Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.03 @ 15:41:31 Player: AnthonyDPS 2004 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (59) 295 Value Destroyed (2371) 2371 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-98) -98 TOTAL SCORE: 6508 Bonus ------- Pacifist 200 Friendly Fire -298 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Targeting Computer Advanced Targeting Computer Power Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Gravmag System Gravmag System Advanced Sensor Array Shield Generator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Targeting Computer Energy Filter Hardened Light Armor Plating Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Precision Shock Rifle Cooled Pulse Rifle Improved Spread Laser > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Airjet Airjet Gravmag System Gravmag System Improved Heat Sink Improved Signal Interpreter Advanced Targeting Computer Matter Filter Power Shielding Shock Absorption System Shield Generator Assault Cannon Improved Grenade Launcher Missile Launcher Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Mining Claw Spear [Rating: 60] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Airjet Utility Advanced Targeting Computer Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Mining Claw Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . 1 Utility 5 | . . . 2 . 1 1 . . 1 Weapon 1 | . . . . . . 1 . . . Parts Attached 127 | 6 1 3 7 . 17 3 1 52 37 Power 14 | 1 . . 1 . 3 . . 4 5 Engine 6 | 1 . . . . 1 . . 2 2 Core 7 | . . . 1 . 2 . . 2 2 Reactor 1 | . . . . . . . . . 1 Propulsion 29 | 2 . 2 . . 3 . . 8 14 Treads 13 | . . . . . . . . 6 7 Leg 7 | . . 2 . . 3 . . . 2 Wheel 8 | 2 . . . . . . . 2 4 Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 42 | 1 1 . 4 . 4 2 . 22 8 Device 17 | . . . 2 . 1 2 . 8 4 Storage 6 | 1 . . 1 . 2 . . 2 . Processor 5 | . 1 . 1 . 1 . . 1 1 Hackware . | . . . . . . . . . . Protection 14 | . . . . . . . . 11 3 Artifact . | . . . . . . . . . . Weapon 42 | 2 . 1 2 . 7 1 1 18 10 Energy Gun 14 | 2 . . . . 1 . . 9 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 6 | . . 1 . . 2 1 . 2 . Ballistic Cannon 8 | . . . . . . . . 6 2 Launcher 3 | . . . . . . . . . 3 Special Weapon 2 | . . . . . 1 . 1 . . Impact Weapon 5 | . . . 2 . 3 . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon 3 | . . . . . . . . 1 2 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 2 . . 4 . Parts Lost 48 | . . 5 . 2 5 . 5 6 25 Power 6 | . . . . . 1 . 1 . 4 Propulsion 18 | . . 2 . 2 . . 2 3 9 Utility 16 | . . 1 . . 3 . 1 3 8 Weapon 8 | . . 2 . . 1 . 1 . 4 Highest Loss Streak 11 | . . 5 . 2 4 . 5 2 11 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 81 | . 88 72 78 96 65 94 69 84 82 Engine 3 | . 14 14 4 . 2 . . 4 1 Core 3 | . . . 5 11 3 7 4 2 2 Treads 8 | . . . . . . . . 13 7 Leg 4 | . . 22 22 18 8 23 15 . 3 Wheel 4 | . 28 3 . . . . . 3 7 Device 8 | . . . 14 22 11 9 8 5 12 Storage 7 | . 14 14 11 11 11 15 11 6 5 Processor 8 | . 4 5 2 11 10 15 13 7 9 Protection 11 | . . . . . . . . 17 11 Energy Gun 7 | . 26 3 . . . . . 8 9 Ballistic Gun 2 | . . 7 . . 4 23 15 1 . Ballistic Cannon 4 | . . . . . . . . 8 . Impact Weapon 2 | . . . 17 22 11 . . . . Peak Build Rating 60 | 6 7 7 18 18 24 35 35 55 60 Average Rating 36 | 4 6 4 14 17 17 32 24 42 47 On Entrance 16 | . 6 6 4 18 16 24 35 4 53 Naked Turns . | . . . . . . . . . . Heaviest Build 138 | 13 13 14 20 20 22 28 28 138 123 Greatest Support 84 | 26 26 26 20 20 30 30 30 84 80 Greatest Overweight (x) 33 | 3 . . . 6 7 . 5 4 33 Average Overweight (x) 1 | . . . . . 2 . . 1 1 Largest Inventory Capacity 25 | 8 8 8 8 8 10 10 10 25 25 Average Capacity 17 | 7 8 8 8 8 8 10 8 19 24 Most Carried 25 | 6 7 7 8 8 9 10 10 25 23 Average Carried 12 | 2 6 4 7 7 8 9 8 13 15 Final Capacity 25 | 8 8 8 8 8 10 10 5 25 5 Final Carried 24 | 6 7 4 8 8 9 10 5 24 4 Class Distribution -------------------- 40% | Tank 35% | Mutant 10% | Gunner 6% | Scavenger-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Tank | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Matter Collected 2046 | 215 . . 142 . 95 . . 946 648 Remotely . | . . . . . . . . . . Salvage Created 2619 | . . 14 148 . 631 . . 909 917 Parts 109 | . . . 1 . 16 . . 44 48 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 3 | . . . . . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Combat Hostiles Destroyed 47 | . . 1 1 . 11 . . 18 16 Melee 9 | . . . . . 6 . . 1 2 Guns 21 | . . 1 . . 2 . . 10 8 Cannons 9 | . . . . . . . . 6 3 AOE 3 | . . . . . . . . 1 2 Classes Destroyed 13 | . . 1 2 . 6 . . 3 1 Worker 4 | . . . . . 1 . . . 3 Tunneler 1 | . . . . . . . . . 1 Hauler 1 | . . . . . 1 . . . . Recycler 4 | . . . 1 . 1 . . 2 . Watcher 2 | . . . . . . . . 1 1 Swarmer 5 | . . . . . 2 . . 3 . Grunt 20 | . . . . . 6 . . 5 9 Brawler 1 | . . . . . . . . 1 . Duelist 4 | . . . . . 1 . . 1 2 Sentry 7 | . . . 1 . 1 . . 3 2 Hunter 3 | . . . . . 1 . . . 2 Programmer 6 | . . . . . . . . 5 1 Assembled 1 | . . 1 . . . . . . . Thug 1 | . . . . . 1 . . . . Best Kill Streak 7 | . . 1 1 . 7 . . 5 4 Combat Bots Only 5 | . . 1 1 . 5 . . 4 4 Max Kills in Single Turn 2 | . . 1 1 . 1 . . 2 2 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . 1 1 Melee 1 | . . . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Hostile Shots Fired 667 | . 3 43 9 19 87 . 5 168 333 Missed 202 | . 2 16 1 8 27 . . 37 111 Damage Taken 8164 | . 13 610 100 91 920 . 181 2396 3853 Core 2055 | . . 141 18 8 426 . 37 562 863 Absorbed by Shields 60 | . . . . . . . . . 60 Redirected to Shielding 43 | . . . . . . . . . 43 Core Remaining (%) 54 | 100 . 43 . 93 22 . . 14 . Volleys Fired 120 | . . 4 . . 6 . 2 63 45 Largest 3 | . . 2 . . 2 . 2 3 3 Hottest 190 | . . 60 . . 100 . 125 190 167 Shots Fired 261 | . . 5 . . 12 . 4 136 104 Gun 187 | . . 5 . . 11 . 2 85 84 Cannon 62 | . . . . . . . . 51 11 Launcher 9 | . . . . . . . . . 9 Special 3 | . . . . . 1 . 2 . . Kinetic 107 | . . 4 . . 11 . 2 79 11 Thermal 110 | . . . . . 1 . 2 50 57 Explosive 9 | . . . . . . . . . 9 Electromagnetic 35 | . . 1 . . . . . 7 27 Robot Hit Streak 24 | . . 2 . . 4 . . 10 24 Robot Miss Streak 7 | . . 3 . . 1 . . 7 4 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 239 | . . 2 2 . 39 . . 96 100 Core Hits 123 | . . 2 . . 8 . . 41 72 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 5 | . . . 2 . 3 . . . . Critical Strikes 13 | . . . 2 . 3 . . 5 3 Burn 1 | . . . . . . . . 1 . Blast 4 | . . . . . . . . 4 . Corrupt 2 | . . . . . . . . . 2 Smash 5 | . . . 2 . 3 . . . . Impale 1 | . . . . . . . . . 1 Melee Attacks 69 | . . . 3 . 43 . . . 23 Impact 46 | . . . 3 . 43 . . . . Slashing 5 | . . . . . . . . . 5 Piercing 18 | . . . . . . . . . 18 Sneak Attacks 8 | . . . 1 . 7 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 4 | . . . 1 . 3 . . . . Damage Inflicted 7267 | . . 25 168 . 2100 . . 2211 2763 Guns 3063 | . . 25 . . 103 . . 1301 1634 Cannons 999 | . . . . . . . . 799 200 Explosions 609 | . . . . . . . . 91 518 Melee 2502 | . . . 168 . 1995 . . . 339 Ramming 94 | . . . . . 2 . . 20 72 Kinetic 1459 | . . 25 . . 103 . . 1131 200 Thermal 2102 | . . . . . . . . 937 1165 Explosive 518 | . . . . . . . . . 518 Electromagnetic 592 | . . . . . . . . 123 469 Impact 2163 | . . . 168 . 1995 . . . . Slashing . | . . . . . . . . . . Piercing 339 | . . . . . . . . . 339 Highest Corruption 11 | . . 10 . . 4 . 11 11 4 Average Corruption 5 | . . 6 . . 4 . 4 5 2 Corruption Purged 15 | . . . . . . . 5 10 . Corruption Blocked . | . . . . . . . . . . Effects 86 | . . 3 . . 1 . 4 77 1 Message Errors 22 | . . . . . . . 2 19 1 Matter Fused 19 | . . . . . . . . 19 . Heat Flow Errors 9 | . . 2 . . . . . 7 . Energy Discharges 12 | . . . . . . . 1 11 . Data Loss (minor) 11 | . . . . . . . . 11 . Data Loss (major) 8 | . . . . . . . . 8 . Misfires 3 | . . . . . 1 . . 2 . Misdirections 2 | . . 1 . . . . 1 . . Overload Shots 13 | . . . . . . . . 6 7 Effects 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Overflow Damage 674 | . . . 168 . 480 . . 11 15 Projectiles 25 | . . . . . . . . 11 14 Explosions 1 | . . . . . . . . . 1 Melee 648 | . . . 168 . 480 . . . . Knockbacks 16 | . . . . . 8 . . 6 2 Impact 6 | . . . . . 6 . . . . Kinetic 8 | . . . . . . . . 6 2 Secondary 2 | . . . . . 2 . . . . Self-Inflicted Damage 59 | . . . . . 1 . . 55 3 Shots 1 | . . . . . . . . 1 . Rammed 15 | . . . . . 1 . . 4 10 Targets Rammed 15 | . . . . . 1 . . 4 10 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 626 | . . 275 . . 4 . . 626 131 Average Temperature 181 | . . 61 . . 2 . . 209 44 Received Heat Transfer 1679 | . 9 89 9 . 243 . . 492 837 Effects 40 | . . . . . . . . 40 . Shutdowns 7 | . . . . . . . . 7 . Energy Bleed 3 | . . . . . . . . 3 . Interference 6 | . . . . . . . . 6 . Matter Decay 4 | . . . . . . . . 4 . Short Circuit 2 | . . . . . . . . 2 . Damage (minor) 4 | . . . . . . . . 4 . Damage (major) 10 | . . . . . . . . 10 . Damage (core) 4 | . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . Robots Corrupted 7 | . . . 2 . 4 . . . 1 Combat Hostiles 5 | . . . 1 . 3 . . . 1 Parts Fried 13 | . . . 4 . 8 . . . 1 Impact Corruptions 20 | . . . 3 . 17 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . . . . . . . 3 3 Heat Transferred 3253 | . . . . . . . . 1739 1514 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Peak Influence 396 | . 15 20 53 20 396 179 62 199 186 Initial 179 | . . 5 3 20 . 179 62 29 45 Average 74 | . 8 11 33 19 139 179 55 71 60 Maximum Alert Level 1 | . . . . . 1 . . . . Low Security (%) 95 | 100 100 100 100 100 66 100 100 100 100 Level 1 4 | . . . . . 33 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . . . . . 2 . . 5 3 Investigation . | . . . . . . . . . . Extermination 6 | . . . . . . . . 4 2 Reinforcement 4 | . . . . . 2 . . 1 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Distress Signals 2 | . 1 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 115 | . 4 22 6 4 22 . 6 24 27 Peak Tracking Total 22 | . 5 22 5 4 8 . 6 5 4 Tactical Retreats 12 | . . 2 . . 5 . . 3 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Traps Triggered 4 | . 1 . . . . 1 . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Machines Disabled 3 | . . . . . . . . 3 . Max in Single Turn 1 | . . . . . . . . 1 . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Machines Accessed 10 | . 1 . 1 . 3 . . 5 . Terminals 7 | . 1 . 1 . 2 . . 3 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 14 | . 1 . 1 . 6 . . 6 . Successful 9 | . 1 . 1 . 3 . . 4 . Failed 5 | . . . . . 3 . . 2 . Catastrophic 1 | . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 10 | . 1 . 1 . 5 . . 3 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 6 | . 1 . 1 . 2 . . 2 . Part Schematic 1 | . . . . . . . . 1 . Prototype ID Bank 1 | . . . . . 1 . . . . Open DSF 1 | . . . . . . . . 1 . Locate Traps 1 | . . . 1 . . . . . . Dispatch Records 1 | . . . . . 1 . . . . Investigation Status 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . Insert Component 1 | . . . . . . . . 1 . Analyze 1 | . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . . . 1 . 2 . . 3 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Total Allies 1 | . . . . 1 . . . . . Largest Group 1 | . . . . 1 1 . . . . Highest-Rated Group 31 | . . . . 31 31 . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 1 | . . . . . 1 . . . . Total Damage 21 | . . . . . 21 . . . . Kills 1 | . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Turns Passed 6077 | 60 105 113 261 30 793 92 160 3113 1350 Spaces Moved 2935 | 48 113 87 176 22 292 70 166 1375 586 Core 277 | 12 . . . 1 123 . 82 39 20 Treads 1019 | . . . . . . . . 839 180 Legs 609 | . . 76 176 21 169 70 84 . 13 Wheels 1029 | 36 113 11 . . . . . 497 372 Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 90 120 120 120 120 50 50 50 Average Speed 171 | 93 90 116 120 133 204 120 89 195 176 Slowest Speed 1700 | 200 90 120 120 350 400 120 300 480 1700 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 22 | 4 21 32 14 8 24 2 80 32 9 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . 1 . 1 1 1 . . . . Unknown Exits Taken 3 | 1 . 1 . . . . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 53 | . . . . . . . . 9 44 Melee . | . . . . . . . . . . Projectile 6 | . . . . . . . . 6 . AOE 47 | . . . . . . . . 3 44 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Total 3637 | 59 115 93 222 25 416 78 168 1693 768 Wait 262 | . 1 . 24 2 50 1 . 136 48 Move 2927 | 47 112 86 175 21 291 70 165 1374 586 Hop . | . . . . . . . . . . Pick Up 60 | 6 1 . 9 1 4 3 . 34 2 Fast Attach 66 | 6 1 . 5 . 12 2 . 26 14 Attach 40 | . . 3 2 . 2 1 . 14 18 Detach . | . . . . . . . . . . Swap 21 | . . . . . 3 . 1 12 5 Drop 61 | . . . 5 1 7 1 . 30 17 Fire 120 | . . 4 . . 6 . 2 63 45 Melee 65 | . . . 2 . 40 . . . 23 Ram 6 | . . . . . 1 . . . 5 Kick . | . . . . . . . . . . Crush 9 | . . . . . . . . 4 5 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 12) 165 | -10/Materials | Identified exit to Mines 166 | -10/Materials | Entered Mines 167 | -10/Mines | Assembled infested the area 231 | -10/Mines | System corruption reached 10% 238 | -10/Mines | Learned Materials terminal intel 252 | -10/Mines | Core integrity fell below 50% 261 | -10/Mines | Lost 5 parts (2n1u2w) 265 | -10/Mines | Discovered new exit (range 13) 279 | -10/Mines | Entered Materials 279 | -9/Materials | Evolved 2 slots: Utility x2 280 | -9/Materials | Loaded intel: 12 terminal locations 311 | -9/Materials | Build established: Mutant 346 | -9/Materials | Discovered new exit (range 16) 514 | -9/Materials | Discovered new exit (range 14) 539 | -9/Materials | Identified exit to Mines 540 | -9/Materials | Entered Mines 543 | -9/Mines | Received a Mining Laser from a helpful Derelict 562 | -9/Mines | Discovered new exit (range 7) 568 | -9/Mines | Identified exit to Materials 570 | -9/Mines | Entered Materials 570 | -8/Materials | Accompanied by 1 ally 570 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1051 | -8/Materials | Core integrity fell below 50% 1098 | -8/Materials | Lost 4 parts (3u1w) 1355 | -8/Materials | Discovered new exit (range 8) 1362 | -8/Materials | Identified exit to Factory 1363 | -8/Materials | Entered Factory 1363 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1455 | -7/Factory | Sucked down chute 1455 | -7/Factory | Entered Waste 1470 | -7/Waste | EMP discharged 1488 | -7/Waste | Spotted C-40 Crusher 1488 | -7/Waste | Spotted C-40 Crusher 1545 | -7/Waste | Spotted C-40 Crusher 1555 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1558 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1563 | -7/Waste | Spotted C-40 Crusher 1570 | -7/Waste | EMP discharged 1570 | -7/Waste | System corruption reached 10% 1572 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1575 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1575 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1576 | -7/Waste | Spotted C-40 Crusher 1599 | -7/Waste | Spotted C-40 Crusher 1606 | -7/Waste | Lost 5 parts (1p2n1u1w) 1611 | -7/Waste | Discovered new exit (range 10) 1615 | -7/Waste | Entered Factory 2975 | -7/Factory | Build established: Tank 3110 | -7/Factory | Core integrity fell below 50% 3117 | -7/Factory | Core integrity fell below 20% 3415 | -7/Factory | Build established: Mutant 3907 | -7/Factory | Build established: Tank 4682 | -7/Factory | Discovered new exit (range 12) 4728 | -7/Factory | Entered another Factory area 4728 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5043 | -6/Factory | Lost 4 parts (1p1n2u) 5114 | -6/Factory | Spotted B-75 Beast 5183 | -6/Factory | Lost 3 parts (1p1u1w) 5428 | -6/Factory | Lost 4 parts (3n1w) 5959 | -6/Factory | Build established: Mutant 6040 | -6/Factory | Core integrity fell below 50% 6061 | -6/Factory | Core integrity fell below 20% 6078 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06046_ R-10 Processor destroyed. 06051_ Penetrated by Slug. 06055_ Dropped Huge Storage Unit. 06055_ Airjet crushed and broken. 06055_ Missile Launcher crushed and broken. 06063_ Penetrated by Slug. 06063_ Spear destroyed. 06064_ Slammed into X-62 Marksman. 06065_ V8BUD2T>2,#/K2M7ZGU%ZQKQ769|A 06065_ Slammed into X-62 Marksman. 06066_ Penetrated by Slug. 06066_ Airjet destroyed. 06066_ Slammed into X-62 Marksman. 06066_ Destabilizing: Core damaged (-17). 06069_ Slug penetrates Wall. 06070_ Slammed into U-05 Engineer. 06071_ Acquired 133 matter. 06072_ Slug penetrates Wall. 06073_ Slammed into U-05 Engineer. 06073_ Destabilizing: System corrupted (+1). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????####### #??????????????????? | | ????????????????????? #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ??????????????######## u #??????????????????? | | ??????????????# # """ #??????????????????? | | ??????????????# # """ ###????????????????? | | ??????????????#""" #m """ ##+####??????????? | | ??????????????#""" # ???????? | | ??????????????#""" + p @ ???????? | | ??????????????# #%### ???????? | | #######???????######## ### ##+####??????????? | | #????????????# !#?#####????????????????? | | #????????????# ! ==###*!]#????????????????? | | "" #????????????# =!%=![!/#????????????????? | | "" #????????????# !###=[=#????????????????? | | "" #????????????# *#?##%##????????????????? | | "" #????????????#######??#!#?????????????????? | | #?????????????????????#*#???########??????? | | "" #?????????????????????# #?? #??????? | | "" #?????????????????????# #?? ! #??????? | | "" #????????????????????## ## #??????? | | "" ###################### # #??????? | | + + #??????? | | ############################ # #??????? | | ???????????????????????????# "# #??????? | | ???????????????????????????# "%#? #??????? | | ???????????????????????????# "#?#########??????? | | ???????????????????????????+ #????????????????? | | ???????????????????????????# +????????????????? | | ???????????????????????????# #????????????????? | | ???????????????????????????# #????????????????? | | ???????????????????????????# #????????????????? | | ???????????????????????????# #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 975 Resistance: EX 25 Power Shielding 33 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Item Schematics ----------------- Imp. Shield Generator | -7/Factory | Hacked Med. Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityMomentumStreamer Manual? 0 Play Time 01:05:55 Cumulative 39.5 hours Start 2025.02.03 @ 14:36:14 End 2025.02.03 @ 15:41:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 33 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38a5b757-faf4-4deb-a94e-d9635f051103