Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.08 @ 19:58:13

Player: Demise

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (66)      330
Value Destroyed (1879)     1879
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (654)                654
              TOTAL SCORE: 5163

 Bonus
-------
High Alert Combat Kills    45
Follower Combat Kills      443
Entered Garrisons          200
Friendly Fire              -34

 Cogmind 
---------
Core Integrity             0/550
Matter                     164/300
Energy                     70/100
System Corruption          13%
Temperature                Cool (50)
Location                   -8/Garrison

 Parts 
-------
Power (1)
Propulsion (2)
Utility (6)
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  Improved Terrain Scan Processor
Weapon (2)
  Improved EM Shotgun
Inventory (28)
  Light Deuterium Engine
  Improved Flight Unit
  Improved Flight Unit
  Heat Shielding
  Cryofiber Web
  Cryofiber Web
  Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Matter Pod (200)
  Sensor Array
  Advanced Signal Interpreter
  Light Armor Plating
  Shield Generator
  Relay Coupler [NC] (31)
  Relay Coupler [Swarmer] (40)
  Relay Coupler [Swarmer] (40)
  Relay Coupler [Duelist] (31)
  Relay Coupler [Sentry] (18)
  Autogun
  Minigun
  High-powered Shotgun
  High-powered Shotgun
  High-powered Shotgun
  Improved Datajack
  Maul

 Peak State 
------------
Power
  Deuterium Engine
Propulsion
  Improved Treads
  Carbon-fiber Leg
Utility
  Thermal Generator
  Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
  Advanced Sensor Array
  Improved Terrain Scan Processor
Weapon
  Autogun
  Minigun
Inventory
  Light Deuterium Engine
  Improved Flight Unit
  Improved Flight Unit
  Heat Shielding
  Cryofiber Web
  Cryofiber Web
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod
  Sensor Array
  Light Armor Plating
  Shield Generator
  Improved EM Shotgun
  Backup Laser I
  Beam Rifle
  High-powered Shotgun
  High-powered Shotgun
  High-powered Shotgun
  Improved Datajack
  Maul
[Rating: 31]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Backup Propulsion I
  Flight Unit              Improved Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Transmission Jammer
  Storage                  High-capacity Storage Unit
  Processor                Seismic Analyzer
  Protection               Medium Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Shock Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Flak Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat Gar 
Slots Evolved              4    | .   .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             69   | 2   1   11  9   13  26  7   
  Power                    9    | .   .   .   3   2   3   1   
    Engine                 8    | .   .   .   2   2   3   1   
    Core                   1    | .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               18   | .   .   5   .   7   5   1   
    Treads                 7    | .   .   .   .   5   1   1   
    Leg                    10   | .   .   5   .   1   4   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   .   .   
  Utility                  20   | 2   1   1   3   2   9   2   
    Device                 12   | 1   .   .   3   1   6   1   
    Storage                3    | .   .   1   .   1   .   1   
    Processor              4    | 1   1   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   22   | .   .   5   3   2   9   3   
    Energy Gun             10   | .   .   3   1   2   3   1   
    Energy Cannon          1    | .   .   .   1   .   .   .   
    Ballistic Gun          7    | .   .   .   1   .   5   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   2   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   3   .   1   
Parts Lost                 25   | .   .   .   .   3   13  9   
  Power                    3    | .   .   .   .   .   1   2   
  Propulsion               7    | .   .   .   .   1   3   3   
  Utility                  8    | .   .   .   .   2   4   2   
  Weapon                   7    | .   .   .   .   .   5   2   
  Highest Loss Streak      6    | .   .   .   .   1   3   6   
Average Slot Usage (%)     96   | .   100 100 99  96  95  89  
  Engine                   9    | .   14  14  7   8   8   7   
  Treads                   5    | .   .   .   .   9   8   6   
  Leg                      13   | .   28  28  22  11  7   7   
  Device                   17   | .   14  4   21  14  22  15  
  Storage                  15   | .   .   9   11  16  18  25  
  Processor                10   | .   14  14  11  11  9   9   
  Protection               1    | .   .   .   .   .   2   .   
  Energy Gun               9    | .   14  15  19  4   8   .   
  Energy Cannon            1    | .   .   .   1   8   .   .   
  Ballistic Gun            6    | .   14  3   1   8   7   12  
  Special Weapon           1    | .   .   9   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             120  | 13  9   42  46  79  88  120 
  Greatest Support         43   | 20  20  32  32  43  43  23  
  Greatest Overweight (x)  39   | .   .   1   1   13  5   39  
  Average Overweight (x)   1    | .   .   .   1   1   2   5   
Largest Inventory Capacity 28   | 6   4   12  12  20  20  28  
  Average Capacity         16   | 5   4   9   12  15  20  26  
  Most Carried             26   | 6   4   12  12  20  20  26  
  Average Carried          14   | 4   3   8   11  14  17  24  
  Final Capacity           28   | 4   4   12  12  20  20  28  
  Final Carried            25   | 3   4   12  12  20  20  25  

 Class Distribution 
--------------------
 47% | Hauler-Mutant
 34% | Mutant
 14% | Commander-Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Commander-Mutant | -9/Storage
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -9   -9   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Mat  Gar  
Matter Collected           1466 | 330  .    108  122  204  597  105  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2060 | 182  .    132  293  246  1052 155  
  Parts                    124  | 17   .    7    15   10   67   8    
Haulers Intercepted        2    | .    .    .    .    .    2    .    
Recyclers Shooed           2    | .    .    .    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat Gar 
Combat Hostiles Destroyed  52   | .   .   3   6   6   31  6   
  Guns                     43   | .   .   3   3   4   31  2   
  Cannons                  9    | .   .   .   3   2   .   4   
Classes Destroyed          10   | 3   .   1   1   1   4   .   
  Worker                   3    | 2   .   .   .   1   .   .   
  Builder                  2    | .   .   .   .   .   2   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   2   .   
  Recycler                 1    | 1   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   
  Swarmer                  22   | .   .   .   .   2   16  4   
  Grunt                    17   | .   .   3   4   2   8   .   
  Sentry                   12   | .   .   .   2   2   6   2   
  Hunter                   1    | .   .   .   .   .   1   .   
Best Kill Streak           4    | 4   .   2   3   3   4   4   
  Combat Bots Only         4    | .   .   2   3   2   4   4   
Max Kills in Single Turn   2    | 1   .   1   1   2   2   2   
  Gunslinging              1    | .   .   .   .   .   1   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Mat  Gar  
Damage Taken               4364 | .    12   193  223  656  1909 1371 
  Core                     744  | .    .    36   58   99   210  341  
  Absorbed by Shields      103  | .    .    .    .    103  .    .    
Core Remaining (%)         81   | 100  .    85   .    60   .    .    
Volleys Fired              201  | 11   .    16   17   36   98   23   
  Largest                  2    | 2    .    2    2    2    2    2    
  Hottest                  112  | 60   .    100  95   91   112  67   
Shots Fired                353  | 22   .    24   31   64   171  41   
  Gun                      292  | 22   .    19   28   36   160  27   
  Cannon                   45   | .    .    .    3    28   .    14   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  16   | .    .    5    .    .    11   .    
  Kinetic                  188  | 11   .    8    4    36   89   40   
  Thermal                  118  | .    .    5    3    28   82   .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          47   | 11   .    11   24   .    .    1    
  Robot Hit Streak         11   | 6    .    7    10   9    11   7    
  Robot Miss Streak        6    | 3    .    3    1    5    5    6    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        6    | .    .    .    1    .    5    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    .    
Shots Hit Robots           221  | 12   .    13   23   37   106  30   
  Core Hits                107  | 10   .    7    8    12   56   14   
  Critical Hits            2    | .    .    .    .    1    .    1    
  Critical Kills           1    | .    .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3465 | 146  .    164  347  659  1753 396  
  Guns                     2871 | 146  .    164  287  323  1712 239  
  Cannons                  542  | .    .    .    60   325  .    157  
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  52   | .    .    .    .    11   41   .    
  Kinetic                  1714 | 39   .    49   .    323  918  385  
  Thermal                  1179 | .    .    .    60   325  794  .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          520  | 107  .    115  287  .    .    11   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    1    13   13   
  Average Corruption       9    | .    .    .    .    1    13   13   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  78   | .    .    .    .    .    56   22   
    Message Errors         8    | .    .    .    .    .    7    1    
    Matter Fused           10   | .    .    .    .    .    8    2    
    Heat Flow Errors       5    | .    .    .    .    .    5    .    
    Energy Discharges      10   | .    .    .    .    .    6    4    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      9    | .    .    .    .    .    6    3    
    Data Loss (major)      5    | .    .    .    .    .    3    2    
    Misfires               5    | .    .    .    .    .    4    1    
    Misdirections          11   | .    .    .    .    .    9    2    
    Targeting Errors       10   | .    .    .    .    .    6    4    
    Weapon Failures        4    | .    .    .    .    .    2    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    .    1    3    
  Impact                   1    | .    .    .    .    .    1    .    
  Kinetic                  3    | .    .    .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      70   | .    .    .    .    70   .    .    
  Shots                    1    | .    .    .    .    1    .    .    
  Rammed                   5    | .    .    .    .    1    4    .    
Targets Rammed             6    | .    .    .    .    2    4    .    
  Kicked                   1    | .    .    .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        253  | 40   .    109  253  223  200  36   
  Average Temperature      54   | 16   .    32   98   59   44   11   
  Received Heat Transfer   1260 | .    6    87   105  178  398  486  
  Effects                  1    | .    .    .    .    1    .    .    
    Interference           1    | .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    3    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    4    .    
  Heat Transferred         2627 | .    .    .    111  592  1924 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat Gar 
Peak Influence             489  | 40  56  167 253 418 451 489 
  Average Influence        233  | 24  35  88  127 233 314 371 
Maximum Alert Level        2    | .   .   .   1   2   2   2   
  Low Security (%)         46   | .   .   .   .   .   .   .   
  Level 1                  40   | .   .   .   .   .   .   .   
  Level 2                  12   | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   1   5   1   3   .   
  Investigation            6    | .   .   1   3   1   1   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            6    | .   2   .   2   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Sto Mat Gar 
Distress Signals           8    | .   .   .   2   4   2   .   
Communications Jammed      29   | .   .   .   .   .   29  .   
  Distress Signals         29   | .   .   .   .   .   29  .   
Times Spotted              123  | .   5   10  13  26  52  17  
  Peak Tracking Total      9    | .   3   4   4   6   6   9   
  Tactical Retreats        14   | .   1   1   .   6   4   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat Gar 
Traps Triggered            2    | .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Sto Mat Gar 
Machines Disabled          7    | .   .   .   2   3   1   1   
  Max in Single Turn       1    | .   .   .   1   1   1   1   
  Garrison Relay           1    | .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Sto Mat Gar 
Machines Accessed          28   | .   3   1   6   7   11  .   
  Terminals                22   | .   3   .   5   6   8   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   1   1   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                82   | .   10  1   16  18  37  .   
  Successful               43   | .   5   1   8   11  18  .   
  Failed                   39   | .   5   .   8   7   19  .   
    Catastrophic           6    | .   2   .   .   1   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   52   | .   8   .   14  6   24  .   
  Terminals                64   | .   10  .   13  16  25  .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          16   | .   .   .   3   2   11  .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             11   | .   2   1   2   5   1   .   
  Part Schematic           2    | .   1   .   1   .   .   .   
  Robot Analysis           2    | .   .   .   .   2   .   .   
  Open Door                2    | .   .   1   .   1   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   
  Machine Index            1    | .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       13   | .   .   .   2   2   9   .   
  Scan Component           5    | .   .   .   1   1   3   .   
  Repair                   5    | .   .   .   1   1   3   .   
  Refit                    3    | .   .   .   .   .   3   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         45   | .   6   .   11  8   20  .   
  Terminals                18   | .   3   .   4   4   7   .   
    Botnet                 18   | .   3   .   4   4   7   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         23   | .   3   .   5   5   10  .   
  Full Trace Events        5    | .   .   .   2   2   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   1   1   2   .   
  Time                     172  | .   .   .   32  38  102 .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Sto Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   5   
  Machine Destruction      5    | .   .   .   .   .   .   5   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Sto Mat Gar 
Total Allies               15   | .   .   4   .   11  .   .   
  Largest Group            10   | .   .   3   3   10  7   .   
  Highest-Rated Group      155  | .   .   40  40  155 155 .   
  Highest-Rated Ally       99   | .   .   31  16  99  99  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               132  | .   .   26  30  55  21  .   
  Total Damage             1406 | .   .   369 335 507 195 .   
  Kills                    24   | .   .   6   5   11  2   .   
Allies Corrupted           1    | .   .   .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat Gar 
Robot Analysis Total       2    | .   .   .   .   2   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Sto  Mat  Gar  
Turns Passed               5196 | 137  138  715  653  985  2227 341  
Spaces Moved               2345 | 56   112  429  338  454  869  87   
  Core                     2    | .    .    .    .    .    .    2    
  Treads                   906  | .    .    .    .    215  608  83   
  Legs                     1434 | 56   112  429  338  236  261  2    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   3    | .    .    .    .    3    .    .    
  Fastest Speed            120  | 120  120  120  155  155  180  220  
  Average Speed            177  | 120  120  143  155  173  205  288  
  Slowest Speed            2000 | 120  120  155  155  965  270  2000 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    .    
Exploration Rate (%)       37   | 4    25   62   29   70   60   14   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        3    | .    1    .    1    .    1    .    
  Unknown Exits Taken      3    | 1    .    1    .    1    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    
Spaces Dug                 16   | .    .    5    .    .    11   .    
Terrain Destroyed          22   | .    .    5    .    6    11   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               16   | .    .    5    .    .    11   .    
  AOE                      6    | .    .    .    .    6    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Mat  Gar  
Total                      2999 | 108  115  499  437  586  1118 136  
  Wait                     271  | 31   .    29   62   60   80   9    
  Move                     2339 | 55   111  428  337  453  868  87   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  47   | 3    2    8    5    9    15   5    
  Fast Attach              33   | 1    .    1    3    10   14   4    
  Attach                   10   | .    .    .    2    .    7    1    
  Detach                   15   | .    .    1    .    4    9    1    
  Swap                     26   | 1    1    10   4    3    5    2    
  Drop                     47   | 6    1    6    7    9    18   .    
  Fire                     201  | 11   .    16   17   36   98   23   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    2    .    .    
  Crush                    4    | .    .    .    .    .    4    .    
  Escape Stasis            4    | .    .    .    .    .    .    4    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: Min / *Sto x2)
-9/Storage
-8/Materials (discovered 2 exits: [*Fac] / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 3)
  138 | -11/Scrapyard | Entered Materials
  210 | -10/Materials | Identified exit to Mines
  276 | -10/Materials | Entered Mines
  297 | -10/Mines     | Escorted by a lone wolf Derelict
  306 | -10/Mines     | Build established: Mutant
  317 | -10/Mines     | Learned location of Storage (-9)
  362 | -10/Mines     | Discovered new exit (range 5)
  487 | -10/Mines     | Met a Derelict shopkeep closing up shop
  726 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  753 | -10/Mines     | Discovered new exit (range 9)
  991 | -10/Mines     | Entered Materials
  991 | -9/Materials  | Accompanied by 3 allies
  991 | -9/Materials  | Evolved 2 slots: Utility x2
  992 | -9/Materials  | Identified exit to Storage
 1460 | -9/Materials  | Repaired Imp. Terrain Scanner
 1521 | -9/Materials  | Identified exit to Mines
 1644 | -9/Materials  | Entered Storage
 1780 | -9/Storage    | Repaired Carbon-fiber Leg
 2015 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2319 | -9/Storage    | Build established: Commander-Mutant
 2543 | -9/Storage    | Discovered new exit (range 12)
 2567 | -9/Storage    | Met 01-MTF
 2629 | -9/Storage    | Entered Materials
 2629 | -8/Materials  | Accompanied by 7 allies
 2629 | -8/Materials  | Evolved 2 slots: Utility x2
 2634 | -8/Materials  | 01-MTF left
 3049 | -8/Materials  | Build established: Hauler-Mutant
 3911 | -8/Materials  | Crushed by falling debris
 3911 | -8/Materials  | System corruption reached 10%
 3926 | -8/Materials  | Repaired Carbon-fiber Leg
 3942 | -8/Materials  | Lost 3 parts (1n1u1w)
 3958 | -8/Materials  | Repaired Imp. Treads
 4552 | -8/Materials  | Discovered new exit (range 5)
 4844 | -8/Materials  | Identified exit to Garrison
 4856 | -8/Materials  | Entered Garrison
 4918 | -8/Garrison   | Garrison Relay disabled
 4924 | -8/Garrison   | Triggered checkpoint
 4979 | -8/Garrison   | Core integrity fell below 50%
 5000 | -8/Garrison   | Lost 3 parts (1p1n1u)
 5114 | -8/Garrison   | Triggered checkpoint
 5183 | -8/Garrison   | Core integrity fell below 20%
 5197 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
05118_ System corrupted: Hvy. Assault Rifle targeting data glitched.
05125_ Carbon-fiber Leg destroyed.
05132_ System corrupted: Heat Sink rejected.
05139_ Lgt. Treads destroyed.
05146_ G-47 Trooper knocked back.
05149_ System corrupted: FCS attempts to trigger Hvy. Assault Rifle.
05149_ System corrupted: Hvy. Assault Rifle misfires.
05149_ System corrupted: Flak Cannon jammed.
05152_ System corrupted: Hvy. Assault Rifle jammed.
05152_ S-10 Pest knocked back.
05152_ S-10 Pest destroyed.
05154_ Thermal Generator destroyed.
05158_ S-10 Pest destroyed. <x2>
05164_ System corrupted: Flak Cannon targeting data glitched.
05167_ S-10 Pest destroyed.
05174_ Imp. Ion Engine destroyed.
05180_ Hvy. Assault Rifle destroyed.
05189_ G-47 Trooper knocked back.
05195_ Flak Cannon destroyed.
05195_ Identified Imp. EM Shotgun.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       110
Jamming Range              8
Heat Shielding             75
Armor Coverage             225
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
  Grenade Launcher | -9/Materials  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StormLobotomyPit
  Manual?         0
Play Time         00:47:56
  Cumulative      110.1 hours
  Start           2019.11.08 @ 19:12:14
  End             2019.11.08 @ 19:58:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          142
  Rogue           120
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             43
Gallery%          54
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 897f13c6-0d41-47f9-9160-70d40dd650e2