Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.02 @ 16:41:06 Player: dispear Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (62) 310 Value Destroyed (2342) 2342 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 6033 Bonus ------- High Alert Combat Kills 41 Cogmind --------- Core Integrity 0/850 Matter 275/300 Energy 142/150 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Flexi-carbon Leg Armored Leg > --- UTILITY (6) ------ Hardened Light Armor Plating Hardened Medium Armor Plating > --- WEAPON (3) ------- Power Sword > --- INVENTORY (5) ---- Medium Treads Chainsword Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Compact Matter Pod ECM Suite Light Armor Plating > --- WEAPON ----------- Gauss Rifle Rocket Array > --- INVENTORY -------- Improved Aluminum Leg Carbon-fiber Leg Titanium Leg Titanium Leg Heavy Assault Rifle Minigun Assault Cannon Rocket Launcher Hammer [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Improved Cesium-ion Thruster Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Chainsword Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . 2 . . . . Utility 4 | . . . . 2 1 1 Weapon 1 | . . . . . . 1 Parts Attached 66 | 6 4 12 1 11 21 11 Power 14 | 1 1 1 . 1 6 4 Engine 8 | 1 . . . . 3 4 Core 6 | . 1 1 . 1 3 . Reactor . | . . . . . . . Propulsion 23 | 2 . 7 . 6 5 3 Treads . | . . . . . . . Leg 15 | 2 . 7 . 2 1 3 Wheel . | . . . . . . . Hover 7 | . . . . 4 3 . Flight 1 | . . . . . 1 . Utility 13 | 1 2 1 1 2 3 3 Device 3 | . . 1 . 1 . 1 Storage 3 | 1 1 . 1 . . . Processor 1 | . . . . . . 1 Hackware 1 | . . . . . 1 . Protection 5 | . 1 . . 1 2 1 Artifact . | . . . . . . . Weapon 16 | 2 1 3 . 2 7 1 Energy Gun 4 | 1 1 1 . . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 . 1 . 1 1 . Ballistic Cannon 3 | . . . . 1 2 . Launcher 3 | . . 1 . . 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . 1 3 1 Parts Lost 23 | . . 1 . . 13 9 Power 8 | . . . . . 3 5 Propulsion 8 | . . . . . 6 2 Utility 4 | . . 1 . . 1 2 Weapon 3 | . . . . . 3 . Highest Loss Streak 6 | . . 1 . . 6 4 To Critical Strikes . | . . . . . . . Average Backups 4 | . 2 5 5 6 4 3 Power . | . 1 2 1 1 . . Propulsion . | . . . 1 3 . . Utility . | . . 1 1 . . 1 Weapon 1 | . . 2 1 1 2 1 Tool/Special . | . . . . . . . Unused Backups 8 | . . 1 . . 4 3 Power 1 | . . 1 . . . . Propulsion 3 | . . . . . 2 1 Utility . | . . . . . . . Weapon 4 | . . . . . 2 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 63 | . 97 94 100 92 42 28 Engine 2 | . 9 . . . 1 4 Core 7 | . 4 11 11 9 7 2 Leg 14 | . 28 38 44 20 . 3 Hover 7 | . . . . 13 14 2 Device 2 | . . 5 4 8 1 . Storage 8 | . 14 11 18 18 3 . Protection 3 | . 11 5 . 3 4 1 Energy Gun 2 | . 14 9 . . . . Ballistic Gun 4 | . 14 11 11 6 1 . Launcher 2 | . . 1 11 9 . . Slashing Weapon 2 | . . . . . 4 6 Peak Build Rating 35 | 6 9 14 15 28 35 30 Average Rating 16 | 4 7 11 14 22 18 18 On Entrance 14 | . 6 9 14 15 28 26 Avg Prop Armor Cover (%) 3 | . . . . 3 3 . Naked Turns 119 | . . . . . 119 . Heaviest Build 38 | 13 19 24 24 30 38 25 Greatest Support 56 | 20 20 40 40 48 26 56 Greatest Overweight (x) 3 | . . . . 1 3 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 Average Capacity 7 | 6 8 10 10 10 6 5 Most Carried 10 | 1 6 10 10 10 10 5 Average Carried 4 | . 2 5 5 6 4 3 Final Capacity 10 | 8 10 10 10 10 5 5 Final Carried 10 | 1 5 10 5 8 5 2 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 1555 | 221 153 148 129 262 420 222 Remotely . | . . . . . . . Salvage Created 2263 | . 445 327 . 272 647 572 Parts 142 | . 18 25 . 18 49 32 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 3 | . 1 1 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 50 | . 3 13 . 7 17 10 Melee 18 | . . . . . 8 10 Guns 15 | . 3 10 . 1 1 . Cannons 3 | . . . . 2 1 . AOE 14 | . . 3 . 4 7 . Classes Destroyed 14 | . 3 3 . 2 5 1 Worker 2 | . . . . . 1 1 Builder 1 | . . . . . . 1 Tunneler 1 | . . 1 . . . . Hauler 1 | . 1 . . . . . Recycler 3 | . 3 . . . . . Mechanic 1 | . . . . 1 . . Operator 1 | . . . . . 1 . Watcher 2 | . . . . . 1 1 Swarmer 13 | . . 6 . . 3 4 Grunt 20 | . 3 6 . 2 7 2 Duelist 1 | . . . . 1 . . Sentry 8 | . . 1 . 4 2 1 Hunter 5 | . . . . . 2 3 Programmer 3 | . . . . . 3 . Best Kill Streak 6 | . 5 4 . 5 6 6 Combat Bots Only 6 | . 2 4 . 4 6 4 Max Kills in Single Turn 4 | . 1 2 . 2 4 1 Gunslinging . | . . . . . . . Exploded 4 | . . 2 . 2 4 . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 524 | . 20 52 . 21 309 122 Missed 167 | . 9 15 . 8 105 30 Hits 357 | . 11 37 . 13 204 92 Projectile 357 | . 11 37 . 13 204 92 AOE 1 | . . . . . . 1 Critical Strikes 7 | . . . . . 6 1 Damage Taken 4859 | . 144 432 . 203 2377 1703 Core 1594 | . 24 68 . 15 628 859 Absorbed by Shields . | . . . . . . . Redirected to Shielding 51 | . 24 27 . . . . Regen/Repaired (Parts) 91 | . . . . 49 42 . Core Remaining (%) 76 | 100 90 . 83 97 10 . Volleys Fired 103 | . 29 39 . 15 20 . Largest 2 | . 2 2 . 2 2 . Hottest 85 | . 60 85 . 70 85 . Shots Fired 195 | . 58 78 . 23 36 . Gun 155 | . 58 76 . 11 10 . Cannon 20 | . . . . 4 16 . Launcher 20 | . . 2 . 8 10 . Special . | . . . . . . . Kinetic 109 | . 29 39 . 15 26 . Thermal 66 | . 29 37 . . . . Explosive 20 | . . 2 . 8 10 . Electromagnetic . | . . . . . . . Robot Hit Streak 11 | . 7 7 . 11 6 . Robot Miss Streak 4 | . 2 4 . 2 4 . Penetration Max 1 | . . . . . 1 . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 171 | . 33 47 . 16 45 30 Core Hits 108 | . 16 21 . 16 41 14 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . Critical Strikes 10 | . . . . 1 3 6 Destroy 2 | . . . . . 2 . Blast 2 | . . . . 1 1 . Sever 6 | . . . . . . 6 Melee Attacks 63 | . . . . . 26 37 Impact . | . . . . . . . Slashing 63 | . . . . . 26 37 Piercing . | . . . . . . . Sneak Attacks 6 | . . . . . 1 5 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5201 | . 400 918 . 465 2087 1331 Guns 1323 | . 400 649 . 126 148 . Cannons 314 | . . . . 50 264 . Explosions 1409 | . . 269 . 289 851 . Melee 2150 | . . . . . 819 1331 Ramming 5 | . . . . . 5 . Kinetic 1089 | . 202 299 . 176 412 . Thermal 632 | . 198 350 . . 84 . Explosive 1325 | . . 269 . 289 767 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 2150 | . . . . . 819 1331 Piercing . | . . . . . . . Highest Corruption 2 | . . . . 2 2 . Average Corruption 1 | . . . . 1 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 15 | . . . . 3 12 . Message Errors 4 | . . . . 1 3 . Matter Fused 5 | . . . . 1 4 . Heat Flow Errors 3 | . . . . . 3 . Energy Discharges 2 | . . . . 1 1 . Data Loss (minor) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 251 | . . . . . 79 172 Projectiles 18 | . . . . . 18 . Explosions 61 | . . . . . 61 . Melee 172 | . . . . . . 172 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 271 | . . . . . 271 . Shots 10 | . . . . . 10 . Rammed 1 | . . . . . 1 . Targets Rammed 1 | . . . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 388 | . 66 388 . 98 258 . Average Temperature 75 | . 25 106 . 39 72 . Received Heat Transfer 1260 | . 84 201 . 72 765 138 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1327 | . 450 827 . . 50 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Maximum Alert Level 2 | . . 1 . . 2 . Low Security (%) 66 | 100 100 86 100 100 13 100 Level 1 20 | . . 13 . . 51 . Level 2 12 | . . . . . 35 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 452 | . 50 289 108 199 452 166 Initial 166 | . . . 108 . 80 166 Average 163 | . 14 132 39 53 331 85 Influence Increases 1938 | . 92 419 . 281 873 273 Destroy 0b10 Robot/C 1000 | . 60 260 . 140 340 200 Destroy 0b10 Robot/NC 60 | . 20 5 . 5 15 15 Destroy Leader 286 | . 12 60 . 50 112 52 Successful Hack 40 | . . 4 . 6 24 6 Disable Machine 285 | . . 15 . 45 225 . Destroy Structure 162 | . . 15 . 35 112 . Partial Spotted 15 | . . . . . 15 . Lose Combat Pursuer 90 | . . 60 . . 30 . Influence Decreases 1883 | . 92 140 279 103 710 559 Entered New Map 444 | . . . 171 . 98 175 Time Decay 1209 | . 92 130 108 103 482 294 Lost Part 230 | . . 10 . . 130 90 Squads Dispatched 21 | . . 2 . 2 11 6 Investigation 6 | . . . . 1 2 3 Extermination 3 | . . . . . 2 1 Reinforcement 9 | . . 2 . 1 4 2 Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 2 | . . 1 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . 5 22 . 8 25 19 Peak Tracking Total 8 | . 2 8 . 4 4 5 Tactical Retreats 8 | . . 5 . 1 2 . ECM-based Alert Blocks 5 | . . 3 . 2 . . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 3 | . . . . 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 19 | . . 1 . 3 15 . Max in Single Turn 11 | . . 1 . 1 11 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 18 | . 2 1 . 5 5 5 Terminals 11 | . 2 1 . 2 3 3 Fabricators . | . . . . . . . Repair Stations 2 | . . . . 1 1 . Recycling Units 2 | . . . . 1 . 1 Scanalyzers 3 | . . . . 1 1 1 Garrison Access . | . . . . . . . Total Hacks 39 | . 3 1 . 12 11 12 Successful 20 | . . 1 . 10 5 4 Failed 19 | . 3 . . 2 6 8 Catastrophic 3 | . 2 . . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 22 | . 3 1 . 6 5 7 Fabricators . | . . . . . . . Repair Stations 5 | . . . . 2 3 . Recycling Units 3 | . . . . 1 . 2 Scanalyzers 9 | . . . . 3 3 3 Garrison Access . | . . . . . . . Terminal Hacks 8 | . . 1 . 4 1 2 Record 3 | . . . . 3 . . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 1 | . . . . 1 . . Transport Status 1 | . . . . . 1 . Extermination Status 1 | . . . . . . 1 Zone Layout 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . 2 2 . Scan Component 2 | . . . . 1 1 . Repair 2 | . . . . 1 1 . Recycling Unit Hacks 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer 7 | . . . . 3 2 2 Insert Component 2 | . . . . 1 . 1 Analyze 2 | . . . . 1 . 1 Retrieve Study 3 | . . . . 1 2 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 2 . . 2 4 5 Full Trace Events 5 | . . . . 1 1 3 Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . . . 1 2 . Parts Repaired 2 | . . . . 1 1 . Time 70 | . . . . 26 44 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . . . 1 . . Parts Scanalyzed 2 | . . . . 1 . 1 Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged 1 | . . . . . . 1 Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Active Infowar (turns) 798 | . . 147 106 360 185 . ECM 798 | . . 147 106 360 185 . Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered 3 | . . . 3 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 3410 | 47 335 311 324 485 1256 652 Spaces Moved 2209 | 33 198 112 266 260 962 378 Core 295 | 2 . . . . 230 63 Treads . | . . . . . . . Legs 930 | 31 198 112 266 121 44 158 Wheels . | . . . . . . . Hover 984 | . . . . 139 688 157 Flight . | . . . . . . . Fastest Speed 43 | 50 120 120 120 43 50 50 Average Speed 100 | 115 120 120 120 103 77 126 Slowest Speed 230 | 120 120 120 120 120 230 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 4 37 15 47 24 33 13 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 306 | . . 13 . 65 228 . Melee . | . . . . . . . Projectile 3 | . . . . 1 2 . AOE 303 | . . 13 . 64 226 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 3100 | 39 236 206 273 455 1391 500 Wait 562 | . . 39 . 149 319 55 Move 2203 | 32 197 111 265 259 961 378 Hop . | . . . . . . . Pick Up 33 | 1 4 2 1 7 14 4 Fast Attach 34 | 6 1 2 . 3 14 8 Attach 21 | . . 1 . 3 11 6 Detach 11 | . . . . 2 5 4 Swap 29 | . 3 9 1 9 6 1 Drop 40 | . 2 3 6 8 14 7 Fire 103 | . 29 39 . 15 20 . Melee 63 | . . . . . 26 37 Ram 1 | . . . . . 1 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 5) 383 | -10/Materials | Entered another Materials area 383 | -9/Materials | Evolved 2 slots: Propulsion x2 676 | -9/Materials | Discovered new exit (range 11) 694 | -9/Materials | Entered Mines 735 | -9/Mines | Build established: Scavenger-Mutant 804 | -9/Mines | Learned 4 Materials zone layouts 1000 | -9/Mines | Discovered new exit (range 6) 1018 | -9/Mines | Entered Materials 1018 | -8/Materials | Evolved 2 slots: Utility x2 1019 | -8/Materials | Identified exit to Storage 1393 | -8/Materials | Build established: Mutant 1490 | -8/Materials | Repaired Lgt. Armor Plating 1498 | -8/Materials | Discovered new exit (range 6) 1503 | -8/Materials | Entered Factory 1503 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1521 | -7/Factory | Found Prototype Launcher 1522 | -7/Factory | Identified Rocket Array 1534 | -7/Factory | Found Rocket Array 1737 | -7/Factory | Lost 6 parts (2p2n1u1w) 1781 | -7/Factory | Released all parts (4) 1810 | -7/Factory | Lost 3 parts (2n1w) 1903 | -7/Factory | Garrison activated, responded to threat 1936 | -7/Factory | Core integrity fell below 50% 1999 | -7/Factory | Core integrity fell below 20% 2593 | -7/Factory | Repaired Gravmag System 2735 | -7/Factory | Discovered new exit (range 16) 2759 | -7/Factory | Entered another Factory area 2759 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2995 | -6/Factory | Core integrity fell below 50% 3016 | -6/Factory | Lost 4 parts (2p1n1u) 3359 | -6/Factory | Core integrity fell below 20% 3411 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- R-10 Processor collects Gauss Rifle. U-05 Engineer builds a Wall. R-10 Processor collects Targeting Computer. Penetrated by Slug. ALERT: Cargo convoy en route, clear transfer corridor. Acquired 5 matter. U-05 Engineer builds a Wall. Melee Analysis Suite destroyed. Critical hit (Blast). M-13 Machinist repairs H-61 Shepherd. M-13 Machinist repairs H-61 Shepherd Dynamic Insulation System. U-05 Engineer builds a Wall. G-50 Soldier destroyed. Flexi-carbon Leg destroyed. R-10 Processor collects Carbon-fiber Leg. R-10 Processor collects Adv. Heat Sink. K-01 Serf collects debris. R-10 Processor collects Carbon-fiber Leg. S-27 Virus destroyed. R-10 Processor collects Lgt. Angular Momentum Engine. 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"??????????? | | ?????????????????????????????????????H???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 26 Energy Capacity 340 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Weapon Shielding 33 Evasion (%) 56 Melee Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Aerolev Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 45% | -8/Materials Gravmag System | 6% | -7/Factory Studied --------- Rocket Launcher | -8/Materials | Hacked Imp. Hover Unit | -7/Factory | Hacked Chainsword | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em It Was An Accident, I Swear Live, Flee, And Rebuild Party Time Please Form A Line Remodeling Resistances Are Futile Troublemaker Challenges ------------ None Game ------ Seed CatalystWarpRedirector Manual? 0 Play Time 01:01:54 Cumulative 4.5 hours Start 2026.08.02 @ 15:26:54 End 2026.08.02 @ 16:41:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 3 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f69d076a-f05e-479a-b11e-bb5d9745a171