Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 23:19:11 Player: AntinDisguise Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (87) 435 Value Destroyed (1931) 1931 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (729) 729 TOTAL SCORE: 4675 Bonus ------- High Alert Combat Kills 83 Follower Combat Kills 205 Met Imprinter 300 Was Imprinted 300 Friendly Fire -159 Cogmind --------- Core Integrity 0/400 Matter 240/300 Energy 290/290 System Corruption 2% Temperature Warm (174) Movement Treading (245) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Medium Treads Spiked Medium Treads > --- UTILITY (2) ------ Huge Storage Unit Improved Terrain Scan Processor > --- WEAPON (2) ------- Slug Cannon Grenade Launcher > --- INVENTORY (25) --- Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Improved Heat Sink Improved Terrain Scan Processor Recoil Stabilizer Light Armor Plating Makeshift System Shield Authchip [R/Combat] Authchip [Propulsion] Hacking Drone Bay Heavy Beamcaster Minigun Minigun Heavy Battle Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads Spiked Medium Treads > --- UTILITY ---------- Huge Storage Unit Improved Terrain Scan Processor > --- WEAPON ----------- Heavy Beamcaster Slug Cannon > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Improved Heat Sink Improved Terrain Scan Processor Recoil Stabilizer Light Armor Plating Makeshift System Shield Authchip [R/Combat] Authchip [Propulsion] Hacking Drone Bay Minigun Minigun Heavy Battle Rifle Grenade Launcher [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Terrain Scan Processor Device Improved Terrain Scanner Storage Huge Storage Unit Processor Improved Terrain Scan Processor Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 60 | 7 13 24 6 5 5 Power 10 | 1 4 2 1 1 1 Engine 8 | 1 3 1 1 1 1 Core 2 | . 1 1 . . . Reactor . | . . . . . . Propulsion 17 | 2 3 6 3 . 3 Treads 17 | 2 3 6 3 . 3 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 2 2 4 . . . Device 2 | 1 . 1 . . . Storage 5 | 1 2 2 . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 25 | 2 4 12 2 4 1 Energy Gun 8 | 1 2 3 1 1 . Energy Cannon 4 | . 1 3 . . . Ballistic Gun 8 | 1 . 5 1 1 . Ballistic Cannon 2 | . . . . 2 . Launcher 2 | . 1 . . . 1 Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 19 | . 4 7 5 . 3 Power 3 | . 1 1 1 . . Propulsion 13 | . 3 4 3 . 3 Utility . | . . . . . . Weapon 3 | . . 2 1 . . Highest Loss Streak 3 | . 1 3 3 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 97 86 99 100 99 Engine 8 | . 11 1 11 11 11 Core 2 | . 2 9 . . . Treads 37 | . 25 31 43 44 43 Device 4 | . 14 6 . . . Storage 11 | . 14 11 11 11 11 Processor 7 | . . 4 11 11 11 Energy Gun 8 | . 9 2 11 11 10 Energy Cannon 4 | . 8 10 . . . Ballistic Gun 5 | . . 7 10 7 . Ballistic Cannon 3 | . . . . 3 11 Launcher 1 | . 9 1 . . . Naked Turns . | . . . . . . Heaviest Build 102 | 13 32 91 93 99 102 Greatest Support 88 | 40 40 80 80 80 88 Greatest Overweight (x) 1 | 1 1 1 1 1 1 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 25 | 8 15 25 25 25 25 Average Capacity 21 | 7 11 19 25 25 25 Most Carried 22 | 4 6 14 14 18 22 Average Carried 10 | 1 3 6 9 15 17 Final Capacity 25 | 8 15 25 25 25 25 Final Carried 20 | 2 4 13 14 18 20 Class Distribution -------------------- 76% | Scavenger-Mutant 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1569 | 279 299 621 199 57 114 Remotely 50 | . . 50 . . . Salvage Created 2747 | 128 693 1421 483 . 22 Parts 188 | 7 45 96 39 . 1 Haulers Intercepted 5 | . 2 3 . . . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 19 | . . . . 1 18 Prevented 8 | . . . . . 8 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 54 | . 16 25 12 . 1 Guns 31 | . 4 15 12 . . Cannons 11 | . 5 6 . . . AOE 10 | . 6 3 . . 1 Classes Destroyed 11 | 2 7 1 1 . . Worker 6 | . 2 4 . . . Builder 4 | . 1 3 . . . Tunneler 3 | 2 . . 1 . . Hauler 5 | . 2 3 . . . Recycler 7 | 1 1 5 . . . Operator 2 | . 1 1 . . . Watcher 6 | . 2 4 . . . Swarmer 16 | . 3 9 3 . 1 Grunt 32 | . 13 11 8 . . Brawler 1 | . . . 1 . . Sentry 5 | . . 5 . . . Best Kill Streak 6 | 2 5 6 3 . 1 Combat Bots Only 4 | . 4 3 3 . 1 Max Kills in Single Turn 3 | 1 3 3 2 . 1 Gunslinging 1 | . . . 1 . . Exploded 2 | . 2 2 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 373 | . 102 144 64 . 63 Missed 100 | . 27 36 14 . 23 Damage Taken 3700 | . 1155 1337 546 . 662 Core 664 | . 248 285 23 . 108 Absorbed by Shields . | . . . . . . Core Remaining (%) 50 | 100 . . . . . Volleys Fired 208 | 9 62 103 28 . 6 Largest 2 | 2 2 2 2 . 2 Hottest 136 | 60 100 136 112 . 129 Shots Fired 396 | 18 119 192 54 . 13 Gun 275 | 18 68 130 54 . 5 Cannon 87 | . 28 52 . . 7 Launcher 34 | . 23 10 . . 1 Special . | . . . . . . Kinetic 130 | 9 . 90 24 . 7 Thermal 232 | 9 96 92 30 . 5 Explosive 34 | . 23 10 . . 1 Electromagnetic . | . . . . . . Robot Hit Streak 20 | 4 8 20 5 . 3 Robot Miss Streak 5 | 1 4 5 3 . 3 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 . 3 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 223 | 11 64 110 32 . 6 Core Hits 124 | 5 38 55 20 . 6 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 12 | . 4 2 3 . 3 Burn 9 | . 4 1 3 . 1 Meltdown 1 | . . 1 . . . Destroy 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5073 | 111 1584 2422 530 . 426 Guns 2390 | 111 485 1172 530 . 92 Cannons 1028 | . 264 575 . . 189 Explosions 1655 | . 835 675 . . 145 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1343 | 46 . 895 213 . 189 Thermal 2221 | 65 816 931 317 . 92 Explosive 1509 | . 768 596 . . 145 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 1 1 1 2 Average Corruption 1 | . . 1 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 36 | . . 5 6 2 23 Message Errors 7 | . . 1 1 . 5 Matter Fused 13 | . . . 1 1 11 Heat Flow Errors 7 | . . 2 2 . 3 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 6 | . . 2 2 1 1 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 108 | . 52 56 . . . Projectiles 1 | . . 1 . . . Explosions 107 | . 52 55 . . . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 409 | . 304 105 . . . Shots 14 | . 8 6 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 474 | 20 474 300 248 . 235 Average Temperature 90 | 14 136 63 74 . 91 Received Heat Transfer 1251 | . 372 489 300 . 90 Effects 15 | . 9 6 . . . Shutdowns 2 | . 2 . . . . Energy Bleed 3 | . 3 . . . . Interference 9 | . 3 6 . . . Damage (minor) 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . 1 1 . . . Combat Hostiles 2 | . 1 1 . . . Parts Melted 12 | . 7 4 1 . . Heat Transferred 5726 | 150 2344 1974 1036 . 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 597 | 15 439 597 402 . . Initial 232 | . 9 185 232 . . Average 268 | 8 136 384 269 . . Maximum Alert Level 2 | . 2 2 2 . . Low Security (%) 31 | 100 73 1 18 . . Level 1 46 | . 23 63 52 . . Level 2 22 | . 3 34 29 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 5 3 . . . Investigation 6 | . 4 2 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 96 | . 23 42 14 . 17 Peak Tracking Total 7 | . 3 4 4 . 7 Tactical Retreats 4 | . 1 3 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 9 | . 6 3 . . . Reused 2 | . 1 1 . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . 1 1 . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 11 | . 5 5 . . 1 Max in Single Turn 2 | . 2 2 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 9 | . 5 4 . . . Terminals 7 | . 4 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 25 | . 15 10 . . . Successful 14 | . 8 6 . . . Failed 11 | . 7 4 . . . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 19 | . 12 7 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 3 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 6 5 . . . Prototype ID Bank 1 | . . 1 . . . Recycling Unit Index 1 | . 1 . . . . Locate Traps 1 | . . 1 . . . Reprogram Traps 2 | . 1 1 . . . Dispatch Records 2 | . 1 1 . . . Maintenance Status 1 | . 1 . . . . Hauler Manifests 3 | . 2 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 2 1 . . . Retrieve Matter 2 | . 1 1 . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 1 . . . Used . | . . . . . . Hacking Detections 6 | . 3 3 . . . Full Trace Events 5 | . 3 2 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 4 | . 4 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 6 | . . . 2 4 . Largest Group 5 | . . . 2 5 5 Highest-Rated Group 176 | . . . 24 176 176 Highest-Rated Ally 41 | . . . 16 41 41 Total Orders . | . . . . . . Ally Attacks 39 | . . . 7 . 32 Total Damage 753 | . . . 89 . 664 Kills 11 | . . . 1 . 10 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 2 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 8949 | 180 1540 2133 984 2292 1820 Spaces Moved 3646 | 89 677 868 370 917 725 Core 7 | 7 . . . . . Treads 3639 | 82 677 868 370 917 725 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 240 240 240 Average Speed 214 | 153 170 190 240 240 244 Slowest Speed 245 | 160 240 240 240 240 245 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 66 | 5 92 64 76 88 74 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 1 . 1 Spaces Dug . | . . . . . . Terrain Destroyed 261 | . 175 79 . . 7 Melee . | . . . . . . Projectile . | . . . . . . AOE 261 | . 175 79 . . 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4423 | 117 943 1180 416 1009 758 Wait 398 | . 170 132 5 76 15 Move 3641 | 88 676 867 369 916 725 Hop . | . . . . . . Pick Up 82 | 11 14 36 7 8 6 Fast Attach . | . . . . . . Attach 40 | 7 7 18 5 . 3 Detach . | . . . . . . Swap 20 | . 6 6 1 5 2 Drop 34 | 2 8 18 1 4 1 Fire 208 | 9 62 103 28 . 6 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 181 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 811 | -10/Materials | Discovered new exit (range 8) 1115 | -10/Materials | Discovered new exit (range 9) 1163 | -10/Materials | Core integrity fell below 50% 1653 | -10/Materials | Discovered new exit (range 14) 1654 | -10/Materials | Core integrity fell below 20% 1721 | -10/Materials | Entered another Materials area 1721 | -9/Materials | Evolved 2 slots: Propulsion x2 1994 | -9/Materials | Lost 3 parts (1p2w) 2305 | -9/Materials | Build established: Scavenger-Mutant 2603 | -9/Materials | Discovered new exit (range 7) 2967 | -9/Materials | Discovered new exit (range 11) 3471 | -9/Materials | Core integrity fell below 50% 3770 | -9/Materials | Discovered new exit (range 16) 3854 | -9/Materials | Entered Mines 3893 | -9/Mines | Lost 3 parts (1p2n) 3921 | -9/Mines | Learned Materials trap positions 4093 | -9/Mines | Discovered new exit (range 5) 4328 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4333 | -9/Mines | Learned Materials emergency access door positions 4677 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4800 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4838 | -9/Mines | Entered Zion 4838 | -7/Zion | Accompanied by 1 ally 4853 | -7/Zion | Learned Factory stockpile data 4987 | -7/Zion | System corruption cleaned by Quarantine Array 5114 | -7/Zion | Received a hallucinogenic algorithm 5743 | -7/Zion | Given the Hacking Drone Bay 5743 | -7/Zion | Found Prototype Device 5943 | -7/Zion | Imprinted 5946 | -7/Zion | Declared Zion's savior 6914 | -7/Zion | Discovered new exit (range 9) 7130 | -7/Zion | Entered Proximity Caves 7130 | -6/Proximity Caves | Accompanied by 5 allies 7219 | -6/Proximity Caves | Core integrity fell below 20% 7258 | -6/Proximity Caves | Spotter reported a threat 7430 | -6/Proximity Caves | Spotter reported a threat 7596 | -6/Proximity Caves | Spotter reported a threat 7666 | -6/Proximity Caves | Spotter reported a threat 7755 | -6/Proximity Caves | Spotter reported a threat 8578 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8619 | -6/Proximity Caves | Lost 3 allies 8830 | -6/Proximity Caves | Identified exit to Factory 8938 | -6/Proximity Caves | Attracted the attention of an 0b10 base 8950 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- System corrupted: Heat flow error (+114). Searching scrap... Found Unknown Hackware. Found 17 Matter. Acquired 8 matter. System corrupted: Matter fused (-7). Acquired Unknown Hackware. Acquired derelict log, extracted data. System corrupted: Matter fused (-5). S-27 Virus springs to life. G-50 Soldier springs to life. Lgt. Treads destroyed. Emergency Access malfunctions. Outpost Terminal disabled. G-50 Soldier suffers critical hit (Burn). Lgt. Treads destroyed. II-BRU(M) destroyed. Machine disabled. S-27 Virus destroyed. G-50 Soldier knocked back. Map ----- +----------------------------------------------------+ | #??## ##?????????????????????????????????? | | ##?# ##????????????????????????????????? | | #?? #????????????????????????????????? | | % ##?# #????????????????????????????????? | | ### ### #????????????????????????????????? | | ### #????????????????????????????????? | | #??##????????????????????????????? | | #### ##? ##???????????????????????????? | | ## ## #??# ## #???????????????????????????? | | ?# ### #??## ## #???????????????????????????? | | ## ##?####???# # #???????????????????????????? | | #?????????# #???????????????????????????? | | ## #????????## #???????????????????????????? | | ? #??????### ##???????????????????????????? | | #??????# #####????????????????????????? | | ##??????### ###??????????????????????? | | ##??????????# ##?????????????????????? | | #????????????## ##????????????????????? | | ????? ##### ##???????????????????? | | ???? ##??????????????????? | | ???? ##?????????????????? | | ???? #### ## #?????????????????? | | ????? ??????# ### ###???????????????? | | ??????????????# #???????????????? | | ?????????????# #????????? | | ?????????????# #####@##### ## #??????????? | | ?????????????## #??"% "?????#???????????????? | | ??????????????## #"""!% "???????????????????? | | ???????????????## #"""s "#??????????????????? | | ????????????????# #""" % g " ?????????????????? | | ???????????????? # s* g" ????????????????? | | ???????????????? #" g % #???????????????? | | ??????????????? #" g " #???????????????? | | ??????????????? ?" " #??????????????? | | ?????????????? ?" " ??????????????? | | ?????????????????? ??####+ # ## ???????????????? | | ?????????????????????????? ?? #???????????????? | | ?????????????????????????? ???#???????????????? | | ??????????????????????????####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Evasion (%) 40 Recoil Reduction 4 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipGatlingWarhead Manual? 0 Play Time 00:49:59 Cumulative 11.3 hours Start 2024.04.08 @ 22:20:20 End 2024.04.08 @ 23:19:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 25 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 27x19 Zoom Use 97% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9277daf3-5c79-4bc2-9497-b498fc0fdf9a