Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.26 @ 17:13:06

Player: Kitarik02

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (43)      215
Value Destroyed (1109)     1109
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (36)                 36
              TOTAL SCORE: 2960

 Bonus
-------
High Alert Combat Kills    36

 Cogmind 
---------
Core Integrity             438/550
Matter                     228/300
Energy                     265/265
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
  Improved Ion Engine
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
           Heat Sink
    Medium Storage Unit
           Targeting Computer
>          --- WEAPON (2) -------
           Grenade Launcher
>          --- INVENTORY (10) ---
     Light Treads
     Light Treads
           Wheel
   Compact Wheel
           Assault Rifle
           Shotgun
           Shotgun
           Shotgun
           Flail

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Heat Sink
    Medium Storage Unit
           Targeting Computer
    Medium Armor Plating
>          --- WEAPON -----------
           Shotgun
           Shotgun
>          --- INVENTORY --------
     Light Treads
     Light Treads
           Wheel
   Compact Wheel
           Spread Laser
           Assault Rifle
           Shotgun
           Grenade Launcher
           Flail
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Spread Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   1   .   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             35   | 6   6   18  5   
  Power                    6    | 1   1   3   1   
    Engine                 6    | 1   1   3   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   3   5   .   
    Treads                 .    | .   .   .   .   
    Leg                    10   | 2   3   5   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   1   3   1   
    Device                 2    | .   .   2   .   
    Storage                2    | 1   .   1   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   1   7   3   
    Energy Gun             4    | .   .   2   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          8    | 2   1   5   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   .   1   7   
  Power                    1    | .   .   .   1   
  Propulsion               3    | .   .   .   3   
  Utility                  2    | .   .   1   1   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      7    | .   .   1   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   96  95  89  
  Engine                   12   | .   14  11  13  
  Leg                      28   | .   27  30  23  
  Device                   5    | .   .   8   9   
  Storage                  11   | .   14  11  9   
  Processor                11   | .   13  11  9   
  Energy Gun               3    | .   .   6   1   
  Ballistic Gun            19   | .   26  15  15  
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 11  14  22  34  
  Greatest Support         30   | 20  20  30  30  
  Greatest Overweight (x)  7    | .   1   .   7   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  
  Average Capacity         8    | 6   8   9   10  
  Most Carried             10   | 6   8   10  10  
  Average Carried          8    | 3   7   8   9   
  Final Capacity           10   | 8   8   10  10  
  Final Carried            10   | 6   8   10  9   

 Class Distribution 
--------------------
 51% | Scavenger-Mutant
 48% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Jun Mat Mat Mat 
Matter Collected           993  | 191 265 436 101 
  Remotely                 .    | .   .   .   .   
Salvage Created            1215 | .   375 734 106 
  Parts                    99   | .   30  56  13  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Combat Hostiles Destroyed  32   | .   10  20  2   
  Guns                     31   | .   10  19  2   
  AOE                      1    | .   .   1   .   
Classes Destroyed          8    | .   4   4   .   
  Worker                   1    | .   .   1   .   
  Builder                  2    | .   .   2   .   
  Operator                 2    | .   1   .   1   
  Watcher                  6    | .   3   3   .   
  Swarmer                  9    | .   3   6   .   
  Grunt                    16   | .   7   9   .   
  Brawler                  2    | .   .   2   .   
  Sentry                   5    | .   .   3   2   
Best Kill Streak           6    | .   4   6   1   
  Combat Bots Only         4    | .   3   4   1   
Max Kills in Single Turn   3    | .   1   3   1   
  Gunslinging              1    | .   .   1   .   
  Exploded                 1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Jun  Mat  Mat  Mat  
Damage Taken               1941 | .    324  833  784  
  Core                     307  | .    64   131  112  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         80   | 100  74   67   .    
Volleys Fired              110  | .    37   64   9    
  Largest                  2    | .    2    2    2    
  Hottest                  110  | .    40   110  95   
Shots Fired                206  | .    69   120  17   
  Gun                      201  | .    69   120  12   
  Cannon                   .    | .    .    .    .    
  Launcher                 5    | .    .    .    5    
  Special                  .    | .    .    .    .    
  Kinetic                  159  | .    69   80   10   
  Thermal                  32   | .    .    30   2    
  Explosive                5    | .    .    .    5    
  Electromagnetic          10   | .    .    10   .    
  Robot Hit Streak         18   | .    17   8    18   
  Robot Miss Streak        6    | .    2    6    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    2    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           146  | .    50   83   13   
  Core Hits                99   | .    25   65   9    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    1    .    
    Destroy                1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2182 | .    589  1341 252  
  Guns                     1894 | .    589  1122 183  
  Cannons                  .    | .    .    .    .    
  Explosions               282  | .    .    213  69   
  Melee                    .    | .    .    .    .    
  Ramming                  6    | .    .    6    .    
  Kinetic                  1450 | .    589  723  138  
  Thermal                  516  | .    .    471  45   
  Explosive                69   | .    .    .    69   
  Electromagnetic          141  | .    .    141  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | .    .    5    1    
  Average Corruption       4    | .    .    5    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  22   | .    .    21   1    
    Message Errors         3    | .    .    3    .    
    Matter Fused           8    | .    .    8    .    
    Heat Flow Errors       1    | .    .    1    .    
    Energy Discharges      1    | .    .    1    .    
    Parts Fused            1    | .    .    1    .    
    Data Loss (minor)      1    | .    .    1    .    
    Data Loss (major)      2    | .    .    2    .    
    Misfires               2    | .    .    1    1    
    Weapon Failures        3    | .    .    3    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            25   | .    .    25   .    
  Projectiles              .    | .    .    .    .    
  Explosions               25   | .    .    25   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      44   | .    .    44   .    
  Shots                    2    | .    .    2    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             2    | .    .    2    .    
  Kicked                   2    | .    .    2    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        250  | .    27   250  .    
  Average Temperature      63   | .    10   71   .    
  Received Heat Transfer   489  | .    156  324  9    
  Effects                  1    | .    .    1    .    
    Energy Bleed           1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         685  | .    .    630  55   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    .    2    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Peak Influence             541  | .   232 541 253 
  Initial                  165  | .   .   69  165 
  Average                  225  | .   104 322 224 
Maximum Alert Level        2    | .   1   2   1   
  Low Security (%)         47   | 100 98  18  15  
  Level 1                  41   | .   1   59  84  
  Level 2                  11   | .   .   22  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   2   2   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   2   2   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              48   | .   16  28  4   
  Peak Tracking Total      5    | .   4   5   2   
  Tactical Retreats        3    | .   .   2   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Jun Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Machines Accessed          7    | .   5   1   1   
  Terminals                6    | .   4   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                17   | .   12  2   3   
  Successful               12   | .   9   1   2   
  Failed                   5    | .   3   1   1   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                14   | .   9   2   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   6   1   2   
  Record                   3    | .   3   .   .   
  Emergency Access Points  2    | .   1   1   .   
  Maintenance Status       1    | .   .   .   1   
  Surveillance Status      1    | .   1   .   .   
  Zone Layout              2    | .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   
  Retrieve Matter          1    | .   1   .   .   
  Retrieve Components      2    | .   2   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   4   1   1   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          1    | .   .   .   1   
    Corruption             1    | .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Jun Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Jun Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Jun Mat Mat Mat 
Turns Passed               1905 | 67  638 955 245 
Spaces Moved               1043 | 47  386 519 91  
  Core                     13   | 9   .   .   4   
  Treads                   .    | .   .   .   .   
  Legs                     1030 | 38  386 519 87  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            125  | 106 122 120 178 
  Slowest Speed            400  | 120 190 120 400 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       34   | 4   81  41  11  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          39   | .   .   5   34  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      39   | .   .   5   34  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Total                      1438 | 64  485 732 157 
  Wait                     201  | .   45  108 48  
  Move                     1040 | 46  385 518 91  
  Hop                      .    | .   .   .   .   
  Pick Up                  33   | 12  8   10  3   
  Fast Attach              3    | .   .   3   .   
  Attach                   12   | 6   3   .   3   
  Detach                   .    | .   .   .   .   
  Swap                     20   | .   3   15  2   
  Drop                     17   | .   4   12  1   
  Fire                     110  | .   37  64  9   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     2    | .   .   2   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Junkyard  | Discovered new exit (range 16)
   68 | -11/Junkyard  | Entered Materials
  211 | -10/Materials | Discovered new exit (range 16)
  315 | -10/Materials | Build established: Mutant
  371 | -10/Materials | Discovered new exit (range 6)
  552 | -10/Materials | Discovered new exit (range 7)
  653 | -10/Materials | Discovered new exit (range 16)
  706 | -10/Materials | Entered another Materials area
  706 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  971 | -9/Materials  | Discovered new exit (range 14)
 1181 | -9/Materials  | Build established: Scavenger-Mutant
 1645 | -9/Materials  | Discovered new exit (range 10)
 1661 | -9/Materials  | Entered another Materials area
 1661 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1906 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Feedback: System corruption (+1%).
01852_ Knocked back.
01854_ Acquired 3 matter.
01856_ Acquired 4 matter.
01859_ Med. Armor Plating destroyed.
01870_ Aluminum Leg destroyed.
01872_ System corrupted: FCS attempts to trigger Grenade Launcher.
01872_ System corrupted: Grenade Launcher misfires.
01872_ Knocked back.
01874_ Aluminum Leg destroyed.
01874_ Lgt. Ion Engine destroyed.
01874_ Critical hit (Blast).
01878_ Aluminum Leg destroyed.
01880_ Slug penetrates Wall.
01883_ Beam Rifle destroyed.
01896_ H-61 Shepherd calls for reinforcements.
01896_ ALERT: Hostile activity reported, dispatching reinforcements to area.
01899_ The unstable cave ceiling collapses.
01904_ Spread Laser destroyed.
01904_ Knocked back.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????                      |
| ?????????????????????????????                      |
| ?????????????????????????????                      |
| ?????????????????????????????                      |
| ?????????????????????????????                      |
| ?????????????????????????????                      |
| ?????????????????????????????                      |
| ?????????????????????????????                      |
| ?????????????????????????????                      |
| ???????????????????????  [  ?                      |
| ?????????????????????       #                      |
| ????????????????????#       #                      |
| ????????????????????#       #                      |
| ????????????????????#       #                      |
| ????????????????????        ?                      |
| ?????????????????????   H   ?                      |
| ?????????????????????       ?                      |
| ??????????????????#???      ?                      |
| ?????????????????   ??     ??                      |
| ?????????????????    ?#    ??                      |
| ???????????????# """  +   ;??                      |
| ???????????????# """  #   ;??                      |
| ???????????????# """  #   #??                      |
| ???????????????#      #   #??                      |
| ???????????????#?##### %  ##?                      |
| ???????????????# #???#   @ #?                      |
| ???????????????# #???# %  ##?                      |
| ?????????####### #???#    ##?                      |
| ?????#  ?     ##?#####     #?                      |
| ?????#]  """""#      ##   %#?                      |
| ?????#   """""# """  ##   ##?                      |
| ?????#   """""# "T"  ## % #??                      |
| ?????# ! """""#      ##   ##?                      |
| ?????#   """""#      #  %  #?                      |
| ?????# = """""# """  #     #?                      |
| ??????   """""# """  + %T  #?                      |
| ????????      # """  #     #?                      |
| ##########+####      #     #?                      |
|        [! =!  # """  ### ###?                      |
|  !=*    !!!   # """  ### #???                      |
|  % =     [    # """  +   #???                      |
| #+#############      #   #???                      |
|        ###############   #???                      |
| "      +                 #???                      |
| "      ##############+#####??                      |
| "      #????????#         #??                      |
|    ]]] #????????#         #??                      |
|    ]]  #????????#[        #??                      |
|    ]]  #????????#         #??                      |
| ########????????###########??                      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          17
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              kitarik
  Manual?         1
Play Time         00:18:05
  Cumulative      8.1 hours
  Start           2023.09.26 @ 16:57:04
  End             2023.09.26 @ 17:13:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          14
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: efe87ae2-c485-4eda-8f42-71c8e977c7a1