Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.14 @ 11:23:21 Player: OccultOnion Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (55) 275 Value Destroyed (2545) 2545 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1051) 1051 TOTAL SCORE: 7991 Bonus ------- High Alert Combat Kills 145 Follower Combat Kills 206 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 33/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Terrain Scan Processor Relay Coupler [Grunt] (23) > --- WEAPON (4) ------- Spear > --- INVENTORY (4) ---- Medium Matter Pod (0) Improved Weapon Cycler Improved Thermal Shield Improved Recalibrator Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Terrain Scan Processor Hacking Suite Relay Coupler [NC] Relay Coupler [Grunt] > --- WEAPON ----------- Arc Projector Improved Datajack Power Sword > --- INVENTORY -------- Gravmag System Improved Gravmag System Xenon Bombardment Thruster Advanced Terrain Scan Processor Target Analyzer Relay Coupler [Grunt] Relay Coupler [Sentry] Autogun Coil Gun Flak Cannon [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Relay Coupler [Sentry] Protection Light Armor Plating Weapon Flak Gun Energy Gun Arc Projector Energy Cannon Proton Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher EMP Blaster Special Weapon Remote Datajack Slashing Weapon Power Sword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . . Utility 5 | . . 1 1 . . . 2 1 Weapon 2 | . . . . 1 . . . 1 Parts Attached 106 | 8 2 2 14 2 16 13 39 10 Power 15 | 1 . . 4 1 1 2 5 1 Engine 11 | 1 . . 2 1 1 1 4 1 Core 4 | . . . 2 . . 1 1 . Reactor . | . . . . . . . . . Propulsion 38 | 3 . 1 3 . 5 5 16 5 Treads 3 | . . . 1 . 1 1 . . Leg 15 | 2 . . . . 3 1 8 1 Wheel 10 | 1 . 1 2 . 1 1 1 3 Hover 6 | . . . . . . 2 3 1 Flight 4 | . . . . . . . 4 . Utility 20 | 2 1 1 3 . 3 2 7 1 Device 6 | 1 . 1 . . 2 . 1 1 Storage 2 | 1 1 . . . . . . . Processor 4 | . . . 1 . . . 3 . Hackware 6 | . . . . . 1 2 3 . Protection 2 | . . . 2 . . . . . Artifact . | . . . . . . . . . Weapon 33 | 2 1 . 4 1 7 4 11 3 Energy Gun 11 | 1 . . 1 . 5 1 3 . Energy Cannon 3 | . . . 1 . 1 . 1 . Ballistic Gun 9 | 1 . . 2 1 1 1 3 . Ballistic Cannon 3 | . . . . . . 1 2 . Launcher 2 | . 1 . . . . . . 1 Special Weapon 2 | . . . . . . 1 . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 74 | . . 1 9 . 14 9 29 12 Power 13 | . . . 3 . 1 2 6 1 Propulsion 23 | . . . . . 4 3 11 5 Utility 12 | . . . 3 . 2 1 3 3 Weapon 26 | . . 1 3 . 7 3 9 3 Highest Loss Streak 11 | . . 1 3 . 5 6 11 6 Average Slot Usage (%) 82 | . 100 95 77 76 76 86 86 50 Engine 7 | . 14 11 5 7 8 10 5 . Core 1 | . . . 2 7 5 . 1 . Treads 2 | . . . . . 1 6 1 . Leg 11 | . 28 22 . . 6 7 16 6 Wheel 5 | . . 11 17 15 10 6 . 1 Hover 1 | . . . . . . 3 2 . Device 6 | . 14 20 11 7 10 4 2 3 Storage 7 | . 14 11 9 7 7 7 6 3 Processor 3 | . . . 6 7 1 . 4 13 Hackware 12 | . . . . . 5 14 24 9 Energy Gun 4 | . 14 9 . . 4 5 3 2 Energy Cannon 1 | . . . 4 . 1 . 2 . Ballistic Gun 5 | . 4 . 10 23 9 5 4 . Ballistic Cannon 1 | . . . . . . 3 2 2 Launcher 1 | . 9 11 1 . . . . . Special Weapon 1 | . . . . . . 5 . 1 Naked Turns . | . . . . . . . . . Heaviest Build 47 | 13 27 29 33 33 42 47 47 33 Greatest Support 64 | 20 20 10 56 28 28 28 64 32 Greatest Overweight (x) 10 | 2 1 2 3 1 3 4 10 5 Average Overweight (x) 1 | . . 2 . 1 1 2 . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 10 10 8 Most Carried 10 | 6 6 10 10 9 10 10 10 7 Average Carried 8 | 3 5 6 8 8 9 9 8 3 Final Capacity 10 | 6 10 10 10 10 10 10 10 4 Final Carried 10 | 5 6 10 8 9 10 9 1 4 Class Distribution -------------------- 40% | Mutant 25% | Bothacker-Mutant 14% | Gunner 7% | Scavenger-Mutant 6% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Matter Collected 1769 | 294 39 74 262 . 341 226 480 53 Remotely . | . . . . . . . . . Salvage Created 2323 | 41 160 223 574 . 704 136 454 31 Parts 106 | 7 9 9 22 . 30 2 22 5 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Combat Hostiles Destroyed 48 | . 5 4 12 . 13 2 12 . Guns 28 | . 1 2 9 . 10 1 5 . Cannons 12 | . . . 1 . 3 1 7 . AOE 7 | . 4 2 1 . . . . . Classes Destroyed 12 | 1 2 1 2 . 2 1 3 . Worker 3 | . . . . . . 1 . 2 Tunneler 2 | 2 . . . . . . . . Operator 1 | . . . . . . . 1 . Watcher 1 | . . . 1 . . . . . Swarmer 10 | . 3 . 4 . . . 3 . Grunt 23 | . 2 2 6 . 9 . 4 . Brawler 1 | . . . . . . . 1 . Duelist 1 | . . . 1 . . . . . Sentry 7 | . . 2 1 . 2 2 . . Demolisher 1 | . . . . . . . 1 . Hunter 1 | . . . . . 1 . . . Programmer 4 | . . . . . 1 . 3 . Best Kill Streak 6 | 1 3 2 6 . 3 1 5 1 Combat Bots Only 6 | . 3 2 6 . 3 1 5 . Max Kills in Single Turn 2 | 1 2 1 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 1 1 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Damage Taken 9182 | . 153 148 983 . 1475 1409 3047 1967 Core 2314 | . 49 28 98 . 321 217 593 1008 Absorbed by Shields 130 | . . 50 80 . . . . . Core Remaining (%) 68 | 100 80 93 82 . . 23 30 . Volleys Fired 215 | 5 7 13 49 . 49 30 52 10 Largest 3 | 2 2 2 2 . 3 3 3 3 Hottest 159 | 60 73 73 76 . 159 143 153 142 Shots Fired 382 | 10 14 22 86 . 84 42 103 21 Gun 247 | 10 7 11 68 . 72 18 52 9 Cannon 92 | . . . 16 . 12 5 49 10 Launcher 20 | . 7 11 2 . . . . . Special 23 | . . . . . . 19 2 2 Kinetic 211 | 5 . . 55 . 55 11 75 10 Thermal 70 | 5 7 11 13 . 17 6 . 11 Explosive . | . . . . . . . . . Electromagnetic 80 | . 7 11 18 . 12 6 26 . Robot Hit Streak 17 | 4 4 6 8 . 17 11 11 13 Robot Miss Streak 16 | 2 2 3 5 . 4 3 16 3 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . 2 . 1 . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . Shots Hit Robots 271 | 6 8 15 54 . 70 29 79 10 Core Hits 134 | 2 10 7 26 . 48 5 32 4 Critical Hits 4 | . . . 1 . . . 2 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 4 | . . . 1 . . . 2 1 Melee Attacks 40 | . . . . . . . 27 13 Impact . | . . . . . . . . . Slashing 11 | . . . . . . . 11 . Piercing 13 | . . . . . . . . 13 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4779 | 80 342 306 911 . 1246 353 1343 198 Guns 2551 | 80 64 66 515 . 985 172 594 75 Cannons 1460 | . . . 271 . 261 105 702 121 Explosions 702 | . 278 240 110 . . 74 . . Melee 36 | . . . . . . . 36 . Ramming 30 | . . . 15 . . 2 11 2 Kinetic 2565 | 48 . . 383 . 785 168 1060 121 Thermal 678 | 32 64 66 132 . 200 109 . 75 Explosive . | . . . . . . . . . Electromagnetic 1470 | . 278 240 381 . 261 74 236 . Impact . | . . . . . . . . . Slashing 36 | . . . . . . . 36 . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . . 2 8 . Average Corruption 3 | . . . . . . 1 3 . Corruption Purged . | . . . . . . . . . Effects 33 | . . . . . . . 33 . Message Errors 10 | . . . . . . . 10 . Matter Fused 7 | . . . . . . . 7 . Heat Flow Errors 3 | . . . . . . . 3 . Energy Discharges 1 | . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . 3 . Targeting Errors 8 | . . . . . . . 8 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 32 | . . 31 1 . . . . . Projectiles 1 | . . . 1 . . . . . Explosions 31 | . . 31 . . . . . . Melee . | . . . . . . . . . Knockbacks 10 | . . . . . . . 9 1 Impact . | . . . . . . . . . Kinetic 10 | . . . . . . . 9 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 73 | . 57 2 13 . . . 1 . Shots 6 | . 4 1 1 . . . . . Rammed 6 | . . . 1 . . 1 2 2 Targets Rammed 6 | . . . 1 . . 1 2 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 264 | . 96 30 264 . 169 117 227 . Average Temperature 72 | . 43 12 108 . 76 32 66 . Received Heat Transfer 2328 | . 36 48 291 . 735 180 693 345 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 8 | . . 1 4 . 2 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 1 . . . . . 1 . Heat Transferred 1416 | 75 150 150 333 . 436 124 . 148 Parts Sabotaged 3 | . . . . . . . 3 . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 2 . . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Peak Influence 562 | 10 507 388 551 121 399 283 562 232 Average Influence 198 | 2 207 289 340 112 223 145 187 185 Maximum Alert Level 2 | . 2 1 2 . 1 1 2 1 Low Security (%) 53 | 100 62 . 21 100 45 58 64 45 Level 1 29 | . 8 100 34 . 54 41 2 54 Level 2 17 | . 28 . 44 . . . 33 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . . 1 2 1 . 4 7 1 Investigation 3 | . . . 2 1 . . . . Extermination 4 | . . . . . . . 4 . Reinforcement 4 | . . 1 . . . 1 2 . Assault 3 | . . . . . . 1 1 1 Garrison 2 | . . . . . . 2 . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Distress Signals 5 | . . . 3 . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 108 | . 7 10 25 . 14 16 30 6 Peak Tracking Total 6 | . 3 4 6 . 6 4 6 6 Tactical Retreats 10 | . . . 3 . 2 1 2 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Traps Triggered 12 | . . . . . 7 2 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts 5 | . . . . . . . 5 . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Machines Disabled 7 | . 2 1 . . 2 . 1 1 Max in Single Turn 2 | . 2 1 . . 1 . . 1 Garrison Access 2 | . . . . . . 1 . 1 Garrison Relay 2 | . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Machines Accessed 16 | . 2 . 4 1 . 6 2 1 Terminals 10 | . 2 . 4 . . 3 . 1 Fabricators 2 | . . . . . . 1 1 . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . . 2 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 52 | . 7 . 14 3 . 17 6 5 Successful 21 | . 3 . 6 1 . 7 2 2 Failed 31 | . 4 . 8 2 . 10 4 3 Catastrophic 6 | . 1 . 1 . . 2 1 1 Database Lockouts . | . . . . . . . . . Manual 21 | . 4 . 10 . . 3 . 4 Terminals 36 | . 7 . 14 . . 10 . 5 Fabricators 5 | . . . . . . 1 4 . Repair Stations . | . . . . . . . . . Recycling Units 8 | . . . . . . 6 2 . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . Terminal Hacks 15 | . 3 . 6 . . 4 . 2 Record 1 | . . . . . . . . 1 Part Schematic 1 | . . . . . . 1 . . Emergency Access Points 1 | . . . . . . 1 . . Alert Level 6 | . 1 . 2 . . 2 . 1 Unreport Threat 1 | . . . 1 . . . . . Locate Traps 2 | . 1 . 1 . . . . . Zone Layout 3 | . 1 . 2 . . . . . Fabricator Hacks 2 | . . . . . . 1 1 . Load Schematic 1 | . . . . . . 1 . . Build 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 2 1 . Report Inventory 3 | . . . . . . 2 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 2 . 4 1 . 6 1 1 Full Trace Events 3 | . . . 2 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 2 | . . . . . . . 2 . Matter 285 | . . . . . . . 285 . Time 152 | . . . . . . . 152 . Total Robot Build Rating 10 | . . . . . . . 10 . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked 12 | . . . . . . 7 5 . Non-combat . | . . . . . . . . . Combat 12 | . . . . . . 7 5 . Robot Hacks Applied 15 | . . . . . . 9 6 . parse_system 1 | . . . . . . 1 . . overload_power 9 | . . . . . . 4 5 . go_dormant 1 | . . . . . . 1 . . overwrite_iff 1 | . . . . . . 1 . . formatsys_high 3 | . . . . . . 2 1 . Relay Couplers Released 13 | . . . . . 6 5 . 2 Machine Destruction 9 | . . . . . 6 1 . 2 Programmers 4 | . . . . . . 4 . . Attached 5 | . . . . . 1 2 2 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Total Allies 6 | . . . . . . 3 3 . Largest Group 2 | . . . . . . 1 2 . Highest-Rated Group 82 | . . . . . . 32 82 . Highest-Rated Ally 41 | . . . . . . 32 41 . Total Orders . | . . . . . . . . . Ally Attacks 20 | . . . . . . 5 15 . Total Damage 605 | . . . . . . 135 470 . Kills 8 | . . . . . . 2 6 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Turns Passed 4672 | 114 292 228 466 89 574 967 1550 392 Spaces Moved 2914 | 70 204 174 248 46 283 715 841 333 Core 155 | 10 . . . . . . 7 138 Treads 131 | . . . . . . 25 106 . Legs 1057 | 58 204 . . . 82 6 595 112 Wheels 1454 | 2 . 174 248 46 201 671 29 83 Hover 117 | . . . . . . 13 104 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 100 100 110 100 110 110 50 Average Speed 118 | 113 129 100 106 110 121 116 135 87 Slowest Speed 550 | 150 150 100 110 110 210 250 550 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 4 41 24 24 2 47 21 20 8 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 21 | . . . . . . . 10 11 Terrain Destroyed 52 | . . 9 . . . 13 18 12 Melee 21 | . . . . . . . 10 11 Projectile 9 | . . . . . . . 8 1 AOE 22 | . . 9 . . . 13 . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Total 3755 | 94 217 206 368 84 438 823 1137 388 Wait 264 | . 2 12 36 34 10 36 133 1 Move 2905 | 69 203 173 247 45 281 714 840 333 Hop . | . . . . . . . . . Pick Up 124 | 12 2 6 12 3 25 17 31 16 Fast Attach . | . . . . . . . . . Attach 92 | 7 . 2 13 2 15 11 32 10 Detach 4 | . . . 3 . . . 1 . Swap 14 | 1 2 . 1 . 1 2 7 . Drop 32 | . 1 . 6 . 7 8 7 3 Fire 215 | 5 7 13 49 . 49 30 52 10 Melee 40 | . . . . . . . 27 13 Ram 3 | . . . 1 . . . . 2 Kick 1 | . . . . . . . 1 . Crush 2 | . . . . . . 1 1 . Escape Stasis 50 | . . . . . 50 . . . Rewire 4 | . . . . . . 4 . . Trap 5 | . . . . . . . 5 . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Garrison -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 7) 407 | -10/Materials | Entered another Materials area 407 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 545 | -9/Materials | Discovered new exit (range 6) 633 | -9/Materials | Discovered new exit (range 3) 635 | -9/Materials | Entered another Materials area 635 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1062 | -8/Materials | Lost 3 parts (1p1u1w) 1072 | -8/Materials | Discovered new exit (range 20) 1101 | -8/Materials | Entered Factory 1101 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1155 | -7/Factory | Identified exit to Garrison 1190 | -7/Factory | Entered Garrison 1196 | -7/Garrison | Installed Relay Interface Framework 1272 | -7/Garrison | Triggered checkpoint 1334 | -7/Garrison | Lost 3 parts (1n2w) 1343 | -7/Garrison | Garrison Relay disabled 1404 | -7/Garrison | Triggered checkpoint 1470 | -7/Garrison | Lost 5 parts (1n1u3w) 1564 | -7/Garrison | Triggered checkpoint 1622 | -7/Garrison | Triggered checkpoint 1686 | -7/Garrison | Lost 5 parts (1p2n1u1w) 1692 | -7/Garrison | Garrison Relay disabled 1747 | -7/Garrison | Discovered new exit (range 14) 1764 | -7/Garrison | Entered Factory 1780 | -7/Factory | Core integrity fell below 50% 2246 | -7/Factory | Lost 6 parts (1p2n3w) 2329 | -7/Factory | Build established: Bothacker-Mutant 2715 | -7/Factory | Discovered new exit (range 16) 2731 | -7/Factory | Entered another Factory area 2731 | -6/Factory | Evolved 2 slots: Utility x2 2815 | -6/Factory | Lost 6 parts (2p2n2w) 3440 | -6/Factory | Fabricated H-66 Slayer (x2) 3517 | -6/Factory | Build established: Gunner 3725 | -6/Factory | Local fabrication network quarantined 3781 | -6/Factory | First assault squad dispatched 3879 | -6/Factory | Build established: Bothacker-Mutant 4008 | -6/Factory | Core integrity fell below 50% 4064 | -6/Factory | Lost 8 parts (2p2n2u2w) 4246 | -6/Factory | Lost 11 parts (1p6n4w) 4248 | -6/Factory | Discovered new exit (range 16) 4281 | -6/Factory | Entered another Factory area 4281 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4525 | -5/Factory | Lost 6 parts (1p2n3w) 4556 | -5/Factory | Core integrity fell below 50% 4577 | -5/Factory | Core integrity fell below 20% 4594 | -5/Factory | Lost 6 parts (3n3u) 4673 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04556_ Slug penetrates Wall. 04557_ Slammed into G-50 Soldier. 04558_ Slug penetrates U-05 Engineer. 04558_ U-05 Engineer destroyed. 04560_ Slammed into G-50 Soldier. 04561_ Lrg. Storage Unit destroyed. 04563_ Slug penetrates Wall. 04563_ Relay Coupler [NC] destroyed. 04570_ Dropped Med. Matter Pod. 04571_ Acquired Prototype Launcher. 04572_ Identified Hvy. Proton Missile Launcher. 04572_ Adv. Terrain Scan Processor permanently disabled. 04572_ Malfunction: Power surge. 04575_ Slug penetrates Door. 04575_ Acquired Faulty Hvy. Proton Missile Launcher. 04578_ Dropped Faulty Hvy. Proton Missile Launcher. 04585_ Acquired Spear. 04615_ Penetrated by Slug. 04649_ Acquired Imp. Thermal Shield. 04673_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????????????? ??# #??????# | | ?????????????????????????####/### ######## | | ?????????????????????????# # | | ?????????????????????????# # | | ?????????????????????????# # | | ?????????????????????????# # | | ?????????????????????????# # | | ?????????????????????????# ######### # | | ??????????????????######## # # ###+# | | ??????????????????# # """ # | | ??????????????????# + """ # % | | ??????????????????# # """ + | | ??????????????????# # # % | | ??????????????????# # """ # | | ??????????????????# ######;# """ ########### | | ??????????????????# ?# # """ #?????????? | | ???????????????? ??# # #?????????? | | ?????????????? ???+ # """ #?????????? | | ????????????? ????# # """ #?????????? | | ????????????? ?????# # """ #?????????? | | ?????????????? ??????# # #?????????? | | ??????????????#?????????# # "?" #?????????? | | ????????????????????????# # "?" #?????????? | | ????????????????????????# # "?" #??????#### | | ???????????????????????## # ?? #??????# | | ???????????????????????#;@ ###???##???????# | | ???????????????????????## #??????????????# | | ???????????????????????## ##?????????????# | | ???????????????????????#;;#####;#?????????????# | | ???????????????????????####??# ##?????????????# | | ?????????????????????????????##???????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 410 Armor Coverage 150 Evasion (%) 50 Target Analysis 5 Recoil Reduction 1 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- System Guard | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ H-66 Slayer | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Error 47 Challenges ------------ None Game ------ Seed ComponentModifiedNanosword Manual? 0 Play Time 00:53:35 Cumulative 45.4 hours Start 2020.04.14 @ 10:25:51 End 2020.04.14 @ 11:23:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 114 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 24 Gallery% 44 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68ea9d2b-9fb2-4ffa-89bd-8e6c2cfe33de