Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.24 @ 22:37:29 Player: Arctifire Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (12) 60 Value Destroyed (126) 126 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (47) 47 TOTAL SCORE: 2053 Bonus ------- Follower Combat Kills 47 Cogmind --------- Core Integrity 534/550 Matter 235/300 Energy 51/125 System Corruption 0% Temperature Cool (3) Movement Flying (34) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- Flight Unit Flight Unit Flight Unit > --- UTILITY (3) ------ Improved Sensor Array Improved Terrain Scanner Terrain Scan Processor > --- WEAPON (2) ------- Heavy Particle Gun Assault Rifle > --- INVENTORY (4) ---- Ion Engine Weight Redist. System Advanced Signal Interpreter Medium Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Improved Sensor Array Improved Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Heavy Particle Gun Assault Rifle > --- INVENTORY -------- Ion Engine Weight Redist. System Advanced Signal Interpreter Medium Laser [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Improved Sensor Array Device Improved Sensor Array Storage Small Storage Unit Processor Terrain Scan Processor Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 1 1 Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 22 | 6 5 4 7 . Power 4 | 1 . 2 1 . Engine 4 | 1 . 2 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 2 2 2 . Treads . | . . . . . Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight 6 | . 2 2 2 . Utility 6 | 1 2 . 3 . Device 3 | . 1 . 2 . Storage 2 | 1 1 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 4 | 2 1 . 1 . Energy Gun 2 | 1 . . 1 . Energy Cannon . | . . . . . Ballistic Gun 2 | 1 1 . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 1 | . . . 1 . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . . 1 . Highest Loss Streak 1 | . . . 1 . Average Slot Usage (%) 84 | . 84 85 84 81 Engine 12 | . 14 14 11 9 Leg 2 | . 6 . . . Flight 26 | . 21 28 33 27 Device 14 | . 10 14 19 18 Storage 1 | . 3 . . . Processor 2 | . . . 5 9 Energy Gun 11 | . 14 14 4 9 Ballistic Gun 12 | . 14 14 11 9 Naked Turns . | . . . . . Heaviest Build 23 | 11 23 8 10 10 Greatest Support 20 | 20 20 8 12 12 Greatest Overweight (x) 2 | 2 1 . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 6 12 4 4 4 Average Capacity 4 | 5 4 4 4 4 Most Carried 4 | 2 4 4 4 4 Average Carried 3 | 1 3 4 3 4 Final Capacity 6 | 6 4 4 4 4 Final Carried 4 | 2 4 4 4 4 Class Distribution -------------------- 67% | Mutant 25% | Scavenger-Scout 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Scout | -9/Materials Scavenger-Scout | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 431 | 228 68 80 55 . Remotely . | . . . . . Salvage Created 203 | . 68 95 40 . Parts 24 | . 5 13 6 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 11 | . 3 6 2 . Guns 11 | . 3 6 2 . Classes Destroyed 2 | . 2 . . . Watcher 1 | . 1 . . . Swarmer 11 | . 3 6 2 . Best Kill Streak 3 | . 3 3 2 . Combat Bots Only 3 | . 3 3 2 . Max Kills in Single Turn 1 | . 1 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 277 | . 105 62 52 58 Core 57 | . 23 5 13 16 Absorbed by Shields . | . . . . . Core Remaining (%) 94 | 100 . 88 96 . Volleys Fired 27 | . 11 8 6 2 Largest 2 | . 2 2 2 2 Hottest 75 | . 60 60 60 75 Shots Fired 51 | . 22 16 9 4 Gun 51 | . 22 16 9 4 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 27 | . 11 8 6 2 Thermal 2 | . . . . 2 Explosive . | . . . . . Electromagnetic 22 | . 11 8 3 . Robot Hit Streak 16 | . 4 8 16 1 Robot Miss Streak 3 | . 3 1 . 1 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 34 | . 14 10 8 2 Core Hits 13 | . 4 6 2 1 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 435 | . 196 115 96 28 Guns 435 | . 196 115 96 28 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 184 | . 57 39 60 28 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 251 | . 139 76 36 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 30 | . 28 30 . 9 Average Temperature 13 | . 16 13 . 5 Received Heat Transfer 36 | . . . . 36 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 253 | . 114 192 253 83 Initial 83 | . . 37 63 83 Average 107 | . 66 177 154 83 Maximum Alert Level 1 | . . . 1 . Low Security (%) 94 | 100 100 100 66 100 Level 1 5 | . . . 33 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . . . 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . . . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 28 | . 10 6 6 6 Peak Tracking Total 6 | . 6 3 4 5 Tactical Retreats 2 | . 1 1 . . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 2 | . 2 . . . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 3 | . 3 . . . Successful 3 | . 3 . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 3 . . . Record 2 | . 2 . . . Branch Access Points 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 31 | . . 31 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 12 | . . . 12 . Total Damage 187 | . . . 187 . Kills 4 | . . . 4 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1008 | 91 309 280 157 171 Spaces Moved 949 | 63 307 236 221 122 Core 10 | 10 . . . . Treads . | . . . . . Legs 91 | 53 38 . . . Wheels . | . . . . . Hover . | . . . . . Flight 848 | . 269 236 221 122 Fastest Speed 34 | 50 37 37 34 34 Average Speed 44 | 117 48 37 34 34 Slowest Speed 150 | 150 150 37 40 34 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 7 | . 2 3 1 1 Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 4 47 39 26 14 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1470 | 77 444 411 292 246 Wait 461 | 7 115 163 53 123 Move 931 | 62 302 229 218 120 Hop 7 | . 2 3 1 1 Pick Up 9 | 2 4 . 3 . Fast Attach 12 | 6 3 . 3 . Attach 3 | . 1 . 2 . Detach . | . . . . . Swap 7 | . 1 4 2 . Drop 13 | . 5 4 4 . Fire 27 | . 11 8 6 2 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 401 | -10/Materials | Entered Mines 477 | -10/Mines | Discovered new exit (range 12) 660 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 671 | -10/Mines | Discovered new exit (range 4) 677 | -10/Mines | Received a Mining Laser from a helpful Derelict 681 | -10/Mines | Entered Materials 681 | -9/Materials | Accompanied by 1 ally 681 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 833 | -9/Materials | Discovered new exit (range 12) 838 | -9/Materials | Entered another Materials area 838 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1009 | -8/Materials | Self-destructed Last Messages --------------- 00833_ EXIT=FOUND PARAMETERS=POWER_1,PROPULSION_1 LOCATION=UNKNOWN GOAL=ESCAPE 00839_ T-07 Excavator is excavating. 00930_ Connecting with Terminal... 00930_ Current location identified: Materials 00930_ Connecting with Terminal... 00967_ U-05 Engineer builds a Wall. 00992_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01000_ O-16 Technician uses terminal to summon reinforcements. 01000_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 01000_ O-16 Technician locks terminal. 01001_ O-16 Technician uses terminal to summon reinforcements. 01001_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 01001_ O-16 Technician locks terminal. 01002_ K-01 Serf cleans the Terminal. 01003_ Terminal disabled. 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[ #?? | | ??????????????????##############??T #?? | | ??????????????????????????????????" ##?? | | ????????????????????????????????#?# "T" #??? | | ???????????????????????????#??#???? / """ #??? | | ???????????????????? ??????????#??? ####???????? | | ???????????????????????? ???????#?? #??????????? | | ????????????? ????????????????????? #???#??????? | | ????????????????? ????????????????? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 125 Matter Stores 269 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeatMediumDissipator Manual? 0 Play Time 00:12:09 Cumulative 34.0 hours Start 2020.09.24 @ 22:26:57 End 2020.09.24 @ 22:37:29 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 26 Rogue 0 Adventurer 14 Explorer 12 Win Type - Total 6 Types 4/1/1/0/0/0/0/0/0 Lore% 36 Gallery% 51 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8cbe7663-26a6-473a-bfb0-adb7b28c6e4c