Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.08 @ 19:58:13 Player: Demise Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (66) 330 Value Destroyed (1879) 1879 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (654) 654 TOTAL SCORE: 5163 Bonus ------- High Alert Combat Kills 45 Follower Combat Kills 443 Entered Garrisons 200 Friendly Fire -34 Cogmind --------- Core Integrity 0/550 Matter 164/300 Energy 70/100 System Corruption 13% Temperature Cool (50) Location -8/Garrison Parts ------- Power (1) Propulsion (2) Utility (6) High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Terrain Scan Processor Weapon (2) Improved EM Shotgun Inventory (28) Light Deuterium Engine Improved Flight Unit Improved Flight Unit Heat Shielding Cryofiber Web Cryofiber Web Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod (200) Sensor Array Advanced Signal Interpreter Light Armor Plating Shield Generator Relay Coupler [NC] (31) Relay Coupler [Swarmer] (40) Relay Coupler [Swarmer] (40) Relay Coupler [Duelist] (31) Relay Coupler [Sentry] (18) Autogun Minigun High-powered Shotgun High-powered Shotgun High-powered Shotgun Improved Datajack Maul Peak State ------------ Power Deuterium Engine Propulsion Improved Treads Carbon-fiber Leg Utility Thermal Generator Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Improved Terrain Scan Processor Weapon Autogun Minigun Inventory Light Deuterium Engine Improved Flight Unit Improved Flight Unit Heat Shielding Cryofiber Web Cryofiber Web High-capacity Storage Unit High-capacity Storage Unit High-capacity Matter Pod Sensor Array Light Armor Plating Shield Generator Improved EM Shotgun Backup Laser I Beam Rifle High-powered Shotgun High-powered Shotgun High-powered Shotgun Improved Datajack Maul [Rating: 31] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Hover Unit Backup Propulsion I Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Seismic Analyzer Protection Medium Armor Plating Weapon High-powered Shotgun Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Sto Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . 2 . 2 . Weapon . | . . . . . . . Parts Attached 69 | 2 1 11 9 13 26 7 Power 9 | . . . 3 2 3 1 Engine 8 | . . . 2 2 3 1 Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 18 | . . 5 . 7 5 1 Treads 7 | . . . . 5 1 1 Leg 10 | . . 5 . 1 4 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . 1 . . Utility 20 | 2 1 1 3 2 9 2 Device 12 | 1 . . 3 1 6 1 Storage 3 | . . 1 . 1 . 1 Processor 4 | 1 1 . . . 2 . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 22 | . . 5 3 2 9 3 Energy Gun 10 | . . 3 1 2 3 1 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 7 | . . . 1 . 5 1 Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon 3 | . . 2 . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 1 3 . 1 Parts Lost 25 | . . . . 3 13 9 Power 3 | . . . . . 1 2 Propulsion 7 | . . . . 1 3 3 Utility 8 | . . . . 2 4 2 Weapon 7 | . . . . . 5 2 Highest Loss Streak 6 | . . . . 1 3 6 Average Slot Usage (%) 96 | . 100 100 99 96 95 89 Engine 9 | . 14 14 7 8 8 7 Treads 5 | . . . . 9 8 6 Leg 13 | . 28 28 22 11 7 7 Device 17 | . 14 4 21 14 22 15 Storage 15 | . . 9 11 16 18 25 Processor 10 | . 14 14 11 11 9 9 Protection 1 | . . . . . 2 . Energy Gun 9 | . 14 15 19 4 8 . Energy Cannon 1 | . . . 1 8 . . Ballistic Gun 6 | . 14 3 1 8 7 12 Special Weapon 1 | . . 9 . . . . Naked Turns . | . . . . . . . Heaviest Build 120 | 13 9 42 46 79 88 120 Greatest Support 43 | 20 20 32 32 43 43 23 Greatest Overweight (x) 39 | . . 1 1 13 5 39 Average Overweight (x) 1 | . . . 1 1 2 5 Largest Inventory Capacity 28 | 6 4 12 12 20 20 28 Average Capacity 16 | 5 4 9 12 15 20 26 Most Carried 26 | 6 4 12 12 20 20 26 Average Carried 14 | 4 3 8 11 14 17 24 Final Capacity 28 | 4 4 12 12 20 20 28 Final Carried 25 | 3 4 12 12 20 20 25 Class Distribution -------------------- 47% | Hauler-Mutant 34% | Mutant 14% | Commander-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Commander-Mutant | -9/Storage Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Sto Mat Gar Matter Collected 1466 | 330 . 108 122 204 597 105 Remotely . | . . . . . . . Salvage Created 2060 | 182 . 132 293 246 1052 155 Parts 124 | 17 . 7 15 10 67 8 Haulers Intercepted 2 | . . . . . 2 . Recyclers Shooed 2 | . . . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Sto Mat Gar Combat Hostiles Destroyed 52 | . . 3 6 6 31 6 Guns 43 | . . 3 3 4 31 2 Cannons 9 | . . . 3 2 . 4 Classes Destroyed 10 | 3 . 1 1 1 4 . Worker 3 | 2 . . . 1 . . Builder 2 | . . . . . 2 . Tunneler 5 | 5 . . . . . . Hauler 2 | . . . . . 2 . Recycler 1 | 1 . . . . . . Watcher 1 | . . . . . 1 . Swarmer 22 | . . . . 2 16 4 Grunt 17 | . . 3 4 2 8 . Sentry 12 | . . . 2 2 6 2 Hunter 1 | . . . . . 1 . Best Kill Streak 4 | 4 . 2 3 3 4 4 Combat Bots Only 4 | . . 2 3 2 4 4 Max Kills in Single Turn 2 | 1 . 1 1 2 2 2 Gunslinging 1 | . . . . . 1 . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Sto Mat Gar Damage Taken 4364 | . 12 193 223 656 1909 1371 Core 744 | . . 36 58 99 210 341 Absorbed by Shields 103 | . . . . 103 . . Core Remaining (%) 81 | 100 . 85 . 60 . . Volleys Fired 201 | 11 . 16 17 36 98 23 Largest 2 | 2 . 2 2 2 2 2 Hottest 112 | 60 . 100 95 91 112 67 Shots Fired 353 | 22 . 24 31 64 171 41 Gun 292 | 22 . 19 28 36 160 27 Cannon 45 | . . . 3 28 . 14 Launcher . | . . . . . . . Special 16 | . . 5 . . 11 . Kinetic 188 | 11 . 8 4 36 89 40 Thermal 118 | . . 5 3 28 82 . Explosive . | . . . . . . . Electromagnetic 47 | 11 . 11 24 . . 1 Robot Hit Streak 11 | 6 . 7 10 9 11 7 Robot Miss Streak 6 | 3 . 3 1 5 5 6 Penetration Max . | . . . . . . . Secondary Targets 6 | . . . 1 . 5 . Max Gunslinging Chain 1 | . . . 1 . 1 . Shots Hit Robots 221 | 12 . 13 23 37 106 30 Core Hits 107 | 10 . 7 8 12 56 14 Critical Hits 2 | . . . . 1 . 1 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3465 | 146 . 164 347 659 1753 396 Guns 2871 | 146 . 164 287 323 1712 239 Cannons 542 | . . . 60 325 . 157 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 52 | . . . . 11 41 . Kinetic 1714 | 39 . 49 . 323 918 385 Thermal 1179 | . . . 60 325 794 . Explosive . | . . . . . . . Electromagnetic 520 | 107 . 115 287 . . 11 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . . . 1 13 13 Average Corruption 9 | . . . . 1 13 13 Corruption Purged . | . . . . . . . Effects 78 | . . . . . 56 22 Message Errors 8 | . . . . . 7 1 Matter Fused 10 | . . . . . 8 2 Heat Flow Errors 5 | . . . . . 5 . Energy Discharges 10 | . . . . . 6 4 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 9 | . . . . . 6 3 Data Loss (major) 5 | . . . . . 3 2 Misfires 5 | . . . . . 4 1 Misdirections 11 | . . . . . 9 2 Targeting Errors 10 | . . . . . 6 4 Weapon Failures 4 | . . . . . 2 2 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 4 | . . . . . 1 3 Impact 1 | . . . . . 1 . Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage 70 | . . . . 70 . . Shots 1 | . . . . 1 . . Rammed 5 | . . . . 1 4 . Targets Rammed 6 | . . . . 2 4 . Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 253 | 40 . 109 253 223 200 36 Average Temperature 54 | 16 . 32 98 59 44 11 Received Heat Transfer 1260 | . 6 87 105 178 398 486 Effects 1 | . . . . 1 . . Interference 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . 3 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . . 4 . Heat Transferred 2627 | . . . 111 592 1924 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Sto Mat Gar Peak Influence 489 | 40 56 167 253 418 451 489 Average Influence 233 | 24 35 88 127 233 314 371 Maximum Alert Level 2 | . . . 1 2 2 2 Low Security (%) 46 | . . . . . . . Level 1 40 | . . . . . . . Level 2 12 | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 2 1 5 1 3 . Investigation 6 | . . 1 3 1 1 . Extermination . | . . . . . . . Reinforcement 6 | . 2 . 2 . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Sto Mat Gar Distress Signals 8 | . . . 2 4 2 . Communications Jammed 29 | . . . . . 29 . Distress Signals 29 | . . . . . 29 . Times Spotted 123 | . 5 10 13 26 52 17 Peak Tracking Total 9 | . 3 4 4 6 6 9 Tactical Retreats 14 | . 1 1 . 6 4 2 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Sto Mat Gar Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Sto Mat Gar Machines Disabled 7 | . . . 2 3 1 1 Max in Single Turn 1 | . . . 1 1 1 1 Garrison Relay 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Sto Mat Gar Machines Accessed 28 | . 3 1 6 7 11 . Terminals 22 | . 3 . 5 6 8 . Fabricators . | . . . . . . . Repair Stations 4 | . . . 1 1 2 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 82 | . 10 1 16 18 37 . Successful 43 | . 5 1 8 11 18 . Failed 39 | . 5 . 8 7 19 . Catastrophic 6 | . 2 . . 1 3 . Database Lockouts . | . . . . . . . Manual 52 | . 8 . 14 6 24 . Terminals 64 | . 10 . 13 16 25 . Fabricators . | . . . . . . . Repair Stations 16 | . . . 3 2 11 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 11 | . 2 1 2 5 1 . Part Schematic 2 | . 1 . 1 . . . Robot Analysis 2 | . . . . 2 . . Open Door 2 | . . 1 . 1 . . Branch Access Points 2 | . 1 . 1 . . . Machine Index 1 | . . . . . 1 . Unreport Threat 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 13 | . . . 2 2 9 . Scan Component 5 | . . . 1 1 3 . Repair 5 | . . . 1 1 3 . Refit 3 | . . . . . 3 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 45 | . 6 . 11 8 20 . Terminals 18 | . 3 . 4 4 7 . Botnet 18 | . 3 . 4 4 7 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 23 | . 3 . 5 5 10 . Full Trace Events 5 | . . . 2 2 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . 1 1 2 . Time 172 | . . . 32 38 102 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Sto Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . . 5 Machine Destruction 5 | . . . . . . 5 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Sto Mat Gar Total Allies 15 | . . 4 . 11 . . Largest Group 10 | . . 3 3 10 7 . Highest-Rated Group 155 | . . 40 40 155 155 . Highest-Rated Ally 99 | . . 31 16 99 99 . Total Orders . | . . . . . . . Ally Attacks 132 | . . 26 30 55 21 . Total Damage 1406 | . . 369 335 507 195 . Kills 24 | . . 6 5 11 2 . Allies Corrupted 1 | . . . . . 1 . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Sto Mat Gar Robot Analysis Total 2 | . . . . 2 . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Sto Mat Gar Turns Passed 5196 | 137 138 715 653 985 2227 341 Spaces Moved 2345 | 56 112 429 338 454 869 87 Core 2 | . . . . . . 2 Treads 906 | . . . . 215 608 83 Legs 1434 | 56 112 429 338 236 261 2 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 3 | . . . . 3 . . Fastest Speed 120 | 120 120 120 155 155 180 220 Average Speed 177 | 120 120 143 155 173 205 288 Slowest Speed 2000 | 120 120 155 155 965 270 2000 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 37 | 4 25 62 29 70 60 14 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 3 | . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . Scrap Searched 2 | . . 2 . . . . Spaces Dug 16 | . . 5 . . 11 . Terrain Destroyed 22 | . . 5 . 6 11 . Melee . | . . . . . . . Projectile 16 | . . 5 . . 11 . AOE 6 | . . . . 6 . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Sto Mat Gar Total 2999 | 108 115 499 437 586 1118 136 Wait 271 | 31 . 29 62 60 80 9 Move 2339 | 55 111 428 337 453 868 87 Hop . | . . . . . . . Pick Up 47 | 3 2 8 5 9 15 5 Fast Attach 33 | 1 . 1 3 10 14 4 Attach 10 | . . . 2 . 7 1 Detach 15 | . . 1 . 4 9 1 Swap 26 | 1 1 10 4 3 5 2 Drop 47 | 6 1 6 7 9 18 . Fire 201 | 11 . 16 17 36 98 23 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . . 2 . . Crush 4 | . . . . . 4 . Escape Stasis 4 | . . . . . . 4 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 138 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Identified exit to Mines 276 | -10/Materials | Entered Mines 297 | -10/Mines | Escorted by a lone wolf Derelict 306 | -10/Mines | Build established: Mutant 317 | -10/Mines | Learned location of Storage (-9) 362 | -10/Mines | Discovered new exit (range 5) 487 | -10/Mines | Met a Derelict shopkeep closing up shop 726 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 753 | -10/Mines | Discovered new exit (range 9) 991 | -10/Mines | Entered Materials 991 | -9/Materials | Accompanied by 3 allies 991 | -9/Materials | Evolved 2 slots: Utility x2 992 | -9/Materials | Identified exit to Storage 1460 | -9/Materials | Repaired Imp. Terrain Scanner 1521 | -9/Materials | Identified exit to Mines 1644 | -9/Materials | Entered Storage 1780 | -9/Storage | Repaired Carbon-fiber Leg 2015 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2319 | -9/Storage | Build established: Commander-Mutant 2543 | -9/Storage | Discovered new exit (range 12) 2567 | -9/Storage | Met 01-MTF 2629 | -9/Storage | Entered Materials 2629 | -8/Materials | Accompanied by 7 allies 2629 | -8/Materials | Evolved 2 slots: Utility x2 2634 | -8/Materials | 01-MTF left 3049 | -8/Materials | Build established: Hauler-Mutant 3911 | -8/Materials | Crushed by falling debris 3911 | -8/Materials | System corruption reached 10% 3926 | -8/Materials | Repaired Carbon-fiber Leg 3942 | -8/Materials | Lost 3 parts (1n1u1w) 3958 | -8/Materials | Repaired Imp. Treads 4552 | -8/Materials | Discovered new exit (range 5) 4844 | -8/Materials | Identified exit to Garrison 4856 | -8/Materials | Entered Garrison 4918 | -8/Garrison | Garrison Relay disabled 4924 | -8/Garrison | Triggered checkpoint 4979 | -8/Garrison | Core integrity fell below 50% 5000 | -8/Garrison | Lost 3 parts (1p1n1u) 5114 | -8/Garrison | Triggered checkpoint 5183 | -8/Garrison | Core integrity fell below 20% 5197 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05118_ System corrupted: Hvy. Assault Rifle targeting data glitched. 05125_ Carbon-fiber Leg destroyed. 05132_ System corrupted: Heat Sink rejected. 05139_ Lgt. Treads destroyed. 05146_ G-47 Trooper knocked back. 05149_ System corrupted: FCS attempts to trigger Hvy. Assault Rifle. 05149_ System corrupted: Hvy. Assault Rifle misfires. 05149_ System corrupted: Flak Cannon jammed. 05152_ System corrupted: Hvy. Assault Rifle jammed. 05152_ S-10 Pest knocked back. 05152_ S-10 Pest destroyed. 05154_ Thermal Generator destroyed. 05158_ S-10 Pest destroyed. 05164_ System corrupted: Flak Cannon targeting data glitched. 05167_ S-10 Pest destroyed. 05174_ Imp. Ion Engine destroyed. 05180_ Hvy. Assault Rifle destroyed. 05189_ G-47 Trooper knocked back. 05195_ Flak Cannon destroyed. 05195_ Identified Imp. EM Shotgun. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????######??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????### #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ?????####### #??????????????????????????????????? | | ?????# ##############?????????????????????? | | ?????# ##### g* g #?????????????????????? | | ?????# #???# =%= g #?????????????????????? | | ?????# #???########+#####@%#?????????????????????? | | ?????# #????????????????#!%#?????????????????????? | | ???### #????????????????# #?????????????????????? | | ???# #????????????????# #?????????????????????? | | ???# #????????????????# g#?????????????????????? | | ???# #????????????????# #?????????????????????? | | ???### #????????????????#gg#?????????????????????? | | ?????# ###??????????????# #?????????????????????? | | ?????# #"#?????????????? ????????????????????? | | ?????# "#?????????????? ???????????????????? | | ?????# #?????????????# ^ ??????????????????? | | ?????# #?????????????# ## ????????????????? | | ?????###"#?????????????# #? #???????????????? | | ???????###????????????? ?? ??????????????? | | ??????????????????????? ?? ?????????????? | | ??????????????????????? ??? ????????????? | | ??????????????????????? ??? ????????????? | | ??????????????????????## ##??? ## ????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 8 Heat Shielding 75 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormLobotomyPit Manual? 0 Play Time 00:47:56 Cumulative 110.1 hours Start 2019.11.08 @ 19:12:14 End 2019.11.08 @ 19:58:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 142 Rogue 120 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 43 Gallery% 54 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 897f13c6-0d41-47f9-9160-70d40dd650e2