Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.23 @ 17:41:03

Player: Zirov

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (52)      260
Value Destroyed (1403)     1403
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3703

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             443/550
Matter                     218/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (4) ------
     Large Storage Unit
           Melee Analysis Suite
           Reaction Control System
  Improved Light Armor Plating
>          --- WEAPON (2) -------
     Heavy Assault Rifle
     Heavy Hammer
>          --- INVENTORY (15) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Cooling System
    Medium Storage Unit
           Terrain Scan Processor
           Seismic Detector
           Targeting Computer
  Improved Targeting Computer
           Propulsion Shielding
           Hacking Suite
     Light Assault Rifle
           Grenade Launcher
           Flail

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Seismic Detector
           Melee Analysis Suite
  Improved Light Armor Plating
>          --- WEAPON -----------
           Flail
     Heavy Hammer
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Cooling System
    Medium Storage Unit
           Terrain Scan Processor
           Targeting Computer
           Reaction Control System
           Propulsion Shielding
           Hacking Suite
     Light Assault Rifle
     Heavy Assault Rifle
           Grenade Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Flail

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   
  Utility                  2    | .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             54   | 7   1   26  8   12  
  Power                    7    | 1   .   4   1   1   
    Engine                 6    | 1   .   4   .   1   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 2   .   8   2   4   
    Treads                 .    | .   .   .   .   .   
    Leg                    16   | 2   .   8   2   4   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  15   | 2   1   7   2   3   
    Device                 6    | 2   .   2   .   2   
    Storage                2    | .   1   1   .   .   
    Processor              4    | .   .   3   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   1   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   .   7   3   4   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          9    | 2   .   6   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   1   1   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          4    | .   .   .   2   2   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 3    | .   .   2   .   1   
  Power                    2    | .   .   1   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      2    | .   .   2   .   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   100 99  100 99  
  Engine                   8    | .   14  10  1   6   
  Core                     2    | .   .   .   9   2   
  Leg                      32   | .   28  32  33  36  
  Device                   10   | .   27  10  1   9   
  Storage                  9    | .   .   11  11  9   
  Processor                9    | .   .   10  11  9   
  Protection               3    | .   .   .   9   8   
  Ballistic Gun            16   | .   28  21  2   4   
  Launcher                 2    | .   .   .   9   2   
  Impact Weapon            3    | .   .   .   9   10  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             35   | 9   18  30  34  35  
  Greatest Support         43   | 20  20  30  33  43  
  Greatest Overweight (x)  1    | .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 5   10  15  15  15  
  Average Capacity         13   | 5   5   14  15  15  
  Most Carried             15   | 2   6   15  15  15  
  Average Carried          11   | .   3   13  14  13  
  Final Capacity           15   | 5   10  15  15  15  
  Final Carried            15   | 2   6   15  15  14  

 Class Distribution 
--------------------
 62% | Mutant
 37% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Jun  Mat  Mat  Min  Mat  
Matter Collected           1212 | 290  32   669  90   131  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1982 | 84   249  1180 152  317  
  Parts                    106  | 5    14   75   5    7    
Haulers Intercepted        7    | .    2    5    .    .    
Recyclers Shooed           3    | .    2    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Min Mat 
Combat Hostiles Destroyed  37   | .   4   22  4   7   
  Guns                     25   | .   4   20  .   1   
  AOE                      8    | .   .   2   3   3   
Classes Destroyed          10   | 2   2   4   .   2   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   7    | .   2   5   .   .   
  Recycler                 2    | 1   .   .   1   .   
  Watcher                  5    | .   .   4   .   1   
  Swarmer                  9    | .   .   6   3   .   
  Grunt                    16   | .   4   6   1   5   
  Brawler                  1    | .   .   1   .   .   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   9    | .   .   9   .   .   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           5    | 2   3   5   3   4   
  Combat Bots Only         4    | .   2   4   3   3   
Max Kills in Single Turn   3    | 1   1   1   3   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   1   3   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Jun  Mat  Mat  Min  Mat  
Damage Taken               1668 | .    43   1012 120  493  
  Core                     246  | .    12   127  .    107  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   304  | .    .    185  .    119  
Core Remaining (%)         87   | 100  95   .    68   .    
Volleys Fired              149  | 10   19   105  1    14   
  Largest                  2    | 2    2    2    1    1    
  Hottest                  43   | 40   40   43   30   30   
Shots Fired                280  | 20   38   207  1    14   
  Gun                      268  | 20   38   204  .    6    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 12   | .    .    3    1    8    
  Special                  .    | .    .    .    .    .    
  Kinetic                  268  | 20   38   204  .    6    
  Thermal                  .    | .    .    .    .    .    
  Explosive                12   | .    .    3    1    8    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         20   | 6    20   19   .    6    
  Robot Miss Streak        5    | 3    3    5    .    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           216  | 13   29   146  6    22   
  Core Hits                100  | 4    14   67   3    12   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 6    | .    .    .    1    5    
  Critical Strikes         6    | .    .    .    1    5    
    Smash                  6    | .    .    .    1    5    
Melee Attacks              28   | .    .    .    11   17   
  Impact                   28   | .    .    .    11   17   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3179 | 93   237  1523 440  886  
  Guns                     1872 | 93   237  1464 .    78   
  Cannons                  .    | .    .    .    .    .    
  Explosions               487  | .    .    59   128  300  
  Melee                    820  | .    .    .    312  508  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1872 | 93   237  1464 .    78   
  Thermal                  .    | .    .    .    .    .    
  Explosive                487  | .    .    59   128  300  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   820  | .    .    .    312  508  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            275  | .    .    .    68   207  
  Projectiles              .    | .    .    .    .    .    
  Explosions               10   | .    .    .    10   .    
  Melee                    265  | .    .    .    58   207  
Knockbacks                 4    | .    .    .    1    3    
  Impact                   4    | .    .    .    1    3    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      43   | .    .    .    .    43   
  Shots                    2    | .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        16   | .    6    10   8    16   
  Average Temperature      5    | .    6    5    8    16   
  Received Heat Transfer   624  | .    24   327  84   189  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              7    | .    .    .    1    6    
  Impact Corruptions       11   | .    .    .    2    9    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Min Mat 
Peak Influence             321  | 10  85  321 219 154 
  Initial                  124  | .   6   35  124 .   
  Average                  118  | 5   24  153 125 99  
Maximum Alert Level        1    | .   .   1   1   .   
  Low Security (%)         78   | 100 100 64  81  100 
  Level 1                  21   | .   .   35  18  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   1   .   .   1   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Jun Mat Mat Min Mat 
Distress Signals           4    | .   1   2   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              69   | .   8   38  7   16  
  Peak Tracking Total      5    | .   3   5   2   5   
  Tactical Retreats        5    | .   .   2   3   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Min Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Jun Mat Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Jun Mat Mat Min Mat 
Machines Accessed          20   | .   4   15  .   1   
  Terminals                16   | .   4   12  .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   1   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                81   | .   19  60  .   2   
  Successful               51   | .   6   43  .   2   
  Failed                   29   | .   12  17  .   .   
    Catastrophic           3    | .   2   1   .   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   36   | .   12  24  .   .   
  Terminals                63   | .   19  44  .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          8    | .   .   6   .   2   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              9    | .   .   9   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             26   | .   4   22  .   .   
  Robot Analysis           5    | .   2   3   .   .   
  Prototype ID Bank        8    | .   1   7   .   .   
  Branch Access Points     2    | .   .   2   .   .   
  Terminal Index           2    | .   1   1   .   .   
  Alert Level              2    | .   .   2   .   .   
  Unreport Threat          1    | .   .   1   .   .   
  Locate Traps             2    | .   .   2   .   .   
  Hauler Manifests         1    | .   .   1   .   .   
  Registered Components    2    | .   .   2   .   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       8    | .   .   6   .   2   
  Scan Component           4    | .   .   3   .   1   
  Repair                   4    | .   .   3   .   1   
Recycling Unit Hacks       1    | .   .   1   .   .   
  Report Inventory         1    | .   .   1   .   .   
Scanalyzer                 9    | .   .   9   .   .   
  Insert Component         4    | .   .   4   .   .   
  Analyze                  5    | .   .   5   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         7    | .   2   5   .   .   
  Terminals                7    | .   2   5   .   .   
    Assimilate             1    | .   .   1   .   .   
    Botnet                 5    | .   2   3   .   .   
    Operators              1    | .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         17   | .   4   13  .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   4    | .   .   4   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             4    | .   .   3   .   1   
  Time                     116  | .   .   78  .   38  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           4    | .   .   4   .   .   
  Part Schematics Acquired 4    | .   .   4   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Jun Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Jun Mat Mat Min Mat 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   .   .   
  Highest-Rated Group      10   | .   .   10  .   .   
  Highest-Rated Ally       10   | .   .   10  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Min Mat 
Robot Analysis Total       5    | .   2   3   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Jun  Mat  Mat  Min  Mat  
Turns Passed               3945 | 136  538  1977 848  446  
Spaces Moved               2522 | 92   299  1236 659  236  
  Core                     18   | 18   .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     2504 | 74   299  1236 659  236  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  
  Average Speed            119  | 106  120  120  120  120  
  Slowest Speed            190  | 120  120  120  190  120  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       52   | 5    50   93   100  16   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        2    | .    .    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    
Scrap Searched             2    | .    .    .    2    .    
Spaces Dug                 15   | .    .    .    13   2    
Terrain Destroyed          79   | .    .    16   13   50   
  Melee                    5    | .    .    .    3    2    
  Projectile               .    | .    .    .    .    .    
  AOE                      74   | .    .    16   10   48   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   
---------                  Run  | Jun  Mat  Mat  Min  Mat  
Total                      3172 | 110  448  1566 692  356  
  Wait                     364  | .    124  163  9    68   
  Move                     2518 | 91   298  1235 658  236  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  32   | 2    5    19   2    4    
  Fast Attach              13   | 7    .    5    .    1    
  Attach                   9    | .    .    5    1    3    
  Detach                   3    | .    .    2    1    .    
  Swap                     32   | .    1    16   7    8    
  Drop                     24   | .    1    16   2    5    
  Fire                     149  | 10   19   105  1    14   
  Melee                    28   | .    .    .    11   17   
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Met Revision 17
   10 | -11/Junkyard  | Discovered new exit (range 15)
  137 | -11/Junkyard  | Entered Materials
  254 | -10/Materials | Discovered new exit (range 13)
  309 | -10/Materials | Build established: Mutant
  523 | -10/Materials | Discovered new exit (range 7)
  616 | -10/Materials | Discovered new exit (range 13)
  655 | -10/Materials | Central database locked down
  675 | -10/Materials | Entered another Materials area
  675 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  720 | -9/Materials  | Identified exit to Mines
  720 | -9/Materials  | Identified exit to Storage
 1091 | -9/Materials  | Discovered new exit (range 7)
 1558 | -9/Materials  | Identified exit to Materials
 1668 | -9/Materials  | Build established: Scavenger-Mutant
 1671 | -9/Materials  | Discovered exit to Materials (range 16)
 1980 | -9/Materials  | Discovered exit to Materials (range 17)
 2257 | -9/Materials  | Repaired Aluminum Leg
 2284 | -9/Materials  | Repaired Lgt. Assault Rifle
 2312 | -9/Materials  | Repaired Aluminum Leg
 2652 | -9/Materials  | Entered Mines
 2732 | -9/Mines      | Learned location of 1 exit from Materials
 2834 | -9/Mines      | Discovered exit to Materials (range 7)
 2906 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 3043 | -9/Mines      | Discovered exit to Materials (range 11)
 3055 | -9/Mines      | Build established: Mutant
 3113 | -9/Mines      | Learned Materials non-interactive machine intel
 3385 | -9/Mines      | Learned location of Storage (-9)
 3500 | -9/Mines      | Entered Materials
 3500 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3501 | -8/Materials  | Identified exit to Factory
 3502 | -8/Materials  | Loaded intel: 35 non-interactive machine locations
 3846 | -8/Materials  | Repaired Imp. Light Armor Plating
 3946 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03933_ Destroyed Imp. Hover Unit.
03933_ Destroyed Visual Processing Unit.
03933_ W-25 Informer system corrupted by crushing effect. <x2>
03934_ W-25 Informer system terminally corrupted.
03934_ Lgt. Deuterium Engine fried.
03934_ Imp. Hover Unit fried.
03934_ U-05 Engineer builds a Wall.
03934_ U-05 Engineer lays Concrete.
03934_ U-05 Engineer builds a Wall. <x2>
03935_ U-05 Engineer lays Concrete. <x2>
03936_ U-05 Engineer builds a Wall. <x2>
03937_ Slug penetrates Wall.
03937_ U-05 Engineer lays Concrete.
03939_ R-06 Scavenger collects Imp. Heat Sink.
03939_ U-05 Engineer builds a Wall.
03942_ Y-45 Defender suffers critical hit (Smash).
03942_ Destroyed Heat Sink.
03942_ Y-45 Defender system corrupted by crushing effect.
03943_ Slug penetrates Wall.
03946_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????????"""?"""??????????? |
| ????????????????????????????????"""?"""??????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             150
Propulsion Shielding       33
Evasion (%)                59
Targeting Accuracy         6
Melee Accuracy             5

 Item Schematics 
-----------------
       Imp. Aluminum Leg | -9/Materials | Scanalyzed
           Hacking Suite | -9/Materials | Scanalyzed
    Propulsion Shielding | -9/Materials | Scanalyzed
 Reaction Control System | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              InsulationMatterSuperbattery
  Manual?         0
Play Time         00:47:44
  Cumulative      100.5 hours
  Start           2023.09.23 @ 16:47:40
  End             2023.09.23 @ 17:41:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          106
  Rogue           106
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          39
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 183c0832-6559-45a9-acfc-eef4445d7724