Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.16 @ 13:59:19 Player: Marc Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (799) 799 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (737) 737 TOTAL SCORE: 3181 Bonus ------- Follower Combat Kills 137 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 151/400 Matter 300/300 Energy 242/250 System Corruption 8% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Heat Sink Large Storage Unit Makeshift Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Thermal Generator High-capacity Storage Unit Medium Matter Pod (100) Targeting Computer ECM Suite Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Thermal Generator High-capacity Storage Unit Makeshift Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Heavy EM Pulse Gun > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Medium Storage Unit Medium Matter Pod ECM Suite Rocket Launcher Datajack [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Light Armor Plating Device Heat Sink Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 26 | . 4 7 5 3 7 Power 1 | . . . . . 1 Engine 1 | . . . . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | . . 1 2 1 3 Treads . | . . . . . . Leg 7 | . . 1 2 1 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | . 2 4 1 2 3 Device 3 | . 1 . . . 2 Storage 6 | . 1 3 . 1 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . 1 1 1 . Artifact . | . . . . . . Weapon 6 | . 2 2 2 . . Energy Gun 5 | . 2 2 1 . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . . . 1 System Corruption 8 | . . . . . 8 Parts Lost 5 | . . . 2 . 3 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 3 | . . . 1 . 2 Highest Loss Streak 2 | . . . 2 . 2 To Critical Strikes . | . . . . . . Average Backups 9 | . 4 7 9 9 11 Power 1 | . 1 1 1 1 1 Propulsion 2 | . . 1 2 3 3 Utility 3 | . . 1 2 3 4 Weapon 1 | . 1 2 1 1 1 Tool/Special . | . . . . . . Unused Backups 10 | . 4 1 . . 5 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 4 | . . 1 . . 3 Weapon 4 | . 4 . . . . Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 97 | . 98 94 99 97 95 Engine 11 | . 14 11 11 11 10 Leg 32 | . 28 30 33 33 33 Device 5 | . 13 11 3 . 8 Storage 11 | . 14 11 11 11 11 Protection 13 | . . 8 18 20 10 Energy Gun 19 | . 28 22 18 13 21 Launcher 3 | . . . 3 8 . Peak Build Rating 19 | . 9 12 12 15 19 Average Rating 13 | . 7 11 11 12 16 On Entrance 9 | 6 6 9 12 12 14 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 58 | 13 17 25 28 58 55 Greatest Support 35 | 20 20 30 30 30 35 Greatest Overweight (x) 1 | . . . . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | . 8 25 10 20 20 Average Capacity 15 | . 8 8 10 19 16 Most Carried 14 | . 8 9 10 11 14 Average Carried 9 | . 4 7 9 9 11 Final Capacity 20 | 8 8 10 10 20 15 Final Carried 12 | 6 6 9 9 10 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 729 | 200 20 70 262 20 157 Remotely . | . . . . . . Salvage Created 1071 | . 97 389 360 . 225 Parts 63 | . 10 21 21 . 11 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . . 5 Prevented 6 | . . . . . 6 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 26 | . 3 8 8 . 7 Guns 22 | . 3 8 7 . 4 AOE 3 | . . . 1 . 2 Classes Destroyed 8 | . 2 3 2 . 1 Worker 1 | . . . 1 . . Hauler 1 | . 1 . . . . Recycler 1 | . . . 1 . . Swarmer 11 | . 3 . 3 . 5 Grunt 11 | . . 5 5 . 1 Brawler 1 | . . 1 . . . Sentry 2 | . . 2 . . . Hunter 1 | . . . . . 1 Best Kill Streak 5 | . 4 3 5 . 4 Combat Bots Only 4 | . 3 3 3 . 4 Max Kills in Single Turn 2 | . 2 1 1 . 2 Gunslinging 1 | . 1 . . . . Exploded 2 | . . . 1 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 101 | . 8 29 27 . 37 Missed 27 | . 3 9 7 . 8 Hits 74 | . 5 20 20 . 29 Projectile 74 | . 5 20 20 . 29 Damage Taken 1080 | . 43 254 255 . 528 Core 265 | . 16 67 44 . 138 Absorbed by Shields . | . . . . . . Core Remaining (%) 96 | 100 93 . . . . Volleys Fired 77 | . 4 22 27 . 24 Largest 2 | . 2 2 2 . 2 Hottest 101 | . 80 101 101 . 90 Shots Fired 130 | . 8 44 43 . 35 Gun 128 | . 8 44 41 . 35 Cannon . | . . . . . . Launcher 2 | . . . 2 . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 24 | . 4 9 11 . . Explosive 2 | . . . 2 . . Electromagnetic 104 | . 4 35 30 . 35 Robot Hit Streak 10 | . 2 10 10 . 10 Robot Miss Streak 3 | . 2 2 2 . 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 86 | . 4 27 32 . 23 Core Hits 41 | . 4 11 14 . 12 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . 3 . . 2 Burn 2 | . . 2 . . . Corrupt 3 | . . 1 . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1713 | . 49 424 646 . 594 Guns 1292 | . 49 424 444 . 375 Cannons . | . . . . . . Explosions 420 | . . . 201 . 219 Melee . | . . . . . . Ramming 1 | . . . 1 . . Kinetic . | . . . . . . Thermal 456 | . 23 86 128 . 219 Explosive 201 | . . . 201 . . Electromagnetic 1055 | . 26 338 316 . 375 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . . . 8 Average Corruption 8 | . . . . . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 46 | . . . . . 46 Message Errors 9 | . . . . . 9 Matter Fused 8 | . . . . . 8 Heat Flow Errors 8 | . . . . . 8 Energy Discharges 8 | . . . . . 8 Parts Fused 1 | . . . . . 1 Data Loss (minor) 8 | . . . . . 8 Data Loss (major) 2 | . . . . . 2 Misfires 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 59 | . . . . . 59 Projectiles . | . . . . . . Explosions 59 | . . . . . 59 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 121 | . . . 43 . 78 Shots 4 | . . . 2 . 2 Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 467 | . 54 168 467 . 267 Average Temperature 112 | . 25 62 189 . 86 Received Heat Transfer 237 | . . 105 96 . 36 Effects 4 | . . . 4 . . Shutdowns 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Matter Decay 1 | . . . 1 . . Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 3 | . . 3 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 903 | . 50 370 333 . 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | . 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 115 | . 77 115 85 . . Initial 25 | . . 21 25 . . Average 33 | . 11 70 29 . . Influence Increases 884 | . 97 204 211 . 372 Destroy 0b10 Robot/C 620 | . 60 160 160 . 240 Destroy 0b10 Robot/NC 15 | . 5 . 10 . . Destroy Leader 102 | . 12 40 20 . 30 Allied During Kill 87 | . . . . . 87 Successful Hack 9 | . 5 4 . . . Destroy Structure 21 | . . . 21 . . Lose Combat Pursuer 30 | . 15 . . . 15 Influence Decreases 782 | . 46 190 263 13 270 Entered New Map 83 | . . 30 40 13 . Time Decay 619 | . 46 160 213 . 200 Lost Part 40 | . . . 10 . 30 Lost Ally 40 | . . . . . 40 Squads Dispatched 2 | . 1 1 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 6 13 9 . 15 Peak Tracking Total 4 | . 3 4 3 . 4 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 8 | . 3 5 . . . Terminals 6 | . 2 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 19 | . 8 11 . . . Successful 7 | . 2 5 . . . Failed 11 | . 6 5 . . . Catastrophic 2 | . 2 . . . . Database Lockouts 1 | . . 1 . . . Manual 18 | . 8 8 . 2 . Terminals 16 | . 7 9 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . 1 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 1 4 . . . Terminals 5 | . 1 4 . . . Track 1 | . . 1 . . . Botnet 4 | . 1 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 3 1 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 157 | . . . . 157 157 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 18 | . . . . . 18 Total Damage 771 | . . . . . 771 Kills 6 | . . . . . 6 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 912 | . 414 334 164 . . Structural 912 | . 414 334 164 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 2 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4818 | . 434 334 607 1593 1850 Spaces Moved 2404 | 1 266 196 415 588 938 Core . | . . . . . . Treads . | . . . . . . Legs 2404 | 1 266 196 415 588 938 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 Average Speed 159 | 120 120 120 120 179 183 Slowest Speed 190 | 120 120 120 120 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . 1 . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 1 44 29 84 82 81 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 2 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 8 | . . . 1 4 3 Spaces Dug . | . . . . . . Terrain Destroyed 42 | . . . 30 . 12 Melee . | . . . . . . Projectile . | . . . . . . AOE 42 | . . . 30 . 12 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3267 | . 378 252 479 1125 1033 Wait 709 | . 87 11 28 530 53 Move 2397 | . 265 195 414 585 938 Hop 1 | . . . . 1 . Pick Up 27 | . 7 11 2 2 5 Fast Attach 4 | . 2 1 1 . . Attach 13 | . 2 3 2 . 6 Detach 8 | . 3 . . 1 4 Swap 13 | . . 4 3 4 2 Drop 17 | . 8 5 1 2 1 Fire 77 | . 4 22 27 . 24 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [Sub]) -9/Materials -9/Mines (discovered 3 exits: [*Mat] / Exi / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 14) 133 | -10/Materials | Discovered new exit (range 13) 308 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 12) 435 | -10/Materials | Entered another Materials area 435 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 590 | -9/Materials | Central database locked down 671 | -9/Materials | Discovered new exit (range 9) 769 | -9/Materials | Entered Mines 1047 | -9/Mines | Learned location of Storage (-8) 1096 | -9/Mines | Discovered new exit (range 9) 1337 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1345 | -9/Mines | Identified exit to Exiles 1376 | -9/Mines | Entered Zion 1701 | -7/Zion | Received a visual enhancement algorithm 1701 | -7/Zion | Ran a visual enhancement algorithm 2253 | -7/Zion | Ran a visual enhancement algorithm 2435 | -7/Zion | Met Imprinter 2468 | -7/Zion | Imprinted 2471 | -7/Zion | Declared Zion's savior 2760 | -7/Zion | Given A8's code to call for help 2925 | -7/Zion | Learned Factory stockpile data 2932 | -7/Zion | Discovered new exit (range 16) 2969 | -7/Zion | Entered Proximity Caves 2969 | -6/Proximity Caves | Accompanied by 4 allies 3363 | -6/Proximity Caves | Learned Factory emergency access door positions 4683 | -6/Proximity Caves | Core integrity fell below 50% 4725 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4819 | -6/Proximity Caves | Self-destructed Last Messages --------------- 04677_ Corrupted Autogun self-destruct mechanism malfunctions. 04683_ VTOL Module fries itself beyond repair. 04683_ System corrupted: Hvy. EM Pulse Gun+ failed to cycle. 04685_ Lgt. Nuclear Core fries itself beyond repair. 04687_ Ion Engine destroyed. 04687_ S-27 Virus destroyed. 04694_ Acquired 10 matter. 04696_ VTOL Module fries itself beyond repair. 04700_ Corrupted Autogun fries itself beyond repair. 04701_ System corrupted: Matter fused (-9). 04725_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 04726_ FD-GHK(M) destroyed. 04728_ GM-WQ9(M) system terminally corrupted. 04733_ Y-54 Guardian system terminally corrupted. 04735_ Acquired 9 matter. 04737_ System corrupted: Component data lost. 04746_ Imp. Light Armor Plating self-destruct mechanism malfunctions. 04760_ MHG,ZHH|H/1JG,T/|X3:|BM2DH|YY11&H 04809_ S-27 Virus springs to life. 04817_ Hvy. EM Pulse Gun+ destroyed. 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EM Pulse Gun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentThermicWarhead Manual? 0 Play Time 00:25:29 Cumulative 25.5 hours Start 2026.08.16 @ 13:36:35 End 2026.08.16 @ 13:59:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 69 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 96% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b84d5eb-b5ab-4e80-8afd-bd5724ad8691