Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.03 @ 16:54:20 Player: Jiyva Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (335) 1675 Value Destroyed (14681) 14681 Prototype IDs (27) 540 Alien Tech Used (2) 400 Bonus (5347) 5347 TOTAL SCORE: 29543 Bonus ------- High Alert Combat Kills 1630 Follower Combat Kills 982 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1644 Friendly Fire -209 Cogmind --------- Core Integrity 1135/1300 Matter 283/300 Energy 100/100 System Corruption 28% Temperature Cool (1) Movement Walking (116) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Myomer Leg Myomer Leg Biometal Leg > --- UTILITY (8) ------ Large Storage Unit Structural Scanner Improved Targeting Computer Heavy Armor Plating > --- WEAPON (6) ------- Quantum Rifle Heavy Phase Cannon Railgun Thermoblaster RU-N14's Throwing Claymores v3 > --- INVENTORY (15) --- Light Nuclear Core Particle Reactor Flexi-carbon Leg Flexi-carbon Leg Advanced Cryofiber Web Precision Matter Filter Improved Kinecellerator Improved Component Analysis Suite Improved System Restoration Module Heavy Machine Gun Heavy Machine Gun Hardcell Cannon Linear Accelerator Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Biometal Leg Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Large Storage Unit Improved Targeting Computer Improved Targeting Computer Improved System Guard > --- WEAPON ----------- Quantum Rifle Heavy Phase Cannon Vortex Driver Vortex Driver Thermoblaster RU-N14's Throwing Claymores v3 > --- INVENTORY -------- Light Nuclear Core Neutrino Core Particle Reactor Myomer Leg Advanced Heat Sink Precision Matter Filter Improved Kinecellerator Improved Component Analysis Suite Improved System Restoration Module Quantum Rifle Heavy Machine Gun Heavy Machine Gun Railgun RU-N14's Throwing Claymores v3 RU-N14's Throwing Claymores v3 [Rating: 140] Favorites ----------- Power Fission Core Engine Light Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Armored Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Flight Unit Surge Thruster Utility Improved Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Makeshift Ablative Armor Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Hardcell Cannon Launcher Proton Missile Launcher Special Weapon RU-N14's Throwing Claymores v3 Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Slots Evolved 14 | . . . 2 2 2 2 2 . . . . 2 . . . . 2 Power 1 | . . . . . 1 . . . . . . . . . . . . Propulsion 3 | . . . . 1 1 . . . . . . . . . . . 1 Utility 6 | . . . 1 . . 1 2 . . . . 2 . . . . . Weapon 4 | . . . 1 1 . 1 . . . . . . . . . . 1 Parts Attached 411 | 6 9 10 15 53 50 18 44 7 8 11 22 61 15 9 28 21 24 Power 49 | 1 1 2 2 5 5 2 8 . 1 1 1 8 2 2 3 4 1 Engine 16 | 1 1 2 1 3 3 . 4 . . . 1 . . . . . . Core 26 | . . . 1 2 2 2 4 . 1 1 . 4 2 2 3 2 . Reactor 7 | . . . . . . . . . . . . 4 . . . 2 1 Propulsion 95 | 2 2 2 5 12 16 4 10 2 3 2 4 14 1 3 5 3 5 Treads 10 | . . . . . . . 2 2 . . 2 4 . . . . . Leg 71 | 2 2 2 1 4 16 3 8 . 3 1 2 10 1 3 5 3 5 Wheel 12 | . . . 4 8 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . 1 . . . 1 . . . . . . . Utility 102 | 1 . 4 1 5 10 8 12 . 2 6 5 25 3 1 5 4 10 Device 83 | . . 3 1 3 9 8 8 . 2 5 5 22 3 1 4 2 7 Storage 4 | 1 . . . 1 . . . . . . . 1 . . . . 1 Processor 10 | . . 1 . . . . 4 . . . . 2 . . . 2 1 Hackware . | . . . . . . . . . . . . . . . . . . Protection 5 | . . . . 1 1 . . . . 1 . . . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 165 | 2 6 2 7 31 19 4 14 5 2 2 12 14 9 3 15 10 8 Energy Gun 92 | 2 6 1 6 24 13 3 9 2 2 . 3 5 3 . 6 5 2 Energy Cannon 30 | . . . . . 3 . 3 2 . 2 2 6 3 2 4 . 3 Ballistic Gun 15 | . . . . . 1 . 2 1 . . 6 2 1 1 . . 1 Ballistic Cannon 4 | . . . . . . . . . . . 1 1 2 . . . . Launcher 15 | . . 1 1 7 2 1 . . . . . . . . 1 2 . Special Weapon 9 | . . . . . . . . . . . . . . . 4 3 2 Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 2 2 1 1 1 . . 4 . . . . 4 . . Corrupted Parts 9 | . . . . 3 1 . 1 . . . . 3 . . . . 1 System Corruption 22 | . . . . 8 3 . 3 . . . . 6 . . . . 2 Parts Lost 82 | . . . 1 7 4 1 12 3 3 . 24 7 6 . 1 3 10 Power 10 | . . . . 1 . . 2 1 . . 1 1 1 . 1 . 2 Propulsion 15 | . . . . 1 . . 1 1 1 . 7 2 . . . . 2 Utility 16 | . . . . 1 . . 2 . 1 . 4 1 1 . . 2 4 Weapon 41 | . . . 1 4 4 1 7 1 1 . 12 3 4 . . 1 2 Highest Loss Streak 8 | . . . 1 2 2 1 4 2 2 . 8 3 4 . 1 2 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 84 99 99 98 99 99 96 97 93 97 73 77 98 98 99 99 96 Engine 3 | . 13 14 9 5 11 . 1 5 5 3 . . . . . . . Core 5 | . . . 1 3 3 12 8 2 1 5 2 1 9 10 9 7 . Treads 1 | . . . . . . . . 4 8 . 3 4 . . . . . Leg 19 | . 28 28 11 4 30 25 21 17 13 22 15 12 21 21 21 20 23 Wheel 2 | . . . 9 22 . . . . . . . . . . . . . Device 16 | . . 2 11 9 14 19 17 17 16 16 11 16 25 26 25 27 18 Storage 6 | . 14 14 11 9 7 6 5 5 5 5 5 5 5 5 5 5 4 Processor 7 | . . 10 11 7 . . 8 11 11 11 11 13 10 10 8 5 8 Energy Gun 16 | . 28 27 32 34 25 25 16 8 7 11 8 6 2 . 5 16 5 Energy Cannon 3 | . . . . . 1 . 2 2 5 5 1 6 11 12 10 3 10 Ballistic Gun 3 | . . . . . 1 . 4 17 12 11 10 2 1 3 1 . . Ballistic Cannon 1 | . . . . . . . . . . . . 2 8 7 2 . . Launcher 1 | . . . . 1 . 6 2 . . . . . . . . 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 129 | 11 14 20 20 36 56 61 62 61 63 73 67 90 95 94 94 96 129 Greatest Support 136 | 20 20 20 24 36 63 63 70 70 74 74 71 95 95 95 98 98 136 Greatest Overweight (x) 2 | 1 . . 1 1 1 . 2 . 1 1 . 1 . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 10 10 10 10 10 10 10 10 15 15 15 15 15 20 Average Capacity 10 | 6 8 8 8 9 10 10 10 10 10 10 10 11 15 15 15 15 15 Most Carried 15 | 2 8 8 8 10 10 10 10 10 10 10 10 14 15 15 15 15 15 Average Carried 9 | 1 5 7 7 9 9 9 8 9 9 9 7 9 13 14 14 14 14 Final Capacity 15 | 8 8 8 8 10 10 10 10 10 10 10 10 15 15 15 15 15 15 Final Carried 15 | 2 8 8 8 9 10 9 10 10 10 10 9 14 15 15 15 15 13 Class Distribution -------------------- 46% | Scavenger-Gunner 35% | Gunner 11% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Jun Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Matter Collected 6445 | 172 200 170 197 630 487 171 750 396 206 140 506 1020 437 243 293 192 235 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 14933 | . 266 68 455 2887 1423 390 1930 658 348 201 1364 1722 1342 270 163 613 833 Parts 652 | . 15 3 28 131 75 19 69 23 16 4 72 69 36 16 8 26 42 Haulers Intercepted 11 | . 1 . 2 6 . 1 1 . . . . . . . . . . Recyclers Shooed 5 | . 1 . . 3 . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 157 | . . . . . . . . 21 12 3 62 . 17 7 . 35 . Prevented 21 | . . . . . . . . 1 2 . 4 . 6 8 . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Combat Hostiles Destroyed 291 | . 7 3 10 42 22 6 35 14 6 . 27 29 20 9 14 21 26 Guns 161 | . 6 3 8 33 15 6 24 11 5 . 24 15 4 . 2 4 1 Cannons 59 | . . . . . 2 . 1 2 . . 2 13 12 9 4 3 11 AOE 56 | . 1 . 2 7 2 . 7 1 1 . 1 . . . 8 14 12 Classes Destroyed 19 | . 3 . 4 5 1 1 . . . . . . 1 . 3 . 1 Worker 10 | . . . 2 3 3 . 1 . . . . . . . . . 1 Builder 8 | . . . . 3 . . . . . . . 2 . . . . 3 Tunneler 1 | . . . 1 . . . . . . . . . . . . . . Hauler 11 | . 1 . 2 6 . 1 1 . . . . . . . . . . Recycler 6 | . . . . 3 2 . . . . . . . . . . . 1 Mechanic 3 | . . . . 2 . . . . . . . 1 . . . . . Watcher 12 | . . . 1 5 3 1 2 . . . . . . . . . . Swarmer 90 | . 3 . . . 3 . 17 8 . . 15 5 10 4 4 13 8 Cutter 2 | . . . . . . 2 . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . 1 Grunt 100 | . 4 3 8 31 8 2 6 3 4 . 8 12 1 . . 2 8 Brawler 16 | . . . . 1 2 . . 1 . . 1 1 1 . 4 1 4 Duelist 3 | . . . . . . . . . . . . . . . 1 2 . Protector 4 | . . . . . . . . . . . . . . . 2 1 1 Sentry 22 | . . . 2 8 3 . 2 1 1 . . 3 1 . . . 1 Hunter 9 | . . . . 2 2 . 2 . 1 . . . . . 2 . . Programmer 32 | . . . . . 4 2 8 1 . . 3 8 . 1 . 2 3 Executioner 1 | . . . . . . . . . . . . . . . 1 . . Wasp 3 | . . . . . . . . . . . . . . 3 . . . Thug 2 | . . . . . . . . . . . . . 1 1 . . . Savage 5 | . . . . . . . . . . . . . 5 . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . Best Kill Streak 14 | . 3 3 5 10 4 3 6 4 3 . 11 5 6 4 14 6 6 Combat Bots Only 14 | . 3 3 4 5 3 2 6 4 3 . 11 5 6 4 14 6 5 Max Kills in Single Turn 5 | . 1 1 2 3 2 1 2 2 2 . 2 2 1 1 5 5 4 Gunslinging 1 | . . . . 1 . . 1 1 . . 1 1 . . . . . Exploded 5 | . 1 . 1 2 1 . 2 1 1 . 1 . . . 4 5 3 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Jun Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Damage Taken 15901 | . 222 47 59 1753 1395 208 1740 564 309 . 3323 1602 881 320 500 1009 1969 Core 1853 | . 65 11 13 277 192 14 93 33 38 . 538 158 60 18 58 120 165 Absorbed by Shields 641 | . . . . . . . . . . . . . . . 259 382 . Regen/Repaired (Parts) 845 | . . . 28 78 161 130 268 . . . . 115 . . 65 . . Core Remaining (%) 71 | 100 . 69 96 49 72 98 . . . . 23 . . . . 64 . Volleys Fired 579 | . 18 5 17 93 62 13 75 24 10 7 59 62 32 13 7 22 60 Largest 6 | . 2 2 3 4 4 4 5 5 5 1 5 5 5 5 5 5 6 Hottest 625 | . 130 130 195 240 283 268 295 252 282 80 278 376 397 382 293 608 625 Shots Fired 1902 | . 36 10 48 333 224 43 261 111 42 7 167 215 123 46 25 78 133 Gun 1427 | . 36 9 46 324 213 41 240 106 37 . 141 113 30 4 11 46 30 Cannon 409 | . . . . . 10 . 19 5 5 7 26 102 93 42 5 14 81 Launcher 40 | . . 1 2 9 1 2 2 . . . . . . . . 13 10 Special 26 | . . . . . . . . . . . . . . . 9 5 12 Kinetic 373 | . . . . . 10 . 50 68 22 . 90 75 32 23 . . 3 Thermal 941 | . 4 9 40 196 113 24 161 29 13 7 41 96 35 16 11 60 86 Explosive 39 | . . 1 2 9 1 . . . . . . . . . 9 5 12 Electromagnetic 499 | . 32 . 6 128 100 19 50 14 7 . 36 44 56 7 . . . Entropic 50 | . . . . . . . . . . . . . . . 5 13 32 Robot Hit Streak 22 | . 8 8 18 20 15 11 16 14 17 9 18 16 22 10 7 6 15 Robot Miss Streak 8 | . 2 4 6 4 4 2 5 8 4 . 4 4 3 1 1 5 5 Penetration Max 1 | . . . . . . . . 1 . . 1 1 . . 1 . 1 Secondary Targets 31 | . 1 1 1 5 2 1 5 4 . . 8 1 2 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 1 1 . . 1 1 1 . . . . Shots Hit Robots 1130 | . 24 9 39 213 137 25 142 75 30 7 97 131 76 22 11 35 57 Core Hits 710 | . 17 16 53 144 55 16 65 42 21 5 59 62 33 11 32 36 43 Critical Kills 7 | . . . . . . . 1 1 1 1 . 1 1 . . . 1 Critical Parts Destroyed 13 | . . . . . 1 . 3 4 1 . 2 1 . . . . 1 Critical Strikes 72 | . 1 . . 5 5 . 9 6 2 1 4 14 4 1 3 5 12 Burn 24 | . . . . 5 2 . 5 1 . . . 5 1 . 1 3 1 Meltdown 4 | . . . . . . . . . . 1 . 1 1 . . . 1 Destroy 16 | . . . . . 1 . 4 5 2 . 3 1 . . . . . Blast 10 | . . . . . . . . . . . . 7 2 1 . . . Corrupt 4 | . 1 . . . 2 . . . . . 1 . . . . . . Sever 4 | . . . . . . . . . . . . . . . 2 1 1 Detonate 1 | . . . . . . . . . . . . . . . . . 1 Sunder 9 | . . . . . . . . . . . . . . . . 1 8 Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 39511 | . 391 201 741 5440 3108 542 3493 1633 888 189 2780 4159 2350 795 3515 3557 5729 Guns 18474 | . 328 108 547 3816 2636 451 2738 1383 561 . 2193 1829 492 . 296 636 460 Cannons 8875 | . . . . . 161 . 229 168 150 189 426 2303 1858 795 65 316 2215 Explosions 11483 | . 63 93 194 1624 311 91 526 82 177 . 161 27 . . 2932 2486 2716 Melee . | . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 5908 | . . . . . 142 . 497 949 373 . 1513 1503 535 396 . . . Thermal 16144 | . 93 108 432 2479 1702 230 2308 599 440 189 942 2138 747 293 150 1642 1652 Explosive 7781 | . . 93 194 985 61 . . . . . . . . . 2932 1473 2043 Electromagnetic 6787 | . 298 . 115 1976 1203 312 688 85 75 . 325 518 1068 106 . . 18 Impact . | . . . . . . . . . . . . . . . . . . Slashing 679 | . . . . . . . . . . . . . . . 222 119 338 Piercing . | . . . . . . . . . . . . . . . . . . Entropic 2212 | . . . . . . . . . . . . . . . 211 323 1678 Highest Corruption 28 | . . . 1 8 5 . 3 2 2 2 1 6 2 2 2 1 28 Average Corruption 1 | . . . 1 6 1 . 1 1 2 1 1 1 2 2 2 1 2 Corruption Purged 24 | . . . . . 5 . 4 . . 2 . 12 . . . . 1 Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 108 | . . . 4 7 9 . 5 7 14 1 17 14 20 4 1 . 5 Message Errors 25 | . . . 2 2 5 . . 1 3 . 4 2 6 . . . . Matter Fused 26 | . . . 1 1 2 . 2 1 5 1 2 3 5 1 . . 2 Heat Flow Errors 14 | . . . . 2 . . . 1 1 . 5 3 2 . . . . Energy Discharges 9 | . . . . . 1 . 1 1 1 . . 2 2 1 . . . Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . . Parts Fused 2 | . . . . . 1 . . . . . . . . . . . 1 Data Loss (minor) 17 | . . . . 2 . . 2 1 4 . 3 1 1 1 1 . 1 Data Loss (major) 3 | . . . . . . . . . . . 2 . 1 . . . . Misfires 9 | . . . 1 . . . . 1 . . 1 2 2 1 . . 1 Alerts 2 | . . . . . . . . 1 . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1228 | . . . . 50 . . 174 35 9 2 109 82 40 36 141 123 427 Projectiles 547 | . . . . . . . 71 35 . 2 109 82 40 36 20 . 152 Explosions 681 | . . . . 50 . . 103 . 9 . . . . . 121 123 275 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . . . . . 5 1 . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . . 5 1 . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 513 | . . . 7 131 65 1 161 . 23 . 35 . . . . . 90 Shots 14 | . . . 1 4 1 1 3 . 1 . 1 . . . . . 2 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 592 | . 216 303 177 321 592 198 312 69 425 . 250 404 182 19 . 200 319 Average Temperature 95 | . 66 134 71 108 122 67 64 15 88 . 71 126 82 19 . 111 139 Received Heat Transfer 2816 | . 108 21 21 855 363 54 174 126 117 . 513 309 90 . . 29 36 Effects 9 | . . . . 1 5 . 1 . 1 . . . . . . . 1 Shutdowns 2 | . . . . . 1 . . . 1 . . . . . . . . Energy Bleed 3 | . . . . . 1 . 1 . . . . . . . . . 1 Interference 4 | . . . . 1 3 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . 1 2 . 1 . . . . . 3 . . . . Combat Hostiles 7 | . . . . 1 2 . 1 . . . . . 3 . . . . Parts Fried 27 | . 2 . . 9 4 4 3 . . . . . 4 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 9 | . . . . 1 1 . 2 . . 1 . 1 1 . . . 2 Combat Hostiles 9 | . . . . 1 1 . 2 . . 1 . 1 1 . . . 2 Parts Melted 57 | . . 1 . 6 3 2 26 . . . 1 11 5 . . 1 1 Heat Transferred 24771 | . 145 135 557 4964 3063 358 3955 790 322 160 642 3244 962 309 228 2713 2224 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 20 | . 1 . . 9 2 . 3 1 1 . 2 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Peak Influence 1181 | . 266 87 242 1181 812 374 668 . . . . 491 . . . . 1101 Initial 536 | . . 28 33 72 536 374 32 . . . . 22 . . . . 373 Average 333 | . 111 28 141 589 631 119 196 . . . . 166 . . . . 799 Maximum Alert Level 4 | . 1 . 1 4 3 1 2 . . . . 2 . . . . 4 Low Security (%) 46 | 100 95 100 65 9 . 80 56 . . . . 67 . . . . . Level 1 16 | . 4 . 34 17 . 19 33 . . . . 18 . . . . 10 Level 2 21 | . . . . 29 71 . 9 . . . . 14 . . . . 22 Level 3 14 | . . . . 37 28 . . . . . . . . . . . 62 Level 4 . | . . . . 5 . . . . . . . . . . . . 3 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 52 | . 3 . 2 9 10 5 9 . . . . 7 . . . 1 6 Investigation 5 | . 1 . 2 . 1 . 1 . . . . . . . . . . Extermination 14 | . . . . . 4 2 4 . . . . 3 . . . . 1 Reinforcement 15 | . 2 . . 5 2 2 3 . . . . 1 . . . . . Assault 11 | . . . . 1 3 . 1 . . . . . . . . 1 5 Garrison 7 | . . . . 3 . 1 . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . 2 . . 2 . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Jun Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Distress Signals 7 | . 3 . . 1 1 . 1 . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 403 | . 14 6 12 59 37 8 45 14 9 . 43 36 26 10 24 32 28 Peak Tracking Total 15 | . 5 3 2 5 5 2 8 4 4 . 13 5 7 5 15 10 6 Tactical Retreats 29 | . 2 . . 3 4 . 4 . 2 . 9 4 . 1 . . . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Traps Triggered 6 | . 1 . . 1 3 . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted 4 | . . 4 . . . . . . . . . . . . . . . Installed 5 | . . 5 . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . 1 8 . . Most Traps Carried 4 | . . 4 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Jun Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Machines Disabled 29 | . . . . 6 6 1 11 . . . . . . 1 . . 4 Max in Single Turn 6 | . . . . 1 2 1 6 . . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Jun Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Machines Accessed 50 | . 4 . 5 10 6 6 3 . . 8 . 3 . . 4 . 1 Terminals 20 | . 3 . 3 7 2 4 1 . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . Repair Stations 9 | . . . 1 2 1 1 1 . . . . 2 . . . . 1 Recycling Units 5 | . 1 . 1 . 1 1 1 . . . . . . . . . . Scanalyzers 3 | . . . . 1 1 . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 134 | . 9 . 9 24 13 12 9 . . 43 . 5 . . 7 . 3 Successful 90 | . 6 . 3 8 9 6 5 . . 43 . 3 . . 7 . . Failed 44 | . 3 . 6 16 4 6 4 . . . . 2 . . . . 3 Catastrophic 13 | . . . 3 4 1 2 . . . . . 2 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 31 | . . . 5 14 2 4 2 . . 2 . . . 2 . . . Terminals 40 | . 6 . 6 16 3 6 3 . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . Repair Stations 31 | . . . 2 6 7 4 5 . . . . 4 . . . . 3 Recycling Units 8 | . 3 . 1 . 1 2 1 . . . . . . . . . . Scanalyzers 4 | . . . . 2 1 . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 61 | . 5 . . 2 2 1 1 . . 43 . . . . 7 . . Record 40 | . . . . . . . . . . 35 . . . . 5 . . Part Schematic 4 | . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . 4 . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . 2 . . Open DSF 1 | . . . . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . Alert Level 4 | . 1 . . 1 . 1 1 . . . . . . . . . . Security Status 1 | . . . . 1 . . . . . . . . . . . . . Surveillance Status 2 | . 1 . . . 1 . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 24 | . . . 2 4 7 4 4 . . . . 3 . . . . . Scan Component 13 | . . . 1 2 4 2 2 . . . . 2 . . . . . Repair 11 | . . . 1 2 3 2 2 . . . . 1 . . . . . Recycling Unit Hacks 3 | . 1 . 1 . . 1 . . . . . . . . . . . Report Inventory 2 | . 1 . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 3 . 3 9 2 5 3 . . . . 2 . . . . 1 Full Trace Events 3 | . . . 2 . . . 1 . . . . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 1 . . . . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 11 | . . . 1 2 3 2 2 . . . . 1 . . . . . Time 442 | . . . 26 64 120 82 100 . . . . 50 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Jun Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . . 5 2 . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Jun Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Total Allies 10 | . . 3 . . . . . . . . . . . . 5 2 . Largest Group 6 | . . 3 . . . . . . . . . . . . 5 6 . Highest-Rated Group 315 | . . 40 . . . . . . . . . . . . 288 315 . Highest-Rated Ally 68 | . . 16 . . . . . . . . . . . . 68 65 . Total Orders 4 | . . . . . . 3 . . . . 1 . . . . . . FOLLOW 1 | . . . . . . . . . . . 1 . . . . . . EXPLORE 2 | . . . . . . 2 . . . . . . . . . . . RETURN 1 | . . . . . . 1 . . . . . . . . . . . Ally Attacks 102 | . . 24 . . . . . . . . . . . . 35 43 . Total Damage 3221 | . . 199 . . . . . . . . . . . . 1475 1547 . Kills 26 | . . 2 . . . . . . . . . . . . 11 13 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . . . 1 . 1 . 2 . . . . Drone Launches 6 | . . . . . . 4 . . . . 2 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Jun Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Turns Passed 21734 | 78 528 767 577 1887 2432 2053 2847 822 927 694 1887 1720 1512 467 1063 615 858 Spaces Moved 12788 | 61 330 560 399 1241 1455 922 1040 517 540 541 1307 852 1131 314 700 432 446 Core 11 | 11 . . . . . . . . . . . . . . . . . Treads 1185 | . . . . . . . 108 181 366 . 163 367 . . . . . Legs 10298 | 50 330 560 193 153 1455 922 932 336 174 541 1144 485 1131 314 700 432 446 Wheels 1294 | . . . 206 1088 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 90 90 120 122 120 120 120 120 120 120 120 120 112 105 112 Average Speed 121 | 111 120 120 104 93 120 122 127 137 154 120 126 139 120 120 119 111 112 Slowest Speed 330 | 120 120 120 120 190 190 122 330 170 250 190 170 250 120 120 190 115 114 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . 3 Teleports 1 | . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 52 | 5 64 97 26 79 33 21 17 69 59 62 98 15 98 46 72 71 6 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 4 | . . 1 . . . . . . . 3 . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . . 1 . . . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 14 | . . 1 . . . . . 3 2 . 2 . 3 1 . 2 . Spaces Dug 58 | . . . . 36 . . 1 . . . 6 9 . . . . 6 Terrain Destroyed 923 | . 4 1 12 154 75 . 46 27 32 . 67 28 29 17 145 90 196 Melee . | . . . . . . . . . . . . . . . . . . Projectile 287 | . . . . . 2 . 32 22 10 . 45 23 29 17 7 34 66 AOE 635 | . 4 1 12 154 73 . 13 5 22 . 22 5 . . 138 56 130 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Jun Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Total 17720 | 68 425 646 526 1738 1980 1822 2386 562 604 575 1434 1250 1209 375 908 509 703 Wait 3469 | . 53 49 71 314 368 849 1193 13 37 . 26 233 22 31 56 4 150 Move 12769 | 60 329 559 398 1240 1454 921 1039 516 539 540 1306 851 1130 313 699 431 444 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 146 | 2 10 7 7 12 16 7 15 2 7 3 11 21 5 2 9 4 6 Fast Attach 112 | 6 2 2 6 10 12 3 11 . . 3 7 17 1 3 15 4 10 Attach 102 | . 1 . 3 10 8 7 16 2 5 4 10 24 5 . . 2 5 Detach 55 | . 1 . 4 7 3 4 9 . . 5 3 12 1 . 3 1 2 Swap 204 | . 6 8 7 33 30 8 18 5 3 6 5 20 9 6 16 15 9 Drop 174 | . 5 11 13 19 27 10 9 . 3 6 7 10 3 7 24 5 15 Fire 579 | . 18 5 17 93 62 13 75 24 10 7 59 62 32 13 7 22 60 Melee . | . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . 2 Rewire 103 | . . . . . . . 1 . . 1 . . 1 . 79 21 . Trap 5 | . . 5 . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 16) 79 | -11/Junkyard | Entered Materials 312 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 12) 478 | -10/Materials | Discovered new exit (range 16) 607 | -10/Materials | Entered Mines 613 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 666 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 728 | -10/Mines | Found a hidden stash of uninstalled traps 787 | -10/Mines | Learned Materials trap positions 854 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 926 | -10/Mines | Learned location of Storage (-7) 1011 | -10/Mines | Discovered new exit (range 13) 1239 | -10/Mines | Discovered new exit (range 8) 1374 | -10/Mines | Entered Materials 1374 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1375 | -9/Materials | Loaded intel: 13 trap records 1533 | -9/Materials | Discovered new exit (range 15) 1629 | -9/Materials | Repaired Aluminum Leg 1669 | -9/Materials | Build established: Gunner 1670 | -9/Materials | Discovered new exit (range 15) 1951 | -9/Materials | Entered another Materials area 1951 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2562 | -8/Materials | Repaired Arm. Wheel 2624 | -8/Materials | Repaired Arm. Wheel 3121 | -8/Materials | Discovered new exit (range 16) 3395 | -8/Materials | Discovered new exit (range 5) 3486 | -8/Materials | Garrison activated, responded to threat 3551 | -8/Materials | First assault squad dispatched 3614 | -8/Materials | Core integrity fell below 50% 3838 | -8/Materials | Entered Factory 3838 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4282 | -7/Factory | Build established: Scavenger-Gunner 4752 | -7/Factory | Repaired Carbon-fiber Leg 4793 | -7/Factory | Repaired Lgt. Nuclear Core 4838 | -7/Factory | Repaired Lightning Gun 5038 | -7/Factory | First assault squad dispatched 5819 | -7/Factory | Found Powered Armor 6194 | -7/Factory | Discovered new exit (range 12) 6270 | -7/Factory | Entered another Factory area 6270 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6794 | -6/Factory | Repaired Carbon-fiber Leg 6841 | -6/Factory | Repaired Imp. Cooling System 7090 | -6/Factory | Discovered new exit (range 5) 7092 | -6/Factory | Build established: Gunner 8224 | -6/Factory | Garrison activated, responded to threat 8323 | -6/Factory | Entered another Factory area 8323 | -5/Factory | Evolved 2 slots: Utility x2 9346 | -5/Factory | Lost 3 parts (1n1u1w) 9374 | -5/Factory | Discovered new exit (range 5) 9413 | -5/Factory | Build established: Scavenger-Gunner 9892 | -5/Factory | Lost 4 parts (1p3w) 10323 | -5/Factory | Build established: Gunner 10508 | -5/Factory | Repaired Arm. Leg 10562 | -5/Factory | Repaired Lgt. Angular Momentum Engine? 11023 | -5/Factory | First assault squad dispatched 11170 | -5/Factory | Entered Upper Caves 11178 | -5/Upper Caves | Encountered a Warlord checkpoint 11392 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11889 | -5/Upper Caves | Discovered new exit (range 7) 11992 | -5/Upper Caves | Entered another Upper Caves area 12229 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12883 | -5/Upper Caves | Discovered new exit (range 6) 12919 | -5/Upper Caves | Entered Zhirov 12919 | -5/Zhirov | Discovered new exit (range 3) 12941 | -5/Zhirov | Met Zhirov 12975 | -5/Zhirov | Found Alien Artifact 12997 | -5/Zhirov | Found Alien Artifact 13028 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13052 | -5/Zhirov | Identified Integrated Reactor 13052 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13053 | -5/Zhirov | Identified Transdimensional Reconstructor 13053 | -5/Zhirov | Warped through subspace 13124 | -5/Zhirov | Learned location of Quarantine (-3) 13124 | -5/Zhirov | Learned location of Testing (-2) 13125 | -5/Zhirov | Learned location of Command (-1) 13613 | -5/Zhirov | Entered Proximity Caves 13765 | -4/Proximity Caves | Learned 4 Research zone layouts 13904 | -4/Proximity Caves | Destroyed 11 combat bots 13913 | -4/Proximity Caves | Lost 6 parts (2n1u3w) 14073 | -4/Proximity Caves | Spotted B-86 Titan 14443 | -4/Proximity Caves | Build established: Scavenger-Gunner 14627 | -4/Proximity Caves | Lost 3 parts (2n1w) 15092 | -4/Proximity Caves | Attracted the attention of an 0b10 base 15117 | -4/Proximity Caves | Core integrity fell below 50% 15162 | -4/Proximity Caves | Lost 8 parts (1p1n6w) 15291 | -4/Proximity Caves | Lost 4 parts (2n1u1w) 15404 | -4/Proximity Caves | Build established: Mutant 15490 | -4/Proximity Caves | Discovered new exit (range 5) 15500 | -4/Proximity Caves | Entered Factory 15500 | -4/Factory | Evolved 2 slots: Utility x2 15715 | -4/Factory | Discovered new exit (range 16) 16779 | -4/Factory | Build established: Scavenger-Gunner 16808 | -4/Factory | Lost 3 parts (1p1u1w) 16839 | -4/Factory | Garrison activated, responded to threat 17077 | -4/Factory | Repaired Flexi-carbon Leg 17220 | -4/Factory | Entered Upper Caves 17235 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 17285 | -4/Upper Caves | Lost 4 parts (1p1u2w) 17606 | -4/Upper Caves | Attacked by a faux Warlord 18393 | -4/Upper Caves | Learned Research stockpile data 18488 | -4/Upper Caves | Discovered new exit (range 12) 18492 | -4/Upper Caves | Learned Research trap positions 18732 | -4/Upper Caves | Entered another Upper Caves area 18733 | -4/Upper Caves | Identified exit to Warlord 18884 | -4/Upper Caves | Encountered a Warlord checkpoint 19199 | -4/Upper Caves | Entered Warlord 19274 | -4/Warlord | Discovered new exit (range 15) 19347 | -4/Warlord | System corruption cleaned by Quarantine Array 19438 | -4/Warlord | Opened side exit 19841 | -4/Warlord | Met Warlord 19866 | -4/Warlord | Warlord's base attacked by MAIN.C 19909 | -4/Warlord | Found Prototype Energy Gun 19910 | -4/Warlord | Identified Vortex Rail 19913 | -4/Warlord | Found Vortex Rail 19918 | -4/Warlord | Found Prototype Energy Cannon 19920 | -4/Warlord | Found Prototype Energy Cannon 19921 | -4/Warlord | Identified Vortex Driver (x2) 19985 | -4/Warlord | Found Prototype Special Weapon 19985 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 19989 | -4/Warlord | Found RU-N14's Throwing Claymores v3 19991 | -4/Warlord | Found RU-N14's Throwing Claymores v3 20118 | -4/Warlord | Warlord forces counterattacked 20176 | -4/Warlord | Spotted Executioner 20178 | -4/Warlord | Spotted Executioner 20185 | -4/Warlord | Destroyed Executioner 20197 | -4/Warlord | Allies destroyed Executioner 20215 | -4/Warlord | Destroyed 14 combat bots 20262 | -4/Warlord | Entered Proximity Caves 20262 | -3/Proximity Caves | Accompanied by 5 allies 20383 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 20828 | -3/Proximity Caves | Discovered new exit (range 15) 20877 | -3/Proximity Caves | Entered Research 20877 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 20879 | -3/Research | Loaded intel: 79 trap records 21127 | -3/Research | First assault squad dispatched 21465 | -3/Research | Spotted B-86 Titan 21727 | -3/Research | Crushed by falling debris 21731 | -3/Research | Crushed by falling debris 21732 | -3/Research | System corruption reached 10% 21734 | -3/Research | Crushed by falling debris 21735 | -3/Research | Self-destructed Last Messages --------------- 21727_ Plasma Rifle destroyed. 21727_ System corrupted by crushing effect (+4). 21727_ Imp. Targeting Computer destroyed. 21727_ System corrupted by crushing effect (+1). 21731_ The unstable cave ceiling collapses. 21731_ Crushed by falling debris. 21731_ Flexi-carbon Leg destroyed. 21731_ System corrupted by crushing effect (+2). 21731_ Mic. Antimatter Reactor destroyed. 21731_ System corrupted by crushing effect (+3). 21734_ The unstable cave ceiling collapses. 21734_ Crushed by falling debris. 21734_ Particle Reactor destroyed. 21734_ System corrupted by crushing effect (+2). 21734_ Adv. Heat Sink destroyed. 21734_ System corrupted by crushing effect (+2). 21734_ Enh. Biometal Leg destroyed. 21734_ System corrupted by crushing effect (+5). 21734_ Adv. Heat Sink destroyed. 21734_ System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | #????# # = ** #???????????????#! | | #??### =# !! #???############# [ | | ### # = =# #???# !! / / *% | | #+#############+# ##+########### ### = | | % = # !#?# | | %= # #?# | | # "F"" #?# * | | =% %* # """" #?# %/ | | ##########/######+###### # #?# % | | #?# =|!%! # ## # #?# | | # [ #?# =!]| # ## ###+############ | | # #?# # ## *%%%* =%= | | # #?# # ## % % ! | | # #?# ! # ## * = = | | # #?# # / | | # #?# # ###+### +######+##### | | # #?# ! # ### | | # #?##### ##### ### | | ##########??##?# #??## ### [ | | ???????????????# #??## ### """ # | | ???????????????# #??## ### """ # | | ???????????????# #??## = |### """ # | | ???????????????# #??########### # | | ??????????????# #?##### # ### ! # | | ??????????????# #????## ##??############## ##### | | ??????????????# #????##@##?????????????? ##???? | | ??????????????## ##????#####?????????????## ?##??? | | ???????????????# #?????## ##??????????????##?????? | | ???????????????# #?????## ##?????????????????????? | | ???????????????# #?????#####?????????????????????? | | ???????????????###?????## ##?????????????????????? | | ???????????????????????#####?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????# ##+#########+#+# ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 80 Energy Generation 47 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 600 Resistance: TH 25 Core Shielding 40 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 8 Recoil Reduction 8 Energy Filtering 30 Particle Charging 15 Kinecelleration 40 Trap Extractor Capacity 4 Item Schematics ----------------- Imp. EM Shotgun | -8/Materials | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Alien Tech Prolific Hacker Subspace Traveler Challenges ------------ None Game ------ Seed ControlSigixCharge Manual? 0 Play Time 10:13:56 Cumulative 162.9 hours Start 2024.02.01 @ 21:43:35 End 2024.02.03 @ 16:54:20 Sessions 39 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 54 Achievement% 35 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 94283f4e-0265-4a87-aa0b-8ed0aec5afa5