Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.10 @ 17:51:34 Player: Dizzar Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (73) 365 Value Destroyed (2311) 2311 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (272) 272 TOTAL SCORE: 10008 Bonus ------- High Alert Combat Kills 72 Entered Garrisons 200 Cogmind --------- Core Integrity 529/1600 Matter 242/300 Energy 94/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- Advanced Signal Interpreter System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Nova Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Particle Reactor > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved Cesium-ion Thruster Field Propulsion Drive Impulse Thruster Q-thruster > --- UTILITY ---------- Advanced Weight Redist. System Advanced Sensor Array Advanced Signal Interpreter Transmission Jammer Advanced ECM Suite Improved Reaction Control System Phase Shifter Hacking Suite Hacking Suite Advanced Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Impact Mace Impact Mace Axe > --- INVENTORY -------- Xenon Bombardment Thruster Field Propulsion Drive Advanced Cooling System Nova Cannon [Rating: 112] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Hacking Suite Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Impact Mace Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Smartbomb Launcher Impact Weapon Impact Mace Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 . . 2 2 2 2 2 2 2 Power 2 | . . . . . . . . 1 . . . 1 Propulsion 5 | . . . 2 . . . . 1 . . 1 1 Utility 10 | . . 1 . . . 2 2 . 2 2 1 . Weapon 1 | . . 1 . . . . . . . . . . Parts Attached 102 | . 3 27 6 12 6 16 4 6 7 6 3 6 Power 10 | . . 2 . 2 2 1 . 1 . 1 . 1 Engine 5 | . . 2 . 1 1 . . 1 . . . . Core 3 | . . . . 1 1 1 . . . . . . Reactor 2 | . . . . . . . . . . 1 . 1 Propulsion 34 | . . 9 3 6 1 3 1 1 4 2 2 2 Treads 2 | . . 2 . . . . . . . . . . Leg 4 | . . 4 . . . . . . . . . . Wheel 1 | . . 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 27 | . . 2 3 6 1 3 1 1 4 2 2 2 Utility 32 | . 2 6 2 1 1 6 3 4 3 3 1 . Device 17 | . 1 2 1 . . 4 2 2 3 1 1 . Storage . | . . . . . . . . . . . . . Processor 2 | . . . . . . 1 . 1 . . . . Hackware 6 | . . . 1 . 1 . 1 1 . 2 . . Protection 7 | . 1 4 . 1 . 1 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 26 | . 1 10 1 3 2 6 . . . . . 3 Energy Gun 5 | . 1 3 . . 1 . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 6 | . . 6 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . 3 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 7 | . . . 1 . 1 5 . . . . . . Slashing Weapon 4 | . . 1 . 2 . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . Unidentified Prototypes 4 | . . 3 . . . 1 . . . . . . Corrupted Parts 2 | . . . . 2 . . . . . . . . System Corruption 4 | . . . . 4 . . . . . . . . Parts Lost 44 | . . 6 . 14 . . . . . 1 6 17 Power 5 | . . 1 . 3 . . . . . . . 1 Propulsion 14 | . . 1 . 4 . . . . . 1 1 7 Utility 14 | . . 2 . 3 . . . . . . 5 4 Weapon 11 | . . 2 . 4 . . . . . . . 5 Highest Loss Streak 16 | . . 3 . 8 . . . . . 1 6 16 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 95 95 93 80 70 96 93 95 96 99 97 59 Engine 5 | . 14 11 9 5 2 . . 2 5 . . . Core 3 | . . . . . 3 7 6 5 5 4 4 3 Leg 5 | . 28 13 . . . . . . . . . . Flight 19 | . . 3 31 35 36 30 26 29 26 23 26 20 Device 12 | . 5 7 9 1 . 16 13 13 22 22 24 10 Storage 4 | . 14 11 9 7 . . . . . . . . Processor 2 | . . . . . . 4 6 5 5 4 4 4 Hackware 9 | . . . 6 7 8 7 13 16 15 23 20 11 Protection 4 | . 4 11 2 2 . 6 6 2 . . . . Energy Gun 3 | . 14 10 . . 6 . . . . . . . Ballistic Gun 4 | . 14 13 10 1 . . . . . . . . Impact Weapon 6 | . . . 4 9 13 15 13 11 10 9 8 3 Slashing Weapon 5 | . . 7 9 9 . 4 6 5 5 4 4 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 37 | 12 15 25 22 19 14 21 20 27 36 36 37 36 Greatest Support 52 | 20 20 23 20 20 18 21 22 37 39 40 47 52 Greatest Overweight (x) 2 | . . 2 2 1 . . . . . . . . Average Overweight (x) . | . . 1 . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 6 | . 8 8 8 7 5 5 5 5 5 5 5 5 Most Carried 8 | . 8 8 8 8 5 5 5 5 5 5 4 3 Average Carried 5 | . 7 7 7 6 4 4 4 4 4 4 3 2 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 8 8 5 4 5 5 5 5 5 3 2 Class Distribution -------------------- 43% | Hacker-Sprinter 23% | Sprinter 15% | Mutant 12% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -8/Garrison Sprinter | -8/Materials Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1460 | 183 78 600 69 40 43 208 . 100 70 55 14 . Remotely . | . . . . . . . . . . . . . Salvage Created 2801 | . 266 1161 76 111 82 417 . 123 237 172 14 142 Parts 149 | . 18 81 5 7 5 11 . 5 4 . . 13 Haulers Intercepted 9 | . 1 2 . . 1 2 . 1 1 1 . . Recyclers Shooed 3 | . 1 1 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 46 | . 4 22 1 5 3 4 . . 1 . . 6 Melee 10 | . . 1 . 4 1 3 . . 1 . . . Guns 25 | . 4 21 . . . . . . . . . . Cannons 1 | . . . . . 1 . . . . . . . AOE 6 | . . . . . . . . . . . . 6 Classes Destroyed 14 | . 5 6 . 1 . 2 . . . . . . Worker 4 | . . 1 . . . . . 1 . . 1 1 Builder 2 | . 1 . . . . . . . . . . 1 Tunneler 2 | . . 2 . . . . . . . . . . Hauler 9 | . 1 2 . . 1 2 . 1 1 1 . . Recycler 1 | . 1 . . . . . . . . . . . Operator 4 | . . 1 1 . . . . 1 . 1 . . Watcher 5 | . . . . . . 3 . . 1 1 . . Swarmer 16 | . 2 3 . 2 3 . . . . . . 6 Cutter 2 | . . . . 2 . . . . . . . . Grunt 14 | . 2 9 . 1 . 2 . . . . . . Brawler 2 | . . 2 . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . Sentry 10 | . . 7 1 . . 1 . . 1 . . . Hunter 1 | . . . . . . 1 . . . . . . Best Kill Streak 8 | . 2 4 1 2 3 4 . 2 1 2 1 8 Combat Bots Only 6 | . 2 4 1 2 3 2 . . 1 . . 6 Max Kills in Single Turn 5 | . 1 2 1 1 1 1 . 1 1 1 1 5 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . 3 Melee 1 | . . 1 . 1 1 1 . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Damage Taken 6199 | . 254 1136 41 1389 41 362 52 . 76 148 562 2138 Core 2287 | . 33 194 . 509 33 113 52 . 25 21 236 1071 Absorbed by Shields 183 | . . . . 183 . . . . . . . . Regen/Repaired (Parts) 19 | . . . . . . 19 . . . . . . Core Remaining (%) 79 | 100 86 51 . . 1 83 93 100 97 98 83 . Volleys Fired 125 | . 34 83 2 2 1 . . . . . . 3 Largest 3 | . 2 3 2 1 1 . . . . . . 1 Hottest 100 | . 60 100 46 23 63 . . . . . . 46 Shots Fired 260 | . 68 183 3 2 1 . . . . . . 3 Gun 257 | . 68 183 3 2 1 . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . 3 Special . | . . . . . . . . . . . . . Kinetic 155 | . 34 116 3 2 . . . . . . . . Thermal 102 | . 34 67 . . 1 . . . . . . . Explosive 3 | . . . . . . . . . . . . 3 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 15 | . 7 15 1 3 4 . . . . . . 7 Robot Miss Streak 6 | . 6 4 1 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 218 | . 36 117 3 9 6 22 . 4 13 4 1 3 Core Hits 95 | . 15 51 1 1 1 4 . 1 3 . . 18 Critical Kills 1 | . . . . . . 1 . . . . . . Critical Parts Destroyed 13 | . . . 1 2 1 5 . 1 . 2 1 . Critical Strikes 16 | . . 2 1 2 1 6 . 1 . 2 1 . Burn 2 | . . 2 . . . . . . . . . . Smash 14 | . . . 1 2 1 6 . 1 . 2 1 . Melee Attacks 124 | . . 2 3 14 6 37 2 10 26 19 4 1 Impact 82 | . . . 1 8 6 32 1 5 9 15 4 1 Slashing 42 | . . 2 2 6 . 5 1 5 17 4 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 14 | . . . 2 . . 4 . 3 2 2 1 . Combat Hostiles 3 | . . . 2 . . 1 . . . . . . Follow-up Attacks 15 | . . . 1 1 1 4 . 1 5 1 1 . Damage Inflicted 6438 | . 360 1600 137 339 267 1129 . 316 681 300 132 1177 Guns 1994 | . 360 1568 17 32 17 . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 1158 | . . . . . . . . . . . . 1158 Melee 3267 | . . 32 120 307 250 1129 . 316 681 300 132 . Ramming 19 | . . . . . . . . . . . . 19 Kinetic 1286 | . 158 1079 17 32 . . . . . . . . Thermal 708 | . 202 489 . . 17 . . . . . . . Explosive 1158 | . . . . . . . . . . . . 1158 Electromagnetic . | . . . . . . . . . . . . . Impact 2282 | . . . 58 248 250 1024 . 65 205 300 132 . Slashing 985 | . . 32 62 59 . 105 . 251 476 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . 5 . 4 4 . . . . . 1 3 Average Corruption 3 | . . 3 . 3 4 . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 23 | . . 15 . 4 1 . . . . . . 3 Message Errors 6 | . . 4 . 1 . . . . . . . 1 Matter Fused 4 | . . 3 . 1 . . . . . . . . Heat Flow Errors 3 | . . 3 . . . . . . . . . . Energy Discharges 4 | . . 1 . 1 1 . . . . . . 1 Data Loss (minor) 2 | . . . . 1 . . . . . . . 1 Data Loss (major) 4 | . . 4 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1356 | . . . 58 143 141 414 . 102 68 255 132 43 Projectiles 39 | . . . . . 39 . . . . . . . Explosions 43 | . . . . . . . . . . . . 43 Melee 1274 | . . . 58 143 102 414 . 102 68 255 132 . Knockbacks 7 | . . . . . 2 3 . . . 1 . 1 Impact 6 | . . . . . 1 3 . . . 1 . 1 Kinetic . | . . . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . Self-Inflicted Damage 45 | . . . . . . . . . . . . 45 Shots 1 | . . . . . . . . . . . . 1 Rammed 7 | . . . . . . . . . . . . 7 Targets Rammed 7 | . . . . . . . . . . . . 7 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 365 | . 40 365 . 16 30 5 . 24 . 3 226 9 Average Temperature 78 | . 16 124 . 5 17 5 . 8 . 2 88 3 Received Heat Transfer 1421 | . 60 387 9 737 9 90 . . 18 30 18 63 Effects 5 | . . 4 . . . . . . . . 1 . Shutdowns 1 | . . 1 . . . . . . . . . . Energy Bleed 2 | . . 1 . . . . . . . . 1 . Matter Decay 1 | . . 1 . . . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 12 | . . . 3 . 1 3 . 1 . 4 . . Impact Corruptions 32 | . . . 1 5 6 9 . 1 1 5 4 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 1781 | . 450 1294 . . 37 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Peak Influence 581 | . 152 447 204 570 298 344 135 103 123 187 288 581 Initial 277 | . . 63 188 40 277 135 105 65 . 15 105 175 Average 175 | . 88 249 94 266 230 242 107 95 34 46 148 328 Maximum Alert Level 2 | . . 2 1 2 1 1 . . . . 1 2 Low Security (%) 61 | . 100 30 80 39 26 40 100 100 100 100 78 9 Level 1 33 | . . 64 19 45 73 59 . . . . 21 59 Level 2 4 | . . 4 . 15 . . . . . . . 31 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . . 2 . . . 4 . 1 2 1 2 4 Investigation 3 | . . 1 . . . 1 . . . . 1 . Extermination 2 | . . . . . . . . . 1 . . 1 Reinforcement 8 | . . 1 . . . . . 1 1 1 1 3 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Distress Signals 13 | . . 3 . . . . 1 . 1 1 2 5 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 197 | . 8 33 3 32 8 8 3 1 7 9 33 52 Peak Tracking Total 25 | . 3 7 3 12 4 2 5 1 2 5 24 25 Tactical Retreats 33 | . 1 4 . 7 2 1 . . 2 3 3 10 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 16 | . . 2 . 8 . . 2 . 1 . 1 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 3 | . . . . 2 . . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . . . . 1 . . Garrison Access 3 | . . . . . . . . 1 1 1 . . Garrison Relay 2 | . . . . 2 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 39 | . 2 5 7 . 2 5 3 4 2 5 1 3 Terminals 28 | . 2 5 6 . 2 3 1 2 . 3 1 3 Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . Recycling Units 3 | . . . . . . . . 1 1 1 . . Scanalyzers 1 | . . . . . . 1 . . . . . . Garrison Access 5 | . . . 1 . . . 1 1 1 1 . . Total Hacks 108 | . 3 14 29 . 5 10 4 7 5 18 5 8 Successful 55 | . . 5 17 . 2 6 2 5 2 12 3 1 Failed 53 | . 3 9 12 . 3 4 2 2 3 6 2 7 Catastrophic 9 | . 1 4 1 . . . 1 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 59 | . 3 14 20 . 2 2 . 1 2 9 5 1 Terminals 90 | . 3 14 28 . 5 6 2 4 . 15 5 8 Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . Recycling Units 6 | . . . . . . . . 2 2 2 . . Scanalyzers 2 | . . . . . . 2 . . . . . . Garrison Access 7 | . . . 1 . . . 1 1 3 1 . . Terminal Hacks 23 | . . 2 8 . 1 2 1 2 . 5 1 1 Prototype ID Bank 1 | . . . . . . . . 1 . . . . Level Access Points 5 | . . . . . . 1 1 . . 1 1 1 Emergency Access Points 2 | . . . 1 . . . . . . 1 . . Machine Index 1 | . . . . . . . . . . 1 . . Terminal Index 4 | . . 1 1 . . 1 . . . 1 . . Garrison Index 2 | . . 1 1 . . . . . . . . . Unreport Threat 3 | . . . 2 . 1 . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . 1 . . . . Zone Layout 2 | . . . 1 . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . Repair 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . Insert Component 2 | . . . . . . 2 . . . . . . Garrison Access Hacks 4 | . . . 1 . . . . 1 1 1 . . Unlock Access 1 | . . . 1 . . . . . . . . . Seal Access 3 | . . . . . . . . 1 1 1 . . Unauthorized Hacks 22 | . . 3 8 . 1 . . 1 1 6 2 . Terminals 19 | . . 3 8 . 1 . . . . 5 2 . Track 2 | . . . 1 . . . . . . 1 . . Assimilate 2 | . . . . . 1 . . . . 1 . . Botnet 11 | . . 3 6 . . . . . . 1 1 . Disrupt 1 | . . . . . . . . . . 1 . . Operators 3 | . . . 1 . . . . . . 1 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . 1 1 1 . . Reject 3 | . . . . . . . . 1 1 1 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . Hacking Detections 32 | . 2 5 5 . 2 4 2 3 2 4 1 2 Full Trace Events 1 | . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 1 | . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . Time 47 | . . . . . . . 47 . . . . . Total Part Build Rating 5 | . . . . . . . 5 . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . Time 38 | . . . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . 8 . . . . . . . . Machine Destruction 8 | . . . . 8 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Total Allies 2 | . . . . . 1 . . . . 1 . . Largest Group 1 | . . . . . 1 . . . . 1 . . Highest-Rated Group 26 | . . . . . 26 . . . . 26 . . Highest-Rated Ally 26 | . . . . . 26 . . . . 26 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Turns Passed 4902 | . 394 1153 128 362 93 601 236 400 467 525 114 429 Spaces Moved 7915 | 1 231 537 280 559 206 1469 552 880 799 1008 423 970 Core 24 | . . . . . . . . . . . . 24 Treads . | . . . . . . . . . . . . . Legs 519 | 1 231 287 . . . . . . . . . . Wheels 257 | . . 250 7 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 7115 | . . . 273 559 206 1469 552 880 799 1008 423 946 Fastest Speed 23 | 120 120 95 31 29 28 27 27 25 25 25 23 23 Average Speed 36 | 120 120 127 32 30 29 27 27 27 25 25 23 26 Slowest Speed 190 | 120 120 190 110 107 34 28 27 28 27 26 26 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 59 | . . . 4 19 . 2 . 12 . . 3 19 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 2 45 62 23 68 20 36 12 19 14 23 18 23 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 7 | . . . 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 22 | . . . 1 . . 3 1 3 2 10 1 1 Terrain Destroyed 74 | . . . 1 . . 3 1 3 2 10 1 53 Melee 22 | . . . 1 . . 3 1 3 2 10 1 1 Projectile . | . . . . . . . . . . . . . AOE 52 | . . . . . . . . . . . . 52 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Total 9461 | . 286 846 307 707 225 1613 636 1015 1028 1253 429 1116 Wait 1057 | . 15 165 11 44 6 79 55 123 189 221 4 145 Move 7798 | . 230 536 273 526 205 1464 551 857 798 1007 416 935 Hop 46 | . . . 2 13 . 2 . 10 . . 3 16 Pick Up 38 | . 2 9 5 5 . 6 2 6 1 2 . . Fast Attach 63 | . 2 17 1 6 5 15 3 3 2 3 1 5 Attach 25 | . . 3 4 6 1 . 1 2 2 3 2 1 Detach 8 | . . . 2 . . 2 1 . 1 2 . . Swap 15 | . 1 7 1 1 . 1 . 1 3 . . . Drop 66 | . 2 24 4 2 2 15 4 7 1 2 . 3 Fire 125 | . 34 83 2 2 1 . . . . . . 3 Melee 90 | . . 2 2 10 5 29 1 6 18 13 3 1 Ram 7 | . . . . . . . . . . . . 7 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 123 | . . . . 92 . . 18 . 13 . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 4 exits: *Res x3 / *Qua) -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 12) 317 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 5) 395 | -10/Materials | Entered another Materials area 395 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 717 | -9/Materials | Lost 3 parts (1n1u1w) 1003 | -9/Materials | Build established: Scavenger-Mutant 1292 | -9/Materials | Discovered new exit (range 9) 1525 | -9/Materials | Discovered new exit (range 8) 1548 | -9/Materials | Entered another Materials area 1548 | -8/Materials | Evolved 2 slots: Propulsion x2 1675 | -8/Materials | Identified exit to Garrison 1676 | -8/Materials | Entered Garrison 1710 | -8/Garrison | Triggered checkpoint 1727 | -8/Garrison | Triggered checkpoint 1738 | -8/Garrison | Discovered new exit (range 14) 1744 | -8/Garrison | Triggered checkpoint 1762 | -8/Garrison | Garrison Relay disabled 1794 | -8/Garrison | Discovered new exit (range 12) 1802 | -8/Garrison | Triggered checkpoint 1820 | -8/Garrison | Garrison Relay disabled 1864 | -8/Garrison | Triggered checkpoint 1866 | -8/Garrison | Build established: Sprinter 1886 | -8/Garrison | Core integrity fell below 50% 1898 | -8/Garrison | Lost 3 parts (1p1n1w) 1904 | -8/Garrison | Discovered new exit (range 10) 1978 | -8/Garrison | Triggered checkpoint 2015 | -8/Garrison | Lost 8 parts (2p2n2u2w) 2024 | -8/Garrison | Triggered checkpoint 2025 | -8/Garrison | Core integrity fell below 20% 2036 | -8/Garrison | Triggered checkpoint 2038 | -8/Garrison | Entered Materials 2127 | -8/Materials | Discovered new exit (range 16) 2131 | -8/Materials | Entered Factory 2131 | -7/Factory | Evolved 2 slots: Utility x2 2228 | -7/Factory | Garrison activated, responded to threat 2436 | -7/Factory | Repaired Reaction Control System 2699 | -7/Factory | Identified exit to Factory 2732 | -7/Factory | Entered another Factory area 2732 | -6/Factory | Evolved 2 slots: Utility x2 2794 | -6/Factory | Fabricated Adv. Sensor Array? 2947 | -6/Factory | Identified exit to Factory 2968 | -6/Factory | Entered another Factory area 2968 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3034 | -5/Factory | Build established: Hacker-Sprinter 3117 | -5/Factory | Discovered new exit (range 5) 3120 | -5/Factory | Identified exit to Factory 3124 | -5/Factory | Spotted B-75 Beast 3139 | -5/Factory | Discovered exit to Factory (range 8) 3368 | -5/Factory | Entered another Factory area 3368 | -4/Factory | Evolved 2 slots: Utility x2 3381 | -4/Factory | Spotted B-86 Titan 3483 | -4/Factory | Discovered new exit (range 6) 3484 | -4/Factory | Identified exit to Research 3637 | -4/Factory | Discovered new exit (range 9) 3639 | -4/Factory | Identified exit to Upper Caves 3835 | -4/Factory | Entered Research 3835 | -3/Research | Evolved 2 slots: Utility x2 3878 | -3/Research | Discovered new exit (range 6) 3879 | -3/Research | Identified exit to Quarantine 4054 | -3/Research | Identified exit to Research 4114 | -3/Research | Spotted B-86 Titan 4278 | -3/Research | Spotted B-86 Titan 4360 | -3/Research | Entered another Research area 4360 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4393 | -2/Research | Spotted B-90 Cyclops 4423 | -2/Research | Identified exit to Access 4474 | -2/Research | Entered Access 4474 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 4478 | -1/Access | Identified exit to Surface 4505 | -1/Access | Lost 6 parts (1n5u) 4798 | -1/Access | Spotted B-99 Colossus 4816 | -1/Access | Spotted B-99 Colossus 4892 | -1/Access | Core integrity fell below 50% 4903 | -1/Access | Self-destructed Last Messages --------------- 04893_ Smartbomb Launcher destroyed. 04893_ Destroyed Smartbomb Launcher. 04893_ W-44 Eye sends out distress signal. 04894_ Penetrated by Slug. 04896_ Acquired Smartbomb Launcher. 04897_ S-43 Plague destroyed. 04897_ Slug penetrates Wall. 04899_ %,3A%=QH0=CI#|%HWC5CS 04899_ Penetrated by Slug. 04899_ Smartbomb Launcher destroyed. 04900_ The unstable cave ceiling collapses. 04900_ Acquired Smartbomb Launcher. 04901_ S-43 Plague destroyed. 04901_ Penetrated by Slug. 04901_ W-44 Eye sends out distress signal. 04903_ Slug penetrates C-57 Dissector. 04903_ Penetrated by Slug. 04903_ Smartbomb Launcher destroyed. 04903_ Hacking Suite destroyed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | # #??????????????????????????????# | | + #??????????????????????????????# | | # #??????????????????????????????# | | ### ######?????????????????????????# | | #?????????????????????????# | | #?????????????????????????# | | #???????????????########### | | #???????????????? # | | ######???????????? ] # | | +####### #????????????"""" # | | # #???????# """"" # | | # #???????# """"" # | | # #???????# """"" + !! | | # #???????# """"" # ! | | ###### #???????# # | | ########????# #???????# # *! | | ????????????# +???????# # | | ????????????# #???????# # | | ????????????# #???????# ! 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Sensor Array | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed AuthchipHypercooledMace Manual? 0 Play Time 01:33:12 Cumulative 41.0 hours Start 2022.04.10 @ 10:13:42 End 2022.04.10 @ 17:51:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 41 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 174e62d8-228b-4d1d-836f-0baf4b86a622