Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.07 @ 14:20:01 Player: yota99 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (198) 990 Value Destroyed (6382) 6382 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (417) 417 TOTAL SCORE: 11829 Bonus ------- High Alert Combat Kills 417 Cogmind --------- Core Integrity 0/1000 Matter 163/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Ion Engine High-capacity Storage Unit Advanced Assault Cannon Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Wheel Wheel Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Cargo Storage Unit Structural Scanner Enhanced Optical Array Improved Signal Interpreter Force Field Drone Bay > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Reinforced Deuterium Engine Compact Wheel Disposable Heat Sink Compact Matter Pod Compact Matter Pod ECM Suite Advanced ECM Suite Phase Shifter Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Shield Generator Improved Shield Generator Improved Shield Generator Improved Shield Generator Drone Bay Drone Bay Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Proton Missile Launcher Proton Missile Launcher Great Axe [Rating: 61] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility Improved Signal Interpreter Device Disposable Heat Sink Storage Cargo Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Slots Evolved 10 | . . 2 2 . 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . . 2 . Utility 6 | . . 2 2 . 1 . 1 Weapon 2 | . . . . . 1 . 1 Parts Attached 165 | 7 6 27 27 37 9 38 14 Power 14 | 1 . 2 3 3 1 2 2 Engine 14 | 1 . 2 3 3 1 2 2 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 44 | 2 2 8 9 11 . 11 1 Treads 21 | . . 6 5 5 . 5 . Leg . | . . . . . . . . Wheel 23 | 2 2 2 4 6 . 6 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 55 | 2 3 12 8 3 7 13 7 Device 26 | 1 1 1 . 2 4 12 5 Storage 10 | 1 2 5 1 . 1 . . Processor 6 | . . 1 3 . 1 1 . Hackware 1 | . . . 1 . . . . Protection 12 | . . 5 3 1 1 . 2 Artifact . | . . . . . . . . Weapon 52 | 2 1 5 7 20 1 12 4 Energy Gun 10 | 2 . 1 2 5 . . . Energy Cannon 2 | . . 1 . 1 . . . Ballistic Gun 11 | . 1 2 3 3 1 1 . Ballistic Cannon 14 | . . . . 3 . 8 3 Launcher 13 | . . 1 2 6 . 3 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . 2 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . 2 4 . . 1 Parts Lost 69 | . 2 7 11 7 3 17 22 Power 8 | . . 2 2 . . 1 3 Propulsion 21 | . 1 1 5 3 . 6 5 Utility 27 | . 1 2 4 4 3 6 7 Weapon 13 | . . 2 . . . 4 7 Highest Loss Streak 15 | . 2 3 4 5 2 4 15 To Critical Strikes 2 | . . . . 1 . 1 . Average Slot Usage (%) 89 | . 99 97 88 86 84 89 78 Engine 8 | . 14 10 9 8 7 5 4 Treads 10 | . . 20 11 6 15 12 . Wheel 9 | . 27 1 6 11 . 11 17 Device 12 | . 13 10 1 8 15 19 15 Storage 10 | . 14 11 9 9 15 9 4 Processor 11 | . . 10 23 13 7 9 10 Hackware 2 | . . . 4 8 . . . Protection 2 | . . 10 4 3 . . 3 Energy Gun 3 | . 14 1 6 6 . . . Energy Cannon 1 | . . 10 . . . . . Ballistic Gun 8 | . 14 9 10 6 14 3 . Ballistic Cannon 6 | . . . . 3 7 14 17 Naked Turns . | . . . . . . . . Heaviest Build 233 | 14 90 153 233 167 170 179 191 Greatest Support 86 | 20 20 40 45 46 46 86 52 Greatest Overweight (x) 53 | . 4 15 15 10 3 6 53 Average Overweight (x) 3 | . 2 2 5 5 3 3 3 Largest Inventory Capacity 30 | 8 25 30 30 30 30 30 30 Average Capacity 27 | 7 21 25 27 30 30 30 27 Most Carried 30 | 7 25 25 30 30 28 30 29 Average Carried 24 | 2 15 21 25 29 23 27 23 Final Capacity 30 | 8 25 25 30 30 30 30 5 Final Carried 30 | 6 25 25 29 28 28 30 3 Class Distribution -------------------- 33% | Hauler-Mutant 15% | Scavenger-Mutant 12% | Mutant 11% | Hauler-Tank 9% | Scavenger-Tank 8% | Hauler-Skirmisher 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Matter Collected 4796 | 270 201 420 804 732 601 1436 332 Remotely . | . . . . . . . . Salvage Created 7643 | 146 391 818 1649 1848 693 1884 214 Parts 406 | 8 28 59 79 105 33 86 8 Haulers Intercepted 10 | . 1 1 3 5 . . . Recyclers Shooed 15 | 1 1 2 4 1 3 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Combat Hostiles Destroyed 134 | . 11 14 28 31 14 29 7 Melee 1 | . . . . 1 . . . Guns 57 | . 10 5 17 14 5 6 . Cannons 39 | . . 8 . 2 7 16 6 AOE 32 | . . 1 11 10 2 7 1 Classes Destroyed 15 | 2 4 3 2 3 1 . . Worker 12 | . . . 5 1 1 5 . Builder 10 | . . 2 2 3 . 3 . Tunneler 7 | 3 . . 1 . 1 2 . Hauler 10 | . 1 1 3 5 . . . Recycler 13 | 1 . 1 4 2 2 3 . Mechanic 1 | . . 1 . . . . . Watcher 11 | . 1 3 3 2 . 2 . Swarmer 24 | . 5 . 4 6 . 6 3 Grunt 72 | . 6 7 16 15 9 16 3 Brawler 2 | . . . . 1 . 1 . Duelist 2 | . . . . 2 . . . Protector 1 | . . . . 1 . . . Sentry 22 | . . 7 6 6 1 1 1 Hunter 6 | . . . 2 . 2 2 . Programmer 5 | . . . . . 2 3 . Best Kill Streak 14 | 2 3 5 14 12 3 9 2 Combat Bots Only 9 | . 3 3 9 7 3 4 2 Max Kills in Single Turn 6 | 1 1 2 6 4 2 6 1 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . . 1 2 3 2 3 1 Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Damage Taken 10732 | . 380 997 1750 1397 826 2492 2890 Core 1908 | . 63 77 150 319 133 153 1013 Absorbed by Shields 865 | . . . . . 133 273 459 Regen/Repaired (Parts) 258 | . . . . 168 90 . . Core Remaining (%) 71 | 100 74 80 . 14 81 82 . Volleys Fired 469 | 16 47 66 101 92 35 90 22 Largest 4 | 2 2 2 2 2 3 3 4 Hottest 192 | 90 70 100 117 136 94 144 192 Shots Fired 963 | 32 93 116 179 164 105 203 71 Gun 579 | 32 93 54 155 122 70 53 . Cannon 323 | . . 57 . 26 35 136 69 Launcher 61 | . . 5 24 16 . 14 2 Special . | . . . . . . . . Kinetic 627 | . 47 40 109 68 105 189 69 Thermal 275 | 32 46 71 46 80 . . . Explosive 29 | . . 5 24 . . . . Electromagnetic 32 | . . . . 16 . 14 2 Robot Hit Streak 33 | 8 14 19 28 33 24 9 8 Robot Miss Streak 5 | 2 3 3 3 5 1 3 4 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 625 | 20 65 81 129 105 80 111 34 Core Hits 344 | 5 20 36 88 64 31 87 13 Critical Kills 5 | . 1 1 . 1 1 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 28 | 1 5 2 1 10 1 6 2 Burn 12 | 1 4 1 1 5 . . . Meltdown 1 | . . . . 1 . . . Destroy 4 | . 1 1 . . 1 1 . Blast 10 | . . . . 3 . 5 2 Sever 1 | . . . . 1 . . . Melee Attacks 8 | . . . . 8 . . . Impact . | . . . . . . . . Slashing 8 | . . . . 8 . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 16974 | 234 834 1611 3539 3327 1761 4541 1127 Guns 6399 | 234 834 514 1837 1517 887 576 . Cannons 4927 | . . 845 . 364 637 2137 944 Explosions 5485 | . . 252 1702 1283 237 1828 183 Melee 163 | . . . . 163 . . . Ramming . | . . . . . . . . Kinetic 8051 | . 411 410 1242 807 1524 2713 944 Thermal 4318 | 234 423 949 595 1250 237 630 . Explosive 1954 | . . 252 1702 . . . . Electromagnetic 2488 | . . . . 1107 . 1198 183 Impact . | . . . . . . . . Slashing 163 | . . . . 163 . . . Piercing . | . . . . . . . . Highest Corruption 11 | . 2 . 1 11 2 3 . Average Corruption 2 | . 2 . 1 2 1 2 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 42 | . 7 . 5 21 8 1 . Message Errors 9 | . 2 . 1 5 1 . . Matter Fused 14 | . 2 . 2 6 3 1 . Heat Flow Errors 5 | . 2 . . 2 1 . . Energy Discharges 2 | . . . 1 1 . . . Data Loss (minor) 7 | . 1 . 1 3 2 . . Data Loss (major) 1 | . . . . 1 . . . Misfires 1 | . . . . 1 . . . Alerts 2 | . . . . 1 1 . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 223 | . . 16 53 11 97 41 5 Projectiles 77 | . . 16 . . 25 31 5 Explosions 146 | . . . 53 11 72 10 . Melee . | . . . . . . . . Knockbacks 44 | . . . . 6 7 22 9 Impact . | . . . . . . . . Kinetic 42 | . . . . 6 7 21 8 Secondary 2 | . . . . . . 1 1 Self-Inflicted Damage 578 | . . 23 203 57 276 19 . Shots 19 | . . 1 7 6 3 2 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 365 | 365 162 306 126 210 73 158 307 Average Temperature 68 | 160 47 98 28 79 19 51 72 Received Heat Transfer 3439 | . 156 432 738 603 193 825 492 Effects 2 | 1 . 1 . . . . . Shutdowns 1 | 1 . . . . . . . Interference 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . Combat Hostiles 2 | . . . . 2 . . . Parts Fried 6 | . . . . 2 . 4 . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . 1 . . 2 . . . Combat Hostiles 3 | . 1 . . 2 . . . Parts Melted 18 | . 1 3 2 10 . 2 . Heat Transferred 9123 | 694 1517 2086 1332 2494 200 800 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 13 | . . . . 3 . 10 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Peak Influence 715 | 20 193 324 554 715 630 393 273 Initial 320 | . 13 8 89 155 320 205 164 Average 281 | 8 90 130 306 470 479 204 167 Maximum Alert Level 3 | . . 1 2 3 2 1 1 Low Security (%) 41 | 100 100 78 16 15 . 53 50 Level 1 32 | . . 21 63 23 10 46 49 Level 2 22 | . . . 20 41 89 . . Level 3 3 | . . . . 20 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 39 | . 4 2 6 9 8 6 4 Investigation 10 | . 2 . 1 1 3 2 1 Extermination 4 | . . . . . 2 2 . Reinforcement 14 | . 2 2 2 1 2 2 3 Assault 3 | . . . . 2 1 . . Garrison 8 | . . . 3 5 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . 1 1 . . 1 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Distress Signals 11 | . 1 3 4 . . 2 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 197 | . 20 25 39 43 16 36 18 Peak Tracking Total 9 | . 4 4 9 6 4 6 7 Tactical Retreats 15 | . 5 . . 5 . 2 3 Traps | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Traps Triggered 11 | . 2 . 2 . . 3 4 Indirectly 4 | . . . . . . . 4 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Machines Disabled 29 | . . 3 1 5 6 8 6 Max in Single Turn 4 | . . 1 1 1 4 1 2 Garrison Access 3 | . . . 1 . . 1 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Machines Accessed 25 | . 2 1 4 8 3 6 1 Terminals 14 | . 2 1 3 4 1 3 . Fabricators 1 | . . . . . . 1 . Repair Stations 4 | . . . . 2 2 . . Recycling Units 3 | . . . . 2 . 1 . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 1 . . 1 1 Total Hacks 62 | . 5 2 6 21 12 15 1 Successful 31 | . 1 1 4 11 6 7 1 Failed 31 | . 4 1 2 10 6 8 . Catastrophic 6 | . . 1 1 . . 4 . Database Lockouts . | . . . . . . . . Manual 23 | . 6 2 1 6 . 8 . Terminals 35 | . 5 2 5 10 4 9 . Fabricators 4 | . . . . . . 4 . Repair Stations 15 | . . . . 7 8 . . Recycling Units 5 | . . . . 4 . 1 . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 1 . . 1 1 Terminal Hacks 13 | . 1 1 3 4 1 3 . Part Schematic 3 | . . . . 2 1 . . Robot Schematic 1 | . . . . . . 1 . Robot Analysis 2 | . 1 1 . . . . . Open Door 2 | . . . . 2 . . . Branch Access Points 1 | . . . 1 . . . . Terminal Index 1 | . . . . . . 1 . Unreport Threat 2 | . . . 1 . . 1 . Registered Components 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . Load Schematic 1 | . . . . . . 1 . Repair Station Hacks 9 | . . . . 4 5 . . Scan Component 6 | . . . . 2 4 . . Repair 3 | . . . . 2 1 . . Recycling Unit Hacks 2 | . . . . 1 . 1 . Retrieve Components 2 | . . . . 1 . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . 1 1 Seal Access 3 | . . . 1 . . 1 1 Unauthorized Hacks 3 | . . . . 2 . 1 . Terminals 1 | . . . . . . 1 . Botnet 1 | . . . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . 2 . . . Reject 1 | . . . . 1 . . . Mask 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 3 1 2 4 3 4 . Full Trace Events 9 | . 2 1 . 1 3 2 . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . 2 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . . 2 1 . . Time 162 | . . . . 112 50 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . 1 . 9 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 16 | . . . . . 5 8 3 STAY 1 | . . . . . . 1 . ROAM 14 | . . . . . 5 6 3 RETURN 1 | . . . . . . 1 . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Robot Analysis Total 2 | . 1 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 17 | . . . . . 5 7 5 Drone Recoveries 9 | . . . . . 1 6 2 Exploration | -11 -10 -9 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Turns Passed 9638 | 120 825 1214 1500 1775 1259 2274 671 Spaces Moved 3292 | 70 439 306 447 543 262 911 314 Core 57 | 3 . . . . . . 54 Treads 1107 | . . 285 193 123 262 244 . Legs . | . . . . . . . . Wheels 2128 | 67 439 21 254 420 . 667 260 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 185 140 160 400 130 50 Average Speed 216 | 78 119 315 255 226 400 187 147 Slowest Speed 2700 | 80 140 320 480 400 400 480 2700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 5 62 26 46 64 10 30 12 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . 1 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 280 | . . 23 125 25 66 31 10 Melee . | . . . . . . . . Projectile 45 | . . . 1 10 4 20 10 AOE 235 | . . 23 124 15 62 11 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Total 4884 | 99 644 444 629 905 396 1295 472 Wait 736 | . 130 12 3 185 82 208 116 Move 3285 | 69 438 305 446 542 261 910 314 Hop . | . . . . . . . . Pick Up 142 | 7 21 19 33 22 8 30 2 Fast Attach 15 | 6 . 1 2 3 1 2 . Attach 70 | 1 2 11 12 5 7 21 11 Detach 2 | . . 1 1 . . . . Swap 81 | . 4 15 13 29 1 15 4 Drop 68 | . 2 14 18 19 1 11 3 Fire 469 | 16 47 66 101 92 35 90 22 Melee 8 | . . . . 8 . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . . . 8 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 9) 834 | -10/Materials | Discovered new exit (range 13) 946 | -10/Materials | Entered another Materials area 946 | -9/Materials | Evolved 2 slots: Utility x2 1060 | -9/Materials | Lost 3 parts (1p2w) 1564 | -9/Materials | Build established: Scavenger-Mutant 1817 | -9/Materials | Discovered new exit (range 5) 2157 | -9/Materials | Identified exit to Materials 2160 | -9/Materials | Entered another Materials area 2160 | -8/Materials | Evolved 2 slots: Utility x2 2436 | -8/Materials | Destroyed 9 combat bots 2444 | -8/Materials | Lost 4 parts (1n3u) 2463 | -8/Materials | Discovered new exit (range 13) 2782 | -8/Materials | Lost 3 parts (1p1n1u) 3048 | -8/Materials | Identified exit to Storage 3113 | -8/Materials | Build established: Hauler-Mutant 3297 | -8/Materials | Garrison activated, responded to threat 3363 | -8/Materials | Lost 3 parts (1p2n) 3660 | -8/Materials | Entered Storage 3736 | -8/Storage | Repaired Imp. Treads 4270 | -8/Storage | Destroyed 7 combat bots 4664 | -8/Storage | Core integrity fell below 50% 4860 | -8/Storage | First assault squad dispatched 4900 | -8/Storage | Garrison activated, responded to threat 4945 | -8/Storage | Destroyed 7 combat bots 5232 | -8/Storage | Repaired F-cell Engine 5296 | -8/Storage | System corruption reached 10% 5305 | -8/Storage | Core integrity fell below 20% 5307 | -8/Storage | Garrison activated, responded to threat 5327 | -8/Storage | Lost 5 parts (2n3u) 5399 | -8/Storage | Discovered new exit (range 6) 5435 | -8/Storage | Entered Factory 5435 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5668 | -7/Factory | Discovered new exit (range 12) 5832 | -7/Factory | Build established: Hauler-Tank 5881 | -7/Factory | Identified exit to Factory 6299 | -7/Factory | Build established: Hauler-Skirmisher 6336 | -7/Factory | Repaired Broken F-cell Engine 6635 | -7/Factory | First assault squad dispatched 6694 | -7/Factory | Entered another Factory area 6694 | -6/Factory | Evolved 2 slots: Propulsion x2 6878 | -6/Factory | Lost 3 parts (2n1w) 7156 | -6/Factory | Build established: Scavenger-Skirmisher 7800 | -6/Factory | Lost 4 parts (1p2n1u) 8198 | -6/Factory | Build established: Hauler-Tank 8499 | -6/Factory | Lost 3 parts (1n1u1w) 8569 | -6/Factory | Spotted B-75 Beast 8829 | -6/Factory | Build established: Scavenger-Tank 8859 | -6/Factory | Discovered new exit (range 22) 8967 | -6/Factory | Identified exit to Factory 8968 | -6/Factory | Entered another Factory area 8968 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9346 | -5/Factory | Spotted B-75 Beast 9421 | -5/Factory | Lost 4 parts (2n2w) 9578 | -5/Factory | Core integrity fell below 50% 9592 | -5/Factory | Core integrity fell below 20% 9621 | -5/Factory | Lost 15 parts (3p2n6u4w) 9639 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 09583_ Penetrated by Slug. 09583_ U-05 Engineer lays Concrete. 09584_ K-01 Serf collects debris. 09586_ Penetrated by Slug. 09587_ Slug penetrates Wall. 09589_ Penetrated by Slug. 09589_ Knocked back. 09589_ Dropped Imp. Light Armor Plating. 09590_ Slug penetrates Wall. 09590_ Ion Engine destroyed. 09591_ Acquired 2 matter. 09593_ K-01 Serf collects debris. 09593_ Slug penetrates G-50 Soldier. 09593_ G-50 Soldier destroyed. 09593_ Penetrated by Slug. 09593_ T-07 Excavator destroyed. 09593_ Penetrated by Slug. 09595_ Acquired 25 matter. 09597_ Penetrated by Slug. 09639_ Slug penetrates Subcomponent Replicator. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????##############??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????#! #??????????????????????? | | ?????????????# #??????????????????????? | | ##+########### #??????????????????????? | | # h #??????????????????????? | | # h #??????????????????????? | | + "" "" #??????????????????????? | | # "" "" #??????????????????????? | | # """ """@#??######### ??????????? | | ## T######## # """ """ #??######### ??????????? | | ####??????## # """ """ #??## # ??????????? | | #######???##|# Y ##### # ??????????? | | #???## ################## # ??????????? | | ######!##????## # # ##???? | | ######*######## # ####+#+##???? | | !## ### "####### # + ##???? | | ]!#!!!*!= #### ###+#### ##???? | | ]!# ^=%[%*! #########+##### ### ##??## | | !!%/ !%!!|%% # ??= | | !*#*!]=%!%" ############### ###### #"??? | | /]#!]%=% %" ""###################### #"???" | | # ]][ " T"##????????? ?? # #"???? | | # !] %% "##?????????????????? # # | | = #]! % = ####?????????????????? # ###### | | # ^^ ! ####??????????? ??? # | | ####### % # ??????????? # | | ##?##[ # ??????????? | | ?????## % # ????????? # | | ?????## + ???????## ### | | ?????###"T"##" # ?????## ######+##### | | ?????###"""# " # #?###########??## | | ??????######## "###+###?###########????????????? | | ??????### ####?############??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 100 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 30 Defensive Hacking 10 Item Schematics ----------------- Armor Integrity Analyzer | -8/Storage | Hacked Assault Cannon | -8/Storage | Hacked Drone Bay | -7/Factory | Hacked Robot Schematics ------------------ B-48 Gladiator | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportBackupMachine Manual? 0 Play Time 01:27:37 Cumulative 36.7 hours Start 2023.01.07 @ 12:52:04 End 2023.01.07 @ 14:20:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 29 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b73f6f0a-4f90-4781-97eb-15459d44931d