Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.24 @ 19:45:46 Player: Tereza Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (44) 220 Value Destroyed (1565) 1565 Prototype IDs (15) 300 Alien Tech Used (1) 200 Bonus (1696) 1696 TOTAL SCORE: 7981 Bonus ------- Pacifist 200 High Alert Combat Kills 36 Follower Combat Kills 560 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 293/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Salvage Targeting Computer Targeting Computer Armor Integrity Analyzer Makeshift Weapon Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Advanced Terrain Scanner System Restoration Module Sensor Drone Bay (20/20) KE Penetrator Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Trap Scanner Enhanced Optical Array Experimental Sensor Array Salvage Targeting Computer Targeting Computer Improved Power Shielding > --- WEAPON ----------- Heavy Beamcaster Gauss Rifle Antimatter Cannon > --- INVENTORY -------- Improved Ion Engine Light Fission Core Medium Treads Armored Leg Advanced Terrain Scanner Energy Filter Kinecellerator Makeshift ECM Suite Improved Medium Armor Plating Z-Drone Bay Sensor Drone Bay Arc Projector Heavy Machine Gun Mining Laser Self-destruct Interrupter [Rating: 68] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Wheel Utility Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Slug Cannon Energy Gun Heavy Beamcaster Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Slug Cannon Launcher EMP Blaster Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . . . 6 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . Utility 5 | . . 2 . . . 3 . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 57 | 6 4 5 . 2 4 19 11 3 . 3 Power 6 | 1 . 1 . . . 1 1 . . 2 Engine 4 | 1 . 1 . . . 1 . . . 1 Core 2 | . . . . . . . 1 . . 1 Reactor . | . . . . . . . . . . . Propulsion 12 | 2 . . . . 2 5 2 1 . . Treads 8 | 2 . . . . 2 3 1 . . . Leg 2 | . . . . . . . 1 1 . . Wheel 2 | . . . . . . 2 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 20 | 1 3 2 . . 2 7 4 1 . . Device 6 | . . 1 . . . 3 2 . . . Storage 3 | 1 2 . . . . . . . . . Processor 4 | . 1 . . . . 2 1 . . . Hackware . | . . . . . . . . . . . Protection 7 | . . 1 . . 2 2 1 1 . . Artifact . | . . . . . . . . . . . Weapon 19 | 2 1 2 . 2 . 6 4 1 . 1 Energy Gun 6 | 1 . 2 . . . 1 2 . . . Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 6 | 1 . . . . . 3 2 . . . Ballistic Cannon 4 | . 1 . . 2 . 1 . . . . Launcher 2 | . . . . . . 1 . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 3 . . . . Parts Lost 27 | . . 1 1 . 2 4 8 9 . 2 Power 2 | . . . . . . . 1 1 . . Propulsion 10 | . . . . . 1 2 3 3 . 1 Utility 5 | . . . . . 1 1 2 1 . . Weapon 10 | . . 1 1 . . 1 2 4 . 1 Highest Loss Streak 9 | . . 1 1 . 2 2 4 9 . 2 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 89 | . 93 85 95 95 99 85 93 91 53 65 Engine 7 | . 14 11 11 11 11 6 4 . . 1 Core 1 | . . . . . . . 1 5 . 4 Treads 17 | . 28 22 22 22 21 18 18 12 . . Leg 1 | . . . . . . . 2 6 6 5 Device 10 | . . 6 11 11 11 9 13 12 6 5 Storage 8 | . 14 11 11 11 11 6 6 6 6 5 Processor 16 | . 8 11 11 11 11 15 20 26 26 26 Protection 7 | . . 2 11 11 10 6 5 . 6 6 Energy Gun 1 | . 8 6 6 . . 4 1 5 . . Ballistic Gun 3 | . 14 3 . . . 5 11 12 . . Ballistic Cannon 10 | . 5 11 11 17 22 7 5 . . . Peak Build Rating 68 | 6 8 14 16 21 30 68 68 57 32 44 Average Rating 35 | 4 6 10 14 18 25 50 61 55 32 42 On Entrance 25 | . 6 8 14 14 21 30 68 57 32 32 Naked Turns . | . . . . . . . . . . . Heaviest Build 65 | 11 27 37 37 43 48 56 65 46 24 48 Greatest Support 98 | 40 40 40 40 40 48 98 98 56 16 16 Greatest Overweight (x) 3 | 3 . . . 1 2 2 1 2 1 2 Average Overweight (x) . | . . . . . . . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 15 15 15 14 Most Carried 15 | 6 10 15 15 15 15 15 15 15 12 15 Average Carried 14 | 4 7 13 14 14 14 14 14 14 12 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 10 15 15 15 14 15 15 12 12 5 Class Distribution -------------------- 56% | Mutant 27% | Scavenger-Gunner 10% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Matter Collected 1696 | 211 . 88 94 59 174 484 506 . . 80 Remotely . | . . . . . . . . . . . Salvage Created 1310 | . . 186 . . 64 515 365 59 . 121 Parts 64 | . . 21 . . 8 24 7 3 . 1 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 37 | . . . . 1 15 . 9 3 . 9 Prevented 14 | . . . . . 7 . 4 . . 3 Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 38 | . . 9 1 . 5 9 8 3 . 3 Guns 12 | . . 3 . . . 4 4 1 . . Cannons 24 | . . 6 1 . 5 5 4 . . 3 AOE 2 | . . . . . . . . 2 . . Classes Destroyed 11 | . . 3 1 . 1 6 . . . . Worker 1 | . . . . . . 1 . . . . Builder 1 | . . . . . . 1 . . . . Tunneler 1 | . . . . . . 1 . . . . Operator 3 | . . . . . . 3 . . . . Drone 3 | . . . . . 2 . . . . 1 Swarmer 13 | . . 4 . . 3 2 1 3 . . Grunt 16 | . . 4 . . . 4 6 . . 2 Sentry 2 | . . 1 . . . . 1 . . . Demolisher 1 | . . . 1 . . . . . . . Hunter 2 | . . . . . . 2 . . . . Behemoth 1 | . . . . . . 1 . . . . Best Kill Streak 5 | . . 5 1 . 2 3 3 3 . 2 Combat Bots Only 5 | . . 5 1 . 2 3 3 3 . 2 Max Kills in Single Turn 2 | . . 1 1 . 1 2 1 2 . 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 463 | . . 63 1 . 56 109 112 84 . 38 Missed 123 | . . 16 . . 21 30 29 19 . 8 Damage Taken 5520 | . . 444 73 . 467 1508 1357 1028 . 643 Core 994 | . . 64 26 . 52 132 155 239 . 326 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 133 | . . . . . . 87 13 20 . 13 Core Remaining (%) 88 | 100 100 . . . 64 . . . . . Volleys Fired 116 | . . 21 1 . 12 43 22 7 . 10 Largest 3 | . . 2 1 . 2 3 3 3 . 1 Hottest 162 | . . 100 35 . 92 162 151 128 . 90 Shots Fired 285 | . . 40 1 . 24 126 66 17 . 11 Gun 153 | . . 19 . . . 70 48 16 . . Cannon 123 | . . 21 1 . 24 48 18 . . 11 Launcher 9 | . . . . . . 8 . 1 . . Special . | . . . . . . . . . . . Kinetic 204 | . . 27 1 . 24 91 52 9 . . Thermal 61 | . . 13 . . . 27 10 . . 11 Explosive 1 | . . . . . . . . 1 . . Electromagnetic 19 | . . . . . . 8 4 7 . . Robot Hit Streak 17 | . . 17 1 . 2 7 14 2 . 7 Robot Miss Streak 6 | . . 6 . . 5 4 4 5 . 3 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 1 | . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . Shots Hit Robots 155 | . . 28 1 . 6 64 43 6 . 7 Core Hits 75 | . . 19 1 . 5 25 16 5 . 4 Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed 4 | . . . . . . 3 1 . . . Critical Strikes 10 | . . . . . . 8 2 . . . Burn 4 | . . . . . . 3 1 . . . Destroy 5 | . . . . . . 4 1 . . . Blast 1 | . . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3960 | . . 417 15 . 170 1644 1097 357 . 260 Guns 1734 | . . 182 . . . 723 685 144 . . Cannons 1860 | . . 235 15 . 170 768 412 . . 260 Explosions 366 | . . . . . . 153 . 213 . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 2673 | . . 263 15 . 170 1214 886 125 . . Thermal 886 | . . 154 . . . 310 162 . . 260 Explosive 213 | . . . . . . . . 213 . . Electromagnetic 188 | . . . . . . 120 49 19 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . 1 . . . . 1 1 1 1 1 Average Corruption 1 | . 1 . . . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 26 | . 2 . . . . 1 10 5 1 7 Message Errors 5 | . . . . . . . 3 1 . 1 Matter Fused 8 | . . . . . . . 4 1 1 2 Heat Flow Errors 4 | . . . . . . 1 . 2 . 1 Energy Discharges 3 | . 1 . . . . . 1 . . 1 Data Loss (minor) 3 | . . . . . . . 2 1 . . Data Loss (major) 2 | . 1 . . . . . . . . 1 Misfires 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 89 | . . . . . . 39 . 43 . 7 Projectiles 46 | . . . . . . 39 . . . 7 Explosions 43 | . . . . . . . . 43 . . Melee . | . . . . . . . . . . . Knockbacks 7 | . . 3 . . . 2 2 . . . Impact . | . . . . . . . . . . . Kinetic 7 | . . 3 . . . 2 2 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 59 | . . . . . . . . 59 . . Shots 1 | . . . . . . . . 1 . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 398 | . . 34 . . 17 242 398 240 . 174 Average Temperature 96 | . . 11 . . 11 63 174 50 . 50 Received Heat Transfer 1077 | . . 96 9 . 75 93 567 . . 237 Effects 2 | . . . . . . . 2 . . . Shutdowns 2 | . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 Heat Transferred 1668 | . . 219 . . . 716 333 . . 400 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Peak Influence 466 | . . 250 121 . . 466 . . . . Initial 219 | . . . 97 . . 219 . . . . Average 168 | . . 95 68 . . 290 . . . . Maximum Alert Level 2 | . . 1 . . . 2 . . . . Low Security (%) 49 | 100 100 75 100 . . . . . . . Level 1 47 | . . 24 . . . 92 . . . . Level 2 3 | . . . . . . 6 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . . 1 . . . 4 . . . 1 Investigation 4 | . . 1 . . . 3 . . . . Extermination . | . . . . . . . . . . . Reinforcement 1 | . . . . . . 1 . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Distress Signals 1 | . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 84 | . . 11 1 . 10 21 12 10 . 19 Peak Tracking Total 10 | . . 5 1 . 4 5 4 5 . 10 Tactical Retreats 2 | . . . . . . 1 . 1 . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Traps Triggered 3 | . 1 . . . . 2 . . . . Indirectly 1 | . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Machines Disabled 7 | . . 1 . . 1 5 . . . . Max in Single Turn 2 | . . 1 . . 1 2 . . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Machines Accessed 13 | . 1 2 1 1 1 1 2 . 4 . Terminals 3 | . 1 2 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 56 | . 1 7 1 7 1 2 5 . 32 . Successful 50 | . . 3 1 7 1 1 5 . 32 . Failed 6 | . 1 4 . . . 1 . . . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 16 | . 1 3 . . . 12 . . . . Terminals 8 | . 1 7 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 49 | . . 3 1 7 1 . 5 . 32 . Record 16 | . . . . . 1 . 4 . 11 . Part Schematic 17 | . . . . 7 . . . . 10 . Robot Schematic 8 | . . . . . . . . . 8 . Prototype ID Bank 4 | . . 1 . . . . . . 3 . Open Door 2 | . . . 1 . . . 1 . . . Branch Access Points 1 | . . 1 . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . 1 2 . . . 1 . . . . Full Trace Events 1 | . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 8 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 17 | . . . . 7 . . . . 10 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Total Allies 11 | . . . 3 4 . 3 . . . 1 Largest Group 4 | . . . 3 4 4 3 . . . 1 Highest-Rated Group 210 | . . . 76 157 157 210 . . . 96 Highest-Rated Ally 96 | . . . 31 41 41 70 . . . 96 Zionite Dispatches 2 | . . . . . . 2 . . . . Light 1 | . . . . . . 1 . . . . Recon 1 | . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 109 | . . . 1 . 34 49 . . . 25 Total Damage 2352 | . . . 21 . 724 974 . . . 633 Kills 16 | . . . . . 5 7 . . . 4 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 2 . 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . 2 . . . . Main Access 1 | . . . . . . 1 . . . . Guard Positions 1 | . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Turns Passed 9511 | 72 218 282 579 2145 1609 1050 1520 660 149 1227 Spaces Moved 4630 | 39 131 130 326 1071 785 511 815 385 79 358 Core 27 | 16 . . . . . . . . . 11 Treads 4125 | 23 131 130 326 1071 785 475 815 369 . . Legs 442 | . . . . . . . . 16 79 347 Wheels 36 | . . . . . . 36 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 110 160 160 190 50 Average Speed 186 | 149 160 160 160 199 196 167 174 162 190 253 Slowest Speed 320 | 200 160 160 160 240 320 245 240 260 190 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 53 | 4 24 17 77 89 79 25 71 59 75 66 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 5 | . . . . 3 1 . . . 1 . Known Exits Taken 2 | . . 1 . . . 1 . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 . 1 1 1 . Scrap Searched 16 | . . . 1 1 3 . 9 1 . 1 Spaces Dug 8 | . . . . . . 8 . . . . Terrain Destroyed 57 | . . . . . 5 17 10 22 . 3 Melee . | . . . . . . . . . . . Projectile 35 | . . . . . 5 17 10 . . 3 AOE 22 | . . . . . . . . 22 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Total 5297 | 50 140 166 384 1083 834 614 873 405 78 670 Wait 385 | . . 1 52 . 24 14 6 2 . 286 Move 4620 | 38 130 129 325 1070 784 510 814 384 78 358 Hop . | . . . . . . . . . . . Pick Up 63 | 6 4 7 3 5 3 15 12 1 . 7 Fast Attach 24 | 6 1 3 . 1 4 7 2 . . . Attach 17 | . . 1 . . . 5 6 3 . 2 Detach . | . . . . . . . . . . . Swap 17 | . 3 1 . 1 1 7 3 . . 1 Drop 48 | . 2 3 3 6 6 13 8 1 . 6 Fire 116 | . . 21 1 . 12 43 22 7 . 10 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 7 | . . . . . . . . 7 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x4 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 10) 291 | -10/Materials | Entered another Materials area 291 | -9/Materials | Evolved 2 slots: Utility x2 306 | -9/Materials | Build established: Mutant 452 | -9/Materials | Identified exit to Mines 573 | -9/Materials | Entered Mines 576 | -9/Mines | Received a Mining Laser from a helpful Derelict 722 | -9/Mines | Assembled infested the area 727 | -9/Mines | Assisted by a Guerilla fighting off Assembled 786 | -9/Mines | Found the Drone Emporium 794 | -9/Mines | Found Prototype Device 910 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 914 | -9/Mines | Found Prototype Device 1036 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1070 | -9/Mines | Discovered new exit (range 5) 1152 | -9/Mines | Entered Zion 1152 | -7/Zion | Accompanied by 2 allies 1202 | -7/Zion | Led the pair of lost Derelicts to a safe place 1225 | -7/Zion | Discovered new exit (range 15) 1299 | -7/Zion | Given A8's code to call for help 1454 | -7/Zion | Learned location of Armory (-4) 1515 | -7/Zion | Learned location of Recycling (-7) 1639 | -7/Zion | Learned Factory emergency access door positions 2327 | -7/Zion | Learned location of Data Miner (-6) 2762 | -7/Zion | Met Imprinter 2803 | -7/Zion | Imprinted 2805 | -7/Zion | Declared Zion's savior 3297 | -7/Zion | Entered Proximity Caves 3297 | -6/Proximity Caves | Accompanied by 4 allies 3345 | -6/Proximity Caves | Found Alien Artifact 3345 | -6/Proximity Caves | Identified Dimensional Node Initializer 3345 | -6/Proximity Caves | Initialized slip node 3545 | -6/Proximity Caves | Spotter reported a threat 3987 | -6/Proximity Caves | Spotted B-75 Beast 4021 | -6/Proximity Caves | Allies destroyed B-75 Beast 4128 | -6/Proximity Caves | Learned 4 Factory zone layouts 4316 | -6/Proximity Caves | Build established: Scavenger-Mutant 4865 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4887 | -6/Proximity Caves | Discovered new exit (range 8) 4906 | -6/Proximity Caves | Entered Factory 4906 | -6/Factory | Accompanied by 3 allies 4906 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 4907 | -6/Factory | Identified exit to Lower Caves 5134 | -6/Factory | Spotted B-75 Beast 5171 | -6/Factory | Destroyed B-75 Beast 5340 | -6/Factory | Retrieved Zion intel report: Main Access 5340 | -6/Factory | Identified exit to Factory 5441 | -6/Factory | Build established: Scavenger-Gunner 5679 | -6/Factory | Retrieved Zion intel report: Guard Positions 5680 | -6/Factory | Zion Recon squad teleported in 5687 | -6/Factory | Identified Sensor Drone Bay 5689 | -6/Factory | Identified Exp. Sensor Array 5807 | -6/Factory | Zion Light squad teleported in 5956 | -6/Factory | Entered Lower Caves 5974 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5975 | -6/Lower Caves | Build established: Scavenger-Skirmisher 6022 | -6/Lower Caves | Lost 4 parts (2n2u) 6049 | -6/Lower Caves | Learned 8 Factory zone layouts 6282 | -6/Lower Caves | Build established: Scavenger-Gunner 6538 | -6/Lower Caves | Learned Factory emergency access door positions 6538 | -6/Lower Caves | Learned Research security intel 6538 | -6/Lower Caves | Learned Extension terminal intel 7379 | -6/Lower Caves | Discovered new exit (range 8) 7476 | -6/Lower Caves | Entered another Lower Caves area 7476 | -6/Lower Caves | Discovered exit to Factory (range 13) 8032 | -6/Lower Caves | Discovered new exit (range 22) 8129 | -6/Lower Caves | Core integrity fell below 50% 8136 | -6/Lower Caves | Entered Data Miner 8136 | -6/Data Miner | Discovered new exit (range 6) 8159 | -6/Data Miner | Lost 9 parts (1p3n1u4w) 8161 | -6/Data Miner | Met Data Miner 8212 | -6/Data Miner | Learned location of Section 7 (-3) 8212 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8243 | -6/Data Miner | Received God Mode back door access code from Data Miner 8285 | -6/Data Miner | Entered Proximity Caves 8287 | -5/Proximity Caves | Spotter reported a threat 8288 | -5/Proximity Caves | Spotter reported a threat 8413 | -5/Proximity Caves | Build established: Mutant 8462 | -5/Proximity Caves | Escorted by Enhanced Grunt 8611 | -5/Proximity Caves | Spotter reported a threat 9264 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9491 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9507 | -5/Proximity Caves | Core integrity fell below 20% 9510 | -5/Proximity Caves | Discovered exit to Factory (range 13) 9512 | -5/Proximity Caves | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 09493_ Slug penetrates Wall. 09495_ Y-72 Warden: "REQUESTING BACKUP." 09496_ Slug penetrates Enhanced Grunt. 09498_ G-50 Soldier destroyed. 09499_ Enhanced Grunt destroyed. 09499_ Slug penetrates Wall. 09503_ C-30 ARC bursts open, deploying its payload. 09503_ G-67 Veteran unfolds itself. 09503_ G-50 Soldier unfolds itself. 09503_ L-41 Fighter unfolds itself. 09503_ M-28 Smith unfolds itself. 09503_ Arm. Leg destroyed. 09505_ Hvy. Plasma Cannon destroyed. 09505_ Dropped Lrg. Storage Unit. 09506_ Dropped Neutrino Core. 09506_ Dropped Imp. Trap Scanner. 09508_ Hvy. Laser fries itself beyond repair. 09508_ Critical hit (Burn: +37). 09510_ EXIT=FOUND: FACTORY Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????##???????????###???????????????????? | | ??????????????# #????????? #???????????????????? | | ??????????????# ????????? #???????????????????? | | ????????????### ????????? #???????????????????? | | ???????????## #?????### #????????????????????? | | ???##??????# ?????# #????????????????????? | | ??# ??????# ##???# #????????????????????? | | ?? ???????# ##?## #????????????????????? | | ?? ???????# ### #?????????????????????? | | ?? ????????# #??????????????????????? | | ?? #????????# #????????????##?????????? | | ?? #????????# #######??? #?????????? | | ?? #????????# ### ## #?????????? | | ?? #????????# ### ##????????? | | ?# #????????### glgm #????????? | | ?# #########??## *ggg! @ #????????? | | ?# #???##!Y!!% #????????? | | ## ? #???##l/l######## #????????? | | #?## #???# !# #????? < #????????? | | ### #??## # "#?? ## #????????? | | ### ##"# ! !/ "#???#??## ##????????? | | #?# ## =%! %/= "#??????????#?????????? | | #???# !# [# "#????????????????????? | | ##### ## # #? "#????????????????????? | | ##### ####??##????????????????????? | | #???# ???????????????????????????? | | #### #???## ???????????????????????????? | | ##??## #??? ???????????????????????????? | | ##????## #?? ???????????????????????????? | | ##??????# ### #?? ??????????????????????????? | | #???????###?### ##?? ??????????????????????????? | | ???????????????###??? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????###?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 66 Weapon Shielding 15 Evasion (%) 50 Targeting Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 30 Salvage Targeting 1 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed LightMicrodissipatorMount Manual? 0 Play Time 00:39:50 Cumulative 88.0 hours Start 2024.10.24 @ 19:05:50 End 2024.10.24 @ 19:45:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 47 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb2807c9-4784-4e7c-a627-fdede3ad2965