Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.01 @ 23:12:23 Player: Root Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (100) 500 Value Destroyed (3518) 3518 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (163) 163 TOTAL SCORE: 8521 Bonus ------- High Alert Combat Kills 163 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Force Field Heavy Beamcaster Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Advanced Cooling System Small Storage Unit Targeting Computer Improved Targeting Computer Transmission Jammer > --- WEAPON ----------- Improved Lightning Gun Precision Beam Rifle Improved Spread Laser Improved Spread Laser Heavy Phase Cannon > --- INVENTORY -------- Micro Nuclear Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Force Field Heavy Beamcaster Heavy Phase Cannon Heavy Phase Cannon [Rating: 74] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Targeting Computer Protection Improved Power Shielding Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Plasma Sword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . 1 . . . . . Propulsion 1 | . . . . 1 . . . . Utility 5 | . . 1 . 1 . . 2 1 Weapon 3 | . . 1 1 . . . . 1 Parts Attached 116 | 6 5 18 29 19 3 18 3 15 Power 16 | 1 . 2 5 3 . 4 . 1 Engine 8 | 1 . 2 3 . . 2 . . Core 8 | . . . 2 3 . 2 . 1 Reactor . | . . . . . . . . . Propulsion 22 | 2 3 1 5 4 . 3 1 3 Treads . | . . . . . . . . . Leg 22 | 2 3 1 5 4 . 3 1 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 1 1 1 6 4 . 1 2 5 Device 8 | . . 1 1 3 . . 1 2 Storage 2 | 1 . . 1 . . . . . Processor 6 | . . . 1 . . 1 1 3 Hackware . | . . . . . . . . . Protection 5 | . 1 . 3 1 . . . . Artifact . | . . . . . . . . . Weapon 57 | 2 1 14 13 8 3 10 . 6 Energy Gun 35 | 2 . 7 6 5 1 10 . 4 Energy Cannon 6 | . . 3 . 2 . . . 1 Ballistic Gun 7 | . 1 2 4 . . . . . Ballistic Cannon 4 | . . . 2 1 1 . . . Launcher 3 | . . 1 1 . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . Unidentified Prototypes 8 | . . . 3 2 1 . . 2 Parts Lost 31 | . 1 . 8 1 . . . 21 Power 5 | . . . 3 . . . . 2 Propulsion 4 | . . . 1 . . . . 3 Utility 12 | . . . 2 . . . . 10 Weapon 10 | . 1 . 2 1 . . . 6 Highest Loss Streak 21 | . 1 . 4 1 . . . 21 To Critical Strikes 1 | . . . 1 . . . . . Average Slot Usage (%) 96 | . 93 97 96 98 99 99 100 92 Engine 8 | . 14 11 13 4 . . 13 7 Core 5 | . . . 2 9 15 14 . 2 Leg 20 | . 28 22 17 23 23 23 20 15 Device 13 | . . 9 12 8 15 15 20 20 Storage 7 | . 14 11 8 7 7 7 6 4 Processor 3 | . . . . . . 3 13 11 Protection 5 | . 8 11 5 13 7 3 . . Energy Gun 18 | . 21 6 22 15 18 23 20 20 Energy Cannon 4 | . . 6 . 4 7 7 6 4 Ballistic Gun 4 | . 5 18 7 1 . . . . Ballistic Cannon 2 | . . . 4 6 4 . . . Naked Turns 4 | . . . . . . . . 4 Heaviest Build 57 | 11 12 20 36 49 42 49 50 57 Greatest Support 58 | 20 20 23 30 54 54 54 56 58 Greatest Overweight (x) 2 | . . . 2 1 . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 7 8 8 8 8 7 Most Carried 8 | 2 8 8 8 8 8 8 8 8 Average Carried 7 | 1 5 7 7 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 2 8 8 7 7 8 8 8 5 Class Distribution -------------------- 44% | Tank 26% | Scavenger-Gunner 14% | Gunner 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Waste Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Matter Collected 1855 | 260 50 195 613 236 123 186 45 147 Remotely . | . . . . . . . . . Salvage Created 3959 | . 227 217 1197 540 . 468 174 1136 Parts 206 | . 16 13 67 33 . 20 6 51 Haulers Intercepted 3 | . . . 1 1 . 1 . . Recyclers Shooed 8 | . 1 . 3 . . 1 . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 69 | . 5 6 20 9 . 7 3 19 Melee 1 | . . . . . . . . 1 Guns 53 | . 5 5 15 7 . 6 2 13 Cannons 12 | . . 1 3 2 . 1 1 4 AOE 2 | . . . 2 . . . . . Classes Destroyed 12 | . 2 2 5 2 . 1 . . Worker 9 | . 1 1 2 3 . . . 2 Builder 6 | . . . 2 . . 1 . 3 Hauler 3 | . . . 1 1 . 1 . . Recycler 6 | . . 1 1 1 . . . 3 Operator 1 | . . . . 1 . . . . Watcher 6 | . . . 3 . . 2 . 1 Swarmer 15 | . . 4 . . . . . 11 Grunt 34 | . 5 2 12 7 . 2 2 4 Brawler 1 | . . . 1 . . . . . Sentry 11 | . . . 7 . . 2 1 1 Hunter 4 | . . . . . . 3 . 1 Programmer 4 | . . . . 2 . . . 2 Best Kill Streak 8 | . 4 4 6 6 . 4 2 8 Combat Bots Only 6 | . 3 4 4 3 . 4 2 6 Max Kills in Single Turn 4 | . 1 2 2 4 . 1 1 3 Gunslinging . | . . . . . . . . . Exploded 1 | . . . 1 . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Damage Taken 5583 | . 218 152 1032 587 . 471 128 2995 Core 1324 | . 43 30 37 163 . 39 12 1000 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 62 | . . 2 9 31 . 20 . . Regen/Repaired (Parts) 81 | . . 81 . . . . . . Core Remaining (%) 89 | 100 82 92 93 . . 71 98 . Volleys Fired 169 | . 25 10 53 28 . 19 4 30 Largest 5 | . 2 3 4 4 . 4 4 5 Hottest 382 | . 80 100 221 249 . 308 296 382 Shots Fired 626 | . 50 30 204 100 . 76 16 150 Gun 495 | . 50 22 178 56 . 57 12 120 Cannon 131 | . . 8 26 44 . 19 4 30 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 124 | . 9 20 69 26 . . . . Thermal 434 | . 25 10 115 60 . 76 16 132 Explosive . | . . . . . . . . . Electromagnetic 68 | . 16 . 20 14 . . . 18 Robot Hit Streak 21 | . 16 6 11 10 . 11 8 21 Robot Miss Streak 11 | . 4 1 11 6 . 7 5 4 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 420 | . 33 20 129 64 . 57 12 105 Core Hits 286 | . 13 11 75 30 . 37 14 106 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 12 | . . . 2 1 . . 1 8 Burn 9 | . . . 1 1 . . 1 6 Blast 1 | . . . 1 . . . . . Sever 2 | . . . . . . . . 2 Melee Attacks 7 | . . 1 . . . . . 6 Impact . | . . . . . . . . . Slashing 6 | . . . . . . . . 6 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9322 | . 437 256 2444 1664 . 1337 257 2927 Guns 6451 | . 412 151 1995 672 . 901 221 2099 Cannons 1679 | . . 103 308 467 . 270 28 503 Explosions 802 | . . . 104 525 . 153 . 20 Melee 305 | . . . . . . . . 305 Ramming 85 | . 25 2 37 . . 13 8 . Kinetic 1389 | . 58 139 868 324 . . . . Thermal 6364 | . 180 115 1235 1093 . 1171 249 2321 Explosive . | . . . . . . . . . Electromagnetic 1179 | . 174 . 304 247 . 153 . 301 Impact . | . . . . . . . . . Slashing 305 | . . . . . . . . 305 Piercing . | . . . . . . . . . Highest Corruption 12 | . 2 . 1 . . . . 12 Average Corruption 1 | . 2 . 1 . . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 10 | . . . 2 . . . . 8 Matter Fused 2 | . . . 1 . . . . 1 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . 2 Data Loss (minor) 3 | . . . 1 . . . . 2 Misdirections 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 216 | . . . 14 164 . 13 . 25 Projectiles 51 | . . . 13 . . 13 . 25 Explosions 165 | . . . 1 164 . . . . Melee . | . . . . . . . . . Knockbacks 8 | . . . 2 6 . . . . Impact . | . . . . . . . . . Kinetic 8 | . . . 2 6 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 132 | . . . 69 63 . . . . Shots 2 | . . . 1 1 . . . . Rammed . | . . . . . . . . . Targets Rammed 17 | . 5 2 7 . . 2 1 . Kicked 17 | . 5 2 7 . . 2 1 . Crushed . | . . . . . . . . . Highest Temperature 590 | . 192 90 439 590 . 525 252 262 Average Temperature 122 | . 87 47 90 192 . 187 96 73 Received Heat Transfer 1053 | . 120 18 468 207 . 129 54 57 Effects 18 | . . . 3 13 . 2 . . Shutdowns 11 | . . . 2 7 . 2 . . Interference 2 | . . . . 2 . . . . Matter Decay 2 | . . . 1 1 . . . . Damage (major) 2 | . . . . 2 . . . . Damage (core) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 18 | . . . 2 2 . 4 1 9 Heat Transferred 9466 | . 400 247 2543 1338 . 1529 347 3062 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . 2 . . 2 . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Peak Influence 517 | . 190 181 517 491 171 438 345 487 Initial 214 | . . . 5 211 171 119 214 168 Average 234 | . 102 44 273 333 171 228 272 322 Maximum Alert Level 2 | . . . 2 2 . 2 1 2 Low Security (%) 44 | 100 100 100 31 . 100 53 . 20 Level 1 40 | . . . 42 55 . 38 100 61 Level 2 15 | . . . 26 44 . 7 . 17 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 2 . 2 5 . 2 3 3 Investigation 6 | . 1 . . 1 . 2 2 . Extermination 3 | . . . . 2 . . 1 . Reinforcement 8 | . 1 . 2 2 . . . 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Distress Signals 6 | . . . 5 1 . . . . Communications Jammed 13 | . . . . . . . . 13 Distress Signals 11 | . . . . . . . . 11 Times Spotted 135 | . 14 13 30 16 . 9 6 47 Peak Tracking Total 16 | . 6 4 8 4 . 4 2 16 Tactical Retreats 9 | . . 1 4 . . . 1 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Traps Triggered 8 | . 1 1 2 1 . 3 . . Indirectly 2 | . . . . . . 2 . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . Reused 1 | . 1 . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Machines Disabled 32 | . . . 4 10 . 15 1 2 Max in Single Turn 8 | . . . 1 8 . 8 1 1 Garrison Access 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Machines Accessed 25 | . 4 5 2 5 . 3 3 3 Terminals 15 | . 3 4 2 2 . 1 1 2 Fabricators 4 | . . . . 1 . 2 1 . Repair Stations 3 | . 1 1 . . . . 1 . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 62 | . 11 12 3 20 . 6 7 3 Successful 38 | . 6 8 3 14 . 2 4 1 Failed 24 | . 5 4 . 6 . 4 3 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 33 | . 10 8 3 6 . 1 3 2 Fabricators 8 | . . . . 1 . 5 2 . Repair Stations 7 | . 1 4 . . . . 2 . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 12 | . . . . 12 . . . . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 17 | . 6 4 3 2 . . 2 . Record 3 | . . . . 1 . . 2 . Prototype ID Bank 2 | . 2 . . . . . . . Branch Access Points 1 | . . 1 . . . . . . Alert Level 2 | . . 2 . . . . . . Locate Traps 2 | . 1 . . 1 . . . . Reprogram Traps 1 | . 1 . . . . . . . Dispatch Records 2 | . . 1 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks 5 | . . . . 1 . 2 2 . Network Status 1 | . . . . 1 . . . . Load Schematic 2 | . . . . . . 1 1 . Build 2 | . . . . . . 1 1 . Repair Station Hacks 4 | . . 4 . . . . . . Scan Component 2 | . . 2 . . . . . . Repair 2 | . . 2 . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Report Inventory 1 | . . . . 1 . . . . Scanalyzer 10 | . . . . 10 . . . . Insert Component 5 | . . . . 5 . . . . Analyze 5 | . . . . 5 . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 4 4 . 4 . 3 3 1 Full Trace Events 4 | . . . . 1 . 1 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . . 5 . . . . Parts Built 3 | . . . . . . 2 1 . Authchips . | . . . . . . . . . Time 104 | . . . . . . 42 62 . Total Part Build Rating 10 | . . . . . . 8 2 . Parts Repaired 2 | . . 2 . . . . . . Time 90 | . . 90 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 5 | . . . . 5 . . . . Part Schematics Acquired 5 | . . . . 5 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . Non-combat . | . . . . . . . . . Combat 1 | . . 1 . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . . parse_system 1 | . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Turns Passed 4847 | 60 406 551 935 617 312 620 365 981 Spaces Moved 3059 | 44 245 351 425 340 252 415 274 713 Core 111 | 5 . . . . . . . 106 Treads . | . . . . . . . . . Legs 2948 | 39 245 351 425 340 252 415 274 607 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 50 Average Speed 122 | 112 120 120 151 128 120 120 120 109 Slowest Speed 260 | 120 120 120 260 190 120 120 120 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 3 48 38 39 12 97 11 4 26 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 72 | . . . 13 48 . 2 1 8 Melee . | . . . . . . . . . Projectile 21 | . . . 3 9 . 2 1 6 AOE 51 | . . . 10 39 . . . 2 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Total 3720 | 51 305 457 584 456 262 485 299 821 Wait 242 | . 19 58 40 46 . 20 17 42 Move 3052 | 43 244 350 424 340 251 414 273 713 Hop . | . . . . . . . . . Pick Up 45 | 2 6 6 11 8 3 3 1 5 Fast Attach 49 | 6 . 8 14 8 3 3 . 7 Attach 19 | . 2 2 6 4 . . 2 3 Detach 3 | . . 1 2 . . . . . Swap 48 | . 3 8 9 7 . 15 1 5 Drop 69 | . 1 11 18 15 5 9 . 10 Fire 169 | . 25 10 53 28 . 19 4 30 Melee 7 | . . 1 . . . . . 6 Ram . | . . . . . . . . . Kick 17 | . 5 2 7 . . 2 1 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 7) 334 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 15) 467 | -10/Materials | Entered another Materials area 467 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 667 | -9/Materials | Discovered new exit (range 5) 713 | -9/Materials | Identified exit to Mines 769 | -9/Materials | Build established: Tank 862 | -9/Materials | Discovered new exit (range 9) 940 | -9/Materials | Repaired Broken Imp. Medium Laser 968 | -9/Materials | Repaired Beam Cannon 1018 | -9/Materials | Entered another Materials area 1018 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1702 | -8/Materials | Build established: Scavenger-Gunner 1852 | -8/Materials | Lost 4 parts (1p1n2u) 1949 | -8/Materials | Discovered new exit (range 3) 1953 | -8/Materials | Entered Factory 1953 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2225 | -7/Factory | Build established: Tank 2570 | -7/Factory | Sucked down chute 2570 | -7/Factory | Entered Waste 2570 | -7/Waste | The area was eerily silent 2694 | -7/Waste | Discovered new exit (range 16) 2882 | -7/Waste | Entered Factory 3086 | -7/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 3455 | -7/Factory | Discovered new exit (range 6) 3502 | -7/Factory | Entered another Factory area 3502 | -6/Factory | Evolved 2 slots: Utility x2 3536 | -6/Factory | Build established: Gunner 3580 | -6/Factory | Spotted B-75 Beast 3726 | -6/Factory | Discovered new exit (range 4) 3865 | -6/Factory | Fabricated Cooling System? 3867 | -6/Factory | Entered another Factory area 3867 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4164 | -5/Factory | Build established: Scavenger-Gunner 4736 | -5/Factory | Cargo convoy interrupted 4771 | -5/Factory | System corruption reached 10% 4808 | -5/Factory | Spotted B-75 Beast 4816 | -5/Factory | Core integrity fell below 50% 4842 | -5/Factory | Core integrity fell below 20% 4848 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 04835_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 04836_ R-10 Processor collects Corrupted Wheel. 04836_ U-05 Engineer lays Concrete. 04837_ Penetrated by Slug. 04838_ U-05 Engineer lays Concrete. 04839_ Slug penetrates Terminal. 04839_ K-01 Serf collects debris. 04839_ U-05 Engineer lays Concrete. 04840_ Slug penetrates Wall. 04840_ U-05 Engineer lays Concrete. 04843_ K-01 Serf collects debris. 04843_ Penetrated by Slug. 04843_ Plasma Sword destroyed. 04844_ U-05 Engineer lays Concrete. 04844_ Imp. Targeting Computer destroyed. 04845_ Knocked back. 04845_ U-05 Engineer lays Concrete. 04847_ K-01 Serf collects debris. 04848_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????????#?????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ??????####??????????# #??????????????????????? | | ?????? ?????????# #??????????????????????? | | ??????"""" ?????????# #??????????????????????? | | ??????"""" ?######## #########??????????????? | | ??????"""" ?# ???????????? | | ??????"""" # ???????????? | | ????? """" # ???????????? | | ????? """" + ????????????? | | ????? """" # ????????????? | | ????# [ # ###/#############?????????????? | | ????######## # # #???????????? | | ??????# # """"" """"" ????????????? | | ??????# " """"" """"??????????????????? | | ??????# # """ """???????????????????? | | ??????# # ???????????????????? | | ??????# # ???????????????????? | | ??????# # ??????????????????? | | ??????# %u #####################?????????? | | ??????# % h ?????????? | | ??????# " % ????????? | | ??????# H " c ????????? | | ??????+ k ccc @ ????????? | | ??????# w k ????????? | | ??????# ##################+#######???????????? | | ??????# ?????????????????????????????????????? | | ???? ??????????????????????????????????????? | | ?? ???????????????????????????????????????? | | ? ??????????????????????????????????????????? | | ? ???????????????????????????????????????????? | | ?? ?????????????????????????????????????????????? | | ?? ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Power Shielding 66 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 11 Melee Accuracy 18 Item Schematics ----------------- Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Cooling System | -7/Factory | Scanalyzed Prc. Beam Rifle | -7/Factory | Scanalyzed Imp. Heat Sink | -7/Factory | Scanalyzed Com. Battery | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Carbon-fiber Leg | x2 | -7/Factory Cooling System | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Total Silence Challenges ------------ None Game ------ Seed InsulatedDerelictProcessor Manual? 0 Play Time 01:54:28 Cumulative 22.2 hours Start 2022.04.01 @ 21:07:28 End 2022.04.01 @ 23:12:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 365b2635-86a5-4f02-bc67-818bf27ca64c