Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.06 @ 17:28:35 Player: Terminus Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (575) 2875 Value Destroyed (25145) 25145 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (7384) 7384 TOTAL SCORE: 42764 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6138 Follower Combat Kills 767 Friendly Fire -21 Cogmind --------- Core Integrity 1170/1600 Matter 300/300 Energy 4/575 System Corruption 13% Temperature Cool (19) Movement Immobile (Siege) Location -1/Access Parts ------- > --- POWER (3) -------- Reinforced Antimatter Reactor Quantum Reactor > --- PROPULSION (4) --- Armored Heavy Treads Improved Heavy Siege Treads > --- UTILITY (10) ----- Advanced Heat Sink Experimental Heat Sink Huge Storage Unit Advanced Salvage Targeting Computer Improved Kinecellerator Advanced Weapon Cycler Advanced Force Field Long-range Tractor Beam > --- WEAPON (8) ------- Enhanced Nova Cannon KE Penetrator KE Penetrator KE Penetrator Railgun Railgun Railgun > --- INVENTORY (25) --- Advanced Matter Compressor (400) Experimental Sensor Array Improved Core Shielding Advanced Force Field Mini Drone Bay (1/3) Heavy Machine Gun Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Advanced Matter Compressor Experimental Sensor Array Advanced Salvage Targeting Computer Advanced Targeting Computer Core Analyzer Advanced Transmission Jammer Advanced Force Field Advanced Hacking Suite > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator Improved KE Penetrator Advanced KE Penetrator Advanced KE Penetrator Advanced KE Penetrator Advanced KE Penetrator > --- INVENTORY -------- Quantum Reactor Armored Heavy Treads Improved Heavy Siege Treads Experimental Heat Sink Matter Compressor Improved Kinecellerator Advanced Weapon Cycler Improved Heavy Armor Plating Layered Heavy Armor Plating Advanced Force Field Advanced Force Field Long-range Tractor Beam Mini Drone Bay Enhanced Nova Cannon KE Penetrator KE Penetrator KE Penetrator Railgun Railgun Railgun Railgun [Rating: 189] Favorites ----------- Power Antimatter Reactor Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Layered Medium Armor Plating Weapon Flak Gun Energy Cannon Phase Cannon Ballistic Gun Flak Gun Launcher Long-range Missile Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 . . 2 2 2 2 2 Power 2 | . . . . . . . . 1 . . 1 . Propulsion 2 | . . . 1 . 1 . . . . . . . Utility 8 | . . 1 1 1 1 . . 1 2 . 1 . Weapon 6 | . . 1 . 1 . . . . . 2 . 2 Parts Attached 212 | 6 3 22 7 10 38 11 7 15 22 17 21 33 Power 29 | 1 1 3 1 1 4 6 . . 2 4 4 2 Engine 9 | 1 1 3 1 1 2 . . . . . . . Core 2 | . . . . . 2 . . . . . . . Reactor 18 | . . . . . . 6 . . 2 4 4 2 Propulsion 34 | 2 . 6 1 . 10 2 . 1 3 2 4 3 Treads 34 | 2 . 6 1 . 10 2 . 1 3 2 4 3 Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 82 | 1 2 6 2 5 10 3 1 11 12 6 9 14 Device 43 | . . 3 . 3 5 2 . 4 10 4 4 8 Storage 5 | 1 1 . . . . . 1 1 . . . 1 Processor 12 | . 1 . 1 . 3 . . 4 . 1 2 . Hackware 3 | . . . . 1 . 1 . . . . . 1 Protection 19 | . . 3 1 1 2 . . 2 2 1 3 4 Artifact . | . . . . . . . . . . . . . Weapon 67 | 2 . 7 3 4 14 . 6 3 5 5 4 14 Energy Gun . | . . . . . . . . . . . . . Energy Cannon 6 | . . 1 . . 2 . . 2 . . 1 . Ballistic Gun 55 | 2 . 6 3 3 9 . 6 1 3 5 3 14 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 4 | . . . . . 2 . . . 2 . . . Special Weapon 1 | . . . . . 1 . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 2 . . 3 2 . 2 4 1 2 2 Parts Lost 62 | . . 6 . 3 9 . . . 4 11 4 25 Power 10 | . . 1 . 1 1 . . . . 4 . 3 Propulsion 5 | . . 1 . . . . . . . 2 . 2 Utility 16 | . . 2 . . 3 . . . 1 1 3 6 Weapon 31 | . . 2 . 2 5 . . . 3 4 1 14 Highest Loss Streak 15 | . . 3 . 1 2 . . . 2 3 2 15 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Backups 20 | 1 9 23 24 24 24 22 21 21 20 17 20 20 Power 1 | . 1 1 1 . . 1 2 1 1 1 2 1 Propulsion 2 | . . 3 3 3 2 2 2 2 1 1 2 2 Utility 8 | . 2 6 9 10 10 9 8 9 9 9 9 9 Weapon 8 | . 5 11 10 9 9 9 9 7 7 4 5 7 Tool/Special . | . . . . . . . . . . . . . Unused Backups 74 | . . 22 14 4 12 3 4 4 4 . 2 5 Power 6 | . . 1 1 1 2 1 . . . . . . Propulsion 9 | . . 4 . . 2 1 . . . . 1 1 Utility 24 | . . 2 4 2 5 1 3 3 2 . . 2 Weapon 33 | . . 15 8 1 3 . 1 1 1 . 1 2 Tool/Special 2 | . . . 1 . . . . . 1 . . . Average Slot Usage (%) 94 | . 98 98 99 99 99 100 100 97 87 84 87 90 Engine 3 | . 14 10 9 6 2 1 . . . . . . Reactor 5 | . . . . . . 4 6 11 10 8 12 11 Treads 18 | . 27 22 27 22 25 26 26 20 10 9 8 8 Device 11 | . . 2 9 7 12 6 5 10 20 18 19 14 Storage 6 | . 14 11 9 7 6 6 6 5 5 4 4 4 Processor 8 | . 13 9 8 7 6 13 13 11 8 4 7 11 Hackware 3 | . . . . 6 6 6 6 5 5 4 4 5 Protection 5 | . . 8 8 7 6 5 6 4 4 4 4 3 Ballistic Gun 26 | . 28 32 27 29 25 26 22 19 19 26 25 30 Peak Build Rating 189 | 6 8 25 34 42 70 76 79 98 119 136 172 189 Average Rating 80 | 5 7 19 30 38 54 69 74 89 109 123 156 179 On Entrance 63 | . 6 8 25 32 40 68 73 74 92 115 131 166 Avg Prop Armor Cover (%) . | 8 . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 226 | 12 89 100 107 114 124 119 128 150 164 182 215 226 Greatest Support 145 | 40 40 46 69 69 120 120 120 130 145 145 145 135 Greatest Overweight (x) 2 | 1 2 2 1 2 1 . 1 1 1 1 1 1 Average Overweight (x) 1 | . 1 2 1 1 . . . 1 . 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 22 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 2 14 25 25 25 25 25 25 25 25 24 25 25 Average Carried 22 | 1 9 23 24 24 24 24 24 24 24 18 22 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 14 25 25 25 25 25 25 25 25 21 25 6 Class Distribution -------------------- 18% | Scavenger-Gunner 16% | Scavenger-Tank 16% | Scavenger-Executioner 15% | Tank 13% | Gunner 9% | Mutant 4% | Scientist-Executioner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Tank | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Scientist-Executioner | -3/Research Scavenger-Executioner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Matter Collected 27501 | 183 585 1145 334 1249 4896 251 529 1688 3193 3561 2040 7847 Remotely 14611 | . . . . 203 1414 20 149 994 2069 2344 1491 5927 Salvage Created 32506 | . 921 2015 478 1510 5131 . 280 1598 3116 3458 2989 11010 Parts 1535 | . 60 135 33 80 242 . 18 37 89 145 154 542 Haulers Intercepted 31 | . 2 5 2 3 6 . 1 2 5 1 1 3 Recyclers Shooed 38 | . 3 5 1 1 17 . . 2 4 4 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 374 | . 18 35 5 22 52 . 4 15 40 49 25 109 Melee 1 | . . 1 . . . . . . . . . . Guns 365 | . 18 34 5 21 52 . 4 13 36 49 25 108 Cannons 1 | . . . . . . . . 1 . . . . AOE 7 | . . . . 1 . . . 1 4 . . 1 Classes Destroyed 20 | . 8 3 1 2 4 . 1 . . . . 1 Worker 33 | . . 3 1 4 9 . . 3 5 1 1 6 Builder 25 | . 1 . . . 3 . . 1 5 4 2 9 Tunneler 3 | . . 1 . . . . . . . 1 . 1 Hauler 31 | . 2 5 2 3 6 . 1 2 5 1 1 3 Recycler 56 | . 2 6 1 4 11 . . 7 8 9 6 2 Mechanic 6 | . 1 . . . 2 . . . 1 . . 2 Operator 8 | . 1 2 . 1 2 . 1 . 1 . . . Watcher 39 | . 3 5 2 2 6 . 1 1 5 2 2 10 Swarmer 71 | . 9 17 . 6 13 . . . . 16 . 10 Saboteur 2 | . . . . . . . . . . . . 2 Grunt 113 | . 9 8 1 8 14 . . 4 9 9 9 42 Brawler 8 | . . . . . 1 . . . . . . 7 Duelist 9 | . . . . . 1 . 1 . 2 . . 5 Protector 4 | . . . . . . . 1 . . . . 3 Sentry 34 | . . 10 3 2 6 . 1 3 2 2 1 4 Specialist 10 | . . . . 2 2 . . . . 4 . 2 Hunter 38 | . . . 1 1 7 . . 2 12 . 4 11 Programmer 77 | . . . . 3 6 . 1 6 14 17 9 21 Heavy 3 | . . . . . 1 . . . . 1 . 1 Behemoth 5 | . . . . . 1 . . . 1 . 2 1 Best Kill Streak 27 | . 5 9 3 8 9 . 2 5 14 11 10 27 Combat Bots Only 17 | . 4 6 1 7 6 . 2 4 5 9 9 17 Max Kills in Single Turn 4 | . 2 2 1 2 4 . 1 2 3 3 2 4 Gunslinging 2 | . 1 1 . . 1 . . 1 . 2 1 2 Exploded 1 | . . . . 1 . . . 1 1 . . 1 Melee 1 | . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Hostile Shots Fired 2300 | . 70 139 20 92 417 . 41 47 249 221 181 823 Missed 574 | . 21 38 7 27 123 . 15 10 66 60 42 165 Hits 1726 | . 49 101 13 65 294 . 26 37 183 161 139 658 Melee 16 | . . . . . 5 . . . 1 . . 10 Projectile 1710 | . 49 101 13 65 289 . 26 37 182 161 139 648 Critical Strikes 63 | . 1 . . 2 6 . 1 2 12 9 10 20 Part Disruptions 6 | . . . . . 4 . . . . . 1 1 Damage Taken 21607 | . 486 1049 190 863 3128 . 190 462 2809 2373 1744 8313 Core 1297 | . 105 157 . 93 142 . 5 50 134 110 71 430 Absorbed by Shields 9826 | . . . . 39 1386 . 56 371 958 1264 1456 4296 Reduced by Siege Mode 1393 | . . . . . . . . 3 157 37 126 1070 Redirected to Shielding 79 | . . . . . . . . . . . . 79 Ignored by Resistances 118 | . . . . . . . . . . . 43 75 Regen/Repaired (Parts) 985 | . 96 23 . 260 238 199 30 139 . . . . Core Remaining (%) 85 | 100 58 60 100 86 . . 82 95 88 91 95 . Volleys Fired 1028 | . 69 94 22 52 211 . 22 87 121 103 61 186 Largest 8 | . 2 3 3 4 4 . 4 4 4 6 6 8 Hottest 275 | . 40 69 75 100 111 . 169 174 112 235 275 272 Shots Fired 4266 | . 138 282 66 205 818 1 58 206 432 484 303 1273 Gun 4118 | . 138 282 66 205 812 1 45 155 415 451 292 1256 Cannon 142 | . . . . . 4 . 13 51 13 33 11 17 Launcher 5 | . . . . . 1 . . . 4 . . . Special 1 | . . . . . 1 . . . . . . . Kinetic 4118 | . 138 282 66 205 812 1 45 155 415 451 292 1256 Thermal 142 | . . . . . 4 . 13 51 13 33 11 17 Explosive 5 | . . . . . 1 . . . 4 . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 53 | . 10 26 14 16 44 11 29 53 42 24 26 48 Robot Miss Streak 13 | . 3 3 5 3 7 . 4 4 13 8 5 4 Penetration Max 1 | . . . . . 1 . . . . 1 1 1 Secondary Targets 108 | . 1 8 . 3 12 . . 2 6 19 14 43 Max Gunslinging Chain 3 | . 1 2 . 1 2 . . 1 1 2 1 3 Shots Hit Robots 2952 | . 100 187 43 129 556 1 35 124 349 345 219 864 Core Hits 2333 | . 48 84 20 65 233 . 27 213 613 462 155 413 Critical Kills 40 | . . 2 . . 4 . . . . . 8 26 Critical Parts Destroyed 85 | . 1 1 1 1 8 . 1 . . 5 10 57 Critical Strikes 133 | . 1 3 1 1 12 . 1 . . 5 18 91 Destroy 133 | . 1 3 1 1 12 . 1 . . 5 18 91 Melee Attacks 6 | . . . . 4 2 . . . . . . . Impact 6 | . . . . 4 2 . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 68309 | . 1373 2410 705 2604 10138 21 764 3518 8785 8099 5598 24294 Guns 65614 | . 1358 2392 693 2338 9942 21 689 3137 7561 7934 5582 23967 Cannons 255 | . . . . . . . 75 68 . 112 . . Explosions 1884 | . . . . 219 . . . 215 1155 . . 295 Melee . | . . . . . . . . . . . . . Ramming 556 | . 15 18 12 47 196 . . 98 69 53 16 32 Kinetic 65614 | . 1358 2392 693 2338 9942 21 689 3137 7561 7934 5582 23967 Thermal 582 | . . . . . . . 75 283 112 112 . . Explosive 1557 | . . . . 219 . . . . 1043 . . 295 Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 15 | . . . . 3 11 11 11 3 5 15 8 13 Average Corruption 5 | . . . . 2 5 11 11 2 2 9 4 8 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 446 | . . . . 17 102 20 34 25 46 68 35 99 Message Errors 83 | . . . . 4 20 6 5 4 9 17 6 12 Matter Fused 94 | . . . . 2 21 5 7 9 7 13 8 22 Heat Flow Errors 67 | . . . . 4 18 2 7 2 8 8 5 13 Energy Discharges 43 | . . . . 2 8 2 2 2 9 6 3 9 Parts Rejected 7 | . . . . . 2 . . . . 2 2 1 Parts Fused 4 | . . . . 1 . 1 1 . . . 1 . Data Loss (minor) 49 | . . . . 2 18 2 4 3 4 6 4 6 Data Loss (major) 27 | . . . . 1 6 1 3 3 5 3 2 3 Misfires 11 | . . . . . . 1 3 1 1 4 . 1 Alerts 7 | . . . . . 2 . 1 . 1 1 2 . Weapon Failures 54 | . . . . 1 7 . 1 1 2 8 2 32 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 221 | . . . . . 7 . . 116 83 . . 15 Projectiles . | . . . . . . . . . . . . . Explosions 214 | . . . . . . . . 116 83 . . 15 Melee 7 | . . . . . 7 . . . . . . . Knockbacks 6 | . . . 1 . 3 . . . 1 1 . . Impact 6 | . . . 1 . 3 . . . 1 1 . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 378 | . . . . . . . . 164 214 . . . Shots 6 | . . . . . . . . 2 4 . . . Rammed 58 | . 3 3 . 4 19 . . 8 5 8 4 4 Targets Rammed 60 | . 3 3 1 4 20 . . 8 5 8 4 4 Kicked . | . . . . . . . . . . . . . Crushed 2 | . . . 1 . 1 . . . . . . . Highest Temperature 506 | . 2 73 93 261 304 187 210 274 392 506 333 451 Average Temperature 84 | . 2 20 25 64 85 89 61 75 78 101 115 96 Received Heat Transfer 2569 | . 189 228 54 116 341 . 44 28 151 191 289 938 Effects 26 | . . . . . . . . 1 1 7 3 14 Shutdowns 8 | . . . . . . . . . . 4 . 4 Energy Bleed 4 | . . . . . . . . . . 2 . 2 Interference 11 | . . . . . . . . 1 . . 2 8 Short Circuit 2 | . . . . . . . . . 1 . 1 . Damage (minor) 1 | . . . . . . . . . . 1 . . Siege Activations 71 | . . . . . . . . 5 20 13 7 26 Total Turns 1179 | . . . . . . . . 87 273 142 137 540 Longest Duration 171 | . . . . . . . . 23 44 22 59 171 Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . 2 . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . 1 . . . . 1 Heat Transferred 409 | . . . . . . . 74 174 50 111 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Maximum Alert Level 5 | . . 1 . 2 3 1 3 2 3 2 2 5 Low Security (%) 52 | 100 100 76 100 84 53 46 46 27 28 19 38 29 Level 1 22 | . . 23 . 1 16 53 1 26 30 47 48 14 Level 2 13 | . . . . 13 13 . . 45 11 32 12 12 Level 3 9 | . . . . . 15 . 52 . 29 . . 11 Level 4 1 | . . . . . . . . . . . . 16 Level 5 . | . . . . . . . . . . . . 3 High Security 1 | . . . . . . . . . . . . 12 Max Security . | . . . . . . . . . . . . . Peak Influence 2313 | . 127 276 75 427 1008 352 1076 526 932 585 477 2313 Initial 483 | . . 17 75 15 198 352 57 483 254 409 326 276 Average 296 | . 36 100 23 115 292 210 525 329 422 321 237 757 Influence Increases 13561 | . 618 1139 203 826 1752 . 1528 720 1559 1348 784 3084 Destroy 0b10 Robot/C 7880 | . 360 700 100 440 1040 . 540 300 800 980 500 2120 Destroy 0b10 Robot/NC 1110 | . 50 110 30 70 195 . 105 70 150 90 60 180 Destroy Leader 1754 | . 80 200 48 108 272 . 90 82 206 176 116 376 Allied During Kill 537 | . . . . . . . 537 . . . . . Successful Hack 464 | . 38 34 10 29 70 . 17 61 97 33 42 33 Select Force Hacks 30 | . 30 . . . . . . . . . . . Disable Machine 510 | . 15 . . 135 45 . 30 105 120 . . 60 Anti-Garrison Action 150 | . . . . . . . 150 . . . . . Destroy Structure 706 | . . 5 . 29 25 . 59 102 156 54 51 225 Partial Spotted 30 | . . . . . 15 . . . . . . 15 Lose Combat Pursuer 390 | . 45 90 15 15 90 . . . 30 15 15 75 Influence Decreases 11248 | . 576 1002 348 453 1152 925 623 1188 1298 1547 903 1233 Entered New Map 2618 | . . 25 104 19 209 655 25 504 265 371 255 186 Time Decay 6298 | . 489 648 244 404 703 270 358 674 697 616 598 597 Lost Part 620 | . . 60 . 30 90 . . . 40 110 40 250 Lost Ally 320 | . . . . . . . 240 10 10 . 10 50 Purge Threat 1392 | . 87 269 . . 150 . . . 286 450 . 150 Squads Dispatched 104 | . 2 3 . 12 17 . 11 8 12 10 6 23 Investigation 18 | . 1 2 . 2 1 . 1 2 4 1 1 3 Extermination 35 | . . . . 3 5 . 2 4 6 5 4 6 Reinforcement 25 | . 1 1 . 3 6 . 4 1 1 4 1 3 Assault 13 | . . . . . . . 2 . 1 . . 10 Garrison 13 | . . . . 4 5 . 2 1 . . . 1 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 . . . . . Haulers Reinforced 7 | . . . . 1 1 . 2 . . 1 1 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Distress Signals 25 | . 1 7 1 2 2 . 2 . . 2 2 6 Communications Jammed 99 | . . . . . . . . . 11 20 2 66 Distress Signals 83 | . . . . . . . . . 7 15 2 59 Times Spotted 499 | . 28 43 9 24 76 . 23 20 49 57 29 141 Peak Tracking Total 12 | . 4 9 3 3 5 . 5 4 4 6 6 12 Tactical Retreats 22 | . 2 3 1 1 6 . . . 2 1 1 5 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Traps Triggered 15 | . . 1 . 2 1 . . . 5 1 2 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Machines Disabled 36 | . 2 . . 9 3 . 3 7 8 . . 4 Max in Single Turn 7 | . 1 . . 5 1 . 1 7 2 . . 1 Garrison Access 5 | . . . . . 1 . 1 . 1 . 1 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Machines Accessed 104 | . 9 15 4 8 15 . 6 12 13 14 3 5 Terminals 65 | . 7 11 3 5 7 . 4 6 8 11 1 2 Fabricators 9 | . . . . . 2 . . 4 3 . . . Repair Stations 10 | . 1 1 . 1 2 . 1 1 . 1 1 1 Recycling Units 4 | . 1 1 . . 1 . . . . 1 . . Scanalyzers 10 | . . 2 1 . 2 . 1 1 1 1 . 1 Garrison Access 6 | . . . . 2 1 . . . 1 . 1 1 Total Hacks 297 | . 29 47 17 23 41 . 16 32 37 34 6 15 Successful 159 | . 20 28 9 11 21 . 7 26 17 12 3 5 Failed 134 | . 8 19 8 12 19 . 8 6 19 22 3 10 Catastrophic 18 | . 2 1 . 3 2 . 1 2 2 3 . 2 Database Lockouts 4 | . 1 . . . 1 . 1 . 1 . . . Manual 112 | . 17 26 3 12 12 . 11 10 12 9 . . Terminals 188 | . 26 36 13 15 18 . 12 13 20 27 2 6 Fabricators 22 | . . . . . 4 . . 8 10 . . . Repair Stations 32 | . 2 5 . 4 8 . 2 2 . 3 3 3 Recycling Units 9 | . 1 3 . . 2 . . . . 3 . . Scanalyzers 32 | . . 3 4 . 6 . 2 9 3 1 . 4 Garrison Access 14 | . . . . 4 3 . . . 4 . 1 2 Terminal Hacks 61 | . 9 11 2 5 8 . 2 5 8 8 1 2 Part Schematic 2 | . . . . . . . . 2 . . . . Robot Analysis 2 | . 1 1 . . . . . . . . . . Prototype ID Bank 3 | . 1 1 . 1 . . . . . . . . Level Access Points 5 | . . . . . . . 1 1 1 1 1 . Branch Access Points 6 | . . 1 1 1 . . . . 1 1 . 1 Machine Index 1 | . . . . . . . . . 1 . . . Terminal Index 7 | . . 1 . 1 1 . 1 1 1 1 . . Fabricator Index 1 | . . . . . . . . . 1 . . . Scanalyzer Index 2 | . . . . 1 1 . . . . . . . Alert Level 6 | . 1 2 . . 2 . . . . 1 . . Unreport Threat 10 | . 1 2 . . 1 . . . 2 3 . 1 Locate Traps 6 | . . 1 . . 3 . . . 1 1 . . Hauler Manifests 4 | . 2 1 1 . . . . . . . . . Zone Layout 6 | . 3 1 . 1 . . . 1 . . . . Fabricator Hacks 12 | . . . . . 2 . . 5 5 . . . Network Status 1 | . . . . . . . . 1 . . . . Load Schematic 7 | . . . . . 2 . . 2 3 . . . Build 4 | . . . . . . . . 2 2 . . . Repair Station Hacks 20 | . 2 3 . 4 4 . 2 2 . 1 1 1 Scan Component 12 | . 1 2 . 2 2 . 1 1 . 1 1 1 Repair 8 | . 1 1 . 2 2 . 1 1 . . . . Recycling Unit Hacks 4 | . . 1 . . 2 . . . . 1 . . Process 1 | . . . . . . . . . . 1 . . Retrieve Matter 1 | . . . . . 1 . . . . . . . Retrieve Components 2 | . . 1 . . 1 . . . . . . . Scanalyzer 23 | . . 3 4 . 3 . 1 9 1 1 . 1 Insert Component 4 | . . . 1 . . . . 3 . . . . Analyze 6 | . . . 2 . . . . 4 . . . . Retrieve Study 13 | . . 3 1 . 3 . 1 2 1 1 . 1 Garrison Access Hacks 4 | . . . . . 1 . . . 1 . 1 1 Seal Access 4 | . . . . . 1 . . . 1 . 1 1 Unauthorized Hacks 35 | . 9 10 3 2 1 . 2 5 2 1 . . Terminals 33 | . 8 10 3 2 1 . 2 4 2 1 . . Track 1 | . . . . 1 . . . . . . . . Botnet 21 | . 4 5 3 1 1 . 2 3 1 1 . . Skim 11 | . 4 5 . . . . . 1 1 . . . Fabricators 1 | . . . . . . . . 1 . . . . Haulers 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . 1 . . . Used . | . . . . . . . . . . . . . Hacking Detections 95 | . 7 14 3 7 14 . 6 12 12 14 2 4 Full Trace Events 15 | . . 1 . 1 1 . 1 2 4 1 1 3 Feedback Events 2 | . . . . . . . . . . . . 2 Corruption 2 | . . . . . . . . . . . . 2 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 1 . . . . 5 . . . . Parts Built 7 | . . . . . . . . 3 4 . . . Authchips . | . . . . . . . . . . . . . Time 225 | . . . . . . . . 141 84 . . . Total Part Build Rating 34 | . . . . . . . . 18 16 . . . Part Studies Acquired 11 | . . 2 1 . 3 . . 2 1 1 . 1 Parts Repaired 8 | . 1 1 . 2 2 . 1 1 . . . . Time 292 | . 26 38 . 64 70 . 50 44 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 550 | . . . . . . . . . . 550 . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . 3 . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . . . . 3 . . . . Part Schematics Acquired 4 | . . . 1 . . . . 3 . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . . . Non-combat 1 | . . . . . 1 . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . . . find_chute 1 | . . . . . 1 . . . . . . . Relay Couplers Released 13 | . . . . . . . 2 . 4 . 4 3 Machine Destruction 2 | . . . . . . . 2 . . . . . Programmers 11 | . . . . . . . . . 4 . 4 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Total Allies 20 | . . . . . . 20 . . . . . . Largest Group 20 | . . . . . . 20 20 . . . . . Highest-Rated Group 760 | . . . . . . 760 760 . . . . . Highest-Rated Ally 50 | . . . . . . 50 50 . . . . . Total Orders 39 | . . . . . . . . 9 6 . 4 20 STAY 2 | . . . . . . . . . . . 1 1 EXPLORE 26 | . . . . . . . . 6 4 . 2 14 RETURN 11 | . . . . . . . . 3 2 . 1 5 Ally Attacks 161 | . . . . . . . 161 . . . . . Total Damage 5889 | . . . . . . . 5889 . . . . . Kills 46 | . . . . . . . 46 . . . . . Allies Corrupted 2 | . . . . . . . 1 1 . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Active Infowar (turns) 19072 | . . 14 763 1509 3064 585 863 2385 3409 2050 1889 2541 Sensors 336 | . . . . . . . . . . . . 336 Seismic 14761 | . . 14 763 1509 3064 585 863 2385 2958 1670 950 . Jamming 9872 | . . . . . . . . . 3398 2044 1889 2541 Robot Analysis Total 2 | . 1 1 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 34 | . . . . . . . . 7 4 . 3 20 Drone Recoveries 24 | . . . . . . . . 5 3 . 2 14 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Turns Passed 26885 | 81 2410 3567 778 1666 4152 597 912 2622 3413 2050 1903 2734 Spaces Moved 8902 | 57 728 969 316 632 1440 321 403 991 1139 651 668 587 Core 21 | 21 . . . . . . . . . . . . Treads 8881 | 36 728 969 316 632 1440 321 403 991 1139 651 668 587 Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 200 200 160 160 160 200 160 200 200 240 Average Speed 224 | 125 287 309 200 200 201 160 185 201 216 208 221 248 Slowest Speed 320 | 160 320 320 200 240 210 160 200 213 220 220 260 260 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . 2 . 3 . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 5 95 93 33 20 42 95 18 33 35 24 19 27 Regions Visited 12 Branch Regions . Pre-discovered Areas 2 | . 1 1 . . . . . . . . . . Known Exits Taken 6 | . . 1 . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 88 | . . . . 4 12 . 9 23 6 12 10 12 Terrain Destroyed 371 | . . . . 30 17 . 10 66 99 33 16 100 Melee 5 | . . . . 4 1 . . . . . . . Projectile 182 | . . . . . 7 . 10 49 12 32 15 57 AOE 161 | . . . . 26 8 . . 17 87 . . 23 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Total 13527 | 64 900 1363 424 928 2237 406 524 1457 1853 1103 932 1336 Wait 2405 | . 83 190 40 194 360 40 69 271 440 238 103 377 Move 8891 | 56 727 968 315 631 1440 320 402 990 1138 650 667 587 Hop . | . . . . . . . . . . . . . Pick Up 245 | 2 12 46 18 11 39 8 6 15 25 14 24 25 Fast Attach 75 | 6 2 2 . 2 11 5 1 12 11 4 9 10 Attach 102 | . . 9 2 5 18 . . 6 8 13 12 29 Detach 5 | . . . . . . 1 . . 1 . 1 2 Swap 461 | . 2 16 9 18 92 14 16 41 69 68 29 87 Drop 244 | . 2 35 17 7 44 16 8 27 33 5 22 28 Fire 1028 | . 69 94 22 52 211 . 22 87 121 103 61 186 Melee 6 | . . . . 4 2 . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 60 | . 3 3 1 4 20 . . 8 5 8 4 4 Escape Stasis 2 | . . . . . . . . . 2 . . . Rewire 2 | . . . . . . 2 . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 6 exits: *Fac x4 / *Upp / [*Ext]) -4/Factory (discovered 6 exits: *Res x4 / Upp x2) -3/Research (discovered 6 exits: *Res x3 / Arm / Tes x2) -2/Research (discovered 4 exits: *Acc x3 / [*Qua]) -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Central database locked down 304 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 16) 683 | -10/Materials | Discovered new exit (range 8) 1489 | -10/Materials | Discovered new exit (range 6) 1773 | -10/Materials | Discovered new exit (range 13) 1799 | -10/Materials | Discovered new exit (range 9) 2109 | -10/Materials | Repaired Lgt. Treads 2492 | -10/Materials | Entered another Materials area 2492 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2582 | -9/Materials | Discovered new exit (range 8) 2796 | -9/Materials | Build established: Scavenger-Gunner 2809 | -9/Materials | Lost 3 parts (1p1u1w) 3425 | -9/Materials | Discovered new exit (range 5) 3743 | -9/Materials | Discovered new exit (range 16) 3756 | -9/Materials | Identified exit to Mines 3756 | -9/Materials | Identified exit to Storage 4309 | -9/Materials | Discovered new exit (range 16) 4738 | -9/Materials | Build established: Gunner 4979 | -9/Materials | Loaded intel: 66 machine locations 5049 | -9/Materials | Loaded intel: 18 interactive machine locations 5109 | -9/Materials | Learned Storage security intel 5160 | -9/Materials | Learned location of 1 exit from Storage 5201 | -9/Materials | Identified exit to Materials 5230 | -9/Materials | Learned location of Mines (-9) 5373 | -9/Materials | Learned Materials interactive machine intel 5434 | -9/Materials | Loaded intel: 2 recycling unit locations 5734 | -9/Materials | Repaired Imp. Heat Sink 5869 | -9/Materials | Build established: Tank 6059 | -9/Materials | Entered another Materials area 6059 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6060 | -8/Materials | Loaded intel: 19 interactive machine locations 6382 | -8/Materials | Build established: Gunner 6634 | -8/Materials | Discovered new exit (range 10) 6837 | -8/Materials | Entered Factory 6837 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7045 | -7/Factory | Identified exit to Lower Caves 7154 | -7/Factory | Garrison activated, responded to threat 7578 | -7/Factory | Garrison activated, responded to threat 7681 | -7/Factory | Discovered new exit (range 11) 8225 | -7/Factory | Repaired Imp. Treads+ 8261 | -7/Factory | Repaired Imp. Treads+ 8310 | -7/Factory | Destroyed 7 combat bots 8503 | -7/Factory | Entered another Factory area 8503 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8648 | -6/Factory | Discovered new exit (range 12) 8731 | -6/Factory | Identified exit to Factory 8811 | -6/Factory | Build established: Tank 9167 | -6/Factory | Discovered exit to Factory (range 12) 9879 | -6/Factory | Discovered new exit (range 4) 10034 | -6/Factory | Build established: Scientist-Tank 10534 | -6/Factory | Build established: Tank 10989 | -6/Factory | Garrison activated, responded to threat 11089 | -6/Factory | Spotted B-75 Beast 11196 | -6/Factory | Destroyed B-75 Beast 11433 | -6/Factory | Repaired Minigun+ 11465 | -6/Factory | Build established: Scavenger-Tank 11478 | -6/Factory | Repaired Imp. Treads+ 11626 | -6/Factory | Garrison activated, responded to threat 11771 | -6/Factory | Garrison activated, responded to threat 12307 | -6/Factory | Central database locked down 12516 | -6/Factory | Found Prototype Launcher 12516 | -6/Factory | Identified Rocket Array 12517 | -6/Factory | System corruption reached 10% 12655 | -6/Factory | Sucked down chute 12655 | -6/Factory | Entered Waste 12656 | -6/Waste | Joined by Warlord forces that had cleared the area 12970 | -6/Waste | Build established: Scavenger-Gunner 12995 | -6/Waste | Discovered new exit (range 16) 13252 | -6/Waste | Entered Factory 13252 | -6/Factory | Accompanied by 20 allies 13438 | -6/Factory | Central database locked down 13540 | -6/Factory | Lost 3 allies 13671 | -6/Factory | Garrison activated, responded to threat 13720 | -6/Factory | Lost 5 allies 13854 | -6/Factory | Lost 11 allies 14118 | -6/Factory | Repaired Force Field? 14152 | -6/Factory | Garrison activated, responded to threat 14164 | -6/Factory | Entered another Factory area 14164 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 14636 | -5/Factory | Spotted B-75 Beast 14805 | -5/Factory | Discovered new exit (range 4) 14815 | -5/Factory | Identified exit to Upper Caves 14819 | -5/Factory | Garrison activated, responded to threat 14992 | -5/Factory | Found Prototype Processor 14992 | -5/Factory | Identified Exp. Targeting Computer 15573 | -5/Factory | Identified exit to Factory 15623 | -5/Factory | Discovered new exit (range 16) 15738 | -5/Factory | Fabricated Hvy. Treads (x1) 16060 | -5/Factory | Build established: Scavenger-Tank 16108 | -5/Factory | Repaired Flak Gun+ 16731 | -5/Factory | Fabricated Adv. Salvage Targeting Computer? 16786 | -5/Factory | Entered another Factory area 16786 | -4/Factory | Evolved 2 slots: Utility x2 17300 | -4/Factory | Central database locked down 17637 | -4/Factory | Identified exit to Upper Caves 18175 | -4/Factory | Fabricated Flak Gun (x2) 18433 | -4/Factory | Found Prototype Launcher 18433 | -4/Factory | Identified Tesla Bomb Launcher 18447 | -4/Factory | Found Prototype Device 18447 | -4/Factory | Identified Adv. EM Shield 19050 | -4/Factory | Spotted B-86 Titan 19229 | -4/Factory | Destroyed B-86 Titan 19288 | -4/Factory | Build established: Tank 19562 | -4/Factory | Fabricated Flak Gun? 19786 | -4/Factory | First assault squad dispatched 20002 | -4/Factory | Identified exit to Research 20199 | -4/Factory | Entered Research 20199 | -3/Research | Evolved 2 slots: Weapon x2 20324 | -3/Research | Identified exit to Armory 20324 | -3/Research | Identified exit to Testing 20489 | -3/Research | Build established: Machinist-Executioner 20615 | -3/Research | Identified exit to Research 20968 | -3/Research | Destroyed 9 combat bots 20975 | -3/Research | Lost 3 parts (2p1w) 21083 | -3/Research | System corruption reached 10% 21657 | -3/Research | Found Prototype Processor 21658 | -3/Research | Identified Exp. Signal Interpreter 21701 | -3/Research | Build established: Scientist-Executioner 22249 | -3/Research | Entered another Research area 22249 | -2/Research | Evolved 2 slots: Power x1, Utility x1 22464 | -2/Research | Discovered new exit (range 14) 22573 | -2/Research | Discovered new exit (range 15) 22589 | -2/Research | Found Prototype Device 22590 | -2/Research | Identified Exp. Transmission Jammer 22666 | -2/Research | Discovered new exit (range 14) 22708 | -2/Research | Build established: Scavenger-Executioner 23210 | -2/Research | Spotted B-90 Cyclops 23470 | -2/Research | Destroyed B-90 Cyclops 23686 | -2/Research | Destroyed B-90 Cyclops 23726 | -2/Research | Identified exit to Access 23945 | -2/Research | Destroyed 9 combat bots 24152 | -2/Research | Entered Access 24152 | -1/Access | Evolved 2 slots: Weapon x2 25145 | -1/Access | Destroyed 7 combat bots 25376 | -1/Access | Found Prototype Device 25376 | -1/Access | Identified Exp. Sensor Array 25494 | -1/Access | Identified exit to Command 25683 | -1/Access | Garrison activated, responded to threat 25805 | -1/Access | Destroyed 9 combat bots 25902 | -1/Access | First assault squad dispatched 26105 | -1/Access | Destroyed 7 combat bots 26377 | -1/Access | System corruption reached 10% 26500 | -1/Access | Destroyed 7 combat bots 26551 | -1/Access | High security lockdown imminent 26631 | -1/Access | High security lockdown engaged 26706 | -1/Access | Spotted B-99 Colossus 26706 | -1/Access | Spotted B-99 Colossus 26776 | -1/Access | Destroyed B-99 Colossus 26833 | -1/Access | Lost 15 parts (1p2n3u9w) 26851 | -1/Access | Destroyed 17 combat bots 26885 | -1/Access | Spotted Executioner 26885 | -1/Access | Spotted Striker 26886 | -1/Access | Self-destructed Last Messages --------------- 26877_ Slug penetrates Wall. 26878_ Acquired 22 matter. 26879_ Slug penetrates Sealed Heavy Doors. 26880_ Slug penetrates L-61 Swordsman. 26881_ Acquired 27 matter. 26882_ Slug penetrates Sealed Heavy Doors. 26882_ Penetrated by Slug. 26883_ Slug penetrates L-61 Swordsman. 26883_ Destroyed Unknown Device. 26883_ Slug penetrates L-61 Swordsman. 26883_ L-61 Swordsman destroyed. 26883_ Switching to secondary target: G-73 Enforcer. 26883_ Slug penetrates G-73 Enforcer. 26884_ Acquired 27 matter. 26884_ C-45 Heavy ARC bursts open, deploying its payload. 26884_ Executioner unfolds itself. 26884_ Striker unfolds itself. 26884_ P-80 Master unfolds itself. 26884_ E-15 Imp unfolds itself. 26886_ Slug penetrates Sealed Heavy Doors. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#####????????????????????????????? | | ?????????????? #????????????????????????????? | | ?????????????? #????????????????????????????? | | #????????????? #????????????????????????????? | | "????????????? #????????????????????????????? | | # ?????#? """"" #????????????????????????????? | | #!?????#"""""""" #?????????#??????????????????? | | #|?????#"""""""" #????????B#??????????????????? | | #!!????# """"" #???????? ???????????????????? | | #%[????# #??????? #???????????????????? | | #=!????# #??????? #???????????????????? | | +=%##### !*= #?????? #???????????????????? | | #[ *==%+ [%= #?????? #???????????????????? | | #%!=[=*#######/####/######*[ #???????????????????? | | #========!!=**eE!KCbg!*=%"%=["???????????????????? | | +**==*%!=%[i![[==*!!pg/!%@!=*"???????????????????? | | ####[=!** =*!![[![[%=//%!==!!"???????????????????? | | ???#![!#######+##########=[=[#???>???????????????? | | ???#! # #???##*[ #???????????????????? | | ???# # #???#"!!=#???????????????????? | | #### # "" #???##!]]#???????????????????? | | # "" #?????!!!#???????????????????? | | # """" #?????%*=!???????????????????? | | # """" #?????[!*=#??????????????????? | | ######## """" #????? !! #??????????????????? | | #????#?# "??" #?????#####??????????????????? | | ##?? #?# ???? #????????????????????????????? | | ### #??# ???? #????????????????????????????? | | # #???# ?????? #????????????????????????????? | | # ##???# ?????? #????????????????????????????? | | # #????####????????##????????????????????????????? | | #??????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 113 Energy Generation 61 Energy Capacity 825 Matter Stores 440 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 1650 Resistance: TH 15 Resistance: EM 20 Weapon Shielding 66 Weapon Cycling 25 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Kinecelleration 40 Salvage Targeting 3 Offensive Hacking 26 Item Schematics ----------------- Minigun | -8/Materials | Scanalyzed Adv. Salvage Targeting Computer | -5/Factory | Hacked Hvy. Treads | -5/Factory | Hacked Flak Gun | -5/Factory | Scanalyzed KE Penetrator | -5/Factory | Scanalyzed Lrn. Tractor Beam | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Treads | x1 | -5/Factory Adv. Salvage Targeting Computer | x2 | -5/Factory Flak Gun | x2 | -4/Factory Flak Gun | x2 | -4/Factory Repaired ---------- Lgt. Treads | 31% | -10/Materials Imp. Heat Sink | 42% | -9/Materials Imp. Treads | 5% | -7/Factory Imp. Treads | 26% | -7/Factory Minigun | 4% | -6/Factory Imp. Treads | 23% | -6/Factory Force Field | 40% | -6/Factory Flak Gun | 1% | -5/Factory Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Minigun | -8/Materials | Hacked Imp. Medium Treads | -6/Factory | Hacked Flak Gun | -6/Factory | Hacked Gauss Rifle | -6/Factory | Hacked KE Penetrator | -5/Factory | Hacked Hvy. Treads | -5/Factory | Hacked Lrn. Missile Launcher | -4/Factory | Hacked Imp. Heavy Treads | -3/Research | Hacked Arm. Heavy Treads | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking DATA ERROR: Steam Global Achievement% Deadly Precision Deductive Reasoning For Emergencies Only Heavy Suspicion Hydra I Have A Map? Immobile And Lovin' It Item+ Junior Dev Like A Rock Network Effect Not Today, Chutes Organ Harvest Overwhelming Plot Armor Tank Life There's More Where That Came From Throw Away The Key Well Done Challenges ------------ None Game ------ Seed FortressProtonMantle Manual? 0 Play Time 04:13:06 Cumulative 2191.7 hours Start 2025.09.05 @ 23:08:11 End 2025.09.06 @ 17:28:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 735 Rogue 735 Adventurer 0 Explorer 0 Win Type - Total 165 Types 31/17/65/7/1/2/40/1/1/0 Lore% 97 Gallery% 95 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3c37d01-ce2a-42ce-806a-7ec21d839d72