Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.08 @ 19:58:13
Player: Demise
Result: Destroyed by G-47 Trooper with Particle Gun
Performance
-------------
Evolutions (2) 1000
Regions Visited (6) 1200
Robots Destroyed (66) 330
Value Destroyed (1879) 1879
Prototype IDs (5) 100
Alien Tech Used (0) 0
Bonus (654) 654
TOTAL SCORE: 5163
Bonus
-------
High Alert Combat Kills 45
Follower Combat Kills 443
Entered Garrisons 200
Friendly Fire -34
Cogmind
---------
Core Integrity 0/550
Matter 164/300
Energy 70/100
System Corruption 13%
Temperature Cool (50)
Location -8/Garrison
Parts
-------
Power (1)
Propulsion (2)
Utility (6)
High-capacity Storage Unit
High-capacity Storage Unit
High-capacity Storage Unit
Improved Terrain Scan Processor
Weapon (2)
Improved EM Shotgun
Inventory (28)
Light Deuterium Engine
Improved Flight Unit
Improved Flight Unit
Heat Shielding
Cryofiber Web
Cryofiber Web
Improved Heat Sink
High-capacity Storage Unit
High-capacity Matter Pod (200)
Sensor Array
Advanced Signal Interpreter
Light Armor Plating
Shield Generator
Relay Coupler [NC] (31)
Relay Coupler [Swarmer] (40)
Relay Coupler [Swarmer] (40)
Relay Coupler [Duelist] (31)
Relay Coupler [Sentry] (18)
Autogun
Minigun
High-powered Shotgun
High-powered Shotgun
High-powered Shotgun
Improved Datajack
Maul
Peak State
------------
Power
Deuterium Engine
Propulsion
Improved Treads
Carbon-fiber Leg
Utility
Thermal Generator
Improved Heat Sink
High-capacity Storage Unit
High-capacity Storage Unit
Advanced Sensor Array
Improved Terrain Scan Processor
Weapon
Autogun
Minigun
Inventory
Light Deuterium Engine
Improved Flight Unit
Improved Flight Unit
Heat Shielding
Cryofiber Web
Cryofiber Web
High-capacity Storage Unit
High-capacity Storage Unit
High-capacity Matter Pod
Sensor Array
Light Armor Plating
Shield Generator
Improved EM Shotgun
Backup Laser I
Beam Rifle
High-powered Shotgun
High-powered Shotgun
High-powered Shotgun
Improved Datajack
Maul
[Rating: 31]
Favorites
-----------
Power Deuterium Engine
Engine Deuterium Engine
Power Core Light Nuclear Core
Propulsion Carbon-fiber Leg
Treads Improved Treads
Leg Carbon-fiber Leg
Hover Unit Backup Propulsion I
Flight Unit Improved Flight Unit
Utility High-capacity Storage Unit
Device Transmission Jammer
Storage High-capacity Storage Unit
Processor Seismic Analyzer
Protection Medium Armor Plating
Weapon High-powered Shotgun
Energy Gun Shock Rifle
Energy Cannon Advanced Beam Cannon
Ballistic Gun High-powered Shotgun
Ballistic Cannon Flak Cannon
Special Weapon Mining Laser
Build | -11 -10 -10 -9 -9 -8 -8
------- Run | Scr Mat Min Mat Sto Mat Gar
Slots Evolved 4 | . . . 2 . 2 .
Power . | . . . . . . .
Propulsion . | . . . . . . .
Utility 4 | . . . 2 . 2 .
Weapon . | . . . . . . .
Parts Attached 69 | 2 1 11 9 13 26 7
Power 9 | . . . 3 2 3 1
Engine 8 | . . . 2 2 3 1
Core 1 | . . . 1 . . .
Reactor . | . . . . . . .
Propulsion 18 | . . 5 . 7 5 1
Treads 7 | . . . . 5 1 1
Leg 10 | . . 5 . 1 4 .
Wheel . | . . . . . . .
Hover . | . . . . . . .
Flight 1 | . . . . 1 . .
Utility 20 | 2 1 1 3 2 9 2
Device 12 | 1 . . 3 1 6 1
Storage 3 | . . 1 . 1 . 1
Processor 4 | 1 1 . . . 2 .
Hackware . | . . . . . . .
Protection 1 | . . . . . 1 .
Artifact . | . . . . . . .
Weapon 22 | . . 5 3 2 9 3
Energy Gun 10 | . . 3 1 2 3 1
Energy Cannon 1 | . . . 1 . . .
Ballistic Gun 7 | . . . 1 . 5 1
Ballistic Cannon 1 | . . . . . . 1
Launcher . | . . . . . . .
Special Weapon 3 | . . 2 . . 1 .
Impact Weapon . | . . . . . . .
Slashing Weapon . | . . . . . . .
Piercing Weapon . | . . . . . . .
Special Melee Weapon . | . . . . . . .
Unidentified Prototypes 5 | . . . 1 3 . 1
Parts Lost 25 | . . . . 3 13 9
Power 3 | . . . . . 1 2
Propulsion 7 | . . . . 1 3 3
Utility 8 | . . . . 2 4 2
Weapon 7 | . . . . . 5 2
Highest Loss Streak 6 | . . . . 1 3 6
Average Slot Usage (%) 96 | . 100 100 99 96 95 89
Engine 9 | . 14 14 7 8 8 7
Treads 5 | . . . . 9 8 6
Leg 13 | . 28 28 22 11 7 7
Device 17 | . 14 4 21 14 22 15
Storage 15 | . . 9 11 16 18 25
Processor 10 | . 14 14 11 11 9 9
Protection 1 | . . . . . 2 .
Energy Gun 9 | . 14 15 19 4 8 .
Energy Cannon 1 | . . . 1 8 . .
Ballistic Gun 6 | . 14 3 1 8 7 12
Special Weapon 1 | . . 9 . . . .
Naked Turns . | . . . . . . .
Heaviest Build 120 | 13 9 42 46 79 88 120
Greatest Support 43 | 20 20 32 32 43 43 23
Greatest Overweight (x) 39 | . . 1 1 13 5 39
Average Overweight (x) 1 | . . . 1 1 2 5
Largest Inventory Capacity 28 | 6 4 12 12 20 20 28
Average Capacity 16 | 5 4 9 12 15 20 26
Most Carried 26 | 6 4 12 12 20 20 26
Average Carried 14 | 4 3 8 11 14 17 24
Final Capacity 28 | 4 4 12 12 20 20 28
Final Carried 25 | 3 4 12 12 20 20 25
Class Distribution
--------------------
47% | Hauler-Mutant
34% | Mutant
14% | Commander-Mutant
4% | Scavenger-Mutant
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -10/Mines
Mutant | -9/Materials
Commander-Mutant | -9/Storage
Hauler-Mutant | -8/Materials
Hauler-Mutant | -8/Garrison
Resources | -11 -10 -10 -9 -9 -8 -8
----------- Run | Scr Mat Min Mat Sto Mat Gar
Matter Collected 1466 | 330 . 108 122 204 597 105
Remotely . | . . . . . . .
Salvage Created 2060 | 182 . 132 293 246 1052 155
Parts 124 | 17 . 7 15 10 67 8
Haulers Intercepted 2 | . . . . . 2 .
Recyclers Shooed 2 | . . . . . 2 .
Parts Field Recycled . | . . . . . . .
Retrieved Matter . | . . . . . . .
Parts Self-Destructed . | . . . . . . .
Prevented . | . . . . . . .
Kills | -11 -10 -10 -9 -9 -8 -8
------- Run | Scr Mat Min Mat Sto Mat Gar
Combat Hostiles Destroyed 52 | . . 3 6 6 31 6
Guns 43 | . . 3 3 4 31 2
Cannons 9 | . . . 3 2 . 4
Classes Destroyed 10 | 3 . 1 1 1 4 .
Worker 3 | 2 . . . 1 . .
Builder 2 | . . . . . 2 .
Tunneler 5 | 5 . . . . . .
Hauler 2 | . . . . . 2 .
Recycler 1 | 1 . . . . . .
Watcher 1 | . . . . . 1 .
Swarmer 22 | . . . . 2 16 4
Grunt 17 | . . 3 4 2 8 .
Sentry 12 | . . . 2 2 6 2
Hunter 1 | . . . . . 1 .
Best Kill Streak 4 | 4 . 2 3 3 4 4
Combat Bots Only 4 | . . 2 3 2 4 4
Max Kills in Single Turn 2 | 1 . 1 1 2 2 2
Gunslinging 1 | . . . . . 1 .
Exploded . | . . . . . . .
Melee . | . . . . . . .
Uniques/NPCs Destroyed . | . . . . . . .
Combat | -11 -10 -10 -9 -9 -8 -8
-------- Run | Scr Mat Min Mat Sto Mat Gar
Damage Taken 4364 | . 12 193 223 656 1909 1371
Core 744 | . . 36 58 99 210 341
Absorbed by Shields 103 | . . . . 103 . .
Core Remaining (%) 81 | 100 . 85 . 60 . .
Volleys Fired 201 | 11 . 16 17 36 98 23
Largest 2 | 2 . 2 2 2 2 2
Hottest 112 | 60 . 100 95 91 112 67
Shots Fired 353 | 22 . 24 31 64 171 41
Gun 292 | 22 . 19 28 36 160 27
Cannon 45 | . . . 3 28 . 14
Launcher . | . . . . . . .
Special 16 | . . 5 . . 11 .
Kinetic 188 | 11 . 8 4 36 89 40
Thermal 118 | . . 5 3 28 82 .
Explosive . | . . . . . . .
Electromagnetic 47 | 11 . 11 24 . . 1
Robot Hit Streak 11 | 6 . 7 10 9 11 7
Robot Miss Streak 6 | 3 . 3 1 5 5 6
Penetration Max . | . . . . . . .
Secondary Targets 6 | . . . 1 . 5 .
Max Gunslinging Chain 1 | . . . 1 . 1 .
Shots Hit Robots 221 | 12 . 13 23 37 106 30
Core Hits 107 | 10 . 7 8 12 56 14
Critical Hits 2 | . . . . 1 . 1
Critical Kills 1 | . . . . . . 1
Critical Parts Destroyed 1 | . . . . 1 . .
Melee Attacks . | . . . . . . .
Impact . | . . . . . . .
Slashing . | . . . . . . .
Piercing . | . . . . . . .
Sneak Attacks . | . . . . . . .
Combat Hostiles . | . . . . . . .
Follow-up Attacks . | . . . . . . .
Damage Inflicted 3465 | 146 . 164 347 659 1753 396
Guns 2871 | 146 . 164 287 323 1712 239
Cannons 542 | . . . 60 325 . 157
Explosions . | . . . . . . .
Melee . | . . . . . . .
Ramming 52 | . . . . 11 41 .
Kinetic 1714 | 39 . 49 . 323 918 385
Thermal 1179 | . . . 60 325 794 .
Explosive . | . . . . . . .
Electromagnetic 520 | 107 . 115 287 . . 11
Impact . | . . . . . . .
Slashing . | . . . . . . .
Piercing . | . . . . . . .
Highest Corruption 13 | . . . . 1 13 13
Average Corruption 9 | . . . . 1 13 13
Corruption Purged . | . . . . . . .
Effects 78 | . . . . . 56 22
Message Errors 8 | . . . . . 7 1
Matter Fused 10 | . . . . . 8 2
Heat Flow Errors 5 | . . . . . 5 .
Energy Discharges 10 | . . . . . 6 4
Parts Rejected 1 | . . . . . . 1
Data Loss (minor) 9 | . . . . . 6 3
Data Loss (major) 5 | . . . . . 3 2
Misfires 5 | . . . . . 4 1
Misdirections 11 | . . . . . 9 2
Targeting Errors 10 | . . . . . 6 4
Weapon Failures 4 | . . . . . 2 2
Overload Shots . | . . . . . . .
Overflow Damage . | . . . . . . .
Projectiles . | . . . . . . .
Explosions . | . . . . . . .
Melee . | . . . . . . .
Knockbacks 4 | . . . . . 1 3
Impact 1 | . . . . . 1 .
Kinetic 3 | . . . . . . 3
Secondary . | . . . . . . .
Self-Inflicted Damage 70 | . . . . 70 . .
Shots 1 | . . . . 1 . .
Rammed 5 | . . . . 1 4 .
Targets Rammed 6 | . . . . 2 4 .
Kicked 1 | . . . . 1 . .
Crushed . | . . . . . . .
Highest Temperature 253 | 40 . 109 253 223 200 36
Average Temperature 54 | 16 . 32 98 59 44 11
Received Heat Transfer 1260 | . 6 87 105 178 398 486
Effects 1 | . . . . 1 . .
Interference 1 | . . . . 1 . .
Siege Activations . | . . . . . . .
Robots Corrupted . | . . . . . . .
Combat Hostiles . | . . . . . . .
Parts Fried 3 | . . . 3 . . .
Impact Corruptions . | . . . . . . .
Robots Melted . | . . . . . . .
Combat Hostiles . | . . . . . . .
Parts Melted 4 | . . . . . 4 .
Heat Transferred 2627 | . . . 111 592 1924 .
Parts Sabotaged . | . . . . . . .
Parts Stolen . | . . . . . . .
Parts Stripped . | . . . . . . .
Power Chain Reactions . | . . . . . . .
Missiles Intercepted . | . . . . . . .
Alert | -11 -10 -10 -9 -9 -8 -8
------- Run | Scr Mat Min Mat Sto Mat Gar
Peak Influence 489 | 40 56 167 253 418 451 489
Average Influence 233 | 24 35 88 127 233 314 371
Maximum Alert Level 2 | . . . 1 2 2 2
Low Security (%) 46 | . . . . . . .
Level 1 40 | . . . . . . .
Level 2 12 | . . . . . . .
Level 3 . | . . . . . . .
Level 4 . | . . . . . . .
Level 5 . | . . . . . . .
High Security . | . . . . . . .
Max Security . | . . . . . . .
Squads Dispatched 12 | . 2 1 5 1 3 .
Investigation 6 | . . 1 3 1 1 .
Extermination . | . . . . . . .
Reinforcement 6 | . 2 . 2 . 2 .
Assault . | . . . . . . .
Garrison . | . . . . . . .
Intercept . | . . . . . . .
Construction Impeded . | . . . . . . .
Haulers Reinforced . | . . . . . . .
Stealth | -11 -10 -10 -9 -9 -8 -8
--------- Run | Scr Mat Min Mat Sto Mat Gar
Distress Signals 8 | . . . 2 4 2 .
Communications Jammed 29 | . . . . . 29 .
Distress Signals 29 | . . . . . 29 .
Times Spotted 123 | . 5 10 13 26 52 17
Peak Tracking Total 9 | . 3 4 4 6 6 9
Tactical Retreats 14 | . 1 1 . 6 4 2
Traps | -11 -10 -10 -9 -9 -8 -8
------- Run | Scr Mat Min Mat Sto Mat Gar
Traps Triggered 2 | . . . . . . 2
Indirectly . | . . . . . . .
Trap Hack Attempts . | . . . . . . .
Triggered . | . . . . . . .
Disarmed . | . . . . . . .
Reprogrammed . | . . . . . . .
Reused . | . . . . . . .
Traps Extracted . | . . . . . . .
Installed . | . . . . . . .
Triggered 1 | . . 1 . . . .
Machines | -11 -10 -10 -9 -9 -8 -8
---------- Run | Scr Mat Min Mat Sto Mat Gar
Machines Disabled 7 | . . . 2 3 1 1
Max in Single Turn 1 | . . . 1 1 1 1
Garrison Relay 1 | . . . . . . 1
Machines Sabotaged . | . . . . . . .
Garrisons Compromised . | . . . . . . .
Overloaded Fab Kills . | . . . . . . .
Fab Network Shutdowns . | . . . . . . .
Hacking | -11 -10 -10 -9 -9 -8 -8
--------- Run | Scr Mat Min Mat Sto Mat Gar
Machines Accessed 28 | . 3 1 6 7 11 .
Terminals 22 | . 3 . 5 6 8 .
Fabricators . | . . . . . . .
Repair Stations 4 | . . . 1 1 2 .
Recycling Units . | . . . . . . .
Scanalyzers . | . . . . . . .
Garrison Access 1 | . . . . . 1 .
Total Hacks 82 | . 10 1 16 18 37 .
Successful 43 | . 5 1 8 11 18 .
Failed 39 | . 5 . 8 7 19 .
Catastrophic 6 | . 2 . . 1 3 .
Database Lockouts . | . . . . . . .
Manual 52 | . 8 . 14 6 24 .
Terminals 64 | . 10 . 13 16 25 .
Fabricators . | . . . . . . .
Repair Stations 16 | . . . 3 2 11 .
Recycling Units . | . . . . . . .
Scanalyzers . | . . . . . . .
Garrison Access 1 | . . . . . 1 .
Terminal Hacks 11 | . 2 1 2 5 1 .
Part Schematic 2 | . 1 . 1 . . .
Robot Analysis 2 | . . . . 2 . .
Open Door 2 | . . 1 . 1 . .
Branch Access Points 2 | . 1 . 1 . . .
Machine Index 1 | . . . . . 1 .
Unreport Threat 1 | . . . . 1 . .
Zone Layout 1 | . . . . 1 . .
Fabricator Hacks . | . . . . . . .
Repair Station Hacks 13 | . . . 2 2 9 .
Scan Component 5 | . . . 1 1 3 .
Repair 5 | . . . 1 1 3 .
Refit 3 | . . . . . 3 .
Recycling Unit Hacks . | . . . . . . .
Scanalyzer . | . . . . . . .
Garrison Access Hacks 1 | . . . . . 1 .
Unlock Access 1 | . . . . . 1 .
Unauthorized Hacks 45 | . 6 . 11 8 20 .
Terminals 18 | . 3 . 4 4 7 .
Botnet 18 | . 3 . 4 4 7 .
Fabricators . | . . . . . . .
Repair Stations . | . . . . . . .
Recycling Units . | . . . . . . .
Scanalyzers . | . . . . . . .
Garrison Access . | . . . . . . .
Data Cores Recovered . | . . . . . . .
Used . | . . . . . . .
Hacking Detections 23 | . 3 . 5 5 10 .
Full Trace Events 5 | . . . 2 2 1 .
Feedback Events . | . . . . . . .
Feedback Blocked . | . . . . . . .
Robot Schematics Acquired . | . . . . . . .
Robots Built . | . . . . . . .
Matter . | . . . . . . .
Time . | . . . . . . .
Total Robot Build Rating . | . . . . . . .
Part Schematics Acquired 2 | . 1 . 1 . . .
Parts Built . | . . . . . . .
Matter . | . . . . . . .
Time . | . . . . . . .
Total Part Build Rating . | . . . . . . .
Parts Repaired 4 | . . . 1 1 2 .
Time 172 | . . . 32 38 102 .
Parts Recycled . | . . . . . . .
Recycled Matter . | . . . . . . .
Retrieved Matter . | . . . . . . .
Retrieved Components . | . . . . . . .
Parts Scanalyzed . | . . . . . . .
Part Schematics Acquired . | . . . . . . .
Parts Damaged . | . . . . . . .
Bothacking | -11 -10 -10 -9 -9 -8 -8
------------ Run | Scr Mat Min Mat Sto Mat Gar
Used RIF Installer . | . . . . . . .
Robots Hacked . | . . . . . . .
Non-combat . | . . . . . . .
Combat . | . . . . . . .
Robot Hacks Applied . | . . . . . . .
Relay Couplers Released 5 | . . . . . . 5
Machine Destruction 5 | . . . . . . 5
Robots Rewired . | . . . . . . .
Allies Hacked . | . . . . . . .
Hacks Repelled . | . . . . . . .
Allies | -11 -10 -10 -9 -9 -8 -8
-------- Run | Scr Mat Min Mat Sto Mat Gar
Total Allies 15 | . . 4 . 11 . .
Largest Group 10 | . . 3 3 10 7 .
Highest-Rated Group 155 | . . 40 40 155 155 .
Highest-Rated Ally 99 | . . 31 16 99 99 .
Total Orders . | . . . . . . .
Ally Attacks 132 | . . 26 30 55 21 .
Total Damage 1406 | . . 369 335 507 195 .
Kills 24 | . . 6 5 11 2 .
Allies Corrupted 1 | . . . . . 1 .
Allies Melted . | . . . . . . .
Intel | -11 -10 -10 -9 -9 -8 -8
------- Run | Scr Mat Min Mat Sto Mat Gar
Robot Analysis Total 2 | . . . . 2 . .
Derelict Logs Recovered 1 | . . 1 . . . .
Drone Launches . | . . . . . . .
Drone Recoveries . | . . . . . . .
Exploration | -11 -10 -10 -9 -9 -8 -8
------------- Run | Scr Mat Min Mat Sto Mat Gar
Turns Passed 5196 | 137 138 715 653 985 2227 341
Spaces Moved 2345 | 56 112 429 338 454 869 87
Core 2 | . . . . . . 2
Treads 906 | . . . . 215 608 83
Legs 1434 | 56 112 429 338 236 261 2
Wheels . | . . . . . . .
Hover . | . . . . . . .
Flight 3 | . . . . 3 . .
Fastest Speed 120 | 120 120 120 155 155 180 220
Average Speed 177 | 120 120 143 155 173 205 288
Slowest Speed 2000 | 120 120 155 155 965 270 2000
Overloaded Moves . | . . . . . . .
Propulsion Burnouts . | . . . . . . .
Robots Hopped . | . . . . . . .
Cave-ins Triggered 1 | . . . . . 1 .
Exploration Rate (%) 37 | 4 25 62 29 70 60 14
Regions Visited 6
Branch Regions 2
Pre-discovered Areas 1 | . . 1 . . . .
Known Exits Taken 3 | . 1 . 1 . 1 .
Unknown Exits Taken 3 | 1 . 1 . 1 . .
Scrap Searched 2 | . . 2 . . . .
Spaces Dug 16 | . . 5 . . 11 .
Terrain Destroyed 22 | . . 5 . 6 11 .
Melee . | . . . . . . .
Projectile 16 | . . 5 . . 11 .
AOE 6 | . . . . 6 . .
Actions | -11 -10 -10 -9 -9 -8 -8
--------- Run | Scr Mat Min Mat Sto Mat Gar
Total 2999 | 108 115 499 437 586 1118 136
Wait 271 | 31 . 29 62 60 80 9
Move 2339 | 55 111 428 337 453 868 87
Hop . | . . . . . . .
Pick Up 47 | 3 2 8 5 9 15 5
Fast Attach 33 | 1 . 1 3 10 14 4
Attach 10 | . . . 2 . 7 1
Detach 15 | . . 1 . 4 9 1
Swap 26 | 1 1 10 4 3 5 2
Drop 47 | 6 1 6 7 9 18 .
Fire 201 | 11 . 16 17 36 98 23
Melee . | . . . . . . .
Ram . | . . . . . . .
Kick 2 | . . . . 2 . .
Crush 4 | . . . . . 4 .
Escape Stasis 4 | . . . . . . 4
Rewire . | . . . . . . .
Trap . | . . . . . . .
Miscellaneous . | . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: Min / *Sto x2)
-9/Storage
-8/Materials (discovered 2 exits: [*Fac] / Gar)
-8/Garrison
History
---------
Turn | Location | Event
13 | -11/Scrapyard | Discovered new exit (range 3)
138 | -11/Scrapyard | Entered Materials
210 | -10/Materials | Identified exit to Mines
276 | -10/Materials | Entered Mines
297 | -10/Mines | Escorted by a lone wolf Derelict
306 | -10/Mines | Build established: Mutant
317 | -10/Mines | Learned location of Storage (-9)
362 | -10/Mines | Discovered new exit (range 5)
487 | -10/Mines | Met a Derelict shopkeep closing up shop
726 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3"
753 | -10/Mines | Discovered new exit (range 9)
991 | -10/Mines | Entered Materials
991 | -9/Materials | Accompanied by 3 allies
991 | -9/Materials | Evolved 2 slots: Utility x2
992 | -9/Materials | Identified exit to Storage
1460 | -9/Materials | Repaired Imp. Terrain Scanner
1521 | -9/Materials | Identified exit to Mines
1644 | -9/Materials | Entered Storage
1780 | -9/Storage | Repaired Carbon-fiber Leg
2015 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3"
2319 | -9/Storage | Build established: Commander-Mutant
2543 | -9/Storage | Discovered new exit (range 12)
2567 | -9/Storage | Met 01-MTF
2629 | -9/Storage | Entered Materials
2629 | -8/Materials | Accompanied by 7 allies
2629 | -8/Materials | Evolved 2 slots: Utility x2
2634 | -8/Materials | 01-MTF left
3049 | -8/Materials | Build established: Hauler-Mutant
3911 | -8/Materials | Crushed by falling debris
3911 | -8/Materials | System corruption reached 10%
3926 | -8/Materials | Repaired Carbon-fiber Leg
3942 | -8/Materials | Lost 3 parts (1n1u1w)
3958 | -8/Materials | Repaired Imp. Treads
4552 | -8/Materials | Discovered new exit (range 5)
4844 | -8/Materials | Identified exit to Garrison
4856 | -8/Materials | Entered Garrison
4918 | -8/Garrison | Garrison Relay disabled
4924 | -8/Garrison | Triggered checkpoint
4979 | -8/Garrison | Core integrity fell below 50%
5000 | -8/Garrison | Lost 3 parts (1p1n1u)
5114 | -8/Garrison | Triggered checkpoint
5183 | -8/Garrison | Core integrity fell below 20%
5197 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun
Last Messages
---------------
05118_ System corrupted: Hvy. Assault Rifle targeting data glitched.
05125_ Carbon-fiber Leg destroyed.
05132_ System corrupted: Heat Sink rejected.
05139_ Lgt. Treads destroyed.
05146_ G-47 Trooper knocked back.
05149_ System corrupted: FCS attempts to trigger Hvy. Assault Rifle.
05149_ System corrupted: Hvy. Assault Rifle misfires.
05149_ System corrupted: Flak Cannon jammed.
05152_ System corrupted: Hvy. Assault Rifle jammed.
05152_ S-10 Pest knocked back.
05152_ S-10 Pest destroyed.
05154_ Thermal Generator destroyed.
05158_ S-10 Pest destroyed. <x2>
05164_ System corrupted: Flak Cannon targeting data glitched.
05167_ S-10 Pest destroyed.
05174_ Imp. Ion Engine destroyed.
05180_ Hvy. Assault Rifle destroyed.
05189_ G-47 Trooper knocked back.
05195_ Flak Cannon destroyed.
05195_ Identified Imp. EM Shotgun.
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 45
Energy Generation 14
Energy Capacity 280
Matter Stores 300
Matter Capacity 300
Sight Range 16
Robot Scan Range 16
Terrain Scan Range 16
Terrain Scan Density 110
Jamming Range 8
Heat Shielding 75
Armor Coverage 225
Evasion (%) 40
Recoil Reduction 2
Item Schematics
-----------------
Hcp. Storage Unit | -10/Materials | Hacked
Grenade Launcher | -9/Materials | Hacked
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
None
Challenges
------------
None
Game
------
Seed StormLobotomyPit
Manual? 0
Play Time 00:47:56
Cumulative 110.1 hours
Start 2019.11.08 @ 19:12:14
End 2019.11.08 @ 19:58:13
Sessions 1
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 142
Rogue 120
Adventurer 11
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0
Lore% 43
Gallery% 54
Achievement% 37
Wizard Run 0
Options
---------
ASCII 0
Keyboard 0
Movement Numpad
Keybinds 0
Fullscreen 1
Font 12/Terminus
Map View 83x54
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 897f13c6-0d41-47f9-9160-70d40dd650e2