Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.11 @ 07:23:51 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1575) 1575 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 4897 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 671/850 Matter 51/300 Energy 150/150 System Corruption 7% Temperature Cool (57) Movement Walking (260) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (5) --- Aluminum Leg Armored Leg > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Advanced Signal Interpreter Seismic Detector Improved Targeting Computer Layered Medium Armor Plating > --- WEAPON (3) ------- Gauss Cannon Gauss Cannon Long-range Missile Launcher > --- INVENTORY (15) --- Armored Huge Wheel Improved Heat Sink Large Matter Pod (150) Advanced Visual Processing Unit Recoil Stabilizer Hardened Heavy Armor Plating Layered Light Armor Plating Focal Shield Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg VSS Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Signal Interpreter Seismic Detector Improved Targeting Computer Layered Medium Armor Plating > --- WEAPON ----------- Gauss Cannon Gauss Cannon Long-range Missile Launcher > --- INVENTORY -------- Armored Huge Wheel Improved Heat Sink Large Matter Pod Advanced Visual Processing Unit Recoil Stabilizer Hardened Heavy Armor Plating Layered Light Armor Plating Mini Grenade Launcher [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Protection Layered Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 3 | . . 1 1 . 1 Utility 4 | . . . 1 2 1 Weapon 1 | . . 1 . . . Parts Attached 59 | 8 3 4 22 13 9 Power 8 | 1 2 1 3 1 . Engine 6 | 1 2 1 2 . . Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 18 | 2 . 2 6 5 3 Treads . | . . . . . . Leg 18 | 2 . 2 6 5 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 2 1 . 7 4 4 Device 3 | 1 . . 2 . . Storage 4 | 1 1 . 2 . . Processor 3 | . . . . 1 2 Hackware . | . . . . . . Protection 8 | . . . 3 3 2 Artifact . | . . . . . . Weapon 15 | 3 . 1 6 3 2 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 10 | 2 . 1 6 1 . Ballistic Cannon 2 | . . . . 2 . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . 1 1 . . . Parts Lost 25 | . . . 14 4 7 Power 2 | . . . 1 1 . Propulsion 11 | . . . 5 1 5 Utility 5 | . . . 4 . 1 Weapon 7 | . . . 4 2 1 Highest Loss Streak 7 | . . . 7 2 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 99 100 97 99 94 Engine 7 | . 13 11 6 6 . Leg 31 | . 28 33 34 29 28 Device 13 | . 14 11 11 15 13 Storage 8 | . 14 11 9 7 6 Processor 4 | . . . . 7 10 Protection 5 | . . . 5 7 7 Ballistic Gun 23 | . 28 33 27 21 1 Ballistic Cannon 1 | . . . . . 13 Naked Turns . | . . . . . . Heaviest Build 58 | 11 21 22 41 49 58 Greatest Support 67 | 20 20 33 46 60 67 Greatest Overweight (x) 3 | 3 1 . 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 Average Capacity 13 | 7 8 10 14 15 15 Most Carried 15 | 1 8 10 15 15 12 Average Carried 10 | . 3 6 10 13 10 Final Capacity 15 | 8 10 10 15 15 15 Final Carried 15 | . 7 10 15 13 11 Class Distribution -------------------- 55% | Scavenger-Tank 21% | Scavenger-Gunner 11% | Mutant 7% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Matter Collected 1563 | 290 86 100 669 393 25 Remotely . | . . . . . . Salvage Created 1852 | 68 186 217 981 375 25 Parts 134 | 8 14 19 68 25 . Haulers Intercepted 3 | . 1 . . 2 . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Combat Hostiles Destroyed 43 | . 6 6 24 6 1 Guns 39 | . 6 6 24 3 . Cannons 4 | . . . . 3 1 Classes Destroyed 8 | 1 3 2 . 2 . Tunneler 3 | 3 . . . . . Hauler 3 | . 1 . . 2 . Watcher 3 | . . 2 1 . . Swarmer 16 | . 4 4 8 . . Grunt 14 | . 2 . 12 . . Sentry 8 | . . 2 4 1 1 Programmer 4 | . . . . 4 . Heavy 1 | . . . . 1 . Best Kill Streak 6 | 2 2 6 5 1 1 Combat Bots Only 5 | . 2 4 5 1 1 Max Kills in Single Turn 2 | 1 1 2 2 1 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Damage Taken 4054 | . 242 229 1421 1074 1088 Core 466 | . 48 66 79 94 179 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 80 83 85 86 . Volleys Fired 160 | 13 25 20 58 37 7 Largest 3 | 2 2 3 3 3 3 Hottest 139 | 40 40 60 66 119 139 Shots Fired 439 | 26 50 60 173 109 21 Gun 409 | 26 50 60 173 99 1 Cannon 24 | . . . . 10 14 Launcher 6 | . . . . . 6 Special . | . . . . . . Kinetic 433 | 26 50 60 173 109 15 Thermal . | . . . . . . Explosive 6 | . . . . . 6 Electromagnetic . | . . . . . . Robot Hit Streak 17 | 6 8 13 17 11 6 Robot Miss Streak 6 | 1 3 6 4 3 2 Penetration Max . | . . . . . . Secondary Targets 7 | . . 1 6 . . Max Gunslinging Chain 2 | . . 1 2 . . Shots Hit Robots 292 | 19 31 32 115 80 15 Core Hits 117 | 5 14 15 60 20 3 Critical Kills 1 | 1 . . . . . Critical Parts Destroyed 3 | 1 . . 1 1 . Critical Strikes 6 | 2 . . 1 1 2 Destroy 4 | 2 . . 1 1 . Blast 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3654 | 155 252 272 1303 1274 398 Guns 3014 | 155 252 272 1303 1018 14 Cannons 493 | . . . . 244 249 Explosions 135 | . . . . . 135 Melee . | . . . . . . Ramming 12 | . . . . 12 . Kinetic 3507 | 155 252 272 1303 1262 263 Thermal . | . . . . . . Explosive 135 | . . . . . 135 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . 3 . . 5 7 Average Corruption 2 | . 3 . . 2 7 Corruption Purged . | . . . . . . Corruption Blocked 8 | . . . . 8 . Effects 24 | . 2 . . 19 3 Message Errors 9 | . 1 . . 8 . Matter Fused 4 | . . . . 4 . Heat Flow Errors 3 | . . . . 2 1 Energy Discharges 3 | . . . . 2 1 Parts Rejected 2 | . . . . 2 . Data Loss (minor) 1 | . 1 . . . . Data Loss (major) 1 | . . . . . 1 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . . . . 3 . Impact 1 | . . . . 1 . Kinetic 2 | . . . . 2 . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 2 | . . . . 2 . Kicked 2 | . . . . 2 . Crushed . | . . . . . . Highest Temperature 251 | . 12 56 147 251 78 Average Temperature 41 | . 3 17 48 95 34 Received Heat Transfer 1029 | . 42 99 684 54 150 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Peak Influence 451 | 15 240 340 451 136 90 Initial 136 | . 9 101 71 136 14 Average 97 | 6 133 178 181 44 29 Maximum Alert Level 2 | . 1 1 2 . . Low Security (%) 85 | 100 75 68 61 100 100 Level 1 12 | . 24 31 30 . . Level 2 1 | . . . 7 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 1 1 2 6 . Investigation . | . . . . . . Extermination 4 | . . . . 4 . Reinforcement 6 | . 1 1 2 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Distress Signals 6 | . 2 1 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 14 11 29 6 5 Peak Tracking Total 7 | . 5 5 7 2 2 Tactical Retreats 4 | . 1 1 1 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Machines Disabled 2 | . . . 1 . 1 Max in Single Turn 1 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Machines Accessed 13 | . 2 1 5 5 . Terminals 11 | . 2 1 4 4 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 35 | . 5 2 17 11 . Successful 7 | . 1 . 5 1 . Failed 28 | . 4 2 12 10 . Catastrophic 3 | . 1 1 1 . . Database Lockouts . | . . . . . . Manual 5 | . . 1 4 . . Terminals 29 | . 5 2 14 8 . Fabricators 3 | . . . . 3 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 1 . 4 1 . Record 1 | . . . 1 . . Branch Access Points 1 | . . . 1 . . Locate Traps 3 | . 1 . 1 1 . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . 1 . . Insert Component 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 2 1 4 5 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Turns Passed 4246 | 122 377 585 876 2023 263 Spaces Moved 2824 | 63 227 420 452 1493 169 Core 7 | 7 . . . . . Treads . | . . . . . . Legs 2817 | 56 227 420 452 1493 169 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 115 116 Average Speed 121 | 119 124 120 120 119 133 Slowest Speed 200 | 200 190 120 190 189 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 24 | 3 43 32 34 27 5 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 118 | . . . . 1 117 Melee . | . . . . . . Projectile 8 | . . . . 1 7 AOE 110 | . . . . . 110 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Total 3347 | 85 282 469 664 1661 186 Wait 246 | . 20 14 121 91 . Move 2818 | 62 226 419 451 1492 168 Hop . | . . . . . . Pick Up 39 | 1 6 8 11 12 1 Fast Attach 16 | 7 1 . 6 1 1 Attach 24 | . . 2 10 7 5 Detach 1 | . 1 . . . . Swap 19 | 1 2 2 6 5 3 Drop 21 | 1 1 4 1 14 . Fire 160 | 13 25 20 58 37 7 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . . 2 . Crush . | . . . . . . Escape Stasis 1 | . . . . . 1 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 15) 123 | -11/Junkyard | Entered Materials 314 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 4) 485 | -10/Materials | Discovered new exit (range 9) 500 | -10/Materials | Entered another Materials area 500 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 774 | -9/Materials | Discovered new exit (range 14) 807 | -9/Materials | Build established: Scavenger-Gunner 1085 | -9/Materials | Entered another Materials area 1085 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1390 | -8/Materials | Lost 4 parts (2n1u1w) 1524 | -8/Materials | Lost 7 parts (2n2u3w) 1905 | -8/Materials | Discovered new exit (range 10) 1961 | -8/Materials | Entered Factory 1961 | -7/Factory | Evolved 2 slots: Utility x2 2263 | -7/Factory | Build established: Scavenger-Tank 2588 | -7/Factory | Discovered new exit (range 11) 2652 | -7/Factory | Identified exit to Factory 3151 | -7/Factory | Cargo convoy interrupted 3263 | -7/Factory | Discovered new exit (range 4) 3267 | -7/Factory | Identified exit to Lower Caves 3984 | -7/Factory | Entered another Factory area 3984 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4048 | -6/Factory | Spotted B-75 Beast 4096 | -6/Factory | Lost 3 parts (1n1u1w) 4169 | -6/Factory | Crushed by falling debris 4247 | -6/Factory | Self-destructed Last Messages --------------- 04129_ The unstable cave ceiling collapses. 04135_ ALERT: Security rotation in progress. 04137_ The unstable cave ceiling collapses. 04143_ Acquired Arm. Leg. 04148_ Acquired 25 matter. 04150_ The unstable cave ceiling collapses. 04154_ Acquired Focal Shield. 04156_ The unstable cave ceiling collapses. 04169_ Crushed by falling debris. 04169_ Titanium Leg destroyed. 04169_ System corrupted by crushing effect (+2). 04169_ VSS Leg destroyed. 04169_ System corrupted by crushing effect (+5). 04174_ System corrupted: Heat flow error (+111). 04196_ System corrupted: Energy discharge (-51). 04222_ System corrupted: Substantial component data lost. 04236_ Scanalyzer disabled. 04243_ Slug penetrates Earth. 04246_ Aluminum Leg destroyed. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ????????????????????????# ##???? | | ???????????????????????? ?? | | ???????????????????????? # | | ???????????????????????? # | | ???????????????????????? | | ???######+############?? Y | | ??? #?? | | ?? #?? | | ?? #?? ]] | | ?? #?? ]] ? | | ?? #??# ] #? | | ????#############+####### #? | | ???????????# # " #? | | ???????????# # """#? | | ???????????# """""" # S"#? | | ############ """""" #@ """#? | | # """""" # """#? | | # """""" # #? | | % # ###+###? | | # """""" #?# #??? | | # % """""" #?# #??? | | # """""" #?# #??? | | + """""" #?# #??? | | # #?# #??? | | ] ####+########?# #??? | | ##??# #????????# #??? | | #???# #????????# #??? | | #???# #????????# #??? | | # #####???# #????????# #??? | | #########??????# #?????+??# #??? | | ???????????????# #????? ??# #??? | | ???????????????# #????? ??# #??? | | ????????###????# #???## ### #??? | | #########T ##### ##### ## #??? | | ## #??? | | ### ## #??? | | #??# #?# #??? | | #??# #?# #??? | | #?## ### #??? | | ###### ## #+########## ## #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed LauncherAngularHumpback Manual? 0 Play Time 00:44:57 Cumulative 41.2 hours Start 2023.04.03 @ 23:56:15 End 2023.04.11 @ 07:23:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2bee87b-5c13-4250-a43c-1558db211465