1 | . . . 1 Watcher 2 | . 2 . . Swarmer 13 | . 9 4 . Grunt 10 | . 6 3 1 Sentry 2 | . . . 2 Best Kill Streak 12 | . 12 4 4 Combat Bots Only 10 | . 10 4 2 Max Kills in Single Turn 2 | . 2 2 1 Gunslinging 1 | . . 1 . Exploded 2 | . 2 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 256 | . 97 16 143 Missed 79 | . 30 6 43 Damage Taken 2083 | . 711 144 1228 Core 577 | . 221 7 349 Absorbed by Shields . | . . . . Core Remaining (%) 54 | 100 . 8 . Volleys Fired 80 | . 45 12 23 Largest 2 | . 2 2 2 Hottest 90 | . 60 77 90 Shots Fired 150 | . 85 24 41 Gun 116 | . 80 19 17 Cannon 13 | . . 2 11 Launcher 21 | . 5 3 13 Special . | . . . . Kinetic 127 | . 78 21 28 Thermal 2 | . 2 . . Explosive 21 | . 5 3 13 Electromagnetic . | . . . . Robot Hit Streak 6 | . 5 6 3 Robot Miss Streak 4 | . 4 2 2 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 85 | . 48 15 22 Core Hits 57 | . 30 11 16 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 2 | . 1 1 . Destroy 2 | . 1 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1775 | . 832 323 620 Guns 584 | . 374 109 101 Cannons 73 | . . 15 58 Explosions 1088 | . 458 199 431 Melee . | . . . . Ramming 30 | . . . 30 Kinetic 636 | . 353 124 159 Thermal 21 | . 21 . . Explosive 1088 | . 458 199 431 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 8 | . 8 . . Projectiles . | . . . . Explosions 8 | . 8 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 160 | . 108 52 . Shots 7 | . 5 2 . Rammed 2 | . . . 2 Targets Rammed 20 | . . . 20 Kicked 18 | . . . 18 Crushed . | . . . . Highest Temperature 349 | . 20 77 349 Average Temperature 92 | . 7 29 144 Received Heat Transfer 756 | . 168 15 573 Effects 1 | . . . 1 Energy Bleed 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 50 | . 50 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 368 | . 368 288 177 Initial 79 | . . 79 23 Average 102 | . 163 69 111 Maximum Alert Level 1 | . 1 1 . Low Security (%) 90 | 100 76 95 100 Level 1 9 | . 23 4 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 5 . 1 Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 4 | . 3 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 3 | . 3 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 43 | . 27 11 5 Peak Tracking Total 5 | . 5 5 2 Tactical Retreats 3 | . . 3 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 4 | . 3 . 1 Max in Single Turn 2 | . 2 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 6 | . 6 . . Terminals 5 | . 5 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 18 | . 18 . . Successful 6 | . 6 . . Failed 12 | . 12 . . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 10 | . 10 . . Terminals 17 | . 17 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 6 . . Robot Analysis 1 | . 1 . . Prototype ID Bank 3 | . 3 . . Branch Access Points 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 5 . . Full Trace Events 2 | . 2 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 2519 | 77 787 1279 376 Spaces Moved 1257 | 47 444 646 120 Core 38 | 4 2 . 32 Treads 22 | 22 . . . Legs 1197 | 21 442 646 88 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 190 120 Average Speed 172 | 132 141 190 211 Slowest Speed 500 | 160 250 190 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 42 | 4 72 86 9 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 3 | . . 3 . Spaces Dug 13 | . . 13 . Terrain Destroyed 102 | . . 36 66 Melee . | . . . . Projectile 10 | . . . 10 AOE 92 | . . 36 56 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1440 | 57 535 676 172 Wait 16 | . 11 5 . Move 1254 | 46 443 645 120 Hop . | . . . . Pick Up 26 | 3 19 4 . Fast Attach 9 | 6 3 . . Attach 8 | . 3 1 4 Detach 1 | . 1 . . Swap 18 | 2 4 7 5 Drop 8 | . 6 2 . Fire 80 | . 45 12 23 Melee . | . . . . Ram 2 | . . . 2 Kick 18 | . . . 18 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -9/Materials (discovered 1 exit: Min) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 326 | -10/Materials | Identified exit to Mines 406 | -10/Materials | Discovered new exit (range 17) 458 | -10/Materials | Core integrity fell below 50% 481 | -10/Materials | Core integrity fell below 20% 501 | -10/Materials | Destroyed 10 combat bots 511 | -10/Materials | Lost 5 parts (1p2n2w) 521 | -10/Materials | Discovered new exit (range 17) 730 | -10/Materials | Build established: Scavenger-Mutant 865 | -10/Materials | Entered Mines 1124 | -10/Mines | Learned location of 1 exit from Materials 1339 | -10/Mines | Discovered new exit (range 7) 1488 | -10/Mines | Discovered new exit (range 6) 2032 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2144 | -10/Mines | Entered Materials 2144 | -9/Materials | Evolved 2 slots: Propulsion x2 2145 | -9/Materials | Identified exit to Mines 2263 | -9/Materials | Lost 3 parts (2n1w) 2430 | -9/Materials | Core integrity fell below 50% 2450 | -9/Materials | Lost 6 parts (1p3n2w) 2501 | -9/Materials | Core integrity fell below 20% 2520 | -9/Materials | Self-destructed Last Messages --------------- 02407_ U-05 Engineer builds a Wall. 02407_ U-05 Engineer lays Concrete. 02409_ U-05 Engineer builds a Wall. 02413_ U-05 Engineer lays Concrete. 02419_ U-05 Engineer builds a Wall. 02419_ Bore Cannon destroyed. 02422_ U-05 Engineer lays Concrete. 02426_ U-05 Engineer builds a Wall. 02430_ U-05 Engineer lays Concrete. 02433_ U-05 Engineer builds a Wall. 02434_ U-05 Engineer lays Concrete. 02441_ U-05 Engineer builds a Wall. 02441_ U-05 Engineer lays Concrete. 02445_ U-05 Engineer forms the Earth. 02445_ U-05 Engineer lays Concrete. 02446_ U-05 Engineer destroyed. 02446_ U-05 Engineer forms the Earth. 02454_ U-05 Engineer lays Concrete. 02457_ U-05 Engineer builds a Door. 02461_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????!???????????????????????? | | ?????????????????????????!???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????+??????? ???????????????????????? | | ?????????????????# ?????? ???????????????????????? | | ????????????????## ???##+##?????????????????????? | | ????????????????# ] ??# #?????????????????????? | | ????????????????# ## #?????????????????????? | | ??????????o @ #?????????????????????? | | ????????? ??????# ## #?????????????????????? | | ????????? ????????????## ##????????????????????? | | ????????? ????????????# #????????????????????? | | ????????? ????????????# #????????????????????? | | ????????? ????????????# #????????????????????? | | ????????? ????????????# #????????????????????? | | ????????? ###########?# #????????????????????? | | ????????# # #?### ###????????????????????? | | ????????# # """ """ #???# #??????????????????????? | | ????????# # """ """ #???# #??????????????????????? | | ????????# # """ """ #???# #??????????????????????? | | ######### # #####g#??????????????????????? | | ## # # ### ###?#??????????????????? | | """ ## # # # # # ##?????????????????? | | """ ## # # # # = ?????????????????? | | """ ## ####+########## # ! #????????????????? | | # ! # #????????????????? | | """ + %%! #?????????????????? | | """ # *= # # ##?????????????????? | | """ ###+## ### +### ##???????????????????? | | ## # ## #???????????????????? | | ## ### # # #???????????????????? | | ## #?## ?#???????????????????? | | ######### #?? # ###????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Let's See Who's Tougher Oops Challenges ------------ None Game ------ Seed CompositeBeamScreen Manual? 0 Play Time 00:25:14 Cumulative 6.4 hours Start 2024.04.07 @ 21:04:42 End 2024.04.07 @ 21:27:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4515d4fe-5aea-486d-bb7d-6a0569fe531c