Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.19 @ 22:02:46 Player: JerichoBot Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (128) 640 Value Destroyed (3206) 3206 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (123) 123 TOTAL SCORE: 9709 Bonus ------- High Alert Combat Kills 123 Cogmind --------- Core Integrity 550/1150 Matter 300/300 Energy 6/100 System Corruption 10% Temperature Cool (0) Movement Rolling (100) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (9) ------ Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Enhanced Optical Array 0b10 Decoder Chip [Generic] Improved Target Analyzer Precision Matter Filter Improved System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Heat Sink Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel Antigrav System > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Visual Processing Unit Enhanced Optical Array 0b10 Decoder Chip [Generic] Improved Target Analyzer Precision Matter Filter Improved System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Mini Grenade Launcher [Rating: 69] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility Experimental Terrain Scan Processor Device ECM Suite Storage High-capacity Storage Unit Processor Experimental Terrain Scan Processor Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Fac Slots Evolved 12 | . . 2 . 2 2 2 2 . . . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 3 | . . . . 1 . . 1 . . . . 1 Utility 7 | . . 1 . 1 2 2 1 . . . . . Weapon 1 | . . 1 . . . . . . . . . . Parts Attached 217 | 9 15 38 28 16 31 13 20 1 11 7 . 28 Power 35 | 1 3 6 2 . 3 . 9 . 4 2 . 5 Engine 16 | 1 3 2 1 . 1 . 3 . 1 . . 4 Core 17 | . . 4 . . 2 . 6 . 3 2 . . Reactor 2 | . . . 1 . . . . . . . . 1 Propulsion 53 | 4 4 13 6 6 7 1 3 . 3 . . 6 Treads . | . . . . . . . . . . . . . Leg 3 | 2 . . . . . . . . . . . 1 Wheel 34 | 2 4 13 6 6 . . . . . . . 3 Hover 1 | . . . . . . . . . . . . 1 Flight 15 | . . . . . 7 1 3 . 3 . . 1 Utility 44 | 2 2 3 2 1 13 4 3 1 1 3 . 9 Device 17 | 1 2 . 1 1 1 2 1 . . 1 . 7 Storage 6 | 1 . 1 1 . 2 . . . . . . 1 Processor 15 | . . 2 . . 6 2 2 1 . 1 . 1 Hackware 3 | . . . . . 1 . . . 1 1 . . Protection 3 | . . . . . 3 . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 85 | 2 6 16 18 9 8 8 5 . 3 2 . 8 Energy Gun 21 | . . 3 3 3 3 3 2 . 1 2 . 1 Energy Cannon 3 | . . 3 . . . . . . . . . . Ballistic Gun 30 | 2 4 9 8 3 3 . . . 1 . . . Ballistic Cannon 13 | . . . 3 3 1 . . . . . . 6 Launcher 11 | . 2 1 4 . . 2 1 . . . . 1 Special Weapon 1 | . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . 1 3 1 . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 3 4 2 1 1 4 1 . . . 1 Parts Lost 61 | . . 4 10 1 9 2 10 . 7 7 . 11 Power 10 | . . 1 . . 2 . 3 . . 1 . 3 Propulsion 17 | . . 3 3 1 . 1 3 . 3 . . 3 Utility 16 | . . . 1 . 4 1 2 . 3 3 . 2 Weapon 18 | . . . 6 . 3 . 2 . 1 3 . 3 Highest Loss Streak 8 | . . 2 5 1 4 2 8 . 5 7 . 5 Average Slot Usage (%) 84 | . 98 98 98 99 93 83 73 54 64 62 35 44 Engine 3 | . 13 3 1 9 . 6 2 . . . . 1 Core 3 | . . 6 3 . 6 . 1 . 3 . . . Wheel 10 | . 27 21 21 26 . . . . . . . 2 Flight 6 | . . . . . 21 20 13 5 11 . . 2 Device 7 | . 13 11 9 9 4 4 3 5 4 4 . 4 Storage 6 | . 14 11 12 18 2 6 3 . . . . . Processor 18 | . . 11 11 9 24 25 31 31 29 34 23 20 Hackware 2 | . . . . . 4 6 5 5 2 6 11 5 Protection 1 | . . . . . 6 1 . . . . . . Energy Gun 4 | . . 5 9 . 4 5 1 5 3 9 . . Ballistic Gun 11 | . 27 24 18 1 11 . . . 3 . . . Ballistic Cannon 2 | . . . 4 24 . . . . . . . 3 Slashing Weapon 1 | . . . . . 2 5 3 . 2 4 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 88 | 13 13 47 88 85 83 23 20 6 14 14 . 39 Greatest Support 56 | 20 26 32 26 30 30 20 19 6 16 3 3 56 Greatest Overweight (x) 8 | 1 . 4 5 4 2 1 2 . 3 4 . 8 Average Overweight (x) . | . . . 1 2 . . . . . 2 . . Largest Inventory Capacity 20 | 6 6 12 20 20 20 6 6 4 4 4 4 10 Average Capacity 7 | 5 6 9 13 20 5 6 5 4 4 4 4 4 Most Carried 20 | 4 6 12 20 20 20 6 6 4 4 4 3 4 Average Carried 6 | 1 5 8 12 16 4 4 5 4 3 3 3 2 Final Capacity 20 | 6 6 12 20 20 6 6 4 4 4 4 4 10 Final Carried 20 | 4 6 12 20 20 4 6 4 4 4 3 3 2 Class Distribution -------------------- 29% | Mutant 21% | Scavenger-Gunner 17% | Sprinter 9% | Gunner 8% | Hauler-Gunner 6% | Scavenger-Sprinter 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Storage Hauler-Gunner | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Mutant | -5/Waste Scavenger-Sprinter | -5/Factory Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Fac Matter Collected 3845 | 277 119 926 566 452 565 146 53 . 284 111 . 346 Remotely 107 | 59 48 . . . . . . . . . . . Salvage Created 4540 | 77 189 1041 956 381 603 421 53 . 360 97 . 362 Parts 270 | 3 19 69 58 24 36 24 5 . 13 1 . 18 Haulers Intercepted 14 | . 1 5 2 2 1 1 . . 1 . . 1 Recyclers Shooed 3 | . 1 . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . 1 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Fac Combat Hostiles Destroyed 81 | . 9 16 21 10 6 7 . . 4 1 . 7 Melee 2 | . . . . . 1 . . . . . . 1 Guns 38 | . 4 10 8 4 4 3 . . 4 1 . . Cannons 14 | . . 4 2 6 . . . . . . . 2 AOE 25 | . 5 2 11 . . 4 . . . . . 3 Classes Destroyed 13 | 1 3 4 1 . 3 . . . . 1 . . Worker 16 | . . 4 4 1 4 3 . . . . . . Builder 2 | . 1 . 1 . . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . Hauler 14 | . 1 5 2 2 1 1 . . 1 . . 1 Recycler 6 | 1 . 1 2 . 1 . . . 1 . . . Operator 1 | . . 1 . . . . . . . . . . Watcher 5 | . . . . . 1 1 2 . 1 . . . Swarmer 31 | . 9 4 6 4 . 4 . . 4 . . . Grunt 25 | . . 7 9 3 1 . . . . . . 5 Brawler 1 | . . . . . 1 . . . . . . . Duelist 1 | . . . . . . . . . . 1 . . Sentry 21 | . . 5 6 3 3 3 . . . . . 1 Programmer 2 | . . . . . 1 . . . . . . 1 Decomposer 2 | . . . . . . . . . . 2 . . Best Kill Streak 6 | 1 3 4 6 6 2 4 1 . 4 1 . 3 Combat Bots Only 6 | . 3 4 4 6 2 4 . . 4 1 . 3 Max Kills in Single Turn 3 | 1 2 2 3 2 1 2 1 . 1 1 . 2 Gunslinging 1 | . . . . 1 . . . . . . . . Exploded 3 | . 2 2 3 . . 2 . . . . . 2 Melee 1 | . . . . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Fac Damage Taken 7483 | . 216 740 915 313 1119 307 984 . 664 586 . 1639 Core 2231 | . 49 124 214 54 144 52 492 . 206 296 . 600 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 65 | 100 80 . 15 90 79 93 . . . . . . Volleys Fired 291 | 4 24 63 45 24 51 19 7 . 22 6 . 26 Largest 3 | 2 2 3 3 3 3 2 1 . 2 2 . 2 Hottest 150 | 40 40 103 144 144 100 121 61 . 104 150 . 106 Shots Fired 636 | 8 45 183 114 72 102 29 7 . 28 11 . 37 Gun 499 | 8 42 166 93 12 102 26 7 . 28 11 . 4 Cannon 113 | . . 16 12 60 . . . . . . . 25 Launcher 24 | . 3 1 9 . . 3 . . . . . 8 Special . | . . . . . . . . . . . . . Kinetic 443 | 8 42 133 80 72 69 . . . 14 . . 25 Thermal 102 | . . 46 8 . . 16 7 . 14 11 . . Explosive 24 | . 3 1 9 . . 3 . . . . . 8 Electromagnetic 67 | . . 3 17 . 33 10 . . . . . 4 Robot Hit Streak 17 | 4 7 15 14 7 10 17 7 . 6 9 . 13 Robot Miss Streak 10 | 2 3 4 5 3 2 2 1 . 2 1 . 10 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 7 | . 1 3 . 2 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . . . . Shots Hit Robots 417 | 5 22 105 62 40 89 26 7 . 19 11 . 31 Core Hits 226 | 2 13 40 46 14 29 18 5 . 9 5 . 45 Critical Hits 5 | . . . 3 2 . . . . . . . . Critical Kills 1 | . . . 1 . . . . . . . . . Critical Parts Destroyed 4 | . . . 2 2 . . . . . . . . Melee Attacks 70 | . . . . . 22 19 25 . 1 3 . . Impact . | . . . . . . . . . . . . . Slashing 70 | . . . . . 22 19 25 . 1 3 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . 7 4 . . 1 2 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10659 | 57 592 1710 1719 862 1915 1126 211 . 545 451 . 1471 Guns 4487 | 57 204 1427 558 110 875 416 100 . 449 193 . 98 Cannons 1470 | . . 193 191 752 . . . . . . . 334 Explosions 2615 | . 388 90 970 . . 222 . . . . . 945 Melee 1993 | . . . . . 1040 488 111 . 96 258 . . Ramming 94 | . . . . . . . . . . . . 94 Kinetic 3782 | 57 204 1004 534 862 627 . . . 160 . . 334 Thermal 1578 | . . 569 187 . . 240 100 . 289 193 . . Explosive 2472 | . 388 90 827 . . 222 . . . . . 945 Electromagnetic 740 | . . 47 171 . 248 176 . . . . . 98 Impact . | . . . . . . . . . . . . . Slashing 1993 | . . . . . 1040 488 111 . 96 258 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . . . . 8 . 1 9 12 12 12 10 Average Corruption 8 | . . . . . 6 . 1 6 9 12 12 4 Corruption Purged . | . . . . . . . . . . . . . Effects 73 | . . . . . 16 . . 3 9 37 2 6 Message Errors 15 | . . . . . 3 . . 2 2 4 2 2 Matter Fused 15 | . . . . . 2 . . . 1 10 . 2 Heat Flow Errors 7 | . . . . . 2 . . 1 . 4 . . Energy Discharges 5 | . . . . . 1 . . . 1 2 . 1 Parts Rejected 2 | . . . . . 1 . . . . . . 1 Data Loss (minor) 6 | . . . . . 1 . . . 1 4 . . Data Loss (major) 4 | . . . . . 2 . . . . 2 . . Misfires 2 | . . . . . . . . . . 2 . . Alerts 1 | . . . . . . . . . . 1 . . Misdirections 8 | . . . . . . . . . 1 7 . . Targeting Errors 8 | . . . . . 4 . . . 3 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 665 | . 16 4 87 . 412 . . . . 128 . 18 Projectiles 4 | . . 4 . . . . . . . . . . Explosions 121 | . 16 . 87 . . . . . . . . 18 Melee 540 | . . . . . 412 . . . . 128 . . Knockbacks 9 | . . . . 1 . . . . . . . 8 Impact . | . . . . . . . . . . . . . Kinetic 9 | . . . . 1 . . . . . . . 8 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 140 | . . . 104 . . . . . . . . 36 Shots 2 | . . . 2 . . . . . . . . . Rammed 43 | . . . . . . . . . . . . 43 Targets Rammed 43 | . . . . . . . . . . . . 43 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 467 | . . 378 120 320 234 288 467 216 72 180 . 183 Average Temperature 82 | . . 83 30 119 72 107 157 115 24 60 . 38 Received Heat Transfer 1254 | . . 237 201 63 225 102 162 . . 108 . 156 Effects 3 | . . 2 . . . . 1 . . . . . Shutdowns 2 | . . 1 . . . . 1 . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . . . . . . 1 Combat Hostiles 2 | . . . . . 1 . . . . . . 1 Parts Fried 7 | . . . . . 6 . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 2838 | . . 1221 211 . . 444 185 . 444 333 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Fac Peak Influence 617 | 5 290 247 595 617 502 491 313 112 217 . . 177 Average Influence 239 | 2 162 179 310 423 318 323 250 82 171 . . 62 Maximum Alert Level 2 | . 1 1 2 2 2 2 1 . 1 . . . Low Security (%) 37 | 100 65 50 20 . . 16 26 100 63 . . 100 Level 1 52 | . 35 49 60 44 90 54 73 . 36 . . . Level 2 10 | . . . 19 55 9 28 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 25 | . 3 3 3 1 5 3 2 . 1 . . 4 Investigation 10 | . 2 . 1 1 2 1 2 . . . . 1 Extermination 3 | . . . . . 2 . . . . . . 1 Reinforcement 12 | . 1 3 2 . 1 2 . . 1 . . 2 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Fac Distress Signals 13 | . 1 6 6 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 163 | . 16 34 28 12 20 10 11 4 10 9 . 9 Peak Tracking Total 9 | . 4 4 5 6 6 4 4 4 4 9 . 4 Tactical Retreats 23 | . 2 12 2 . 2 2 3 . . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Fac Traps Triggered 17 | . 4 1 2 2 2 1 5 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Fac Machines Disabled 14 | . . 1 7 1 . 3 . . 1 . . 1 Max in Single Turn 2 | . . 1 2 1 . 2 . . 1 . . 1 Garrison Access 3 | . . . . . 1 . 2 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Fac Machines Accessed 44 | . 4 8 4 2 13 3 5 . 3 1 . 1 Terminals 21 | . 4 6 4 1 4 . 2 . . . . . Fabricators 5 | . . . . . 2 1 1 . . . . 1 Repair Stations 5 | . . . . 1 3 . . . 1 . . . Recycling Units 4 | . . 1 . . 2 1 . . . . . . Scanalyzers 4 | . . 1 . . . 1 . . 2 . . . Garrison Access 4 | . . . . . 2 . 2 . . . . . Total Hacks 96 | . 8 23 6 4 23 5 9 . 7 1 . 10 Successful 55 | . 4 17 2 3 14 2 4 . 5 1 . 3 Failed 41 | . 4 6 4 1 9 3 5 . 2 . . 7 Catastrophic 11 | . . 1 2 1 2 . 2 . 1 . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 35 | . 7 14 1 2 7 . 4 . . . . . Terminals 47 | . 8 18 6 2 9 . 4 . . . . . Fabricators 16 | . . . . . 2 1 3 . . . . 10 Repair Stations 10 | . . . . 2 6 . . . 2 . . . Recycling Units 6 | . . 1 . . 3 2 . . . . . . Scanalyzers 11 | . . 4 . . . 2 . . 5 . . . Garrison Access 5 | . . . . . 3 . 2 . . . . . Terminal Hacks 18 | . 4 6 2 1 4 . . . . 1 . . Record 2 | . . . . . 2 . . . . . . . Robot Schematic 1 | . . . . . 1 . . . . . . . Open Door 3 | . . . 2 . . . . . . 1 . . Branch Access Points 2 | . . 1 . . 1 . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . . Investigation Status 2 | . 1 1 . . . . . . . . . . Garrison Status 1 | . . . . 1 . . . . . . . . Recall Investigation 2 | . 2 . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks 5 | . . . . . 1 . 1 . . . . 3 Network Status 2 | . . . . . 1 . . . . . . 1 Load Schematic 2 | . . . . . . . 1 . . . . 1 Build 1 | . . . . . . . . . . . . 1 Repair Station Hacks 6 | . . . . 2 4 . . . . . . . Scan Component 3 | . . . . 1 2 . . . . . . . Repair 3 | . . . . 1 2 . . . . . . . Recycling Unit Hacks 3 | . . 1 . . 2 . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . Retrieve Matter 2 | . . . . . 2 . . . . . . . Scanalyzer 11 | . . 4 . . . 2 . . 5 . . . Insert Component 5 | . . 2 . . . 1 . . 2 . . . Analyze 6 | . . 2 . . . 1 . . 3 . . . Garrison Access Hacks 3 | . . . . . 1 . 2 . . . . . Seal Access 3 | . . . . . 1 . 2 . . . . . Unauthorized Hacks 26 | . . 16 . . 5 . 5 . . . . . Terminals 8 | . . 6 . . 1 . 1 . . . . . Assimilate 2 | . . 2 . . . . . . . . . . Botnet 5 | . . 3 . . 1 . 1 . . . . . Operators 1 | . . 1 . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . Report 1 | . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 32 | . 4 5 2 2 9 3 3 . 3 . . 1 Full Trace Events 4 | . . . . . 2 . 1 . . . . 1 Feedback Events 1 | . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 2 . . . 1 . . 2 . . . Parts Built 1 | . . . . . . . . . . . . 1 Matter 186 | . . . . . . . . . . . . 186 Time 49 | . . . . . . . . . . . . 49 Total Part Build Rating 2 | . . . . . . . . . . . . 2 Parts Repaired 3 | . . . . 1 2 . . . . . . . Time 121 | . . . . 26 95 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 2 . . . 1 . . 2 . . . Part Schematics Acquired 5 | . . 2 . . . 1 . . 2 . . . Parts Damaged 1 | . . . . . . 1 . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Fac Total Allies 5 | . . . . . . 2 3 . . . . . Largest Group 3 | . . . . . . 1 3 . . . . . Highest-Rated Group 93 | . . . . . . 37 93 . . . . . Highest-Rated Ally 37 | . . . . . . 37 31 . . . . . Total Orders 2 | . . . . . . 2 . . . . . . GUARD 1 | . . . . . . 1 . . . . . . EXPLORE 1 | . . . . . . 1 . . . . . . Ally Attacks 13 | . . . . . . 4 9 . . . . . Total Damage 387 | . . . . . . 218 169 . . . . . Kills 2 | . . . . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 2 . . Drone Launches 2 | . . . . . . 2 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 8 | . . . . . . . . . . . . 8 Traps 1 | . . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . . 1 Items 5 | . . . . . . . . . . . . 5 Patrols 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Fac Turns Passed 6286 | 82 500 1215 769 378 1035 368 335 52 202 808 32 510 Spaces Moved 6155 | 56 412 931 393 230 1719 590 546 122 296 422 64 374 Core 560 | 13 . . . . . . . . 16 422 64 45 Treads . | . . . . . . . . . . . . . Legs 39 | 17 . . . . . . . . . . . 22 Wheels 2071 | 26 412 931 393 230 14 . . . . . . 65 Hover 24 | . . . . . . . . . . . . 24 Flight 3461 | . . . . . 1705 590 546 122 280 . . 218 Fastest Speed 29 | 50 80 80 100 100 29 30 30 35 32 50 50 35 Average Speed 66 | 95 86 93 105 100 31 31 36 35 44 183 50 69 Slowest Speed 450 | 120 90 120 130 120 103 108 175 35 200 250 50 450 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 34 | . . . . . 9 21 1 . 2 . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 76 58 59 24 54 21 19 87 13 67 15 9 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . . 1 . . 1 1 . . . . 1 . Unknown Exits Taken 6 | 1 1 . 1 1 . . . . 1 1 . . Scrap Searched 1 | . . . . . . . . . . 1 . . Spaces Dug 39 | . . . . . 4 12 23 . . . . . Terrain Destroyed 205 | . 36 7 84 26 4 16 23 . . . . 9 Melee 39 | . . . . . 4 12 23 . . . . . Projectile 29 | . . . 3 26 . . . . . . . . AOE 137 | . 36 7 81 . . 4 . . . . . 9 Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Fac Total 7681 | 72 517 1133 659 319 2096 698 637 130 342 439 63 576 Wait 690 | . 45 60 163 42 210 51 7 8 7 1 . 96 Move 6081 | 55 411 930 392 229 1700 553 543 121 291 421 63 372 Hop 28 | . . . . . 9 15 1 . 2 . . 1 Pick Up 66 | 4 5 19 15 4 7 6 4 . 1 . . 1 Fast Attach 94 | 7 5 5 10 3 16 5 11 1 7 6 . 18 Attach 47 | . . 7 7 3 5 8 6 . 3 1 . 7 Detach 25 | . . 1 5 . . 7 4 . 3 . . 5 Swap 77 | 2 10 27 11 10 10 . 3 . 1 . . 3 Drop 99 | . 10 21 11 4 30 4 10 . 4 1 . 4 Fire 291 | 4 24 63 45 24 51 19 7 . 22 6 . 26 Melee 70 | . . . . . 22 19 25 . 1 3 . . Ram 31 | . . . . . . . . . . . . 31 Kick 12 | . . . . . . . . . . . . 12 Crush . | . . . . . . . . . . . . . Escape Stasis 52 | . . . . . 36 . 16 . . . . . Rewire 17 | . 7 . . . . 10 . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / Low x2) -6/Factory -5/Factory (discovered 2 exits: *Fac x2) -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Res x2) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 83 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 14) 320 | -10/Materials | Discovered new exit (range 15) 331 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 6) 485 | -10/Materials | Discovered new exit (range 16) 583 | -10/Materials | Entered another Materials area 583 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 803 | -9/Materials | Discovered new exit (range 7) 910 | -9/Materials | Build established: Gunner 1103 | -9/Materials | Discovered new exit (range 4) 1243 | -9/Materials | Build established: Scavenger-Gunner 1330 | -9/Materials | Discovered new exit (range 8) 1438 | -9/Materials | Identified exit to Mines 1438 | -9/Materials | Identified exit to Storage 1798 | -9/Materials | Entered Storage 1927 | -9/Storage | Lost 5 parts (1n1u3w) 1978 | -9/Storage | Core integrity fell below 50% 2260 | -9/Storage | Lost 3 parts (1n2w) 2524 | -9/Storage | Discovered new exit (range 15) 2525 | -9/Storage | Core integrity fell below 20% 2567 | -9/Storage | Entered Materials 2567 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2619 | -8/Materials | Repaired Wheel 2751 | -8/Materials | Build established: Hauler-Gunner 2817 | -8/Materials | Discovered new exit (range 8) 2945 | -8/Materials | Entered Factory 2945 | -7/Factory | Evolved 2 slots: Utility x2 3129 | -7/Factory | Repaired Imp. Flight Unit 3260 | -7/Factory | Discovered new exit (range 19) 3428 | -7/Factory | Build established: Sprinter 3619 | -7/Factory | Lost 4 parts (1p2u1w) 3850 | -7/Factory | Identified exit to Lower Caves 3867 | -7/Factory | Build established: Scavenger-Sprinter 3916 | -7/Factory | Repaired Xenon Bombardment Thruster 3962 | -7/Factory | Discovered new exit (range 19) 3980 | -7/Factory | Identified exit to Factory 3980 | -7/Factory | Entered another Factory area 3980 | -6/Factory | Evolved 2 slots: Utility x2 4197 | -6/Factory | Found Prototype Processor 4197 | -6/Factory | Identified Exp. Terrain Scan Processor 4202 | -6/Factory | Found Exp. Terrain Scan Processor 4337 | -6/Factory | Discovered new exit (range 5) 4337 | -6/Factory | Identified exit to Factory 4348 | -6/Factory | Entered another Factory area 4348 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4390 | -5/Factory | Discovered new exit (range 17) 4424 | -5/Factory | Identified exit to Factory 4455 | -5/Factory | Build established: Sprinter 4475 | -5/Factory | Allied Derelicts emerged from ambush trap array 4576 | -5/Factory | Spotted B-75 Beast 4624 | -5/Factory | Lost 8 parts (2p3n2u1w) 4638 | -5/Factory | Discovered exit to Factory (range 17) 4683 | -5/Factory | Sucked down chute 4683 | -5/Factory | Entered Waste 4698 | -5/Waste | EMP discharged 4698 | -5/Waste | Spotted C-40 Crusher 4707 | -5/Waste | Spotted C-40 Crusher 4708 | -5/Waste | Spotted C-40 Crusher 4711 | -5/Waste | Spotted C-40 Crusher 4713 | -5/Waste | Spotted C-40 Crusher 4714 | -5/Waste | Spotted C-40 Crusher 4715 | -5/Waste | Found Prototype Processor 4715 | -5/Waste | Identified Exp. Target Analyzer 4731 | -5/Waste | Discovered new exit (range 12) 4735 | -5/Waste | Entered Factory 4760 | -5/Factory | Core integrity fell below 50% 4899 | -5/Factory | System corruption reached 10% 4920 | -5/Factory | Discovered new exit (range 10) 4937 | -5/Factory | Entered Upper Caves 4959 | -5/Upper Caves | Lost 5 parts (3n1u1w) 5092 | -5/Upper Caves | Encountered a Warlord checkpoint 5124 | -5/Upper Caves | Learned Factory garrison access intel 5210 | -5/Upper Caves | Build established: Mutant 5684 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5686 | -5/Upper Caves | Discovered new exit (range 10) 5704 | -5/Upper Caves | Core integrity fell below 20% 5736 | -5/Upper Caves | Learned location of 2 exits from Factory 5738 | -5/Upper Caves | Lost 7 parts (1p3u3w) 5745 | -5/Upper Caves | Entered another Upper Caves area 5774 | -5/Upper Caves | Discovered exit to Factory (range 8) 5777 | -5/Upper Caves | Entered Factory 5777 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 5778 | -4/Factory | Identified exit to Research 5779 | -4/Factory | Loaded intel: 4 garrison access locations 5841 | -4/Factory | Build established: Hacker-Mutant 5846 | -4/Factory | Fabricated Imp. Flight Unit (x1) 5848 | -4/Factory | Adv. System Shield fried by hacking feedback 6174 | -4/Factory | Lost 5 parts (1p2n2w) 6191 | -4/Factory | Build established: Mutant 6242 | -4/Factory | System corruption reached 10% 6280 | -4/Factory | Core integrity fell below 50% 6287 | -4/Factory | Self-destructed Last Messages --------------- Antigrav System destroyed. Acquired Imp. Ion Engine. Slammed into H-77 Assassin. Lgt. Angular Momentum Engine destroyed. Penetrated by Slug. Slug penetrates R-10 Processor. ALERT: Rogue bot located, Programmers report to Factory Zone 1I. U-05 Engineer lays Concrete. Penetrated by Slug. Slug penetrates R-10 Processor. R-10 Processor destroyed. Acquired 25 matter. Slug penetrates Wall. System corrupted: Energy discharge (-13). Slug penetrates Wall. Slug penetrates Fusion Modulator. Slug penetrates Wall. Penetrated by Slug. Imp. Ion Engine destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????##############?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# """ #?????????????????????? | | ??????????????# "Y #?????????????????????? | | ?###########??# """ ]|#?????????????????????? | | ?# """""" #?## |]#?????????????????????? | | ?# """""" #?# ]| #?????????????????????? | | ?#! """""" #?## #??????##############?? | | ?# """""" #??# """ """ @ #??????# #?? | | ?# #??# """*""" #??????# #?? | | ?# #??# """!""" #??????# """ """ #?! | | ?# ! #??# !*%|! #??????# """ """ #?! | | ?# #### !!|^= #??????# """ """ #?? | | ?#####+########### ##+######??????# #?? | | ??# = ########### """ """ #?? | | ??# =# = # """ """ #?? | | ??# !!#!""" """ # """ """ #?? | | ??# +!""" """ # ==#?? | | ??# # """ """ # #?? | | ?########### !!!# !! # #?? | | ?# # !!!#################+######## | | ?# """ """ # " !!! | | ?# "F" """ + "" | | ?# " """ # "" | | ?# """ # "" | | ?# """ ! # | | ?# # """ """ ###+############ | | ?# # """ """ # #????? | | ?########### """ """ # #????? | | ???????????# """ ""% # #????? | | ?????????### # #?????? | | ?????????#"" """ """ # #?????? | | ?????????#"" """ """ # #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Energy Generation 21 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 26 Robot Scan Range 13 Terrain Scan Density 2010 ECM Strength 1 Armor Coverage 150 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 12 Recoil Reduction 2 Matter Filtering 50 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 26 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Lgt. Angular Momentum Engine | -6/Factory | Scanalyzed Imp. Flight Unit | -5/Factory | Scanalyzed Lgt. Nuclear Core | -5/Factory | Scanalyzed Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked Fabricated ------------ Imp. Flight Unit | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Achiever Quantum Hacking Watch This! Challenges ------------ None Game ------ Seed FlightBoreGreatsword Manual? 0 Play Time 01:58:49 Cumulative 22.0 hours Start 2020.03.19 @ 20:04:07 End 2020.03.19 @ 22:02:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 31 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 82x53 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 49f48478-9ccb-4d4c-889f-58e06d94ceae