Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 22:32:22 Player: Bace Troncons Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (94) 470 Value Destroyed (2720) 2720 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 9130 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 0/1300 Matter 142/300 Energy 67/100 System Corruption 11% Temperature Cool (21) Movement Treading (145) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Biometal Medium Treads > --- UTILITY (11) ----- Machine Analyzer Visual Processing Unit Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heavy Armor Plating Hacking Suite Improved Component Analysis Suite Peak State ------------ > --- POWER ------------ Fusion Compressor Micro Antimatter Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Q-thruster Q-thruster Q-thruster Q-thruster > --- UTILITY ---------- Makeshift Trap Scanner Machine Analyzer Visual Processing Unit Advanced Visual Processing Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Signal Interpreter Improved Targeting Computer Improved Melee Analysis Suite Hacking Suite Improved System Guard > --- WEAPON ----------- Katana Kinetic Spear > --- INVENTORY -------- Fusion Compressor Nuclear Pulse Array Improved Component Analysis Suite Heavy Missile Launcher [Rating: 105] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Visual Processing Unit Device Transmission Jammer Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Autogun Energy Gun Phase Gun Ballistic Gun Autogun Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Upp Upp Res Slots Evolved 14 | . . . . 4 2 2 2 2 . . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 3 | . . . . 2 1 . . . . . . Utility 9 | . . . . 2 1 1 2 2 . . 1 Weapon 1 | . . . . . . . . . . . 1 Parts Attached 158 | 6 7 . 2 52 19 6 13 15 4 1 33 Power 27 | 1 2 . . 5 2 2 2 5 1 . 7 Engine 7 | 1 1 . . 2 1 . 1 1 . . . Core 14 | . 1 . . 3 1 2 1 2 1 . 3 Reactor 6 | . . . . . . . . 2 . . 4 Propulsion 47 | 2 1 . . 15 7 2 2 2 1 . 15 Treads 13 | 2 1 . . 8 . . . . . . 2 Leg 7 | . . . . 7 . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 27 | . . . . . 7 2 2 2 1 . 13 Utility 53 | 1 2 . . 13 9 2 7 8 2 1 8 Device 18 | . . . . 1 3 1 3 5 1 . 4 Storage 6 | 1 1 . . 4 . . . . . . . Processor 13 | . 1 . . 2 2 . 1 2 1 1 3 Hackware 5 | . . . . . 1 . 3 1 . . . Protection 11 | . . . . 6 3 1 . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 31 | 2 2 . 2 19 1 . 2 . . . 3 Energy Gun 1 | . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 15 | 2 2 . 1 9 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 3 | . . . . 2 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . 3 . . . . . . . Slashing Weapon 6 | . . . . 5 . . 1 . . . . Piercing Weapon 2 | . . . . . . . 1 . . . 1 Special Melee Weapon 1 | . . . 1 . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 1 . 1 Parts Lost 71 | . 1 . . 27 . . 2 7 6 . 28 Power 17 | . 1 . . 5 . . 1 3 2 . 5 Propulsion 20 | . . . . 10 . . . . 1 . 9 Utility 23 | . . . . 6 . . 1 4 3 . 9 Weapon 11 | . . . . 6 . . . . . . 5 Highest Loss Streak 11 | . 1 . . 10 . . 1 3 4 . 11 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 90 | . 98 100 100 89 97 90 84 84 78 77 75 Engine 6 | . 6 14 14 8 3 . 1 3 . . . Core 3 | . 7 . . . 3 13 9 4 4 5 2 Treads 16 | . 28 28 28 24 . . . . . . . Leg 1 | . . . . 5 . . . . . . . Flight 7 | . . . . . 37 26 17 15 15 15 15 Device 4 | . . . . . 10 11 12 17 10 5 5 Storage 9 | . 14 14 14 15 . . . . . . . Processor 13 | . 12 14 14 5 6 13 11 19 27 35 36 Hackware 1 | . . . . . 3 . 4 5 5 5 2 Protection 5 | . . . . 11 13 11 11 5 . . . Ballistic Gun 11 | . 28 28 23 5 7 6 1 . . . . Slashing Weapon 4 | . . . . 9 7 6 6 5 5 5 2 Piercing Weapon 1 | . . . . . . . 1 5 5 5 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 59 | 12 31 29 29 59 36 22 25 30 29 15 30 Greatest Support 80 | 40 40 40 40 80 29 25 33 35 34 34 38 Greatest Overweight (x) 11 | 1 . . . 11 1 . . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 5 Average Capacity 10 | 7 12 15 15 15 5 5 5 5 5 5 5 Most Carried 15 | 3 15 15 15 15 15 5 5 5 5 3 5 Average Carried 9 | 1 10 14 15 12 5 4 4 4 3 3 3 Final Capacity 15 | 8 15 15 15 15 5 5 5 5 5 5 5 Final Carried 15 | 3 14 15 15 15 5 5 5 5 3 3 4 Class Distribution -------------------- 43% | Mutant 22% | Scavenger-Mutant 12% | Scavenger-Sprinter 9% | Scavenger-Gladiator 5% | Scavenger-Ninja 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Infiltrator-Gladiator | -5/Factory Scavenger-Gladiator | -4/Factory Scavenger-Ninja | -4/Upper Caves Scavenger-Sprinter | -4/Upper Caves Scavenger-Sprinter | -3/Research Resources | -11 -10 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Upp Upp Res Matter Collected 2441 | 212 562 93 48 785 162 50 176 120 45 20 168 Remotely . | . . . . . . . . . . . . Salvage Created 3297 | . 657 94 27 1004 261 78 318 301 26 . 531 Parts 216 | . 42 3 2 65 28 6 20 22 2 . 26 Haulers Intercepted 4 | . 1 . . 1 1 . 1 . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 5 | . . . 3 . . . . . 2 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 58 | . 9 2 1 21 4 3 4 8 1 . 5 Melee 31 | . . . . 7 4 3 4 8 1 . 4 Guns 16 | . 9 2 1 4 . . . . . . . AOE 10 | . . . . 9 . . . . . . 1 Classes Destroyed 14 | . 6 . 1 6 1 . . . . . . Worker 7 | . 3 . . 4 . . . . . . . Builder 7 | . 3 . . 2 1 . . 1 . . . Hauler 4 | . 1 . . 1 1 . 1 . . . . Recycler 3 | . . . . 1 . . . . . . 2 Operator 3 | . 1 . . . . . 2 . . . . Watcher 12 | . 3 . . 2 2 . 2 2 . . 1 Swarmer 25 | . . . . 3 3 3 4 8 1 . 3 Grunt 21 | . 9 2 . 10 . . . . . . . Duelist 2 | . . . . 2 . . . . . . . Sentry 4 | . . . . 4 . . . . . . . Specialist 1 | . . . . 1 . . . . . . . Hunter 1 | . . . . 1 . . . . . . . Programmer 3 | . . . . . 1 . . . . . 2 Subdweller 1 | . . . 1 . . . . . . . . Best Kill Streak 9 | . 4 2 1 9 4 3 5 7 1 . 4 Combat Bots Only 6 | . 2 2 1 6 3 3 4 4 1 . 3 Max Kills in Single Turn 3 | . 1 1 1 3 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . 1 Melee 1 | . . . . 1 1 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Upp Upp Res Hostile Shots Fired 774 | . 38 10 9 223 75 7 44 67 49 . 252 Missed 293 | . 8 2 3 57 47 3 15 23 28 . 107 Damage Taken 9287 | . 394 119 148 3174 376 53 389 753 306 . 3575 Core 2300 | . 112 45 . 536 42 12 86 108 48 . 1311 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 200 | . . . . 51 45 . 52 52 . . . Regen/Repaired (Parts) 435 | . . . . 220 . 45 . 15 . . 155 Core Remaining (%) 72 | 100 . . 37 2 94 98 91 . . 86 . Volleys Fired 119 | . 63 10 5 37 . . . . . . 4 Largest 2 | . 2 2 2 2 . . . . . . 1 Hottest 88 | . 46 46 46 46 . . . . . . 88 Shots Fired 212 | . 126 20 9 52 1 . . . . . 4 Gun 194 | . 126 20 9 37 1 . . . . . 1 Cannon . | . . . . . . . . . . . . Launcher 18 | . . . . 15 . . . . . . 3 Special . | . . . . . . . . . . . . Kinetic 193 | . 126 20 9 37 1 . . . . . . Thermal 1 | . . . . . . . . . . . 1 Explosive 18 | . . . . 15 . . . . . . 3 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 19 | . 7 10 10 19 . . . . . . . Robot Miss Streak 3 | . 3 2 . 2 . . . . . . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . . 1 . 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . Shots Hit Robots 254 | . 73 15 14 79 14 3 17 19 1 . 19 Core Hits 129 | . 36 5 2 41 8 3 8 13 1 . 12 Critical Kills 2 | . 1 . . 1 . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . Critical Strikes 10 | . 1 . . 6 . . . 3 . . . Destroy 1 | . 1 . . . . . . . . . . Smash 2 | . . . . 2 . . . . . . . Sever 6 | . . . . 4 . . . 2 . . . Impale 1 | . . . . . . . . 1 . . . Melee Attacks 308 | . . . 5 77 38 10 73 49 4 . 52 Impact 9 | . . . . 9 . . . . . . . Slashing 249 | . . . . 68 38 10 71 42 3 . 17 Piercing 45 | . . . . . . . 2 7 1 . 35 Sneak Attacks 19 | . . . 1 10 3 . 1 1 . . 3 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 12 | . . . . 4 . . 4 3 . . 1 Damage Inflicted 8040 | . 1082 217 140 3308 634 91 665 693 35 . 1175 Guns 1846 | . 1082 217 140 407 . . . . . . . Cannons . | . . . . . . . . . . . . Explosions 1373 | . . . . 1113 . . . . . . 260 Melee 4821 | . . . . 1788 634 91 665 693 35 . 915 Ramming . | . . . . . . . . . . . . Kinetic 1846 | . 1082 217 140 407 . . . . . . . Thermal . | . . . . . . . . . . . . Explosive 1373 | . . . . 1113 . . . . . . 260 Electromagnetic . | . . . . . . . . . . . . Impact 260 | . . . . 260 . . . . . . . Slashing 3768 | . . . . 1528 634 91 665 595 35 . 220 Piercing 793 | . . . . . . . . 98 . . 695 Highest Corruption 11 | . . . . 10 2 . . . . . 11 Average Corruption 8 | . . . . 10 1 . . . . . 8 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 63 | . . . . 55 3 . . . . . 5 Message Errors 17 | . . . . 15 2 . . . . . . Matter Fused 13 | . . . . 12 . . . . . . 1 Heat Flow Errors 9 | . . . . 7 . . . . . . 2 Energy Discharges 6 | . . . . 6 . . . . . . . Parts Rejected 1 | . . . . . . . . . . . 1 Parts Fused 2 | . . . . 2 . . . . . . . Data Loss (minor) 9 | . . . . 9 . . . . . . . Data Loss (major) 2 | . . . . 2 . . . . . . . Misfires 1 | . . . . . 1 . . . . . . Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 2 | . . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 509 | . . . . 243 95 . 128 13 . . 30 Projectiles . | . . . . . . . . . . . . Explosions 23 | . . . . 23 . . . . . . . Melee 486 | . . . . 220 95 . 128 13 . . 30 Knockbacks 1 | . . . . 1 . . . . . . . Impact 1 | . . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 138 | . . . . 86 . . . . . . 52 Shots 4 | . . . . 3 . . . . . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 263 | . 53 54 . 263 40 . . . 1 . 214 Average Temperature 30 | . 13 22 . 69 11 . . . 1 . 28 Received Heat Transfer 1963 | . 234 72 48 957 51 . 9 9 9 . 574 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . . . . Impact Corruptions 2 | . . . . 2 . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Upp Upp Res Peak Influence 515 | . 133 94 . 361 515 285 398 353 . . 450 Initial 177 | . . 29 . . 117 177 139 173 . . 90 Average 168 | . 50 58 . 211 284 196 249 227 . . 254 Maximum Alert Level 2 | . . . . 1 2 1 2 1 . . 2 Low Security (%) 58 | 100 100 100 . 22 41 80 37 56 . . 36 Level 1 39 | . . . . 77 33 19 61 43 . . 59 Level 2 2 | . . . . . 25 . . . . . 4 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 18 | . 1 . . 3 1 1 5 1 . . 6 Investigation 3 | . . . . . . 1 1 . . . 1 Extermination 4 | . . . . . 1 . . 1 . . 2 Reinforcement 11 | . 1 . . 3 . . 4 . . . 3 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Upp Upp Res Distress Signals 5 | . . . . 3 . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 170 | . 21 4 2 37 23 4 14 23 8 . 34 Peak Tracking Total 13 | . 3 2 2 7 7 3 4 7 5 . 13 Tactical Retreats 31 | . 2 . . 9 5 1 4 2 2 . 6 Traps | -11 -10 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Upp Upp Res Traps Triggered . | . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . 6 . . . Reused 2 | . . . . . . . . 2 . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . Machines | -11 -10 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Upp Upp Res Machines Disabled 3 | . 2 . . . . . . . . . 1 Max in Single Turn 1 | . 1 . . . . . . . . . 1 Garrison Access 3 | . . . . 1 1 . . 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Upp Upp Res Machines Accessed 42 | . 6 . . 9 4 2 8 6 . . 7 Terminals 18 | . 4 . . 5 . 1 2 3 . . 3 Fabricators 5 | . . . . . 1 . 2 1 . . 1 Repair Stations 7 | . . . . 2 . 1 1 1 . . 2 Recycling Units 4 | . 2 . . . . . 2 . . . . Scanalyzers 4 | . . . . 1 1 . 1 . . . 1 Garrison Access 4 | . . . . 1 2 . . 1 . . . Total Hacks 109 | . 15 . . 30 7 5 23 16 . . 13 Successful 50 | . 4 . . 18 4 4 5 9 . . 6 Failed 59 | . 11 . . 12 3 1 18 7 . . 7 Catastrophic 10 | . 2 . . 1 1 . 3 1 . . 2 Database Lockouts . | . . . . . . . . . . . . Manual 13 | . 3 . . 4 . . . 5 . . 1 Terminals 43 | . 11 . . 13 . 3 3 9 . . 4 Fabricators 13 | . . . . . 1 . 9 2 . . 1 Repair Stations 22 | . . . . 7 . 2 4 2 . . 7 Recycling Units 10 | . 4 . . . . . 6 . . . . Scanalyzers 15 | . . . . 9 4 . 1 . . . 1 Garrison Access 6 | . . . . 1 2 . . 3 . . . Terminal Hacks 19 | . 3 . . 5 . 2 2 5 . . 2 Record 4 | . . . . . . 1 1 2 . . . Robot Analysis 1 | . . . . . . . . . . . 1 Prototype ID Bank 3 | . . . . 3 . . . . . . . Open DSF 2 | . . . . . . . 1 . . . 1 Branch Access Points 2 | . 1 . . 1 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Terminal Index 2 | . . . . 1 . . . 1 . . . Alert Level 2 | . 1 . . . . 1 . . . . . Locate Traps 1 | . . . . . . . . 1 . . . Reprogram Traps 1 | . . . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . Build 1 | . . . . . 1 . . . . . . Repair Station Hacks 14 | . . . . 5 . 2 1 2 . . 4 Scan Component 8 | . . . . 3 . 1 1 1 . . 2 Repair 6 | . . . . 2 . 1 . 1 . . 2 Recycling Unit Hacks 3 | . 1 . . . . . 2 . . . . Retrieve Components 3 | . 1 . . . . . 2 . . . . Scanalyzer 9 | . . . . 7 2 . . . . . . Insert Component 5 | . . . . 4 1 . . . . . . Analyze 4 | . . . . 3 1 . . . . . . Garrison Access Hacks 4 | . . . . 1 1 . . 2 . . . Unlock Access 1 | . . . . . . . . 1 . . . Seal Access 3 | . . . . 1 1 . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 35 | . 6 . . 8 2 1 6 6 . . 6 Full Trace Events 4 | . 1 . . . . 1 1 . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 3 1 . . . . . . Parts Built 1 | . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . Time 106 | . . . . . 106 . . . . . . Total Part Build Rating 6 | . . . . . 6 . . . . . . Parts Repaired 6 | . . . . 2 . 1 . 1 . . 2 Time 214 | . . . . 76 . 38 . 50 . . 50 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 13 | . 10 . . . . . 3 . . . . Parts Scanalyzed 4 | . . . . 3 1 . . . . . . Part Schematics Acquired 4 | . . . . 3 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 3 | . . . 3 . . . . . . . . Non-combat 1 | . . . 1 . . . . . . . . Combat 2 | . . . 2 . . . . . . . . Robot Hacks Applied 3 | . . . 3 . . . . . . . . parse_system 3 | . . . 3 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Upp Upp Res Total Allies 5 | . . 5 . . . . . . . . . Largest Group 4 | . . 4 4 1 . . . . . . . Highest-Rated Group 81 | . . 81 81 18 . . . . . . . Highest-Rated Ally 31 | . . 31 31 18 . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 17 | . . 12 5 . . . . . . . . Total Damage 229 | . . 155 74 . . . . . . . . Kills 2 | . . 2 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . 1 . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Upp Upp Res Robot Analysis Total 1 | . . . . . . . . . . . 1 Derelict Logs Recovered 3 | . . 1 1 . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Upp Upp Res Turns Passed 7737 | 74 1476 991 221 2071 500 191 545 864 154 106 544 Spaces Moved 6519 | 42 728 591 121 969 744 314 805 612 451 311 831 Core 37 | 6 . . . 3 . . . . . . 28 Treads 2300 | 36 728 591 121 819 . . . . . . 5 Legs 147 | . . . . 147 . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 4035 | . . . . . 744 314 805 612 451 311 798 Fastest Speed 23 | 50 160 160 160 120 23 27 27 29 29 32 27 Average Speed 80 | 149 160 160 160 163 24 27 33 34 30 32 35 Slowest Speed 600 | 160 160 160 160 600 103 27 35 35 37 32 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . Exploration Rate (%) 36 | 4 83 92 9 47 23 7 25 17 72 34 22 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . 1 1 . . . . . . . . Known Exits Taken 7 | . 1 . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . Scrap Searched 3 | . . 1 . . . . . . 1 1 . Spaces Dug 131 | . . . . 22 20 5 45 18 1 . 20 Terrain Destroyed 255 | . . . . 116 20 5 45 18 1 . 50 Melee 123 | . . . . 14 20 5 45 18 1 . 20 Projectile . | . . . . . . . . . . . . AOE 132 | . . . . 102 . . . . . . 30 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Upp Upp Res Total 8410 | 51 942 621 138 1286 1017 405 977 1196 463 316 998 Wait 1197 | . 120 18 6 136 183 69 74 518 6 5 62 Move 6508 | 41 727 590 120 968 743 313 804 611 450 310 831 Hop . | . . . . . . . . . . . . Pick Up 58 | 4 16 2 . 14 6 3 5 3 . . 5 Fast Attach 81 | 5 2 . . 23 6 1 8 9 2 1 24 Attach 42 | 1 3 . . 13 10 2 2 2 2 . 7 Detach 21 | . 2 . . 3 6 . 3 1 . . 6 Swap 35 | . 2 . 2 16 3 3 3 4 . . 2 Drop 65 | . 7 1 . 6 22 4 11 6 . . 8 Fire 119 | . 63 10 5 37 . . . . . . 4 Melee 284 | . . . 5 70 38 10 67 42 3 . 49 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 18) 1280 | -10/Materials | Discovered new exit (range 18) 1551 | -10/Materials | Entered Mines 1566 | -10/Mines | Core integrity fell below 50% 1653 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1686 | -10/Mines | Learned Materials emergency access door positions 1691 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2025 | -10/Mines | Discovered new exit (range 7) 2026 | -10/Mines | Learned location of Storage (-9) 2220 | -10/Mines | Discovered new exit (range 6) 2504 | -10/Mines | Discovered new exit (range 15) 2542 | -10/Mines | Entered Subcaves 2542 | -10/Subcaves | Accompanied by 4 allies 2547 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 2651 | -10/Subcaves | Lost 3 allies 2718 | -10/Subcaves | Discovered new exit (range 14) 2731 | -10/Subcaves | Learned location of Mines (-8) 2763 | -10/Subcaves | Entered Materials 2763 | -8/Materials | Accompanied by 1 ally 2763 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3255 | -8/Materials | Lost 4 parts (1n1u2w) 3260 | -8/Materials | Crushed by falling debris 3260 | -8/Materials | System corruption reached 10% 3309 | -8/Materials | Lost 4 parts (1p1n2u) 3356 | -8/Materials | Core integrity fell below 50% 3386 | -8/Materials | Lost 10 parts (2p2n2u4w) 3630 | -8/Materials | Build established: Scavenger-Mutant 3743 | -8/Materials | Core integrity fell below 20% 3776 | -8/Materials | Lost 4 parts (1p3n) 4170 | -8/Materials | Repaired Katana 4601 | -8/Materials | Repaired Imp. Light Armor Plating 4768 | -8/Materials | Discovered new exit (range 16) 4834 | -8/Materials | Entered Factory 4834 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5204 | -7/Factory | Discovered new exit (range 7) 5314 | -7/Factory | Fabricated Nuclear Pulse Array? 5334 | -7/Factory | Identified exit to Factory 5334 | -7/Factory | Entered another Factory area 5334 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5398 | -6/Factory | Discovered new exit (range 11) 5416 | -6/Factory | Identified exit to Factory 5417 | -6/Factory | Build established: Scavenger-Sprinter 5477 | -6/Factory | Repaired Imp. Propulsion Shielding 5525 | -6/Factory | Entered another Factory area 5525 | -5/Factory | Evolved 2 slots: Utility x2 5678 | -5/Factory | Identified exit to DSF 6052 | -5/Factory | Discovered new exit (range 13) 6069 | -5/Factory | Identified exit to Factory 6070 | -5/Factory | Entered another Factory area 6070 | -4/Factory | Evolved 2 slots: Utility x2 6240 | -4/Factory | Build established: Scavenger-Gladiator 6418 | -4/Factory | Identified exit to Garrison 6477 | -4/Factory | Lost 3 parts (2p1u) 6547 | -4/Factory | Spotted B-86 Titan 6617 | -4/Factory | Lost 3 parts (1p2u) 6674 | -4/Factory | Repaired Adv. Terrain Scanner 6885 | -4/Factory | Build established: Scavenger-Ninja 6890 | -4/Factory | Spotted B-86 Titan 6924 | -4/Factory | Discovered new exit (range 6) 6934 | -4/Factory | Identified exit to Upper Caves 6934 | -4/Factory | Entered Upper Caves 6936 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6980 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 7006 | -4/Upper Caves | Learned Research emergency access door positions 7067 | -4/Upper Caves | Discovered new exit (range 10) 7069 | -4/Upper Caves | Identified exit to Upper Caves 7082 | -4/Upper Caves | Lost 4 parts (1p1n2u) 7088 | -4/Upper Caves | Entered another Upper Caves area 7098 | -4/Upper Caves | Discovered new exit (range 14) 7102 | -4/Upper Caves | Identified exit to Research 7194 | -4/Upper Caves | Entered Research 7194 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7245 | -3/Research | Repaired Field Propulsion Array 7325 | -3/Research | Repaired Lgt. Nuclear Core 7505 | -3/Research | Lost 5 parts (1p2n1u1w) 7548 | -3/Research | Build established: Scavenger-Sprinter 7667 | -3/Research | Lost 9 parts (1p3n4u1w) 7699 | -3/Research | Core integrity fell below 50% 7710 | -3/Research | System corruption reached 10% 7731 | -3/Research | Core integrity fell below 20% 7738 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 07716_ Mic. Antimatter Reactor destroyed. 07716_ Imp. Melee Analysis Suite destroyed. 07719_ U-05 Engineer lays Concrete. 07721_ Imp. System Guard destroyed. 07721_ Critical hit (Burn: +50). 07722_ U-05 Engineer builds a Wall. 07723_ Critical hit (Burn: +37). 07723_ Acquired Biometal Medium Treads. 07726_ P-80 Master resets G-67 Veteran, system corruption cleaned. 07727_ System corrupted: Biometal Medium Treads rejected. 07728_ Acquired Phase Gun. 07731_ Acquired Biometal Medium Treads. 07732_ Critical hit (Burn: +50). 07734_ Critical hit (Burn: +37). 07735_ Penetrated by Slug. 07735_ Phase Gun destroyed. 07735_ Slug penetrates Wall. 07737_ Adv. Visual Processing Unit destroyed. Map ----- +----------------------------------------------------+ | #" # #= #???# | | ?# + # #???# | | ?# ### ## #######/##############+## | | ?#########+"####/## / ^ | | ????# ## ## ^^ | | ????# ## ## ^ !*= *% | | ????# """ """ ## ## ^^ !%==%=[ | | ????# """ """ ## ##+#####+#############+## | | ????# """ """ #####+#### #?????# [ | | ????# #????????# #?????# = | | ????# #????????# #?????# | | ????#= """ """ #????????+ """ #?????#] | | ????# """ """ #????????# """ #?????# | | ????# """ """ ########?# """ ####### | | ????# + #?# + + ""Y"" | | ????# #???# #?#! ####### """"" | | ???#"###############?# ################??######## | | ???##?# #?#H # #?????????? | | ??????# #?# # #?????????? | | ??????# #?# # """S""" #?????????? | | ??##### #?# # """ """ #?????????? | | ??# #?# # #?????????? | | ####### # ###/######?# # #???###???? | | " ! [ # #???##gg########+################? | | # [% # ##### ##### ## | | # + ggg @ % % T# | | # "" # Y g # | | # """ # ! Y##### %##### ## | | " """ # ! #???##p###???############### #? | | # ## #######/#???????????????????# #? | | # ## # #????????????######## ## | | # # ############## = | | ####### # + % ^ | | ??????### # ############## | | ????????## # "" # # """ """ | | ????????# # "" # # """ """ | | ????????## ## "T # """ # """ """ | | ?????????## #### "" # """ # """ """ | | ??????????# #??# "" # """ ]] # """ """ | | ??????????# #??# # ]] + | | ??????????# #??# # # | | ??????????# #??####+#### """ # | | #########?# #?????# #??# """ # ######+## | | #?# #?????# #?## """ # ## | | ### ###???# #?#" # ## % | | "" # #???# #?## # ## """" | | "T # ##### #??#+#######+#### ## """"" | | "" + T #??# #??????????# / """" | | # ##### #??# #??????????# ## """" | | # #???# #??# #??????????# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 39 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Additional Mass Support 9 Corruption Containment 12 Armor Coverage 600 Resistance: EM 15 Propulsion Shielding 66 Evasion (%) 72 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 4 Salvage Targeting 4 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Airjet | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Scanalyzed Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Array | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumNullFrame Manual? 0 Play Time 01:52:10 Cumulative 51.7 hours Start 2024.05.02 @ 20:35:03 End 2024.05.02 @ 22:32:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 35 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8fb689f0-a39d-4b9d-88f0-19e38a06aed0