Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 21:52:08

Player: Joel

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (22)      110
Value Destroyed (321)      321
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (-77)                -77
              TOTAL SCORE: 1454

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -377

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (4)
Movement                   Treading (200) Ox2
Location                   -10/Exiles

 Parts 
-------
>               --- POWER (1) --------
     Reinforced Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (2) ------
          Large Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
          Light Assault Rifle
          Light Assault Rifle
>               --- INVENTORY (18) ---
     Reinforced Ion Engine
          Light Treads
        Compact Wheel
                Trap Reconfigurator
                Army-in-a-Box (30/30)
                Beam Cannon
                YOLO Cannon
          Light Assault Rifle
                Grenade Launcher
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
     Reinforced Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
                YOLO Cannon
>               --- INVENTORY --------
     Reinforced Ion Engine
          Light Treads
        Compact Wheel
                Trap Reconfigurator
                Army-in-a-Box
                Beam Cannon
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
                Grenade Launcher
[Rating: 33]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             26   | 6   6   7   7   
  Power                    2    | 1   1   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   .   4   .   
    Treads                 5    | 2   .   3   .   
    Leg                    .    | .   .   .   .   
    Wheel                  1    | .   .   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   2   .   1   
    Device                 .    | .   .   .   .   
    Storage                4    | 1   2   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 2   3   3   6   
    Energy Gun             3    | 1   1   1   .   
    Energy Cannon          2    | .   .   1   1   
    Ballistic Gun          6    | 1   .   1   4   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   .   1   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   1   4   1   
  Power                    .    | .   .   .   .   
  Propulsion               3    | .   .   2   1   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   1   2   .   
  Highest Loss Streak      4    | .   1   4   1   
Average Slot Usage (%)     99   | .   99  99  99  
  Engine                   14   | .   14  14  14  
  Treads                   27   | .   28  25  28  
  Storage                  27   | .   27  28  28  
  Energy Gun               3    | .   9   .   .   
  Energy Cannon            8    | .   .   11  13  
  Ballistic Gun            11   | .   14  13  7   
  Launcher                 2    | .   .   .   7   
  Special Weapon           1    | .   4   2   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             64   | 10  44  46  64  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  2    | .   1   2   1   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 18   | 6   16  16  18  
  Average Capacity         15   | 5   15  16  17  
  Most Carried             18   | 4   13  13  18  
  Average Carried          9    | 1   7   10  11  
  Final Capacity           18   | 6   16  16  18  
  Final Carried            16   | 4   12  12  16  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Scr Mat Min Exi 
Matter Collected           720  | 270 59  248 143 
  Remotely                 .    | .   .   .   .   
Salvage Created            517  | 88  226 196 7   
  Parts                    30   | 6   16  8   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Combat Hostiles Destroyed  15   | .   5   6   4   
  Guns                     6    | .   3   3   .   
  Cannons                  3    | .   .   3   .   
  AOE                      6    | .   2   .   4   
Classes Destroyed          8    | 2   4   1   1   
  Worker                   1    | .   1   .   .   
  Tunneler                 1    | 1   .   .   .   
  Recycler                 2    | 1   1   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  6    | .   3   3   .   
  Grunt                    4    | .   2   2   .   
  Demolisher               1    | .   .   1   .   
  Assembled                6    | .   .   .   6   
Best Kill Streak           4    | 2   3   3   4   
  Combat Bots Only         4    | .   3   3   4   
Max Kills in Single Turn   2    | 1   2   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Damage Taken               1264 | .   179 467 618 
  Core                     255  | .   22  70  163 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              84   | 10  19  27  28  
  Largest                  2    | 2   2   2   2   
  Hottest                  100  | 70  100 80  100 
Shots Fired                156  | 20  34  54  48  
  Gun                      131  | 20  30  38  43  
  Cannon                   18   | .   .   16  2   
  Launcher                 4    | .   1   .   3   
  Special                  3    | .   3   .   .   
  Kinetic                  95   | 10  15  27  43  
  Thermal                  57   | 10  18  27  2   
  Explosive                4    | .   1   .   3   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         11   | 6   6   8   11  
  Robot Miss Streak        3    | 2   3   3   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   1   1   .   
    Max Gunslinging Chain  1    | .   1   1   .   
Shots Hit Robots           104  | 14  16  35  39  
  Core Hits                53   | 5   11  19  18  
  Critical Hits            .    | .   .   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1548 | 130 242 490 686 
  Guns                     795  | 130 170 245 250 
  Cannons                  256  | .   .   245 11  
  Explosions               497  | .   72  .   425 
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  474  | 44  45  135 250 
  Thermal                  584  | 86  125 355 18  
  Explosive                490  | .   72  .   418 
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            13   | .   .   .   13  
  Projectiles              .    | .   .   .   .   
  Explosions               13   | .   .   .   13  
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        442  | 80  128 442 52  
  Average Temperature      104  | 30  37  197 12  
  Received Heat Transfer   156  | .   66  81  9   
  Effects                  5    | .   .   5   .   
    Shutdowns              1    | .   .   1   .   
    Energy Bleed           2    | .   .   2   .   
    Short Circuit          1    | .   .   1   .   
    Damage (major)         1    | .   .   1   .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             2    | .   .   2   .   
  Heat Transferred         1529 | 259 370 851 49  
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Peak Influence             165  | 10  165 110 .   
  Initial                  6    | .   6   .   .   
  Average                  42   | 5   60  32  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              24   | .   11  7   6   
  Peak Tracking Total      7    | .   5   3   7   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Scr Mat Min Exi 
Machines Disabled          5    | .   1   .   4   
  Max in Single Turn       2    | .   1   .   2   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Machines Accessed          8    | .   6   .   2   
  Terminals                6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                28   | .   23  .   5   
  Successful               16   | .   11  .   5   
  Failed                   12   | .   12  .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   16   | .   15  .   1   
  Terminals                23   | .   23  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   6   .   5   
  Record                   4    | .   .   .   4   
  Prototype ID Bank        1    | .   1   .   .   
  Level Access Points      1    | .   1   .   .   
  Terminal Index           1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         5    | .   5   .   .   
  Terminals                5    | .   5   .   .   
    Track                  2    | .   2   .   .   
    Botnet                 2    | .   2   .   .   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   6   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Scr Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   3   
  Highest-Rated Group      40   | .   .   40  40  
  Highest-Rated Ally       16   | .   .   16  16  
Total Orders               .    | .   .   .   .   
Ally Attacks               57   | .   .   .   57  
  Total Damage             184  | .   .   .   184 
  Kills                    1    | .   .   .   1   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Scr Mat Min Exi 
Turns Passed               2681 | 196 821 758 906 
Spaces Moved               1395 | 99  459 386 451 
  Core                     2    | 2   .   .   .   
  Treads                   1326 | 97  459 319 451 
  Legs                     .    | .   .   .   .   
  Wheels                   67   | .   .   67  .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 120 180 
  Average Speed            169  | 157 162 170 180 
  Slowest Speed            200  | 160 180 200 180 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       56   | 6   73  87  61  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   1   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             2    | .   .   2   .   
Spaces Dug                 2    | .   2   .   .   
Terrain Destroyed          25   | .   5   .   20  
  Melee                    .    | .   .   .   .   
  Projectile               2    | .   2   .   .   
  AOE                      23   | .   3   .   20  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Total                      1565 | 118 498 440 509 
  Wait                     18   | .   2   12  4   
  Move                     1392 | 98  458 385 451 
  Hop                      .    | .   .   .   .   
  Pick Up                  26   | 4   10  5   7   
  Fast Attach              7    | 6   1   .   .   
  Attach                   10   | .   1   6   3   
  Detach                   5    | .   .   2   3   
  Swap                     9    | .   4   1   4   
  Drop                     13   | .   3   1   9   
  Fire                     84   | 10  19  27  28  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   1    | .   .   1   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 15)
  197 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  375 | -10/Materials | Discovered new exit (range 11)
  554 | -10/Materials | Discovered new exit (range 14)
  575 | -10/Materials | Discovered new exit (range 16)
  668 | -10/Materials | Identified exit to Materials
 1018 | -10/Materials | Entered Mines
 1027 | -10/Mines     | Assembled infested the area
 1112 | -10/Mines     | Discovered exit to Materials (range 10)
 1240 | -10/Mines     | Lost 4 parts (2n2w)
 1275 | -10/Mines     | Discovered exit to Materials (range 12)
 1418 | -10/Mines     | Learned 8 Materials zone layouts
 1418 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1563 | -10/Mines     | Found a hidden stash of uninstalled traps
 1656 | -10/Mines     | Discovered new exit (range 5)
 1776 | -10/Mines     | Entered Exiles
 1776 | -10/Exiles    | Accompanied by 3 allies
 1820 | -10/Exiles    | Met 8R-AWN
 1949 | -10/Exiles    | Met EX-HEX
 2049 | -10/Exiles    | Met EX-DEC
 2200 | -10/Exiles    | Discovered new exit (range 14)
 2334 | -10/Exiles    | Met EX-BIN
 2366 | -10/Exiles    | Learned location of Zion (-6)
 2436 | -10/Exiles    | Aligned with FarCom system
 2438 | -10/Exiles    | Given EX-Vault access code
 2480 | -10/Exiles    | Opened EX-Vault
 2489 | -10/Exiles    | Found Trap Reconfigurator
 2493 | -10/Exiles    | Found Army-in-a-Box
 2498 | -10/Exiles    | Found YOLO Cannon
 2540 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2608 | -10/Exiles    | Attacked by the Exiles
 2626 | -10/Exiles    | Core integrity fell below 50%
 2665 | -10/Exiles    | Core integrity fell below 20%
 2682 | -10/Exiles    | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
02655_ HV Slug penetrates Machine.
02658_ Extracted 2 matter.
02658_ HV Slug penetrates Wall. <x2>
02660_ Penetrated by HV Slug. <x2>
02661_ Extracted 2 matter. <x2>
02664_ Penetrated by HV Slug.
02664_ HV Slug penetrates Wall.
02666_ The unstable cave ceiling collapses.
02667_ Extracted 10 matter.
02667_ Machine disabled.
02672_ Extracted 10 matter. <x2>
02674_ Extracted 2 matter.
02674_ Penetrated by HV Slug. <x2>
02677_ Extracted 2 matter.
02678_ Penetrated by HV Slug. <x2>
02679_ Extracted 2 matter. <x2>
02682_ Penetrated by HV Slug.
02682_ Critical hit.
02682_ Lgt. Treads destroyed.
02682_ Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
| "            """#????????????????????????????????? |
| "            """#????????????????????????????????? |
| "            """#????????????????????????????????? |
| "            """#????????????????????????????????? |
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| #"       "X" """?????????????????????????????????? |
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| "     #??????????????????????????????????????????? |
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| "      ##???###########??????????????????????????? |
|         #####"""""""""##?????????????????????????? |
|              " """ """"##????????????????????????? |
|                ""   "   #????????????????????????? |
|                      """#????????????????????????? |
|                      "a"#???????????#####????????? |
|                      " "##?????????##"  #????????? |
|                        ""###???????#"   #????????? |
| """"               g    """#??????##"   ##???????? |
| ###"""                     #????###      ###?????? |
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| ???????#""""          [  @   ;;;                   |
| ??????##""            %*     g       ##            |
| #??####""""         g !             ####           |
| ####"""                           ""#?#"""""####   |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MomentumCouplerMatter
  Manual?         0
Play Time         00:29:10
  Cumulative      833.5 hours
  Start           2020.09.20 @ 21:21:50
  End             2020.09.20 @ 21:52:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          142
  Rogue           142
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          67
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4140fca2-cd82-46b6-9320-9789a59705a3