Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.07 @ 14:20:01

Player: yota99

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (198)     990
Value Destroyed (6382)     6382
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (417)                417
              TOTAL SCORE: 11829

 Bonus
-------
High Alert Combat Kills    417

 Cogmind 
---------
Core Integrity             0/1000
Matter                     163/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (8) ------
       Enhanced Optical Array
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (5) ----
                Ion Engine
  High-capacity Storage Unit
       Advanced Assault Cannon

 Peak State 
------------
>            --- POWER ------------
             F-cell Engine
>            --- PROPULSION -------
             Wheel
             Wheel
             Wheel
     Compact Wheel
>            --- UTILITY ----------
    Advanced Heat Sink
             Cargo Storage Unit
             Structural Scanner
    Enhanced Optical Array
    Improved Signal Interpreter
             Force Field
             Drone Bay
>            --- WEAPON -----------
    Advanced Assault Cannon
    Advanced Assault Cannon
    Advanced Assault Cannon
    Advanced Assault Cannon
>            --- INVENTORY --------
             Ion Engine
             Ion Engine
    Improved Ion Engine
  Reinforced Deuterium Engine
     Compact Wheel
             Disposable Heat Sink
     Compact Matter Pod
     Compact Matter Pod
             ECM Suite
    Advanced ECM Suite
             Phase Shifter
    Improved Light Armor Plating
    Improved Light Armor Plating
    Improved Light Armor Plating
    Improved Light Armor Plating
    Improved Shield Generator
    Improved Shield Generator
    Improved Shield Generator
    Improved Shield Generator
             Drone Bay
             Drone Bay
    Advanced Assault Cannon
    Advanced Assault Cannon
    Advanced Assault Cannon
    Advanced Assault Cannon
             Proton Missile Launcher
             Proton Missile Launcher
             Great Axe
[Rating: 61]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Improved Signal Interpreter
  Device                   Disposable Heat Sink
  Storage                  Cargo Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Proton Missile Launcher
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -8  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   
  Utility                  6    | .   .   2   2   .   1   .   1   
  Weapon                   2    | .   .   .   .   .   1   .   1   
Parts Attached             165  | 7   6   27  27  37  9   38  14  
  Power                    14   | 1   .   2   3   3   1   2   2   
    Engine                 14   | 1   .   2   3   3   1   2   2   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               44   | 2   2   8   9   11  .   11  1   
    Treads                 21   | .   .   6   5   5   .   5   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  23   | 2   2   2   4   6   .   6   1   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  55   | 2   3   12  8   3   7   13  7   
    Device                 26   | 1   1   1   .   2   4   12  5   
    Storage                10   | 1   2   5   1   .   1   .   .   
    Processor              6    | .   .   1   3   .   1   1   .   
    Hackware               1    | .   .   .   1   .   .   .   .   
    Protection             12   | .   .   5   3   1   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   52   | 2   1   5   7   20  1   12  4   
    Energy Gun             10   | 2   .   1   2   5   .   .   .   
    Energy Cannon          2    | .   .   1   .   1   .   .   .   
    Ballistic Gun          11   | .   1   2   3   3   1   1   .   
    Ballistic Cannon       14   | .   .   .   .   3   .   8   3   
    Launcher               13   | .   .   1   2   6   .   3   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   2   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   2   4   .   .   1   
Parts Lost                 69   | .   2   7   11  7   3   17  22  
  Power                    8    | .   .   2   2   .   .   1   3   
  Propulsion               21   | .   1   1   5   3   .   6   5   
  Utility                  27   | .   1   2   4   4   3   6   7   
  Weapon                   13   | .   .   2   .   .   .   4   7   
  Highest Loss Streak      15   | .   2   3   4   5   2   4   15  
  To Critical Strikes      2    | .   .   .   .   1   .   1   .   
Average Slot Usage (%)     89   | .   99  97  88  86  84  89  78  
  Engine                   8    | .   14  10  9   8   7   5   4   
  Treads                   10   | .   .   20  11  6   15  12  .   
  Wheel                    9    | .   27  1   6   11  .   11  17  
  Device                   12   | .   13  10  1   8   15  19  15  
  Storage                  10   | .   14  11  9   9   15  9   4   
  Processor                11   | .   .   10  23  13  7   9   10  
  Hackware                 2    | .   .   .   4   8   .   .   .   
  Protection               2    | .   .   10  4   3   .   .   3   
  Energy Gun               3    | .   14  1   6   6   .   .   .   
  Energy Cannon            1    | .   .   10  .   .   .   .   .   
  Ballistic Gun            8    | .   14  9   10  6   14  3   .   
  Ballistic Cannon         6    | .   .   .   .   3   7   14  17  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             233  | 14  90  153 233 167 170 179 191 
  Greatest Support         86   | 20  20  40  45  46  46  86  52  
  Greatest Overweight (x)  53   | .   4   15  15  10  3   6   53  
  Average Overweight (x)   3    | .   2   2   5   5   3   3   3   
Largest Inventory Capacity 30   | 8   25  30  30  30  30  30  30  
  Average Capacity         27   | 7   21  25  27  30  30  30  27  
  Most Carried             30   | 7   25  25  30  30  28  30  29  
  Average Carried          24   | 2   15  21  25  29  23  27  23  
  Final Capacity           30   | 8   25  25  30  30  30  30  5   
  Final Carried            30   | 6   25  25  29  28  28  30  3   

 Class Distribution 
--------------------
 33% | Hauler-Mutant
 15% | Scavenger-Mutant
 12% | Mutant
 11% | Hauler-Tank
  9% | Scavenger-Tank
  8% | Hauler-Skirmisher
  6% | Scavenger-Skirmisher

 Dominant Class 
----------------
            Mutant | -10/Materials
  Scavenger-Mutant | -9/Materials
     Hauler-Mutant | -8/Materials
     Hauler-Mutant | -8/Storage
 Hauler-Skirmisher | -7/Factory
    Scavenger-Tank | -6/Factory
    Scavenger-Tank | -5/Factory

 Resources                      | -11  -10  -9   -8   -8   -7   -6   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  
Matter Collected           4796 | 270  201  420  804  732  601  1436 332  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            7643 | 146  391  818  1649 1848 693  1884 214  
  Parts                    406  | 8    28   59   79   105  33   86   8    
Haulers Intercepted        10   | .    1    1    3    5    .    .    .    
Recyclers Shooed           15   | 1    1    2    4    1    3    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac 
Combat Hostiles Destroyed  134  | .   11  14  28  31  14  29  7   
  Melee                    1    | .   .   .   .   1   .   .   .   
  Guns                     57   | .   10  5   17  14  5   6   .   
  Cannons                  39   | .   .   8   .   2   7   16  6   
  AOE                      32   | .   .   1   11  10  2   7   1   
Classes Destroyed          15   | 2   4   3   2   3   1   .   .   
  Worker                   12   | .   .   .   5   1   1   5   .   
  Builder                  10   | .   .   2   2   3   .   3   .   
  Tunneler                 7    | 3   .   .   1   .   1   2   .   
  Hauler                   10   | .   1   1   3   5   .   .   .   
  Recycler                 13   | 1   .   1   4   2   2   3   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   
  Watcher                  11   | .   1   3   3   2   .   2   .   
  Swarmer                  24   | .   5   .   4   6   .   6   3   
  Grunt                    72   | .   6   7   16  15  9   16  3   
  Brawler                  2    | .   .   .   .   1   .   1   .   
  Duelist                  2    | .   .   .   .   2   .   .   .   
  Protector                1    | .   .   .   .   1   .   .   .   
  Sentry                   22   | .   .   7   6   6   1   1   1   
  Hunter                   6    | .   .   .   2   .   2   2   .   
  Programmer               5    | .   .   .   .   .   2   3   .   
Best Kill Streak           14   | 2   3   5   14  12  3   9   2   
  Combat Bots Only         9    | .   3   3   9   7   3   4   2   
Max Kills in Single Turn   6    | 1   1   2   6   4   2   6   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   
  Exploded                 3    | .   .   1   2   3   2   3   1   
  Melee                    1    | .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -6   -5   
--------                   Run   | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  
Damage Taken               10732 | .    380  997  1750 1397 826  2492 2890 
  Core                     1908  | .    63   77   150  319  133  153  1013 
  Absorbed by Shields      865   | .    .    .    .    .    133  273  459  
  Regen/Repaired (Parts)   258   | .    .    .    .    168  90   .    .    
Core Remaining (%)         71    | 100  74   80   .    14   81   82   .    
Volleys Fired              469   | 16   47   66   101  92   35   90   22   
  Largest                  4     | 2    2    2    2    2    3    3    4    
  Hottest                  192   | 90   70   100  117  136  94   144  192  
Shots Fired                963   | 32   93   116  179  164  105  203  71   
  Gun                      579   | 32   93   54   155  122  70   53   .    
  Cannon                   323   | .    .    57   .    26   35   136  69   
  Launcher                 61    | .    .    5    24   16   .    14   2    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  627   | .    47   40   109  68   105  189  69   
  Thermal                  275   | 32   46   71   46   80   .    .    .    
  Explosive                29    | .    .    5    24   .    .    .    .    
  Electromagnetic          32    | .    .    .    .    16   .    14   2    
  Robot Hit Streak         33    | 8    14   19   28   33   24   9    8    
  Robot Miss Streak        5     | 2    3    3    3    5    1    3    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    2    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    
Shots Hit Robots           625   | 20   65   81   129  105  80   111  34   
  Core Hits                344   | 5    20   36   88   64   31   87   13   
  Critical Kills           5     | .    1    1    .    1    1    1    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    
  Critical Strikes         28    | 1    5    2    1    10   1    6    2    
    Burn                   12    | 1    4    1    1    5    .    .    .    
    Meltdown               1     | .    .    .    .    1    .    .    .    
    Destroy                4     | .    1    1    .    .    1    1    .    
    Blast                  10    | .    .    .    .    3    .    5    2    
    Sever                  1     | .    .    .    .    1    .    .    .    
Melee Attacks              8     | .    .    .    .    8    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 8     | .    .    .    .    8    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           16974 | 234  834  1611 3539 3327 1761 4541 1127 
  Guns                     6399  | 234  834  514  1837 1517 887  576  .    
  Cannons                  4927  | .    .    845  .    364  637  2137 944  
  Explosions               5485  | .    .    252  1702 1283 237  1828 183  
  Melee                    163   | .    .    .    .    163  .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  8051  | .    411  410  1242 807  1524 2713 944  
  Thermal                  4318  | 234  423  949  595  1250 237  630  .    
  Explosive                1954  | .    .    252  1702 .    .    .    .    
  Electromagnetic          2488  | .    .    .    .    1107 .    1198 183  
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 163   | .    .    .    .    163  .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    2    .    1    11   2    3    .    
  Average Corruption       2     | .    2    .    1    2    1    2    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  42    | .    7    .    5    21   8    1    .    
    Message Errors         9     | .    2    .    1    5    1    .    .    
    Matter Fused           14    | .    2    .    2    6    3    1    .    
    Heat Flow Errors       5     | .    2    .    .    2    1    .    .    
    Energy Discharges      2     | .    .    .    1    1    .    .    .    
    Data Loss (minor)      7     | .    1    .    1    3    2    .    .    
    Data Loss (major)      1     | .    .    .    .    1    .    .    .    
    Misfires               1     | .    .    .    .    1    .    .    .    
    Alerts                 2     | .    .    .    .    1    1    .    .    
    Weapon Failures        1     | .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            223   | .    .    16   53   11   97   41   5    
  Projectiles              77    | .    .    16   .    .    25   31   5    
  Explosions               146   | .    .    .    53   11   72   10   .    
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 44    | .    .    .    .    6    7    22   9    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  42    | .    .    .    .    6    7    21   8    
  Secondary                2     | .    .    .    .    .    .    1    1    
Self-Inflicted Damage      578   | .    .    23   203  57   276  19   .    
  Shots                    19    | .    .    1    7    6    3    2    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        365   | 365  162  306  126  210  73   158  307  
  Average Temperature      68    | 160  47   98   28   79   19   51   72   
  Received Heat Transfer   3439  | .    156  432  738  603  193  825  492  
  Effects                  2     | 1    .    1    .    .    .    .    .    
    Shutdowns              1     | 1    .    .    .    .    .    .    .    
    Interference           1     | .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    2    .    .    .    
  Combat Hostiles          2     | .    .    .    .    2    .    .    .    
  Parts Fried              6     | .    .    .    .    2    .    4    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              3     | .    1    .    .    2    .    .    .    
  Combat Hostiles          3     | .    1    .    .    2    .    .    .    
  Parts Melted             18    | .    1    3    2    10   .    2    .    
  Heat Transferred         9123  | 694  1517 2086 1332 2494 200  800  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      13    | .    .    .    .    3    .    10   .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac 
Peak Influence             715  | 20  193 324 554 715 630 393 273 
  Initial                  320  | .   13  8   89  155 320 205 164 
  Average                  281  | 8   90  130 306 470 479 204 167 
Maximum Alert Level        3    | .   .   1   2   3   2   1   1   
  Low Security (%)         41   | 100 100 78  16  15  .   53  50  
  Level 1                  32   | .   .   21  63  23  10  46  49  
  Level 2                  22   | .   .   .   20  41  89  .   .   
  Level 3                  3    | .   .   .   .   20  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          39   | .   4   2   6   9   8   6   4   
  Investigation            10   | .   2   .   1   1   3   2   1   
  Extermination            4    | .   .   .   .   .   2   2   .   
  Reinforcement            14   | .   2   2   2   1   2   2   3   
  Assault                  3    | .   .   .   .   2   1   .   .   
  Garrison                 8    | .   .   .   3   5   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   1   1   .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac Fac 
Distress Signals           11   | .   1   3   4   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              197  | .   20  25  39  43  16  36  18  
  Peak Tracking Total      9    | .   4   4   9   6   4   6   7   
  Tactical Retreats        15   | .   5   .   .   5   .   2   3   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac 
Traps Triggered            11   | .   2   .   2   .   .   3   4   
  Indirectly               4    | .   .   .   .   .   .   .   4   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  -5  
----------                 Run  | Scr Mat Mat Mat Sto Fac Fac Fac 
Machines Disabled          29   | .   .   3   1   5   6   8   6   
  Max in Single Turn       4    | .   .   1   1   1   4   1   2   
  Garrison Access          3    | .   .   .   1   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac Fac 
Machines Accessed          25   | .   2   1   4   8   3   6   1   
  Terminals                14   | .   2   1   3   4   1   3   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          4    | .   .   .   .   2   2   .   .   
  Recycling Units          3    | .   .   .   .   2   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   .   1   1   
Total Hacks                62   | .   5   2   6   21  12  15  1   
  Successful               31   | .   1   1   4   11  6   7   1   
  Failed                   31   | .   4   1   2   10  6   8   .   
    Catastrophic           6    | .   .   1   1   .   .   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   23   | .   6   2   1   6   .   8   .   
  Terminals                35   | .   5   2   5   10  4   9   .   
  Fabricators              4    | .   .   .   .   .   .   4   .   
  Repair Stations          15   | .   .   .   .   7   8   .   .   
  Recycling Units          5    | .   .   .   .   4   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   .   1   1   
Terminal Hacks             13   | .   1   1   3   4   1   3   .   
  Part Schematic           3    | .   .   .   .   2   1   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   1   .   
  Robot Analysis           2    | .   1   1   .   .   .   .   .   
  Open Door                2    | .   .   .   .   2   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   
  Unreport Threat          2    | .   .   .   1   .   .   1   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       9    | .   .   .   .   4   5   .   .   
  Scan Component           6    | .   .   .   .   2   4   .   .   
  Repair                   3    | .   .   .   .   2   1   .   .   
Recycling Unit Hacks       2    | .   .   .   .   1   .   1   .   
  Retrieve Components      2    | .   .   .   .   1   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   .   .   1   1   
  Seal Access              3    | .   .   .   1   .   .   1   1   
Unauthorized Hacks         3    | .   .   .   .   2   .   1   .   
  Terminals                1    | .   .   .   .   .   .   1   .   
    Botnet                 1    | .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   .   .   .   
    Reject                 1    | .   .   .   .   1   .   .   .   
    Mask                   1    | .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   3   1   2   4   3   4   .   
  Full Trace Events        9    | .   2   1   .   1   3   2   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   2   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   2   1   .   .   
  Time                     162  | .   .   .   .   112 50  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   1   .   9   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  -5  
------------               Run  | Scr Mat Mat Mat Sto Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -6  -5  
--------                   Run  | Scr Mat Mat Mat Sto Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               16   | .   .   .   .   .   5   8   3   
  STAY                     1    | .   .   .   .   .   .   1   .   
  ROAM                     14   | .   .   .   .   .   5   6   3   
  RETURN                   1    | .   .   .   .   .   .   1   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac 
Robot Analysis Total       2    | .   1   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             17   | .   .   .   .   .   5   7   5   
  Drone Recoveries         9    | .   .   .   .   .   1   6   2   

 Exploration                    | -11  -10  -9   -8   -8   -7   -6   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  
Turns Passed               9638 | 120  825  1214 1500 1775 1259 2274 671  
Spaces Moved               3292 | 70   439  306  447  543  262  911  314  
  Core                     57   | 3    .    .    .    .    .    .    54   
  Treads                   1107 | .    .    285  193  123  262  244  .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   2128 | 67   439  21   254  420  .    667  260  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   185  140  160  400  130  50   
  Average Speed            216  | 78   119  315  255  226  400  187  147  
  Slowest Speed            2700 | 80   140  320  480  400  400  480  2700 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 5    62   26   46   64   10   30   12   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    1    1    .    1    1    .    
  Unknown Exits Taken      3    | 1    1    .    .    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          280  | .    .    23   125  25   66   31   10   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               45   | .    .    .    1    10   4    20   10   
  AOE                      235  | .    .    23   124  15   62   11   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -6   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  
Total                      4884 | 99   644  444  629  905  396  1295 472  
  Wait                     736  | .    130  12   3    185  82   208  116  
  Move                     3285 | 69   438  305  446  542  261  910  314  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  142  | 7    21   19   33   22   8    30   2    
  Fast Attach              15   | 6    .    1    2    3    1    2    .    
  Attach                   70   | 1    2    11   12   5    7    21   11   
  Detach                   2    | .    .    1    1    .    .    .    .    
  Swap                     81   | .    4    15   13   29   1    15   4    
  Drop                     68   | .    2    14   18   19   1    11   3    
  Fire                     469  | 16   47   66   101  92   35   90   22   
  Melee                    8    | .    .    .    .    8    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    8    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 15)
  121 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  369 | -10/Materials | Discovered new exit (range 9)
  834 | -10/Materials | Discovered new exit (range 13)
  946 | -10/Materials | Entered another Materials area
  946 | -9/Materials  | Evolved 2 slots: Utility x2
 1060 | -9/Materials  | Lost 3 parts (1p2w)
 1564 | -9/Materials  | Build established: Scavenger-Mutant
 1817 | -9/Materials  | Discovered new exit (range 5)
 2157 | -9/Materials  | Identified exit to Materials
 2160 | -9/Materials  | Entered another Materials area
 2160 | -8/Materials  | Evolved 2 slots: Utility x2
 2436 | -8/Materials  | Destroyed 9 combat bots
 2444 | -8/Materials  | Lost 4 parts (1n3u)
 2463 | -8/Materials  | Discovered new exit (range 13)
 2782 | -8/Materials  | Lost 3 parts (1p1n1u)
 3048 | -8/Materials  | Identified exit to Storage
 3113 | -8/Materials  | Build established: Hauler-Mutant
 3297 | -8/Materials  | Garrison activated, responded to threat
 3363 | -8/Materials  | Lost 3 parts (1p2n)
 3660 | -8/Materials  | Entered Storage
 3736 | -8/Storage    | Repaired Imp. Treads
 4270 | -8/Storage    | Destroyed 7 combat bots
 4664 | -8/Storage    | Core integrity fell below 50%
 4860 | -8/Storage    | First assault squad dispatched
 4900 | -8/Storage    | Garrison activated, responded to threat
 4945 | -8/Storage    | Destroyed 7 combat bots
 5232 | -8/Storage    | Repaired F-cell Engine
 5296 | -8/Storage    | System corruption reached 10%
 5305 | -8/Storage    | Core integrity fell below 20%
 5307 | -8/Storage    | Garrison activated, responded to threat
 5327 | -8/Storage    | Lost 5 parts (2n3u)
 5399 | -8/Storage    | Discovered new exit (range 6)
 5435 | -8/Storage    | Entered Factory
 5435 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5668 | -7/Factory    | Discovered new exit (range 12)
 5832 | -7/Factory    | Build established: Hauler-Tank
 5881 | -7/Factory    | Identified exit to Factory
 6299 | -7/Factory    | Build established: Hauler-Skirmisher
 6336 | -7/Factory    | Repaired Broken F-cell Engine
 6635 | -7/Factory    | First assault squad dispatched
 6694 | -7/Factory    | Entered another Factory area
 6694 | -6/Factory    | Evolved 2 slots: Propulsion x2
 6878 | -6/Factory    | Lost 3 parts (2n1w)
 7156 | -6/Factory    | Build established: Scavenger-Skirmisher
 7800 | -6/Factory    | Lost 4 parts (1p2n1u)
 8198 | -6/Factory    | Build established: Hauler-Tank
 8499 | -6/Factory    | Lost 3 parts (1n1u1w)
 8569 | -6/Factory    | Spotted B-75 Beast
 8829 | -6/Factory    | Build established: Scavenger-Tank
 8859 | -6/Factory    | Discovered new exit (range 22)
 8967 | -6/Factory    | Identified exit to Factory
 8968 | -6/Factory    | Entered another Factory area
 8968 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 9346 | -5/Factory    | Spotted B-75 Beast
 9421 | -5/Factory    | Lost 4 parts (2n2w)
 9578 | -5/Factory    | Core integrity fell below 50%
 9592 | -5/Factory    | Core integrity fell below 20%
 9621 | -5/Factory    | Lost 15 parts (3p2n6u4w)
 9639 | -5/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
09583_ Penetrated by Slug.
09583_ U-05 Engineer lays Concrete.
09584_ K-01 Serf collects debris.
09586_ Penetrated by Slug.
09587_ Slug penetrates Wall. <x2>
09589_ Penetrated by Slug.
09589_ Knocked back.
09589_ Dropped Imp. Light Armor Plating.
09590_ Slug penetrates Wall.
09590_ Ion Engine destroyed.
09591_ Acquired 2 matter.
09593_ K-01 Serf collects debris.
09593_ Slug penetrates G-50 Soldier.
09593_ G-50 Soldier destroyed.
09593_ Penetrated by Slug. <x2>
09593_ T-07 Excavator destroyed.
09593_ Penetrated by Slug.
09595_ Acquired 25 matter.
09597_ Penetrated by Slug.
09639_ Slug penetrates Subcomponent Replicator.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????##############??????????????????????? |
| ?????????????#            #??????????????????????? |
| ?????????????#!           #??????????????????????? |
| ?????????????#            #??????????????????????? |
| ##+###########            #??????????????????????? |
|              #        h   #??????????????????????? |
|              #        h   #??????????????????????? |
|              +    ""  ""  #??????????????????????? |
|              #    ""  ""  #??????????????????????? |
|              #    """ """@#??######### ??????????? |
| ## T######## #    """ """ #??######### ??????????? |
| ####??????## #    """ """ #??##      # ??????????? |
| #######???##|#         Y  #####      # ??????????? |
|       #???## ##################      # ??????????? |
|       ######!##????##         #      #      ##???? |
|       ######*########         #      ####+#+##???? |
|      !## ### "#######         #      +      ##???? |
|     ]!#!!!*!=    ####         ###+####      ##???? |
|     ]!# ^=%[%*!  #########+#####   ###      ##??## |
|    !!%/ !%!!|%%                             # ??=  |
|     !*#*!]=%!%"  ###############   ######   #"???  |
|     /]#!]%=% %"  ""######################   #"???" |
|       # ]][   "  T"##?????????       ?? #   #"???? |
|       # !]   %%   "##?????????????????? #   #      |
|   =   #]!   % =  ####?????????????????? #   ###### |
|       # ^^  !    ####???????????    ??? #          |
| #######    %     # ???????????          #          |
|   ##?##[         # ???????????                     |
| ?????##   %      # ?????????            #          |
| ?????##          + ???????##          ###          |
| ?????###"T"##"   #   ?????##          ######+##### |
| ?????###"""# "   #      #?###########??##          |
| ??????########   "###+###?###########????????????? |
| ??????###             ####?############??????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Coolant Potential          100
Energy Generation          19
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             450
Phase Shifting             5
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           4
Matter Filtering           30
Defensive Hacking          10

 Item Schematics 
-----------------
 Armor Integrity Analyzer | -8/Storage | Hacked
           Assault Cannon | -8/Storage | Hacked
                Drone Bay | -7/Factory | Hacked

 Robot Schematics 
------------------
 B-48 Gladiator | -6/Factory | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TransportBackupMachine
  Manual?         0
Play Time         01:27:37
  Cumulative      36.7 hours
  Start           2023.01.07 @ 12:52:04
  End             2023.01.07 @ 14:20:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          54
  Rogue           54
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          29
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b73f6f0a-4f90-4781-97eb-15459d44931d