Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.23 @ 17:41:03 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (52) 260 Value Destroyed (1403) 1403 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3703 Bonus ------- None Cogmind --------- Core Integrity 443/550 Matter 218/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Melee Analysis Suite Reaction Control System Improved Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Hammer > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Aluminum Leg Cooling System Medium Storage Unit Terrain Scan Processor Seismic Detector Targeting Computer Improved Targeting Computer Propulsion Shielding Hacking Suite Light Assault Rifle Grenade Launcher Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Seismic Detector Melee Analysis Suite Improved Light Armor Plating > --- WEAPON ----------- Flail Heavy Hammer > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Cooling System Medium Storage Unit Terrain Scan Processor Targeting Computer Reaction Control System Propulsion Shielding Hacking Suite Light Assault Rifle Heavy Assault Rifle Grenade Launcher [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 54 | 7 1 26 8 12 Power 7 | 1 . 4 1 1 Engine 6 | 1 . 4 . 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 16 | 2 . 8 2 4 Treads . | . . . . . Leg 16 | 2 . 8 2 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 2 1 7 2 3 Device 6 | 2 . 2 . 2 Storage 2 | . 1 1 . . Processor 4 | . . 3 1 . Hackware . | . . . . . Protection 3 | . . 1 1 1 Artifact . | . . . . . Weapon 16 | 2 . 7 3 4 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 9 | 2 . 6 . 1 Ballistic Cannon . | . . . . . Launcher 3 | . . 1 1 1 Special Weapon . | . . . . . Impact Weapon 4 | . . . 2 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 3 | . . 2 . 1 Power 2 | . . 1 . 1 Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon . | . . . . . Highest Loss Streak 2 | . . 2 . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 100 99 100 99 Engine 8 | . 14 10 1 6 Core 2 | . . . 9 2 Leg 32 | . 28 32 33 36 Device 10 | . 27 10 1 9 Storage 9 | . . 11 11 9 Processor 9 | . . 10 11 9 Protection 3 | . . . 9 8 Ballistic Gun 16 | . 28 21 2 4 Launcher 2 | . . . 9 2 Impact Weapon 3 | . . . 9 10 Naked Turns . | . . . . . Heaviest Build 35 | 9 18 30 34 35 Greatest Support 43 | 20 20 30 33 43 Greatest Overweight (x) 1 | . . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 10 15 15 15 Average Capacity 13 | 5 5 14 15 15 Most Carried 15 | 2 6 15 15 15 Average Carried 11 | . 3 13 14 13 Final Capacity 15 | 5 10 15 15 15 Final Carried 15 | 2 6 15 15 14 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Min Mat Matter Collected 1212 | 290 32 669 90 131 Remotely . | . . . . . Salvage Created 1982 | 84 249 1180 152 317 Parts 106 | 5 14 75 5 7 Haulers Intercepted 7 | . 2 5 . . Recyclers Shooed 3 | . 2 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Combat Hostiles Destroyed 37 | . 4 22 4 7 Guns 25 | . 4 20 . 1 AOE 8 | . . 2 3 3 Classes Destroyed 10 | 2 2 4 . 2 Tunneler 1 | 1 . . . . Hauler 7 | . 2 5 . . Recycler 2 | 1 . . 1 . Watcher 5 | . . 4 . 1 Swarmer 9 | . . 6 3 . Grunt 16 | . 4 6 1 5 Brawler 1 | . . 1 . . Duelist 1 | . . . . 1 Sentry 9 | . . 9 . . Hunter 1 | . . . . 1 Best Kill Streak 5 | 2 3 5 3 4 Combat Bots Only 4 | . 2 4 3 3 Max Kills in Single Turn 3 | 1 1 1 3 1 Gunslinging . | . . . . . Exploded 3 | . . 1 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Damage Taken 1668 | . 43 1012 120 493 Core 246 | . 12 127 . 107 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 304 | . . 185 . 119 Core Remaining (%) 87 | 100 95 . 68 . Volleys Fired 149 | 10 19 105 1 14 Largest 2 | 2 2 2 1 1 Hottest 43 | 40 40 43 30 30 Shots Fired 280 | 20 38 207 1 14 Gun 268 | 20 38 204 . 6 Cannon . | . . . . . Launcher 12 | . . 3 1 8 Special . | . . . . . Kinetic 268 | 20 38 204 . 6 Thermal . | . . . . . Explosive 12 | . . 3 1 8 Electromagnetic . | . . . . . Robot Hit Streak 20 | 6 20 19 . 6 Robot Miss Streak 5 | 3 3 5 . 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 216 | 13 29 146 6 22 Core Hits 100 | 4 14 67 3 12 Critical Kills . | . . . . . Critical Parts Destroyed 6 | . . . 1 5 Critical Strikes 6 | . . . 1 5 Smash 6 | . . . 1 5 Melee Attacks 28 | . . . 11 17 Impact 28 | . . . 11 17 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3179 | 93 237 1523 440 886 Guns 1872 | 93 237 1464 . 78 Cannons . | . . . . . Explosions 487 | . . 59 128 300 Melee 820 | . . . 312 508 Ramming . | . . . . . Kinetic 1872 | 93 237 1464 . 78 Thermal . | . . . . . Explosive 487 | . . 59 128 300 Electromagnetic . | . . . . . Impact 820 | . . . 312 508 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 275 | . . . 68 207 Projectiles . | . . . . . Explosions 10 | . . . 10 . Melee 265 | . . . 58 207 Knockbacks 4 | . . . 1 3 Impact 4 | . . . 1 3 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 43 | . . . . 43 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 16 | . 6 10 8 16 Average Temperature 5 | . 6 5 8 16 Received Heat Transfer 624 | . 24 327 84 189 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 7 | . . . 1 6 Impact Corruptions 11 | . . . 2 9 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Peak Influence 321 | 10 85 321 219 154 Initial 124 | . 6 35 124 . Average 118 | 5 24 153 125 99 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 78 | 100 100 64 81 100 Level 1 21 | . . 35 18 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 . . 1 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Distress Signals 4 | . 1 2 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 69 | . 8 38 7 16 Peak Tracking Total 5 | . 3 5 2 5 Tactical Retreats 5 | . . 2 3 . Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Machines Accessed 20 | . 4 15 . 1 Terminals 16 | . 4 12 . . Fabricators . | . . . . . Repair Stations 2 | . . 1 . 1 Recycling Units 1 | . . 1 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 81 | . 19 60 . 2 Successful 51 | . 6 43 . 2 Failed 29 | . 12 17 . . Catastrophic 3 | . 2 1 . . Database Lockouts 1 | . 1 . . . Manual 36 | . 12 24 . . Terminals 63 | . 19 44 . . Fabricators . | . . . . . Repair Stations 8 | . . 6 . 2 Recycling Units 1 | . . 1 . . Scanalyzers 9 | . . 9 . . Garrison Access . | . . . . . Terminal Hacks 26 | . 4 22 . . Robot Analysis 5 | . 2 3 . . Prototype ID Bank 8 | . 1 7 . . Branch Access Points 2 | . . 2 . . Terminal Index 2 | . 1 1 . . Alert Level 2 | . . 2 . . Unreport Threat 1 | . . 1 . . Locate Traps 2 | . . 2 . . Hauler Manifests 1 | . . 1 . . Registered Components 2 | . . 2 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . 6 . 2 Scan Component 4 | . . 3 . 1 Repair 4 | . . 3 . 1 Recycling Unit Hacks 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer 9 | . . 9 . . Insert Component 4 | . . 4 . . Analyze 5 | . . 5 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . 2 5 . . Terminals 7 | . 2 5 . . Assimilate 1 | . . 1 . . Botnet 5 | . 2 3 . . Operators 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 4 13 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . 4 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . 3 . 1 Time 116 | . . 78 . 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . 4 . . Part Schematics Acquired 4 | . . 4 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 10 | . . 10 . . Highest-Rated Ally 10 | . . 10 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Robot Analysis Total 5 | . 2 3 . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Min Mat Turns Passed 3945 | 136 538 1977 848 446 Spaces Moved 2522 | 92 299 1236 659 236 Core 18 | 18 . . . . Treads . | . . . . . Legs 2504 | 74 299 1236 659 236 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 119 | 106 120 120 120 120 Slowest Speed 190 | 120 120 120 190 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 52 | 5 50 93 100 16 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 2 | . . . 2 . Spaces Dug 15 | . . . 13 2 Terrain Destroyed 79 | . . 16 13 50 Melee 5 | . . . 3 2 Projectile . | . . . . . AOE 74 | . . 16 10 48 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Total 3172 | 110 448 1566 692 356 Wait 364 | . 124 163 9 68 Move 2518 | 91 298 1235 658 236 Hop . | . . . . . Pick Up 32 | 2 5 19 2 4 Fast Attach 13 | 7 . 5 . 1 Attach 9 | . . 5 1 3 Detach 3 | . . 2 1 . Swap 32 | . 1 16 7 8 Drop 24 | . 1 16 2 5 Fire 149 | 10 19 105 1 14 Melee 28 | . . . 11 17 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 10 | -11/Junkyard | Discovered new exit (range 15) 137 | -11/Junkyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 523 | -10/Materials | Discovered new exit (range 7) 616 | -10/Materials | Discovered new exit (range 13) 655 | -10/Materials | Central database locked down 675 | -10/Materials | Entered another Materials area 675 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 720 | -9/Materials | Identified exit to Mines 720 | -9/Materials | Identified exit to Storage 1091 | -9/Materials | Discovered new exit (range 7) 1558 | -9/Materials | Identified exit to Materials 1668 | -9/Materials | Build established: Scavenger-Mutant 1671 | -9/Materials | Discovered exit to Materials (range 16) 1980 | -9/Materials | Discovered exit to Materials (range 17) 2257 | -9/Materials | Repaired Aluminum Leg 2284 | -9/Materials | Repaired Lgt. Assault Rifle 2312 | -9/Materials | Repaired Aluminum Leg 2652 | -9/Materials | Entered Mines 2732 | -9/Mines | Learned location of 1 exit from Materials 2834 | -9/Mines | Discovered exit to Materials (range 7) 2906 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3043 | -9/Mines | Discovered exit to Materials (range 11) 3055 | -9/Mines | Build established: Mutant 3113 | -9/Mines | Learned Materials non-interactive machine intel 3385 | -9/Mines | Learned location of Storage (-9) 3500 | -9/Mines | Entered Materials 3500 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3501 | -8/Materials | Identified exit to Factory 3502 | -8/Materials | Loaded intel: 35 non-interactive machine locations 3846 | -8/Materials | Repaired Imp. Light Armor Plating 3946 | -8/Materials | Self-destructed Last Messages --------------- 03933_ Destroyed Imp. Hover Unit. 03933_ Destroyed Visual Processing Unit. 03933_ W-25 Informer system corrupted by crushing effect. 03934_ W-25 Informer system terminally corrupted. 03934_ Lgt. Deuterium Engine fried. 03934_ Imp. Hover Unit fried. 03934_ U-05 Engineer builds a Wall. 03934_ U-05 Engineer lays Concrete. 03934_ U-05 Engineer builds a Wall. 03935_ U-05 Engineer lays Concrete. 03936_ U-05 Engineer builds a Wall. 03937_ Slug penetrates Wall. 03937_ U-05 Engineer lays Concrete. 03939_ R-06 Scavenger collects Imp. Heat Sink. 03939_ U-05 Engineer builds a Wall. 03942_ Y-45 Defender suffers critical hit (Smash). 03942_ Destroyed Heat Sink. 03942_ Y-45 Defender system corrupted by crushing effect. 03943_ Slug penetrates Wall. 03946_ Penetrated by Slug. 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Aluminum Leg | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Propulsion Shielding | -9/Materials | Scanalyzed Reaction Control System | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationMatterSuperbattery Manual? 0 Play Time 00:47:44 Cumulative 100.5 hours Start 2023.09.23 @ 16:47:40 End 2023.09.23 @ 17:41:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 39 Achievement% 31 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 183c0832-6559-45a9-acfc-eef4445d7724