Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.30 @ 16:31:33 Player: canerib Result: Destroyed by ML-A1Z(z) with Zionite Laser-S Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (25) 125 Value Destroyed (451) 451 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5076 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 85/100 System Corruption 0% Temperature Cool (45) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Surveybot 24 Chip Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink ECM Suite Relay Coupler [Programmer] (60) Component Analysis Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Flight Unit VTOL Module VTOL Module Improved VTOL Module > --- UTILITY ---------- Energy Well Advanced Visual Processing Unit Surveybot 24 Scanner Surveybot 24 Chip Hacking Suite > --- WEAPON ----------- Autogun Rocket Launcher > --- INVENTORY -------- Improved Heat Sink ECM Suite Relay Coupler [Programmer] Component Analysis Suite [Rating: 50] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Treads Improved Treads Flight Unit Flight Unit Utility Hacking Suite Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Zionite Laser-S Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 2 2 . . 2 . . . . Power 1 | . . . . . . . . 1 . . . . Propulsion 4 | . . . 1 1 1 . . 1 . . . . Utility 3 | . . . 1 1 1 . . . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 61 | 2 5 7 4 10 5 1 . 5 7 6 1 8 Power 10 | . 1 3 . 2 1 . . . . 1 . 2 Engine 6 | . 1 2 . 1 . . . . . 1 . 1 Core 4 | . . 1 . 1 1 . . . . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 21 | . 3 3 3 4 1 . . 1 3 2 . 1 Treads 1 | . . . . . . . . . . . . 1 Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 20 | . 3 3 3 4 1 . . 1 3 2 . . Utility 15 | . 1 . 1 3 3 . . 2 2 . 1 2 Device 9 | . 1 . . 2 2 . . 2 1 . . 1 Storage 2 | . . . 1 . . . . . 1 . . . Processor 2 | . . . . . . . . . . . 1 1 Hackware 2 | . . . . 1 1 . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 15 | 2 . 1 . 1 . 1 . 2 2 3 . 3 Energy Gun 1 | . . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 6 | 2 . 1 . 1 . . . . 1 1 . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 7 | . . . . . . 1 . 2 . 2 . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . 1 Parts Lost 26 | . . 1 . 3 . . . 2 8 1 . 11 Power 5 | . . 1 . 1 . . . . 1 . . 2 Propulsion 12 | . . . . 1 . . . . 5 1 . 5 Utility 3 | . . . . . . . . 1 1 . . 1 Weapon 6 | . . . . 1 . . . 1 1 . . 3 Highest Loss Streak 11 | . . 1 . 1 . . . 1 5 1 . 11 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 77 | . 46 76 88 84 92 92 92 91 79 54 73 82 Engine 3 | . 1 5 11 3 . . . . . . 6 7 Core 3 | . . . . 4 7 7 7 6 3 . . 4 Treads 1 | . . . . . . . . . . . . 5 Flight 29 | . 16 28 33 36 38 38 38 40 35 21 26 25 Device 9 | . 1 14 11 11 15 15 15 13 13 6 6 5 Storage 7 | . . . 11 9 7 7 7 6 12 13 13 5 Processor 2 | . . . . . . . . . . . 6 11 Hackware 6 | . . . . 4 15 15 15 11 6 6 6 6 Ballistic Gun 10 | . 28 28 22 15 7 4 . . 5 2 6 5 Launcher 1 | . . . . . . 2 7 13 . 2 . 1 Peak Build Rating 50 | 2 6 8 9 18 24 26 24 33 38 27 28 50 Average Rating 24 | 1 3 5 8 12 22 24 24 31 33 21 28 42 On Entrance 16 | . 2 6 6 9 18 24 24 24 28 19 25 28 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 32 | 2 7 7 12 16 17 18 18 22 25 21 17 32 Greatest Support 27 | 3 8 8 12 16 20 20 20 25 27 17 17 23 Greatest Overweight (x) 1 | . . . . . . . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 8 8 8 8 8 8 8 8 8 8 Average Capacity 6 | 5 5 5 7 8 8 8 8 8 8 8 8 5 Most Carried 8 | 2 5 5 8 8 8 8 8 7 6 5 5 5 Average Carried 5 | 1 4 5 4 7 6 7 8 6 4 4 4 4 Final Capacity 8 | 5 5 5 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 2 5 5 8 7 8 8 8 7 5 5 5 4 Class Distribution -------------------- 40% | Scavenger-Sprinter 23% | Scavenger-Mutant 16% | Mutant 15% | Sprinter 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Zio Dee Matter Collected 1116 | 214 90 32 123 16 . 133 103 . 182 119 . 104 Remotely . | . . . . . . . . . . . . . Salvage Created 744 | 29 94 139 123 52 44 63 . . . 76 . 124 Parts 60 | 4 12 13 9 8 3 3 . . . 7 . 1 Haulers Intercepted 4 | . 1 . 2 . 1 . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 2 . . . 6 . . Prevented 1 | . . . . . . . . . . 1 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Zio Dee Combat Hostiles Destroyed 20 | . 3 5 2 4 . 2 . . . 4 . . Guns 15 | . 3 5 2 4 . . . . . 1 . . AOE 5 | . . . . . . 2 . . . 3 . . Classes Destroyed 5 | 1 2 1 . . . . . . . 1 . . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 4 | . 1 . 2 . 1 . . . . . . . Swarmer 15 | . 3 3 2 4 . . . . . 3 . . Grunt 4 | . . 2 . . . 2 . . . . . . Programmer 1 | . . . . . . . . . . 1 . . Best Kill Streak 4 | 1 3 3 2 4 1 2 . . . 4 . . Combat Bots Only 4 | . 3 3 2 4 . 2 . . . 4 . . Max Kills in Single Turn 2 | 1 1 1 1 1 1 1 . . . 2 . . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . . 1 . . . 2 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Zio Dee Hostile Shots Fired 297 | . 22 27 19 35 . 4 . 45 69 25 . 51 Missed 137 | . 7 10 10 9 . 2 . 25 44 9 . 21 Damage Taken 2642 | . 134 174 87 267 . 29 . 191 476 284 . 1000 Core 1135 | . 34 91 41 78 . 29 . 28 127 147 . 560 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 83 | 100 . 50 89 85 . . 95 . . . . . Volleys Fired 94 | 4 18 16 16 15 5 3 . 4 1 6 . 6 Largest 2 | 2 2 2 2 2 1 1 . 2 1 2 . 2 Hottest 66 | 40 40 40 40 40 23 33 . 66 23 56 . 60 Shots Fired 172 | 8 36 32 32 30 5 3 . 8 1 9 . 8 Gun 155 | 8 36 32 32 30 5 . . . 1 5 . 6 Cannon . | . . . . . . . . . . . . . Launcher 17 | . . . . . . 3 . 8 . 4 . 2 Special . | . . . . . . . . . . . . . Kinetic 154 | 8 36 32 32 30 5 . . . 1 5 . 5 Thermal 1 | . . . . . . . . . . . . 1 Explosive 17 | . . . . . . 3 . 8 . 4 . 2 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 7 | 4 6 7 7 3 5 . . 3 . 3 . 4 Robot Miss Streak 5 | 1 3 1 4 5 1 3 . 5 . 2 . 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 93 | 5 20 21 14 14 4 . . 5 . 5 . 5 Core Hits 49 | 2 6 10 6 6 1 3 . 4 . 6 . 5 Critical Kills 1 | . . 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 1 | . . 1 . . . . . . . . . . Destroy 1 | . . 1 . . . . . . . . . . Melee Attacks 2 | . . . . . . . . . 2 . . . Impact . | . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . 2 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 1375 | 36 165 176 114 113 59 147 . 164 . 284 . 117 Guns 821 | 36 165 176 114 113 59 . . . . 76 . 82 Cannons . | . . . . . . . . . . . . . Explosions 554 | . . . . . . 147 . 164 . 208 . 35 Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 794 | 36 165 176 114 113 59 . . . . 76 . 55 Thermal 27 | . . . . . . . . . . . . 27 Explosive 554 | . . . . . . 147 . 164 . 208 . 35 Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . 1 1 . Average Corruption 1 | . . . . . . . . . . 1 1 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 10 | . . . . . . . . . . 10 . . Projectiles . | . . . . . . . . . . . . . Explosions 10 | . . . . . . . . . . 10 . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 81 | . . . . . . . . 43 . 22 . 16 Shots 3 | . . . . . . . . 1 . 1 . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 26 | . . 26 3 8 . . . . . 5 . 21 Average Temperature 10 | . . 12 3 8 . . . . . 5 . 10 Received Heat Transfer 687 | . 33 51 15 36 . 18 . 36 189 39 . 270 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 37 | . . . . . . . . . . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Zio Dee Peak Influence 402 | 5 235 231 302 402 191 . . 202 . . . . Initial 172 | . 3 91 89 127 172 . . 102 . . . . Average 151 | . 96 146 158 277 177 . . 132 . . . . Maximum Alert Level 2 | . 1 1 1 2 . . . 1 . . . . Low Security (%) 77 | 100 82 82 81 18 100 . . 96 . . . . Level 1 22 | . 17 17 18 80 . . . 3 . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 10 | . . . 2 4 . . . 4 . . . . Investigation 6 | . . . 1 3 . . . 2 . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 4 | . . . 1 1 . . . 2 . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Zio Dee Distress Signals 3 | . 1 . . 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 108 | . 13 6 10 26 . 5 . 3 29 8 . 8 Peak Tracking Total 14 | . 5 3 5 14 . 3 . 2 9 3 . 8 Tactical Retreats 21 | . 3 . 3 5 . 2 . . 7 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Zio Dee Traps Triggered 3 | . . . 1 2 . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Zio Dee Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Zio Dee Machines Accessed 15 | . 2 . 3 4 1 . . 5 . . . . Terminals 13 | . 2 . 2 4 1 . . 4 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 48 | . 5 . 6 16 2 . . 19 . . . . Successful 22 | . 2 . 1 7 1 . . 11 . . . . Failed 26 | . 3 . 5 9 1 . . 8 . . . . Catastrophic 7 | . 2 . 1 2 . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 25 | . 4 . 4 8 . . . 5 . . 4 . Terminals 42 | . 5 . 5 16 2 . . 14 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 6 | . . . 1 . . . . 5 . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 15 | . 1 . . 7 1 . . 6 . . . . Part Schematic 1 | . . . . . . . . 1 . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . Branch Access Points 2 | . . . . 1 . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . Fabricator Index 1 | . . . . . 1 . . . . . . . Alert Level 2 | . 1 . . . . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . Registered Prototypes 1 | . . . . . . . . 1 . . . . Zone Layout 1 | . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . 3 . . . . Insert Component 2 | . . . . . . . . 2 . . . . Analyze 1 | . . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 4 | . 1 . 1 . . . . 2 . . . . Terminals 4 | . 1 . 1 . . . . 2 . . . . Botnet 4 | . 1 . 1 . . . . 2 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 2 . 3 4 1 . . 5 . . . . Full Trace Events 5 | . 1 . . 2 . . . 2 . . . . Feedback Events 1 | . . . . . . . . 1 . . . . Hackware Fried 1 | . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 2 . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Zio Dee Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . 1 . . 3 . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Zio Dee Turns Passed 2306 | 32 275 93 128 164 119 98 12 217 406 153 162 447 Spaces Moved 3865 | 34 490 93 207 330 162 324 38 235 820 287 574 271 Core 69 | 34 8 . . . . . . . . . . 27 Treads 171 | . . . . . . . . . . . . 171 Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 3625 | . 482 93 207 330 162 324 38 235 820 287 574 73 Fastest Speed 24 | 50 37 37 34 31 28 28 28 24 24 27 27 27 Average Speed 39 | 50 39 37 34 31 28 28 28 24 26 40 27 154 Slowest Speed 240 | 50 50 37 34 31 28 28 28 27 32 109 27 240 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 35 | . 6 2 3 5 . 2 . . 15 1 . 1 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 87 27 22 43 4 56 8 8 82 52 74 37 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . . . . . . 1 . 1 . Known Exits Taken 2 | . . . . 1 . . . 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 . 1 1 1 . 1 1 1 . Scrap Searched 8 | . . . . . . 1 2 . 4 1 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 115 | . . . . . . 25 . 48 . 24 . 18 Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 115 | . . . . . . 25 . 48 . 24 . 18 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Zio Dee Total 4443 | 41 535 125 234 361 230 326 38 385 985 311 580 292 Wait 417 | . 21 6 8 5 53 . 1 139 167 12 5 . Move 3786 | 33 477 88 200 320 161 319 37 234 791 284 573 269 Hop 32 | . 6 2 3 4 . 2 . . 13 1 . 1 Pick Up 23 | 2 6 . 3 2 4 . . 2 2 . 1 1 Fast Attach 20 | 2 2 2 . 4 1 . . . . 4 . 5 Attach 22 | . 2 . 2 2 3 1 . 2 5 2 1 2 Detach 5 | . . . . . . 1 . . 1 2 . 1 Swap 19 | . 1 5 2 4 1 . . 3 2 . . 1 Drop 22 | . 2 6 . 5 2 . . 1 1 . . 5 Fire 94 | 4 18 16 16 15 5 3 . 4 1 6 . 6 Melee 2 | . . . . . . . . . 2 . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 33 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Discovered new exit (range 12) 172 | -10/Materials | Discovered new exit (range 8) 183 | -10/Materials | Discovered new exit (range 10) 221 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 308 | -10/Materials | Entered Mines 354 | -10/Mines | Found a hidden stash of uninstalled traps 363 | -10/Mines | Learned location of Storage (-9) 365 | -10/Mines | Discovered new exit (range 12) 401 | -10/Mines | Entered Materials 401 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 402 | -9/Materials | Identified exit to Mines 499 | -9/Materials | Discovered new exit (range 4) 529 | -9/Materials | Entered another Materials area 529 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 668 | -8/Materials | Identified exit to Factory 693 | -8/Materials | Entered Factory 693 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 696 | -7/Factory | Discovered new exit (range 15) 812 | -7/Factory | Entered Lower Caves 835 | -7/Lower Caves | Build established: Scavenger-Sprinter 846 | -7/Lower Caves | Learned location of 1 exit from Factory 909 | -7/Lower Caves | Discovered new exit (range 7) 910 | -7/Lower Caves | Entered another Lower Caves area 919 | -7/Lower Caves | Discovered new exit (range 12) 922 | -7/Lower Caves | Entered Factory 922 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 923 | -6/Factory | Identified exit to Factory 1098 | -6/Factory | Hacking Suite fried by hacking feedback 1108 | -6/Factory | Identified exit to Lower Caves 1139 | -6/Factory | Entered Lower Caves 1290 | -6/Lower Caves | Learned Factory terminal intel 1439 | -6/Lower Caves | Learned Factory emergency access door positions 1544 | -6/Lower Caves | Discovered new exit (range 5) 1545 | -6/Lower Caves | Entered another Lower Caves area 1557 | -6/Lower Caves | Encountered a Warlord checkpoint 1560 | -6/Lower Caves | Build established: Sprinter 1576 | -6/Lower Caves | Lost 5 parts (3n1u1w) 1693 | -6/Lower Caves | Discovered new exit (range 9) 1698 | -6/Lower Caves | Entered Zion 1706 | -6/Zion | Discovered new exit (range 20) 1710 | -6/Zion | Learned location of 1 exit from Factory 1721 | -6/Zion | System corruption cleaned by Quarantine Array 1729 | -6/Zion | Learned location of Quarantine (-2) 1736 | -6/Zion | Given A8's code to call for help 1760 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 1786 | -6/Zion | Given the Hacking Drone Bay 1815 | -6/Zion | Found Relay Coupler [Programmer] 1855 | -6/Zion | Opened final containment barrier to the Deep Caves 1860 | -6/Zion | Discovered new exit (range 3) 1860 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 1860 | -6/Zion | Entered Deep Caves 1977 | -6/Deep Caves | Found Surveybot 24 Chip 1981 | -6/Deep Caves | Found Surveybot 24 Scanner 2163 | -6/Deep Caves | Build established: Scavenger-Mutant 2268 | -6/Deep Caves | Attacked by Z-Imprinter 2293 | -6/Deep Caves | Core integrity fell below 50% 2293 | -6/Deep Caves | Z-Facility disabled 2307 | -6/Deep Caves | Core integrity fell below 20% 2307 | -6/Deep Caves | Destroyed by ML-A1Z(z) with Zionite Laser-S Last Messages --------------- Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 02269_ Rocket Launcher destroyed. 02272_ Flight Unit destroyed. 02272_ Imp. Deuterium Engine destroyed. 02275_ Lgt. Nuclear Core destroyed. 02279_ Surveybot 24 Scanner destroyed. 02279_ Autogun destroyed. 02283_ Imp. Treads destroyed. 02288_ Dropped Energy Well. 02293_ Z-Facility disabled. 02294_ VTOL Module destroyed. 02297_ Imp. VTOL Module destroyed. 02300_ Acquired Prototype Energy Gun. 02300_ Identified Zio. Laser-S. 02303_ 5I-NZK(z) destroyed. 02303_ Zio. Laser-S destroyed. 02305_ Acquired 5 matter. 02305_ VTOL Module destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????#################### | | ??????????????????????????????# !################# | | ??????????????????????????????# !###### | | ?????????????#???????????????## ### | | ????????????## #??????######### ;## | | ??????????### ##?### # ##;!;# | | ??????????# # #;%I ! | | ??????????# zz z z | | ???????????# z | | ?????????????# | | ?????????????## z | | ?????????????# @ """"" """""" | | ?????????????# """"""""""""" | | ?????????????# """""""""""""" | | ?????????# """""""""""" | | ?????????#=!# """""""""" | | ????????????## """""""""""""" | | ?????????????# """""""""""""" | | ????????????# """""""""""""" | | ????????????## """""""""""""" | | ?????????????# """"""""" " " | | ?????????????# """"""""" | | ???????????? """?"""" | | ??????????? """"""""" | | ??????????? """"?"""" | | ??????????? ""?????"""" | | ????????????? ""??""""""""" | | ???????????????? "????"? | | ?????????????????? "????????""" | | ????????????????????? "??????????"" | | ??????????????????????? "??????????""" | | ?????????????????????????? ?????????????"" | | ???????????????????????????? ????????????????" | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 25 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 24 Terrain Scan Density 2010 ECM Strength 1 Jamming Range 12 Evasion (%) 65 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- Imp. Component Analysis Suite | -6/Factory | Hacked Nuclear Pulse Thruster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Signs Are For Wimps Challenges ------------ None Game ------ Seed MatterMyomerPower Manual? 0 Play Time 00:40:12 Cumulative 91.7 hours Start 2025.03.29 @ 15:43:15 End 2025.03.30 @ 16:31:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 49 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 794e043a-d351-48c7-b674-3255fccd1957