Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.10 @ 22:27:50

Player: Scringis

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (37)      185
Value Destroyed (854)      854
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (255)                255
              TOTAL SCORE: 2914

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    55

 Cogmind 
---------
Core Integrity             336/550
Matter                     156/300
Energy                     0/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (250) Ox3
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
  Improved Flight Unit
>          --- UTILITY (2) ------
    Medium Storage Unit
>          --- WEAPON (4) -------
           Particle Gun
           EMP Blaster
>          --- INVENTORY (10) ---
  Hardened Medium Armor Plating

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Heat Sink
    Medium Storage Unit
>          --- WEAPON -----------
           Beam Rifle
     Light Assault Rifle
     Light Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Treads
  Improved Flight Unit
           EMP Blaster
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 EMP Blaster

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   2   .   
Parts Attached             21   | 6   .   10  5   
  Power                    2    | 1   .   1   .   
    Engine                 2    | 1   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   .   2   2   
    Treads                 4    | 2   .   1   1   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   .   1   1   
  Utility                  4    | 1   .   3   .   
    Device                 2    | .   .   2   .   
    Storage                2    | 1   .   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   .   4   3   
    Energy Gun             3    | .   .   2   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 2   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 11   | .   .   3   8   
  Power                    2    | .   .   1   1   
  Propulsion               3    | .   .   .   3   
  Utility                  1    | .   .   .   1   
  Weapon                   5    | .   .   2   3   
  Highest Loss Streak      7    | .   .   2   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     86   | .   85  90  73  
  Engine                   10   | .   14  11  8   
  Treads                   21   | .   28  22  15  
  Device                   7    | .   .   8   8   
  Storage                  10   | .   14  11  9   
  Energy Gun               6    | .   .   9   1   
  Ballistic Gun            28   | .   28  28  30  
Peak Build Rating          11   | 6   6   11  11  
  Average Rating           8    | 3   6   8   9   
  On Entrance              5    | .   6   6   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             22   | 11  11  22  22  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  3    | .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  
  Average Capacity         9    | 6   8   9   10  
  Most Carried             5    | 4   3   5   4   
  Average Carried          2    | 1   2   2   3   
  Final Capacity           10   | 8   8   10  10  
  Final Carried            3    | 2   3   3   1   

 Class Distribution 
--------------------
 47% | Gunner
 30% | Scavenger-Gunner
 22% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           580  | 181 .   343 56  
  Remotely                 .    | .   .   .   .   
Salvage Created            1154 | .   .   658 496 
  Parts                    88   | .   .   52  36  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  30   | .   .   17  13  
  Guns                     30   | .   .   17  13  
Classes Destroyed          8    | .   .   6   2   
  Builder                  2    | .   .   .   2   
  Tunneler                 1    | .   .   1   .   
  Hauler                   1    | .   .   .   1   
  Operator                 2    | .   .   2   .   
  Watcher                  1    | .   .   1   .   
  Swarmer                  16   | .   .   9   7   
  Grunt                    8    | .   .   3   5   
  Sentry                   6    | .   .   5   1   
Best Kill Streak           9    | .   .   4   9   
  Combat Bots Only         8    | .   .   4   8   
Max Kills in Single Turn   2    | .   .   2   2   
  Gunslinging              1    | .   .   1   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Hostile Shots Fired        161  | .   .   78  83  
  Missed                   42   | .   .   23  19  
Damage Taken               1468 | .   .   631 837 
  Core                     289  | .   .   75  214 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         93   | 100 100 81  .   
Volleys Fired              77   | .   .   40  37  
  Largest                  4    | .   .   4   4   
  Hottest                  119  | .   .   119 119 
Shots Fired                255  | .   .   131 124 
  Gun                      254  | .   .   131 123 
  Cannon                   .    | .   .   .   .   
  Launcher                 1    | .   .   .   1   
  Special                  .    | .   .   .   .   
  Kinetic                  217  | .   .   98  119 
  Thermal                  10   | .   .   6   4   
  Explosive                .    | .   .   .   .   
  Electromagnetic          28   | .   .   27  1   
  Robot Hit Streak         13   | .   .   13  11  
  Robot Miss Streak        6    | .   .   4   6   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        7    | .   .   3   4   
    Max Gunslinging Chain  1    | .   .   1   1   
Shots Hit Robots           155  | .   .   78  77  
  Core Hits                66   | .   .   33  33  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         2    | .   .   1   1   
    Burn                   2    | .   .   1   1   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1826 | .   .   977 849 
  Guns                     1739 | .   .   944 795 
  Cannons                  .    | .   .   .   .   
  Explosions               79   | .   .   29  50  
  Melee                    .    | .   .   .   .   
  Ramming                  8    | .   .   4   4   
  Kinetic                  1374 | .   .   621 753 
  Thermal                  129  | .   .   87  42  
  Explosive                .    | .   .   .   .   
  Electromagnetic          315  | .   .   265 50  
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      40   | .   .   31  9   
  Shots                    2    | .   .   1   1   
  Rammed                   3    | .   .   3   .   
Targets Rammed             4    | .   .   3   1   
  Kicked                   .    | .   .   .   .   
  Crushed                  1    | .   .   .   1   
Highest Temperature        54   | .   .   54  46  
  Average Temperature      12   | .   .   13  11  
  Received Heat Transfer   450  | .   .   144 306 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   .   1   .   
  Heat Transferred         457  | .   .   272 185 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      1    | .   .   1   .   

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             456  | .   .   371 456 
  Initial                  156  | .   .   .   156 
  Average                  185  | .   .   200 313 
Maximum Alert Level        2    | .   .   1   2   
  Low Security (%)         48   | 100 100 43  15  
  Level 1                  45   | .   .   56  58  
  Level 2                  5    | .   .   .   25  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   .   2   2   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   2   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           4    | .   .   1   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              42   | .   .   23  19  
  Peak Tracking Total      6    | .   .   4   6   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          2    | .   .   1   1   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1079 | 63  147 633 236 
Spaces Moved               469  | 39  92  265 73  
  Core                     14   | 12  .   .   2   
  Treads                   455  | 27  92  265 71  
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 
  Average Speed            157  | 126 160 160 161 
  Slowest Speed            200  | 160 160 160 200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       14   | 3   21  21  13  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          3    | .   .   3   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      3    | .   .   3   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      658  | 53  92  389 124 
  Wait                     66   | 1   .   62  3   
  Move                     466  | 38  91  264 73  
  Hop                      .    | .   .   .   .   
  Pick Up                  20   | 8   1   8   3   
  Fast Attach              .    | .   .   .   .   
  Attach                   16   | 6   .   6   4   
  Detach                   .    | .   .   .   .   
  Swap                     5    | .   .   4   1   
  Drop                     4    | .   .   2   2   
  Fire                     77   | .   .   40  37  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    4    | .   .   3   1   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   41 | -11/Scrapyard | Discovered new exit (range 15)
   64 | -11/Scrapyard | Entered Materials
  193 | -10/Materials | Discovered new exit (range 12)
  211 | -10/Materials | Entered another Materials area
  211 | -9/Materials  | Evolved 2 slots: Weapon x2
  516 | -9/Materials  | Build established: Gunner
  820 | -9/Materials  | Discovered new exit (range 14)
  844 | -9/Materials  | Entered another Materials area
  844 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1006 | -8/Materials  | Build established: Scavenger-Gunner
 1080 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01053_ R-06 Scavenger collects Imp. Heat Sink.
01054_ K-01 Serf collects debris. <x6>
01064_ Slug penetrates Processing Tank.
01064_ Lgt. Treads destroyed.
01064_ K-01 Serf collects debris.
01065_ Lgt. Assault Rifle destroyed.
01066_ G-47 Trooper destroyed.
01066_ K-01 Serf collects debris.
01067_ Penetrated by Slug.
01067_ Lgt. Ion Engine destroyed.
01067_ K-01 Serf destroyed.
01069_ K-01 Serf collects debris.
01072_ Acquired Particle Gun.
01072_ K-01 Serf collects debris.
01074_ Penetrated by Slug.
01074_ Terminal disabled.
01075_ A-02 Transporter destroyed.
01077_ Penetrated by Slug.
01077_ Heat Sink destroyed.
01080_ Dropped Lgt. Assault Rifle.

 Map 
-----
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| ????????#      #     !%h%!%            ??????????? |
| ????????#      #     !!!%%"""""    ]!   ?????????? |
| ????????# " "  +   "    !@ """"    !!   ?????????? |
| ????????# "T"  # ! "" ""    """*        #????????? |
| ????????# """ !#  | !     %[=  %        #????????? |
| ????????#      #  =*      *%=[%         #????????? |
| ????????########                         ????????? |
| ???????????????#                         ????????? |
| ???????????????#   k                     ????????? |
| ???????????????#   ###########"T #####+#?????????? |
| ???????????????#  k#??????????####???????????????? |
| ???????????????#   #?????????????????????????????? |
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| ???????????????#   #?    """ #???????????????????? |
| ???????????????#  =#???     ?????????????????????? |
| ??????????######   ######+###????????????????????? |
| ???              *=!=[      #????????????????????? |
| ???               *%=[      #????????????????????? |
| ????#+#################  T  #????????????????????? |
| ??????????????????????#     #????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MachineAblativeArchive
  Manual?         0
Play Time         00:07:52
  Cumulative      20.9 hours
  Start           2025.03.10 @ 22:21:07
  End             2025.03.10 @ 22:27:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          67
  Rogue           67
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          22
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 73401e00-4fd5-4b8a-b3a2-2eb8825be25f