Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.20 @ 23:36:08 Player: Deou Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (44) 220 Value Destroyed (1247) 1247 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3087 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 275/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Walking (330) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Structural Scanner > --- WEAPON (4) ------- Heavy EM Shotgun Particle Gun Beam Cannon Axe > --- INVENTORY (15) --- Medium Matter Pod (100) Structural Scanner Trap Scanner Machine Analyzer Seismic Detector Targeting Computer Core Shielding Improved Power Shielding Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Insulated Plating Hacking Suite Mining Claw Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Heat Sink Large Storage Unit > --- WEAPON ----------- Field Laser Field Laser Heavy Assault Rifle Shotgun > --- INVENTORY -------- Medium Matter Pod Structural Scanner Structural Scanner Machine Analyzer Seismic Detector Targeting Computer Light Armor Plating Medium Armor Plating Insulated Plating Hacking Suite Field Recycling Unit Improved Light Cannon Hammer [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Medium Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility . | . . . . Weapon 2 | . . 1 1 Parts Attached 37 | 6 5 9 17 Power 7 | 1 1 1 4 Engine 7 | 1 1 1 4 Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 . . 1 Treads 2 | 2 . . . Leg 1 | . . . 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 3 1 3 Device 3 | . . 1 2 Storage 4 | 1 3 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 19 | 2 1 7 9 Energy Gun 8 | 1 . 4 3 Energy Cannon 1 | . . . 1 Ballistic Gun 5 | 1 . 2 2 Ballistic Cannon 1 | . . . 1 Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon 2 | . . . 2 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 20 | . . 4 16 Power 6 | . . 1 5 Propulsion 1 | . . . 1 Utility 3 | . . 1 2 Weapon 10 | . . 2 8 Highest Loss Streak 7 | . . 4 7 To Critical Strikes 1 | . . 1 . Average Backups 10 | 1 7 12 13 Power 1 | . 2 2 . Propulsion . | . 1 . . Utility 7 | . 2 8 12 Weapon 1 | . 1 2 . Tool/Special . | . . . . Unused Backups 17 | 1 2 2 12 Power 1 | . . 1 . Propulsion 2 | . 2 . . Utility 12 | . . . 12 Weapon 2 | 1 . 1 . Tool/Special . | . . . . Average Slot Usage (%) 77 | . 99 76 58 Engine 10 | . 14 10 6 Treads 14 | . 28 11 3 Device 5 | . . 10 6 Storage 15 | . 27 11 9 Energy Gun 10 | . . 17 13 Ballistic Gun 12 | . 14 12 10 Launcher 4 | . 13 . . Impact Weapon 1 | . . 1 2 Peak Build Rating 17 | 6 8 14 17 Average Rating 10 | 4 7 11 12 On Entrance 7 | . 6 8 14 Naked Turns . | . . . . Heaviest Build 41 | 14 34 33 41 Greatest Support 40 | 40 40 40 20 Greatest Overweight (x) 13 | . . 1 13 Average Overweight (x) 1 | . . . 3 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 13 15 15 Most Carried 15 | 5 12 15 15 Average Carried 11 | 1 7 12 13 Final Capacity 15 | 8 15 15 15 Final Carried 14 | 1 12 14 14 Class Distribution -------------------- 54% | Mutant 40% | Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1246 | 194 465 217 370 Remotely . | . . . . Salvage Created 1478 | . 585 217 676 Parts 72 | . 36 9 27 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 28 | . 13 6 9 Guns 14 | . 1 5 8 Cannons 1 | . . . 1 AOE 13 | . 12 1 . Classes Destroyed 9 | . 6 2 1 Worker 6 | . 5 . 1 Builder 2 | . 2 . . Recycler 4 | . 1 . 3 Mechanic 1 | . 1 . . Watcher 3 | . 3 . . Grunt 21 | . 13 4 4 Brawler 1 | . . 1 . Duelist 1 | . . . 1 Sentry 5 | . . 1 4 Best Kill Streak 5 | . 5 3 4 Combat Bots Only 3 | . 2 3 2 Max Kills in Single Turn 3 | . 3 1 1 Gunslinging . | . . . . Exploded 2 | . 2 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 236 | . 31 29 176 Missed 65 | . 9 4 52 Hits 171 | . 22 25 124 Melee 7 | . . 5 2 Projectile 164 | . 22 20 122 Critical Strikes 7 | . 1 3 3 Damage Taken 2683 | . 293 387 2003 Core 699 | . 45 95 559 Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 82 76 . Volleys Fired 97 | . 31 24 42 Largest 4 | . 2 3 4 Hottest 172 | . 50 149 172 Shots Fired 197 | . 54 55 88 Gun 157 | . 31 52 74 Cannon 14 | . . . 14 Launcher 26 | . 23 3 . Special . | . . . . Kinetic 89 | . 31 27 31 Thermal 82 | . . 25 57 Explosive 26 | . 23 3 . Electromagnetic . | . . . . Robot Hit Streak 21 | . 4 8 21 Robot Miss Streak 4 | . 4 3 3 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 130 | . 31 37 62 Core Hits 83 | . 42 19 22 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . 1 2 Burn 3 | . . 1 2 Melee Attacks 1 | . . . 1 Impact 1 | . . . 1 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3190 | . 1426 671 1093 Guns 1567 | . 233 487 847 Cannons 183 | . . . 183 Explosions 1348 | . 1164 184 . Melee 50 | . . . 50 Ramming 42 | . 29 . 13 Kinetic 837 | . 233 273 331 Thermal 913 | . . 214 699 Explosive 1348 | . 1164 184 . Electromagnetic . | . . . . Impact 50 | . . . 50 Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . 5 7 3 Average Corruption 4 | . 4 6 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 66 | . 16 35 15 Message Errors 15 | . 4 11 . Matter Fused 16 | . 6 6 4 Heat Flow Errors 4 | . 1 3 . Energy Discharges 11 | . 1 5 5 Parts Rejected 1 | . . 1 . Parts Fused 1 | . . 1 . Data Loss (minor) 12 | . 4 5 3 Data Loss (major) 1 | . . . 1 Misfires 4 | . . 3 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 14 | . 8 6 . Projectiles . | . . . . Explosions 14 | . 8 6 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 57 | . 15 41 1 Shots 3 | . 1 2 . Rammed 6 | . 4 . 2 Targets Rammed 6 | . 4 . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 231 | . 184 155 231 Average Temperature 58 | . 34 45 66 Received Heat Transfer 1125 | . 180 117 828 Effects 1 | . . . 1 Energy Bleed 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . . 1 4 Heat Transferred 2345 | . . 606 1739 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . 1 . . Low Security (%) 90 | 100 71 100 100 Level 1 9 | . 28 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 254 | . 254 99 42 Initial 76 | . . 76 . Average 45 | . 124 12 7 Influence Increases 1000 | . 567 163 270 Destroy 0b10 Robot/C 560 | . 260 120 180 Destroy 0b10 Robot/NC 80 | . 60 . 20 Destroy Leader 146 | . 76 20 50 Successful Hack 2 | . . . 2 Disable Machine 30 | . 30 . . Destroy Structure 152 | . 126 23 3 Lose Combat Pursuer 30 | . 15 . 15 Influence Decreases 1000 | . 386 344 270 Entered New Map 105 | . . 105 . Time Decay 785 | . 386 199 200 Lost Part 110 | . . 40 70 Squads Dispatched 5 | . 5 . . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 3 | . 3 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 1 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 46 | . 21 10 15 Peak Tracking Total 4 | . 3 3 4 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . 4 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . 2 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 5 3 1 Terminals 6 | . 3 3 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 16 | . 10 3 3 Successful 8 | . 3 3 2 Failed 8 | . 7 . 1 Catastrophic 3 | . 3 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 7 | . 4 3 . Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units 3 | . 3 . . Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 5 | . 2 3 . Record 2 | . 2 . . Repair Station Index 1 | . . 1 . Alert Level 2 | . . 2 . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . 1 . . Scan Component 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 4 1 . Full Trace Events 1 | . 1 . . Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 374 | . . . 374 Structural 374 | . . . 374 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4158 | 95 1302 1355 1406 Spaces Moved 1721 | 67 742 533 379 Core 113 | 23 . . 90 Treads 1536 | 44 742 533 217 Legs 72 | . . . 72 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 240 Average Speed 219 | 122 160 236 328 Slowest Speed 700 | 160 160 240 700 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 3 | . 3 . . Cave-ins Triggered . | . . . . Exploration Rate (%) 37 | 4 90 35 20 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 166 | . 146 20 . Melee . | . . . . Projectile . | . . . . AOE 166 | . 146 20 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1931 | 81 801 588 461 Wait 1 | . . . 1 Move 1718 | 66 741 532 379 Hop . | . . . . Pick Up 55 | 8 16 14 17 Fast Attach . | . . . . Attach 29 | 6 1 5 17 Detach . | . . . . Swap 11 | . 4 6 1 Drop 13 | 1 4 7 1 Fire 97 | . 31 24 42 Melee 1 | . . . 1 Ram 1 | . . . 1 Kick . | . . . . Crush 5 | . 4 . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 12) 758 | -10/Materials | Discovered new exit (range 15) 1019 | -10/Materials | Discovered new exit (range 16) 1295 | -10/Materials | Discovered new exit (range 4) 1398 | -10/Materials | Entered another Materials area 1398 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1488 | -9/Materials | Lost 4 parts (1p1u2w) 1942 | -9/Materials | Build established: Gunner 2481 | -9/Materials | Discovered new exit (range 9) 2703 | -9/Materials | Discovered new exit (range 13) 2753 | -9/Materials | Entered another Materials area 2753 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3346 | -8/Materials | Core integrity fell below 50% 3379 | -8/Materials | Lost 7 parts (1p1n1u4w) 3664 | -8/Materials | Lost 3 parts (1u2w) 3784 | -8/Materials | Core integrity fell below 20% 3831 | -8/Materials | Lost 3 parts (2p1w) 3914 | -8/Materials | Build established: Mutant 4159 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03872_ Acquired Mining Claw. 03893_ Minigun destroyed. 03903_ Lgt. Nuclear Core melted. 03903_ G-47 Trooper destroyed. 03904_ Overheating: Energy bleed (-5). 03915_ R-06 Scavenger collects Imp. Heat Sink. 03916_ Acquired Trap Scanner. 03919_ System corrupted: Matter fused (-9). 03920_ R-06 Scavenger collects Aluminum Leg. 03920_ U-05 Engineer builds a Door. 03922_ Acquired 35 matter. 03959_ Acquired 10 matter. 04016_ System corrupted: Matter fused (-5). 04032_ Acquired Axe. 04033_ System corrupted: Substantial component data lost. Hold RMB on a map location to designate it as a relative view centerpoint. This is especially useful while zoomed, in order to see further in your current direction of exploration. Try it now. 04116_ Acquired Prototype Energy Gun. 04120_ Identified Hvy. EM Shotgun. 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Matter Pod | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsCatalystFalx Manual? 0 Play Time 00:23:13 Cumulative 3.9 hours Start 2025.08.20 @ 23:15:35 End 2025.08.20 @ 23:36:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 38x25 Zoom Use 27% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90b6ba84-f119-4afd-adad-710eeeecbd83