Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.19 @ 23:19:50 Player: amhuman Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (117) 585 Value Destroyed (3943) 3943 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (390) 390 TOTAL SCORE: 8118 Bonus ------- High Alert Combat Kills 390 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 290/290 System Corruption 32% Temperature Cool (9) Movement Treading (240) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (5) --- Medium Treads Cooled Airjet > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (2) ------- Cooled Particle Cannon Powered Hammer > --- INVENTORY (15) --- Light Nuclear Core Improved Deuterium Engine Medium Storage Unit Seismic Detector Improved Power Shielding System Shield Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Airjet Gravmag System Cooled Airjet Cooled Airjet Cooled Airjet > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Kinecellerator Improved Light Armor Plating System Restoration Module > --- WEAPON ----------- Heavy Particle Gun Advanced Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg VSS Leg VSS Leg Improved Carbon-fiber Leg Improved Titanium Leg Medium Storage Unit High-capacity Matter Pod Improved Light Armor Plating Cooled Particle Cannon Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon Heavy Rocket Launcher Axe [Rating: 53] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Airjet Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware System Shield Protection Hardened Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Slots Evolved 6 | . . . 2 2 2 . . . Power . | . . . . . . . . . Propulsion 3 | . . . 2 . 1 . . . Utility 3 | . . . . 2 1 . . . Weapon . | . . . . . . . . . Parts Attached 124 | 6 3 2 6 19 53 . 25 10 Power 10 | 1 . 1 2 . 4 . 1 1 Engine 6 | 1 . 1 2 . 1 . . 1 Core 4 | . . . . . 3 . 1 . Reactor . | . . . . . . . . . Propulsion 41 | 2 1 . 3 10 13 . 7 5 Treads 14 | . . . . 5 3 . 2 4 Leg 19 | 2 1 . 3 5 3 . 5 . Wheel 1 | . . . . . 1 . . . Hover 7 | . . . . . 6 . . 1 Flight . | . . . . . . . . . Utility 28 | 1 1 . . 4 14 . 8 . Device 11 | . 1 . . . 7 . 3 . Storage 2 | 1 . . . 1 . . . . Processor 6 | . . . . 2 . . 4 . Hackware 4 | . . . . . 4 . . . Protection 5 | . . . . 1 3 . 1 . Artifact . | . . . . . . . . . Weapon 45 | 2 1 1 1 5 22 . 9 4 Energy Gun 10 | 2 1 1 . 2 2 . 2 . Energy Cannon 2 | . . . . . 1 . . 1 Ballistic Gun 9 | . . . . 2 5 . 2 . Ballistic Cannon 10 | . . . . . 7 . 3 . Launcher 11 | . . . 1 1 7 . 2 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 1 1 3 . . . Parts Lost 54 | . . 2 1 3 17 . 16 15 Power 5 | . . 1 . . 2 . 1 1 Propulsion 22 | . . . 1 2 6 . 5 8 Utility 16 | . . . . . 7 . 5 4 Weapon 11 | . . 1 . 1 2 . 5 2 Highest Loss Streak 9 | . . 2 1 2 8 . 9 5 To Critical Strikes 1 | . . . . . 1 . . . Average Slot Usage (%) 86 | . 94 97 76 93 87 84 83 81 Engine 6 | . 14 12 11 9 4 . . 6 Core 1 | . . . . . 1 7 6 . Treads 14 | . . . . 15 20 . 8 20 Leg 11 | . 28 28 21 18 2 . 18 10 Hover 4 | . . . . . 9 38 8 . Device 7 | . 8 14 11 9 7 7 4 6 Storage 8 | . 14 14 11 9 7 7 7 7 Processor 5 | . . . . 5 . . 10 14 Hackware 4 | . . . . . 11 . . . Protection 3 | . . . . 8 4 7 3 . Energy Gun 7 | . 28 26 19 8 5 7 4 . Ballistic Gun 3 | . . . . 6 4 . 4 . Ballistic Cannon 1 | . . . . . 2 7 3 . Impact Weapon 1 | . . . . . . . . 6 Peak Build Rating 53 | 6 10 10 13 29 53 48 49 44 Average Rating 30 | 4 8 9 10 24 35 45 39 36 On Entrance 22 | . 6 10 10 13 27 49 45 44 Naked Turns . | . . . . . . . . . Heaviest Build 54 | 12 14 15 18 40 54 38 44 45 Greatest Support 106 | 20 20 20 20 82 102 41 72 106 Greatest Overweight (x) 5 | 2 . . 1 1 5 . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 Average Capacity 13 | 7 8 8 8 12 15 15 15 15 Most Carried 15 | 2 8 7 8 11 15 15 15 13 Average Carried 10 | 1 5 5 5 9 13 14 11 9 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 Final Carried 15 | 2 7 5 7 11 15 15 13 7 Class Distribution -------------------- 64% | Mutant 20% | Hacker-Mutant 7% | Scavenger-Assassin 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Assassin | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Matter Collected 2764 | 238 52 47 53 393 1281 . 533 167 Remotely . | . . . . . . . . . Salvage Created 3282 | . 226 58 152 465 1315 . 757 309 Parts 200 | . 15 7 14 32 88 . 39 5 Haulers Intercepted 2 | . . . . . . . 2 . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 14 Prevented 4 | . . . . . . . . 4 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Combat Hostiles Destroyed 90 | . 5 6 11 15 35 . 12 6 Melee 3 | . . . . . . . . 3 Guns 42 | . 4 6 5 8 13 . 5 1 Cannons 14 | . . . . . 9 . 4 1 AOE 30 | . 1 . 6 7 13 . 3 . Classes Destroyed 13 | . 3 1 3 3 2 . 1 . Worker 7 | . 1 . . . 3 . 3 . Builder 8 | . 1 . . . 4 . 3 . Hauler 2 | . . . . . . . 2 . Recycler 4 | . . . . 1 1 . 2 . Operator 1 | . . . 1 . . . . . Watcher 5 | . . . 1 . 1 . 3 . Swarmer 28 | . . 6 9 6 7 . . . Grunt 40 | . 5 . . 2 20 . 10 3 Brawler 3 | . . . . . 1 . 1 1 Duelist 2 | . . . . 1 1 . . . Sentry 9 | . . . 2 3 3 . . 1 Hunter 5 | . . . . 3 1 . 1 . Programmer 2 | . . . . . 2 . . . Thug 1 | . . . . . . . . 1 Best Kill Streak 6 | . 3 3 6 4 6 . 5 2 Combat Bots Only 5 | . 2 3 4 4 5 . 5 2 Max Kills in Single Turn 4 | . 2 1 3 3 4 . 4 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 . 3 3 3 . 2 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Hostile Shots Fired 693 | . 20 26 35 69 279 . 148 116 Missed 199 | . 4 6 11 21 86 . 34 37 Damage Taken 7875 | . 232 163 243 715 2987 . 1772 1763 Core 849 | . 29 25 66 28 233 . 205 263 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 88 | 100 . 78 83 94 . . . . Volleys Fired 229 | . 14 8 18 35 89 . 48 17 Largest 2 | . 2 2 2 2 2 . 2 2 Hottest 130 | . 105 130 130 95 117 . 128 108 Shots Fired 436 | . 28 15 36 70 174 . 91 22 Gun 314 | . 28 15 33 64 107 . 51 16 Cannon 86 | . . . . . 45 . 35 6 Launcher 36 | . . . 3 6 22 . 5 . Special . | . . . . . . . . . Kinetic 165 | . . . . 29 75 . 50 11 Thermal 219 | . 14 13 33 35 77 . 36 11 Explosive 36 | . . . 3 6 22 . 5 . Electromagnetic 16 | . 14 2 . . . . . . Robot Hit Streak 10 | . 7 3 7 10 7 . 7 4 Robot Miss Streak 12 | . 7 12 11 11 7 . 4 3 Penetration Max 1 | . . . . . 1 . 1 1 Secondary Targets 2 | . 1 . 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 291 | . 18 11 31 55 95 . 52 29 Core Hits 268 | . 15 13 35 61 85 . 49 10 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed 3 | . . . . . . . . 3 Critical Strikes 8 | . . . . . 3 . . 5 Burn 1 | . . . . . 1 . . . Blast 2 | . . . . . 2 . . . Smash 5 | . . . . . . . . 5 Melee Attacks 26 | . . . . . . . . 26 Impact 23 | . . . . . . . . 23 Slashing 3 | . . . . . . . . 3 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 Damage Inflicted 9830 | . 369 104 655 1173 3956 . 2447 1126 Guns 3361 | . 271 104 302 712 1090 . 623 259 Cannons 1485 | . . . . . 687 . 526 272 Explosions 4389 | . 98 . 353 461 2179 . 1298 . Melee 595 | . . . . . . . . 595 Ramming . | . . . . . . . . . Kinetic 2187 | . . . . 286 1009 . 704 188 Thermal 3097 | . 245 104 302 426 768 . 909 343 Explosive 3745 | . . . 353 461 2179 . 752 . Electromagnetic 206 | . 124 . . . . . 82 . Impact 538 | . . . . . . . . 538 Slashing 57 | . . . . . . . . 57 Piercing . | . . . . . . . . . Highest Corruption 32 | . 1 1 . . 11 11 11 32 Average Corruption 10 | . 1 1 . . 9 8 11 15 Corruption Purged 5 | . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . Effects 137 | . . 2 . . 64 1 32 38 Message Errors 28 | . . . . . 10 . 10 8 Matter Fused 28 | . . . . . 17 . 7 4 Heat Flow Errors 14 | . . 1 . . 6 1 . 6 Energy Discharges 13 | . . 1 . . 5 . 1 6 Parts Rejected 5 | . . . . . 3 . . 2 Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 18 | . . . . . 8 . 6 4 Data Loss (major) 7 | . . . . . 4 . 2 1 Misfires 7 | . . . . . 5 . 2 . Alerts 2 | . . . . . . . . 2 Misdirections 7 | . . . . . . . 2 5 Weapon Failures 7 | . . . . . 5 . 2 . Overload Shots 6 | . . . . . . . . 6 Overflow Damage 364 | . . . . . 28 . 168 168 Projectiles 33 | . . . . . 13 . 12 8 Explosions 171 | . . . . . 15 . 156 . Melee 160 | . . . . . . . . 160 Knockbacks 16 | . . . . . 6 . 9 1 Impact 1 | . . . . . . . . 1 Kinetic 13 | . . . . . 6 . 7 . Secondary 2 | . . . . . . . 2 . Self-Inflicted Damage 102 | . 15 . . . . . 87 . Shots 3 | . 1 . . . . . 2 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 469 | . 225 308 198 199 263 138 344 469 Average Temperature 101 | . 98 101 80 81 99 74 121 117 Received Heat Transfer 2721 | . 126 . 63 153 993 . 801 585 Effects 5 | . . 1 . . 2 . . 2 Shutdowns 1 | . . . . . . . . 1 Interference 2 | . . . . . 2 . . . Matter Decay 1 | . . 1 . . . . . . Short Circuit 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 1 | . . . . . . . . 1 Impact Corruptions 4 | . . . . . . . . 4 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . 1 1 . . 1 . . 3 Heat Transferred 4639 | . 345 125 380 530 1591 . 1268 400 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . 1 . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Peak Influence 762 | . 195 225 486 623 762 266 742 . Initial 266 | . . 75 87 120 219 266 186 . Average 365 | . 105 149 223 413 406 266 447 . Maximum Alert Level 3 | . . 1 2 2 3 1 3 . Low Security (%) 21 | 100 100 84 49 8 3 . 24 . Level 1 35 | . . 15 31 21 59 100 6 . Level 2 34 | . . . 18 69 23 . 54 . Level 3 8 | . . . . . 12 . 14 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 1 . . 3 6 . 3 . Investigation 1 | . . . . . . . 1 . Extermination 2 | . . . . . 2 . . . Reinforcement 8 | . 1 . . 2 4 . 1 . Assault . | . . . . . . . . . Garrison 2 | . . . . 1 . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . 1 1 . 1 . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Distress Signals 4 | . 1 . 1 1 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 148 | . 9 6 18 23 47 3 22 20 Peak Tracking Total 8 | . 6 3 5 5 5 3 8 7 Tactical Retreats 14 | . . . 2 2 4 . 4 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Traps Triggered 6 | . 1 . 1 . 3 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Machines Disabled 35 | . 1 . . 3 2 . 29 . Max in Single Turn 15 | . 1 . . 3 1 . 15 . Garrison Access 2 | . . . . . 2 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Machines Accessed 6 | . . . 1 . 4 . 1 . Terminals 3 | . . . 1 . 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 2 . 1 . Total Hacks 15 | . . . 3 . 10 . 2 . Successful 5 | . . . . . 5 . . . Failed 10 | . . . 3 . 5 . 2 . Catastrophic 2 | . . . 1 . . . 1 . Database Lockouts . | . . . . . . . . . Manual 7 | . . . 3 . 4 . . . Terminals 7 | . . . 3 . 4 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 8 | . . . . . 6 . 2 . Terminal Hacks 1 | . . . . . 1 . . . Hauler Manifests 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . . Seal Access 2 | . . . . . 2 . . . Unauthorized Hacks 2 | . . . . . 2 . . . Terminals 2 | . . . . . 2 . . . Botnet 2 | . . . . . 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used 1 | . . . 1 . . . . . Hacking Detections 3 | . . . . . 2 . 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Turns Passed 4870 | 74 177 126 435 656 1767 25 748 862 Spaces Moved 3094 | 57 104 85 292 367 1182 62 466 479 Core 12 | 12 . . . . . . . . Treads 1371 | . . . . 162 591 . 199 419 Legs 930 | 45 104 85 292 205 36 . 103 60 Wheels 22 | . . . . . 22 . . . Hover 759 | . . . . . 533 62 164 . Flight . | . . . . . . . . . Fastest Speed 38 | 50 120 120 120 120 38 38 38 113 Average Speed 125 | 112 120 120 120 138 118 38 119 154 Slowest Speed 470 | 150 120 120 190 240 470 38 225 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 4 31 38 35 39 35 70 20 78 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 4 | . . . . . . . . 4 Spaces Dug . | . . . . . . . . . Terrain Destroyed 185 | . 4 . 15 35 93 . 37 1 Melee . | . . . . . . . . . Projectile 24 | . . . . . 11 . 12 1 AOE 161 | . 4 . 15 35 82 . 25 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Total 3602 | 64 127 94 337 448 1374 63 558 537 Wait 47 | . . . 17 9 7 . 9 5 Move 3087 | 56 103 84 291 366 1182 61 465 479 Hop . | . . . . . . . . . Pick Up 56 | 2 5 . 3 9 25 . 9 3 Fast Attach 50 | 6 1 . 4 11 18 . 9 1 Attach 37 | . . 2 1 2 12 . 11 9 Detach 5 | . . . 1 . 3 1 . . Swap 37 | . 2 . 1 6 23 . 5 . Drop 31 | . 2 . 1 10 15 1 2 . Fire 229 | . 14 8 18 35 89 . 48 17 Melee 23 | . . . . . . . . 23 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 4 exits: [*Fac x2] / [*Sto] / *Low) -7/Waste -7/Factory (discovered 3 exits: [*Fac] / [*Sto] / *Low) -7/Lower Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 7) 252 | -10/Materials | Entered Mines 301 | -10/Mines | Build established: Mutant 309 | -10/Mines | Met a Derelict bent on vengeance 367 | -10/Mines | Discovered new exit (range 12) 378 | -10/Mines | Entered Materials 378 | -9/Materials | Evolved 2 slots: Propulsion x2 798 | -9/Materials | Discovered new exit (range 14) 813 | -9/Materials | Entered another Materials area 813 | -8/Materials | Evolved 2 slots: Utility x2 1065 | -8/Materials | Garrison activated, responded to threat 1461 | -8/Materials | Discovered new exit (range 4) 1469 | -8/Materials | Entered Factory 1469 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2078 | -7/Factory | Build established: Hacker-Mutant 2085 | -7/Factory | Lost 4 parts (1p2n1u) 2540 | -7/Factory | System corruption reached 10% 2541 | -7/Factory | Discovered new exit (range 5) 2705 | -7/Factory | Lost 8 parts (1p3n2u2w) 2956 | -7/Factory | Discovered new exit (range 12) 2963 | -7/Factory | Build established: Mutant 2975 | -7/Factory | Discovered new exit (range 13) 2984 | -7/Factory | Discovered new exit (range 15) 3236 | -7/Factory | Sucked down chute 3236 | -7/Factory | Entered Waste 3245 | -7/Waste | Spotted C-40 Crusher 3245 | -7/Waste | Spotted C-40 Crusher 3249 | -7/Waste | Spotted C-40 Crusher 3251 | -7/Waste | EMP discharged 3257 | -7/Waste | Discovered new exit (range 10) 3261 | -7/Waste | Entered Factory 3330 | -7/Factory | Lost 3 parts (1n1u1w) 3476 | -7/Factory | Core integrity fell below 50% 3528 | -7/Factory | Lost 4 parts (2n1u1w) 3596 | -7/Factory | Discovered new exit (range 8) 3598 | -7/Factory | Lost 9 parts (1p2n3u3w) 3716 | -7/Factory | Discovered new exit (range 20) 3747 | -7/Factory | Discovered new exit (range 7) 3942 | -7/Factory | Garrison activated, responded to threat 4009 | -7/Factory | Identified exit to Lower Caves 4009 | -7/Factory | Entered Lower Caves 4011 | -7/Lower Caves | Ambushed by wild Derelicts 4412 | -7/Lower Caves | Build established: Scavenger-Assassin 4522 | -7/Lower Caves | Lost 3 parts (2n1u) 4603 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4646 | -7/Lower Caves | Core integrity fell below 20% 4772 | -7/Lower Caves | System corruption reached 30% 4790 | -7/Lower Caves | Build established: Mutant 4802 | -7/Lower Caves | Lost 5 parts (2n2u1w) 4871 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04805_ Lgt. Treads destroyed. 04808_ Destroyed Adv. Heat Sink. 04808_ Penetrated by Slug. 04810_ Imp. Treads melted. 04810_ Wave Gun melted. 04810_ KE Penetrator melted. 04810_ Y-64 Sentinel destroyed. 04814_ System corrupted: Heat flow error (+269). 04815_ Power failure, Rnf. Deuterium Engine shutdown. 04819_ Cld. Particle Cannon broken. 04819_ Overheating: Short circuit. 04819_ Imp. Treads fries itself beyond repair. 04824_ Imp. Medium Armor Plating fries itself beyond repair. 04825_ Acquired 17 matter. 04829_ Acquired 10 matter. 04843_ System corrupted: Energy discharge (-78). 04863_ System corrupted: Energy discharge (-101). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ???????????????????????????????????????????????## | | ???????????????????????????????????????????????# | | ?????????????????????????????????????#?????????# | | ???????????????????????????????????# ###??????## | | ?????????????????????????????????? ??????## | | ??????????????????????????????????? ???????# | | ??????????????????????????????????? ??###### | | ???????????????????????????????????# ??# | | ???????????????????????????????????# ??# | | ???????????????????????????????????# ### ### | | ???????????????????????????????????# #?? | | ????????????????????????????#####???# #### ##?? | | ???????????????????????????## ##??## #???# #??? | | ??????????????????????????## #??## ##??# #??? | | ?????????????????????????## #### #?## #### | | ????????????????????????## ### | | ???????????????????????## | | ??????????????????????## | | ??????????????????????# ### | | ?????????????????????## ## #?## | | ?????????????????????# ## % #??# | | ?????????????????????## @ ### #?## | | ??????????????????????####lg##?# ## | | ?????????????????????????# #??# ## | | ????????????????????????? #??## ## ##?# | | ???????????????????????? ########## ## ##???## | | ??????????????????????? #?# ##### ##????? | | ??????????????????????? #?# % #????? | | ?????????????????????? #?### #???? | | ?????????????????????## ##???## #??? | | ??????????????????????####??????## "### #??? | | ?????????????????????????????????#######?? ##??? | | ?????????????????????????????????????????? #???? | | ?????????????????????????????????????????? #???? | | ???????????????????????????????????????????###???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 57 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 5 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalGuidedMonowheel Manual? 0 Play Time 01:09:48 Cumulative 139.0 hours Start 2025.02.19 @ 20:02:05 End 2025.02.19 @ 23:19:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 137 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 54 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e803b282-1537-4f43-ace8-8ac2c117037c