Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 10:46:32 Player: rice Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (63) 315 Value Destroyed (2227) 2227 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6842 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 773/850 Matter 158/300 Energy 105/140 System Corruption 3% Temperature Cool (9) Movement Core (950) Ox18 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Heat Sink High-capacity Storage Unit Hacking Suite Hacking Suite System Shield > --- WEAPON (3) ------- Latent Energy Streamer > --- INVENTORY (20) --- Weapon Cycler Heavy Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Flak Gun Shock Bomb Launcher Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Utility Shielding Hacking Suite Hacking Suite > --- WEAPON ----------- Precision Beam Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Heavy Ion Engine Armored Treads Armored Treads Advanced Treads Cryofiber Web Advanced Heat Sink Weapon Cycler Heavy Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Hacking Suite System Shield Latent Energy Streamer Heavy Assault Rifle Shock Bomb Launcher Shock Bomb Launcher Grenade Launcher Improved Datajack [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Latent Energy Streamer Ballistic Gun Assault Rifle Launcher Shock Bomb Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 5 | . . . . . 1 2 2 Weapon 1 | . . . . . 1 . . Parts Attached 89 | 6 6 1 1 . 45 22 8 Power 8 | 1 . . . . 5 1 1 Engine 6 | 1 . . . . 3 1 1 Core 2 | . . . . . 2 . . Reactor . | . . . . . . . . Propulsion 21 | 2 2 . . . 8 9 . Treads 19 | . 2 . . . 8 9 . Leg 2 | 2 . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 1 2 1 1 . 10 4 6 Device 9 | . . 1 . . 4 1 3 Storage 5 | 1 1 . 1 . 2 . . Processor 3 | . 1 . . . 2 . . Hackware 4 | . . . . . . 2 2 Protection 4 | . . . . . 2 1 1 Artifact . | . . . . . . . . Weapon 35 | 2 2 . . . 22 8 1 Energy Gun 13 | 1 1 . . . 9 2 . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 16 | 1 1 . . . 10 4 . Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . . . 1 2 . Special Weapon 2 | . . . . . 2 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 3 . . Parts Lost 18 | . . . . . 5 11 2 Power 2 | . . . . . 1 1 . Propulsion 4 | . . . . . . 4 . Utility 8 | . . . . . 2 4 2 Weapon 4 | . . . . . 2 2 . Highest Loss Streak 7 | . . . . . 2 7 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 88 100 100 85 94 97 57 Engine 9 | . 14 14 14 14 7 6 5 Treads 28 | . 14 28 28 28 35 28 . Leg 1 | . 13 . . . . . . Device 6 | . . 12 14 . 5 7 11 Storage 10 | . 14 14 14 14 9 7 6 Processor 1 | . 3 1 . . 2 . . Hackware 4 | . . . . . . 14 20 Protection 4 | . . . . . 6 6 5 Energy Gun 12 | . 13 14 14 14 14 7 . Ballistic Gun 12 | . 13 14 14 14 11 14 . Peak Build Rating 46 | 6 7 15 16 16 30 46 37 Average Rating 22 | 4 6 13 15 7 20 41 35 On Entrance 11 | . 6 7 15 16 7 29 9 Naked Turns . | . . . . . . . . Heaviest Build 66 | 14 14 15 30 30 62 66 60 Greatest Support 86 | 20 40 40 40 40 82 86 3 Greatest Overweight (x) 19 | . . . . . . 13 19 Average Overweight (x) . | . . . . . . . 19 Largest Inventory Capacity 20 | 8 20 8 15 15 20 20 20 Average Capacity 16 | 6 8 8 11 15 19 20 20 Most Carried 20 | 3 8 7 8 8 20 20 15 Average Carried 12 | 2 6 7 7 8 15 18 9 Final Capacity 20 | 8 8 8 15 15 20 20 20 Final Carried 18 | 3 7 7 8 8 18 16 9 Class Distribution -------------------- 38% | Mutant 26% | Scavenger-Skirmisher 26% | Hacker-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 1798 | 197 130 60 . 10 766 635 . Remotely 99 | . . . . . 99 . . Salvage Created 2335 | . 248 . . 2 1329 696 60 Parts 117 | . 16 . . . 58 40 3 Haulers Intercepted 3 | . 1 . . . 2 . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 48 | . 5 . . . 26 16 1 Guns 39 | . 3 . . . 23 13 . AOE 8 | . 2 . . . 3 3 . Classes Destroyed 13 | . 2 . . 1 7 2 1 Worker 1 | . . . . . . 1 . Builder 3 | . . . . . 1 2 . Tunneler 1 | . . . . 1 . . . Hauler 3 | . 1 . . . 2 . . Recycler 2 | . . . . . 1 1 . Mechanic 1 | . . . . . 1 . . Watcher 4 | . . . . . 3 1 . Swarmer 9 | . . . . . 3 6 . Grunt 25 | . 5 . . . 16 4 . Duelist 1 | . . . . . . . 1 Sentry 6 | . . . . . 5 1 . Hunter 4 | . . . . . 2 2 . Programmer 3 | . . . . . . 3 . Best Kill Streak 4 | . 2 . . 1 4 4 1 Combat Bots Only 3 | . 2 . . . 3 3 1 Max Kills in Single Turn 2 | . 1 . . 1 2 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . 1 . . . 2 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 405 | . 19 . . . 149 213 24 Missed 106 | . 3 . . . 35 65 3 Damage Taken 5038 | . 217 . . . 1846 2578 397 Core 668 | . 24 . . . 310 257 77 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 234 | . . . . . 42 192 . Regen/Repaired (Parts) 937 | . 448 . . . 299 190 . Core Remaining (%) 74 | 100 . . . 90 43 63 . Volleys Fired 154 | . 19 . . . 90 44 1 Largest 3 | . 2 . . . 3 3 1 Hottest 226 | . 60 . . . 226 144 60 Shots Fired 402 | . 38 . . . 236 127 1 Gun 385 | . 38 . . . 224 123 . Cannon 1 | . . . . . . . 1 Launcher 11 | . . . . . 7 4 . Special 5 | . . . . . 5 . . Kinetic 206 | . 19 . . . 106 81 . Thermal 125 | . . . . . 83 42 . Explosive 7 | . . . . . 7 . . Electromagnetic 64 | . 19 . . . 40 4 1 Robot Hit Streak 12 | . 4 . . . 12 12 1 Robot Miss Streak 5 | . 4 . . . 4 5 . Penetration Max 1 | . . . . . . 1 . Secondary Targets 3 | . . . . . 1 2 . Max Gunslinging Chain 1 | . . . . . 1 1 . Shots Hit Robots 272 | . 22 . . . 151 98 1 Core Hits 149 | . 10 . . . 78 60 1 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 10 | . . . . . 5 5 . Burn 8 | . . . . . 3 5 . Destroy 2 | . . . . . 2 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5602 | . 333 1 . 4 3208 1954 102 Guns 4391 | . 263 . . . 2401 1727 . Cannons 8 | . . . . . . . 8 Explosions 1113 | . 70 . . . 784 165 94 Melee . | . . . . . . . . Ramming 90 | . . 1 . 4 23 62 . Kinetic 2282 | . 89 . . . 1123 1070 . Thermal 1814 | . 70 . . . 1087 657 . Explosive 580 | . . . . . 580 . . Electromagnetic 836 | . 174 . . . 395 165 102 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . . 8 3 Average Corruption 3 | . . . . . . 3 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 36 | . . . . . . 36 . Message Errors 10 | . . . . . . 10 . Matter Fused 17 | . . . . . . 17 . Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 2 | . . . . . . 2 . Data Loss (minor) 3 | . . . . . . 3 . Data Loss (major) 1 | . . . . . . 1 . Misfires 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 73 | . . . . . 73 . . Projectiles . | . . . . . . . . Explosions 73 | . . . . . 73 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 126 | . 12 . . . 96 18 . Shots 4 | . 1 . . . 2 1 . Rammed 10 | . . 2 . . 3 5 . Targets Rammed 14 | . . 2 . 1 3 8 . Kicked . | . . . . . . . . Crushed 4 | . . . . 1 . 3 . Highest Temperature 446 | . 63 . . . 446 167 . Average Temperature 79 | . 24 . . . 95 23 . Received Heat Transfer 1335 | . 117 . . . 792 237 189 Effects 4 | . . . . . 4 . . Shutdowns 1 | . . . . . 1 . . Energy Bleed 1 | . . . . . 1 . . Short Circuit 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . 1 . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 3 | . 1 . . . 2 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . 2 1 . Heat Transferred 4324 | . 100 . . . 2470 1754 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 2 . . . 3 . . Latent Energy Used 200 | . . . . . . . 200 LE Corruption 3 | . . . . . . . 3 Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Peak Influence 294 | . 112 5 . 5 294 180 87 Initial 70 | . . 5 . . . 70 44 Average 56 | . 46 2 . 1 83 65 45 Maximum Alert Level 1 | . . . . . 1 . . Low Security (%) 98 | 100 100 100 . 100 97 100 100 Level 1 1 | . . . . . 2 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 2 . . . 1 8 . Investigation 2 | . 1 . . . . 1 . Extermination 4 | . . . . . . 4 . Reinforcement 5 | . 1 . . . 1 3 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 6 | . . . . . 3 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 84 | . 9 . . . 39 31 5 Peak Tracking Total 5 | . 3 . . . 5 5 5 Tactical Retreats 3 | . . . . . 2 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 3 | . 1 . . . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . . . . 6 . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . 1 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 2 | . . . . . 1 1 . Max in Single Turn 1 | . . . . . 1 1 . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 33 | . 5 . 2 . 14 12 . Terminals 19 | . 3 . . . 9 7 . Fabricators 1 | . . . . . . 1 . Repair Stations 4 | . 1 . . . 1 2 . Recycling Units 3 | . 1 . . . 1 1 . Scanalyzers 3 | . . . . . 2 1 . Garrison Access 1 | . . . . . 1 . . Total Hacks 89 | . 16 . 2 . 39 32 . Successful 61 | . 11 . 2 . 23 25 . Failed 28 | . 5 . . . 16 7 . Catastrophic 8 | . 3 . . . 5 . . Database Lockouts . | . . . . . . . . Manual 36 | . 6 . 1 . 15 14 . Terminals 49 | . 7 . . . 20 22 . Fabricators 3 | . . . . . . 3 . Repair Stations 20 | . 7 . . . 8 5 . Recycling Units 6 | . 2 . . . 3 1 . Scanalyzers 8 | . . . . . 7 1 . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 16 | . . . 2 . 4 10 . Record 1 | . . . 1 . . . . Part Schematic 1 | . . . . . . 1 . Prototype ID Bank 2 | . . . . . 1 1 . Level Access Points 1 | . . . . . . 1 . Branch Access Points 2 | . . . . . 1 1 . Alert Level 2 | . . . . . 1 1 . Unreport Threat 2 | . . . . . 1 1 . Disarm Traps 1 | . . . . . . 1 . Maintenance Status 1 | . . . . . . 1 . Recall Reinforcements 1 | . . . . . . 1 . Zone Layout 1 | . . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks 3 | . . . . . . 3 . Load Schematic 2 | . . . . . . 2 . Build 1 | . . . . . . 1 . Repair Station Hacks 17 | . 7 . . . 6 4 . Scan Component 9 | . 4 . . . 3 2 . Repair 8 | . 3 . . . 3 2 . Recycling Unit Hacks 3 | . 1 . . . 2 . . Retrieve Components 3 | . 1 . . . 2 . . Scanalyzer 5 | . . . . . 5 . . Insert Component 3 | . . . . . 3 . . Analyze 2 | . . . . . 2 . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 16 | . 3 . . . 5 8 . Terminals 16 | . 3 . . . 5 8 . Track 3 | . . . . . 1 2 . Assimilate 1 | . . . . . . 1 . Botnet 10 | . 2 . . . 4 4 . Operators 2 | . 1 . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 26 | . 4 . . . 12 10 . Full Trace Events 2 | . 1 . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . . 2 1 . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 36 | . . . . . . 36 . Total Part Build Rating 6 | . . . . . . 6 . Parts Repaired 8 | . 3 . . . 3 2 . Time 217 | . 78 . . . 90 49 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 15 | . 8 . . . 7 . . Parts Scanalyzed 2 | . . . . . 2 . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 8522 | 83 836 759 738 805 2850 2295 156 Spaces Moved 4275 | 62 359 456 461 370 1367 1186 14 Core 19 | 4 . . . . . 1 14 Treads 4008 | . 169 456 461 370 1367 1185 . Legs 248 | 58 190 . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 156 151 1000 Average Speed 158 | 115 138 160 160 160 159 153 1000 Slowest Speed 1000 | 120 160 160 160 160 160 700 1000 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 53 | 4 64 83 89 88 70 32 1 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . Known Exits Taken 3 | . 1 . . . 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 6 | . . 3 . 3 . . . Spaces Dug 4 | . . . . . 4 . . Terrain Destroyed 52 | . 13 . . . 24 . 15 Melee . | . . . . . . . . Projectile 5 | . . . . . 5 . . AOE 47 | . 13 . . . 19 . 15 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 5682 | 70 660 484 463 583 1835 1559 28 Wait 1067 | . 263 26 . 212 280 281 5 Move 4268 | 61 358 455 460 369 1366 1185 14 Hop . | . . . . . . . . Pick Up 48 | 3 9 . 1 . 26 9 . Fast Attach 22 | 6 3 . . . 11 2 . Attach 25 | . 1 . . . 9 8 7 Detach 2 | . 1 . . . 1 . . Swap 42 | . 2 1 1 . 25 12 1 Drop 40 | . 4 . 1 1 24 10 . Fire 154 | . 19 . . . 90 44 1 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 14 | . . 2 . 1 3 8 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 13) 664 | -10/Materials | Discovered new exit (range 16) 692 | -10/Materials | Identified exit to Materials 815 | -10/Materials | Repaired Hcp. Storage Unit 856 | -10/Materials | Repaired EM Pulse Gun 884 | -10/Materials | Repaired Assault Rifle 890 | -10/Materials | Discovered new exit (range 12) 919 | -10/Materials | Identified exit to Mines 920 | -10/Materials | Entered Mines 935 | -10/Mines | Met a Derelict bent on vengeance 965 | -10/Mines | Discovered exit to Materials (range 9) 1020 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1023 | -10/Mines | Found Prototype Device 1023 | -10/Mines | Identified Exp. Sensor Array 1255 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1255 | -10/Mines | Discovered new exit (range 5) 1353 | -10/Mines | Learned location of Storage (-9) 1632 | -10/Mines | Learned Materials terminal intel 1679 | -10/Mines | Entered Exiles 1716 | -10/Exiles | Met 8R-AWN 1742 | -10/Exiles | Met EX-HEX 1791 | -10/Exiles | Met EX-BIN 1891 | -10/Exiles | Aligned with FarCom system 1892 | -10/Exiles | Given EX-Vault access code 1932 | -10/Exiles | Opened EX-Vault 1953 | -10/Exiles | Found Latent Energy Streamer 1986 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2034 | -10/Exiles | Met EX-DEC 2150 | -10/Exiles | Visited The Gauntlet 2353 | -10/Exiles | Learned location of Zion (-7) 2397 | -10/Exiles | Discovered new exit (range 15) 2417 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 2417 | -10/Exiles | Entered Mines 2567 | -9/Mines | Learned Materials trap positions 2695 | -9/Mines | Found a hidden stash of uninstalled traps 3136 | -9/Mines | Discovered new exit (range 15) 3173 | -9/Mines | Assembled infested the area 3190 | -9/Mines | Learned 2 Materials zone layouts 3222 | -9/Mines | Entered Materials 3222 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3223 | -8/Materials | Identified exit to Factory 3224 | -8/Materials | Loaded intel: 13 trap records 3225 | -8/Materials | Loaded intel: 12 terminal locations 3520 | -8/Materials | Build established: Skirmisher 4031 | -8/Materials | Build established: Scavenger-Skirmisher 5659 | -8/Materials | Repaired Lgt. Treads 5687 | -8/Materials | Repaired Lgt. Treads 5726 | -8/Materials | Repaired Hpw. Shotgun 5934 | -8/Materials | Core integrity fell below 50% 6072 | -8/Materials | Entered Factory 6072 | -7/Factory | Evolved 2 slots: Utility x2 6183 | -7/Factory | Repaired Adv. Treads 6338 | -7/Factory | Repaired Prc. Beam Rifle 6635 | -7/Factory | Build established: Hacker-Skirmisher 6821 | -7/Factory | Fabricated Adv. Treads (x2) 7285 | -7/Factory | Identified exit to Lower Caves 7415 | -7/Factory | Identified exit to Factory 7630 | -7/Factory | Cargo convoy interrupted 8367 | -7/Factory | Entered another Factory area 8367 | -6/Factory | Evolved 2 slots: Utility x2 8395 | -6/Factory | Lost 7 parts (1p1n3u2w) 8523 | -6/Factory | Self-destructed Last Messages --------------- 08355_ U-05 Engineer builds a Wall. 08356_ Adv. Treads severed. 08356_ Deuterium Engine destroyed. 08359_ Arm. Treads severed. 08359_ U-05 Engineer builds a Wall. 08360_ Imp. Heat Sink destroyed. 08362_ Gatling Laser destroyed. 08364_ Arm. Treads destroyed. 08366_ U-05 Engineer builds a Wall. 08366_ Arm. Treads severed. PARAMETERS=UTILITY+2 LOCATION=FACTORY GOAL=ESCAPE 08367_ Receiving FarCom transmissions... 08505_ ALERT: All DSF locations entering lockdown mode. 08516_ Door malfunctions. 08517_ L-41 Fighter system terminally corrupted. 08518_ Energy Filter destroyed. 08519_ Cryofiber Web destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????+ ????????????????????? | | ?????????????????????# ????????????????????? | | ?????????????????????# ????????????????????? | | ???????????????####### g #???????????????????? | | ???????????????? g #???????????????????? | | ????????????????? A g#???????????????????? | | ?????????????????? g ##??????????????????? | | ??????????????????? ;##?????????????????? | | ???????????????????? ; #?????????????????? | | ????????????????????#; ; #?????????????????? | | ????????????????????#; ;;##????????????????? | | ????????????????????#; /%! ;#????????????????? | | ????????????????????#; * ;#????????????????? | | ????????????????????#; ;#????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# #?????????????????? | | ????????????????????#####@#####????????????????? | | ????????????????????# #????????????????? | | ????????????????????# #????????????????? | | ????????????????????# #????????????????? | | ????????????????????# #????????????????? | | ????????????????????# """" #????????????????? | | ????????????????????# """" #????????????????? | | ????????????????????# """" #????????????????? | | ????????????????????# """" #????????????????? | | ????????????????????###########????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 85 Base Temperature (-) 100 Armor Coverage 150 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Power Sword | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed BladeChromaticMask Manual? 0 Play Time 00:53:11 Cumulative 33.2 hours Start 2024.09.12 @ 09:52:15 End 2024.09.12 @ 10:46:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 30 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a166f5f-ace4-4f73-919a-a9275d89ebab