Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.29 @ 12:20:39 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (71) 355 Value Destroyed (2419) 2419 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1161) 1161 TOTAL SCORE: 8395 Bonus ------- High Alert Combat Kills 87 Follower Combat Kills 74 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 850/850 Matter 17/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (170) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Potential Leg > --- UTILITY (8) ------ Improved Heat Sink Large Storage Unit Targeting Computer Improved Targeting Computer Armor Integrity Analyzer Focal Shield Focal Shield Focal Shield > --- WEAPON (4) ------- XL Autogun Array > --- INVENTORY (15) --- Light Nuclear Core High-capacity Storage Unit High-capacity Battery (250) High-capacity Matter Pod (200) Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Relay Coupler [Duelist] (28) Relay Coupler [Hunter] (19) Tractor Beam Flak Gun Remote Datajack Heavy Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Targeting Computer Improved Targeting Computer Armor Integrity Analyzer Focal Shield Focal Shield Focal Shield > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Light Nuclear Core High-capacity Storage Unit High-capacity Battery High-capacity Matter Pod Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Relay Coupler [Duelist] Relay Coupler [Hunter] Tractor Beam Flak Gun Remote Datajack Heavy Mace [Rating: 89] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Potential Leg Leg Potential Leg Wheel Wheel Utility Light Armor Plating Device Improved Heat Sink Storage Large Storage Unit Processor 0b10 Alert Chip Protection Light Armor Plating Weapon XL Autogun Array Energy Gun Medium Laser Ballistic Gun XL Autogun Array Ballistic Cannon Light Cannon Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Low Slots Evolved 8 | . . . . . 4 2 . . 2 . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 6 | . . . . . 2 2 . . 2 . Weapon 2 | . . . . . 2 . . . . . Parts Attached 41 | 6 5 4 3 1 5 3 2 3 9 . Power 6 | 1 . 1 . 1 1 1 . . 1 . Engine 3 | 1 . 1 . . 1 . . . . . Core 3 | . . . . 1 . 1 . . 1 . Reactor . | . . . . . . . . . . . Propulsion 7 | 2 1 2 2 . . . . . . . Treads . | . . . . . . . . . . . Leg 2 | . . . 2 . . . . . . . Wheel 5 | 2 1 2 . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 23 | 1 2 1 1 . 3 2 2 3 8 . Device 12 | . 1 . . . 2 1 1 2 5 . Storage 5 | 1 . 1 1 . . . . . 2 . Processor 4 | . . . . . 1 1 . 1 1 . Hackware . | . . . . . . . . . . . Protection 2 | . 1 . . . . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 5 | 2 2 . . . 1 . . . . . Energy Gun 2 | 2 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 2 | . 1 . . . 1 . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 4 | . 1 . . . . . 2 1 . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 4 | . 1 . . . . . 2 1 . . Weapon . | . . . . . . . . . . . Highest Loss Streak 2 | . 1 . . . . . 2 1 . . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 84 | . 91 100 99 100 72 76 69 61 72 80 Engine 7 | . 14 14 14 4 1 4 . . . . Core 3 | . . . . 10 7 2 7 7 6 6 Leg 10 | . . . 16 28 18 15 15 15 13 13 Wheel 11 | . 28 28 10 . . . . . . . Device 6 | . 4 . . . 9 15 11 9 22 26 Storage 11 | . 14 14 14 14 9 7 7 7 6 6 Processor 4 | . . . . . 9 15 7 8 15 20 Protection 9 | . 1 14 14 14 9 7 11 3 . . Energy Gun 1 | . 13 . . . . . . . . . Ballistic Gun 9 | . 3 14 14 14 9 7 7 7 6 6 Ballistic Cannon 6 | . 10 14 14 14 . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 63 | 13 17 22 32 32 46 47 48 44 63 44 Greatest Support 60 | 26 26 26 60 60 60 60 60 60 60 30 Greatest Overweight (x) 7 | 2 . 1 7 . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 8 10 15 15 15 15 15 15 20 15 Average Capacity 12 | 7 8 9 11 15 15 15 15 15 15 15 Most Carried 17 | . 8 10 13 15 15 15 15 15 17 15 Average Carried 11 | . 2 8 10 13 14 13 14 14 15 15 Final Capacity 15 | 8 8 10 15 15 15 15 15 15 15 15 Final Carried 15 | . 8 10 13 15 15 15 15 15 15 15 Class Distribution -------------------- 41% | Mutant 28% | Skirmisher 9% | Scavenger-Mutant 8% | Gunner 5% | Scavenger-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Scavenger-Tank | -7/Garrison Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Low Matter Collected 1971 | 75 217 243 40 50 515 249 473 109 . . Remotely 194 | . 194 . . . . . . . . . Salvage Created 2635 | . 319 64 . 143 999 355 442 313 . . Parts 154 | . 21 8 . 8 63 18 23 13 . . Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Low Combat Hostiles Destroyed 48 | . 10 . . 1 13 6 12 6 . . Guns 41 | . 4 . . . 13 6 12 6 . . Cannons 5 | . 4 . . 1 . . . . . . AOE 2 | . 2 . . . . . . . . . Classes Destroyed 13 | . 6 1 . . 6 . . . . . Worker 9 | . 2 3 . 3 . 1 . . . . Builder 1 | . . 1 . . . . . . . . Tunneler 2 | . 1 . . . 1 . . . . . Hauler 1 | . . . . . 1 . . . . . Recycler 4 | . 1 . . 1 2 . . . . . Operator 2 | . . . . . 2 . . . . . Watcher 4 | . 1 . . . 2 1 . . . . Swarmer 12 | . 5 . . 1 . . 6 . . . Grunt 21 | . 5 . . . 3 6 4 3 . . Sentry 4 | . . . . . 3 . . 1 . . Specialist 4 | . . . . . 4 . . . . . Hunter 6 | . . . . . 2 . 2 2 . . Heavy 1 | . . . . . 1 . . . . . Best Kill Streak 8 | . 5 2 . 5 6 8 6 6 . . Combat Bots Only 6 | . 4 . . 1 4 6 6 6 . . Max Kills in Single Turn 4 | . 4 1 . 1 1 2 2 1 . . Gunslinging . | . . . . . . . . . . . Exploded 2 | . 2 . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Low Damage Taken 1032 | . 245 22 . 38 233 48 294 152 . . Core 92 | . 20 . . 18 36 18 . . . . Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 93 | 100 . . . 84 93 . . 97 . . Volleys Fired 157 | . 39 14 . 8 31 15 31 19 . . Largest 2 | . 2 2 . 2 1 1 1 1 . . Hottest 90 | . 90 55 . 55 60 60 60 60 . . Shots Fired 214 | . 74 28 . 16 31 15 31 19 . . Gun 161 | . 43 14 . 8 31 15 31 19 . . Cannon 53 | . 31 14 . 8 . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 177 | . 37 28 . 16 31 15 31 19 . . Thermal 37 | . 37 . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 10 | . 5 4 . 5 6 10 8 8 . . Robot Miss Streak 14 | . 9 2 . 3 4 3 14 5 . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 147 | . 32 17 . 10 30 15 26 17 . . Core Hits 110 | . 16 7 . 7 30 15 22 13 . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 2 | . 2 . . . . . . . . . Burn 1 | . 1 . . . . . . . . . Blast 1 | . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6086 | . 810 236 . 169 1722 869 1368 891 19 2 Guns 4878 | . 226 49 . 25 1476 854 1357 891 . . Cannons 578 | . 262 187 . 129 . . . . . . Explosions 546 | . 322 . . . 224 . . . . . Melee . | . . . . . . . . . . . Ramming 84 | . . . . 15 22 15 11 . 19 2 Kinetic 5230 | . 262 236 . 154 1476 854 1357 891 . . Thermal 772 | . 548 . . . 224 . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 282 | . 182 10 . . 90 . . . . . Projectiles 10 | . . 10 . . . . . . . . Explosions 272 | . 182 . . . 90 . . . . . Melee . | . . . . . . . . . . . Knockbacks 7 | . 4 2 . 1 . . . . . . Impact . | . . . . . . . . . . . Kinetic 6 | . 3 2 . 1 . . . . . . Secondary 1 | . 1 . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 8 | . . . . 1 1 2 1 . 1 2 Kicked 8 | . . . . 1 1 2 1 . 1 2 Crushed . | . . . . . . . . . . . Highest Temperature 331 | . 308 46 . 93 331 228 310 212 . . Average Temperature 85 | . 100 17 . 45 78 76 126 79 . . Received Heat Transfer 288 | . 84 12 . 6 54 27 81 24 . . Effects 5 | . 1 . . . 2 . 2 . . . Energy Bleed 2 | . . . . . 2 . . . . . Interference 3 | . 1 . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1090 | . 940 . . . 150 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . 1 Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Low Peak Influence 543 | . 402 161 . 53 252 284 543 445 217 . Initial 284 | . . 156 . . 20 114 198 284 217 . Average 143 | . 121 125 . 25 58 173 427 351 217 . Maximum Alert Level 2 | . 2 . . . 1 1 2 2 1 . Low Security (%) 74 | 100 67 100 . 100 91 55 14 . . . Level 1 17 | . 25 . . . 8 44 21 83 100 . Level 2 8 | . 6 . . . . . 64 16 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 2 . . . 6 3 . 2 . . Investigation 3 | . 1 . . . 1 . . 1 . . Extermination . | . . . . . . . . . . . Reinforcement 9 | . 1 . . . 5 2 . 1 . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . 1 . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Low Distress Signals 7 | . 3 . . . 2 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 70 | . 17 3 . 2 20 7 13 6 . 2 Peak Tracking Total 7 | . 4 2 . 2 5 2 7 3 . 1 Tactical Retreats 5 | . . 1 . . 2 . 2 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Low Traps Triggered 3 | . 1 . . . 2 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Low Machines Disabled 8 | . 2 . . . 4 1 1 . . . Max in Single Turn 2 | . 2 . . . 1 1 1 . . . Garrison Relay 1 | . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Low Machines Accessed 11 | . 3 . 1 . 5 1 . 1 . . Terminals 7 | . 2 . . . 5 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 28 | . 9 . 1 . 12 3 . 3 . . Successful 12 | . 3 . 1 . 4 1 . 3 . . Failed 16 | . 6 . . . 8 2 . . . . Catastrophic 4 | . 1 . . . 3 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 16 | . 6 . 1 . 9 . . . . . Terminals 18 | . 6 . . . 12 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . Scanalyzers 3 | . . . . . . . . 3 . . Garrison Access 3 | . . . . . . 3 . . . . Terminal Hacks 6 | . 2 . 1 . 3 . . . . . Unreport Threat 2 | . . . . . 2 . . . . . Locate Traps 2 | . 2 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Scanalyzer 3 | . . . . . . . . 3 . . Insert Component 2 | . . . . . . . . 2 . . Analyze 1 | . . . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Unlock Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . Terminals 1 | . . . . . 1 . . . . . Detonate 1 | . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used 1 | . . . . . 1 . . . . . Hacking Detections 7 | . 2 . . . 3 1 . 1 . . Full Trace Events 5 | . 2 . . . 2 . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . 1 . . Parts Damaged 1 | . . . . . . . . 1 . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Low Used RIF Installer 1 | . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . Machine Destruction 3 | . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Low Total Allies 3 | . . 3 . . . . . . . . Largest Group 3 | . . 3 2 2 . . . . . . Highest-Rated Group 40 | . . 40 24 24 . . . . . . Highest-Rated Ally 16 | . . 16 16 16 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 18 | . . 6 . 12 . . . . . . Total Damage 134 | . . 40 . 94 . . . . . . Kills 4 | . . 2 . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Low Turns Passed 2535 | 45 331 577 289 68 724 85 248 60 101 7 Spaces Moved 2074 | 36 211 574 293 29 514 61 221 39 94 2 Core 11 | 10 . . 1 . . . . . . . Treads . | . . . . . . . . . . . Legs 1137 | . . . 177 29 514 61 221 39 94 2 Wheels 926 | 26 211 574 115 . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 90 90 90 90 90 170 Average Speed 91 | 101 90 92 93 90 90 90 90 90 91 170 Slowest Speed 400 | 150 90 95 400 90 90 90 90 90 170 170 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 3 51 99 70 7 48 3 45 2 3 2 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . 1 1 . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 71 | . 16 . . . 47 6 . 2 . . Melee . | . . . . . . . . . . . Projectile 30 | . . . . . 22 6 . 2 . . AOE 41 | . 16 . . . 25 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Low Total 2601 | 41 277 595 312 56 785 90 271 62 108 4 Wait 249 | . 15 2 2 16 202 8 4 . . . Move 2063 | 35 210 573 292 28 513 60 219 38 93 2 Hop . | . . . . . . . . . . . Pick Up 36 | . 6 . 6 1 18 1 3 1 . . Fast Attach 23 | 6 5 . 2 1 . 1 1 3 4 . Attach 9 | . . . . . 3 2 1 . 3 . Detach 9 | . 2 . . 1 . 1 2 . 3 . Swap 9 | . . 4 1 . 2 . . . 2 . Drop 32 | . . 2 9 . 15 . 3 1 2 . Fire 157 | . 39 14 . 8 31 15 31 19 . . Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 8 | . . . . 1 1 2 1 . 1 2 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 6 | . . . . . . . 6 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Garrison -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 33 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 15) 377 | -10/Materials | Entered Mines 380 | -10/Mines | Learned Materials stockpile data 387 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 414 | -10/Mines | Discovered new exit (range 8) 482 | -10/Mines | Met a Derelict bent on vengeance 519 | -10/Mines | Discovered new exit (range 9) 631 | -10/Mines | Learned 2 Materials zone layouts 691 | -10/Mines | Learned location of Storage (-7) 775 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 949 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 950 | -10/Mines | Discovered new exit (range 5) 954 | -10/Mines | Entered Exiles 954 | -10/Exiles | Accompanied by 2 allies 977 | -10/Exiles | Met 8R-AWN 993 | -10/Exiles | Met EX-HEX 1019 | -10/Exiles | Met EX-BIN 1031 | -10/Exiles | Aligned with FarCom system 1032 | -10/Exiles | Given EX-Vault access code 1054 | -10/Exiles | Opened EX-Vault 1062 | -10/Exiles | Found XL Autogun Array 1072 | -10/Exiles | Found Potential Leg 1074 | -10/Exiles | Found Potential Leg 1080 | -10/Exiles | Found 0b10 Alert Chip 1099 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1174 | -10/Exiles | Met EX-DEC 1233 | -10/Exiles | Discovered new exit (range 11) 1243 | -10/Exiles | Stole three prototypes: Potential Leg, 0b10 Alert Chip, XL Autogun Array 1243 | -10/Exiles | Entered Mines 1243 | -9/Mines | Accompanied by 2 allies 1305 | -9/Mines | Discovered new exit (range 3) 1311 | -9/Mines | Entered Materials 1311 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1312 | -8/Materials | Identified exit to Factory 1608 | -8/Materials | Build established: Skirmisher 2035 | -8/Materials | Entered Factory 2035 | -7/Factory | Evolved 2 slots: Utility x2 2037 | -7/Factory | FarCom data flow suspended 2063 | -7/Factory | Garrison activated, responded to threat 2119 | -7/Factory | Identified exit to Garrison 2120 | -7/Factory | Entered Garrison 2125 | -7/Garrison | Installed Relay Interface Framework 2154 | -7/Garrison | Triggered checkpoint 2177 | -7/Garrison | Garrison Relay disabled 2190 | -7/Garrison | Triggered checkpoint 2260 | -7/Garrison | Triggered checkpoint 2260 | -7/Garrison | Triggered checkpoint 2334 | -7/Garrison | Discovered new exit (range 8) 2368 | -7/Garrison | Entered Factory 2414 | -7/Factory | Discovered new exit (range 4) 2428 | -7/Factory | Entered another Factory area 2428 | -6/Factory | Evolved 2 slots: Utility x2 2528 | -6/Factory | Discovered new exit (range 3) 2529 | -6/Factory | Entered Lower Caves 2529 | -6/Lower Caves | Spotted XX-AVX(f) 2530 | -6/Lower Caves | Encountered a Master Thief 2530 | -6/Lower Caves | Potential Leg stolen by Master Thief 2536 | -6/Lower Caves | Self-destructed Last Messages --------------- 02428_ U-05 Engineer builds a Wall. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE 02469_ Kicked T-07 Excavator out of the way. 02478_ K-01 Serf cleans the Fusion Modulator. 02485_ Acquired Imp. Targeting Computer. 02488_ Acquired Focal Shield. 02490_ Dropped Imp. Heat Sink. 02492_ Acquired Focal Shield. 02509_ K-01 Serf collects debris. 02528_ ALERT: Security rotation in progress. 02528_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 02529_ Kicked XX-AVX(f). 02530_ XX-AVX(f): "Someone's put a hefty bounty on whatever we can steal from you!" 02530_ Potential Leg ripped off. 02530_ Kicked XX-AVX(f). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? #??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? #??????????????????????? | | ??????????????????????## #??????????????????????? | | ?????????????????????## #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????? #??????????????????????? | | ??????????????????????# # #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????# ## ### #??????????????????????? | | ??????????????# @##?????????????????????? | | ??????????????# # #?????????????????????? | | ?????????????# ???# # #?????????????????????? | | ?????????????##???????## ##?????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Evasion (%) 57 Targeting Accuracy 11 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- Remote Datajack | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticThermicRipper Manual? 0 Play Time 00:29:40 Cumulative 113.3 hours Start 2022.04.29 @ 11:46:47 End 2022.04.29 @ 12:20:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 143 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 62 Achievement% 53 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f5afeb4-4d30-42d0-af84-e3bee2cb122f