Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.27 @ 20:44:51 Player: Razzon Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (55) 275 Value Destroyed (1715) 1715 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1632) 1632 TOTAL SCORE: 7902 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 720 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 227/300 Energy 52/100 System Corruption 4% Temperature Cool (75) Movement Rolling (110) Ox2 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Wheel > --- UTILITY (6) ------ Coolant Injector Triangulator IFF Parser Improved Core Shielding Improved Medium Armor Plating Makeshift Hacking Suite > --- WEAPON (3) ------- Heavy Riot Gun Thermic Laser (fused) Hypervelocity Gauss Rifle > --- INVENTORY (5) ---- Matter Compressor (250) Advanced ECM Suite Improved Datajack CR-A16's Pointy Stick Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Triangulator Advanced ECM Suite Phase Shifter Layered Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Heavy Assault Rifle Proton Missile Launcher > --- INVENTORY -------- Carbon-fiber Leg Improved Titanium Leg Compact Wheel Layered Light Armor Plating Hacking Drone Bay Gauss Rifle CR-A16's Pointy Stick Self-destruct Interrupter GAL Module [Rating: 71] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Hackware Makeshift Hacking Suite Protection Hardened Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . . . 6 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . 1 . . . 1 . . . . Utility 4 | . . 1 . . . 3 . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 79 | 6 3 17 1 1 10 27 5 9 . . Power 12 | 1 1 1 . . 2 5 2 . . . Engine 4 | 1 1 1 . . . 1 . . . . Core 6 | . . . . . 2 3 1 . . . Reactor 2 | . . . . . . 1 1 . . . Propulsion 22 | 2 . 6 . 1 2 10 . 1 . . Treads 1 | . . 1 . . . . . . . . Leg 19 | 2 . 5 . 1 2 9 . . . . Wheel 2 | . . . . . . 1 . 1 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 27 | 1 2 6 . . 3 8 2 5 . . Device 11 | . . 2 . . 1 6 . 2 . . Storage 2 | 1 1 . . . . . . . . . Processor . | . . . . . . . . . . . Hackware 2 | . . . . . . . . 2 . . Protection 12 | . 1 4 . . 2 2 2 1 . . Artifact . | . . . . . . . . . . . Weapon 18 | 2 . 4 1 . 3 4 1 3 . . Energy Gun 7 | 1 . 1 1 . 1 1 . 2 . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 7 | 1 . 2 . . . 2 1 1 . . Ballistic Cannon 1 | . . 1 . . . . . . . . Launcher 2 | . . . . . 1 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . . . . Parts Lost 43 | . . 9 . . 6 11 17 . . . Power 9 | . . 2 . . 1 3 3 . . . Propulsion 9 | . . 1 . . 2 1 5 . . . Utility 13 | . . 3 . . 2 2 6 . . . Weapon 12 | . . 3 . . 1 5 3 . . . Highest Loss Streak 17 | . . 2 . . 2 3 17 . . . To Critical Strikes . | . . . . . . . . . . . Average Backups 6 | 4 8 9 6 7 7 6 4 3 4 4 Power . | . 1 1 . . . . . . . . Propulsion 2 | 3 4 3 3 3 1 2 1 . . . Utility 1 | . 1 1 2 3 2 . 1 1 2 2 Weapon 1 | . 1 2 1 1 2 2 . 1 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 9 | . 1 3 . 1 1 1 . . . 2 Power 2 | . 1 . . . 1 . . . . . Propulsion 3 | . . 2 . 1 . . . . . . Utility 1 | . . . . . . . . . . 1 Weapon 2 | . . 1 . . . 1 . . . . Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 90 | . 98 98 100 100 97 91 69 36 56 73 Engine 7 | . 14 11 11 11 1 4 . . . . Core 2 | . . . . . 9 6 4 . . . Leg 25 | . 28 28 33 33 31 21 17 2 6 6 Device 13 | . . 10 11 11 10 20 20 9 20 20 Storage 8 | . 14 11 11 11 11 6 4 . . . Protection 9 | . 12 10 11 11 10 6 5 8 13 13 Energy Gun 9 | . 14 7 11 11 13 9 3 3 1 13 Ballistic Gun 7 | . 14 9 11 11 7 3 7 2 1 6 Launcher 1 | . . . . . . 5 . . . . Peak Build Rating 71 | 6 8 15 14 19 31 71 71 47 47 47 Average Rating 26 | 4 7 11 14 16 22 53 49 24 34 47 On Entrance 22 | . 6 8 13 14 19 24 57 12 47 47 Avg Prop Armor Cover (%) 5 | . . 10 . . . 2 6 5 8 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 57 | 12 20 28 27 27 34 56 57 26 26 26 Greatest Support 86 | 20 20 30 30 40 45 86 83 15 10 10 Greatest Overweight (x) 2 | 2 . 1 . . 1 2 2 2 2 2 Average Overweight (x) . | . . . . . . . . . 1 2 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 5 5 5 Average Capacity 9 | 6 9 10 10 10 10 10 8 5 5 5 Most Carried 10 | 6 10 10 6 10 10 10 8 5 5 5 Average Carried 8 | 4 8 9 6 8 9 8 6 4 5 5 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 5 5 Final Carried 10 | 6 10 7 6 10 8 9 5 5 5 5 Class Distribution -------------------- 37% | Mutant 31% | Scavenger-Mutant 18% | Scavenger-Tank 4% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Derelict-Tank | -5/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Matter Collected 1994 | 202 144 385 . 125 115 556 117 350 . . Remotely . | . . . . . . . . . . . Salvage Created 2272 | . 198 1011 . . 335 650 78 . . . Parts 121 | . 14 59 . . 14 30 4 . . . Haulers Intercepted 2 | . . 1 . . . 1 . . . . Recyclers Shooed 18 | . 4 7 . . . 7 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 33 | . . . . 2 13 . 14 . . 4 Prevented 3 | . . . . . 3 . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 45 | . 6 21 . . 6 10 2 . . . Melee 1 | . . . . . . . 1 . . . Guns 31 | . 6 12 . . 4 8 1 . . . Cannons 9 | . . 9 . . . . . . . . AOE 3 | . . . . . 2 1 . . . . Classes Destroyed 11 | . 3 4 . . 1 3 . . . . Worker 3 | . . 1 . . . 2 . . . . Builder 1 | . . . . . . 1 . . . . Hauler 2 | . . 1 . . . 1 . . . . Recycler 3 | . . 3 . . . . . . . . Watcher 1 | . 1 . . . . . . . . . Swarmer 14 | . 3 5 . . 2 3 1 . . . Grunt 22 | . 3 12 . . 3 3 1 . . . Sentry 5 | . . 4 . . . 1 . . . . Hunter 2 | . . . . . . 2 . . . . Programmer 1 | . . . . . . 1 . . . . Behemoth 1 | . . . . . 1 . . . . . Best Kill Streak 6 | . 3 6 . . 3 4 1 . . . Combat Bots Only 6 | . 3 6 . . 3 2 1 . . . Max Kills in Single Turn 2 | . 1 1 . . 2 2 1 . . . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . 2 1 . . . . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 714 | . 32 217 . . 103 181 170 2 . 9 Missed 216 | . 6 76 . . 38 54 37 . . 5 Hits 498 | . 26 141 . . 65 127 133 2 . 4 Melee 7 | . . . . . . 2 5 . . . Projectile 491 | . 26 141 . . 65 125 128 2 . 4 AOE 2 | . . . . . . 2 . . . . Critical Strikes 17 | . . 3 . . . 6 7 . . 1 Actively Blocked 1 | . . . . . . . . . . 1 Part Disruptions 5 | . . . . . . 5 . . . . Damage Taken 7334 | . 312 1651 . . 1034 1879 2345 37 . 76 Core 1289 | . 106 192 . . 130 124 697 13 . 27 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 171 | . 22 79 . . 16 21 17 5 . 11 Regen/Repaired (Parts) 222 | . . . . . . 222 . . . . Core Remaining (%) 58 | 100 57 . . . 19 . . . . . Volleys Fired 204 | . 24 82 . . 41 44 9 . . 4 Largest 3 | . 2 2 . . 2 3 3 . . 2 Hottest 142 | . 70 83 . . 100 142 126 . . 118 Shots Fired 391 | . 48 161 . . 61 90 22 . . 9 Gun 344 | . 48 122 . . 59 84 22 . . 9 Cannon 39 | . . 39 . . . . . . . . Launcher 8 | . . . . . 2 6 . . . . Special . | . . . . . . . . . . . Kinetic 205 | . 24 94 . . 25 41 16 . . 5 Thermal 172 | . 24 67 . . 30 41 6 . . 4 Explosive 2 | . . . . . 2 . . . . . Electromagnetic 12 | . . . . . 4 8 . . . . Robot Hit Streak 15 | . 12 15 . . 7 9 3 . . 8 Robot Miss Streak 7 | . 7 5 . . 3 5 4 . . . Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 3 | . 1 . . . . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . Shots Hit Robots 243 | . 27 96 . . 38 57 17 . . 8 Core Hits 112 | . 13 41 . . 17 32 6 . . 3 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 3 | . . 1 . . . . 1 . . 1 Critical Strikes 14 | . 2 6 . . . 3 2 . . 1 Burn 9 | . 2 4 . . . 3 . . . . Destroy 3 | . . 1 . . . . 1 . . 1 Blast 1 | . . 1 . . . . . . . . Impale 1 | . . . . . . . 1 . . . Melee Attacks 18 | . . . . . . . 18 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 18 | . . . . . . . 18 . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4307 | . 330 1433 . . 627 1422 391 . . 104 Guns 3024 | . 330 931 . . 442 993 224 . . 104 Cannons 502 | . . 502 . . . . . . . . Explosions 595 | . . . . . 185 410 . . . . Melee 167 | . . . . . . . 167 . . . Ramming 19 | . . . . . . 19 . . . . Kinetic 2077 | . 178 957 . . 148 559 203 . . 32 Thermal 1420 | . 152 476 . . 229 470 21 . . 72 Explosive 185 | . . . . . 185 . . . . . Electromagnetic 439 | . . . . . 65 374 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 167 | . . . . . . . 167 . . . Highest Corruption 4 | . 1 . . . . 4 4 4 4 4 Average Corruption 3 | . 1 . . . . 3 4 4 4 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 25 | . 3 . . . . 2 10 4 1 5 Message Errors 3 | . 1 . . . . . 1 . . 1 Matter Fused 6 | . 1 . . . . 1 1 1 . 2 Heat Flow Errors 2 | . . . . . . . 1 1 . . Energy Discharges 6 | . . . . . . . 5 1 . . Parts Fused 2 | . . . . . . . 1 . . 1 Data Loss (minor) 3 | . 1 . . . . . 1 . 1 . Misfires 2 | . . . . . . 1 . . . 1 Alerts 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 5 | . . 5 . . . . . . . . Projectiles 5 | . . 5 . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 3 | . . 3 . . . . . . . . Impact . | . . . . . . . . . . . Kinetic 3 | . . 3 . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 60 | . . . . . 35 25 . . . . Shots 2 | . . . . . 1 1 . . . . Rammed . | . . . . . . . . . . . Targets Rammed 2 | . . . . . . 2 . . . . Kicked 2 | . . . . . . 2 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 240 | . 132 3 . . 240 107 163 186 . 66 Average Temperature 50 | . 49 2 . . 76 24 66 98 . 38 Received Heat Transfer 1953 | . 78 729 . . 270 174 648 18 . 36 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 2 | . . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . Heat Transferred 4626 | . 592 1702 . . 666 1416 50 . . 200 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Maximum Alert Level 2 | . . 2 . . . 2 . . . . Low Security (%) 82 | 100 100 66 100 . . 87 . . . . Level 1 14 | . . 29 . . . 9 . . . . Level 2 2 | . . 4 . . . 3 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 474 | . 120 469 182 . . 474 . . . . Initial 182 | . . 32 182 . . 25 . . . . Average 104 | . 38 137 125 . . 102 . . . . Influence Increases 2582 | . 201 907 . . 322 865 207 . . 80 Destroy 0b10 Robot/C 1340 | . 120 420 . . 180 500 80 . . 40 Destroy 0b10 Robot/NC 80 | . 5 25 . . . 50 . . . . Destroy Leader 298 | . 32 92 . . 40 114 20 . . . Allied During Kill 207 | . . . . . 42 138 17 . . 10 Successful Hack 27 | . 14 7 . . . 6 . . . . Disable Machine 15 | . . 15 . . . . . . . . Destroy Structure 30 | . . 3 . . . 27 . . . . Lose Combat Pursuer 585 | . 30 345 . . 60 30 90 . . 30 Influence Decreases 2582 | . 124 515 407 62 281 448 574 91 . 80 Entered New Map 599 | . . 45 287 62 . 16 170 19 . . Time Decay 1411 | . 124 390 120 . 176 255 214 72 . 60 Lost Part 402 | . . 80 . . 45 107 170 . . . Lost Ally 170 | . . . . . 60 70 20 . . 20 Squads Dispatched 12 | . 2 4 . . . 6 . . . . Investigation 4 | . 1 3 . . . . . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 5 | . 1 1 . . . 3 . . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Distress Signals 4 | . 1 2 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 150 | . 17 52 . . 14 40 17 4 . 6 Peak Tracking Total 12 | . 6 12 . . 3 5 7 4 . 3 Tactical Retreats 16 | . 1 8 . . 2 2 2 . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Traps Triggered 3 | . 1 . . . . 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Machines Disabled 1 | . . 1 . . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Machines Accessed 15 | . 5 5 . . . 2 . . 3 . Terminals 9 | . 4 5 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 54 | . 13 14 . . . 7 . . 20 . Successful 35 | . 3 6 . . . 6 . . 20 . Failed 19 | . 10 8 . . . 1 . . . . Catastrophic 5 | . 2 3 . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 28 | . 7 6 . 3 . 12 . . . . Terminals 25 | . 11 14 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 6 | . . . . . . 6 . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 29 | . 3 6 . . . . . . 20 . Record 1 | . . . . . . . . . 1 . Part Schematic 14 | . . 1 . . . . . . 13 . Robot Schematic 3 | . . . . . . . . . 3 . Prototype ID Bank 4 | . 1 . . . . . . . 3 . Level Access Points 1 | . 1 . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Zone Layout 3 | . . 3 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . 5 . . . . Scan Component 2 | . . . . . . 2 . . . . Repair 2 | . . . . . . 2 . . . . Refit 1 | . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 5 5 . . . 1 . . . . Full Trace Events 6 | . 2 4 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . 1 . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 14 | . . 1 . . . . . . 13 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . . Time 82 | . . . . . . 82 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Total Allies 12 | . . . . 6 . 5 . . . 1 Largest Group 6 | . . . . 6 6 3 1 . . 1 Highest-Rated Group 220 | . . . . 220 220 210 96 . . 96 Highest-Rated Ally 96 | . . . . 39 39 96 96 . . 96 Zionite Dispatches 2 | . . . . . . 2 . . . . Light 1 | . . . . . . 1 . . . . Recon 1 | . . . . . . 1 . . . . Total Orders 6 | . . . . . . 6 . . . . ROAM 2 | . . . . . . 2 . . . . EXPLORE 3 | . . . . . . 3 . . . . RETURN 1 | . . . . . . 1 . . . . Ally Attacks 163 | . . . . . 47 92 14 . . 10 Total Damage 3395 | . . . . . 737 2151 235 . . 272 Kills 28 | . . . . . 3 21 2 . . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Active Infowar (turns) 1610 | . . . . . . 504 447 375 99 185 IFF 404 | . . . . . . . . 120 99 185 Triangulation 1179 | . . . . . . 475 447 257 . . ECM 114 | . . . . . . 114 . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 2 . . . . 1 Drone Launches 4 | . . . . . . 4 . . . . Drone Recoveries 3 | . . . . . . 3 . . . . Zionite Intel Received 1 | . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Turns Passed 6581 | 73 489 1164 243 1585 572 1349 447 375 99 185 Spaces Moved 4619 | 52 313 607 99 1196 367 792 400 547 98 148 Core 641 | 22 . . . . . . 190 429 . . Treads . | . . . . . . . . . . . Legs 3612 | 30 313 607 99 1196 367 792 203 5 . . Wheels 366 | . . . . . . . 7 113 98 148 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 123 110 50 50 95 110 Average Speed 113 | 112 120 143 120 120 123 123 88 62 95 110 Slowest Speed 260 | 190 120 190 120 123 195 260 190 120 110 110 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 48 | 3 50 57 25 89 55 25 68 62 71 23 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 8 | . . . . 2 . 5 . . . 1 Known Exits Taken 4 | . 1 1 . . 1 1 . . . . Unknown Exits Taken 6 | 1 . . 1 1 . . 1 1 1 . Scrap Searched 15 | . . . . 3 1 . 2 9 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 25 | . . 2 . . 20 3 . . . . Melee . | . . . . . . . . . . . Projectile 2 | . . 2 . . . . . . . . AOE 23 | . . . . . 20 3 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Total 5530 | 63 379 746 223 1337 428 1077 437 575 103 162 Wait 511 | . 31 21 124 134 . 176 . 15 . 10 Move 4609 | 51 312 606 98 1195 366 791 399 546 97 148 Hop . | . . . . . . . . . . . Pick Up 41 | 6 5 9 . 5 4 9 . 3 . . Fast Attach 35 | 6 2 . . . 1 13 3 7 3 . Attach 35 | . . 10 1 . 4 12 6 2 . . Detach 8 | . 1 . . . . 5 2 . . . Swap 34 | . 1 9 . 1 7 15 . 1 . . Drop 33 | . 3 9 . 2 5 10 . 1 3 . Fire 204 | . 24 82 . . 41 44 9 . . 4 Melee 18 | . . . . . . . 18 . . . Ram . | . . . . . . . . . . . Kick 2 | . . . . . . 2 . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 333 | -10/Materials | Build established: Mutant 353 | -10/Materials | Identified exit to Materials 483 | -10/Materials | Discovered new exit (range 14) 563 | -10/Materials | Entered another Materials area 563 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 618 | -9/Materials | Identified exit to Mines 1638 | -9/Materials | Build established: Scavenger-Mutant 1727 | -9/Materials | Entered Mines 1963 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1970 | -9/Mines | Entered Zion 2285 | -7/Zion | Learned location of Quarantine (-3) 2325 | -7/Zion | Given the Hacking Drone Bay 2325 | -7/Zion | Found Prototype Device 2353 | -7/Zion | Learned 4 Factory zone layouts 2399 | -7/Zion | Gained Derelict followers 2578 | -7/Zion | Found GAL Module 2695 | -7/Zion | Learned location of Warlord (-5) 2718 | -7/Zion | Given A8's code to call for help 2862 | -7/Zion | Met Imprinter 2884 | -7/Zion | Imprinted 2886 | -7/Zion | Declared Zion's savior 3293 | -7/Zion | Received a visual enhancement algorithm 3293 | -7/Zion | Ran a visual enhancement algorithm 3364 | -7/Zion | Build established: Mutant 3406 | -7/Zion | Ran a visual enhancement algorithm 3419 | -7/Zion | Discovered new exit (range 12) 3436 | -7/Zion | Found CR-A16's Pointy Stick 3522 | -7/Zion | Ran a visual enhancement algorithm 3555 | -7/Zion | Entered Proximity Caves 3555 | -6/Proximity Caves | Accompanied by 6 allies 3584 | -6/Proximity Caves | Core integrity fell below 50% 3635 | -6/Proximity Caves | Spotted B-75 Beast 3751 | -6/Proximity Caves | Destroyed B-75 Beast 3768 | -6/Proximity Caves | Lost 3 allies 3843 | -6/Proximity Caves | Identified exit to Factory 4120 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4126 | -6/Proximity Caves | Core integrity fell below 20% 4127 | -6/Proximity Caves | Entered Factory 4127 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4128 | -6/Factory | Identified exit to Factory 4128 | -6/Factory | Identified exit to Lower Caves 4131 | -6/Factory | Identified Hacking Drone Bay 4307 | -6/Factory | Repaired Missile Launcher 4352 | -6/Factory | Repaired Imp. Titanium Leg 4618 | -6/Factory | Build established: Scavenger-Tank 4655 | -6/Factory | Zion Light squad teleported in 4962 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 4963 | -6/Factory | Zion Recon squad teleported in 5013 | -6/Factory | Lost 3 allies 5115 | -6/Factory | Garrison activated, responded to threat 5338 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5340 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5370 | -6/Factory | Lost 3 parts (2p1n) 5448 | -6/Factory | Discovered exit to Lower Caves (range 16) 5468 | -6/Factory | Discovered exit to Factory (range 12) 5476 | -6/Factory | Entered Lower Caves 5476 | -6/Lower Caves | Accompanied by 1 ally 5790 | -6/Lower Caves | Core integrity fell below 50% 5831 | -6/Lower Caves | Core integrity fell below 20% 5855 | -6/Lower Caves | Lost 17 parts (3p5n6u3w) 5869 | -6/Lower Caves | Encountered a Warlord checkpoint 5920 | -6/Lower Caves | Discovered new exit (range 8) 5921 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5923 | -6/Lower Caves | Entered another Lower Caves area 6221 | -6/Lower Caves | Discovered new exit (range 5) 6298 | -6/Lower Caves | Entered Data Miner 6300 | -6/Data Miner | Discovered new exit (range 6) 6318 | -6/Data Miner | Met Data Miner 6356 | -6/Data Miner | Received God Mode back door access code from Data Miner 6397 | -6/Data Miner | Entered Proximity Caves 6406 | -5/Proximity Caves | Spotter reported a threat 6409 | -5/Proximity Caves | Spotter reported a threat 6413 | -5/Proximity Caves | Escorted by Enhanced Grunt 6462 | -5/Proximity Caves | Spotter reported a threat 6582 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06413_ Enhanced Grunt: "Protecting LRC-V3." 06423_ Acquired derelict log, extracted data. World map updated: -4/Factory. 06428_ ETLGWQHVYBQKK<|LVI PSP:4RSA&BFA 06445_ G-50 Soldier destroyed. 06450_ Adv. Heat Sink fries itself beyond repair. 06451_ Lgt. Angular Momentum Engine fries itself beyond repair. 06451_ Hvy. Laser fries itself beyond repair. 06452_ Enhanced Grunt suffers critical hit (Burn). 06452_ Enhanced Grunt overheating. 06453_ Enhanced Grunt heat spikes uncontrollably. 06453_ Enhanced Grunt overheating. 06456_ Enhanced Grunt heat damages Antimatter Reactor. 06462_ ALERT: Unidentified potential threat approaching Complex 0b10. 06510_ System corrupted: Matter fused (-5). 06570_ HV Slug penetrates G-50 Soldier. 06576_ G-50 Soldier suffers critical hit (Destroy). 06576_ Destroyed Carbon-fiber Leg. 06577_ System corrupted: Thermic Laser fused. 06579_ HV Slug penetrates G-50 Soldier. Map ----- +----------------------------------------------------+ | ??????????????????????????###???## #### | | ????????????????????????####?????## ####??# | | ???????????????????????## #??????## #?????# | | ?????????????????????### #???????# #?????# | | ????????????????????## #???????# #?????# | | ????????????????????# ##??????# #?????# | | ????????????????##### ######## #?????# | | ????????????????# ## ## ##????# | | ????????????????# ## #????? | | ????????????????# ## #### #????? | | ????????????????# ### ##??## #????? | | ????????????????# ### #????## #????? | | ????????????????# ####?## ##?????## ###??? | | ????????????????# #?????###???????# "#?## | | ????????????????# ##??????????????# ### | | ???????????????## ##?????????????# | | ???????????????# ##????????????# | | ???????????????# m##???###?????## ##### | | ???????????????# ##### ###????# ##??# | | ???????????????# ##???# "?### | | ???????????????# ##??# #?# | | ??????????????## #### #### | | ??????????????# ## #### | | ??????????????## #?# | | ???????????????## g #?? | | ????????????????###@ ### | | ??????????????????## ## #### | | ???????????????????# ^ #####??## | | ???????????????????# ###???????# | | ???????????????????## ##?????????# | | ????????????????????###??????????### | | ???????????????????????????????????## # | | ????????????????????????????????????## #### | | ?????????????????????????????????????####??? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 31 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 375 Resistance: TH 20 Core Shielding 30 Propulsion Shielding 33 Utility Shielding 66 Phase Shifting 5 Evasion (%) 60 Offensive Hacking 21 Item Schematics ----------------- Com. Wheel | -9/Materials | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Point Defense System | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free Adv. Point Defense System | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Missile Launcher | 13% | -6/Factory Imp. Titanium Leg | 4% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Adventurer Help From High Places Look Less Dangerous Next Time Challenges ------------ None Game ------ Seed CoordinationPropulsionModule Manual? 0 Play Time 01:18:09 Cumulative 35.6 hours Start 2025.10.27 @ 19:24:51 End 2025.10.27 @ 20:44:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 30 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ed3a9ba-da59-4e69-8c65-9977187af908