Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.12.11 @ 20:18:03 Player: lsend Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (0) 0 Value Destroyed (80) 80 Prototype IDs (63) 1260 Alien Tech Used (2) 400 Bonus (10799) 10799 TOTAL SCORE: 22239 Bonus ------- Pacifist 8558 Follower Combat Kills 641 Entered Garrisons 200 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1600 Matter 251/300 Energy 98/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -1/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Zionite Weapon Casing > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Fusion Reactor Zionite Light DM Reactor Advanced Force Field CR-A16's Pointy Stick Lance Peak State ------------ > --- POWER ------------ Fusion Reactor Zionite Light DM Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Q-thruster Electron Diverter Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Enhanced Optical Array Improved Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Transmission Jammer Improved Core Shielding Zionite Light Carapace Zionite Shade Carapace Advanced Shield Generator Advanced Force Field System Shield > --- WEAPON ----------- Plasma Sword Lance > --- INVENTORY -------- Quantum Reactor Diametric Drive Q-thruster Transdimensional Reconstructor CR-A16's Pointy Stick [Rating: 164] Favorites ----------- Power Micro Nuclear Core Engine Backup Power I Power Core Micro Nuclear Core Reactor Fusion Reactor Propulsion Impulse Thruster Array Treads Light Treads Leg Advanced Myomer Leg Flight Unit Impulse Thruster Array Utility Enhanced Optical Array Device Improved Transmission Jammer Storage Small Storage Unit Processor Enhanced Optical Array Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Lance Energy Gun Backup Laser I Launcher Rocket Launcher Slashing Weapon Phasing Sabre Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Gar Slots Evolved 18 | . . . 2 . 2 2 . 2 . . . . 2 2 . . . . . . 2 . 2 . 2 . Power 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Propulsion 6 | . . . 1 . 1 1 . . . . . . . . . . . . . . 1 . . . 2 . Utility 10 | . . . 1 . 1 1 . 1 . . . . 2 1 . . . . . . 1 . 2 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 112 | 2 . . 4 . 1 1 10 6 1 1 2 . 9 10 . 10 . 2 5 1 . 4 10 7 26 . Power 14 | . . . . . . . 1 . . . . . 1 2 . . . . 1 . . . 2 2 5 . Engine . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 6 | . . . . . . . 1 . . . . . 1 2 . . . . . . . . 1 1 . . Reactor 8 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 5 . Propulsion 30 | 2 . . 2 . . . 4 1 . . . . 1 4 . 3 . . 1 . . 3 . . 9 . Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 27 | . . . 2 . . . 4 1 . . . . 1 4 . 3 . . . . . 3 . . 9 . Utility 58 | . . . 2 . 1 1 2 5 1 1 . . 6 3 . 7 . 1 3 1 . 1 7 5 11 . Device 23 | . . . 1 . . 1 . 2 . . . . 3 1 . 5 . 1 1 . . . 2 2 4 . Storage 3 | . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . Processor 9 | . . . . . . . . 1 . 1 . . 1 1 . 1 . . . . . 1 2 1 . . Hackware 6 | . . . . . . . . 2 . . . . . 1 . . . . 1 1 . . . . 1 . Protection 17 | . . . . . 1 . 2 . 1 . . . 1 . . 1 . . 1 . . . 2 2 6 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 10 | . . . . . . . 3 . . . 2 . 1 1 . . . 1 . . . . 1 . 1 . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 2 . . . 1 . 1 . . . . . . . . . 1 . . . Piercing Weapon 4 | . . . . . . . . . . . 1 . . 1 . . . 1 . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . . . . 4 . . . . . 1 2 . 1 . . 5 . . . 2 1 8 . Parts Lost 57 | . . . 2 . . . 2 . . . . 1 7 4 . 8 . 3 . . . 3 3 3 20 1 Power 4 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . 1 . . Propulsion 22 | . . . 2 . . . 1 . . . . . 2 3 . 5 . . . . . . . . 8 1 Utility 30 | . . . . . . . 1 . . . . 1 3 . . 3 . 2 . . . 3 3 2 12 . Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Highest Loss Streak 10 | . . . 2 . . . 1 . . . . 1 6 4 . 4 . 3 . . . 3 1 3 10 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 71 | . 28 28 30 44 36 30 57 72 93 93 99 99 93 61 73 80 47 40 44 51 47 43 65 65 62 6 Engine 1 | . . . . . . . . 5 6 6 6 6 4 . . . . . . . . . . . . . Core 4 | . . . . . . . 6 6 6 6 6 6 5 6 10 9 5 2 . . . . 4 3 . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . 3 4 4 . Flight 19 | . . . 2 22 18 15 34 28 33 33 33 33 24 17 21 17 5 5 5 5 4 5 13 13 17 2 Device 8 | . . . 9 11 9 15 2 6 13 9 6 6 10 5 5 12 10 9 10 10 9 7 8 6 12 . Storage 1 | . . . 1 11 . . . . . . . . 4 5 5 4 . . . . . . . . . . Processor 13 | . . . . . . . . 1 6 9 13 13 17 15 15 20 21 21 21 21 19 20 19 20 10 . Hackware 4 | . . . . . . . . 8 13 13 13 12 4 2 5 . . . 2 9 9 4 . . 1 . Protection 5 | . . . . . 9 . 6 6 6 6 6 6 4 . . 3 5 1 . . . . 7 6 10 4 Slashing Weapon 2 | . . . . . . . 3 6 6 6 6 6 5 2 . . . . . . . . 2 4 1 . Piercing Weapon 4 | . . . . . . . . . . . 5 6 5 6 10 9 . 1 5 5 4 4 4 4 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 63 | . . . 5 5 8 8 21 21 21 16 18 18 26 24 24 35 14 14 5 5 5 5 45 47 63 1 Greatest Support 64 | 3 3 3 8 8 8 8 24 26 26 26 26 22 28 26 26 41 14 14 5 5 5 32 48 48 64 7 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 8 8 8 5 5 5 5 5 5 5 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 8 5 5 5 5 5 5 5 5 7 8 8 7 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 1 1 1 4 2 3 5 5 5 5 5 5 5 8 8 7 7 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 1 1 3 1 2 4 4 5 4 4 5 5 7 7 7 4 5 4 3 5 5 5 2 5 4 5 Final Capacity 8 | 5 5 5 8 8 5 5 5 5 5 5 5 5 8 8 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 1 1 1 1 2 3 5 5 5 4 5 5 5 8 7 7 5 5 3 5 5 5 5 5 5 5 5 Scrap Engine Consumption 8 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . . Class Distribution -------------------- 28% | Sprinter 28% | Mutant 17% | Hacker-Scout 7% | Hacker-Sprinter 6% | Ninja 4% | Messiah-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Storage Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Ninja | -5/Factory Sprinter | -4/Factory Sprinter | -4/Waste Sprinter | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Mutant | -3/DSF Mutant | -2/Research Mutant | -2/Testing Messiah-Sprinter | -1/Access Mutant | -1/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Gar Matter Collected 1167 | 187 . 26 . 26 . . . . 71 67 77 10 70 . . . 161 18 . 65 . 5 102 . 282 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . . 1 . . . . 3 1 . . . . . . . . Prevented 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Gar Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Gar Damage Taken 9009 | . . 135 513 . . 35 323 . 112 . . 46 843 307 . 895 . 291 . 21 . 580 1221 315 2586 786 Core 3319 | . . 79 260 . . 29 61 . 69 . . . 95 89 . 147 . 169 . 21 . 492 255 23 808 722 Absorbed by Shields 522 | . . . . . . . 23 . . . . . . . . . . . . . . . . 77 361 61 Redirected to Shielding 355 | . . . . . . . . . . . . . . . . . . . . . . . 145 13 197 . Regen/Repaired (Parts) 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Core Remaining (%) 77 | 100 . 68 . 35 100 . 87 . . . . 91 90 . . . . . . 62 . 62 . 80 . . Volleys Fired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Largest 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hottest 33 | . . . . . . . 33 . . . . . . . . . . . . . . . . . . . Shots Fired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 83 | . . . . . . . 3 . 1 . 1 4 14 9 . 26 . . . . . . 1 6 18 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 37 | . . . . . . . 3 . 1 . 1 4 13 7 . . . . . . . . . 4 4 . Piercing 46 | . . . . . . . . . . . . . 1 2 . 26 . . . . . . 1 2 14 . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 11 | . . . 11 . . . . . . . . . . . . . . . . . . . . . . . Guns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 11 | . . . 11 . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . . . . . . . 1 11 11 11 11 11 11 . . 6 6 10 10 Average Corruption 6 | . . . . . . . . . . . . . . 1 6 11 11 11 11 11 . . 3 6 4 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Effects 53 | . . . . . . . . . . . . . . . . 17 3 6 2 4 . . 7 6 7 1 Message Errors 15 | . . . . . . . . . . . . . . . . 5 1 2 1 1 . . 2 . 3 . Matter Fused 10 | . . . . . . . . . . . . . . . . 3 1 . 1 1 . . . 1 3 . Heat Flow Errors 8 | . . . . . . . . . . . . . . . . 2 . . . 1 . . 3 1 . 1 Energy Discharges 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . Parts Rejected 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . Data Loss (minor) 4 | . . . . . . . . . . . . . . . . 2 . . . 1 . . 1 . . . Data Loss (major) 5 | . . . . . . . . . . . . . . . . 2 1 . . . . . . 2 . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Misdirections 4 | . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 288 | . . . . . . . 9 . . 65 14 5 33 . . 288 . . . 80 . . 199 166 . 93 Average Temperature 56 | . . . . . . . 4 . . 34 6 3 7 . . 99 . . . 50 . . 98 90 . 59 Received Heat Transfer 932 | . . . 150 . . . 132 . 12 . . 9 141 72 . 196 . 54 . . . . 72 . 94 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Gar Peak Influence 1089 | . 15 5 61 5 25 154 271 190 . . . . 709 695 235 530 . . . . . 2 529 318 1089 809 Initial 794 | . . 5 1 5 1 11 69 118 . . . . 47 184 190 164 . . . . . 2 . 187 189 794 Average 346 | . 10 5 19 5 7 81 138 169 . . . . 432 465 221 344 . . . . . . 273 271 685 804 Maximum Alert Level 3 | . . . . . . . 1 . . . . . 3 2 1 2 . . . . . . 2 1 3 3 Low Security (%) 36 | 100 100 100 100 100 100 100 79 100 . . . . 26 10 13 11 . . . . 100 100 32 8 5 . Level 1 29 | . . . . . . . 20 . . . . . 14 21 86 62 . . . . . . 41 91 28 . Level 2 21 | . . . . . . . . . . . . . 51 68 . 26 . . . . . . 25 . 7 . Level 3 11 | . . . . . . . . . . . . . 7 . . . . . . . . . . . 58 100 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . . . 1 . 2 . 2 1 . . . . 5 . . 1 . . . . . 1 2 1 6 . Investigation 5 | . . . . . . . . . . . . . 2 . . . . . . . . . . 1 2 . Extermination 4 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 2 . Reinforcement 10 | . . . 1 . 2 . 2 1 . . . . 2 . . . . . . . . 1 . . 1 . Assault 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 5 | . . . . . . . . . . . . . 1 1 . 1 . . . . . . 1 . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Gar Distress Signals 17 | . . . 4 . . . 1 . . . . . 4 1 . 1 . . . . . . 2 . 4 . Communications Jammed 92 | . . . . . . . . . . . . . 15 15 . 12 . . . . . . 18 6 26 . Distress Signals 83 | . . . . . . . . . . . . . 15 15 . 12 . . . . . . 9 6 26 . Times Spotted 355 | . 1 6 17 . 2 7 11 3 7 . . 14 57 23 6 39 3 7 . 5 . 5 45 10 77 10 Peak Tracking Total 21 | . 1 6 16 . 1 4 7 2 8 . . 8 15 8 6 11 3 5 . 5 . 5 12 7 21 10 Tactical Retreats 57 | . . . 1 . . 1 1 . 2 . . 2 8 6 . 10 . 3 . . . . 12 1 10 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Gar Traps Triggered 11 | . . . . . . . 1 2 . . . . 1 1 . 1 . . . . . . 1 1 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Gar Machines Disabled 9 | . . . . . . . 4 . 1 . . . . 1 . . . . . . . . . 1 2 . Max in Single Turn 1 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . Garrison Access 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Gar Machines Accessed 45 | . 3 . 2 . 1 3 3 7 . 1 1 . 6 3 . 2 1 . 4 . 1 . 5 . 2 . Terminals 20 | . 3 . 2 . 1 2 2 4 . . . . 1 . . 1 1 . . . 1 . 1 . 1 . Fabricators 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . 1 . . . . 1 1 . . . . . . . . . . . . Recycling Units 12 | . . . . . . 1 1 2 . . . . 2 2 . 1 . . . . . . 3 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Total Hacks 101 | . 6 . 5 . 4 8 6 16 . 1 7 . 10 5 . 3 1 . 16 . 1 . 8 . 4 . Successful 60 | . 2 . 3 . 2 6 2 8 . 1 7 . 6 2 . 1 1 . 16 . 1 . 1 . 1 . Failed 41 | . 4 . 2 . 2 2 4 8 . . . . 4 3 . 2 . . . . . . 7 . 3 . Catastrophic 14 | . . . 1 . 1 1 1 1 . . . . 2 1 . . . . . . . . 4 . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 108 | . . . 1 . . . 2 4 . . . . 22 8 . 13 . . . . . . 31 5 19 3 Terminals 44 | . 6 . 5 . 4 5 4 12 . . . . 1 . . 1 1 . . . 1 . 1 . 3 . Fabricators 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . . 1 . . . . 3 2 . . . . . . . . . . . . Recycling Units 21 | . . . . . . 3 2 3 . . . . 2 3 . 2 . . . . . . 6 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Terminal Hacks 44 | . 2 . 3 . 2 3 1 4 . 1 7 . 1 . . 1 1 . 16 . 1 . 1 . . . Record 6 | . . . . . . . . . . . . . . . . . 1 . 5 . . . . . . . Part Schematic 10 | . . . . . . . . . . . 7 . . . . . . . 3 . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 5 | . . . 1 . . . . . . . . . . . . . . . 4 . . . . . . . Open Door 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . Open DSF 4 | . . . . . . . . . . . . . 1 . . 1 . . . . 1 . 1 . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 5 | . 2 . . . 1 . . 2 . . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Refit 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 9 | . . . . . . 3 . 2 . . . . 2 2 . . . . . . . . . . . . Retrieve Matter 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Retrieve Components 7 | . . . . . . 1 . 2 . . . . 2 2 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Terminals 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Track 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 2 . 2 . 1 2 2 3 . . . . 5 1 . 1 . . . . . . 4 . 2 . Full Trace Events 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . . . . . . . . . 4 . . . . . . . . . . . 5 . 4 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 61 | . . . . . . . . . . . 22 . 8 . . . . . 3 . . . 20 . 8 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . . . . . . . 134 . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . . . . . . . . 4 . . . . 1 6 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Machine Destruction 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Gar Total Allies 20 | . . . . . . . . 1 . . 4 . 2 1 . . . . . . . . 5 . 7 . Largest Group 6 | . . . . . . . . 1 1 . 4 4 2 1 . . . . . . . . 5 . 6 . Highest-Rated Group 682 | . . . . . . . . 26 26 . 157 157 170 50 . . . . . . . . 539 . 682 . Highest-Rated Ally 269 | . . . . . . . . 26 26 . 41 41 85 50 . . . . . . . . 269 . 115 . Zionite Dispatches 10 | . . . . . . . . . . . . . 2 1 . 1 . . . . . . 3 . 3 . Heavy 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Recon 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Demo 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Total Orders 6 | . . . . . . . . . . . . . . . . 2 . . . . . . 1 . 3 . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . EXPLORE 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . . 2 . Ally Attacks 64 | . . . . . . . . . . . . 4 3 4 . . . . . . . . 3 . 50 . Total Damage 3493 | . . . . . . . . . . . . 465 198 564 . . . . . . . . 54 . 2212 . Kills 19 | . . . . . . . . . . . . 1 1 5 . . . . . . . . 1 . 11 . Allies Corrupted 4 | . . . . . . . . . . . . . 2 . . . . . . . . . 1 . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Gar Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . . . 2 1 1 . . . . . 2 1 . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . 4 . . . . . . . . 2 . Drone Recoveries 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . Zionite Intel Received 19 | . . . . . . . . . . . . . 5 1 . 2 . . . . . . 7 1 3 . Main Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Prototype Schematics 4 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 . 1 . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Gar Turns Passed 4502 | 20 69 26 99 35 43 131 140 197 119 86 426 328 422 252 30 437 97 92 63 103 6 37 522 147 551 24 Spaces Moved 11357 | 32 138 52 184 86 126 353 358 497 478 341 882 409 1388 653 84 1185 250 256 143 289 16 84 1270 320 1431 52 Core 419 | 32 138 52 167 . . . . . . . . . . . . . . . . . . . . . 18 12 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 10938 | . . . 17 86 126 353 358 497 478 341 882 409 1388 653 84 1185 250 256 143 289 16 84 1270 320 1413 40 Fastest Speed 24 | 50 50 50 32 32 32 32 24 24 24 24 24 27 24 27 27 27 35 35 35 35 35 35 39 39 28 30 Average Speed 31 | 50 50 50 48 32 32 32 26 25 24 24 26 27 26 31 27 30 35 35 35 35 35 36 39 39 30 34 Slowest Speed 120 | 50 50 50 50 32 32 32 32 26 24 24 27 27 30 120 27 107 35 35 35 35 35 42 39 39 100 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 96 | . . . 2 2 . 6 4 1 1 . . . 15 12 . 10 . 1 . 1 . 1 14 6 18 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 45 | 3 34 10 24 23 16 13 66 15 76 58 91 75 53 25 87 36 80 51 63 64 1 91 45 58 46 11 Regions Visited 26 Branch Regions 12 Pre-discovered Areas 22 | . . 1 . . . . . . . . 2 . 11 5 . . . . 3 . . . . . . . Known Exits Taken 12 | . . . . . . . . 1 . . . 1 1 . . 1 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 17 | . . 1 . 1 . . . . 2 3 3 . . . . . 3 1 . 3 . . . . . . Spaces Dug 63 | . . . . . . . . . . . . 4 13 8 . 20 . . . . . . 1 3 14 . Terrain Destroyed 70 | . . . . . . . 7 . . . . 4 13 8 . 20 . . . . . . 1 3 14 . Melee 63 | . . . . . . . . . . . . 4 13 8 . 20 . . . . . . 1 3 14 . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Gar Total 12059 | 34 137 51 190 90 127 364 391 561 478 344 1069 619 1405 673 90 1213 258 256 155 288 15 86 1278 326 1505 56 Wait 485 | . . . . 6 . 15 . 23 . . 184 207 3 8 7 3 9 . . . . . 5 . 15 . Move 11149 | 31 137 51 180 81 125 341 349 494 475 340 881 408 1359 631 83 1164 249 253 142 286 15 81 1241 308 1395 49 Hop 88 | . . . 1 2 . 5 4 1 1 . . . 13 10 . 10 . 1 . 1 . 1 14 5 18 1 Pick Up 26 | 1 . . 3 1 . 1 4 . . 1 . . 2 4 . . . . 2 . . . 4 . 3 . Fast Attach 79 | 2 . . 1 . 1 1 5 6 . 1 2 . 4 6 . 8 . . 5 1 . 4 7 7 18 . Attach 33 | . . . 3 . . . 5 . 1 . . . 2 4 . 2 . 2 1 . . . 3 . 10 . Detach 15 | . . . . . 1 1 1 . . 1 . . . . . 1 . . 2 . . . . . 8 . Swap 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Drop 36 | . . . . . . . 4 1 . 1 1 . 6 2 . 5 . . 3 . . . 3 2 8 . Fire 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Melee 72 | . . . . . . . 3 . 1 . 1 4 13 8 . 20 . . . . . . 1 4 17 . Ram 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 70 | . . . . . . . 15 36 . . . . . . . . . . . . . . . . 13 6 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x3) -4/Factory -4/Waste -4/Factory (discovered 5 exits: *Res x4 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/DSF -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access -1/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 21 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Discovered new exit (range 11) 83 | -10/Materials | Discovered new exit (range 16) 90 | -10/Materials | Entered Mines 97 | -10/Mines | Learned location of Zion (-6) 107 | -10/Mines | Discovered new exit (range 9) 116 | -10/Mines | Entered Materials 116 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 205 | -9/Materials | Discovered new exit (range 16) 206 | -9/Materials | Core integrity fell below 50% 215 | -9/Materials | Entered Mines 241 | -9/Mines | Discovered new exit (range 3) 248 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 250 | -9/Mines | Entered Materials 250 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 288 | -8/Materials | Discovered new exit (range 16) 293 | -8/Materials | Entered Factory 293 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 297 | -7/Factory | Found Scrap Engine 349 | -7/Factory | Discovered new exit (range 5) 405 | -7/Factory | Discovered new exit (range 11) 424 | -7/Factory | Entered Storage 539 | -7/Storage | Build established: Sprinter 560 | -7/Storage | Discovered new exit (range 15) 564 | -7/Storage | Entered Factory 564 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 618 | -6/Factory | Discovered new exit (range 6) 684 | -6/Factory | Identified exit to Lower Caves 684 | -6/Factory | Identified exit to Extension 697 | -6/Factory | Spotted B-75 Beast 761 | -6/Factory | Entered Lower Caves 761 | -6/Lower Caves | Accompanied by 1 ally 761 | -6/Lower Caves | Spotted B-75 Beast 775 | -6/Lower Caves | Encountered a Warlord checkpoint 816 | -6/Lower Caves | Learned Factory non-interactive machine intel 827 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 846 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 870 | -6/Lower Caves | Discovered new exit (range 6) 876 | -6/Lower Caves | Learned 4 Factory zone layouts 880 | -6/Lower Caves | Entered another Lower Caves area 887 | -6/Lower Caves | Build established: Hacker-Sprinter 927 | -6/Lower Caves | Learned Factory security intel 936 | -6/Lower Caves | Encountered a Warlord checkpoint 941 | -6/Lower Caves | Discovered new exit (range 5) 966 | -6/Lower Caves | Entered Zion 976 | -6/Zion | Found CR-A16's Pointy Stick 979 | -6/Zion | Discovered new exit (range 12) 982 | -6/Zion | Learned location of Warlord (-5) 1001 | -6/Zion | Given the Hacking Drone Bay 1017 | -6/Zion | Learned location of 1 exit from Proximity Caves 1126 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 1151 | -6/Zion | Imprinted 1153 | -6/Zion | Declared Zion's savior 1243 | -6/Zion | Build established: Hacker-Scout 1392 | -6/Zion | Entered Proximity Caves 1392 | -5/Proximity Caves | Accompanied by 4 allies 1393 | -5/Proximity Caves | Identified exit to Factory 1720 | -5/Proximity Caves | Entered Factory 1720 | -5/Factory | Evolved 2 slots: Utility x2 1721 | -5/Factory | Identified exit to Factory 1723 | -5/Factory | Loaded intel: 183 non-interactive machine locations 1889 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 1890 | -5/Factory | Zion Heavy squad teleported in 1955 | -5/Factory | Zion Recon squad teleported in 2020 | -5/Factory | Search patrols dispatched 2023 | -5/Factory | Discovered exit to Factory (range 14) 2037 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 2066 | -5/Factory | Discovered exit to Factory (range 21) 2087 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 2104 | -5/Factory | Retrieved Zion intel report: Active Terminals 2106 | -5/Factory | Build established: Ninja 2116 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 2142 | -5/Factory | Entered another Factory area 2142 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 2172 | -4/Factory | Lost 6 parts (2p1n3u) 2194 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 2195 | -4/Factory | Zion Demo squad teleported in 2231 | -4/Factory | Spotted B-86 Titan 2299 | -4/Factory | Found Prototype Hackware 2299 | -4/Factory | Identified Exp. System Shield 2322 | -4/Factory | Lost 4 parts (3n1w) 2392 | -4/Factory | Search patrols dispatched 2394 | -4/Factory | Manually triggered Chute Trap 2394 | -4/Factory | Sucked down chute 2394 | -4/Factory | Entered Waste 2394 | -4/Waste | Spotted C-40 Crusher 2403 | -4/Waste | Spotted C-40 Crusher 2403 | -4/Waste | Spotted C-40 Crusher 2403 | -4/Waste | Spotted C-40 Crusher 2404 | -4/Waste | Spotted C-40 Crusher 2406 | -4/Waste | Discovered new exit (range 22) 2409 | -4/Waste | EMP discharged 2409 | -4/Waste | System corruption reached 10% 2409 | -4/Waste | Spotted C-40 Crusher 2424 | -4/Waste | Entered Factory 2426 | -4/Factory | Identified exit to DSF 2466 | -4/Factory | Discovered new exit (range 22) 2483 | -4/Factory | Identified exit to Research 2521 | -4/Factory | Zion Recon squad teleported in 2546 | -4/Factory | Lost 4 parts (2n2u) 2573 | -4/Factory | Build established: Sprinter 2656 | -4/Factory | Retrieved Zion intel report: Main Access 2700 | -4/Factory | Search patrols dispatched 2829 | -4/Factory | Spotted B-86 Titan 2831 | -4/Factory | Retrieved Zion intel report: Emergency Access 2858 | -4/Factory | Discovered new exit (range 8) 2861 | -4/Factory | Identified exit to Upper Caves 2861 | -4/Factory | Entered Upper Caves 2862 | -4/Upper Caves | Encountered a Warlord checkpoint 2915 | -4/Upper Caves | Identified exit to Upper Caves 2956 | -4/Upper Caves | Learned Research emergency access door positions 2958 | -4/Upper Caves | Entered another Upper Caves area 2985 | -4/Upper Caves | Discovered exit to Research (range 3) 2990 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3005 | -4/Upper Caves | Encountered a Warlord checkpoint 3016 | -4/Upper Caves | Identified exit to Zhirov 3050 | -4/Upper Caves | Entered Zhirov 3050 | -4/Zhirov | Discovered new exit (range 3) 3057 | -4/Zhirov | Lost 3 parts (1p2u) 3057 | -4/Zhirov | Met Zhirov 3063 | -4/Zhirov | Learned location of Quarantine (-3) 3063 | -4/Zhirov | Learned location of Testing (-2) 3063 | -4/Zhirov | Learned location of Command (-1) 3071 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3076 | -4/Zhirov | Found Alien Artifact 3076 | -4/Zhirov | Identified Integrated Dissipator 3076 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 3100 | -4/Zhirov | Found Alien Artifact 3113 | -4/Zhirov | Identified exit to Proximity Caves 3113 | -4/Zhirov | Entered Proximity Caves 3213 | -3/Proximity Caves | Discovered exit to Research (range 12) 3216 | -3/Proximity Caves | Entered Research 3216 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3222 | -3/Research | Identified exit to DSF 3222 | -3/Research | Entered DSF 3240 | -3/DSF | Additional patrols routed to DSF 3246 | -3/DSF | Discovered new exit (range 18) 3258 | -3/DSF | Identified exit to Research 3259 | -3/DSF | Entered Research 3259 | -2/Research | Evolved 2 slots: Utility x2 3268 | -2/Research | Zion Zionite Resupply teleported in 3274 | -2/Research | Lost 3 parts (3u) 3317 | -2/Research | Zion Experimental squad teleported in 3345 | -2/Research | Spotted B-90 Cyclops 3348 | -2/Research | Found Adv. Powered Armor 3356 | -2/Research | Retrieved Zion intel report: Guard Positions 3357 | -2/Research | Zion Hacker squad teleported in 3516 | -2/Research | Spotted B-90 Cyclops 3518 | -2/Research | Retrieved Zion intel report: Prototype Schematics 3544 | -2/Research | Build established: Mutant 3575 | -2/Research | Retrieved Zion intel report: Unaware Schematics 3581 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 3586 | -2/Research | Retrieved Zion intel report: Component Stockpiles 3612 | -2/Research | Found Prototype Processor 3612 | -2/Research | Identified Exp. Core Analyzer 3623 | -2/Research | Retrieved Zion intel report: Active Terminals 3631 | -2/Research | Retrieved Zion intel report: Prototype Schematics 3750 | -2/Research | Discovered new exit (range 17) 3759 | -2/Research | Search patrols dispatched 3768 | -2/Research | Discovered new exit (range 7) 3770 | -2/Research | Identified exit to Testing 3781 | -2/Research | Entered Testing 3799 | -2/Testing | Spotted PX-MIONG998PN 3888 | -2/Testing | Discovered new exit (range 7) 3891 | -2/Testing | Found Prototype Processor 3891 | -2/Testing | Identified Exp. Melee Analysis Suite 3911 | -2/Testing | Retrieved Zion intel report: Trap Installations 3928 | -2/Testing | Identified exit to Access 3928 | -2/Testing | Entered Access 3928 | -1/Access | Evolved 2 slots: Propulsion x2 3948 | -1/Access | Lost 3 parts (1p2u) 4020 | -1/Access | Spotted B-99 Colossus 4079 | -1/Access | Zion Zionite Resupply teleported in 4084 | -1/Access | Found Prototype Protection 4084 | -1/Access | Identified Zio. Shade Carapace 4114 | -1/Access | Zion Light squad teleported in 4149 | -1/Access | Zion Light squad teleported in 4167 | -1/Access | Found Prototype Protection 4167 | -1/Access | Identified Zio. Weapon Casing 4193 | -1/Access | Retrieved Zion intel report: Unaware Analyses 4216 | -1/Access | First assault squad dispatched 4247 | -1/Access | Spotted B-99 Colossus 4278 | -1/Access | Retrieved Zion intel report: Unaware Schematics 4321 | -1/Access | Lost 5 parts (1n4u) 4340 | -1/Access | Retrieved Zion intel report: Prototype Schematics 4384 | -1/Access | Identified Transdimensional Reconstructor 4384 | -1/Access | Warped through subspace 4427 | -1/Access | Lost 10 parts (4n6u) 4442 | -1/Access | System corruption reached 10% 4472 | -1/Access | Search patrols dispatched 4474 | -1/Access | Core integrity fell below 50% 4479 | -1/Access | Identified exit to Garrison 4479 | -1/Access | Entered Garrison 4493 | -1/Garrison | Lost 3 parts (2n1u) 4501 | -1/Garrison | Core integrity fell below 20% 4501 | -1/Garrison | Spotted B-99 Colossus 4501 | -1/Garrison | Triggered checkpoint 4503 | -1/Garrison | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 04501_ Slug penetrates Wall. 04501_ Connecting with Garrison Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Error: Unable to find teleport path. ] [ Suggest relying on intel support. ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Active Garrisons ] [ 2 : Unaware Schematics ] [ 3 : Emergency Access ] [ 4 : Active Terminals ] >>\\ZION-SEEK-4 [ Targeting Active Terminals... ] 04502_ Penetrated by Slug. 04502_ H-88 Terminator suffers critical hit (Destroy). 04503_ Penetrated by Slug. 04503_ Slug penetrates Wall. 04503_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #######??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# #### #??????????????? | | ????????????????????????# #??# #??????????????? | | ????????????????????????# #??# "??????????????? | | ????????????????????????# #??# "??????????????? | | ????????????????????????# ^#??# "??????????????? | | ????????????????????????# #### #??????????????? | | ????????????????????????# + / #??????????????? | | ????????????????????????# hh#### #??????????????? | | ????????????????????????# #??# #??????????????? | | ????????????????????????# #??# #??????????????? | | ????????????????????????# #??# "?????????????? | | ????????????????????????# #### "#????????????? | | ??????????????????# ##### ; # "#????????????? | | ???????????? h;^ ^; # #"#????????????? | | ??????????????????# #####@ h#########????????????? | | ?????????????????????##?# #????????????????????? | | ????????????"#########T## #????????????????????? | | ???????? h #????????????????????? | | ???????? c #????????????????????? | | ???????? #????????????????????? | | ????????? ## ###########????????????????????? | | ?????????????# ?????????????????????????????????? | | ???????????? ???????????????????????????????????? | | ?????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 43 Energy Capacity 945 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Additional Mass Support 9 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Power Shielding 90 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 160 Evasion (%) 78 Offensive Hacking 14 Defensive Hacking 16 Item Schematics ----------------- Hvy. Beamcaster | -6/Zion | Free Battle Rifle | -6/Zion | Free Barrage Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Flamer | -6/Zion | Free Ripper | -6/Zion | Free Adv. Terrain Scanner | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Mapping Drone Bay | -6/Zion | Archive Spk. Medium Treads | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Imp. Armor Integrity Analyzer | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Mni. Smartbomb Launcher | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Exp. Targeting Computer | -5/Factory | Z-intel Gravity Neutralizer | -5/Factory | Z-intel Cld. VTOL Module | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Cold Fusion Reactor | -5/Factory | Z-intel Imp. Energy Well | -5/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Adv. EM Disruption Field | -2/Research | Z-intel Exp. Focal Shield | -2/Research | Z-intel Cld. Plasma Rifle | -2/Research | Z-intel Hvy. Neutron Cannon | -2/Research | Z-intel Proton Burst Cannon | -2/Research | Z-intel Hdn. Centrium Leg | -2/Research | Z-intel Com. Mass Driver | -2/Research | Z-intel Neutron Missile Launcher | -2/Research | Z-intel Exp. Transmission Jammer | -2/Research | Z-intel Nanosword | -2/Research | Z-intel Imp. Q-thruster | -2/Research | Z-intel Cld. Gravmag System | -2/Research | Z-intel Exp. Coolant Injector | -2/Research | Z-intel Adv. Plasma Rifle | -2/Research | Z-intel Adv. Myomer Leg | -2/Research | Z-intel Exp. Actuator Array | -2/Research | Z-intel Cld. Field Propulsion Drive | -2/Research | Z-intel Cld. Q-thruster | -2/Research | Z-intel Electron Diverter | -2/Research | Z-intel Exp. Target Analyzer | -2/Research | Z-intel Adv. Micro-nuke Launcher | -1/Access | Z-intel Adv. Matter Compressor | -1/Access | Z-intel Coolant Network | -1/Access | Z-intel Diametric Drive | -1/Access | Z-intel Exp. Thermal Defense Suite | -1/Access | Z-intel Exp. Force Field | -1/Access | Z-intel Exp. Thermal Shield | -1/Access | Z-intel Ragnarok Missile Launcher | -1/Access | Z-intel Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive R-10 Processor | -6/Zion | Archive S-27 Virus | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive A-15 Conveyor | -2/Research | Z-intel A-27 Freighter | -2/Research | Z-intel G-73 Enforcer | -2/Research | Z-intel C-65 Expert | -2/Research | Z-intel B-74 Champion | -2/Research | Z-intel R-06 Scavenger | -1/Access | Z-intel A-02 Transporter | -1/Access | Z-intel C-55 Analyst | -1/Access | Z-intel K-01 Serf | -1/Access | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteAssemblyBarrier Manual? 0 Play Time 02:29:13 Cumulative 651.0 hours Start 2022.11.30 @ 18:06:09 End 2022.12.11 @ 20:18:03 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 496 Rogue 496 Adventurer 0 Explorer 0 Win Type - Total 167 Types 92/9/49/6/3/2/4/1/1 Lore% 94 Gallery% 93 Achievement% 84 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 184x79 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77dd8673-b50b-4fd6-93f0-a2fe99cd4036