Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.17 @ 13:48:38

Player: Enzo

Result: Destroyed by as-37607 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (36)      180
Value Destroyed (440)      440
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (267)                267
              TOTAL SCORE: 1727

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -33

 Cogmind 
---------
Core Integrity             0/250
Matter                     167/300
Energy                     100/100
System Corruption          17%
Temperature                Cool (135)
Movement                   Core (300) Ox5
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
     Large Storage Unit
  Improved Terrain Scanner
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
           Seismic Analyzer
           Hacking Suite
           AWS/Autocannon
           Datajack
           Mining Laser

 Peak State 
------------
>           --- POWER ------------
   Improved Ion Engine
>           --- PROPULSION -------
  Makeshift Leg
    Compact Wheel
>           --- UTILITY ----------
      Large Storage Unit
            0b10 Alert Chip
>           --- WEAPON -----------
            Field Lobotomy Kit
>           --- INVENTORY --------
   Improved Terrain Scanner
            Seismic Analyzer
            Hacking Suite
            Particle Gun
            Particle Gun
            Particle Gun
      Light Cannon
            Datajack
            Mining Laser
[Rating: 25]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Makeshift Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                0b10 Alert Chip
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             34   | 7   15  3   5   4   
  Power                    3    | 1   2   .   .   .   
    Engine                 3    | 1   2   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   5   1   .   .   
    Treads                 4    | 2   2   .   .   .   
    Leg                    1    | .   .   1   .   .   
    Wheel                  2    | .   2   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   1   .   .   .   
  Utility                  7    | 2   3   .   2   .   
    Device                 4    | 1   2   .   1   .   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   5   2   3   4   
    Energy Gun             7    | .   4   .   1   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   
    Ballistic Cannon       2    | .   .   1   .   1   
    Launcher               3    | .   .   1   1   1   
    Special Weapon         2    | .   1   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   
Parts Lost                 14   | .   4   1   .   9   
  Power                    2    | .   1   .   .   1   
  Propulsion               4    | .   1   1   .   2   
  Utility                  1    | .   1   .   .   .   
  Weapon                   7    | .   1   .   .   6   
  Highest Loss Streak      7    | .   4   1   .   7   
Average Slot Usage (%)     95   | .   93  98  98  93  
  Engine                   13   | .   13  14  14  13  
  Treads                   7    | .   19  .   .   .   
  Leg                      7    | .   .   7   14  13  
  Wheel                    10   | .   4   19  14  10  
  Device                   12   | .   10  14  12  14  
  Storage                  14   | .   14  14  14  14  
  Energy Gun               8    | .   16  5   6   .   
  Ballistic Gun            3    | .   9   .   .   .   
  Ballistic Cannon         6    | .   .   9   7   12  
  Launcher                 7    | .   .   11  13  12  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             36   | 12  30  31  36  31  
  Greatest Support         40   | 40  40  26  16  20  
  Greatest Overweight (x)  6    | .   1   1   2   6   
  Average Overweight (x)   .    | .   .   1   1   1   
Largest Inventory Capacity 10   | 6   10  10  10  10  
  Average Capacity         8    | 5   9   10  10  10  
  Most Carried             10   | 3   8   7   10  10  
  Average Carried          5    | 1   5   6   8   9   
  Final Capacity           10   | 6   10  10  10  10  
  Final Carried            10   | 3   5   7   10  7   

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           888  | 402 225 99  .   162 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            627  | 207 206 78  .   136 
  Parts                    47   | 15  17  7   .   8   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  24   | .   6   2   .   16  
  Guns                     7    | .   6   .   .   1   
  Cannons                  2    | .   .   1   .   1   
  AOE                      15   | .   .   1   .   14  
Classes Destroyed          9    | 2   5   .   .   2   
  Builder                  2    | .   1   1   .   .   
  Tunneler                 7    | 7   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Swarmer                  8    | .   5   .   .   3   
  Grunt                    6    | .   1   2   .   3   
  Duelist                  1    | .   .   .   .   1   
  Assembled                9    | .   .   .   .   9   
Best Kill Streak           9    | 2   4   3   .   9   
  Combat Bots Only         9    | .   4   2   .   9   
Max Kills in Single Turn   3    | 1   1   1   .   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   1   .   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               1516 | .    632  80   .    804  
  Core                     256  | .    87   .    .    169  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              95   | 22   33   11   .    29   
  Largest                  2    | 2    2    1    .    2    
  Hottest                  130  | 40   130  35   .    100  
Shots Fired                143  | 44   58   11   .    30   
  Gun                      100  | 44   50   .    .    6    
  Cannon                   20   | .    .    10   .    10   
  Launcher                 15   | .    .    1    .    14   
  Special                  8    | .    8    .    .    .    
  Kinetic                  92   | 44   28   10   .    10   
  Thermal                  36   | .    30   .    .    6    
  Explosive                15   | .    .    1    .    14   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         21   | 21   5    4    .    7    
  Robot Miss Streak        3    | 2    3    2    .    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           86   | 32   30   7    .    17   
  Core Hits                48   | 9    12   4    .    23   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2178 | 411  462  208  .    1097 
  Guns                     917  | 411  461  .    .    45   
  Cannons                  253  | .    .    142  .    111  
  Explosions               1007 | .    .    66   .    941  
  Melee                    .    | .    .    .    .    .    
  Ramming                  1    | .    1    .    .    .    
  Kinetic                  885  | 411  221  142  .    111  
  Thermal                  285  | .    240  .    .    45   
  Explosive                1007 | .    .    66   .    941  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         17   | .    17   17   17   17   
  Average Corruption       17   | .    17   17   17   17   
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  69   | .    14   12   17   26   
    Message Errors         6    | .    1    1    2    2    
    Matter Fused           13   | .    2    4    3    4    
    Heat Flow Errors       6    | .    1    2    .    3    
    Energy Discharges      4    | .    1    1    1    1    
    Parts Rejected         1    | .    1    .    .    .    
    Data Loss (minor)      7    | .    1    .    2    4    
    Data Loss (major)      6    | .    2    1    2    1    
    Alerts                 2    | .    .    .    1    1    
    Misdirections          14   | .    2    3    6    3    
    Targeting Errors       9    | .    3    .    .    6    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            26   | .    .    .    .    26   
  Projectiles              .    | .    .    .    .    .    
  Explosions               26   | .    .    .    .    26   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 6    | .    .    4    .    2    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  6    | .    .    4    .    2    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      86   | .    .    47   .    39   
  Shots                    5    | .    .    1    .    4    
  Rammed                   1    | .    1    .    .    .    
Targets Rammed             1    | .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        371  | .    371  146  .    346  
  Average Temperature      114  | .    91   50   .    180  
  Received Heat Transfer   101  | .    24   18   .    59   
  Effects                  1    | .    .    .    .    1    
    Interference           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         666  | .    555  .    .    111  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             196  | 35  196 45  .   150 
  Average Influence        70   | 17  103 31  .   109 
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              33   | .   13  2   .   18  
  Peak Tracking Total      10   | .   4   2   .   10  
  Tactical Retreats        2    | .   1   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          4    | .   4   .   .   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                16   | .   16  .   .   .   
  Successful               11   | .   11  .   .   .   
  Failed                   5    | .   5   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   11   | .   10  .   1   .   
  Terminals                14   | .   14  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   4   .   .   .   
  Part Schematic           1    | .   1   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         5    | .   5   .   .   .   
  Terminals                5    | .   5   .   .   .   
    Track                  2    | .   2   .   .   .   
    Assimilate             1    | .   1   .   .   .   
    Botnet                 1    | .   1   .   .   .   
    Operators              1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   4   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               2    | .   .   2   .   .   
  Largest Group            2    | .   .   2   .   .   
  Highest-Rated Group      42   | .   .   42  .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               6    | .   .   6   .   .   
  Total Damage             129  | .   .   129 .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       2    | .   2   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               1871 | 446 542 235 269 379 
Spaces Moved               1153 | 233 247 182 234 257 
  Core                     13   | 10  .   .   .   3   
  Treads                   401  | 223 178 .   .   .   
  Legs                     32   | .   .   .   .   32  
  Wheels                   707  | .   69  182 234 222 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  100 100 110 110 
  Average Speed            128  | 155 147 106 110 120 
  Slowest Speed            350  | 160 180 110 120 350 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       1    | .   1   .   .   .   
Exploration Rate (%)       42   | 10  47  44  61  48  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   1   .   1   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             4    | .   .   1   .   3   
Spaces Dug                 8    | .   8   .   .   .   
Terrain Destroyed          104  | .   8   13  .   83  
  Melee                    .    | .   .   .   .   .   
  Projectile               8    | .   8   .   .   .   
  AOE                      96   | .   .   13  .   83  

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1375 | 270 350 211 246 298 
  Wait                     64   | 6   37  14  .   7   
  Move                     1149 | 232 246 181 233 257 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  16   | 3   8   1   3   1   
  Fast Attach              18   | 7   7   2   2   .   
  Attach                   10   | .   4   .   2   4   
  Detach                   4    | .   1   1   2   .   
  Swap                     6    | .   4   1   1   .   
  Drop                     12   | .   9   .   3   .   
  Fire                     95   | 22  33  11  .   29  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 15)
  447 | -11/Scrapyard | Entered Materials
  448 | -10/Materials | Build established: Mutant
  763 | -10/Materials | Crushed by falling debris
  763 | -10/Materials | System corruption reached 10%
  794 | -10/Materials | Lost 4 parts (1p1n1u1w)
  805 | -10/Materials | Repaired Lgt. Treads
  873 | -10/Materials | Discovered new exit (range 8)
  946 | -10/Materials | Discovered new exit (range 3)
  989 | -10/Materials | Entered Mines
  999 | -10/Mines     | Discovered new exit (range 15)
 1010 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1166 | -10/Mines     | Discovered new exit (range 5)
 1167 | -10/Mines     | Learned location of Storage (-7)
 1219 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1220 | -10/Mines     | Discovered new exit (range 5)
 1224 | -10/Mines     | Entered Exiles
 1250 | -10/Exiles    | Met 8R-AWN
 1268 | -10/Exiles    | Met EX-HEX
 1306 | -10/Exiles    | Met EX-BIN
 1321 | -10/Exiles    | Aligned with FarCom system
 1322 | -10/Exiles    | Given EX-Vault access code
 1350 | -10/Exiles    | Opened EX-Vault
 1355 | -10/Exiles    | Found Prototype Ballistic Cannon
 1362 | -10/Exiles    | Found Prototype Special Weapon
 1363 | -10/Exiles    | Identified Field Lobotomy Kit
 1369 | -10/Exiles    | Found Prototype Processor
 1369 | -10/Exiles    | Identified 0b10 Alert Chip
 1406 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1407 | -10/Exiles    | Exiles lab attacked by MAIN.C
 1481 | -10/Exiles    | Discovered new exit (range 12)
 1493 | -10/Exiles    | Left Exiles lab with AWS/Autocannon
 1493 | -10/Exiles    | Entered Mines
 1800 | -9/Mines      | Assembled infested the area
 1805 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1834 | -9/Mines      | Core integrity fell below 50%
 1857 | -9/Mines      | Core integrity fell below 20%
 1872 | -9/Mines      | Destroyed by as-37607 with Assembled Rifle

 Last Messages 
---------------
01847_ Grenade Launcher destroyed.
01850_ System corrupted: Heat flow error (+202).
01852_ System corrupted: Particle Gun targeting data glitched.
01852_ Lgt. Cannon destroyed.
01853_ U-05 Engineer lays Concrete.
01854_ Mak. Leg destroyed.
01855_ U-05 Engineer lays Concrete. <x3>
01858_ Imp. Ion Engine destroyed.
01859_ U-05 Engineer lays Concrete. <x2>
01860_ Particle Gun destroyed.
01861_ U-05 Engineer lays Concrete.
01862_ as-20146 destroyed.
01863_ Overheating: System interference.
01863_ Imp. Terrain Scanner temporarily disabled.
01863_ U-05 Engineer lays Concrete. <x3>
01866_ System corrupted: Component data lost.
01866_ U-05 Engineer lays Concrete. <x3>
01868_ Particle Gun destroyed.
01869_ The unstable cave ceiling collapses.
01870_ U-05 Engineer lays Concrete. <x3>

 Map 
-----
+----------------------------------------------------+
| ????#  ####     ##???# #???####### #?#     ####  # |
| ?????#   % =     ##### #?#???#???# ###             |
| ?????#  #%*            #?#????#?## ##         """  |
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| ??????#  #   #?#?# #?#???????#         ####        |
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| ?????#?????#   ##???#a  %  #???????#??##   ##????? |
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| ???????????????"?????????????????????? ??????????? |
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| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Lgt. Treads | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LayeredTrackerCarapace
  Manual?         0
Play Time         00:19:10
  Cumulative      30.6 hours
  Start           2020.05.17 @ 13:30:02
  End             2020.05.17 @ 13:48:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          75
  Rogue           75
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             39
Gallery%          38
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4e97b9a1-baf8-4ed5-9d2d-49e3699ca59d