Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.16 @ 00:51:35 Player: Marc Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (44) 220 Value Destroyed (1184) 1184 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3044 Bonus ------- None Cogmind --------- Core Integrity 370/550 Matter 275/300 Energy 160/160 System Corruption 0% Temperature Warm (161) Movement Walking (245) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Light Nuclear Core Improved Heat Sink Small Storage Unit High-capacity Battery (250) Improved Terrain Scanner Seismic Detector Improved Targeting Computer Hacking Suite Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Hover Unit Hover Unit Hover Unit Hover Unit > --- UTILITY ---------- Cooling System Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser Advanced Beam Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Small Storage Unit High-capacity Battery Improved Terrain Scanner Seismic Detector [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 26 | . 6 10 10 Power 3 | . . 2 1 Engine 2 | . . 2 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 10 | . 1 4 5 Treads . | . . . . Leg 6 | . 1 4 1 Wheel . | . . . . Hover 4 | . . . 4 Flight . | . . . . Utility 4 | . 2 1 1 Device 1 | . . 1 . Storage 2 | . 2 . . Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 9 | . 3 3 3 Energy Gun 6 | . 3 1 2 Energy Cannon . | . . . . Ballistic Gun 1 | . . . 1 Ballistic Cannon . | . . . . Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . 1 . 1 Parts Lost 17 | . 1 6 10 Power 2 | . . 1 1 Propulsion 7 | . . 3 4 Utility 1 | . . . 1 Weapon 7 | . 1 2 4 Highest Loss Streak 3 | . 1 3 3 To Critical Strikes . | . . . . Average Backups 8 | . 7 7 10 Power 1 | . 1 1 1 Propulsion 1 | . 1 1 3 Utility 3 | . 2 4 4 Weapon 1 | . 2 1 . Tool/Special . | . . . . Unused Backups 13 | . 5 . 8 Power 2 | . . . 2 Propulsion . | . . . . Utility 5 | . . . 5 Weapon 5 | . 5 . . Tool/Special 1 | . . . 1 Average Slot Usage (%) 85 | . 88 84 78 Engine 11 | . 14 9 8 Leg 24 | . 28 24 15 Hover 1 | . . . 7 Device 2 | . . 2 8 Storage 16 | . 17 19 9 Processor 2 | . . . 9 Energy Gun 24 | . 25 26 20 Ballistic Gun 1 | . 2 . . Peak Build Rating 21 | . 12 16 21 Average Rating 12 | . 10 13 16 On Entrance 9 | 6 6 12 13 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 39 | 13 35 39 35 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 3 | . 1 3 3 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 15 | . 15 15 15 Average Capacity 14 | . 14 15 15 Most Carried 14 | . 11 9 14 Average Carried 8 | . 7 7 10 Final Capacity 15 | 8 15 15 15 Final Carried 10 | 6 10 8 10 Class Distribution -------------------- 75% | Mutant 25% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 717 | 197 160 209 151 Remotely . | . . . . Salvage Created 1340 | . 460 466 414 Parts 73 | . 16 28 29 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed 3 | . 2 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 35 | . 9 15 11 Guns 26 | . 8 7 11 AOE 8 | . . 8 . Classes Destroyed 11 | . 4 5 2 Worker 1 | . . 1 . Hauler 2 | . 1 1 . Recycler 2 | . . 1 1 Operator 1 | . . 1 . Watcher 3 | . 1 2 . Swarmer 12 | . 1 7 4 Grunt 16 | . 8 5 3 Brawler 1 | . . . 1 Duelist 1 | . . 1 . Sentry 4 | . . 2 2 Hunter 1 | . . . 1 Best Kill Streak 10 | . 3 10 4 Combat Bots Only 9 | . 3 9 4 Max Kills in Single Turn 3 | . 1 3 1 Gunslinging 1 | . . 1 . Exploded 3 | . . 3 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 194 | . 38 76 80 Missed 47 | . 11 17 19 Hits 147 | . 27 59 61 Projectile 147 | . 27 59 61 Critical Strikes 3 | . . . 3 Damage Taken 2204 | . 414 827 963 Core 456 | . 80 196 180 Absorbed by Shields . | . . . . Core Remaining (%) 73 | 100 68 51 . Volleys Fired 106 | . 37 33 36 Largest 3 | . 2 3 3 Hottest 180 | . 112 168 180 Shots Fired 185 | . 67 61 57 Gun 173 | . 67 49 57 Cannon . | . . . . Launcher 12 | . . 12 . Special . | . . . . Kinetic 20 | . 13 . 7 Thermal 153 | . 54 49 50 Explosive 12 | . . 12 . Electromagnetic . | . . . . Robot Hit Streak 16 | . 7 13 16 Robot Miss Streak 4 | . 1 4 1 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 129 | . 50 39 40 Core Hits 61 | . 16 25 20 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 12 | . 4 3 5 Burn 12 | . 4 3 5 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2972 | . 800 1446 726 Guns 2104 | . 800 578 726 Cannons . | . . . . Explosions 868 | . . 868 . Melee . | . . . . Ramming . | . . . . Kinetic 210 | . 149 . 61 Thermal 1894 | . 651 578 665 Explosive 868 | . . 868 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 2 . Average Corruption 2 | . 2 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 8 | . 2 6 . Message Errors 2 | . . 2 . Matter Fused 1 | . . 1 . Heat Flow Errors 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Data Loss (major) 1 | . 1 . . Misfires 1 | . 1 . . Alerts 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 88 | . . 88 . Projectiles . | . . . . Explosions 88 | . . 88 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 180 | . . 180 . Shots 4 | . . 4 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 409 | . 367 409 161 Average Temperature 139 | . 175 143 39 Received Heat Transfer 708 | . 192 210 306 Effects 4 | . 2 2 . Shutdowns 1 | . . 1 . Energy Bleed 1 | . . 1 . Interference 1 | . 1 . . Matter Decay 1 | . 1 . . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 7 | . 3 3 1 Heat Transferred 4986 | . 1730 1480 1776 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 83 | . 100 39 100 Level 1 16 | . . 60 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 326 | . 100 326 174 Initial 117 | . . 22 117 Average 83 | . 19 184 102 Influence Increases 1180 | . 299 553 328 Destroy 0b10 Robot/C 700 | . 180 300 220 Destroy 0b10 Robot/NC 45 | . 10 30 5 Destroy Leader 170 | . 44 76 50 Successful Hack 37 | . 20 12 5 Disable Machine 45 | . . 45 . Destroy Structure 78 | . . 75 3 Partial Spotted 30 | . 15 . 15 Lose Combat Pursuer 75 | . 30 15 30 Influence Decreases 1089 | . 245 330 514 Entered New Map 192 | . . 32 160 Time Decay 727 | . 235 238 254 Lost Part 170 | . 10 60 100 Squads Dispatched 5 | . 2 1 2 Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 61 | . 14 23 24 Peak Tracking Total 6 | . 3 6 6 Tactical Retreats 4 | . 1 1 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 6 | . 5 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . 3 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 6 3 2 Terminals 10 | . 6 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 30 | . 21 5 4 Successful 17 | . 11 2 4 Failed 13 | . 10 3 . Catastrophic 3 | . 3 . . Database Lockouts . | . . . . Manual 21 | . 14 5 2 Terminals 28 | . 21 5 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 5 | . 5 . . Maintenance Status 2 | . 2 . . Recall Investigation 1 | . 1 . . Registered Components 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . . 2 Retrieve Study 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks 9 | . 5 2 2 Terminals 9 | . 5 2 2 Track 3 | . 2 . 1 Botnet 6 | . 3 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 5 2 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 2 | . . . 2 Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2361 | . 1170 645 546 Spaces Moved 1041 | 1 564 253 223 Core . | . . . . Treads . | . . . . Legs 992 | 1 564 253 174 Wheels . | . . . . Hover 49 | . . . 49 Flight . | . . . . Fastest Speed 108 | 120 120 190 108 Average Speed 183 | 120 180 203 168 Slowest Speed 330 | 120 190 330 315 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 2 70 37 24 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 72 | . . 72 . Melee . | . . . . Projectile . | . . . . AOE 72 | . . 72 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1333 | . 658 328 347 Wait 85 | . 23 19 43 Move 1038 | . 563 252 223 Hop . | . . . . Pick Up 36 | . 15 8 13 Fast Attach . | . . . . Attach 32 | . 6 9 17 Detach 16 | . 4 2 10 Swap 4 | . 1 2 1 Drop 16 | . 9 3 4 Fire 106 | . 37 33 36 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 12) 709 | -10/Materials | Discovered new exit (range 13) 1144 | -10/Materials | Discovered new exit (range 10) 1171 | -10/Materials | Entered another Materials area 1171 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1446 | -9/Materials | Destroyed 9 combat bots 1521 | -9/Materials | Lost 3 parts (1p1n1w) 1524 | -9/Materials | Discovered new exit (range 14) 1797 | -9/Materials | Discovered new exit (range 11) 1816 | -9/Materials | Entered another Materials area 1816 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2213 | -8/Materials | Lost 3 parts (1n2w) 2343 | -8/Materials | Lost 3 parts (1p1n1u) 2354 | -8/Materials | Garrison activated, responded to threat 2362 | -8/Materials | Self-destructed Last Messages --------------- 02330_ K-01 Serf collects debris. 02333_ Acquired Aluminum Leg+. 02334_ K-01 Serf collects debris. 02335_ R-06 Scavenger collects Lgt. Treads. 02338_ Dropped Hover Unit+. 02339_ R-06 Scavenger collects Lgt. Treads. 02343_ Acquired Lgt. Nuclear Core. 02345_ Acquired Imp. Heat Sink. 02351_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003. 02351_ G-47 Trooper suffers critical hit (Burn). 02351_ K-01 Serf cleans the Processing Tank. 02354_ G-47 Trooper suffers critical hit (Burn). 02354_ G-47 Trooper calls for garrison reinforcements. 02354_ ALERT: Activating Garrison Access M001. 02355_ G-47 Trooper emerges from the garrison. 02356_ Critical hit (Burn: +37). 02358_ Aluminum Leg+ destroyed. 02358_ Critical hit (Burn: +37). 02358_ Pulse Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????# #??# | | ?????????????????????????????????????????# #??# | | ?????????????????????????????????????????# #??# | | ?????????????????????????????????????????# #??# | | ??????????????????????????????????######## #??# | | ??????????????????????????????????# # #??# | | ??????????????????????????????????# #% #??# | | ??????????????????????????????????# +% ##### | | ??????????????????????????????????# = # % | | ??????????????????????????????????# #= | | ??????????????????????????????????# # | | ??????????????????????????????????################ | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##+##?????????????????? | | ???????????????????????????# #######???????????? | | ????????????????????????#### ????????????? | | ????????????????????##### ## #?????????????????? | | ???????????????????? ##/ #?????????????????? | | ???????????????????# """ ##%! #?????????????????? | | ???????????????????# """ ##[% #?????????????????? | | ???????????????????# """ ##! ##????????????????? | | ??????????? #????# """ #%!= ################## | | ?????????? # """ #=[= % | | ?????????? Y/k +% T % | | ?????????? # @# % | | ???????????????????# m # ###############+## | | ???????????????????# """g ### ###??????????# | | ???????????????????# "G gg#?# #????????????# !!! | | ???????????????????# """ #?# #????????????# !! | | ???????????????????# #?# #????????????# !! | | ???????????????????########?# #????????????# | | ????????????????????????????# #????????????# """ | | ????????????????????????????# #????????????# """ | | ????????????????????????????# #????????????# """ | | ????????????????????????????? ?????????????# | | ????????????????????????????? ?????????????####### | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hover Unit | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AblativeMasterReconstructor Manual? 0 Play Time 00:38:49 Cumulative 24.6 hours Start 2026.08.15 @ 19:02:37 End 2026.08.16 @ 00:51:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 65 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 30 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 100% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3f8f708-34a7-4bce-88a5-4b6f7954f930