Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 02:27:51 Player: cptwinky Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (183) 915 Value Destroyed (6286) 6286 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (127) 127 TOTAL SCORE: 12288 Bonus ------- High Alert Combat Kills 127 Cogmind --------- Core Integrity 0/1150 Matter 90/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Improved Component Analysis Suite Heavy Proton Cannon Improved Plasma Cutter Impact Mace Peak State ------------ > --- POWER ------------ F-cell Engine Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Armored Leg Enhanced Armored Leg Myomer Leg Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Experimental Targeting Computer Layered Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Phase Cannon Matter Neutralizer > --- INVENTORY -------- Myomer Leg Myomer Leg Myomer Leg Improved Sensor Array Stasis Canceller ECM Suite Graphene Brace Hacking Suite Improved System Shield Improved Component Analysis Suite Advanced System Restoration Module High-powered Tractor Beam HERF Cannon Neutron Cannon Hypervelocity Gauss Cannon Mini Smartbomb Launcher Improved Datajack Improved Plasma Cutter Impact Mace [Rating: 121] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Reactive Plating Weapon Ion Cannon Energy Gun Advanced Plasma Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Flail Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 2 | . . . . . 1 . 1 Propulsion 4 | . . 1 . 1 1 1 . Utility 6 | . . 1 2 1 . 1 1 Weapon . | . . . . . . . . Parts Attached 252 | 5 5 23 50 33 86 13 37 Power 22 | 1 1 5 1 1 6 1 6 Engine 15 | 1 1 5 1 1 5 1 . Core 2 | . . . . . . . 2 Reactor 5 | . . . . . 1 . 4 Propulsion 41 | . 2 1 10 5 10 3 10 Treads . | . . . . . . . . Leg 41 | . 2 1 10 5 10 3 10 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 110 | 1 2 6 17 23 43 7 11 Device 73 | . . 2 10 13 35 5 8 Storage 4 | 1 1 1 . 1 . . . Processor 9 | . . 1 3 2 3 . . Hackware 5 | . . . . 2 1 . 2 Protection 19 | . 1 2 4 5 4 2 1 Artifact . | . . . . . . . . Weapon 79 | 3 . 11 22 4 27 2 10 Energy Gun 5 | 1 . . 2 . 2 . . Energy Cannon 42 | . . 7 10 . 18 1 6 Ballistic Gun 4 | 2 . 1 . . . . 1 Ballistic Cannon 6 | . . . 3 2 . . 1 Launcher 14 | . . 3 2 2 5 . 2 Special Weapon . | . . . . . . . . Impact Weapon 4 | . . . 4 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 4 | . . . 1 . 2 1 . Unidentified Prototypes 12 | . . 3 2 1 4 . 2 Parts Lost 46 | . 1 2 14 . 4 . 25 Power 8 | . 1 1 . . 1 . 5 Propulsion 12 | . . . 3 . . . 9 Utility 20 | . . 1 9 . 2 . 8 Weapon 6 | . . . 2 . 1 . 3 Highest Loss Streak 17 | . 1 1 8 . 2 . 17 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 98 86 80 92 99 95 83 Engine 9 | . 14 10 9 7 12 11 4 Leg 24 | . 27 22 16 30 32 30 27 Device 8 | . . 9 8 9 7 11 10 Storage 8 | . 14 11 9 7 6 5 4 Processor 12 | . . . 21 15 12 11 9 Hackware 2 | . . . . 3 4 5 4 Protection 6 | . 13 11 4 7 6 4 3 Energy Gun 1 | . 14 . . . 3 . . Energy Cannon 8 | . . 21 6 . 8 10 7 Ballistic Cannon 1 | . . . . 6 . . . Impact Weapon 1 | . . . 3 . . . . Peak Build Rating 121 | 4 7 18 35 52 83 93 121 Average Rating 43 | 3 6 15 22 45 76 86 96 On Entrance 34 | . 4 7 18 35 44 79 92 Naked Turns . | . . . . . . . . Heaviest Build 125 | 12 20 44 44 88 101 103 125 Greatest Support 151 | 3 20 30 57 75 120 132 151 Greatest Overweight (x) 4 | 3 3 2 4 1 . 1 . Average Overweight (x) . | 2 . 1 1 . . . . Largest Inventory Capacity 20 | 8 10 15 15 20 20 20 20 Average Capacity 16 | 7 8 14 15 18 20 20 18 Most Carried 20 | 6 8 15 15 20 20 20 20 Average Carried 15 | 3 6 14 14 16 19 19 17 Final Capacity 20 | 8 10 15 15 20 20 20 5 Final Carried 20 | 6 7 15 15 20 20 20 5 Class Distribution -------------------- 62% | Mutant 12% | Scavenger-Mutant 11% | Skirmisher 7% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 3558 | 192 203 304 483 774 1102 216 284 Remotely 452 | . . . . 280 98 . 74 Salvage Created 7012 | 142 186 967 1775 738 1565 225 1414 Parts 317 | 7 13 77 74 21 65 10 50 Haulers Intercepted 16 | . 1 5 6 2 . . 2 Recyclers Shooed 16 | . 1 2 2 4 2 . 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 125 | . 7 24 28 16 26 2 22 Melee 1 | . . . 1 . . . . Guns 13 | . 7 . . . 6 . . Cannons 60 | . . 15 15 8 9 2 11 AOE 48 | . . 9 11 8 11 . 9 Classes Destroyed 18 | 2 4 4 4 3 . . 1 Worker 3 | . . 1 . 1 1 . . Builder 7 | . . 2 2 . . . 3 Tunneler 3 | 3 . . . . . . . Hauler 16 | . 1 5 6 2 . . 2 Recycler 14 | 1 . 1 2 5 3 . 2 Mechanic 1 | . . 1 . . . . . Operator 7 | . 1 1 3 . 1 . 1 Watcher 7 | . . . 4 . 1 2 . Swarmer 29 | . 6 15 4 . 4 . . Saboteur 1 | . . . . . . . 1 Grunt 44 | . 1 3 14 1 14 . 11 Duelist 4 | . . . 2 . 1 . 1 Protector 2 | . . . . 2 . . . Sentry 20 | . . 6 5 2 2 2 3 Specialist 2 | . . . . 2 . . . Hunter 8 | . . . 2 5 1 . . Programmer 13 | . . . . 4 3 . 6 Heavy 2 | . . . 1 . 1 . . Best Kill Streak 9 | 2 2 6 5 9 4 1 8 Combat Bots Only 8 | . 2 4 5 8 4 1 6 Max Kills in Single Turn 4 | 1 1 3 3 3 4 1 2 Gunslinging . | . . . . . . . . Exploded 4 | . . 3 3 3 4 . 2 Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 1017 | . 37 64 142 182 143 9 440 Missed 366 | . 13 19 46 84 49 2 153 Damage Taken 11637 | . 219 556 1632 1022 1758 123 6327 Core 1759 | . 33 84 196 129 126 16 1175 Absorbed by Shields 159 | . . . 159 . . . . Ignored by Resistances 564 | . . . . 334 177 36 17 Regen/Repaired (Parts) 671 | . . . 132 118 240 181 . Core Remaining (%) 84 | 100 86 79 64 81 85 98 . Volleys Fired 442 | 9 28 70 74 64 86 11 100 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 190 | 70 70 128 128 75 178 150 190 Shots Fired 711 | 18 56 125 130 67 135 17 163 Gun 112 | 18 56 . . . 38 . . Cannon 558 | . . 118 123 58 89 17 153 Launcher 41 | . . 7 7 9 8 . 10 Special . | . . . . . . . . Kinetic 108 | 9 28 . 6 58 . . 7 Thermal 499 | 9 28 118 55 . 127 17 145 Explosive 41 | . . 7 7 9 8 . 10 Electromagnetic 63 | . . . 62 . . . 1 Robot Hit Streak 34 | 5 6 16 23 10 21 10 34 Robot Miss Streak 5 | 1 3 5 3 4 3 . 3 Penetration Max 2 | . . . . . . . 2 Secondary Targets . | . . . . . . . . Shots Hit Robots 456 | 13 31 69 113 38 78 9 105 Core Hits 302 | 5 12 41 49 52 59 7 77 Critical Kills 3 | . . . 1 . . . 2 Critical Parts Destroyed 7 | . . . 3 . . . 4 Critical Strikes 18 | 2 . . 5 3 2 . 6 Burn 4 | 2 . . . . 2 . . Meltdown 2 | . . . . . . . 2 Destroy 4 | . . . . . . . 4 Blast 3 | . . . . 3 . . . Corrupt 1 | . . . 1 . . . . Smash 4 | . . . 4 . . . . Melee Attacks 36 | . . . 35 . 1 . . Impact 35 | . . . 35 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 13 | . . . 12 . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 21921 | 154 429 2385 4450 4036 3668 369 6430 Guns 1297 | 154 415 . . . 728 . . Cannons 10956 | . . 1746 2099 1931 1363 289 3528 Explosions 7980 | . . 639 906 2087 1467 . 2881 Melee 1435 | . . . 1435 . . . . Ramming 253 | . 14 . 10 18 110 80 21 Kinetic 2521 | 44 209 . 155 1931 . . 182 Thermal 9759 | 110 206 1746 1197 . 2091 289 4120 Explosive 6327 | . . 639 506 2087 1467 . 1628 Electromagnetic 1626 | . . . 1147 . . . 479 Impact 1435 | . . . 1435 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 17 | . . . . . 3 1 17 Average Corruption 2 | . . . . . 1 1 7 Corruption Purged 3 | . . . . . 3 . . Corruption Blocked . | . . . . . . . . Effects 28 | . . . . . 14 2 12 Message Errors 5 | . . . . . 2 . 3 Matter Fused 6 | . . . . . 3 1 2 Heat Flow Errors 4 | . . . . . 1 . 3 Energy Discharges 3 | . . . . . 2 . 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 7 | . . . . . 5 1 1 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 1429 | . . 13 684 323 91 2 316 Projectiles 533 | . . 10 88 323 5 2 105 Explosions 329 | . . 3 35 . 80 . 211 Melee 567 | . . . 561 . 6 . . Knockbacks 17 | . . . 6 9 . . 2 Impact 5 | . . . 5 . . . . Kinetic 12 | . . . 1 9 . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 391 | . . . 72 11 99 . 209 Shots 11 | . . . 2 1 3 . 5 Rammed 2 | . . . . . . . 2 Targets Rammed 21 | . 1 . 2 1 9 5 3 Kicked 19 | . 1 . 2 1 9 5 1 Crushed . | . . . . . . . . Highest Temperature 439 | 45 90 439 225 58 420 34 316 Average Temperature 68 | 16 28 76 68 17 89 13 96 Received Heat Transfer 2643 | . 54 141 537 36 402 18 1455 Effects 3 | . . . . . 1 . 2 Energy Bleed 1 | . . . . . 1 . . Interference 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 9 | . . . 8 . . 1 . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 27 | . . . 25 . . 2 . Impact Corruptions 20 | . . . 18 . 1 1 . Robots Melted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 24 | 2 . 4 7 . 10 . 1 Heat Transferred 11885 | 481 592 2812 1695 . 2684 370 3251 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . . . 6 . . . 2 Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Peak Influence 540 | 20 212 407 314 231 323 229 540 Initial 146 | . 13 17 74 130 108 146 2 Average 161 | 7 89 243 161 96 152 104 242 Maximum Alert Level 2 | . 1 2 1 1 1 1 2 Low Security (%) 65 | 100 75 28 68 90 71 89 41 Level 1 32 | . 24 67 31 9 28 10 41 Level 2 2 | . . 3 . . . . 17 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 36 | . 1 2 5 3 12 3 10 Investigation 10 | . . . 2 . 4 2 2 Extermination 8 | . . . . 2 3 1 2 Reinforcement 14 | . 1 2 3 1 4 . 3 Assault 3 | . . . . . . . 3 Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . 1 . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 13 | . 2 4 2 2 1 1 1 Communications Jammed 24 | . . . . . . . 24 Distress Signals 24 | . . . . . . . 24 Times Spotted 218 | . 12 41 45 23 30 7 60 Peak Tracking Total 13 | . 4 6 6 12 5 2 13 Tactical Retreats 10 | . 3 2 . . 1 . 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 10 | . . . 2 2 2 . 4 Indirectly 1 | . . . . . . . 1 Trap Hack Attempts 22 | . . . 17 . 3 2 . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . . . 2 . 1 1 . Reused 2 | . . . 1 . 1 . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . 1 . 1 . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 19 | . . 2 4 2 3 . 8 Max in Single Turn 3 | . . 1 1 1 1 . 3 Garrison Access 3 | . . . 1 2 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 65 | . 4 8 14 11 12 8 8 Terminals 39 | . 3 8 9 4 7 2 6 Fabricators 6 | . . . . 2 2 1 1 Repair Stations 6 | . . . 2 1 1 2 . Recycling Units 7 | . 1 . 2 1 1 1 1 Scanalyzers 2 | . . . . 1 . 1 . Garrison Access 5 | . . . 1 2 1 1 . Total Hacks 166 | . 8 23 36 20 36 23 20 Successful 65 | . 2 11 15 7 16 9 5 Failed 98 | . 5 11 20 13 20 14 15 Catastrophic 24 | . 1 4 5 4 3 2 5 Database Lockouts 3 | . 1 1 1 . . . . Manual 47 | . 4 5 15 6 6 4 7 Terminals 104 | . 7 23 22 8 22 7 15 Fabricators 9 | . . . . 3 3 2 1 Repair Stations 20 | . . . 7 2 5 6 . Recycling Units 18 | . 1 . 6 2 3 2 4 Scanalyzers 5 | . . . . 1 . 4 . Garrison Access 10 | . . . 1 4 3 2 . Terminal Hacks 30 | . 2 11 5 1 8 . 3 Robot Analysis 4 | . 1 2 1 . . . . Prototype ID Bank 5 | . . 2 1 . 1 . 1 Level Access Points 1 | . . . . . 1 . . Unreport Threat 6 | . . 1 1 1 2 . 1 Locate Traps 10 | . 1 3 2 . 3 . 1 Patrol Status 1 | . . 1 . . . . . Recall Reinforcements 1 | . . 1 . . . . . Registered Prototypes 1 | . . . . . 1 . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks 3 | . . . . 1 1 1 . Network Status 3 | . . . . 1 1 1 . Repair Station Hacks 15 | . . . 5 2 4 4 . Scan Component 8 | . . . 3 1 2 2 . Repair 7 | . . . 2 1 2 2 . Recycling Unit Hacks 10 | . . . 4 1 3 . 2 Process 2 | . . . . . 1 . 1 Report Inventory 1 | . . . . . 1 . . Retrieve Matter 2 | . . . . . 1 . 1 Retrieve Components 5 | . . . 4 1 . . . Scanalyzer 4 | . . . . . . 4 . Insert Component 2 | . . . . . . 2 . Analyze 2 | . . . . . . 2 . Garrison Access Hacks 3 | . . . 1 2 . . . Seal Access 3 | . . . 1 2 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used 1 | . . . . . 1 . . Hacking Detections 57 | . 3 7 12 10 10 7 8 Full Trace Events 8 | . . . 1 . 3 2 2 Feedback Events 2 | . . . . . 1 1 . Corruption 2 | . . . . . 1 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 7 | . . . 2 1 2 2 . Time 317 | . . . 68 12 143 94 . Parts Recycled . | . . . . . . . . Recycled Matter 121 | . . . . . 51 . 70 Retrieved Matter 121 | . . . . . 51 . 70 Retrieved Components 21 | . . . 21 . . . . Parts Scanalyzed 2 | . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . 2 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . 1 . . Non-combat 1 | . . . . . 1 . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . find_chute 1 | . . . . . 1 . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 4 | . 1 2 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 12076 | 140 637 2147 3393 1809 2086 864 1000 Spaces Moved 5781 | 61 412 749 1269 856 1278 545 611 Core 232 | 61 7 . . . . . 164 Treads . | . . . . . . . . Legs 5549 | . 405 749 1269 856 1278 545 447 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 123 126 122 120 50 Average Speed 163 | 159 121 242 218 162 122 122 101 Slowest Speed 400 | 200 200 260 400 197 126 192 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . Exploration Rate (%) 41 | 5 56 70 83 28 43 16 28 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 70 | . . 13 10 6 20 6 15 Terrain Destroyed 373 | . . 49 64 60 112 7 81 Melee 7 | . . . 7 . . . . Projectile 119 | . . 8 8 25 35 7 36 AOE 247 | . . 41 49 35 77 . 45 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 7573 | 85 493 955 1701 1176 1620 726 817 Wait 769 | 4 41 74 199 177 112 129 33 Move 5775 | 60 411 748 1268 856 1277 544 611 Hop . | . . . . . . . . Pick Up 113 | 6 5 20 20 20 20 10 12 Fast Attach 64 | 4 1 8 15 10 11 4 11 Attach 50 | 1 3 1 21 5 6 1 12 Detach 30 | 1 . 2 14 6 4 . 3 Swap 138 | . 1 14 14 18 69 8 14 Drop 112 | . 2 18 22 20 22 12 16 Fire 442 | 9 28 70 74 64 86 11 100 Melee 36 | . . . 35 . 1 . . Ram 2 | . . . . . . . 2 Kick 18 | . 1 . 2 . 9 5 1 Crush . | . . . . . . . . Escape Stasis 2 | . . . . . . . 2 Rewire . | . . . . . . . . Trap 22 | . . . 17 . 3 2 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 141 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 9) 308 | -10/Materials | Build established: Mutant 450 | -10/Materials | Central database locked down 627 | -10/Materials | Discovered new exit (range 15) 778 | -10/Materials | Entered another Materials area 778 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 782 | -9/Materials | Central database locked down 1207 | -9/Materials | Discovered new exit (range 5) 2141 | -9/Materials | Discovered new exit (range 15) 2581 | -9/Materials | Discovered new exit (range 16) 2694 | -9/Materials | Discovered new exit (range 13) 2925 | -9/Materials | Entered another Materials area 2925 | -8/Materials | Evolved 2 slots: Utility x2 3226 | -8/Materials | Build established: Scavenger-Mutant 3340 | -8/Materials | Discovered new exit (range 15) 3369 | -8/Materials | Lost 8 parts (2n5u1w) 3416 | -8/Materials | Central database locked down 3644 | -8/Materials | Build established: Mutant 4059 | -8/Materials | Build established: Assassin 4946 | -8/Materials | Discovered new exit (range 8) 5158 | -8/Materials | Build established: Scavenger-Mutant 5176 | -8/Materials | Repaired Broken Aluminum Leg 5210 | -8/Materials | Repaired Lgt. EM Pulse Cannon 6316 | -8/Materials | Identified exit to Factory 6318 | -8/Materials | Entered Factory 6318 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6617 | -7/Factory | Build established: Skirmisher 7226 | -7/Factory | Discovered new exit (range 5) 7232 | -7/Factory | Identified exit to Lower Caves 7490 | -7/Factory | Repaired Hvy. Assault Cannon 7884 | -7/Factory | Discovered new exit (range 4) 7887 | -7/Factory | Identified exit to Factory 8017 | -7/Factory | Cargo convoy interrupted 8052 | -7/Factory | Destroyed 8 combat bots 8095 | -7/Factory | Found Prototype Processor 8116 | -7/Factory | Identified Exp. Targeting Computer 8127 | -7/Factory | Entered another Factory area 8127 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 8371 | -6/Factory | Crushed by falling debris 8532 | -6/Factory | Build established: Mutant 9074 | -6/Factory | Found Prototype Launcher 9075 | -6/Factory | Identified Scatter Rocket Array 9301 | -6/Factory | Garrison activated, responded to threat 9832 | -6/Factory | Repaired Adv. Myomer Leg? 9915 | -6/Factory | Repaired Hvy. Ion Cannon 10150 | -6/Factory | Identified exit to Factory 10213 | -6/Factory | Entered another Factory area 10213 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10652 | -5/Factory | Repaired Med. Reactive Plating 10707 | -5/Factory | Repaired Arm. Leg 10718 | -5/Factory | Found Mni. Smartbomb Launcher 11052 | -5/Factory | Discovered new exit (range 8) 11059 | -5/Factory | Identified exit to Factory 11077 | -5/Factory | Entered another Factory area 11077 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11567 | -4/Factory | Discovered new exit (range 15) 11601 | -4/Factory | Identified exit to Upper Caves 11817 | -4/Factory | Lost 3 parts (2u1w) 11860 | -4/Factory | First assault squad dispatched 11872 | -4/Factory | Spotted B-86 Titan 11948 | -4/Factory | System corruption reached 10% 11987 | -4/Factory | Core integrity fell below 50% 12008 | -4/Factory | Lost 17 parts (4p9n2u2w) 12050 | -4/Factory | Core integrity fell below 20% 12077 | -4/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- Adv. Plasma Rifle (18) >>Retrieve(Matter) Matter ejected: 70 12044_ ALERT: Suspicious activity at Recycling Unit F005. Dispatching Investigation squad. 12047_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. 12051_ Slug penetrates Wall. 12052_ Penetrated by Slug. 12063_ Slammed into K-01 Serf. 12063_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 12066_ Knocked back. 12066_ K-01 Serf system corrupted by crushing effect. 12067_ System corrupted: Heat flow error (+210). 12067_ Slammed into M-28 Smith. 12067_ Adv. Signal Interpreter broken. 12067_ Destabilizing: Short circuit. 12077_ ALERT: Significant disruption in Zone 9J, assault force dispatched. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????###########????? | | ??????????????????????#### ????? | | ??????????????????##### ???? | | ??????????????????# ????? | | ??????????????????# ???? | | ??????????????????#"" """"""""" ????? | | ??????????????????#" ??????? | | ??????????????????#"F """"""""" ????????? | | ??????????????????#"" #??????????? | | ??????????????????# """"""""" #????????### | | ??????????????????# c #???????? # | | ??????????????????# @c #??????? # | | ??????????????????# #??????? # | | ??????????????????# ####+###+####??? # | | ??????????????????#######; #??# #??? # | | ????????????????????????## #??# #?? # | | ?????????????????????????# #??# #?? # | | ?????????????????????????# #??# #? # | | ????????????????????????? H??# #? # | | ???????????????????????? #######+### # | | ???????????????????????? # # | | ??????????????????????? +% # | | ?????????????????????? u # # | | ??????????????????????? ##+###### # # | | ???????????????????????? #???????# #? # | | ?????????????????????????##+##?????????# #? # | | ???????????????????????????????????????# #?? # | | ???????????????????????????????????????#+######### | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 37 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 12 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Med. Reactive Plating | -5/Factory | Scanalyzed Lrn. Missile Launcher | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponsReactionDoublenader Manual? 0 Play Time 01:28:08 Cumulative 1686.0 hours Start 2024.09.13 @ 01:02:01 End 2024.09.13 @ 02:27:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1147 Rogue 1143 Adventurer 4 Explorer 0 Win Type - Total 213 Types 159/11/15/9/3/1/3/8/4 Lore% 98 Gallery% 98 Achievement% 98 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84aecfa0-5244-41cd-8bd0-2a014897ea4a