Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.09 @ 21:51:21 Player: Dewz Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (1679) 1679 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 4317 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 501/700 Matter 261/300 Energy 18/100 System Corruption 0% Temperature Cool (4) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Improved Heat Sink Coolant Injector Medium Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Beam Rifle Particle Cannon > --- INVENTORY (10) --- Light Treads Compact Wheel Heat Sink Improved Heat Sink Advanced EMP Blaster Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Cooling System Medium Storage Unit Improved Targeting Computer Improved Utility Shielding Improved Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Particle Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Heat Sink Improved Heat Sink Improved Heat Sink Cooling System Light Armor Plating Missile Launcher [Rating: 24] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Utility Shielding Weapon Particle Cannon Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 . 1 Utility 3 | . . 1 2 . Weapon . | . . . . . Parts Attached 85 | 6 8 27 35 9 Power 13 | 1 2 1 7 2 Engine 9 | 1 2 1 3 2 Core 4 | . . . 4 . Reactor . | . . . . . Propulsion 27 | 2 2 12 7 4 Treads 9 | . . 3 6 . Leg 12 | . 2 6 . 4 Wheel 6 | 2 . 3 1 . Hover . | . . . . . Flight . | . . . . . Utility 20 | 1 1 8 8 2 Device 12 | . 1 6 3 2 Storage 2 | 1 . 1 . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 5 | . . 1 4 . Artifact . | . . . . . Weapon 25 | 2 3 6 13 1 Energy Gun 12 | . 1 4 7 . Energy Cannon 6 | . . 2 3 1 Ballistic Gun 3 | 2 1 . . . Ballistic Cannon . | . . . . . Launcher 3 | . . . 3 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 39 | . 4 5 23 7 Power 9 | . 1 . 5 3 Propulsion 14 | . 2 3 6 3 Utility 9 | . . 2 6 1 Weapon 7 | . 1 . 6 . Highest Loss Streak 13 | . 4 3 13 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 80 93 89 78 Engine 7 | . 13 11 3 4 Core 2 | . . . 5 5 Treads 9 | . . 1 18 11 Leg 8 | . 7 19 . 3 Wheel 6 | . 17 6 5 . Device 13 | . 2 14 13 20 Storage 9 | . 14 11 9 7 Processor 4 | . . . 8 7 Protection 6 | . . 6 9 . Energy Gun 7 | . 1 9 7 7 Energy Cannon 7 | . . 10 7 5 Ballistic Gun 2 | . 18 2 . . Peak Build Rating 24 | 6 7 15 24 24 Average Rating 15 | 4 5 12 19 20 On Entrance 9 | . 6 7 15 20 Naked Turns . | . . . . . Heaviest Build 33 | 14 14 33 31 32 Greatest Support 60 | 20 20 48 60 40 Greatest Overweight (x) 3 | . 3 3 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 7 8 9 10 10 Most Carried 10 | 2 7 10 10 6 Average Carried 6 | 1 4 7 7 4 Final Capacity 10 | 8 8 10 10 10 Final Carried 10 | 2 7 10 5 6 Class Distribution -------------------- 67% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1104 | 199 201 318 293 93 Remotely . | . . . . . Salvage Created 1961 | . 201 836 777 147 Parts 108 | . 17 43 44 4 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 54 | . 7 20 24 3 Guns 20 | . 7 8 4 1 Cannons 20 | . . 11 8 1 AOE 9 | . . . 9 . Classes Destroyed 6 | . 2 3 1 . Worker 3 | . . 1 2 . Recycler 1 | . . 1 . . Swarmer 20 | . 3 7 10 . Grunt 20 | . 4 5 8 3 Brawler 1 | . . . 1 . Sentry 13 | . . 8 5 . Best Kill Streak 6 | . 3 4 6 2 Combat Bots Only 6 | . 3 3 6 2 Max Kills in Single Turn 3 | . 1 1 3 1 Gunslinging . | . . . . . Exploded 3 | . . . 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 452 | . 68 129 194 61 Missed 103 | . 19 36 38 10 Damage Taken 4583 | . 491 1010 2225 857 Core 748 | . 150 147 252 199 Absorbed by Shields . | . . . . . Redirected to Shielding 85 | . . . 85 . Core Remaining (%) 64 | 100 40 63 54 . Volleys Fired 162 | . 25 62 61 14 Largest 2 | . 2 2 2 2 Hottest 140 | . 40 136 140 124 Shots Fired 293 | . 38 124 103 28 Gun 164 | . 38 62 50 14 Cannon 122 | . . 62 46 14 Launcher 7 | . . . 7 . Special . | . . . . . Kinetic 51 | . 38 13 . . Thermal 235 | . . 111 96 28 Explosive 7 | . . . 7 . Electromagnetic . | . . . . . Robot Hit Streak 24 | . 6 12 24 6 Robot Miss Streak 5 | . 3 5 2 2 Penetration Max . | . . . . . Secondary Targets 4 | . 3 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 195 | . 31 70 75 19 Core Hits 81 | . 10 29 34 8 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . 1 2 2 1 Burn 5 | . . 2 2 1 Destroy 1 | . 1 . . . Melee Attacks 6 | . 6 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . 3 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4221 | . 326 1178 2345 372 Guns 1559 | . 326 552 527 154 Cannons 1641 | . . 619 804 218 Explosions 1009 | . . . 1009 . Melee . | . . . . . Ramming 12 | . . 7 5 . Kinetic 415 | . 326 89 . . Thermal 2785 | . . 1082 1331 372 Explosive 1009 | . . . 1009 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . . 5 . Matter Fused 4 | . . . 4 . Heat Flow Errors 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 177 | . . 17 160 . Projectiles 33 | . . 17 16 . Explosions 144 | . . . 144 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 69 | . . . 69 . Shots 2 | . . . 2 . Rammed 3 | . . . 3 . Targets Rammed 5 | . . 2 3 . Kicked 2 | . . 2 . . Crushed . | . . . . . Highest Temperature 261 | . 17 261 138 145 Average Temperature 59 | . 7 64 54 73 Received Heat Transfer 1860 | . 222 306 837 495 Effects 1 | . . 1 . . Energy Bleed 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 5 | . . 1 3 1 Combat Hostiles 5 | . . 1 3 1 Parts Melted 15 | . . 6 9 . Heat Transferred 5986 | . . 2397 2775 814 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 537 | . 210 537 365 215 Initial 165 | . . 88 163 165 Average 225 | . 122 245 257 177 Maximum Alert Level 2 | . 1 2 1 1 Low Security (%) 42 | 100 79 36 24 86 Level 1 53 | . 20 54 75 13 Level 2 3 | . . 9 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 3 1 1 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 4 | . . 3 1 . Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . 1 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 84 | . 11 36 31 6 Peak Tracking Total 8 | . 5 6 8 4 Tactical Retreats 5 | . 1 4 . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . . 1 1 . Max in Single Turn 1 | . . 1 1 . Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 8 | . 2 4 1 1 Terminals 7 | . 2 4 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 24 | . 7 12 4 1 Successful 7 | . . 4 2 1 Failed 17 | . 7 8 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 5 | . 3 2 . . Terminals 23 | . 7 12 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 6 | . . 4 2 . Robot Analysis 1 | . . 1 . . Branch Access Points 1 | . . . 1 . Unreport Threat 1 | . . 1 . . Locate Traps 1 | . . 1 . . Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 2 . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . 1 . . . Non-combat 1 | . 1 . . . Combat . | . . . . . Robot Hacks Applied 2 | . 2 . . . parse_system 1 | . 1 . . . no_distress 1 | . 1 . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2334 | 55 228 800 984 267 Spaces Moved 1175 | 57 144 385 472 117 Core 5 | 4 1 . . . Treads 493 | . . 30 356 107 Legs 282 | . 34 238 . 10 Wheels 395 | 53 109 117 116 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 100 100 120 Average Speed 135 | 77 90 140 146 157 Slowest Speed 330 | 80 200 330 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 5 33 37 51 5 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 58 | . . . 58 . Melee . | . . . . . Projectile 2 | . . . 2 . AOE 56 | . . . 56 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1600 | 64 196 514 658 168 Wait 120 | . 9 26 61 24 Move 1171 | 56 143 384 471 117 Hop . | . . . . . Pick Up 29 | 2 5 5 14 3 Fast Attach 30 | 6 5 3 12 4 Attach 24 | . . 6 15 3 Detach 2 | . . . 1 1 Swap 31 | . 3 18 8 2 Drop 20 | . . 8 12 . Fire 162 | . 25 62 61 14 Melee 6 | . 6 . . . Ram 1 | . . . 1 . Kick 2 | . . 2 . . Crush 2 | . . . 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Core integrity fell below 50% 247 | -10/Materials | Lost 4 parts (1p2n1w) 266 | -10/Materials | Discovered new exit (range 16) 284 | -10/Materials | Entered another Materials area 284 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 511 | -9/Materials | Build established: Scavenger-Mutant 589 | -9/Materials | Lost 3 parts (3n) 1071 | -9/Materials | Discovered new exit (range 11) 1084 | -9/Materials | Entered another Materials area 1084 | -8/Materials | Evolved 2 slots: Utility x2 1256 | -8/Materials | Build established: Mutant 1274 | -8/Materials | Lost 4 parts (1p2n1w) 1704 | -8/Materials | Lost 13 parts (3p3n4u3w) 1939 | -8/Materials | Lost 3 parts (1n2w) 1971 | -8/Materials | Build established: Scavenger-Mutant 2033 | -8/Materials | Discovered new exit (range 15) 2068 | -8/Materials | Entered Factory 2068 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2249 | -7/Factory | Garrison activated, responded to threat 2301 | -7/Factory | Lost 5 parts (3p1n1u) 2335 | -7/Factory | Self-destructed Last Messages --------------- 02249_ ALERT: Activating Garrison Access F002. 02252_ G-47 Trooper suffers critical hit (Burn). 02252_ G-47 Trooper destroyed. 02256_ Lgt. Ion Engine destroyed. 02256_ G-47 Trooper destroyed. 02262_ Lgt. Treads destroyed. 02264_ Particle Charger destroyed. 02270_ Lgt. Nuclear Core destroyed. 02274_ Critical hit (Burn: +37). 02280_ G-50 Soldier heat damages Lgt. Angular Momentum Engine. 02280_ G-50 Soldier overheating. 02281_ G-50 Soldier heat damages core (-11). 02282_ Acquired Aluminum Leg. 02294_ Acquired 50 matter. 02295_ Acquired 43 matter. 02302_ Acquired Aluminum Leg. 02307_ Aluminum Leg destroyed. 02329_ Critical hit (Burn: +37). [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ???????? #??????????????????????????????????????? | | ??????? #??????????????????????????????????????? | | ?????? #??????????????????????????????????????? | | ?????? #??????????????????????????????????????? | | ????? #??????????????????????????????????????? | | ##### #??????????????????????????????????????? | | #??????????????????????????????????????? | | ###+#??????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ????? ?????????????????????????? | | ? ? ?????????????????????????? | | ?????????????????????????? | | +#+######### ?#####???????????????????? | | #???? ? ????????????????????? | | #???? ? ???????????????????? | | #???# ? "" ??????????????????? | | +??? #g ^"" ""???????????????? | | """ #???# # """ """??????????????? | | """ #???# # """ """? #???????????? | | """ #???# # """ """ #???????????? | | #???# # #???????????? | | """ #???# # #???????????? | | """ #?### # ^ #???????????? | | """ + g #???????????? | | #???# #@ #???????????? | | ########???# #############????????????? | | ????????########### % ###############??????????? | | ????????# # ????? | | ????????# # ????? | | ????????# # """ ????? | | ????????# # ######### """ ??????????? | | #############+##+## #????????? """???????????? | | #?????????? ???????????? | | ####+########+####+########??????"" ?????????? | | # [# #??????" ?????????? | | + # """" " #???????? ?????????? | | #### """ # """" "G" #??????????????????? | | ## """ # """" " " #??????????????????? | | ## """ """ # """" !! +??????????????????? | | ## G" # """" !! #??????????????????? | | ## """ # """" ! #??????????????????? | | ## [ # ?""" #??????????????????? | | ############??? #??????????????????? | | ###??????????????##############??????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 19 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed HoverFortressDisintegrator Manual? 0 Play Time 00:38:16 Cumulative 41.7 hours Start 2025.02.09 @ 21:11:32 End 2025.02.09 @ 21:51:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 33 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 158a3f90-512b-4aa1-a5fc-1c5000115ba2