Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.21 @ 18:19:16 Player: Julie Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (641) 641 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1921 Bonus ------- None Cogmind --------- Core Integrity 250/400 Matter 279/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Rolling (130) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Sensor Array Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Ion Engine Light Treads Wheel Wheel Heat Sink Small Storage Unit Medium Storage Unit High-capacity Matter Pod (200) Sensor Array Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Propulsion Shielding Light Armor Plating Mining Laser Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- EM Shotgun Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Wheel Wheel Heat Sink Small Storage Unit Medium Storage Unit High-capacity Matter Pod Sensor Array Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Propulsion Shielding Light Armor Plating Assault Rifle Mining Laser Mining Laser [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Weapon Assault Rifle Energy Gun EM Shotgun Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 22 | 6 8 . 8 Power 3 | 1 1 . 1 Engine 3 | 1 1 . 1 Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 1 . 2 Treads 3 | 2 1 . . Leg . | . . . . Wheel 2 | . . . 2 Hover . | . . . . Flight . | . . . . Utility 6 | 1 3 . 2 Device 1 | . . . 1 Storage 2 | 1 1 . . Processor 3 | . 2 . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 2 3 . 3 Energy Gun 5 | 2 1 . 2 Energy Cannon . | . . . . Ballistic Gun 3 | . 2 . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . 1 . 6 Power 2 | . 1 . 1 Propulsion 2 | . . . 2 Utility . | . . . . Weapon 3 | . . . 3 Highest Loss Streak 5 | . 1 . 5 To Critical Strikes . | . . . . Average Backups 16 | 3 15 20 19 Power 1 | 1 1 1 1 Propulsion 3 | 1 3 4 3 Utility 9 | . 8 12 11 Weapon 2 | . 2 3 2 Tool/Special . | . . . . Unused Backups 15 | . 1 . 14 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 10 | . 1 . 9 Weapon 2 | . . . 2 Tool/Special . | . . . . Average Slot Usage (%) 95 | . 99 100 80 Engine 13 | . 13 14 10 Treads 25 | . 28 28 15 Wheel 1 | . . . 5 Storage 13 | . 14 14 11 Processor 13 | . 13 14 13 Energy Gun 11 | . 11 14 11 Ballistic Gun 14 | . 16 14 10 Peak Build Rating 16 | 6 11 11 16 Average Rating 10 | 3 9 11 13 On Entrance 7 | . 6 11 11 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 54 | 13 50 48 54 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 2 | . 1 1 2 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 7 17 20 20 Most Carried 20 | 5 20 20 20 Average Carried 16 | 3 15 20 19 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 3 20 20 16 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 853 | 172 363 48 270 Remotely . | . . . . Salvage Created 879 | . 597 . 282 Parts 52 | . 39 . 13 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 20 | . 14 . 6 Guns 17 | . 12 . 5 AOE 3 | . 2 . 1 Classes Destroyed 8 | . 7 . 1 Worker 1 | . 1 . . Tunneler 1 | . 1 . . Recycler 1 | . 1 . . Operator 1 | . 1 . . Watcher 4 | . 3 . 1 Swarmer 7 | . 6 . 1 Grunt 11 | . 8 . 3 Sentry 2 | . . . 2 Best Kill Streak 4 | . 4 . 2 Combat Bots Only 3 | . 3 . 2 Max Kills in Single Turn 2 | . 2 . 1 Gunslinging . | . . . . Exploded 2 | . 2 . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 169 | . 67 . 102 Missed 52 | . 19 . 33 Hits 117 | . 48 . 69 Projectile 117 | . 48 . 69 Damage Taken 1379 | . 528 . 851 Core 278 | . 128 . 150 Absorbed by Shields . | . . . . Core Remaining (%) 74 | 100 . 48 . Volleys Fired 74 | . 48 . 26 Largest 2 | . 2 . 2 Hottest 90 | . 70 . 90 Shots Fired 135 | . 89 . 46 Gun 135 | . 89 . 46 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 84 | . 60 . 24 Thermal 22 | . 22 . . Explosive . | . . . . Electromagnetic 29 | . 7 . 22 Robot Hit Streak 19 | . 6 . 19 Robot Miss Streak 3 | . 3 . 3 Penetration Max . | . . . . Secondary Targets 2 | . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 88 | . 55 . 33 Core Hits 46 | . 32 . 14 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Burn 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1475 | . 839 . 636 Guns 1241 | . 737 . 504 Cannons . | . . . . Explosions 234 | . 102 . 132 Melee . | . . . . Ramming . | . . . . Kinetic 696 | . 464 . 232 Thermal 419 | . 287 . 132 Explosive . | . . . . Electromagnetic 360 | . 88 . 272 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 . Average Corruption 1 | . 1 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 6 | . 3 3 . Message Errors 1 | . 1 . . Matter Fused 1 | . . 1 . Energy Discharges 3 | . 2 1 . Data Loss (minor) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 37 | . 37 . . Projectiles . | . . . . Explosions 37 | . 37 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 81 | . 40 . 41 Shots 2 | . 1 . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 174 | . 174 . 54 Average Temperature 37 | . 42 . 27 Received Heat Transfer 486 | . 201 . 285 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 929 | . 729 . 200 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 1 . 2 Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 91 | . 91 . 45 Initial . | . . . . Average 15 | . 21 . 10 Influence Increases 589 | . 393 . 196 Destroy 0b10 Robot/C 400 | . 280 . 120 Destroy 0b10 Robot/NC 40 | . 35 . 5 Destroy Leader 98 | . 56 . 42 Successful Hack 10 | . 4 . 6 Destroy Structure 11 | . 3 . 8 Lose Combat Pursuer 30 | . 15 . 15 Influence Decreases 589 | . 393 . 196 Time Decay 537 | . 383 . 154 Lost Part 52 | . 10 . 42 Squads Dispatched 4 | . 2 . 2 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 36 | . 21 . 15 Peak Tracking Total 11 | . 3 . 11 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 9 | . 8 . 1 Terminals 7 | . 6 . 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 21 | . 19 . 2 Successful 9 | . 7 . 2 Failed 12 | . 12 . . Catastrophic 4 | . 4 . . Database Lockouts . | . . . . Manual 11 | . 10 . 1 Terminals 17 | . 15 . 2 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 4 . 2 Prototype ID Bank 1 | . 1 . . Branch Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Transport Status 1 | . . . 1 Hauler Manifests 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals 1 | . 1 . . Botnet 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 5 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . 3 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 129 | . . . 129 Sensors 129 | . . . 129 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 2342 | 112 1449 262 519 Spaces Moved 926 | 63 557 109 197 Core 6 | 6 . . . Treads 857 | 57 557 109 134 Legs . | . . . . Wheels 63 | . . . 63 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 240 115 Average Speed 215 | 149 223 240 202 Slowest Speed 320 | 160 240 240 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 3 82 41 17 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 9 | . 2 . 7 Melee . | . . . . Projectile . | . . . . AOE 9 | . 2 . 7 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1132 | 79 672 110 271 Wait 81 | 6 36 2 37 Move 923 | 62 556 108 197 Hop . | . . . . Pick Up 23 | 5 18 . . Fast Attach 5 | 4 1 . . Attach 8 | 2 2 . 4 Detach 1 | . 1 . . Swap 12 | . 7 . 5 Drop 5 | . 3 . 2 Fire 74 | . 48 . 26 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 709 | -10/Materials | Core integrity fell below 50% 826 | -10/Materials | Discovered new exit (range 4) 1211 | -10/Materials | Discovered new exit (range 16) 1268 | -10/Materials | Identified exit to Mines 1562 | -10/Materials | Entered Mines 1783 | -10/Mines | Discovered new exit (range 8) 1824 | -10/Mines | Entered Materials 1824 | -9/Materials | Evolved 2 slots: Utility x2 2343 | -9/Materials | Self-destructed Last Messages --------------- 02318_ Chain reaction triggered in Lgt. Ion Engine. 02318_ Destroyed Wheel. 02318_ U-05 Engineer lays Concrete. 02319_ C-30 ARC bursts open, deploying its payload. 02319_ S-10 Pest unfolds itself. 02321_ S-10 Pest destroyed. 02321_ U-05 Engineer lays Concrete. 02323_ Imp. Ion Engine destroyed. 02324_ U-05 Engineer lays Concrete. 02326_ Hvy. Assault Rifle destroyed. 02327_ U-05 Engineer lays Concrete. 02328_ S-10 Pest destroyed. 02329_ U-05 Engineer builds a Wall. 02330_ EM Shotgun destroyed. 02333_ U-05 Engineer lays Concrete. 02334_ Com. Wheel destroyed. 02335_ U-05 Engineer builds a Wall. 02342_ Assault Rifle destroyed. 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