Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.16 @ 11:52:39

Player: Zoe

Result: Destroyed by P-70 Sage via exploding Fusion Modulator

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (144)     720
Value Destroyed (6809)     6809
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (2345)               2345
              TOTAL SCORE: 14374

 Bonus
-------
High Alert Combat Kills    645
Entered Garrisons          200
Used RIF Installer         1000
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     98/100
System Corruption          2%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (7) ------
                    (None)
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
                Neutrino Core
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Transmission Jammer
          Heavy Phase Cannon

 Peak State 
------------
>              --- POWER ------------
               Particle Reactor
>              --- PROPULSION -------
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Improved Titanium Leg
               Flexi-carbon Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
>              --- UTILITY ----------
        Medium Storage Unit
  Experimental Optical Array
  Experimental Targeting Computer
  Experimental Core Analyzer
         Heavy Armor Plating
>              --- WEAPON -----------
               Helical Railgun
               Helical Railgun
>              --- INVENTORY --------
      Improved Deuterium Engine
      Improved Deuterium Engine
      Improved Deuterium Engine
               Carbon-fiber Leg
      Improved Heat Sink
  Experimental Heat Sink
  Experimental Core Analyzer
               Wave Gun
               Quantum Rifle
               Railgun
[Rating: 97]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Flight Unit              VTOL Module
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Small Laser
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Flak Cannon
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac 
Slots Evolved              10   | .   .   2   2   2   2   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   2   .   .   2   .   .   .   .   
  Utility                  5    | .   .   .   2   2   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             203  | 7   7   5   42  43  3   41  3   23  29  
  Power                    34   | 1   2   1   4   9   .   7   .   6   4   
    Engine                 19   | 1   2   1   2   5   .   5   .   2   1   
    Core                   14   | .   .   .   2   4   .   1   .   4   3   
    Reactor                1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               78   | 2   2   2   15  19  3   11  1   11  12  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    77   | 2   2   2   15  18  3   11  1   11  12  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   .   .   .   .   .   
  Utility                  56   | 1   3   .   15  10  .   10  2   4   11  
    Device                 28   | .   2   .   9   5   .   5   .   1   6   
    Storage                4    | 1   1   .   1   .   .   .   1   .   .   
    Processor              6    | .   .   .   2   .   .   4   .   .   .   
    Hackware               2    | .   .   .   1   .   .   .   1   .   .   
    Protection             16   | .   .   .   2   5   .   1   .   3   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 3   .   2   8   5   .   13  .   2   2   
    Energy Gun             12   | 2   .   1   4   2   .   3   .   .   .   
    Energy Cannon          11   | .   .   .   1   1   .   5   .   2   2   
    Ballistic Gun          8    | 1   .   1   2   .   .   4   .   .   .   
    Ballistic Cannon       3    | .   .   .   1   2   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   1   1   .   6   .   .   .   
  Corrupted Parts          1    | .   .   .   1   .   .   .   .   .   .   
    System Corruption      3    | .   .   .   3   .   .   .   .   .   .   
Parts Lost                 64   | .   1   .   19  5   .   13  .   8   18  
  Power                    8    | .   .   .   3   2   .   1   .   1   1   
  Propulsion               31   | .   1   .   9   2   .   6   .   5   8   
  Utility                  16   | .   .   .   3   .   .   4   .   2   7   
  Weapon                   9    | .   .   .   4   1   .   2   .   .   2   
  Highest Loss Streak      16   | .   1   .   16  2   .   6   .   5   12  
  To Critical Strikes      2    | .   .   .   .   .   .   1   .   1   .   
Average Slot Usage (%)     94   | .   93  99  91  96  93  96  100 95  86  
  Engine                   4    | .   14  11  2   5   6   3   6   1   .   
  Core                     2    | .   .   .   5   1   .   .   .   3   9   
  Leg                      32   | .   27  43  29  29  40  39  40  36  30  
  Device                   10   | .   8   11  13  13  6   5   6   6   12  
  Storage                  7    | .   14  11  9   7   6   6   6   6   4   
  Processor                9    | .   .   .   8   7   6   20  21  13  4   
  Hackware                 3    | .   .   .   2   5   .   .   5   6   4   
  Protection               4    | .   .   .   1   6   13  2   .   4   5   
  Energy Gun               4    | .   14  11  9   1   .   3   .   .   .   
  Energy Cannon            4    | .   .   .   1   3   6   2   13  13  9   
  Ballistic Gun            3    | .   14  11  4   2   .   5   .   .   .   
  Ballistic Cannon         2    | .   .   .   1   6   6   .   .   .   .   
Peak Build Rating          97   | 6   7   12  27  45  51  97  83  88  93  
  Average Rating           48   | 4   6   11  21  40  50  79  83  80  76  
  On Entrance              39   | .   6   7   12  27  43  51  83  83  86  
Naked Turns                10   | .   .   .   .   .   .   .   .   .   10  
Heaviest Build             102  | 13  18  22  33  58  58  64  70  73  102 
  Greatest Support         136  | 20  20  40  45  68  101 136 125 128 101 
  Greatest Overweight (x)  9    | .   1   .   9   .   .   .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  10  10  10  10  20  20  20  
  Average Capacity         11   | 6   8   10  10  10  10  10  11  20  18  
  Most Carried             20   | 2   8   10  10  10  10  10  10  20  20  
  Average Carried          9    | 1   3   9   5   9   9   9   9   12  16  
  Final Capacity           20   | 8   10  10  10  10  10  10  20  20  5   
  Final Carried            19   | 2   8   10  10  9   10  10  9   19  5   

 Class Distribution 
--------------------
 79% | Scavenger-Mutant
 20% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -6/Factory
 Scavenger-Mutant | -6/Garrison
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/DSF
 Scavenger-Mutant | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Gar  Fac  DSF  Fac  
Matter Collected           4067 | 182  200  81   679  1095 220  940  .    203  467  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            6131 | .    493  171  1157 1066 172  1454 .    728  890  
  Parts                    313  | .    30   17   55   54   6    85   .    39   27   
Haulers Intercepted        1    | .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           13   | .    1    1    3    1    .    .    .    .    7    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac 
Combat Hostiles Destroyed  118  | .   10  5   23  30  4   30  .   10  6   
  Guns                     68   | .   10  5   14  11  .   28  .   .   .   
  Cannons                  47   | .   .   .   9   18  3   1   .   10  6   
  AOE                      2    | .   .   .   .   1   .   1   .   .   .   
Classes Destroyed          18   | .   5   1   2   2   .   4   .   2   2   
  Worker                   5    | .   1   .   3   .   .   .   .   .   1   
  Builder                  3    | .   .   .   .   2   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   1   
  Recycler                 7    | .   1   .   2   1   .   .   .   .   3   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   
  Watcher                  8    | .   2   2   3   1   .   .   .   .   .   
  Swarmer                  22   | .   2   3   .   7   .   10  .   .   .   
  Cutter                   3    | .   .   .   .   .   .   3   .   .   .   
  Grunt                    53   | .   8   .   21  12  3   5   .   .   4   
  Brawler                  2    | .   .   .   1   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   
  Sentry                   19   | .   .   2   1   7   1   6   .   1   1   
  Specialist               3    | .   .   .   .   .   .   .   .   3   .   
  Hunter                   6    | .   .   .   .   .   .   2   .   4   .   
  Programmer               6    | .   .   .   .   4   .   1   .   1   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   
  Executioner              2    | .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           7    | .   5   3   6   4   3   7   .   6   5   
  Combat Bots Only         7    | .   5   3   6   4   3   7   .   6   3   
Max Kills in Single Turn   2    | .   1   1   2   2   1   2   .   1   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Gar  Fac  DSF  Fac  
Hostile Shots Fired        1202  | .    69   23   203  302  45   257  .    117  186  
  Missed                   398   | .    23   10   59   127  15   71   .    41   52   
Damage Taken               13379 | .    484  125  2343 2128 347  3368 .    1645 2939 
  Core                     2510  | .    115  .    369  215  26   359  .    421  1005 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  100   | .    .    .    .    .    .    .    .    .    100  
  Regen/Repaired (Parts)   291   | .    .    .    185  106  .    .    .    .    .    
Core Remaining (%)         60    | 100  54   100  32   69   .    .    .    5    .    
Volleys Fired              484   | 1    57   20   125  110  17   88   .    26   40   
  Largest                  2     | 2    2    2    2    2    2    2    .    2    2    
  Hottest                  180   | 60   60   85   119  138  107  180  .    180  180  
Shots Fired                958   | 2    113  37   250  215  34   174  2    52   79   
  Gun                      595   | 2    113  37   202  81   .    160  .    .    .    
  Cannon                   363   | .    .    .    48   134  34   14   2    52   79   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  428   | 1    57   20   97   139  17   97   .    .    .    
  Thermal                  463   | 1    56   17   144  39   .    73   2    52   79   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          67    | .    .    .    9    37   17   4    .    .    .    
  Robot Hit Streak         25    | 1    7    5    13   10   10   25   .    6    13   
  Robot Miss Streak        13    | 1    6    10   13   8    4    4    .    1    3    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        9     | .    3    .    2    .    .    4    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    1    .    .    .    
Shots Hit Robots           640   | 1    66   25   183  153  31   100  .    35   46   
  Core Hits                448   | .    27   25   127  151  18   59   .    17   24   
  Critical Kills           1     | .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    3    .    .    .    
  Critical Strikes         9     | .    .    .    2    3    .    4    .    .    .    
    Burn                   3     | .    .    .    2    1    .    .    .    .    .    
    Destroy                4     | .    .    .    .    .    .    4    .    .    .    
    Corrupt                2     | .    .    .    .    2    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14774 | 7    633  240  2952 3266 786  2773 .    1269 2848 
  Guns                     6549  | 7    630  240  2108 1087 .    2477 .    .    .    
  Cannons                  6666  | .    .    .    844  1980 736  179  .    1269 1658 
  Explosions               1523  | .    .    .    .    199  50   117  .    .    1157 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  36    | .    3    .    .    .    .    .    .    .    33   
  Kinetic                  5290  | 7    270  72   1121 2019 353  1448 .    .    .    
  Thermal                  8066  | .    360  168  1724 557  50   1123 .    1269 2815 
  Explosive                316   | .    .    .    .    199  .    117  .    .    .    
  Electromagnetic          1066  | .    .    .    107  491  383  85   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    3    9    .    4    4    4    2    
  Average Corruption       4     | .    .    .    3    6    .    4    4    4    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  96    | .    .    .    14   56   .    15   3    8    .    
    Message Errors         26    | .    .    .    4    14   .    5    .    3    .    
    Matter Fused           25    | .    .    .    3    13   .    5    .    4    .    
    Heat Flow Errors       12    | .    .    .    .    10   .    1    1    .    .    
    Energy Discharges      10    | .    .    .    .    7    .    3    .    .    .    
    Parts Rejected         1     | .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      11    | .    .    .    2    8    .    .    .    1    .    
    Data Loss (major)      3     | .    .    .    1    2    .    .    .    .    .    
    Misfires               7     | .    .    .    2    2    .    1    2    .    .    
    Weapon Failures        1     | .    .    .    1    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            112   | .    .    .    .    5    .    13   .    .    94   
  Projectiles              68    | .    .    .    .    5    .    .    .    .    63   
  Explosions               44    | .    .    .    .    .    .    13   .    .    31   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 85    | .    .    .    25   41   19   .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  78    | .    .    .    22   37   19   .    .    .    .    
  Secondary                7     | .    .    .    3    4    .    .    .    .    .    
Self-Inflicted Damage      286   | .    .    .    .    101  .    75   .    .    110  
  Shots                    4     | .    .    .    .    1    .    1    .    .    2    
  Rammed                   8     | .    .    .    .    .    .    .    .    .    8    
Targets Rammed             9     | .    1    .    .    .    .    .    .    .    8    
  Kicked                   1     | .    1    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        2837  | 20   64   45   192  285  207  381  205  2837 196  
  Average Temperature      140   | 15   24   17   41   60   77   91   101  723  85   
  Received Heat Transfer   4073  | .    240  9    1386 558  141  585  .    75   1079 
  Effects                  39    | .    .    .    .    .    .    3    .    36   .    
    Shutdowns              4     | .    .    .    .    .    .    1    .    3    .    
    Energy Bleed           3     | .    .    .    .    .    .    1    .    2    .    
    Interference           3     | .    .    .    .    .    .    .    .    3    .    
    Matter Decay           7     | .    .    .    .    .    .    1    .    6    .    
    Short Circuit          6     | .    .    .    .    .    .    .    .    6    .    
    Damage (minor)         9     | .    .    .    .    .    .    .    .    9    .    
    Damage (major)         4     | .    .    .    .    .    .    .    .    4    .    
    Damage (core)          3     | .    .    .    .    .    .    .    .    3    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    1    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             14    | .    1    .    .    1    .    1    .    7    4    
  Heat Transferred         10288 | .    825  200  2965 673  50   1530 .    1705 2340 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    1    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Gar  Fac  DSF  Fac  
Peak Influence             1399 | .    169  274  409  469  380  1399 767  702  731  
  Initial                  734  | .    .    70   115  135  228  266  734  536  368  
  Average                  380  | .    100  197  256  269  285  741  750  647  406  
Maximum Alert Level        4    | .    .    1    2    2    1    4    3    3    3    
  Low Security (%)         20   | 100  100  35   16   24   .    .    .    .    1    
  Level 1                  49   | .    .    64   83   63   100  30   .    .    41   
  Level 2                  18   | .    .    .    .    11   .    23   .    76   52   
  Level 3                  7    | .    .    .    .    .    .    19   100  23   4    
  Level 4                  4    | .    .    .    .    .    .    25   .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    1    .    
Squads Dispatched          28   | .    4    .    4    11   3    .    .    2    4    
  Investigation            10   | .    2    .    2    4    2    .    .    .    .    
  Extermination            5    | .    .    .    .    4    .    .    .    .    1    
  Reinforcement            10   | .    2    .    2    3    .    .    .    2    1    
  Assault                  2    | .    .    .    .    .    .    .    .    .    2    
  Garrison                 1    | .    .    .    .    .    1    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac 
Distress Signals           9    | .   5   .   3   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              197  | .   21  9   43  44  6   35  .   9   30  
  Peak Tracking Total      13   | .   5   3   6   5   3   7   .   4   13  
  Tactical Retreats        13   | .   .   1   2   1   1   3   .   .   5   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac 
Traps Triggered            12   | .   .   .   .   2   .   9   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac 
Machines Disabled          25   | .   .   .   2   4   .   8   1   .   10  
  Max in Single Turn       4    | .   .   .   1   1   .   2   1   .   4   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
  Garrison Relay           3    | .   .   .   .   .   .   3   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   1   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac 
Machines Accessed          35   | .   5   1   5   12  3   3   3   .   3   
  Terminals                22   | .   5   1   2   6   1   3   2   .   2   
  Fabricators              3    | .   .   .   .   2   .   .   .   .   1   
  Repair Stations          4    | .   .   .   1   3   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   1   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   
Total Hacks                91   | .   14  1   21  33  6   7   4   .   5   
  Successful               45   | .   5   1   16  17  1   1   2   .   2   
  Failed                   46   | .   9   .   5   16  5   6   2   .   3   
    Catastrophic           15   | .   5   .   2   2   1   1   2   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   26   | .   9   .   5   9   1   .   1   .   1   
  Terminals                51   | .   14  1   7   16  1   7   2   .   3   
  Fabricators              9    | .   .   .   .   7   .   .   .   .   2   
  Repair Stations          16   | .   .   .   10  6   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   3   4   .   .   2   .   .   
  Garrison Access          5    | .   .   .   .   .   5   .   .   .   .   
Terminal Hacks             20   | .   5   1   4   7   .   1   1   .   1   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   1   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   1   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   1   
  Alert Level              5    | .   1   1   1   2   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   
  Security Status          2    | .   1   .   1   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   .   .   .   .   
  Registered Components    2    | .   2   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   3   .   .   .   .   1   
  Network Status           1    | .   .   .   .   1   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   1   .   .   .   .   1   
  Build                    1    | .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       13   | .   .   .   10  3   .   .   .   .   .   
  Scan Component           7    | .   .   .   5   2   .   .   .   .   .   
  Repair                   6    | .   .   .   5   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   1   4   .   .   1   .   .   
  Insert Component         4    | .   .   .   1   2   .   .   1   .   .   
  Analyze                  2    | .   .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   .   
    Sabotage               1    | .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   4   .   5   12  3   3   3   .   3   
  Full Trace Events        10   | .   2   .   1   4   2   1   .   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   36   | .   .   .   .   36  .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   6   .   .   .   .   .   
Parts Repaired             6    | .   .   .   5   1   .   .   .   .   .   
  Time                     164  | .   .   .   142 22  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   2   .   .   1   .   .   
  Part Schematics Acquired 2    | .   .   .   .   2   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac 
Used RIF Installer         2    | .   .   .   .   .   .   2   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   1   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    14   | .   .   .   .   .   .   11  .   .   3   
  Machine Destruction      14   | .   .   .   .   .   .   11  .   .   3   
  Attached                 1    | .   .   .   .   .   .   .   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Gar  Fac  DSF  Fac  
Turns Passed               8439 | 64   634  296  1369 2637 206  1485 187  393  1168 
Spaces Moved               4841 | 45   375  190  564  1594 114  943  155  206  655  
  Core                     216  | 6    .    .    5    .    .    .    .    .    205  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     4625 | 39   375  190  559  1594 114  943  155  206  450  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  121  110  113  113  50   
  Average Speed            122  | 110  120  120  133  121  121  114  113  121  135  
  Slowest Speed            500  | 120  190  120  500  122  121  122  113  190  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 4    59   20   43   45   3    97   6    91   12   
  Regions Visited          9
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    1    1    1    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 8    | .    .    .    .    .    .    .    .    .    8    
Terrain Destroyed          233  | .    .    .    5    43   9    79   1    1    95   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               36   | .    .    .    5    .    .    8    1    1    21   
  AOE                      197  | .    .    .    .    43   9    71   .    .    74   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Gar  Fac  DSF  Fac  
Total                      6426 | 54   455  225  923  2124 148  1171 166  297  863  
  Wait                     731  | .    7    6    181  343  11   64   7    17   95   
  Move                     4831 | 44   374  189  563  1593 113  941  154  205  655  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  68   | 2    5    3    9    10   3    16   .    13   7    
  Fast Attach              42   | 6    2    .    15   2    .    9    .    6    2    
  Attach                   47   | .    .    2    11   8    2    7    1    5    11   
  Detach                   10   | .    .    .    .    .    .    1    1    3    5    
  Swap                     114  | 1    5    3    16   33   1    25   2    12   16   
  Drop                     86   | .    4    2    3    25   1    16   1    10   24   
  Fire                     484  | 1    57   20   125  110  17   88   .    26   40   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      8    | .    .    .    .    .    .    .    .    .    8    
  Kick                     1    | .    1    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            3    | .    .    .    .    .    .    3    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    1    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/DSF
-5/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   65 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  462 | -10/Materials | Discovered new exit (range 15)
  623 | -10/Materials | Discovered new exit (range 12)
  676 | -10/Materials | Discovered new exit (range 15)
  699 | -10/Materials | Entered another Materials area
  699 | -9/Materials  | Evolved 2 slots: Propulsion x2
  862 | -9/Materials  | Build established: Scavenger-Mutant
  987 | -9/Materials  | Discovered new exit (range 3)
  995 | -9/Materials  | Entered another Materials area
  995 | -8/Materials  | Evolved 2 slots: Utility x2
 1467 | -8/Materials  | Core integrity fell below 50%
 1527 | -8/Materials  | Lost 16 parts (2p8n2u4w)
 1874 | -8/Materials  | Repaired Aluminum Leg
 1986 | -8/Materials  | Repaired Aluminum Leg
 2012 | -8/Materials  | Repaired Aluminum Leg
 2056 | -8/Materials  | Repaired Carbon-fiber Leg
 2084 | -8/Materials  | Repaired Heat Sink
 2276 | -8/Materials  | Discovered new exit (range 5)
 2282 | -8/Materials  | Identified exit to Factory
 2364 | -8/Materials  | Entered Factory
 2364 | -7/Factory    | Evolved 2 slots: Utility x2
 4003 | -7/Factory    | Repaired Imp. Carbon-fiber Leg
 4586 | -7/Factory    | Discovered new exit (range 12)
 4605 | -7/Factory    | Identified exit to Factory
 4688 | -7/Factory    | Fabricated Carbon-fiber Leg (x2)
 4869 | -7/Factory    | Build established: Mutant
 5001 | -7/Factory    | Entered another Factory area
 5001 | -6/Factory    | Evolved 2 slots: Propulsion x2
 5113 | -6/Factory    | Garrison activated, responded to threat
 5206 | -6/Factory    | Identified exit to Garrison
 5207 | -6/Factory    | Entered Garrison
 5235 | -6/Garrison   | Triggered checkpoint
 5411 | -6/Garrison   | Spotted Executioner
 5411 | -6/Garrison   | Spotted Executioner
 5445 | -6/Garrison   | Destroyed Executioner
 5463 | -6/Garrison   | Destroyed Executioner
 5481 | -6/Garrison   | Found Prototype Processor
 5481 | -6/Garrison   | Identified Exp. Targeting Computer
 5485 | -6/Garrison   | Lost 3 parts (1n2u)
 5511 | -6/Garrison   | Found Prototype Processor
 5511 | -6/Garrison   | Identified Exp. Core Analyzer
 5523 | -6/Garrison   | Found Exp. Core Analyzer
 5641 | -6/Garrison   | Triggered checkpoint
 5641 | -6/Garrison   | Triggered checkpoint
 5668 | -6/Garrison   | Triggered checkpoint
 5702 | -6/Garrison   | Lost 6 parts (4n1u1w)
 5704 | -6/Garrison   | Destroyed 7 combat bots
 5784 | -6/Garrison   | Build established: Scavenger-Mutant
 5807 | -6/Garrison   | Discovered new exit (range 22)
 5820 | -6/Garrison   | Triggered checkpoint
 5937 | -6/Garrison   | Triggered checkpoint
 6037 | -6/Garrison   | Installed Relay Interface Framework
 6083 | -6/Garrison   | Discovered new exit (range 11)
 6149 | -6/Garrison   | Phase Generator disabled
 6393 | -6/Garrison   | Triggered checkpoint
 6461 | -6/Garrison   | Expanded RIF knowledge: Watcher Feeds
 6493 | -6/Garrison   | Garrison Relay disabled
 6536 | -6/Garrison   | Discovered new exit (range 12)
 6636 | -6/Garrison   | Garrison Relay disabled
 6692 | -6/Garrison   | Entered Factory
 6877 | -6/Factory    | Identified exit to DSF
 6879 | -6/Factory    | Entered DSF
 6916 | -6/DSF        | Additional patrols routed to DSF
 6924 | -6/DSF        | Core integrity fell below 50%
 6950 | -6/DSF        | Lost 5 parts (1p3n1u)
 7045 | -6/DSF        | Discovered new exit (range 16)
 7075 | -6/DSF        | Sterilization system engaged
 7095 | -6/DSF        | Ambient heat levels rising (+10)
 7110 | -6/DSF        | Ambient heat levels rising (+10)
 7125 | -6/DSF        | Ambient heat levels rising (+10)
 7140 | -6/DSF        | Ambient heat levels rising (+10)
 7155 | -6/DSF        | Ambient heat levels rising (+10)
 7170 | -6/DSF        | Ambient heat levels rising (+10)
 7185 | -6/DSF        | Ambient heat levels rising (+10)
 7200 | -6/DSF        | Ambient heat levels rising (+10)
 7215 | -6/DSF        | Ambient heat levels rising (+10)
 7230 | -6/DSF        | Ambient heat levels rising (+10)
 7245 | -6/DSF        | Ambient heat levels rising (+10)
 7251 | -6/DSF        | Core integrity fell below 20%
 7260 | -6/DSF        | Ambient heat levels rising (+10)
 7272 | -6/DSF        | Entered Factory
 7272 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 7404 | -5/Factory    | Lost 3 parts (1p2n)
 8172 | -5/Factory    | First assault squad dispatched
 8272 | -5/Factory    | Spotted B-75 Beast
 8318 | -5/Factory    | Core integrity fell below 50%
 8334 | -5/Factory    | Lost 12 parts (6n4u2w)
 8433 | -5/Factory    | Core integrity fell below 20%
 8440 | -5/Factory    | Destroyed by P-70 Sage via exploding Fusion Modulator

 Last Messages 
---------------
08313_ Dropped Rnf. Fission Core.
08313_ Slammed into K-01 Serf.
08315_ K-01 Serf destroyed.
08316_ K-01 Serf collects debris.
08316_ Slammed into G-50 Soldier. <x2>
08318_ M-28 Smith repairs G-50 Soldier.
08318_ Slammed into G-67 Veteran.
08319_ Slammed into G-50 Soldier. <x3>
08321_ M-28 Smith fits Unknown Engine on G-50
  Soldier.
08331_ Critical hit (Burn: +37).
08342_ Critical hit (Burn: +50).
08343_ K-01 Serf collects debris. <x2>
08356_ ALERT: Rogue bot located, Programmers
  report to Factory Zone 9M.
08360_ Imp. Coolant Injector destroyed.
08430_ Slammed into P-70 Sage.
08430_ Relay Coupler [NC] destroyed.
08430_ System corrupted by crushing effect (+2).
08440_ Fusion Modulator explodes.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????##############??????????????? |
| ?????????????????????#            #??????????????? |
| ?????????????????????#            #??????????????? |
| ?????????????????????#            #??????????????? |
| ?????????????????????#            #??????????????? |
| ?????????????????????#            ########???????? |
| ?????????????????????#            ##     #???????? |
| ####################?#            ## """ #???????? |
|       #            #?#            ## """ #???????? |
|       #            #?#            ## """ #???????? |
|       #            #?#            ##     #???????? |
|  """  +            #?#            ##  =  #???????? |
|  """  #            #?#           [##  %  #???????? |
|  """  #            #?#######+##########+##???????? |
|       #            #?????#              #????????? |
|  """  #            #?????#     p  ##### #????????? |
|  """  #            #?????#     ##+#####+#####????? |
|  """  #            #######     #    !       #????? |
|       #            +           #            #????? |
|       #            #           #            #????? |
| +############+######           #            #????? |
|      %   %               @     #    """ """ #????? |
|                                #    """ """ #????? |
|      %                         +    """ """ #????? |
|                                #            #????? |
|                                #    """ """ #????? |
| ############     ####  """  ! ##    """ """ #????? |
| ??#######??#    %#??#  """  ] ##    """ """ #????? |
| ???????????#     #??#  """  ] ##            #????? |
| ???????????#     #??#         ###############????? |
| ???????????#     #??#         #??????????????????? |
| ???????????#     #??####+###+#######?????????????? |
| ???????????#     #???#             #?????????????? |
| ???????????#     #???#             #?????????????? |
| ???????????#     #???#             #?????????????? |
| ???????????#     #???#             #?????????????? |
| ???????????#     #???#     !      !#?????????????? |
| #########??#     #???#             #?????????????? |
|     =    ??#     ####################????????????? |
|           ?#     # !                #????????????? |
|           ?#     #                  #????????????? |
|            #     #  """""""""       #????????????? |
|            #     #                  #????????????? |
|            +     +  """""""""     = #????????????? |
|            #     #                  #????????????? |
|            #     #  """""""""       #????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           87
Coolant Potential          80
Energy Generation          32
Energy Capacity            1700
Matter Stores              300
Matter Capacity            300
Sight Range                23
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             750
Power Shielding            66
Weapon Cycling             15
Phase Shifting             5
Evasion (%)                60
Targeting Accuracy         17
Core Analysis              8
Offensive Hacking          10
Relay Coupler Types        1
Relay Coupler Value        28

 Item Schematics 
-----------------
     Aluminum Leg | -7/Factory | Scanalyzed
 Carbon-fiber Leg | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Carbon-fiber Leg | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()

 Challenges 
------------
None

 Game 
------
Seed              ExoskeletonBoltInterrupter
  Manual?         0
Play Time         01:49:38
  Cumulative      48.4 hours
  Start           2025.03.15 @ 16:17:57
  End             2025.03.16 @ 11:52:39
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           29
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          40
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 101b9e33-ecd2-49f6-ba91-715ba99477e5