Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.03 @ 15:41:31

Player: AnthonyDPS 2004

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (59)      295
Value Destroyed (2371)     2371
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (-98)                -98
              TOTAL SCORE: 6508

 Bonus
-------
Pacifist                   200
Friendly Fire              -298

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
  Advanced Targeting Computer
  Advanced Targeting Computer
           Power Shielding
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Gravmag System
           Gravmag System
  Advanced Sensor Array
           Shield Generator

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
>           --- PROPULSION -------
    Armored Treads
    Compact Wheel
    Armored Huge Wheel
>           --- UTILITY ----------
   Improved Cooling System
            Huge Storage Unit
   Advanced Targeting Computer
            Energy Filter
   Hardened Light Armor Plating
   Improved Medium Armor Plating
   Improved Shield Generator
>           --- WEAPON -----------
  Precision Shock Rifle
     Cooled Pulse Rifle
   Improved Spread Laser
>           --- INVENTORY --------
      Light Nuclear Core
   Improved Deuterium Engine
      Micro Nuclear Core
            Airjet
            Airjet
            Gravmag System
            Gravmag System
   Improved Heat Sink
   Improved Signal Interpreter
   Advanced Targeting Computer
            Matter Filter
            Power Shielding
            Shock Absorption System
            Shield Generator
            Assault Cannon
   Improved Grenade Launcher
            Missile Launcher
            Missile Launcher
      Heavy Missile Launcher
      Heavy Missile Launcher
            Mining Claw
            Spear
[Rating: 60]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Airjet
Utility                    Advanced Targeting Computer
  Device                   Improved Cooling System
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Cooled Pulse Rifle
  Energy Gun               Cooled Pulse Rifle
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Flail
  Slashing Weapon          Mining Claw
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   1   
  Utility                  5    | .   .   .   2   .   1   1   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   
Parts Attached             127  | 6   1   3   7   .   17  3   1   52  37  
  Power                    14   | 1   .   .   1   .   3   .   .   4   5   
    Engine                 6    | 1   .   .   .   .   1   .   .   2   2   
    Core                   7    | .   .   .   1   .   2   .   .   2   2   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               29   | 2   .   2   .   .   3   .   .   8   14  
    Treads                 13   | .   .   .   .   .   .   .   .   6   7   
    Leg                    7    | .   .   2   .   .   3   .   .   .   2   
    Wheel                  8    | 2   .   .   .   .   .   .   .   2   4   
    Hover                  1    | .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  42   | 1   1   .   4   .   4   2   .   22  8   
    Device                 17   | .   .   .   2   .   1   2   .   8   4   
    Storage                6    | 1   .   .   1   .   2   .   .   2   .   
    Processor              5    | .   1   .   1   .   1   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             14   | .   .   .   .   .   .   .   .   11  3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   .   1   2   .   7   1   1   18  10  
    Energy Gun             14   | 2   .   .   .   .   1   .   .   9   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | .   .   1   .   .   2   1   .   2   .   
    Ballistic Cannon       8    | .   .   .   .   .   .   .   .   6   2   
    Launcher               3    | .   .   .   .   .   .   .   .   .   3   
    Special Weapon         2    | .   .   .   .   .   1   .   1   .   .   
    Impact Weapon          5    | .   .   .   2   .   3   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   1   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   2   .   .   4   .   
Parts Lost                 48   | .   .   5   .   2   5   .   5   6   25  
  Power                    6    | .   .   .   .   .   1   .   1   .   4   
  Propulsion               18   | .   .   2   .   2   .   .   2   3   9   
  Utility                  16   | .   .   1   .   .   3   .   1   3   8   
  Weapon                   8    | .   .   2   .   .   1   .   1   .   4   
  Highest Loss Streak      11   | .   .   5   .   2   4   .   5   2   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   88  72  78  96  65  94  69  84  82  
  Engine                   3    | .   14  14  4   .   2   .   .   4   1   
  Core                     3    | .   .   .   5   11  3   7   4   2   2   
  Treads                   8    | .   .   .   .   .   .   .   .   13  7   
  Leg                      4    | .   .   22  22  18  8   23  15  .   3   
  Wheel                    4    | .   28  3   .   .   .   .   .   3   7   
  Device                   8    | .   .   .   14  22  11  9   8   5   12  
  Storage                  7    | .   14  14  11  11  11  15  11  6   5   
  Processor                8    | .   4   5   2   11  10  15  13  7   9   
  Protection               11   | .   .   .   .   .   .   .   .   17  11  
  Energy Gun               7    | .   26  3   .   .   .   .   .   8   9   
  Ballistic Gun            2    | .   .   7   .   .   4   23  15  1   .   
  Ballistic Cannon         4    | .   .   .   .   .   .   .   .   8   .   
  Impact Weapon            2    | .   .   .   17  22  11  .   .   .   .   
Peak Build Rating          60   | 6   7   7   18  18  24  35  35  55  60  
  Average Rating           36   | 4   6   4   14  17  17  32  24  42  47  
  On Entrance              16   | .   6   6   4   18  16  24  35  4   53  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             138  | 13  13  14  20  20  22  28  28  138 123 
  Greatest Support         84   | 26  26  26  20  20  30  30  30  84  80  
  Greatest Overweight (x)  33   | 3   .   .   .   6   7   .   5   4   33  
  Average Overweight (x)   1    | .   .   .   .   .   2   .   .   1   1   
Largest Inventory Capacity 25   | 8   8   8   8   8   10  10  10  25  25  
  Average Capacity         17   | 7   8   8   8   8   8   10  8   19  24  
  Most Carried             25   | 6   7   7   8   8   9   10  10  25  23  
  Average Carried          12   | 2   6   4   7   7   8   9   8   13  15  
  Final Capacity           25   | 8   8   8   8   8   10  10  5   25  5   
  Final Carried            24   | 6   7   4   8   8   9   10  5   24  4   

 Class Distribution 
--------------------
 40% | Tank
 35% | Mutant
 10% | Gunner
  6% | Scavenger-Gunner
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Waste
             Tank | -7/Factory
           Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac 
Matter Collected           2046 | 215 .   .   142 .   95  .   .   946 648 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2619 | .   .   14  148 .   631 .   .   909 917 
  Parts                    109  | .   .   .   1   .   16  .   .   44  48  
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   .   .   .   .   1   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac 
Combat Hostiles Destroyed  47   | .   .   1   1   .   11  .   .   18  16  
  Melee                    9    | .   .   .   .   .   6   .   .   1   2   
  Guns                     21   | .   .   1   .   .   2   .   .   10  8   
  Cannons                  9    | .   .   .   .   .   .   .   .   6   3   
  AOE                      3    | .   .   .   .   .   .   .   .   1   2   
Classes Destroyed          13   | .   .   1   2   .   6   .   .   3   1   
  Worker                   4    | .   .   .   .   .   1   .   .   .   3   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   
  Recycler                 4    | .   .   .   1   .   1   .   .   2   .   
  Watcher                  2    | .   .   .   .   .   .   .   .   1   1   
  Swarmer                  5    | .   .   .   .   .   2   .   .   3   .   
  Grunt                    20   | .   .   .   .   .   6   .   .   5   9   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   
  Duelist                  4    | .   .   .   .   .   1   .   .   1   2   
  Sentry                   7    | .   .   .   1   .   1   .   .   3   2   
  Hunter                   3    | .   .   .   .   .   1   .   .   .   2   
  Programmer               6    | .   .   .   .   .   .   .   .   5   1   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           7    | .   .   1   1   .   7   .   .   5   4   
  Combat Bots Only         5    | .   .   1   1   .   5   .   .   4   4   
Max Kills in Single Turn   2    | .   .   1   1   .   1   .   .   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   1   1   
  Melee                    1    | .   .   .   .   .   1   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Fac  
Hostile Shots Fired        667  | .    3    43   9    19   87   .    5    168  333  
  Missed                   202  | .    2    16   1    8    27   .    .    37   111  
Damage Taken               8164 | .    13   610  100  91   920  .    181  2396 3853 
  Core                     2055 | .    .    141  18   8    426  .    37   562  863  
  Absorbed by Shields      60   | .    .    .    .    .    .    .    .    .    60   
  Redirected to Shielding  43   | .    .    .    .    .    .    .    .    .    43   
Core Remaining (%)         54   | 100  .    43   .    93   22   .    .    14   .    
Volleys Fired              120  | .    .    4    .    .    6    .    2    63   45   
  Largest                  3    | .    .    2    .    .    2    .    2    3    3    
  Hottest                  190  | .    .    60   .    .    100  .    125  190  167  
Shots Fired                261  | .    .    5    .    .    12   .    4    136  104  
  Gun                      187  | .    .    5    .    .    11   .    2    85   84   
  Cannon                   62   | .    .    .    .    .    .    .    .    51   11   
  Launcher                 9    | .    .    .    .    .    .    .    .    .    9    
  Special                  3    | .    .    .    .    .    1    .    2    .    .    
  Kinetic                  107  | .    .    4    .    .    11   .    2    79   11   
  Thermal                  110  | .    .    .    .    .    1    .    2    50   57   
  Explosive                9    | .    .    .    .    .    .    .    .    .    9    
  Electromagnetic          35   | .    .    1    .    .    .    .    .    7    27   
  Robot Hit Streak         24   | .    .    2    .    .    4    .    .    10   24   
  Robot Miss Streak        7    | .    .    3    .    .    1    .    .    7    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           239  | .    .    2    2    .    39   .    .    96   100  
  Core Hits                123  | .    .    2    .    .    8    .    .    41   72   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5    | .    .    .    2    .    3    .    .    .    .    
  Critical Strikes         13   | .    .    .    2    .    3    .    .    5    3    
    Burn                   1    | .    .    .    .    .    .    .    .    1    .    
    Blast                  4    | .    .    .    .    .    .    .    .    4    .    
    Corrupt                2    | .    .    .    .    .    .    .    .    .    2    
    Smash                  5    | .    .    .    2    .    3    .    .    .    .    
    Impale                 1    | .    .    .    .    .    .    .    .    .    1    
Melee Attacks              69   | .    .    .    3    .    43   .    .    .    23   
  Impact                   46   | .    .    .    3    .    43   .    .    .    .    
  Slashing                 5    | .    .    .    .    .    .    .    .    .    5    
  Piercing                 18   | .    .    .    .    .    .    .    .    .    18   
  Sneak Attacks            8    | .    .    .    1    .    7    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        4    | .    .    .    1    .    3    .    .    .    .    
Damage Inflicted           7267 | .    .    25   168  .    2100 .    .    2211 2763 
  Guns                     3063 | .    .    25   .    .    103  .    .    1301 1634 
  Cannons                  999  | .    .    .    .    .    .    .    .    799  200  
  Explosions               609  | .    .    .    .    .    .    .    .    91   518  
  Melee                    2502 | .    .    .    168  .    1995 .    .    .    339  
  Ramming                  94   | .    .    .    .    .    2    .    .    20   72   
  Kinetic                  1459 | .    .    25   .    .    103  .    .    1131 200  
  Thermal                  2102 | .    .    .    .    .    .    .    .    937  1165 
  Explosive                518  | .    .    .    .    .    .    .    .    .    518  
  Electromagnetic          592  | .    .    .    .    .    .    .    .    123  469  
  Impact                   2163 | .    .    .    168  .    1995 .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 339  | .    .    .    .    .    .    .    .    .    339  
Highest Corruption         11   | .    .    10   .    .    4    .    11   11   4    
  Average Corruption       5    | .    .    6    .    .    4    .    4    5    2    
  Corruption Purged        15   | .    .    .    .    .    .    .    5    10   .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  86   | .    .    3    .    .    1    .    4    77   1    
    Message Errors         22   | .    .    .    .    .    .    .    2    19   1    
    Matter Fused           19   | .    .    .    .    .    .    .    .    19   .    
    Heat Flow Errors       9    | .    .    2    .    .    .    .    .    7    .    
    Energy Discharges      12   | .    .    .    .    .    .    .    1    11   .    
    Data Loss (minor)      11   | .    .    .    .    .    .    .    .    11   .    
    Data Loss (major)      8    | .    .    .    .    .    .    .    .    8    .    
    Misfires               3    | .    .    .    .    .    1    .    .    2    .    
    Misdirections          2    | .    .    1    .    .    .    .    1    .    .    
Overload Shots             13   | .    .    .    .    .    .    .    .    6    7    
  Effects                  1    | .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    1    
Overflow Damage            674  | .    .    .    168  .    480  .    .    11   15   
  Projectiles              25   | .    .    .    .    .    .    .    .    11   14   
  Explosions               1    | .    .    .    .    .    .    .    .    .    1    
  Melee                    648  | .    .    .    168  .    480  .    .    .    .    
Knockbacks                 16   | .    .    .    .    .    8    .    .    6    2    
  Impact                   6    | .    .    .    .    .    6    .    .    .    .    
  Kinetic                  8    | .    .    .    .    .    .    .    .    6    2    
  Secondary                2    | .    .    .    .    .    2    .    .    .    .    
Self-Inflicted Damage      59   | .    .    .    .    .    1    .    .    55   3    
  Shots                    1    | .    .    .    .    .    .    .    .    1    .    
  Rammed                   15   | .    .    .    .    .    1    .    .    4    10   
Targets Rammed             15   | .    .    .    .    .    1    .    .    4    10   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        626  | .    .    275  .    .    4    .    .    626  131  
  Average Temperature      181  | .    .    61   .    .    2    .    .    209  44   
  Received Heat Transfer   1679 | .    9    89   9    .    243  .    .    492  837  
  Effects                  40   | .    .    .    .    .    .    .    .    40   .    
    Shutdowns              7    | .    .    .    .    .    .    .    .    7    .    
    Energy Bleed           3    | .    .    .    .    .    .    .    .    3    .    
    Interference           6    | .    .    .    .    .    .    .    .    6    .    
    Matter Decay           4    | .    .    .    .    .    .    .    .    4    .    
    Short Circuit          2    | .    .    .    .    .    .    .    .    2    .    
    Damage (minor)         4    | .    .    .    .    .    .    .    .    4    .    
    Damage (major)         10   | .    .    .    .    .    .    .    .    10   .    
    Damage (core)          4    | .    .    .    .    .    .    .    .    4    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           7    | .    .    .    2    .    4    .    .    .    1    
  Combat Hostiles          5    | .    .    .    1    .    3    .    .    .    1    
  Parts Fried              13   | .    .    .    4    .    8    .    .    .    1    
  Impact Corruptions       20   | .    .    .    3    .    17   .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    .    .    .    .    .    .    3    3    
  Heat Transferred         3253 | .    .    .    .    .    .    .    .    1739 1514 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    1    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac 
Peak Influence             396  | .   15  20  53  20  396 179 62  199 186 
  Initial                  179  | .   .   5   3   20  .   179 62  29  45  
  Average                  74   | .   8   11  33  19  139 179 55  71  60  
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   .   .   
  Low Security (%)         95   | 100 100 100 100 100 66  100 100 100 100 
  Level 1                  4    | .   .   .   .   .   33  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   .   .   2   .   .   5   3   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   .   .   4   2   
  Reinforcement            4    | .   .   .   .   .   2   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac 
Distress Signals           2    | .   1   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              115  | .   4   22  6   4   22  .   6   24  27  
  Peak Tracking Total      22   | .   5   22  5   4   8   .   6   5   4   
  Tactical Retreats        12   | .   .   2   .   .   5   .   .   3   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac 
Traps Triggered            4    | .   1   .   .   .   .   1   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac 
Machines Disabled          3    | .   .   .   .   .   .   .   .   3   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac 
Machines Accessed          10   | .   1   .   1   .   3   .   .   5   .   
  Terminals                7    | .   1   .   1   .   2   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Total Hacks                14   | .   1   .   1   .   6   .   .   6   .   
  Successful               9    | .   1   .   1   .   3   .   .   4   .   
  Failed                   5    | .   .   .   .   .   3   .   .   2   .   
    Catastrophic           1    | .   .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                10   | .   1   .   1   .   5   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             6    | .   1   .   1   .   2   .   .   2   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   1   .   2   .   .   3   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac 
Total Allies               1    | .   .   .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               1    | .   .   .   .   .   1   .   .   .   .   
  Total Damage             21   | .   .   .   .   .   21  .   .   .   .   
  Kills                    1    | .   .   .   .   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Fac  
Turns Passed               6077 | 60   105  113  261  30   793  92   160  3113 1350 
Spaces Moved               2935 | 48   113  87   176  22   292  70   166  1375 586  
  Core                     277  | 12   .    .    .    1    123  .    82   39   20   
  Treads                   1019 | .    .    .    .    .    .    .    .    839  180  
  Legs                     609  | .    .    76   176  21   169  70   84   .    13   
  Wheels                   1029 | 36   113  11   .    .    .    .    .    497  372  
  Hover                    1    | .    .    .    .    .    .    .    .    .    1    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   120  120  120  120  50   50   50   
  Average Speed            171  | 93   90   116  120  133  204  120  89   195  176  
  Slowest Speed            1700 | 200  90   120  120  350  400  120  300  480  1700 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       22   | 4    21   32   14   8    24   2    80   32   9    
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    .    1    1    1    .    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    .    .    .    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          53   | .    .    .    .    .    .    .    .    9    44   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    .    .    .    6    .    
  AOE                      47   | .    .    .    .    .    .    .    .    3    44   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Fac  
Total                      3637 | 59   115  93   222  25   416  78   168  1693 768  
  Wait                     262  | .    1    .    24   2    50   1    .    136  48   
  Move                     2927 | 47   112  86   175  21   291  70   165  1374 586  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  60   | 6    1    .    9    1    4    3    .    34   2    
  Fast Attach              66   | 6    1    .    5    .    12   2    .    26   14   
  Attach                   40   | .    .    3    2    .    2    1    .    14   18   
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    
  Swap                     21   | .    .    .    .    .    3    .    1    12   5    
  Drop                     61   | .    .    .    5    1    7    1    .    30   17   
  Fire                     120  | .    .    4    .    .    6    .    2    63   45   
  Melee                    65   | .    .    .    2    .    40   .    .    .    23   
  Ram                      6    | .    .    .    .    .    1    .    .    .    5    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    9    | .    .    .    .    .    .    .    .    4    5    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   61 | -11/Scrapyard | Entered Materials
  155 | -10/Materials | Discovered new exit (range 12)
  165 | -10/Materials | Identified exit to Mines
  166 | -10/Materials | Entered Mines
  167 | -10/Mines     | Assembled infested the area
  231 | -10/Mines     | System corruption reached 10%
  238 | -10/Mines     | Learned Materials terminal intel
  252 | -10/Mines     | Core integrity fell below 50%
  261 | -10/Mines     | Lost 5 parts (2n1u2w)
  265 | -10/Mines     | Discovered new exit (range 13)
  279 | -10/Mines     | Entered Materials
  279 | -9/Materials  | Evolved 2 slots: Utility x2
  280 | -9/Materials  | Loaded intel: 12 terminal locations
  311 | -9/Materials  | Build established: Mutant
  346 | -9/Materials  | Discovered new exit (range 16)
  514 | -9/Materials  | Discovered new exit (range 14)
  539 | -9/Materials  | Identified exit to Mines
  540 | -9/Materials  | Entered Mines
  543 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  562 | -9/Mines      | Discovered new exit (range 7)
  568 | -9/Mines      | Identified exit to Materials
  570 | -9/Mines      | Entered Materials
  570 | -8/Materials  | Accompanied by 1 ally
  570 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1051 | -8/Materials  | Core integrity fell below 50%
 1098 | -8/Materials  | Lost 4 parts (3u1w)
 1355 | -8/Materials  | Discovered new exit (range 8)
 1362 | -8/Materials  | Identified exit to Factory
 1363 | -8/Materials  | Entered Factory
 1363 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1455 | -7/Factory    | Sucked down chute
 1455 | -7/Factory    | Entered Waste
 1470 | -7/Waste      | EMP discharged
 1488 | -7/Waste      | Spotted C-40 Crusher
 1488 | -7/Waste      | Spotted C-40 Crusher
 1545 | -7/Waste      | Spotted C-40 Crusher
 1555 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 1558 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 1563 | -7/Waste      | Spotted C-40 Crusher
 1570 | -7/Waste      | EMP discharged
 1570 | -7/Waste      | System corruption reached 10%
 1572 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 1575 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 1575 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 1576 | -7/Waste      | Spotted C-40 Crusher
 1599 | -7/Waste      | Spotted C-40 Crusher
 1606 | -7/Waste      | Lost 5 parts (1p2n1u1w)
 1611 | -7/Waste      | Discovered new exit (range 10)
 1615 | -7/Waste      | Entered Factory
 2975 | -7/Factory    | Build established: Tank
 3110 | -7/Factory    | Core integrity fell below 50%
 3117 | -7/Factory    | Core integrity fell below 20%
 3415 | -7/Factory    | Build established: Mutant
 3907 | -7/Factory    | Build established: Tank
 4682 | -7/Factory    | Discovered new exit (range 12)
 4728 | -7/Factory    | Entered another Factory area
 4728 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5043 | -6/Factory    | Lost 4 parts (1p1n2u)
 5114 | -6/Factory    | Spotted B-75 Beast
 5183 | -6/Factory    | Lost 3 parts (1p1u1w)
 5428 | -6/Factory    | Lost 4 parts (3n1w)
 5959 | -6/Factory    | Build established: Mutant
 6040 | -6/Factory    | Core integrity fell below 50%
 6061 | -6/Factory    | Core integrity fell below 20%
 6078 | -6/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
06046_ R-10 Processor destroyed.
06051_ Penetrated by Slug. <x2>
06055_ Dropped Huge Storage Unit.
06055_ Airjet crushed and broken.
06055_ Missile Launcher crushed and broken.
06063_ Penetrated by Slug.
06063_ Spear destroyed.
06064_ Slammed into X-62 Marksman.
06065_ V8BUD2T>2,#/K2M7ZGU%ZQKQ769|A
06065_ Slammed into X-62 Marksman.
06066_ Penetrated by Slug.
06066_ Airjet destroyed.
06066_ Slammed into X-62 Marksman.
06066_ Destabilizing: Core damaged (-17).
06069_ Slug penetrates Wall.
06070_ Slammed into U-05 Engineer.
06071_ Acquired 133 matter.
06072_ Slug penetrates Wall.
06073_ Slammed into U-05 Engineer.
06073_ Destabilizing: System corrupted (+1).

 Map 
-----
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| ???????????????????????????#   +?????????????????  |
| ???????????????????????????#   #?????????????????  |
| ???????????????????????????#   #?????????????????  |
| ???????????????????????????#   #?????????????????  |
| ???????????????????????????#   #?????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          21
Energy Capacity            290
Matter Stores              300
Matter Capacity            450
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             975
Resistance: EX             25
Power Shielding            33
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         16
Recoil Reduction           4
Matter Filtering           30
Energy Filtering           30

 Item Schematics 
-----------------
 Imp. Shield Generator | -7/Factory | Hacked
    Med. Armor Plating | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IntegrityMomentumStreamer
  Manual?         0
Play Time         01:05:55
  Cumulative      39.5 hours
  Start           2025.02.03 @ 14:36:14
  End             2025.02.03 @ 15:41:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          76
  Rogue           76
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          33
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 38a5b757-faf4-4deb-a94e-d9635f051103