Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.16 @ 11:52:39 Player: Zoe Result: Destroyed by P-70 Sage via exploding Fusion Modulator Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (144) 720 Value Destroyed (6809) 6809 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2345) 2345 TOTAL SCORE: 14374 Bonus ------- High Alert Combat Kills 645 Entered Garrisons 200 Used RIF Installer 1000 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 2% Temperature Cool (12) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Improved Heat Sink High-capacity Storage Unit Improved Transmission Jammer Heavy Phase Cannon Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- Medium Storage Unit Experimental Optical Array Experimental Targeting Computer Experimental Core Analyzer Heavy Armor Plating > --- WEAPON ----------- Helical Railgun Helical Railgun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Carbon-fiber Leg Improved Heat Sink Experimental Heat Sink Experimental Core Analyzer Wave Gun Quantum Rifle Railgun [Rating: 97] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun Small Laser Energy Cannon Heavy Phase Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Slots Evolved 10 | . . 2 2 2 2 . . . 2 Power 1 | . . . . . . . . . 1 Propulsion 4 | . . 2 . . 2 . . . . Utility 5 | . . . 2 2 . . . . 1 Weapon . | . . . . . . . . . . Parts Attached 203 | 7 7 5 42 43 3 41 3 23 29 Power 34 | 1 2 1 4 9 . 7 . 6 4 Engine 19 | 1 2 1 2 5 . 5 . 2 1 Core 14 | . . . 2 4 . 1 . 4 3 Reactor 1 | . . . . . . 1 . . . Propulsion 78 | 2 2 2 15 19 3 11 1 11 12 Treads . | . . . . . . . . . . Leg 77 | 2 2 2 15 18 3 11 1 11 12 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . 1 . . . . . Utility 56 | 1 3 . 15 10 . 10 2 4 11 Device 28 | . 2 . 9 5 . 5 . 1 6 Storage 4 | 1 1 . 1 . . . 1 . . Processor 6 | . . . 2 . . 4 . . . Hackware 2 | . . . 1 . . . 1 . . Protection 16 | . . . 2 5 . 1 . 3 5 Artifact . | . . . . . . . . . . Weapon 35 | 3 . 2 8 5 . 13 . 2 2 Energy Gun 12 | 2 . 1 4 2 . 3 . . . Energy Cannon 11 | . . . 1 1 . 5 . 2 2 Ballistic Gun 8 | 1 . 1 2 . . 4 . . . Ballistic Cannon 3 | . . . 1 2 . . . . . Launcher 1 | . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 1 . 6 . . . Corrupted Parts 1 | . . . 1 . . . . . . System Corruption 3 | . . . 3 . . . . . . Parts Lost 64 | . 1 . 19 5 . 13 . 8 18 Power 8 | . . . 3 2 . 1 . 1 1 Propulsion 31 | . 1 . 9 2 . 6 . 5 8 Utility 16 | . . . 3 . . 4 . 2 7 Weapon 9 | . . . 4 1 . 2 . . 2 Highest Loss Streak 16 | . 1 . 16 2 . 6 . 5 12 To Critical Strikes 2 | . . . . . . 1 . 1 . Average Slot Usage (%) 94 | . 93 99 91 96 93 96 100 95 86 Engine 4 | . 14 11 2 5 6 3 6 1 . Core 2 | . . . 5 1 . . . 3 9 Leg 32 | . 27 43 29 29 40 39 40 36 30 Device 10 | . 8 11 13 13 6 5 6 6 12 Storage 7 | . 14 11 9 7 6 6 6 6 4 Processor 9 | . . . 8 7 6 20 21 13 4 Hackware 3 | . . . 2 5 . . 5 6 4 Protection 4 | . . . 1 6 13 2 . 4 5 Energy Gun 4 | . 14 11 9 1 . 3 . . . Energy Cannon 4 | . . . 1 3 6 2 13 13 9 Ballistic Gun 3 | . 14 11 4 2 . 5 . . . Ballistic Cannon 2 | . . . 1 6 6 . . . . Peak Build Rating 97 | 6 7 12 27 45 51 97 83 88 93 Average Rating 48 | 4 6 11 21 40 50 79 83 80 76 On Entrance 39 | . 6 7 12 27 43 51 83 83 86 Naked Turns 10 | . . . . . . . . . 10 Heaviest Build 102 | 13 18 22 33 58 58 64 70 73 102 Greatest Support 136 | 20 20 40 45 68 101 136 125 128 101 Greatest Overweight (x) 9 | . 1 . 9 . . . . 1 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 10 10 20 20 20 Average Capacity 11 | 6 8 10 10 10 10 10 11 20 18 Most Carried 20 | 2 8 10 10 10 10 10 10 20 20 Average Carried 9 | 1 3 9 5 9 9 9 9 12 16 Final Capacity 20 | 8 10 10 10 10 10 10 20 20 5 Final Carried 19 | 2 8 10 10 9 10 10 9 19 5 Class Distribution -------------------- 79% | Scavenger-Mutant 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/DSF Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Matter Collected 4067 | 182 200 81 679 1095 220 940 . 203 467 Remotely . | . . . . . . . . . . Salvage Created 6131 | . 493 171 1157 1066 172 1454 . 728 890 Parts 313 | . 30 17 55 54 6 85 . 39 27 Haulers Intercepted 1 | . . . . . . . . . 1 Recyclers Shooed 13 | . 1 1 3 1 . . . . 7 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Combat Hostiles Destroyed 118 | . 10 5 23 30 4 30 . 10 6 Guns 68 | . 10 5 14 11 . 28 . . . Cannons 47 | . . . 9 18 3 1 . 10 6 AOE 2 | . . . . 1 . 1 . . . Classes Destroyed 18 | . 5 1 2 2 . 4 . 2 2 Worker 5 | . 1 . 3 . . . . . 1 Builder 3 | . . . . 2 . . . . 1 Tunneler 1 | . . . . . . . . . 1 Hauler 1 | . . . . . . . . . 1 Recycler 7 | . 1 . 2 1 . . . . 3 Operator 1 | . . . 1 . . . . . . Watcher 8 | . 2 2 3 1 . . . . . Swarmer 22 | . 2 3 . 7 . 10 . . . Cutter 3 | . . . . . . 3 . . . Grunt 53 | . 8 . 21 12 3 5 . . 4 Brawler 2 | . . . 1 . . . . . 1 Duelist 1 | . . . . . . 1 . . . Sentry 19 | . . 2 1 7 1 6 . 1 1 Specialist 3 | . . . . . . . . 3 . Hunter 6 | . . . . . . 2 . 4 . Programmer 6 | . . . . 4 . 1 . 1 . Heavy 1 | . . . . . . . . 1 . Executioner 2 | . . . . . . 2 . . . Best Kill Streak 7 | . 5 3 6 4 3 7 . 6 5 Combat Bots Only 7 | . 5 3 6 4 3 7 . 6 3 Max Kills in Single Turn 2 | . 1 1 2 2 1 2 . 1 1 Gunslinging 1 | . . . . . . 1 . . . Exploded 1 | . . . . 1 . 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Hostile Shots Fired 1202 | . 69 23 203 302 45 257 . 117 186 Missed 398 | . 23 10 59 127 15 71 . 41 52 Damage Taken 13379 | . 484 125 2343 2128 347 3368 . 1645 2939 Core 2510 | . 115 . 369 215 26 359 . 421 1005 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 100 | . . . . . . . . . 100 Regen/Repaired (Parts) 291 | . . . 185 106 . . . . . Core Remaining (%) 60 | 100 54 100 32 69 . . . 5 . Volleys Fired 484 | 1 57 20 125 110 17 88 . 26 40 Largest 2 | 2 2 2 2 2 2 2 . 2 2 Hottest 180 | 60 60 85 119 138 107 180 . 180 180 Shots Fired 958 | 2 113 37 250 215 34 174 2 52 79 Gun 595 | 2 113 37 202 81 . 160 . . . Cannon 363 | . . . 48 134 34 14 2 52 79 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 428 | 1 57 20 97 139 17 97 . . . Thermal 463 | 1 56 17 144 39 . 73 2 52 79 Explosive . | . . . . . . . . . . Electromagnetic 67 | . . . 9 37 17 4 . . . Robot Hit Streak 25 | 1 7 5 13 10 10 25 . 6 13 Robot Miss Streak 13 | 1 6 10 13 8 4 4 . 1 3 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 9 | . 3 . 2 . . 4 . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . . Shots Hit Robots 640 | 1 66 25 183 153 31 100 . 35 46 Core Hits 448 | . 27 25 127 151 18 59 . 17 24 Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed 3 | . . . . . . 3 . . . Critical Strikes 9 | . . . 2 3 . 4 . . . Burn 3 | . . . 2 1 . . . . . Destroy 4 | . . . . . . 4 . . . Corrupt 2 | . . . . 2 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14774 | 7 633 240 2952 3266 786 2773 . 1269 2848 Guns 6549 | 7 630 240 2108 1087 . 2477 . . . Cannons 6666 | . . . 844 1980 736 179 . 1269 1658 Explosions 1523 | . . . . 199 50 117 . . 1157 Melee . | . . . . . . . . . . Ramming 36 | . 3 . . . . . . . 33 Kinetic 5290 | 7 270 72 1121 2019 353 1448 . . . Thermal 8066 | . 360 168 1724 557 50 1123 . 1269 2815 Explosive 316 | . . . . 199 . 117 . . . Electromagnetic 1066 | . . . 107 491 383 85 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . 3 9 . 4 4 4 2 Average Corruption 4 | . . . 3 6 . 4 4 4 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 96 | . . . 14 56 . 15 3 8 . Message Errors 26 | . . . 4 14 . 5 . 3 . Matter Fused 25 | . . . 3 13 . 5 . 4 . Heat Flow Errors 12 | . . . . 10 . 1 1 . . Energy Discharges 10 | . . . . 7 . 3 . . . Parts Rejected 1 | . . . 1 . . . . . . Data Loss (minor) 11 | . . . 2 8 . . . 1 . Data Loss (major) 3 | . . . 1 2 . . . . . Misfires 7 | . . . 2 2 . 1 2 . . Weapon Failures 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 112 | . . . . 5 . 13 . . 94 Projectiles 68 | . . . . 5 . . . . 63 Explosions 44 | . . . . . . 13 . . 31 Melee . | . . . . . . . . . . Knockbacks 85 | . . . 25 41 19 . . . . Impact . | . . . . . . . . . . Kinetic 78 | . . . 22 37 19 . . . . Secondary 7 | . . . 3 4 . . . . . Self-Inflicted Damage 286 | . . . . 101 . 75 . . 110 Shots 4 | . . . . 1 . 1 . . 2 Rammed 8 | . . . . . . . . . 8 Targets Rammed 9 | . 1 . . . . . . . 8 Kicked 1 | . 1 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 2837 | 20 64 45 192 285 207 381 205 2837 196 Average Temperature 140 | 15 24 17 41 60 77 91 101 723 85 Received Heat Transfer 4073 | . 240 9 1386 558 141 585 . 75 1079 Effects 39 | . . . . . . 3 . 36 . Shutdowns 4 | . . . . . . 1 . 3 . Energy Bleed 3 | . . . . . . 1 . 2 . Interference 3 | . . . . . . . . 3 . Matter Decay 7 | . . . . . . 1 . 6 . Short Circuit 6 | . . . . . . . . 6 . Damage (minor) 9 | . . . . . . . . 9 . Damage (major) 4 | . . . . . . . . 4 . Damage (core) 3 | . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 1 | . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Parts Melted 14 | . 1 . . 1 . 1 . 7 4 Heat Transferred 10288 | . 825 200 2965 673 50 1530 . 1705 2340 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Peak Influence 1399 | . 169 274 409 469 380 1399 767 702 731 Initial 734 | . . 70 115 135 228 266 734 536 368 Average 380 | . 100 197 256 269 285 741 750 647 406 Maximum Alert Level 4 | . . 1 2 2 1 4 3 3 3 Low Security (%) 20 | 100 100 35 16 24 . . . . 1 Level 1 49 | . . 64 83 63 100 30 . . 41 Level 2 18 | . . . . 11 . 23 . 76 52 Level 3 7 | . . . . . . 19 100 23 4 Level 4 4 | . . . . . . 25 . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Squads Dispatched 28 | . 4 . 4 11 3 . . 2 4 Investigation 10 | . 2 . 2 4 2 . . . . Extermination 5 | . . . . 4 . . . . 1 Reinforcement 10 | . 2 . 2 3 . . . 2 1 Assault 2 | . . . . . . . . . 2 Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Distress Signals 9 | . 5 . 3 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 197 | . 21 9 43 44 6 35 . 9 30 Peak Tracking Total 13 | . 5 3 6 5 3 7 . 4 13 Tactical Retreats 13 | . . 1 2 1 1 3 . . 5 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Traps Triggered 12 | . . . . 2 . 9 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Machines Disabled 25 | . . . 2 4 . 8 1 . 10 Max in Single Turn 4 | . . . 1 1 . 2 1 . 4 Garrison Access 1 | . . . . . . . . . 1 Garrison Relay 3 | . . . . . . 3 . . . Phase Generator 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged 1 | . . . 1 . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Machines Accessed 35 | . 5 1 5 12 3 3 3 . 3 Terminals 22 | . 5 1 2 6 1 3 2 . 2 Fabricators 3 | . . . . 2 . . . . 1 Repair Stations 4 | . . . 1 3 . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 3 | . . . 1 1 . . 1 . . Garrison Access 2 | . . . . . 2 . . . . Total Hacks 91 | . 14 1 21 33 6 7 4 . 5 Successful 45 | . 5 1 16 17 1 1 2 . 2 Failed 46 | . 9 . 5 16 5 6 2 . 3 Catastrophic 15 | . 5 . 2 2 1 1 2 . 2 Database Lockouts . | . . . . . . . . . . Manual 26 | . 9 . 5 9 1 . 1 . 1 Terminals 51 | . 14 1 7 16 1 7 2 . 3 Fabricators 9 | . . . . 7 . . . . 2 Repair Stations 16 | . . . 10 6 . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 9 | . . . 3 4 . . 2 . . Garrison Access 5 | . . . . . 5 . . . . Terminal Hacks 20 | . 5 1 4 7 . 1 1 . 1 Prototype ID Bank 1 | . . . 1 . . . . . . Open DSF 2 | . . . . 1 . . 1 . . Emergency Access Points 1 | . . . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . . . Fabricator Index 1 | . . . . 1 . . . . . Repair Station Index 1 | . . . . . . . . . 1 Alert Level 5 | . 1 1 1 2 . . . . . Unreport Threat 1 | . . . . 1 . . . . . Security Status 2 | . 1 . 1 . . . . . . Investigation Status 1 | . . . 1 . . . . . . Recall Investigation 1 | . . . . 1 . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . Registered Components 2 | . 2 . . . . . . . . Fabricator Hacks 4 | . . . . 3 . . . . 1 Network Status 1 | . . . . 1 . . . . . Load Schematic 2 | . . . . 1 . . . . 1 Build 1 | . . . . 1 . . . . . Repair Station Hacks 13 | . . . 10 3 . . . . . Scan Component 7 | . . . 5 2 . . . . . Repair 6 | . . . 5 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 6 | . . . 1 4 . . 1 . . Insert Component 4 | . . . 1 2 . . 1 . . Analyze 2 | . . . . 2 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . Terminals 1 | . . . 1 . . . . . . Sabotage 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 33 | . 4 . 5 12 3 3 3 . 3 Full Trace Events 10 | . 2 . 1 4 2 1 . . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Built 2 | . . . . 2 . . . . . Authchips . | . . . . . . . . . . Time 36 | . . . . 36 . . . . . Total Part Build Rating 6 | . . . . 6 . . . . . Parts Repaired 6 | . . . 5 1 . . . . . Time 164 | . . . 142 22 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . . 2 . . 1 . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Used RIF Installer 2 | . . . . . . 2 . . . Watcher Feeds 1 | . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 14 | . . . . . . 11 . . 3 Machine Destruction 14 | . . . . . . 11 . . 3 Attached 1 | . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Turns Passed 8439 | 64 634 296 1369 2637 206 1485 187 393 1168 Spaces Moved 4841 | 45 375 190 564 1594 114 943 155 206 655 Core 216 | 6 . . 5 . . . . . 205 Treads . | . . . . . . . . . . Legs 4625 | 39 375 190 559 1594 114 943 155 206 450 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 121 110 113 113 50 Average Speed 122 | 110 120 120 133 121 121 114 113 121 135 Slowest Speed 500 | 120 190 120 500 122 121 122 113 190 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 4 59 20 43 45 3 97 6 91 12 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 8 | . . . . . . . . . 8 Terrain Destroyed 233 | . . . 5 43 9 79 1 1 95 Melee . | . . . . . . . . . . Projectile 36 | . . . 5 . . 8 1 1 21 AOE 197 | . . . . 43 9 71 . . 74 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Total 6426 | 54 455 225 923 2124 148 1171 166 297 863 Wait 731 | . 7 6 181 343 11 64 7 17 95 Move 4831 | 44 374 189 563 1593 113 941 154 205 655 Hop . | . . . . . . . . . . Pick Up 68 | 2 5 3 9 10 3 16 . 13 7 Fast Attach 42 | 6 2 . 15 2 . 9 . 6 2 Attach 47 | . . 2 11 8 2 7 1 5 11 Detach 10 | . . . . . . 1 1 3 5 Swap 114 | 1 5 3 16 33 1 25 2 12 16 Drop 86 | . 4 2 3 25 1 16 1 10 24 Fire 484 | 1 57 20 125 110 17 88 . 26 40 Melee . | . . . . . . . . . . Ram 8 | . . . . . . . . . 8 Kick 1 | . 1 . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 3 | . . . . . . 3 . . . Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 15) 623 | -10/Materials | Discovered new exit (range 12) 676 | -10/Materials | Discovered new exit (range 15) 699 | -10/Materials | Entered another Materials area 699 | -9/Materials | Evolved 2 slots: Propulsion x2 862 | -9/Materials | Build established: Scavenger-Mutant 987 | -9/Materials | Discovered new exit (range 3) 995 | -9/Materials | Entered another Materials area 995 | -8/Materials | Evolved 2 slots: Utility x2 1467 | -8/Materials | Core integrity fell below 50% 1527 | -8/Materials | Lost 16 parts (2p8n2u4w) 1874 | -8/Materials | Repaired Aluminum Leg 1986 | -8/Materials | Repaired Aluminum Leg 2012 | -8/Materials | Repaired Aluminum Leg 2056 | -8/Materials | Repaired Carbon-fiber Leg 2084 | -8/Materials | Repaired Heat Sink 2276 | -8/Materials | Discovered new exit (range 5) 2282 | -8/Materials | Identified exit to Factory 2364 | -8/Materials | Entered Factory 2364 | -7/Factory | Evolved 2 slots: Utility x2 4003 | -7/Factory | Repaired Imp. Carbon-fiber Leg 4586 | -7/Factory | Discovered new exit (range 12) 4605 | -7/Factory | Identified exit to Factory 4688 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 4869 | -7/Factory | Build established: Mutant 5001 | -7/Factory | Entered another Factory area 5001 | -6/Factory | Evolved 2 slots: Propulsion x2 5113 | -6/Factory | Garrison activated, responded to threat 5206 | -6/Factory | Identified exit to Garrison 5207 | -6/Factory | Entered Garrison 5235 | -6/Garrison | Triggered checkpoint 5411 | -6/Garrison | Spotted Executioner 5411 | -6/Garrison | Spotted Executioner 5445 | -6/Garrison | Destroyed Executioner 5463 | -6/Garrison | Destroyed Executioner 5481 | -6/Garrison | Found Prototype Processor 5481 | -6/Garrison | Identified Exp. Targeting Computer 5485 | -6/Garrison | Lost 3 parts (1n2u) 5511 | -6/Garrison | Found Prototype Processor 5511 | -6/Garrison | Identified Exp. Core Analyzer 5523 | -6/Garrison | Found Exp. Core Analyzer 5641 | -6/Garrison | Triggered checkpoint 5641 | -6/Garrison | Triggered checkpoint 5668 | -6/Garrison | Triggered checkpoint 5702 | -6/Garrison | Lost 6 parts (4n1u1w) 5704 | -6/Garrison | Destroyed 7 combat bots 5784 | -6/Garrison | Build established: Scavenger-Mutant 5807 | -6/Garrison | Discovered new exit (range 22) 5820 | -6/Garrison | Triggered checkpoint 5937 | -6/Garrison | Triggered checkpoint 6037 | -6/Garrison | Installed Relay Interface Framework 6083 | -6/Garrison | Discovered new exit (range 11) 6149 | -6/Garrison | Phase Generator disabled 6393 | -6/Garrison | Triggered checkpoint 6461 | -6/Garrison | Expanded RIF knowledge: Watcher Feeds 6493 | -6/Garrison | Garrison Relay disabled 6536 | -6/Garrison | Discovered new exit (range 12) 6636 | -6/Garrison | Garrison Relay disabled 6692 | -6/Garrison | Entered Factory 6877 | -6/Factory | Identified exit to DSF 6879 | -6/Factory | Entered DSF 6916 | -6/DSF | Additional patrols routed to DSF 6924 | -6/DSF | Core integrity fell below 50% 6950 | -6/DSF | Lost 5 parts (1p3n1u) 7045 | -6/DSF | Discovered new exit (range 16) 7075 | -6/DSF | Sterilization system engaged 7095 | -6/DSF | Ambient heat levels rising (+10) 7110 | -6/DSF | Ambient heat levels rising (+10) 7125 | -6/DSF | Ambient heat levels rising (+10) 7140 | -6/DSF | Ambient heat levels rising (+10) 7155 | -6/DSF | Ambient heat levels rising (+10) 7170 | -6/DSF | Ambient heat levels rising (+10) 7185 | -6/DSF | Ambient heat levels rising (+10) 7200 | -6/DSF | Ambient heat levels rising (+10) 7215 | -6/DSF | Ambient heat levels rising (+10) 7230 | -6/DSF | Ambient heat levels rising (+10) 7245 | -6/DSF | Ambient heat levels rising (+10) 7251 | -6/DSF | Core integrity fell below 20% 7260 | -6/DSF | Ambient heat levels rising (+10) 7272 | -6/DSF | Entered Factory 7272 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7404 | -5/Factory | Lost 3 parts (1p2n) 8172 | -5/Factory | First assault squad dispatched 8272 | -5/Factory | Spotted B-75 Beast 8318 | -5/Factory | Core integrity fell below 50% 8334 | -5/Factory | Lost 12 parts (6n4u2w) 8433 | -5/Factory | Core integrity fell below 20% 8440 | -5/Factory | Destroyed by P-70 Sage via exploding Fusion Modulator Last Messages --------------- 08313_ Dropped Rnf. Fission Core. 08313_ Slammed into K-01 Serf. 08315_ K-01 Serf destroyed. 08316_ K-01 Serf collects debris. 08316_ Slammed into G-50 Soldier. 08318_ M-28 Smith repairs G-50 Soldier. 08318_ Slammed into G-67 Veteran. 08319_ Slammed into G-50 Soldier. 08321_ M-28 Smith fits Unknown Engine on G-50 Soldier. 08331_ Critical hit (Burn: +37). 08342_ Critical hit (Burn: +50). 08343_ K-01 Serf collects debris. 08356_ ALERT: Rogue bot located, Programmers report to Factory Zone 9M. 08360_ Imp. Coolant Injector destroyed. 08430_ Slammed into P-70 Sage. 08430_ Relay Coupler [NC] destroyed. 08430_ System corrupted by crushing effect (+2). 08440_ Fusion Modulator explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##############??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# ########???????? | | ?????????????????????# ## #???????? | | ####################?# ## """ #???????? | | # #?# ## """ #???????? | | # #?# ## """ #???????? | | # #?# ## #???????? | | """ + #?# ## = #???????? | | """ # #?# [## % #???????? | | """ # #?#######+##########+##???????? | | # #?????# #????????? | | """ # #?????# p ##### #????????? | | """ # #?????# ##+#####+#####????? | | """ # ####### # ! #????? | | # + # #????? | | # # # #????? | | +############+###### # #????? | | % % @ # """ """ #????? | | # """ """ #????? | | % + """ """ #????? | | # #????? | | # """ """ #????? | | ############ #### """ ! ## """ """ #????? | | ??#######??# %#??# """ ] ## """ """ #????? | | ???????????# #??# """ ] ## #????? | | ???????????# #??# ###############????? | | ???????????# #??# #??????????????????? | | ???????????# #??####+###+#######?????????????? | | ???????????# #???# #?????????????? | | ???????????# #???# #?????????????? | | ???????????# #???# #?????????????? | | ???????????# #???# #?????????????? | | ???????????# #???# ! !#?????????????? | | #########??# #???# #?????????????? | | = ??# ####################????????????? | | ?# # ! #????????????? | | ?# # #????????????? | | # # """"""""" #????????????? | | # # #????????????? | | + + """"""""" = #????????????? | | # # #????????????? | | # # """"""""" #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 80 Energy Generation 32 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 750 Power Shielding 66 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 17 Core Analysis 8 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 28 Item Schematics ----------------- Aluminum Leg | -7/Factory | Scanalyzed Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed ExoskeletonBoltInterrupter Manual? 0 Play Time 01:49:38 Cumulative 48.4 hours Start 2025.03.15 @ 16:17:57 End 2025.03.16 @ 11:52:39 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 40 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 101b9e33-ecd2-49f6-ba91-715ba99477e5